
edu.nps.moves.dis.Vector3Double Maven / Gradle / Ivy
package edu.nps.moves.dis;
import java.io.*;
import edu.nps.moves.disutil.*;
/**
* Section 5.3.34. Three double precision floating point values, x, y, and z
*
* Copyright (c) 2008-2016, MOVES Institute, Naval Postgraduate School. All
* rights reserved. This work is licensed under the BSD open source license,
* available at https://www.movesinstitute.org/licenses/bsd.html
*
* @author DMcG
*/
public class Vector3Double extends Object implements Serializable {
/**
* X value
*/
protected double x;
/**
* Y value
*/
protected double y;
/**
* Z value
*/
protected double z;
/**
* Constructor
*/
public Vector3Double() {
}
public int getMarshalledSize() {
int marshalSize = 0;
marshalSize = marshalSize + 8; // x
marshalSize = marshalSize + 8; // y
marshalSize = marshalSize + 8; // z
return marshalSize;
}
public void setX(double pX) {
x = pX;
}
public double getX() {
return x;
}
public void setY(double pY) {
y = pY;
}
public double getY() {
return y;
}
public void setZ(double pZ) {
z = pZ;
}
public double getZ() {
return z;
}
/**
* Packs a Pdu into the ByteBuffer.
*
* @throws java.nio.BufferOverflowException if buff is too small
* @throws java.nio.ReadOnlyBufferException if buff is read only
* @see java.nio.ByteBuffer
* @param buff The ByteBuffer at the position to begin writing
* @since ??
*/
public void marshal(java.nio.ByteBuffer buff) {
buff.putDouble((double) x);
buff.putDouble((double) y);
buff.putDouble((double) z);
} // end of marshal method
/**
* Unpacks a Pdu from the underlying data.
*
* @throws java.nio.BufferUnderflowException if buff is too small
* @see java.nio.ByteBuffer
* @param buff The ByteBuffer at the position to begin reading
* @since ??
*/
public void unmarshal(java.nio.ByteBuffer buff) {
x = buff.getDouble();
y = buff.getDouble();
z = buff.getDouble();
} // end of unmarshal method
/*
* The equals method doesn't always work--mostly it works only on classes that consist only of primitives. Be careful.
*/
@Override
public boolean equals(Object obj) {
if (this == obj) {
return true;
}
if (obj == null) {
return false;
}
if (getClass() != obj.getClass()) {
return false;
}
return equalsImpl(obj);
}
/**
* Compare all fields that contribute to the state, ignoring transient and
* static fields, for this
and the supplied object
*
* @param obj the object to compare to
* @return true if the objects are equal, false otherwise.
*/
public boolean equalsImpl(Object obj) {
boolean ivarsEqual = true;
if (!(obj instanceof Vector3Double)) {
return false;
}
final Vector3Double rhs = (Vector3Double) obj;
if (!(x == rhs.x)) {
ivarsEqual = false;
}
if (!(y == rhs.y)) {
ivarsEqual = false;
}
if (!(z == rhs.z)) {
ivarsEqual = false;
}
return ivarsEqual;
}
public double[] toArray() {
return new double[]{x, y, z};
}
/**
* Assuming that the x,y,z values of this Vector3Double are x=latitude,
* y=longitude, (in degrees) and z=altitude (in meters), converts them to
* DIS coordinates
*
* Vector3Double is very often used for setting the entity position. This is
* a convienience method that allows the programmer to set a latitude,
* longitude, and altitude, and have it converted to the DIS coordiinate
* system
*
* The DIS standard uses an earth-centered, rectilinear coordinate system
* with the Z axis pointing through the north pole, the X axis pointing out
* at the intersection of the equator and prime meridian, and the Y axis
* pointing out at the equator and 90 deg east. Since pretty much no one
* else uses this, it can make finding the "DIS standard" x,y,z difficult if
* you have only latitude, longitude, and altitude. This method does the
* converstion from those three values to the DIS coordinate system.
*
* The conversion is always somewhat problematic, depending on what model of
* the earth's surface you use. This uses the WGS84 elipsoid model, and may
* not be accurate around the poles.
*/
public void convertLatitudeLongitudeAltitudeToDis() {
double radiansLat;
double radiansLon;
double xyz[];
radiansLat = (Math.PI * x) / 180.0;
radiansLon = (Math.PI * y) / 180.0;
// Do the conversion
xyz = CoordinateConversions.getXYZfromLatLonRadians(radiansLat, radiansLon, z);
// Set the values
this.setX(xyz[0]);
this.setY(xyz[1]);
this.setZ(xyz[2]);
}
/**
* Assuming that the Vector3Double contains DIS coordinate system values,
* converts them in place to latitude in the x value, longitude in the y
* value, (in degrees) and altitude in meters for the z value.
*
*/
public void convertDisToLatitudeLongitudeAltitude() {
double[] xyz = toArray();
double[] result = CoordinateConversions.xyzToLatLonRadians(xyz);
// Convert radians in the result to degrees
result[0] = (result[0] * 180.0) / Math.PI; // latitude
result[1] = (result[1] * 180.0) / Math.PI; // longitude
this.setX(result[0]);
this.setY(result[1]);
this.setZ(result[2]);
}
} // end of class