
edu.nps.moves.dis7.Munition Maven / Gradle / Ivy
package edu.nps.moves.dis7;
import java.io.*;
/**
* An entity's munition (e.g., bomb, missile) information shall be represented
* by one or more Munition records. For each type or location of munition, this
* record shall specify the type, location, quantity and status of munitions
* that an entity contains. Section 6.2.60
*
* Copyright (c) 2008-2016, MOVES Institute, Naval Postgraduate School. All
* rights reserved. This work is licensed under the BSD open source license,
* available at https://www.movesinstitute.org/licenses/bsd.html
*
* @author DMcG
*/
public class Munition extends Object implements Serializable {
/**
* This field shall identify the entity type of the munition. See section
* 6.2.30.
*/
protected EntityType munitionType = new EntityType();
/**
* the station or launcher to which the munition is assigned. See Annex I
*/
protected long station;
/**
* the quantity remaining of this munition.
*/
protected int quantity;
/**
* the status of the munition. It shall be represented by an 8-bit
* enumeration.
*/
protected short munitionStatus;
/**
* padding
*/
protected short padding = (short) 0;
/**
* Constructor
*/
public Munition() {
}
public int getMarshalledSize() {
int marshalSize = 0;
marshalSize = marshalSize + munitionType.getMarshalledSize(); // munitionType
marshalSize = marshalSize + 4; // station
marshalSize = marshalSize + 2; // quantity
marshalSize = marshalSize + 1; // munitionStatus
marshalSize = marshalSize + 1; // padding
return marshalSize;
}
public void setMunitionType(EntityType pMunitionType) {
munitionType = pMunitionType;
}
public EntityType getMunitionType() {
return munitionType;
}
public void setStation(long pStation) {
station = pStation;
}
public long getStation() {
return station;
}
public void setQuantity(int pQuantity) {
quantity = pQuantity;
}
public int getQuantity() {
return quantity;
}
public void setMunitionStatus(short pMunitionStatus) {
munitionStatus = pMunitionStatus;
}
public short getMunitionStatus() {
return munitionStatus;
}
public void setPadding(short pPadding) {
padding = pPadding;
}
public short getPadding() {
return padding;
}
public void marshal(DataOutputStream dos) {
try {
munitionType.marshal(dos);
dos.writeInt((int) station);
dos.writeShort((short) quantity);
dos.writeByte((byte) munitionStatus);
dos.writeByte((byte) padding);
} // end try
catch (Exception e) {
System.out.println(e);
}
} // end of marshal method
public void unmarshal(DataInputStream dis) {
try {
munitionType.unmarshal(dis);
station = dis.readInt();
quantity = (int) dis.readUnsignedShort();
munitionStatus = (short) dis.readUnsignedByte();
padding = (short) dis.readUnsignedByte();
} // end try
catch (Exception e) {
System.out.println(e);
}
} // end of unmarshal method
/**
* Packs a Pdu into the ByteBuffer.
*
* @throws java.nio.BufferOverflowException if buff is too small
* @throws java.nio.ReadOnlyBufferException if buff is read only
* @see java.nio.ByteBuffer
* @param buff The ByteBuffer at the position to begin writing
* @since ??
*/
public void marshal(java.nio.ByteBuffer buff) {
munitionType.marshal(buff);
buff.putInt((int) station);
buff.putShort((short) quantity);
buff.put((byte) munitionStatus);
buff.put((byte) padding);
} // end of marshal method
/**
* Unpacks a Pdu from the underlying data.
*
* @throws java.nio.BufferUnderflowException if buff is too small
* @see java.nio.ByteBuffer
* @param buff The ByteBuffer at the position to begin reading
* @since ??
*/
public void unmarshal(java.nio.ByteBuffer buff) {
munitionType.unmarshal(buff);
station = buff.getInt();
quantity = (int) (buff.getShort() & 0xFFFF);
munitionStatus = (short) (buff.get() & 0xFF);
padding = (short) (buff.get() & 0xFF);
} // end of unmarshal method
/*
* The equals method doesn't always work--mostly it works only on classes that consist only of primitives. Be careful.
*/
@Override
public boolean equals(Object obj) {
if (this == obj) {
return true;
}
if (obj == null) {
return false;
}
if (getClass() != obj.getClass()) {
return false;
}
return equalsImpl(obj);
}
/**
* Compare all fields that contribute to the state, ignoring transient and
* static fields, for this
and the supplied object
*
* @param obj the object to compare to
* @return true if the objects are equal, false otherwise.
*/
public boolean equalsImpl(Object obj) {
boolean ivarsEqual = true;
if (!(obj instanceof Munition)) {
return false;
}
final Munition rhs = (Munition) obj;
if (!(munitionType.equals(rhs.munitionType))) {
ivarsEqual = false;
}
if (!(station == rhs.station)) {
ivarsEqual = false;
}
if (!(quantity == rhs.quantity)) {
ivarsEqual = false;
}
if (!(munitionStatus == rhs.munitionStatus)) {
ivarsEqual = false;
}
if (!(padding == rhs.padding)) {
ivarsEqual = false;
}
return ivarsEqual;
}
} // end of class
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