
edu.ucr.cs.bdlab.beast.generator.DiagonalGenerator.scala Maven / Gradle / Ivy
/*
* Copyright 2020 University of California, Riverside
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package edu.ucr.cs.bdlab.beast.generator
import edu.ucr.cs.bdlab.beast.geolite.PointND
/**
* Generates points or boxes that are uniformly distributed in the input space
* @param partition
*/
class DiagonalGenerator(partition: RandomSpatialPartition)
extends PointBasedGenerator(partition) {
val percentage: Double = partition.opts.getDouble(DiagonalDistribution.Percentage, 0.5)
val buffer: Double = partition.opts.getDouble(DiagonalDistribution.Buffer, 0.2)
val sqrt2: Double = Math.sqrt(2)
def generatePoint: PointND = {
val point = new PointND(geometryFactory, partition.dimensions)
if (bernoulli(percentage) == 1) {
val position: Double = uniform(0, 1)
for (d <- 0 until partition.dimensions)
point.setCoordinate(d, position)
} else {
val c = uniform(0, 1)
val d = normal(0, buffer / 5)
// TODO: How to extend these functions to arbitrary dimensions
point.setCoordinate(0, c + d / sqrt2)
point.setCoordinate(1, c - d / sqrt2)
}
point
}
}
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