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/*****************************************************************************
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 *  Patrick Niemeyer ([email protected])                                           *
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 *  http://www.pat.net/~pat/                                                 *
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 *****************************************************************************/

package bsh;

/**
 * This class handles both while(){} statements and do{}while() statements.
 */
class BSHWhileStatement extends SimpleNode implements ParserConstants {
        public boolean isDoStatement;

        BSHWhileStatement(int id) {
                super(id);
        }

        public Object eval(CallStack callstack, Interpreter interpreter) throws EvalError {
                int numChild = jjtGetNumChildren();

                // Order of body and condition is swapped for do / while
                SimpleNode condExp, body = null;

                if (isDoStatement) {
                        condExp = (SimpleNode) jjtGetChild(1);
                        body = (SimpleNode) jjtGetChild(0);
                } else {
                        condExp = (SimpleNode) jjtGetChild(0);
                        if (numChild > 1) // has body, else just for side
                                // effects
                                body = (SimpleNode) jjtGetChild(1);
                }

                boolean doOnceFlag = isDoStatement;
                while (doOnceFlag || BSHIfStatement.evaluateCondition(condExp, callstack, interpreter)) {
                        if (body == null) // no body?
                                continue;

                        Object ret = body.eval(callstack, interpreter);

                        boolean breakout = false;
                        if (ret instanceof ReturnControl) {
                                switch (((ReturnControl) ret).kind) {
                                case RETURN:
                                        return ret;

                                case CONTINUE:
                                        continue;

                                case BREAK:
                                        breakout = true;
                                        break;
                                }
                        }
                        if (breakout)
                                break;

                        doOnceFlag = false;
                }

                return Primitive.VOID;
        }

}




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