All Downloads are FREE. Search and download functionalities are using the official Maven repository.

bsh.CallStack Maven / Gradle / Ivy

The newest version!
/*
 * #%L
 * The AIBench Shell Plugin
 * %%
 * Copyright (C) 2006 - 2017 Daniel Glez-Peña and Florentino Fdez-Riverola
 * %%
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as
 * published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Lesser Public License for more details.
 * 
 * You should have received a copy of the GNU General Lesser Public
 * License along with this program.  If not, see
 * .
 * #L%
 */
/*****************************************************************************
 *                                                                           *
 *  This file is part of the BeanShell Java Scripting distribution.          *
 *  Documentation and updates may be found at http://www.beanshell.org/      *
 *                                                                           *
 *  Sun Public License Notice:                                               *
 *                                                                           *
 *  The contents of this file are subject to the Sun Public License Version  *
 *  1.0 (the "License"); you may not use this file except in compliance with *
 *  the License. A copy of the License is available at http://www.sun.com    * 
 *                                                                           *
 *  The Original Code is BeanShell. The Initial Developer of the Original    *
 *  Code is Pat Niemeyer. Portions created by Pat Niemeyer are Copyright     *
 *  (C) 2000.  All Rights Reserved.                                          *
 *                                                                           *
 *  GNU Public License Notice:                                               *
 *                                                                           *
 *  Alternatively, the contents of this file may be used under the terms of  *
 *  the GNU Lesser General Public License (the "LGPL"), in which case the    *
 *  provisions of LGPL are applicable instead of those above. If you wish to *
 *  allow use of your version of this file only under the  terms of the LGPL *
 *  and not to allow others to use your version of this file under the SPL,  *
 *  indicate your decision by deleting the provisions above and replace      *
 *  them with the notice and other provisions required by the LGPL.  If you  *
 *  do not delete the provisions above, a recipient may use your version of  *
 *  this file under either the SPL or the LGPL.                              *
 *                                                                           *
 *  Patrick Niemeyer ([email protected])                                           *
 *  Author of Learning Java, O'Reilly & Associates                           *
 *  http://www.pat.net/~pat/                                                 *
 *                                                                           *
 *****************************************************************************/

package bsh;

import java.util.Vector;

/**
 * 

* A stack of NameSpaces representing the call path. Each method invocation, for * example, pushes a new NameSpace onto the stack. The top of the stack is * always the current namespace of evaluation. *

* *

* This is used to support the this.caller magic reference and to print script * "stack traces" when evaluation errors occur. *

* *

* Note: it would be awefully nice to use the java.util.Stack here. Sigh... have * to stay 1.1 compatible. *

* *

* Note: How can this be thread safe, you might ask? Wouldn't a thread executing * various beanshell methods be mutating the callstack? Don't we need one * CallStack per Thread in the interpreter? The answer is that we do. Any * java.lang.Thread enters our script via an external (hard) Java reference via * a This type interface, e.g. the Runnable interface implemented by This or an * arbitrary interface implemented by XThis. In that case the This * invokeMethod() method (called by any interface that it exposes) creates a new * CallStack for each external call. *

*/ public class CallStack { private Vector stack = new Vector(2); public CallStack() {} public CallStack(NameSpace namespace) { push(namespace); } public void clear() { stack.removeAllElements(); } public void push(NameSpace ns) { stack.insertElementAt(ns, 0); } public NameSpace top() { return get(0); } /** * Returns the NameSpace at the provided depth (zero based). * * @param depth the depth of the namespace. * @return the NameSpace at the provided depth (zero based). */ public NameSpace get(int depth) { if (depth >= depth()) return NameSpace.JAVACODE; else return (NameSpace) (stack.elementAt(depth)); } /* * This is kind of crazy, but used by the setNameSpace command. zero based. */ public void set(int depth, NameSpace ns) { stack.setElementAt(ns, depth); } public NameSpace pop() { if (depth() < 1) throw new InterpreterError("pop on empty CallStack"); NameSpace top = top(); stack.removeElementAt(0); return top; } /** * Swap in the value as the new top of the stack and return the old value. * * @param newTop the new top value. * @return the old top value. */ public NameSpace swap(NameSpace newTop) { NameSpace oldTop = (NameSpace) (stack.elementAt(0)); stack.setElementAt(newTop, 0); return oldTop; } public int depth() { return stack.size(); } public NameSpace[] toArray() { NameSpace[] nsa = new NameSpace[depth()]; stack.copyInto(nsa); return nsa; } public String toString() { StringBuffer sb = new StringBuffer(); sb.append("CallStack:\n"); NameSpace[] nsa = toArray(); for (int i = 0; i < nsa.length; i++) sb.append("\t" + nsa[i] + "\n"); return sb.toString(); } /** * Occasionally we need to freeze the callstack for error reporting * purposes, etc. * * @return a copy of this callstack. */ public CallStack copy() { CallStack cs = new CallStack(); cs.stack = (Vector) this.stack.clone(); return cs; } }




© 2015 - 2024 Weber Informatics LLC | Privacy Policy