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eu.fbk.dkm.pikes.resources.PropBank.tsv Maven / Gradle / Ivy

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A collection of Java classes for accessing and querying a number of NLP resources.

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FedEx.01	fedex	send via Federal Express	send-11.1-1			0	mailer	Agent		1	letter	Theme		2	mailed-to	Destination	
UPS.01	ups	send via UPS	send-11.1-1			0	mailer	Agent		1	letter	Theme		2	mailed-to	Destination	
abandon.01	abandon	leave behind	leave-51.2	Departing	motion|possession	0	abandoner	Theme	Theme	1	thing abandoned, left behind			2	attribute of arg1		
abandon.02	abandon	exchange				0	abandoner			1	thing abandoned, left behind			2	preferred item		
abandon.03	abandon	surrender, give_over				0	entity abandoning something			1	thing abandoned			2	benefactive, abandoned-to		
abase.01	abase	to lower in estimation, humble				0	causer of humbling			1	entity lowered, humbled			2	instrument, if separate from arg 0		
abash.01	abash	cause shame	amuse-31.1	Experiencer_obj	emotion	0	causer of shame	Stimulus	Stimulus	1	abashed entity	Experiencer	Experiencer	2	instrument, if separate from arg0		
abate.01	abate	to decrease,  become less strong	other_cos-45.4		change	0	causer	Agent		1	entity decreased	Patient	
abbreviate.01	abbreviate	make shorter, especially words	other_cos-45.4			0	causal agent	Agent		1	thing becoming shorter	Patient		2	EXT, arg1 is shortened by how much?			3	start state of arg 1, original word when separate mention			4	end state of arg1, new abbreviation		
abdicate.01	abdicate	to relinquish (power or responsibility)	resign-10.11		social	0	abdicator, agent	Agent		1	responsibility	Source	
abduct.01	abduct	to carry someone off by force	steal-10.5	Kidnapping	contact	0	agent	Agent	Perpetrator	1	person kidnapped	Theme	Victim
abet.01	abet	aid	help-72-1	Assistance	social	0	agent of abetting	Agent	Helper	1	thing helped, action	Beneficiary	Benefited_party
abhor.01	abhor	despise	admire-31.2	Experiencer_subj	emotion	0	despiser	Experiencer		1	object of despisal	Stimulus	
abide.01	abide	conform to				0	conformer			1	thing conformed to		
abolish.01	abolish	get rid of, make illegal	remove-10.1		social	0	entity getting rid of, outlawing something	Agent		1	thing abolished	Theme	
abominate.01	abominate	revile				0	despiser			1	thing despised		
abort.01	abort	to terminate				0	causer, agent			1	entity aborted		
abound.01	abound	be plentiful	swarm-47.5.1-2-1	Abundance	stative	1	thing which is plentiful	Location	Place	2	thing which has arg1 in great supply	Theme	Collection
abridge.01	abridge	to cut short	other_cos-45.4			0	causer	Agent		1	thing abridged	Patient	
absent.01	absent	cause to be absent				0	causer, agent			1	absent entity			2	absent from what		
absolve.01	absolve	remove guilt	free-80-1		communication	0	absolver, agent	Cause		1	guilty party	Source		2	guilt	Theme	
absorb.01	absorb	suck up				0	absorber, cause or agent			1	absorbed, us. liquid			2	sponge, arg 1 is absorbed into this, when separate from cause/agent			3	Source of liquid, absorbed from what?		
abstain.01	abstain	to refrain	refrain-69	Forgoing	consumption|social	0	entity abstaining	Agent	Reason	1	abstaining from	Theme	Means
abstract.01	abstract	to draw or take away	remove-10.1		possession	0	entity abstracting	Agent		1	thing being abstracted	Theme		2	abstracted from	Source	
abuse.01	abuse	to use wrongly or hurt by maltreatment	judgment-33	Abusing	change|communication|social	0	abuser, agent	Agent	Reason	1	entity abused	Theme	Victim
abut.01	abut	be one the edge of	contiguous_location-47.8-1	Locative_relation	contact	1	edge of what	Theme	Figure	2	thing on the edge	Co-Theme	
accede.01	accede	agree, adhere	acquiesce-95	Sign_agreement	communication	0	acceder, agent	Agent	Signatory	1	entity acceded to	Co-Agent	Means
accelerate.01	accelerate	make be faster	other_cos-45.4		change	0	agent, causing acceleration	Agent		1	thing acceleration	Patient		2	EXT			3	start point			4	end point		
accent.01	accent	to bring out certain features				0	decorator			1	thing decorated			2	decorations		
accentuate.01	accentuate	mark or emphasize				0	agent			1	thing accentuated			2	instrument		
accept.01	accept	take willingly	accept-77|characterize-29.2-1-1|obtain-13.5.2	Receiving|Respond_to_proposal	cognition|possession	0	acceptor	Agent	Donor|Speaker|Theme	1	thing accepted	Theme	Means|Theme	2	accepted-from	Source	Means	3	attribute	Attribute	
access.01	access	access				0	accessor			1	thing accessed		
accessorize.01	accessorize	furnish with accessories				0	agent, furnishing entity			1	entity furnished			2	recipient		
acclaim.01	acclaim	approve of loudly	judgment-33	Judgment_communication	communication	0	acclaimer	Agent	Communicator	1	acclaimed	Theme	Evaluee	2	cause		
accommodate.01	accommodate	allow, be helpful	adjust-26.9		change	0	accommodater	Agent		1	thing accommodated	Patient	
accompany.01	accompany	go along with	accompany-51.7	Cotheme	motion	0	subject accompanier	Agent	Theme	1	object accompanied	Theme	Cotheme	3	start point			4	end point	Destination	Goal
accomplish.01	accomplish	do, pull off	complete-55.2	Accomplishment	creation|social	0	doer	Agent	Agent	1	deed	Theme	Agent
accord.01	accord	give				0	giver			1	gift			2	given-to		
account.01	account	deal with, explain				0	accounter			1	thing accounted for, dealt with, explained			2	instrumental, accounted for with or by		
accredit.01	accredit	give credentials				0	entity furnishing credentials			1	entity credited			2	attribute		
accrete.01	accrete	accumulate, gain				0	accreting entity			1	stuff gained		
accrue.01	accrue	accumulate, gather	obtain-13.5.2		change|possession	0	agent, gatherer	Agent		1	thing gathered, accrued	Theme	
accumulate.01	accumulate	amass	herd-47.5.2|obtain-13.5.2	Amassing	change|possession	0	entity accumulating something	Agent	Recipient	1	thing/stuff accumulated	Theme	Mass_theme	3	price		
accurse.01	accurse	to imprecate misery or evil upon	judgment-33			0	speaker	Agent		1	misery or evil			2	person or thing accursed	Theme	
accuse.01	accuse	accuse of a crime	suspect-81	Judgment|Judgment_communication|Notification_of_charges	communication	0	accuser	Agent	Arraign_authority|Cognizer|Communicator	1	accused	Theme	Accused|Evaluee	2	crime	Attribute	Charges|Reason|Topic
accustom.01	accustom	make used to				0	rare causal agent			1	thing getting used to something			2	thing getting used to		
ace.01	ace	do perfectly				0	acer			1	test		
acetify.01	acetify	(cause to) become acid	other_cos-45.4		change|perception	0	cause of transformation	Agent		1	entity made into silica	Patient		2	instrument or manner if separate from arg 0	Instrument	
ache.01	ache	to suffer a dull pain	tingle-40.8.2	Perception_body	perception	0	body part aching	Patient	Body_part
achieve.01	achieve	achieve	complete-55.2	Accomplishment	social	0	achiever	Agent	Agent	1	thing achieved, gotten, accomplished	Theme	Agent
acidify.01	acidify	make acidic	other_cos-45.4		change|perception	0	causer of acidity, agent	Agent		1	thing now acidic	Patient	
acknowledge.01	acknowledge	admit	confess-37.10|consider-29.9-1	Statement	communication	0	admitter, claimer, speaker	Agent	Speaker	1	proposition, claim, utterance	Theme|Topic	Topic	2	hearer	Recipient	Addressee	3	secondary predication	Attribute	
acquaint.01	acquaint	know informally	tell-37.2			0	rare agent	Agent		1	knower	Recipient		2	acquaintance	Topic	
acquiesce.01	acquiesce	comply passively	acquiesce-95	Giving_in	communication	0	acquiescer, complier	Agent		1	thing complied to, in, or with	Co-Agent	Issue
acquire.01	acquire	get, acquire	obtain-13.5.2-1	Getting	possession	0	agent, entity acquiring something	Agent	Recipient	1	thing acquired	Theme	Theme	2	seller	Source	Source	3	price paid			4	benefactive		
acquit.01	acquit	relieve of guilt	free-80-1	Verdict	communication	0	remover of guilt	Cause	Judge|Reason	1	(un)guilty party	Source	Defendant	2	explicit mention of guilt	Theme	Charges
act.01	act	play a role; behave	masquerade-29.6-1	Conduct	body|competition	0	player	Agent	Agent	1	role	Attribute	Reason
act.02	act	do something				0	actor			1	grounds for action		
act.03	act out	perform a role				0	actor, performer			1	role, scenario enacted		
activate.01	activate	make active	other_cos-45.4	Change_operational_state		0	activator	Agent		1	thing now active	Patient	
actualize.01	actualize	make real or more real				0	agent			1	thing actualized, theme		
activate.01	actuate	put into action or motion	other_cos-45.4	Change_operational_state		0	agent causing of actuation	Agent		1	entity set into action or motion	Patient	
adapt.01	adapt	make (more) suitable	adjust-26.9	Adjusting	change	0	agent, adaptor	Agent	Agent	1	thing adapted	Patient	Agent	2	adapted to	Goal	Place	3	adapted from		
add.01	add	say	say-37.7			0	speaker	Agent		1	utterance	Topic	
add.02	add	mathematics	mix-22.1-2|multiply-108	Statement	change|cognition|communication	0	adder	Agent	Speaker	1	thing being added	Patient|Theme	Addressee	2	thing being added to	Co-Patient|Co-Theme	Addressee
add.03	add	achieve or gain				1	Logical subject, patient, thing rising/gaining/being added to			2	EXT, amount risen			4	end point		
add.04	add up	result in				1	things added			2	result		
add.05	add on	add to existing mass				0	Agent adding on			1	Thing added			2	Added to what?		
addict.01	addict	cause a dependency, as to a drug	addict-96		consumption	0	causer of addiction	Agent		1	addicted entity	Patient		2	drug etc.	Stimulus	
addle.01	addle	(cause to) be confused				0	agentive cause of confusion			1	entity experiencing confusion			2	confused about or over what?		
address.01	address	put an address on an envelope	illustrate-25.3		communication	0	caller	Agent		1	item being labelled	Destination		2	recipient		
address.02	address	pay attention to, answer				0	agent, one paying attention			1	paying attention to what			2	answer		
adhere.01	adhere	stick (to)	cling-22.5		contact	0	agent/causer of adhesion			1	theme of adhesion	Theme		2	thing stuck to	Co-Theme	
adhere.02	adhere	follow (policy, etc)				0	follower			1	policy, etc.		
adjoin.01	adjoin	be immediately next to	contiguous_location-47.8-1	Locative_relation	contact	1	(first) thing(s)	Theme	Figure	2	second thing, if separate	Co-Theme	
adjourn.01	adjourn	(bring to a) close				0	closer, adjourner			1	thing closed		
adjudicate.01	adjudicate	to settle conflicts				0	adjudicator			1	decision or conflict		
adjust.01	adjust	change (slightly)	adjust-26.9		change	0	causer of transformation	Agent		1	thing changing	Patient		2	end state	Goal		3	start state			4	purpose, reason for adjustment		
administer.01	administer	to manage, distribute, or apply	contribute-13.2-1-1		body|possession	0	administrator, agent	Agent		1	entity administered	Theme		2	administered to/upon	Recipient	
administrate.01	administrate	manage				0	agent, manager			1	theme, process/thing being managed		
admire.01	admire	admire	admire-31.2	Judgment|Perception_active	emotion	0	admirer	Experiencer	Cognizer|Perceiver_agentive	1	admired	Stimulus	Evaluee|Phenomenon
admit.01	admit	acknowledge truth	confess-37.10|conjecture-29.5-2	Reveal_secret|Statement	communication	0	admitter	Agent	Speaker	1	truth	Predicate|Topic	Addressee|Message|Topic	2	Hearer	Recipient	Addressee
admit.02	admit	allow to enter	admit-65		social	0	allower (ticket)	Agent		1	enterer	Theme		2	place entered	Location	
admix.01	admix	to mingle or add to something else	mix-22.1-1	Cause_to_amalgamate	change	0	agent, mixer	Agent	Agent	1	ingredient one	Patient	Part_1	2	ingredient two	Co-Patient	Part_2	3	end product		
admonish.01	admonish	persuade	advise-37.9-1|urge-58.1	Attempt_suasion|Judgment_direct_address	communication	0	persuader	Agent	Communicator|Speaker	1	persuaded agent	Recipient	Addressee	2	persuaded action	Topic	Content|Topic
admonish.02	admonish	chastise				0	chastiser			1	chastised			2	wrongdoing		
adopt.01	adopt	take on, follow	adopt-93|appoint-29.1|characterize-29.2	Adopt_selection	cognition|possession|social	0	adopter	Agent	Agent	1	thing adopted	Theme	Agent	2	secondary attibute	Attribute|Result	Attribute|Role
adore.01	adore	have fond feelings for	admire-31.2	Experiencer_subj	emotion	0	adorer	Experiencer		1	thing adored	Stimulus	
adorn.01	adorn	to decorate with or as if with ornaments	fill-9.8|illustrate-25.3	Adorning|Filling	creation|stative	0	decorator, agent	Agent	Agent|Theme	1	entity adorned	Destination	Goal|Location	2	ornaments	Theme	Theme
advance.01	advance	move forward or upward	calibratable_cos-45.6-1|escape-51.1|future_having-13.3|other_cos-45.4|promote-102	Change_position_on_a_scale	change|motion|possession|social	0	agent, causing advance	Agent	Attribute	1	thing advancing	Patient|Theme	Attribute	2	EXT, amount advanced by	Extent		3	start point	Initial_Location		4	end point	Destination|Goal	
advertise.01	advertise	make a commercial pitch	search-35.2		communication	0	advertiser	Agent		1	thing being pitched, advertised	Theme	
advise.01	advise	give advice	advise-37.9-1|say-37.7-1|tell-37.2|urge-58.1	Attempt_suasion|Telling	communication	0	entity giving advice	Agent	Speaker	1	entity getting advice, impelled agent	Recipient	Addressee	2	advice, impelled action	Topic	Content|Message|Topic
advocate.01	advocate	suggest				0	advocate, suggest			1	suggestion			2	recipient of advice		
affect.01	affect	have an effect on	amuse-31.1		emotion	0	thing affecting--animate only!	Stimulus		1	thing affected	Experiencer		2	instrument		
affect.02	affect	assume, take on				0	agent, assumer			1	characteristic		
affiliate.01	affiliate	to adopt or accept as a member	amalgamate-22.2-2		social	0	causer of affiliation, agent	Agent		1	entity affiliated	Patient		2	affiliated with	Co-Patient	
affirm.01	affirm	attest the truth or   validity of some proposition	admire-31.2|conjecture-29.5-2|indicate-78-1-1	Statement	communication	0	confirmer	Agent|Cause|Experiencer		1	thing confirmed, statement or proposition	Stimulus|Theme|Topic		2	benefactive, hearer	Recipient	
affix.01	affix	attach, as with glue				0	attacher, agent			1	focus of attachment			2	thing arg 1 is affixed to			3	instrument of bonding, glue		
afflict.01	afflict	suffer	amuse-31.1		emotion	0	causer of suffering	Stimulus		1	entity suffering	Experiencer		2	instrument, if separate from arg0		
afford.01	afford	be able to spare, have the financial means				0	haver of financial means, agent			1	costly thing, theme		
afford.02	afford	provide, make available				0	provider, agent			1	provided, theme			2	recipient		
affront.01	affront	Inentionally cause offense	amuse-31.1		communication	0	offender	Stimulus		1	offended	Experiencer		2	instrument, if separate from arg0		
age.01	age	to make or become old or older	other_cos-45.4	Aging	change	0	causer of aging, agent	Agent		1	entity getting old	Patient	Entity	2	attribute (how old)		
aggravate.01	aggravate	make angry or worse	amuse-31.1	Experiencer_obj	emotion	0	causer	Stimulus	Stimulus	1	thing getting angry or getting worse	Experiencer	Experiencer	2	instrument, if separate from arg0		
aggregate.01	aggregate	to bring together, collect into one sum,   mass, or body	herd-47.5.2		contact	0	entity aggregating something	Agent		1	thing/stuff aggregated	Theme		3	price		
aggrieve.01	aggrieve	cause grief or injury	amuse-31.1	Experiencer_obj		0	offender	Stimulus	Stimulus	1	aggrieved	Experiencer	Experiencer	2	instrument, if separate from arg0		
agitate.01	agitate	to upset, disturb	amuse-31.1		emotion	0	causer	Stimulus		1	experiencer	Experiencer	
agonize.01	agonize	suffer distress	amuse-31.1|marvel-31.3-8	Emotion_active	emotion	1	agonized entity	Experiencer	Experiencer	2	cause of agony	Stimulus	Topic
agree.01	agree	agree	correspond-36.1-1	Agree_or_refuse_to_act|Be_in_agreement_on_assessment|Compatibility|Make_agreement_on_action	communication|stative	0	agreer	Agent	Item_1|Speaker	1	proposition	Theme	Means|Parameter|Topic	2	other entity agreeing	Co-Agent	Item_2|Means|Topic
ah.01	ah	express admiration or pleasure				0	ah-er			1	cause of awe (ah?)		
aid.01	aid	help	help-72-1	Assistance	social	0	helper	Agent	Helper	1	project	Theme	Focal_entity|Goal	2	benefactor	Beneficiary	Benefited_party
ail.01	ail	be ill	pain-40.8.1	Perception_body		0	illness	Patient	Body_part	1	sick entity	Experiencer	Experiencer
aim.01	aim	plan	wish-62	Purpose	cognition	0	aimer	Experiencer	Agent	1	action	Theme	Attribute|Goal|Value
aim.02	aim	directed motion				0	aimer			1	thing in motion			2	target		
air.01	air	cause to be widely visible	other_cos-45.4	Expressing_publicly	change|perception	0	airer, agent	Agent	Communicator	1	thing aired	Patient	Addressee	2	audience		
airlift.01	airlift	to transport in an airlift				0	agent, causer			1	entity transported			2	transported to			3	transported from		
airmail.01	airmail	send by air	send-11.1-1		communication	0	mailer	Agent		1	letter	Theme		2	mailed-to	Destination	
alarm.01	alarm	to give warning to, frighten	amuse-31.1	Experiencer_obj	emotion	0	warning	Stimulus	Stimulus	1	entity alarmed	Experiencer	Experiencer
alert.01	alert	alert, warn	advise-37.9		communication	0	entity giving warning	Agent		1	entity getting warning	Recipient		2	warning	Topic	
alienate.01	alienate	piss off	amuse-31.1		emotion	0	causer of anger, agent	Stimulus		1	entity getting angry	Experiencer		2	instrument, if separate from agent		
align.01	align	arrange so as to be parallel				0	arranger, agent			1	thing being aligned			2	standard of comparison, aligned-to		
allay.01	allay	to relieve, calm				0	agent, causer			1	entity relieved		
allege.01	allege	say without proof	say-37.7			0	speaker, alleger	Agent		1	utterance, allegation	Topic		2	hearer	Recipient	
alleviate.01	alleviate	to make (pain, problems) less severe	free-80			0	agent, causer	Cause		1	problems	Theme	
alligator.01	alligator	make rough (to resemble the hide of an alligator)				0	alligatorer, Agent			1	thing made scaly, Patient		
allocate.01	allocate	give to, donate	future_having-13.3		possession	0	granter	Agent		1	thing granted	Theme		2	benefactive, granted-to	Goal	
allot.01	allot	give to, allow to have	future_having-13.3		possession	0	giver	Agent		1	thing alloted	Theme		2	benefactive, allotted-to	Goal	
allow.01	allow	let	admit-65|allow-64|order-60	Grant_permission|Permitting	communication	0	allower	Agent	Grantor|Principle	1	action allowed	Location|Theme|Topic	Action|Manner|Place|State_of_affairs
allow.02	allow	allocate				0	allocator			1	thing allocated (us. time)			2	to some task		
allow.03	allow	admit truth of proposition	conjecture-29.5-1		social|stative	0	admitter	Agent		1	true proposition	Predicate	
allude.01	allude	to make an indirect reference				0	alluder, agent			1	entity alluded to		
allure.01	allure	to attract or tempt by something flattering   or desirable	force-59-1		communication	0	allurer, agent	Agent		1	allured thing(s) or person	Patient		2	allured with, behavior or thing	Result	
ally.01	ally	to unite or connect	conspire-71		social	0	agent, causer	Agent		1	entity united			2	entity united with	Co-Agent	
alter.01	alter	transform	other_cos-45.4|turn-26.6.1	Cause_change	change|creation	0	causer of transformation	Agent	Agent	1	thing changing	Patient	Attribute	2	end state	Result	Final_category	3	start state	Material	Initial_category
alternate.01	alternate	switch between   two possibilities	amalgamate-22.2-2-1|correlate-86.1		change	0	causer of switch	Agent		1	thing switching	Patient|Theme		2	possibilities	Co-Patient|Co-Theme	
amalgamate.01	amalgamate	mix, combine	amalgamate-22.2-1-1|mix-22.1-1-1	Amalgamation|Cause_to_amalgamate	contact	0	mixer, agent	Agent	Agent|Whole	1	ingredient(s)	Patient	Part_1
amass.01	amass	accumulate	herd-47.5.2	Gathering_up	change|possession	0	entity accumulating something	Agent	Agent	1	thing/stuff accumulated	Theme	Individuals	3	price		
amaze.01	amaze	cause astonishment	amuse-31.1	Experiencer_obj	cognition	0	causer of amazement	Stimulus	Stimulus	1	amazed entity	Experiencer	Experiencer	2	target of amazement		
amble.01	amble	to walk leisurely	run-51.3.2	Self_motion	motion	0	walker, agent	Theme	Self_mover
ambush.01	ambush	to attack				0	ambusher, agent			1	entity ambushed		
ameliorate.01	ameliorate	(cause to) be better, improved	other_cos-45.4		change	0	cause of improvement, agent	Agent		1	entity becoming better	Patient		2	instrument, if separate from agent	Instrument	
amend.01	amend	add to or correct				0	amender, corrector			1	thing amended			2	secondary predication on arg1		
americanize.01	americanize	make more American	other_cos-45.4		change	0	causer, agent	Agent		1	victim	Patient		2	instrument	Instrument	
amortize.01	amortize	spread out burden temporally				0	spreader of burden, agent			1	burden (us. cost, debt)			2	spread over what		
amount.01	amount	sums to				1	thing(s) being counted			2	count, total		
amount.02	amount	is equivalent to				1	focus			2	ground, introduced by 'to'		
amplify.01	amplify	make louder or greater	other_cos-45.4|overstate-37.12		communication	0	causer of becoming louder	Agent		1	thing becoming louder	Patient|Theme		2	instrument, if separate from arg0	Instrument	
amputate.01	amputate	amputate				0	amputator, agent			1	part of body amputated		
amuse.01	amuse	cause mirth	amuse-31.1	Cause_to_experience	communication|social	0	causer of mirth	Stimulus	Agent	1	mirthful entity	Experiencer	Experiencer	2	instrument		
analyze.01	analyze	investigate, figure out	assessment-34.1	Scrutiny	cognition	0	student	Agent	Cognizer	1	subject	Theme	Ground
anchor.01	anchor	to hold by or as if by an anchor or to form an anchor store	tape-22.4	Attaching	contact	0	causer of anchorment, agent	Agent	Agent	1	thing anchored	Patient	Connector
anesthetize.01	anesthetize	render insensible with anesthetic				0	agent, doctor			1	patient, patient			2	anesthetic, instrument separate from arg 0		
anger.01	anger	to make angry	amuse-31.1|marvel-31.3-8	Experiencer_obj	emotion	0	cause of anger	Stimulus	Stimulus	1	experiencer	Experiencer	Experiencer
angle.01	angle	move on an angled trajectory	meander-47.7	Motion_directional		0	entity in motion	Theme	Theme	1	description of path	Location	Area|Goal|Path
angle.02	angle	Cause to be/move in an angular fashion				0	Agent, cause			1	Entity now in an angled position/path of motion			2	Description of position/path		
anglicize.01	anglicize	(cause to) become English in form or character	other_cos-45.4			0	causer, agent	Agent		1	entity anglicized	Patient		2	instrument	Instrument	
anguish.01	anguish	worry; be tormented	marvel-31.3-8		emotion	0	anguished one	Experiencer		1	cause for anguish	Stimulus	
animate.01	animate	cartoons				0	animator (prob. rare)			1	cartoon		
animate.02	animate	be lively				0	cause, emotion			1	lively thing		
annex.01	annex	to take or appropriate, especially without permission	steal-10.5		possession	0	annexer, agent	Agent		1	thing annexed	Theme		2	annexed from	Source	
annihilate.01	annihilate	destroy utterly	destroy-44|murder-42.1	Destroying	change	0	destroyer	Agent	Cause|Destroyer	1	thing destroyed	Patient	Undergoer	2	instrument of destruction	Instrument	Instrument
annotate.01	annotate	to supply with notes, comment upon	image_impression-25.1			0	commentor	Agent		1	thing commented on	Theme	
announce.01	announce	say for all to hear	reflexive_appearance-48.1.2|say-37.7-1	Statement	communication	0	announcer	Agent	Speaker	1	utterance	Theme|Topic	Message|Topic	2	hearer	Recipient	Addressee	3	attribute of arg1		
annoy.01	annoy	annoy	amuse-31.1|force-59-1	Experiencer_obj	emotion	0	annoyer	Agent|Stimulus	Experiencer|Stimulus	1	annoyed	Experiencer|Patient	Experiencer	2	instrument, if separate from arg0	Result	Means
annul.01	annul	to make void or null	void-106		social	0	entity making void or null	Agent		1	thing made void	Patient	
anoint.01	anoint	to apply  oil or similar substance	fill-9.8	Filling	body	0	anointer, agent	Agent	Agent	1	entity anointed	Destination	Goal
answer.01	answer	give an answer, reply				0	replier			1	in response to			2	answer		
antagonize.01	antagonize	to provoke the hostility of	amuse-31.1	Experiencer_obj	social	0	causer	Stimulus	Stimulus	1	entity antagonized	Experiencer	Experiencer
anticipate.01	anticipate	expect				0	anticipater			1	thing anticipated		
anticipate.02	anticipate	come before				0	thing coming before			1	thing coming after		
antique.01	antique	shop specifically for antiques	berry-13.7		possession	0	shopper	Agent		1	thing sought			4	benefactive		
apologize.01	apologize	be contrite				0	apologist			1	apologize for			2	apologized to		
appall.01	appall	strike with disgust	amuse-31.1		emotion	0	causer of appallment	Stimulus		1	appalled entity	Experiencer	
appall.01	appall	strike with disgust	amuse-31.1		emotion	0	causer of appallment	Stimulus		1	appalled entity	Experiencer	
appeal.01	appeal	legal transaction				0	appealer			1	decision disagreed with			2	appealed to		
appeal.02	appeal	beg				0	begger, appealer			1	appealed to, begged from			2	begged/appealed for		
appeal.03	appeal	be attractive	appeal-31.4-3		emotion	0	appealing thing	Stimulus		1	entity attracted	Experiencer	
appear.01	appear	come to be visible	appear-48.1.1	Coming_to_be	change	1	thing appearing	Theme	Entity
appear.02	appear	seem				1	thing seeming			2	viewer		
appease.01	appease	to bring peace, quiet, or relieve	amuse-31.1		emotion	0	causer, agent	Stimulus		1	entity appeased	Experiencer	
append.01	append	attach to				0	attacher			1	attached			2	attached to		
applaud.01	applaud	clap, sometimes metaphorically	admire-31.2|judgment-33	Judgment	communication	0	clapper	Agent|Experiencer	Cognizer	1	thing approved of	Stimulus|Theme	Evaluee	2	grounds, reason for approval	Attribute	Reason
applique.01	applique	sew on as decoration	image_impression-25.1		creation	0	decorator	Agent		1	thing decorated	Destination		2	image	Theme	
apply.01	apply	ask for				0	applier			1	thing applied for			2	entity applied to		
apply.02	apply	associate with, work at or on	use-105	Using	consumption	0	applier	Agent	Agent	1	thing applied, associated, worked	Theme	Agent	2	applied to	Predicate	Means
apply.03	apply	painting				0	painter, agent			1	paint			2	surface			3	instrument, brush		
apply.04	apply	specialized: apply brakes				0	driver			1	brakes		
appoint.01	appoint	name to a position, hire	appoint-29.1	Change_of_leadership	social	0	appointer, employer	Agent	Selector	1	appointee, employee	Theme	New_leader	2	job, position	Result	Role
apportion.01	apportion	divide and assign proportionally	future_having-13.3		possession	0	divider	Agent		1	thing divided	Theme		2	benefactive	Goal	
appraise.01	appraise	set a price, value	price-54.4		cognition	0	seller	Agent		1	commodity	Theme		2	price	Value	
appraise.02	appraise	come to understand	assessment-34.1		cognition	0	understanding entity	Agent		1	knowledge, topic	Theme	
appreciate.01	appreciate	increase in value	calibratable_cos-45.6-1		change	1	thing increasing	Patient		2	EXT	Extent		3	start point			4	end point		
appreciate.02	appreciate	esteem, value, have a fondness for	admire-31.2	Judgment	emotion|possession	0	emoter	Experiencer	Cognizer	1	thing appreciated	Stimulus	Evaluee
apprehend.01	apprehend	seize, take into custody				0	agent, apprehendor			1	criminal,entity seized			2	crime, or attribute of arg 1		
apprentice.01	apprentice	to bind or place with an employer or   craftsman for instruction in trade	orphan-29.7			0	apprentice	Theme		1	skill			2	employer or craftsman	Agent	
apprise.01	apprise	inform, cause to know	tell-37.2	Telling		0	informer	Agent	Speaker	1	informed	Recipient	Addressee	2	information	Topic	Message|Topic
approach.01	approach	move towards	escape-51.1-2	Arriving	motion	1	entity in motion	Theme	Theme	2	destination	Destination	Goal
approach.02	approach	treat, deal with	confront-98		social	0	treater, dealer, agent	Agent		1	thing	Theme		2	attribute		
appropriate.01	appropriate	to take possession of	obtain-13.5.2		possession	0	taker of possession, agent	Agent		1	entity appropriated	Theme	
approve.01	approve	assent to	allow-64|judgment-33|marvel-31.3-6	Grant_permission	cognition|communication	0	approver	Agent|Experiencer	Grantor	1	thing approved	Stimulus|Theme	Action|Grantee|Means	2	secondary attribute		
approximate.01	approximate	to be close or similar	estimate-34.2|price-54.4		cognition	0	entity coming close	Agent		1	entity coming close to	Theme	
arbitrage.01	arbitrage	to be involved in arbitrage				0	arbitrager, agent			1	arbitrage on		
arbitrate.01	arbitrate	judge, decide				0	arbitrator			1	decision or conflict		
arch.01	arch	be in arch-like configuration	crane-40.3.2	Body_movement	motion	0	causer of arching motion/state	Agent	Agent	1	thing in arch-like configuration	Patient	Body_part
archive.01	archive	to store in an archive	pocket-9.10	Placing	contact	0	storer	Agent	Agent|Cause	1	thing stored	Theme	Theme	2	building, location	Destination	Goal
argue.01	argue	provide an argument, say				0	speaker			1	argument			2	listener		
argue.02	argue	argue with	battle-36.4-1|chit_chat-37.6|correspond-36.1-1-1	Quarreling|Reasoning	communication	0	first arguer	Agent	Arguer|Arguer1	1	second arguer	Co-Agent	Addressee|Arguer2|Means	2	topic	Theme|Topic	Content|Issue|Means
arise.01	arise	come into existence (from)	appear-48.1.1	Coming_to_be	stative	1	thing (state) arising	Theme	Entity	2	source (from or in or of)	Location	Place|Time
arm.01	arm	to equip or provide	equip-13.4.2-1		competition|possession	0	equiper, provider, agent	Agent		1	entity armed	Recipient		2	equipment	Theme	
armor.01	armor	equip with weapon/armor	equip-13.4.2-1-1		possession	0	provider	Agent		1	entity getting equipment	Recipient		2	equipment	Theme	
arouse.01	arouse	to provoke, stir up	amuse-31.1	Experiencer_obj	body|emotion	0	causer	Stimulus	Stimulus	1	entity aroused	Experiencer	Experiencer
arraign.01	arraign	call before court to answer indictment				0	legal authority			1	person arraigned			2	crime		
arrange.01	arrange	build	build-26.1|establish-55.5-1|put-9.1	Arranging|Placing	body|contact|creation	0	builder	Agent	Agent|Cause	1	construction, item/material being arranged	Product|Theme	Theme	2	start state	Material	Configuration|Goal	3	benefactive	Beneficiary	Theme	4	end state	Product	Theme
array.01	array	arrange in a line/orderly fashion				0	agent			1	thing aligned		
arrest.01	arrest	like a criminal				0	police			1	criminal			2	crime		
arrest.02	arrest	stop				0	causer of stopping			1	thing stopping		
arrive.01	arrive	move, come to	escape-51.1	Arriving	motion	1	entity in motion / 'comer'	Theme	Theme	2	extent -- rare)			3	start point -- also rare)			4	end point, destination	Destination	Goal
articulate.01	articulate	speak clearly	say-37.7-1	Expressing_publicly	communication	0	speaker	Agent	Communicator	1	utterance	Topic	Content	2	hearer (in theory possible)	Recipient	Addressee
ascend.01	ascend	to rise, go up	escape-51.1-3|meander-47.7	Intentional_traversing|Path_shape|Traversing	motion	0	entity rising	Theme	Road|Self_mover|Theme	1	location	Location|Trajectory	Area|Path
ascertain.01	ascertain	figure out	discover-84|ensure-99|promise-37.13	Coming_to_believe	cognition	0	ascertainer	Agent|Cause	Cognizer	1	thing figured out	Theme|Topic	Content|Topic
ascribe.01	ascribe	assign attribute				0	assigner			1	thing assigned (attribute)			2	assigned to		
ask.01	ask	ask a question	inquire-37.1.2	Questioning	communication	0	asker	Agent	Speaker	1	question	Topic	Message|Topic	2	hearer	Recipient	Addressee	3	attributive		
ask.02	ask	ask a favor, ask a request, ask for	beg-58.2|order-60-1|urge-58.1	Questioning|Request	communication	0	asker	Agent	Speaker	1	favor	Topic	Message|Topic	2	hearer	Recipient	Addressee
ask.03	ask	buying and selling				0	seller			1	commodity			2	buyer			3	asking price		
asphyxiate.01	asphyxiate	(cause to) not be able to breathe	poison-42.2|suffocate-40.7	Death|Killing	contact	0	cause of not-breathing	Agent	Cause|Killer	1	entity not breathing	Patient	Victim	2	instrument, if cause also present as arg0	Instrument	Instrument
aspire.01	aspire	hope to				0	hoper			1	action hoped to		
assail.01	assail	to attack viciously	judgment-33	Attack		0	assailant, agent	Agent	Assailant	1	entity assailed	Theme	Victim	2	assailed for		
assassinate.01	assassinate	to murder	murder-42.1	Killing	social	0	assassin, agent	Agent	Cause|Killer	1	person assassinated	Patient	Victim
assault.01	assault	to make an assault	judgment-33	Attack		0	assaulter	Agent	Assailant	1	entity assaulted	Theme	Victim
assemble.01	assemble	build	build-26.1	Building|Creating	creation	0	builder	Agent	Agent|Cause	1	construction	Product	Created_entity	2	material, start state	Material	Components	4	end state	Product	Created_entity
assemble.02	assemble	group	herd-47.5.2	Assemble|Gathering_up	social	0	agent, entity causing some grouping	Agent	Agent	1	theme, thing being included in some group	Theme	Individuals	2	group		
assert.01	assert	speak up	reflexive_appearance-48.1.2	Statement	communication	0	asserter	Agent	Speaker	1	thing asserted	Theme	Message|Topic
assert.02	assert	say forcefully	conjecture-29.5-2|reflexive_appearance-48.1.2	Statement	communication	0	Sayer	Agent		1	Utterance	Theme		2	Hearer			3	Attribute of arg1	Predicate	
assert.03	assert	claim				0	claimer, asserter			1	thing claimed, asserted			2	benefactive, claimed/asserted for			3	secondary predication on arg1		
assess.01	assess	to evaluate, appraise	assessment-34.1|estimate-34.2|price-54.4	Assessing	cognition|possession	0	assessor, agent	Agent	Assessor	1	entity assessed	Theme	Feature|Phenomenon	2	value or attribute	Attribute|Value	Feature|Value
assign.01	assign	give, associate with	future_having-13.3		possession	0	agent, assigner	Agent		1	thing assigned	Theme		2	assigned to	Goal	
assimilate.01	assimilate	become similar	adjust-26.9|learn-14-2-1		change|cognition	0	causer of change	Agent		1	thing changing	Patient|Topic		2	target	Goal	
assist.01	assist	help, assist	help-72-1	Assistance	social	0	assistant	Agent	Helper	1	assisted	Beneficiary	Benefited_party	2	project	Theme	Focal_entity|Goal
associate.01	associate	include in some group	amalgamate-22.2-2		cognition|social	0	agent, entity causing some grouping, making an   association	Agent		1	theme, thing being included in some group	Patient		2	group, associated-with	Co-Patient	
assuage.01	assuage	mend someone's hurt feelings	amuse-31.1		emotion	0	mender, causer, agent	Stimulus		1	hurt feelings, or person with hurt feelings	Experiencer	
assume.01	assume	acquire	adopt-93	Adopt_selection	change|motion|social	0	entity acquiring something	Agent	Agent	1	thing being acquired	Theme	Agent	2	acquired-from			3	price paid			4	benefactive		
assume.02	assume	believe				0	Thinker			1	Thought			2	Attributive		
assure.01	assure	calm someone's nerves	advise-37.9|ensure-99|promise-37.13	Telling	communication	0	causer of assurance	Agent|Cause	Speaker	1	assured one	Beneficiary|Recipient	Addressee	2	assurance, utterance	Theme|Topic	Message|Topic
astonish.01	astonish	surprise, astound	amuse-31.1	Experiencer_obj	cognition	0	causer of astonishment	Stimulus	Stimulus	1	experiencer of astonishment	Experiencer	Experiencer	2	instrument, if arg0 also present		
astound.01	astound	to surprise	amuse-31.1	Experiencer_obj	cognition	0	causer	Stimulus	Stimulus	1	experiencer	Experiencer	Experiencer
atone.01	atone	to make amends				0	atoner, sinner, agent			1	sins		
atrophy.01	atrophy	become weakened	entity_specific_cos-45.5			1	thing weakened	Patient	
attach.01	attach	stick, cause to stick	shake-22.3-2-1	Attaching|Inchoative_attaching	contact	0	agent, entity causing two objects to be attached	Agent	Agent|Items	1	patient, thing(s) being tied	Patient	Item	2	instrument	Co-Patient	Goal
attack.01	attack	to make an attack, criticize strongly	judgment-33	Attack		0	attacker	Agent	Assailant	1	entity attacked	Theme	Victim	2	attribute		
attain.01	attain	to reach or achieve	get-13.5.1			0	reacher, agent	Agent		1	entity attained	Theme	
attempt.01	attempt	try	try-61	Attempt	creation|social	0	Agent/Entity Trying	Agent	Agent	1	thing tried	Theme	Agent
attend.01	attend	belong with or at				0	thing attending			1	thing attended		
attest.01	attest	to affirm to be correct, indicate	conjecture-29.5-2	Statement	communication	0	attestor, agent	Agent	Speaker	1	thing attested	Theme	Topic
attire.01	attire	to put on clothes, decorate	being_dressed-41.3.3		body	0	person putting on clothes	Agent		1	person wearing clothes	Theme		2	attribute		
attract.01	attract	attract, draw near				0	attractor			1	thing attracted			2	thing attracted to, if separate from attractor			3	instrument, if separate from attractor		
attribute.01	attribute	assign attribute to				0	attributor			1	thing attributed, attribute			2	attributed to (benefactive?)		
tune.01	attune	to bring into accord				0	causer			1	entity adjusted, attuned			2	attuned to what?		
auction.01	auction off	sell at auction				0	seller			1	sold			2	highest bidder			3	Price Paid			4	Benefactive		
auction.02	auction	sell at auction, no particle	price-54.4			0	seller	Agent		1	sold	Theme		2	highest bidder			3	Price Paid	Value		4	Benefactive		
audit.01	audit	assess	assessment-34.1		cognition	0	auditor	Agent		1	audited	Theme	
audition.01	audition	try to get a role				0	auditionee			1	role			2	casting agency		
augment.01	augment	to increase	other_cos-45.4			0	augmentor, agent	Agent		1	entity augmented	Patient		2	ammount augmented by		
augur.01	augur	foretell or be an omen of a future event				0	omen, thing foretelling future event			1	thing prophecied			2	recipient, hearer		
authenticate.01	authenticate	Provide proof that a document is authentic				0	verifier			1	entity authenticated		
author.01	author	to write or construct				0	author, agent			1	text authored		
authorize.01	authorize	allow				0	allower			1	action allowed			2	explicit allowed-agent			3	purpose		
autograph.01	autograph	to sign	illustrate-25.3		communication	0	celebrity, autographer, agent	Agent		1	entity autographed	Theme	
automate.01	automate	to make automatic				0	causer of automation, agent			1	entity automated		
avail.01	avail	provide, often 'take advantage of'				0	one providing, taking advantage			1	recipient, often reflexive pronoun			2	thing provided, taken advantage of		
avenge.01	avenge	to take revenge for a perceived wrong				0	avenger, agent			1	a perceived wrong		
aver.01	aver	assert to be true	conjecture-29.5-2	Statement	communication	0	agent, speaker	Agent	Speaker	1	proposition held to be true	Theme	Topic
average.01	average	to amount to or come to an average, compute an average	multiply-108-3			0	agent, person computing the average	Agent		1	entity averaged out	Theme		2	amount	Theme		3	scale	Co-Theme	
avert.01	avert	stop, prevent, move away from, avoid				0	stopper, Agent			1	Theme (action or object being prevented)			2	thing being avoided			3	instrument		
avoid.01	avoid	stay away from	avoid-52	Avoiding|Preventing	communication|consumption|social	0	avoider	Agent	Agent|Preventing_cause	1	thing avoided	Theme	Event|Undesirable_situation
await.01	await	wait for				1	wait-er (not waiter, that's a different sense)			2	thing waited for		
awake.01	awake	to wake or make aware	appear-48.1.1	Waking_up	body	1	entity awake	Theme		2	entity becoming aware of		
awaken.01	awaken	to wake or make aware	appear-48.1.1	Cause_to_wake	body	0	causer of waking, agent	Theme	Agent	1	entity awake			2	entity becoming aware of		
award.01	award	give an award	future_having-13.3		possession	0	giver	Agent		1	award	Theme		2	benefactive	Goal	
awe.01	awe	inspire fear/awe in someone	amuse-31.1		emotion	0	cause of awe, stupefication	Stimulus		1	awed entity	Experiencer		2	instrument, if separate from arg0		
baa.01	baa	make the characteristic noise of a sheep	animal_sounds-38		communication	0	baa-er	Agent	
babysit.01	babysit	watch/take care of something for someone else				0	babysitter			1	thing being babysat			2	person/entity seeking babyistter		
back.01	back	support				0	supporter			1	thing being supported		
back.02	back	move backwards				0	causer of backwards motion			1	entity in motion		
back.03	back	face backwards				0	looker, facer			1	looked at, faced		
back.04	back up	back up: support				0	supporter			1	thing being supported		
back.06	back up	back up: move backwards				0	causer of backwards motion			1	entity in motion		
back.08	back up	back up: face backwards				0	looker, facer			1	looked at, faced		
back.09	back up	back up: preserve data				0	preserver, agent			1	data			2	permanent storage device		
back.10	back up	back up: traffic				1	traffic		
back.11	back off	back off: to retreat from				0	retreator			1	location or thing retreating from		
backbite.01	backbite	to attack the character or reputation of   someone who is not present	judgment-33		communication	0	attacker, agent	Agent		1	entity attacked	Theme		2	attacked about		
backfire.01	backfire	have a bad result				1	thing with bad result			2	'benefactive'		
backpedal.01	backpedal	to retreat or withdraw				0	entity retreating, agent			1	thing backpedaled on		
backslap.01	backslap	slap on the back				0	backslapper		
backtrack.01	backtrack	retrace one's course				1	entity in motion			2	(extent -- rare)			3	start point			4	end point		
badger.01	badger	to harass or urge persistently	urge-58.1	Attempt_suasion|Manipulate_into_doing	communication	0	harasser	Agent	Manipulator|Speaker	1	harrassed	Recipient	Addressee|Victim	2	harassed for	Topic	Resulting_action|Topic
badmouth.01	badmouth	Insult, criticize				0	critic, badmouther			1	entity being criticized, badmouthed			2	arg1 is badmouthed for what? grounds of criticism		
baffle.01	baffle	to bewilder, perplex	amuse-31.1	Experiencer_obj	cognition	0	cause of bewilderment, stupefication	Stimulus	Stimulus	1	baffled entity	Experiencer	Experiencer	2	instrument, if separate from arg0		
bag.01	bag	to gain something and/or place in a location (bag)	pocket-9.10	Placing	contact	0	gainer/placer	Agent	Agent|Cause	1	thing gained/placed	Theme	Theme	2	bag, location	Destination	Goal
bail.01	bail out	abandon a project	wipe_manner-10.4.1-1		change	0	abadoner, agent	Agent		1	project or enterprise	Theme	
bail.02	bail out	free on bail, extricate from a difficult situation				0	agent, causer			1	entity released			2	situation		
bake.01	bake	create via heat	build-26.1|cooking-45.3|preparing-26.3-1	Absorb_heat|Apply_heat|Cooking_creation	change|creation	0	baker	Agent	Cook|Heat_source	1	creation	Patient	Entity|Food|Ingredients	2	source	Material	Time	3	benefactive	Beneficiary	Produced_food|Purpose|Recipient
balance.01	balance	establish a balance	other_cos-45.4|spatial_configuration-47.6		stative	0	balancer, agent	Agent		1	thing balanced	Patient|Theme		2	in comparison to	Location	
balance.02	balance out	balance completely over time				0	balancer, agent doing balancing			1	focus, first thing balanced			2	arg1 balances out with what?  Point of comparison when separate mention		
balk.01	balk	flinch, be hesitant	flinch-40.5			0	balker	Experiencer		1	balk at, cause of hesitation	Stimulus	
balkanize.01	balkanize	to divide into smaller, quarrelsome and ineffectual groups				0	causer, agent			1	larger group/region divided, entity balkanized			2	resulting state of arg1, secondary predication on arg1		
balloon.01	balloon	to ride in a balloon	vehicle-51.4.1	Operate_vehicle	motion	0	balloonist, agent	Agent	Driver
balloon.02	balloon	to increase or cause to increase	calibratable_cos-45.6-1			0	agent, causer			1	entity increased	Patient		2	endstate		
ballyhoo.01	ballyhoo	advertise noisily or blatantly				0	advertiser			1	ad		
bamboozle.01	bamboozle	to deceive or get the better of by trickery   or flattery	force-59		communication	0	bamboozler, agent	Agent		1	bamboozled	Patient	
ban.01	ban	prohibit	forbid-67	Prohibiting	communication	0	lawgiver, usually	Agent	Principle	1	action prohibited	Theme	State_of_affairs	2	secondary agent		
band.01	band.01	attach	shake-22.3-2|tape-22.4		contact	0	causer of banding together, agent	Agent		1	first (or all) thing(s) attached	Patient		2	other things, if present/separate	Co-Patient		3	attribute of patients		
bandage.01	bandage	apply bandage to wound	fill-9.8		body|contact	0	applier	Agent		1	wound	Destination	
bandy.01	bandy about	discuss casually				0	discusser(s), agent			1	topic		
bang.01	bang	emit banging noise	sound_emission-43.2	Cause_impact|Impact|Motion_noise	motion|perception	0	thing emitting noise	Theme	Impactor|Theme
bang.02	bang	strike so as to make banging noise	bump-18.4-1|hit-18.1	Cause_impact|Impact|Motion_noise	contact	0	striker, agent	Agent	Agent|Cause	1	thing hit	Patient|Theme	Goal|Impactee|Impactor|Theme	2	attribute of arg1		
banish.01	banish	send away, expel	banish-10.2		motion|social	0	banisher, agent	Agent		1	entity expelled	Theme		2	expelled from	Source	
bank.01	bank	put (money) in the bank	pocket-9.10		possession	0	putter, agent	Agent		1	money	Theme		2	bank	Destination	
bank.02	bank	turn like an airplane				0	pilot			1	aeroplane		
bank.04	bank	need	rely-70	Reliance_on_expectation	cognition	0	relier, needer	Agent	Cognizer	1	thing needed, banked on	Theme		2	for, in order to		
bank.03	bank up	create an embankment				0	creator			1	embankment or location			2	substance of embankment		
bankroll.01	bankroll	provide funding for				0	financ(i)er			1	thing financed			2	money		
bankrupt.01	bankrupt	to cause to become financially bankrupt				0	causer			1	person bankrupt		
baptize.01	baptize	initiate				0	initiator			1	initiatee			2	thing being initiated in (a discipline, school of thought, society, etc.)		
baptize.02	baptize	give a first or Christian name to a person	dub-29.3	Name_conferral|Rite	communication	0	baptizer	Agent	Leader|Speaker	1	baptizee	Theme	Entity|Object
bar.01	bar	stop, prevent	forbid-67		communication	0	stopper, Agent	Agent		1	action or object being prevented	Theme		2	secondary predication on action			3	instrument		
barb.01	barb	cause to have barbs				0	causer of barbedness			1	barbed thing		
barbecue.01	barbecue	cook by barbecuing	cooking-45.3|preparing-26.3-2	Apply_heat	change	0	cook, agent	Agent	Cook	1	food,meaterial	Patient	Food
bare.01	bare	cause to not have covering	crane-40.3.2	Wearing	contact	0	causer, agent	Agent	Source	1	thing now uncovered	Patient	Body_part
bargain.01	bargain	to negotiate the terms of agreement	correspond-36.1|settle-89		communication	0	negotiator, agent	Agent		1	thing bargained for	Goal|Theme		2	co-negotiator, bargained with	Co-Agent	
barge.01	barge	go rudely	drive-11.5-1		motion	0	entity in motion	Agent		1	path, destination	Destination	
bark.01	bark	like a dog	manner_speaking-37.3	Communication_noise|Make_noise	communication	0	barker	Agent	Noisy_event|Speaker	1	utterance	Topic	Message|Path|Topic	2	hearer	Recipient	Addressee
bark.02	bark up the wrong tree	follow the wrong lead				0	barker		
barnstorm.01	barnstorm	work towards a goal				0	campaigner			1	cause, goal		
barrel.01	barrel	move with great intensity				1	thing in motion			2	direction, destination		
barricade.01	barricade	to block with a barricade, or to keep in   or out of somewhere with a barricade				0	agent, entity doing the barricading			1	patient, thing(s) being barricaded			2	instrument, thing used to barricade			3	location of patient (thing being barricaded)		
barter.01	barter	trade	exchange-13.6		possession	0	agent, entity trading	Agent		1	thing being traded (away)	Theme		2	other exchanger			3	other item in exchange, price, or premium, traded for or at	Co-Theme	
base.01	base	be located in				1	institution		
base.02	base	justified by	base-97.1		cognition	0	justifier, agent (rarely seen)	Agent		1	decision	Theme		2	justification	Source	
bash.01	bash	to criticize	bump-18.4-1|hit-18.1	Cause_harm	contact	0	critizer, agent	Agent|Theme	Agent|Cause|Victim	1	entity criticized	Location|Patient	Body_part|Victim
bask.01	bask	take pleasure in	marvel-31.3-5		emotion	0	basker	Experiencer		1	basking in, cause of pleasure	Stimulus	
bat.01	bat	move in a swinging or fluttering motion	crane-40.3.2	Body_movement	body	0	batter, agent	Agent	Agent	1	eye(s)	Patient	Body_part
bat.02	bat	play baseball	throw-17.1-1		contact	0	batter	Agent		1	position or stats		
bat.03	bat in	bring in runs by hitting a baseball				0	batter			1	runs		
bathe.01	bathe	have a bath	dress-41.1.1|fill-9.8	Grooming	body|contact	0	bather	Agent	Agent	1	liquid	Theme	
batter.01	batter	hit repeatedly	hit-18.1-1	Cause_harm	change|contact	0	agent, hitter - animate only!	Agent	Agent|Cause	1	thing hit	Patient	Body_part|Victim	2	instrument, thing hit by or with	Instrument	Instrument	3	intensifier of action		
battle.01	battle	fight (with)	battle-36.4-1|meet-36.3-2	Hostile_encounter	competition	0	combatant	Agent	Side_1	1	fight or other combatant, if separate	Co-Agent	Side_2	2	spoils	Topic	Side_2
bawl.01	bawl	cry out loudly	manner_speaking-37.3	Communication_noise	communication	0	speaker	Agent	Speaker	1	utterance	Topic	Message|Topic
bawl.02	bawl	sell				0	peddler			1	wares		
bay.01	bay	the deep howl as that of a dog on the hunt	animal_sounds-38		communication	0	bay-er	Agent	
be.01	be	copula				1	topic			2	comment		
be.02	be	existential				1	thing that is		
be.03	be	auxiliary			
be.04	be like	be_like: multiword expression akin to "say"				1	utterance		
beach.01	beach	to run, haul, or bring ashore	pocket-9.10		motion	0	beacher	Agent		1	thing beached	Theme		2	location	Destination	
beam.01	beam	to emit or transmit	light_emission-43.1		weather	0	transmitter, agent	Agent		1	thing transmitted	Theme	
beam.02	beam	to express with a smile	nonverbal_expression-40.2		body|communication	0	smiler, agent	Agent		1	thing expressed	Theme	
bear.01	bear	hold, support, endure	admire-31.2			0	holder	Experiencer		1	thing held	Stimulus		2	benefactive			3	secondary attribute of thing held		
bear.02	bear	bear children				0	mother			1	child		
bear.03	bear	move				1	entity in motion		
bear.06	bear	has relation to				1	topic			2	related topic		
bear.04	bear up	survive, exist				1	entity existing		
bear.05	bear out	bear out: confirm?  support again?				0	confirmer, agent			1	thing confirmed, patient		
beard.01	beard	border				0	first locale			1	second locale		
beard.02	beard	furnish with a beard	pit-10.7			0	agent, bearder	Agent		1	patient, entity given beard	Theme	
beat.01	beat	strike	hit-18.1-1	Cause_harm	contact|creation	0	agent, hitter - animate only!	Agent	Agent|Cause	1	thing hit	Patient	Body_part|Victim	2	instrument, thing hit by or with	Instrument	Instrument
beat.02	beat	push, cause motion				0	causer of motion			1	thing moving			2	direction, destination		
beat.03	beat	win over some competitor				0	winner			1	loser			2	competition		
beat.04	beat out	win over some opponent				0	winner			1	loser			2	competition		
beat.05	beat up	strike repeatedly				0	agent, hitter - animate only!			1	thing hit			2	instrument, thing hit by or with		
exalt.01	beatify	elevate in status	admire-31.2	Judgment	communication	0	causer of elevation	Experiencer	Cognizer	1	entity being elevated	Stimulus	Evaluee
beautify.01	beautify	make beautiful	other_cos-45.4			0	decorator, agent	Agent		1	entity adorned	Patient		2	decoration;instrument	Instrument	
beckon.01	beckon	summon, entice nearer	wink-40.3.1-1	Gesture		0	summoner	Agent	Communicator	1	summoned, distant entity	Patient	Body_part
become.01	become	change of state				1	entity changing			2	new state		
become.02	become	bogus interpretation			
become.03	become	auxiliary			
bed.02	bed	put to bed	pocket-9.10		contact	0	agent	Agent		1	one/thing put to bed	Theme		2	location	Destination	
bed.01	bed down	put oneself to bed				0	one in bed		
bedeck.01	bedeck	to decorate, adorn				0	decorator, agent			1	entity bedecked			2	decoration		
bedevil.01	bedevil	bother, plague				0	botherer, devil, agent			1	bothered			2	bothered by, plagued with		
bedew.01	bedew	cause to be covered in dew				0	causer of bedewing			1	thing bedewed			2	dew, instrument		
beef.01	beef up	make greater				0	entity causing beefiness, agent			1	thing enhanced			2	instrument			3	enhanced by how much, EXT or MNR		
beep.01	beep	(cause to) emit a beeping sound	sound_emission-43.2	Make_noise	perception	0	causer, agent	Agent	Noisy_event	1	thing beeping	Theme	Noisy_event|Sound
beep.02	beep	notify someone via beeper	sound_emission-43.2	Make_noise	perception	0	notifier, agent			1	notified person		
befall.01	befall	to happen	occurrence-48.3	Catastrophe		0	event	Theme	Undesirable_Event	1	experiencer		
befit.01	befit	fit, match, be the right size				0	agent, causer of fitting			1	thing(s) fitting			2	befitting off		
befriend.01	befriend	become friends with				0	agentive friend			1	new friend		
befuddle.01	befuddle	cause confusion	amuse-31.1			0	causer, agent	Stimulus		1	entity experiencing confusion	Experiencer	
beg.01	beg	beg	beg-58.2|urge-58.1	Attempt_suasion|Request	communication	0	begger, appealer	Agent	Speaker	1	appealed to, begged from	Recipient	Addressee	2	begged/appealed for	Topic	Content|Message|Topic
beget.01	beget	bring into existence	engender-27			0	begetter	Cause		1	begotten?	Theme	
begin.01	begin	start	begin-55.1-1	Activity_start|Process_start	change|social|stative	0	beginner, Agent	Agent	Agent|Event	1	Theme(-Creation)	Theme	Activity|Event	2	Instrument	Instrument	Agent|Depictive
begrudge.01	begrudge	resent				0	resenter			1	thing or person begrudged			2	because-of, why does arg 0 begrudge arg 1?		
beguile.01	beguile	to amuse or charm	amuse-31.1	Experiencer_obj	emotion|social	0	causer of amusement	Stimulus	Stimulus	1	amused entity	Experiencer	Experiencer	2	instrument		
beguile.02	beguile	deprive, cheat someone out of something				0	entity depriving			1	thing taken by trickery			2	taken from who?		
beguile.03	beguile	deceive				0	liar			1	deceived			2	subject, deceived about		
behave.01	behave	to conduct (oneself) in a specified way	masquerade-29.6		body	0	agent, entity behaving	Agent		1	manner	Attribute	
behead.01	behead	remove the head	poison-42.2			0	axeman, agent	Agent		1	entity now without a head	Patient	
behold.01	behold	look attentively	sight-30.2		perception	0	beholder	Experiencer		1	beheld	Stimulus	
belay.01	belay	Nautical or Mt. climbing term, secure with a rope				0	belayer, person securing something/someone else			1	climber, rope being secured		
belch.01	belch	burp	hiccup-40.1.1	Excreting	body	0	belcher	Agent	Excreter	1	cognate object or utterance		
belch.02	belch out	emit	substance_emission-43.4	Excreting	body|change	0	emitter	Source	Excreter	1	emitted	Theme	Excreta
beleaguer.01	beleaguer	harass				0	agent, beleaguer-er			1	harassed entity		
belie.01	belie	to show to be false				0	demonstrator of falseness, agent			1	entity shown to be false		
believe.01	believe	believe	admire-31.2|conjecture-29.5-1|consider-29.9-2	Awareness|Certainty	cognition	0	believer	Agent|Experiencer	Cognizer	1	belief	Stimulus|Theme	Topic
belittle.01	belittle	make seem insignificant	judgment-33	Judgment_communication		0	causer of apparent insignificance, agent	Agent	Communicator	1	apparently insignificant thing	Theme	Evaluee
bellow.01	bellow	yell	manner_speaking-37.3|sound_emission-43.2	Communication_noise|Make_noise	communication	0	speaker	Agent|Theme	Noisy_event|Sound|Speaker	1	utterance	Topic	Message|Topic	2	listener	Recipient	Addressee
belly-flop.01	belly-flop	fail spectacularly				1	thing failing		
belly.01	belly up	move towards				1	entity in motion			2	destination		
belly-flop.01	belly-flop	fail spectacularly				1	thing failing		
belly.01	belly up	move towards				1	entity in motion			2	destination		
belong.01	belong	be owned by				0	possession			1	owner or group		
bemoan.01	bemoan	to express grief over				0	moaner, agent			1	entity bemoaned		
bench.01	bench	to keep out of or remove from a game	pocket-9.10		social	0	bencher	Agent		1	person benched	Theme		2	location	Destination	
bend.01	bend	(cause to) form a curve	assuming_position-50|bend-45.2|knead-26.5|meander-47.7|spatial_configuration-47.6	Body_movement|Change_posture|Path_shape|Posture|Reshaping	contact|motion	0	bender	Agent	Agent|Cause|Deformer|Protagonist	1	thing forming a curve	Material|Patient|Theme	Agent|Body_part|Instrument|Message|Road|Undergoer
bend.02	bend	yield, give way				0	thing giving way			1	thing that succeeded		
benefit.01	benefit	give advantage to				0	giver			1	benefactive, given-to		
bequeath.01	bequeath	to leave by will, hand down	future_having-13.3	Giving	possession	0	giver, agent	Agent	Donor	1	entity bequeathed	Theme	Theme	2	recipient	Goal	Recipient
berate.01	berate	yell at				0	yeller			1	yelled at			2	cause		
bereave.01	bereave	cause to not have	cheat-10.6		possession	0	entity removing	Agent		1	thing being removed	Theme		2	removed from	Source	
berry.01	berry	to gather or pick berries	berry-13.7		contact	0	agent or causer	Agent		1	entity gathered			2	gathered into			3	beneficiary		
berth.01	berth	to 'park' a ship	pocket-9.10-1		contact	0	docker	Agent		1	docked (boat)	Theme		2	shipyard, location	Destination	
beseech.01	beseech	implore urgently	order-60	Request	communication	0	begger, person beseeching	Agent	Speaker	1	person arg 0 is imploring	Recipient	Addressee	2	arg 1 is besought to do what?		
beset.01	beset	to attack, harass, surround				0	attacker, agent			1	attacked, theme		
besiege.01	besiege	to surround or harass (as with questions or requests)				0	causer			1	entity besieged			2	entity besieged with		
besmirch.01	besmirch	slander, defame				0	causer			1	entity besmirched		
best.01	best	triumph over, beat				0	winner			1	loser			2	contest		
bestow.01	bestow	to present, give as a gift				0	giver, agent			1	gift, theme			2	recipient, bestowed on		
bet.01	bet	wager	bill-54.5|rely-70|risk-94		cognition|communication|competition	0	better	Agent		1	amount of bet	Asset|Theme		2	basis, proposition, bet-on	Theme		3	co-better	Recipient	
betray.01	betray	treason				0	betrayer			1	betrayed		
betroth.01	betroth	arrange engagement	contribute-13.2	Forming_relationships	communication	0	agent	Agent	Partner_1	1	person one	Theme	Means	2	person two	Recipient	Partner_2
better.01	better	to improve				0	causer of improvement, agent			1	entity made better		
bewail.01	bewail	to express grief over; lament	admire-31.2			0	moaner, agent	Experiencer		1	entity bemoaned	Stimulus	
beware.01	beware	look out (for)!	marvel-31.3-6		cognition	0	wary entity	Experiencer		1	thing wary of	Stimulus	
bewilder.01	bewilder	confuse	amuse-31.1	Experiencer_obj	cognition|emotion	0	causer, agent	Stimulus	Stimulus	1	entity experiencing confusion	Experiencer	Experiencer	2	confused about or over what?		
bewitch.01	bewitch	entrance	amuse-31.1	Experiencer_obj	communication|emotion	0	witch, agent	Stimulus	Stimulus	1	victim	Experiencer	Experiencer	2	instrument, when separate from arg0		
bias.01	bias	display a bias	addict-96		competition	1	biased entity	Patient	
bicker.01	bicker	to argue	battle-36.4-1	Quarreling	communication	0	agent(s) bickering	Co-Agent	Arguer2	1	topic	Topic	Issue
bicycle.01	bicycle	travel by bicycle	vehicle-51.4.1-1	Operate_vehicle	motion	0	bicycler	Theme	Vehicle	1	path	Location	Area|Goal
bid.01	bid	auction				0	bidder			1	the target, goods			2	how much you're bidding, buying price		
bid.02	bid	some weird causative usage, not unlike "call"				0	bidder			1	the target			2	benefactive			3	secondary predication on Arg1		
bid.03	bid	say, wish, convey				0	speaker			1	utterance			2	listener		
bide.01	bide	Idiom, most other usages archaic				0	agent, person biding time			1	time		
bifurcate.01	bifurcate	split in two	other_cos-45.4			0	splitter	Agent		1	thing split	Patient	
bike.01	bike	travel by bicycle	drive-11.5|vehicle-51.4.1-1	Bringing|Operate_vehicle	motion	0	bicycler	Agent|Theme	Agent|Driver|Theme|Vehicle	1	path	Location|Theme	Area|Goal|Theme|Vehicle
bilk.01	bilk	defraud or cheat	cheat-10.6		social	0	cheater	Agent		1	thing being removed	Theme		2	removed from	Source	
bill.01	bill	charge a fee	bill-54.5	Commerce_collect	possession	0	seller, biller	Agent	Buyer	1	asking price, amount of bill	Asset	Goods	2	buyer, billed	Recipient	Money	3	commodity		
bill.02	bill	describe	characterize-29.2		communication	0	describer	Agent		1	thing described	Theme		2	secondary attribute, described-as	Attribute	
billet.01	billet	lodge, provide military quarters	pocket-9.10	Placing	stative	0	provider of housing	Agent	Agent|Cause	1	entity housed	Theme	Theme	2	location	Destination	Goal
billow.01	billow	to spread over a large area	entity_specific_modes_being-47.2		motion	1	entity billowing	Theme		2	direction	Location	
bin.01	bin	to store in a bin	pocket-9.10	Placing	contact	0	storer	Agent	Agent|Cause	1	thing stored	Theme	Theme	2	bin, location	Destination	Goal
bind.01	bind	attach tightly	fill-9.8|shake-22.3-2-1		contact	0	attacher, agent	Agent		1	thing bound	Destination|Patient		2	bound to what	Co-Patient|Destination		3	with what	Theme	
bind.02	bind	be likely				1	thing that is likely		
bind.03	bind	be destined for				1	thing destined			2	destiny		
bind.04	bind up	attach tightly				0	attacher, agent			1	thing bound			2	bound to what			3	with what		
birdnest.01	birdnest	to gather birdnests	berry-13.7		contact	0	agent or causer	Agent		1	entity gathered			2	gathered into			3	beneficiary		
birth.01	birth	bear children				0	mother			1	child		
complain.01	complain	bitch and moan	complain-37.8	Statement	communication	0	complainer	Agent	Speaker	1	cause, complain of or about	Topic	Message|Topic	2	hearer, complain to	Recipient	Addressee
bite.01	bite	to cut or tear with or as if with the teeth	hurt-40.8.3-2|swat-18.2		contact	0	biter, agent	Agent|Experiencer		1	entity bitten	Patient	
blab.01	blab	talk about incautiously	say-37.7-1		communication	0	talker	Agent		1	subject	Topic		2	listener	Recipient	
blabber.01	blabber	chatter	say-37.7		communication	0	speaker	Agent		1	utterance, blabber about	Recipient		1	listener	Recipient	
black.01	black out	fall asleep, faint				0	fainter		
black.02	black out	cause to not emit light				0	causer of non-emission, agent			1	non-emitter of light		
blackberry.01	blackberry	to gather or pick blackberries	berry-13.7		contact	0	agent or causer	Agent		1	entity gathered			2	gathered into			3	beneficiary		
blacken.01	blacken	to make black	other_cos-45.4		change	0	causer of blackening, agent	Agent		1	thing made black	Patient	
blacklist.01	blacklist	list as unacceptable				0	lister			1	listed entity		
blackmail.01	blackmail	to exert pressure on someone through threats	force-59-1	Manipulate_into_doing	possession|social	0	blackmailer, agent	Agent	Manipulator	1	entity blackmailed	Patient	Victim
blame.01	blame	assign culpability	judgment-33	Judgment|Judgment_communication		0	blamer	Agent	Cognizer|Communicator	1	entity blamed	Theme	Evaluee	2	blamed for what?	Attribute	Reason
blanket.01	blanket	cover heavily	fill-9.8	Adorning	contact|stative	0	coverer	Agent	Theme	1	thing covered	Destination	Location	2	instrument, covered by	Theme	Theme
blare.01	blare	make a loud noise	sound_emission-43.2	Make_noise	perception	0	causer, agent	Agent	Noisy_event	1	source of loud noise	Location	Sound_source
blaspheme.01	blaspheme	speak of or address with irreverence	judgment-33			0	blasphemer	Agent		1	thing being blasphemed	Theme	
blast.01	blast	make a loud noise	sound_emission-43.2	Cause_to_make_noise|Make_noise|Sound_movement	perception	0	causer, agent	Agent	Agent|Noisy_event|Sound_source	1	source of loud noise, noise itself	Theme	Agent|Noisy_event|Sound
blast.02	blast	assign blame harshly				0	blamer			1	blamed			2	blamed for		
blast.04	blast	mode of motion				0	entity in motion		
blast.05	blast	attack, usually with explosives				0	blaster			1	blasted		
blast.03	blast away	fire a gun haphazardly				0	shooter			1	target		
blast.06	blast off	take off				0	thing taking off		
blat.01	blat	to bleat	animal_sounds-38		communication	0	blat-er	Agent	
blaze.01	blaze	burn brightly	light_emission-43.1			1	thing burning	Theme	
blaze.02	blaze	Take on a trail like fire				0	trail blazer			1	trail		
bleahc.01	bleach	whiten or blanch				0	agent, bleacher			1	patient, thing made lighter			2	end state		
bleat.01	bleat	the cry of a sheep or goat, or an imitation of   that sound	animal_sounds-38|manner_speaking-37.3	Communication_noise|Make_noise	communication	0	bleat-er	Agent	Noisy_event|Sound_source|Speaker
bleat.02	bleat	Move while making a bleating sound				0	Thing making bleating sound while in motion			1	Path of motion		
bleed.01	bleed	to emit or lose blood, to be wounded	breathe-40.1.2|substance_emission-43.4-1		body|change|motion	0	causer of bloodshed, agent	Agent		1	entity bleeding	Agent	
bleed.02	bleed	to take money from	cheat-10.6		change|possession	0	causer of bleeding, agent	Agent		1	entity losing money	Source	
bleed.03	bleed	to feel sympathetic grief	marvel-31.3-3			0	experiencer	Experiencer		1	thing bleeding for	Stimulus	
bleed.04	bleed off	to decrease	cheat-10.6		change|possession	0	decreaser, agent			1	entity decreasing		
blemish.01	blemish	to damage				0	causer			1	entity disfigured		
blend.01	blend	blend, mix, combine	mix-22.1-1-1|preparing-26.3-1	Amalgamation|Cause_to_amalgamate	contact	0	agent, mixer	Agent	Agent|Whole	1	ingredient one	Patient		2	ingredient two	Co-Patient		3	end product		
bless.01	bless	bless	judgment-33	Rite	communication|possession	0	entity giving blessing	Agent	Leader	1	entity being blessed	Theme	Object	2	blessed with (gift)	Attribute	Manner
blight.01	blight	to harm or spoil	destroy-44		weather	0	spoiler (agent only)	Agent		1	thing spoiled	Patient		2	instrument	Instrument	
blind.01	blind	cause to be unable to see				0	cause of blindness			1	blind one			2	blind to what? specific thing arg1 cannot see		
blindfold.01	blindfold	cover the eyes	butter-9.9		contact	0	coverer, agent	Agent		1	entity with covered eyes	Destination		2	explicit mention of blindfold	Theme	
blink.01	blink	close eyes for a second	hiccup-40.1.1|wink-40.3.1-1	Body_movement	body	0	blinker	Agent	Agent	1	eyes, usually unstated	Patient	Body_part
blitz.01	blitz	to destroy or demolish	destroy-44		competition	0	destroyer	Agent		1	thing destroyed	Patient		2	instrument of destruction	Instrument	
bloat.01	bloat	inflate				0	causer of expansion			1	thing inflated			2	substance		
block.01	block	oppose, halt, stop	concealment-16|fill-9.8|forbid-67	Eclipse	competition|contact|perception|social	0	blocker, Agent	Agent	Obstruction	1	Theme (action or object being stopped)	Patient|Theme	Eclipsed	2	secondary predication	Beneficiary		3	Instrument	Theme	
block.02	block up	oppose, halt, stop	concealment-16|fill-9.8	Eclipse	competition|contact|perception	0	blocker, Agent			1	Theme (action or object being stopped)			2	secondary predication			3	Instrument		
blockade.01	blockade	impede	fill-9.8		contact	0	impeder, Agent	Agent		1	impeded, Theme	Destination		2	Instrument		
blog.01	blog	Journal publically and electronically				0	writer			1	thing written			2	benefactive		
blood.01	blood	bleed				0	agent			1	theme, one bled		
bloody.01	bloody	to stain with or as if with a blood				0	causer			1	entity bloodied		
bloom.01	bloom	put forth flowers	entity_specific_cos-45.5|entity_specific_modes_being-47.2		change	0	bloomer (no, not like that!)	Patient|Theme	
blossom.01	blossom	to develop, flourish	entity_specific_modes_being-47.2		change	1	entity blossoming	Theme	
blot.01	blot out	to obliterate, obscure	fill-9.8		contact	0	blotter, agent	Agent		1	entity blotted	Theme	
blow.01	blow	cause motion by air current	split-23.2	Breathing	motion	0	wind	Agent	Agent	1	thing being moved	Patient	Goal
blow.11	blow	waste, consume, use				0	agent, one wasting stuff			1	theme, stuff wasted			2	recipient, what stuff was wasted on		
blow.02	blow	create, shape by blowing air	build-26.1		change	0	shaper	Agent		1	thing worked on	Material		2	end state, if different from arg1	Product	
blow.03	blow	oral sex				0	giver			1	getter		
blow.04	blow	like the wind	weather-57	Motion	weather	1	wind	Theme	Theme
blow.08	blow	explode				1	thing exploding		
blow.09	blow	sound, like a trumpet				0	player			1	trumpet		
blow.10	blow	make an error				0	errer			1	error		
blow.05	blow up	inflate				0	inflater, agent			1	thing grown			2	amount increased by, EXT or MNR			3	start point			4	end point, end state of arg1		
blow.06	blow up	explode	split-23.2	Breathing	motion	0	causal agent			1	thing exploding			2	instrument (bomb)		
blow.07	blow out	explosive air motion				0	air			1	thing being moved		
blubber.01	blubber	to cry in a noisy and childish way	nonverbal_expression-40.2		body	0	crier/child	Agent		1	tears	Theme	
bludgeon.01	bludgeon	hit hard	spank-18.3	Cause_harm	contact	0	agent, hitter - animate only!	Agent	Agent|Cause	1	thing hit	Patient	Victim	2	instrument, thing hit by or with	Instrument	Instrument
bluff.01	bluff	to misled by a display of strength,   self-confidence, or the like	force-59-1		communication|competition	0	misleader, agent	Agent		1	entity misled	Patient		2	mislead into	Result	
blunder.01	blunder	to move clumsily				0	clumsy mover, agent			1	direction		
blunder.02	blunder	to make a mistake				0	maker of mistake			1	mistake		
blunt.01	blunt	to make less effective	other_cos-45.4		change|contact	0	causer of bluntness, agent	Agent		1	entity becoming blunt	Patient	
blur.01	blur	to make indistinct	other_cos-45.4		change|perception	0	causer of blurriness, agent	Agent		1	entity blurred	Patient	
blurt.01	blurt out	say suddenly and inelegantly	say-37.7-1		communication	0	speaker	Agent		1	utterance	Topic		2	hearer	Recipient	
blush.01	blush	turn red	hiccup-40.1.1		body	0	blusher	Agent		1	blushed-at, cause		
bluster.01	bluster	speak, usually noisily or aggressively	manner_speaking-37.3	Communication_manner		0	speaker	Agent	Speaker	1	utterance	Topic	Message|Topic	2	hearer	Recipient	Addressee
board.01	board	board, get on a vehicle	lodge-46		consumption|stative	0	passenger	Theme		1	vehicle	Location	
board.02	board	live temporarily at some location				0	boarder			1	location, house		
board.03	board	place a board over something (usually a         window)	butter-9.9	Board_vehicle	motion	0	person placing board	Agent	Vehicle	1	object getting attached to board	Theme	Vehicle
board.04	board up	board_up: place boards over something       extensively	butter-9.9	Board_vehicle	motion	0	person placing board			1	object getting attached to board		
boast.01	boast	be loudly proud of	complain-37.8	Bragging|Statement	communication	0	boaster	Agent	Speaker	1	thing proud of	Topic	Message|Topic	2	hearer	Recipient	Addressee
boat.01	boat	to ride in a boat	vehicle-51.4.1	Operate_vehicle	motion	0	boater, agent	Agent	Driver
bob.01	bob	move up and down	modes_of_being_with_motion-47.3	Body_movement	motion	0	cause of motion	Agent	Agent	1	thing in motion	Theme	Body_part
bode.01	bode	portend				0	omen			1	good or bad			2	benefactive		
bog.01	bog down	to get stuck				0	agent, causer			1	entity bogged down		
boggle.01	boggle	wonder or be confused	amuse-31.1	Experiencer_obj	cognition|motion	0	experiencer of confusion or wonder	Experiencer	Experiencer	1	cause of confusion or wonder	Stimulus	Stimulus
boil.01	boil	apply heat to water	cooking-45.3|preparing-26.3-2	Absorb_heat|Apply_heat|Cause_harm|Emotion_heat	change	0	applier of heat	Agent	Agent|Cause|Cook|Heat_source	1	water	Patient	Body_part|Entity|Food
boil.02	boil over	too much heat				1	thing boiling over (pot, etc)		
bolster.01	bolster	cause a (small) increase in, strengthen				0	causer, agent			1	thing increasing or strengthened			2	amount increased, EXT		
bolt.01	bolt	run away	escape-51.1|run-51.3.2	Departing|Fleeing|Quitting_a_place|Self_motion	motion	0	runner	Theme	Self_mover|Theme
bolt.02	bolt	attach with a bolt	tape-22.4		contact	0	attacher, agent causing attachment	Agent		1	thing(s) being clamped	Patient	
bomb.01	bomb	to attack or damage				0	attacker, agent			1	entity bombed		
bomb.02	bomb	to fail				1	entity failing			2	task, test		
bombard.01	bombard	to attack or assail persistently	fill-9.8		competition|contact	0	attacker, agent	Agent		1	entity (e.g. region) bombarded	Destination	
bond.01	bond	attach, as with glue	shake-22.3-2-1			0	attacher, agent	Agent		1	focus of attachment	Patient		2	thing bonded to	Patient		3	instrument of bonding, glue	Co-Patient	
bond.02	bond	secure with financial bond				1	secured item		
bone.01	bone	remove bones	pit-10.7	Emptying	change	0	remover	Agent	Agent|Cause	1	thing which used to have bones	Source	Source
bone.02	bone up	become more proficient				0	boner up			1	subject		
boo.01	boo	express disapproval				0	boo-er			1	boo-ed			2	cause, misdeed		
book.01	book	enter into a permanent record	get-13.5.1	Arrest	social	0	booker	Agent	Authorities	1	booked	Theme	Means	2	secondary attribute on arg1	Source	Means
book.02	book up	book completely				0	booker, entity making reservation, etc			1	booked, hotel, etc.		
boom.01	boom	make a booming noise	sound_emission-43.2	Make_noise	perception	0	causer of boom, agent	Agent	Noisy_event	1	loud noise	Theme	Noisy_event|Sound	2	source of loud noise	Location	Sound_source
boom.02	boom	be successful				0	successful thing		
boom.03	boom out	produce loudly	manner_speaking-37.3	Make_noise	perception	0	introducer	Agent	Noisy_event	1	thing appearing	Topic	Path
boost.01	boost	push upwards	promote-102		social	0	causer of upward motion, Agent	Agent		1	Logical subject, thing moving upward	Theme		2	EXT, amount risen			3	start point			4	end point		
boot.01	boot	kick				0	booting entity, agent			1	booted entity, patient			2	booted from (if relevant)		
boot.02	boot	also; in addition to				0	unmentioned agent		
bootleg.01	bootleg	copy or manufacture illegally				0	copier, agent			1	commodity		
booze.01	booze	drink heavily				0	drunk		
border.01	border	be one the edge of	contiguous_location-47.8	Locative_relation	contact|stative	1	edge of what	Theme	Figure	2	thing on the edge	Co-Theme	
bore.01	bore	create a hole	carve-21.2-2		contact	0	creator of hole, agent	Agent		1	hole			2	location of hole	Patient		3	instrument	Instrument	
bore.02	bore	be dull	amuse-31.1	Experiencer_obj	emotion	0	boring entity	Stimulus	Stimulus	1	experiencer of boredom	Experiencer	Experiencer	2	instrument		
borrow.01	borrow	get temporarily	obtain-13.5.2		possession	0	borrower	Agent		1	thing borrowed	Theme		2	loaner	Source		3	collateral		
botch.01	botch	to make a mess of				0	inept individual, agent			1	entity botched		
bother.01	bother	cause stress in	amuse-31.1|pain-40.8.1		emotion	0	causer of bothering	Patient|Stimulus		1	bothered	Experiencer		2	instrument of bothering		
bother.02	bother	semi-modal				0	botherer			1	real action		
bottle.01	bottle	to place in a bottle	pocket-9.10	Placing	contact|possession	0	bottler, agent	Agent	Agent|Cause	1	entity bottled	Theme	Theme
bottle.02	bottle up	to supress	pocket-9.10	Placing	contact|possession	0	suppressor, agent			1	entity bottled up		
bottleneck.01	bottleneck	Hamper or confine as if in a bottleneck				0	cause of confinement			1	entity confined, stuck in the bottleneck			2	confined-to, thing acting as the bottleneck itself		
bottom.01	bottom out	reach the bottom				0	thing reaching the bottom		
bounce.01	bounce	boing boing boing	roll-51.3.1|run-51.3.2-2|slide-11.2-1		contact|motion	0	causer of bouncing, agent			1	thing bouncing, rubber ball	Theme		2	extent			3	start point	Initial_Location		4	end point	Destination|Location	
bounce.02	bounce back	recover				1	thing recovering		
bound.01	bound	mode of motion	run-51.3.2	Self_motion	motion	0	thing in motion	Theme	Self_mover
bound.02	bound	act as a boundary	contiguous_location-47.8		stative	0	boundary	Theme		1	thing bounded	Co-Theme	
bow.01	bow	bend at waist	acquiesce-95|curtsey-40.3.3		communication|motion	0	bower	Agent		1	bowed to	Co-Agent|Recipient	
bow.02	bow	bend	assuming_position-50|modes_of_being_with_motion-47.3|spatial_configuration-47.6		communication|motion	1	thing bending	Agent|Theme	
bow.03	bow	fail				1	thing failing		
bow.04	bow down	bend at waist, more emphatically				0	bower			1	bowed to		
bow.06	bow out	exit, leave				0	entity leaving			1	place left		
bowl.01	bowl	throw heavy balls at pins	run-51.3.2-2		motion	0	bowler (not the hat)	Agent	
bowl.02	bowl over	astonish	run-51.3.2-2		motion	0	causer of astonishment			1	astonished entity		
box.01	box	to store in a box	pocket-9.10	Placing	contact	0	storer	Agent	Agent|Cause	1	thing stored	Theme	Theme	2	box, location	Destination	Goal
box.02	box	enclosed				0	cause			1	entity forming a box			2	enclosed area		
box.03	box	fight	meet-36.3-2		contact	0	First fighter	Agent		1	Second fighter	Co-Agent	
boycott.01	boycott	avoid for political reasons	avoid-52			0	boycotter	Agent		1	unpleasant thing	Theme	
brace.01	brace	to prepare				0	preparer, agent			1	patient			2	prepare for		
brag.01	brag	to talk boastfully	complain-37.8	Statement	communication	0	boastful talker, agent	Agent	Speaker	1	topic bragged about	Topic	Message|Topic
brainwash.01	brainwash	persuade completely				0	persuader			1	impelled agent			2	impelled action		
braise.01	braise	stew in a tightly-closed pan	cooking-45.3	Apply_heat	change	0	cooker, agent	Agent	Cook	1	patient, thing braised	Patient	Food	2	instrument (i.e. a pot)	Instrument	Heating_instrument
brake.01	brake	slow a car via brakes				0	causer of slowing			1	vehicle		
branch.01	branch	branch, fork, split	differ-23.4			0	thing branching	Theme		1	destination (into)	Co-Theme	
branch.02	branch out	branch, fork, split				0	thing branching			1	destination (into)		
brand.01	brand	assign label	dub-29.3|illustrate-25.3	Labeling	communication|social	0	caller	Agent	Speaker	1	item being labelled	Destination|Theme	Entity	2	attribute	Result	Time
brandish.01	brandish	wave weapons				0	waver, agent			1	weapon		
brave.01	brave	to undergo or face courageously	confront-98		stative	0	facer of challenge, agent	Agent		1	challenge	Theme	
bray.01	bray	to utter a harsh, loud sound, as that of a   donkey	animal_sounds-38|manner_speaking-37.3	Communication_noise|Make_noise	communication	0	bray-er	Agent	Noisy_event|Sound_source|Speaker
brazen.01	brazen out	to face  with bold self-assurance				0	facer of adversity, agent			1	adversity, theme		
breach.01	breach	break				0	breaker			1	thing broken		
bread.01	bread	coat/cover with bread	butter-9.9		contact	0	coverer, agent	Agent		1	coated/covered thing	Destination		2	bread, redundantly		
break.01	break	break, cause to not be whole	break-45.1|hurt-40.8.3-1-1|split-23.2	Cause_harm|Cause_to_fragment|Experience_bodily_harm|Render_nonfunctional	body|change|contact|motion	0	breaker	Agent|Experiencer	Agent|Experiencer	1	thing broken	Patient	Agent|Body_part|Whole_patient	2	instrument	Co-Patient|Instrument	Agent|Body_part|Instrument|Time|Victim|Whole_patient	3	pieces		
break.02	break	as a robbery				0	robber			1	thing broken into		
break.13	break	happen	appear-48.1.1		change|communication|motion|stative	1	event	Theme	
break.15	break	Journalism sense				0	Journalist			1	Story		
break.16	break	separate one entity from another	break-45.1	Cause_harm|Cause_to_fragment|Experience_bodily_harm|Render_nonfunctional	body|change|contact|motion	0	entity in movement			1	movement away from what		
break.14	break away	separate, withdraw, secede				0	breaker			1	break from		
break.11	break down	break down: start to cry				0	crier			1	tears		
break.12	break down	break down: become damaged	break-45.1	Cause_harm|Cause_to_fragment|Experience_bodily_harm|Render_nonfunctional	body|change|contact|motion	0	cause of breaking			1	thing broken down		
break.05	break in	break in: cause to be not-new				0	causative agent			1	thing getting broken in		
break.03	break off	break off: cause to cease				0	causer, agent			1	thing stopping		
break.04	break off	break off: snap off pieces				0	breaker			1	piece(s)			2	whole		
break.06	break out	break out: introduce	appear-48.1.1		change|communication|motion|stative	0	introducer			1	thing introduced		
break.07	break out	break out: acne	break-45.1	Cause_harm|Cause_to_fragment|Experience_bodily_harm|Render_nonfunctional	body|change|contact|motion	1	teenager		
break.10	break out	break out: escape				0	escapee			1	prison, etc		
break.08	break up	break up: (cause to) not be in one piece	break-45.1	Cause_harm|Cause_to_fragment|Experience_bodily_harm|Render_nonfunctional	body|change|contact|motion	0	causative agent			1	thing in pieces			2	pieces		
break.09	break even	break even: not win, not lose				1	patient		
breakfast.01	breakfast	eat breakfast	dine-39.5	Ingestion	consumption	0	eater	Agent	Ingestor	1	food	Patient	Ingestibles
breathe.01	breathe	suck air	breathe-40.1.2-1	Breathing	body|communication	0	breather	Agent	Agent	1	air, we hope	Theme	Air	2	direction	Destination	Goal
breathe.02	breathe	say in a breathy manner				0	speaker			1	utterance breathed			2	listener		
breed.01	breed	to cause to reproduce				0	causer, agent			1	entity bred		
brew.01	brew	create (beer)	preparing-26.3-1		creation	0	creator, brewer	Agent		1	creation, beer			2	created-from, thing changed			3	benefactive	Beneficiary	
bribe.01	bribe	to make illegal payments in exchange for favors	force-59-1		possession	0	briber, agent	Agent		1	person  bribed	Patient		2	favor	Result		3	ammount exchanged		
bridge.01	bridge	to connect	contiguous_location-47.8		stative	0	connector, agent			1	entity connected	Theme		2	entity connected with	Co-Theme	
brief.01	brief	give a summary of information	advise-37.9			0	giver	Agent		1	receiver of information, entity briefed	Recipient		2	topic	Topic	
brighten.01	brighten	to make or become brighter	other_cos-45.4		change|weather	0	causer, agent	Agent		1	entity brightened	Patient	
brim.01	brim	be full up to the brim				0	container			1	contents		
bring.01	bring	carry along with	bring-11.3-1	Bringing	contact|motion	0	bringer	Agent	Agent	1	thing brought	Theme	Theme	2	benefactive, brought-for, brought-to	Destination	Goal	3	attribute			4	ablative, brought-from		
bring.02	bring up	bring up: raise				0	causer of rising, Agent			1	Logical subject, patient, thing rising			2	EXT, amount risen			3	Start point			4	End point		
bring.03	bring down	bring down: make fall				0	causer of fall, Agent			1	Logical subject, patient, thing falling			2	EXT, amount fallen			3	Start point			4	End point		
bring.04	bring along	bring along: accompany				0	bringer			1	thing brought			2	benefactive, brought-for, brought-to			3	attribute			4	ablative, brought-from		
bring.05	bring about	bring about: cause to be				0	causer			1	thing coming to be		
bristle.01	bristle	to react in an angry manner	entity_specific_modes_being-47.2		motion	0	entity reacting, agent	Theme		1	bristle at	Location	
broach.01	broach	start up a topic				0	Causer			1	Topic or theme			2	Instrument		
broadcast.01	broadcast	to transmit or announce	instr_communication-37.4			0	transmitter, agent	Agent		1	message	Topic		2	audience	Recipient		3	source		
broaden.01	broaden	(cause to) become   broader, wider	other_cos-45.4		change	0	agent, causing broadening	Agent		1	thing broadening	Patient		2	EXT, amount broadened by			3	start point			4	end point		
brocade.01	brocade	to sew a design into textiles				0	artist,agent			1	entity brocade			2	entity brocade into		
broil.01	broil	to prepare a meal or treat by heating	cooking-45.3|preparing-26.3-2	Apply_heat	change	0	cook, agent	Agent	Cook	1	food, product or source	Patient	Food	2	benefactive	Beneficiary	Duration
broker.01	broker	to arrange or manage as a broker				0	arranger, agent			1	entity brokered			2	beneficiary		
brood.01	brood	ponder at length and unhappily				0	brooder			1	topics of thought		
brook.01	brook	put up with something unpleasant				0	entity suffering			1	difficulty, unpleasant entity		
browbeat.01	browbeat	to intimidate	amuse-31.1		communication|emotion	0	agent, causer	Stimulus		1	entity intimidated	Experiencer		2	intimidated into		
brown.01	brown	(cause to) be brown by cooking or tanning	cooking-45.3	Apply_heat	change	0	causer of browning (eg sun, cook)	Agent	Cook	1	browned entity	Patient	Food	2	description of browning, attribute of arg1	Result	Cook
browse.01	surf	look at or through casually				0	brows-er			1	thing browsed			2	thing looked for, sought		
bruise.01	bruise	bruise	carve-21.2-1|hurt-40.8.3-2	Cause_harm|Experience_bodily_harm	change|contact	0	bruiser	Agent|Experiencer	Agent|Cause|Experiencer	1	bruised	Patient	Body_part|Victim
brush.01	brush	to rub, clean, or remove with or as if with a brush	braid-41.2.2|floss-41.2.1|wipe_instr-10.4.2-1	Grooming	change|contact	0	entity with brush, agent	Agent	Agent	1	entity brushed	Initial_Location|Patient	Body_part|Patient
brush.02	brush off	brush off: to dismiss, push away				0	dismisser, agent			1	entity dismissed		
brush.03	brush up	brush up: to review, refresh				0	review, agent			1	entity brushed up		
brush.05	brush up	brush up: touch lightly				0	toucher			1	thing brushed up against		
brutalize.01	brutalize	treat in a brutal way				0	agent, brutalizer			1	entity brutalized, mistreated			2	instrument of brutalization			3	resulting state of brutalization, predication on arg 1		
bubble.01	bubble	emit in bubbly fashion	sound_emission-43.2|substance_emission-43.4	Fluidic_motion	body|change|perception	0	emitter	Source|Theme	Fluid|Source	1	thing emit	Theme	Fluid	2	particle describing motion of bubbles		
buck.01	buck	go against some trend	body_internal_motion-49		motion	0	bucker	Agent		1	trend	Patient	
buckle.01	buckle	use a buckle to fasten	tape-22.4	Closure	contact	0	agent, entity causing two objects to be attached	Agent	Agent	1	patient, thing(s) being tied	Co-Patient	Containing_object	2	instrument, buckle	Instrument	Instrument
buckle.04	buckle	collapse				1	thing collapsing			2	pressure, weight, etc		
buckle.02	buckle up	buckle up: prepare for the worst				0	preparer		
buckle.03	buckle down	buckle down: get busy				0	entity getting busy		
bud.01	bud	start up, begin anew	entity_specific_cos-45.5		change	1	thing starting	Patient	
budge.01	budge	(cause to) alter a position or attitude, move slightly				0	causer, agent			1	entity budging			2	position, budged from		
budget.01	budget	allocate money to some purpose				0	allocator			1	money			2	purpose, project		
buff.01	buff	to polish or soften	wipe_manner-10.4.1			0	polisher, agent	Agent		1	entity buffed	Source	
buffer.01	buffer	protect				0	protector			1	protected			2	danger		
buffet.01	buffet	pelt, throw lots of things at someone	pelt-17.2	Cause_harm	contact	0	thrower	Agent	Agent|Cause	1	victim	Destination	Victim	2	things thrown	Theme	Body_part|Victim
bug.01	bug	bother, cause stress in	amuse-31.1		emotion	0	causer of bothering	Stimulus		1	bothered	Experiencer		2	instrument of bothering		
bug.02	bug	gain information via a planted electronic   recording device				0	person or institution planting the device			1	person or institution being bugged		
build.01	build	construct	build-26.1-1	Building	creation	0	builder	Agent	Agent	1	construction	Product	Created_entity	2	material, start state	Material	Components	4	end state	Product	Created_entity
build.02	build	grow				0	thing growing, building			1	place grown, substrate, material			2	amount increased by, EXT or MNR			3	start point			4	end point		
build.03	build	include				0	agent, entity causing some grouping			1	theme, thing being included in some group			2	group		
build.05	build up	build up: cause to be bigger				0	builder			1	construction, bigger thing			2	amount of change, EXT			3	start point			4	end point, end state of arg1		
bulge.01	bulge	(cause to) be filled	bulge-47.5.3|entity_specific_modes_being-47.2		change|motion|stative	0	causer, agent			1	entity bulged	Location		2	entity bulged with	Theme	
bulk.01	bulk	loom				1	theme, loomig thing		
bulldoze.01	bulldoze	destroy with a bulldozer				0	agent of destruction			1	thing destroyed		
bullet.01	bullet	shoot	poison-42.2			0	shooter	Agent		1	projectile	Instrument		2	target	Patient	
bullshit.01	bullshit	shoot the breeze				0	talker			1	subject			2	hearer		
bully.01	bully	force into an action with   threat of violence	captain-29.8-1	Manipulate_into_doing	communication|emotion	0	bully	Agent	Manipulator	1	victim, impelled agent	Beneficiary	Victim	2	impelled action (often unstated)		
bumble.01	bumble	to speak or move in a confused way				0	confused mover			1	path		
bump.01	bump	hit gently	bump-18.4-1|hit-18.1-1	Impact	contact	0	agent, hitter - animate only!	Agent	Cause	1	thing hit	Patient|Theme	Impactee|Impactor	2	instrument, thing hit by or with	Instrument|Location	Impactee|Impactor
bump.02	bump	move slightly				0	causer of motion			1	entity in motion			2	EXT			3	start point			4	end point			5	direction		
bump.03	bump up	collide				1	one thing in collision			2	the other (usually prepositional)		
bunch.01	bunch	fold into a bunch				0	agent, buncher			1	patient, thing bunched			2	end state (a bunch)		
bundle.01	bundle	put items together   into a bundle	shake-22.3-2-1		contact	0	bundler (not bungler)	Agent		1	items	Patient		2	bundle		
bundle.02	bundle	dress warmly				0	causal agent of dressing			1	entity dressed			2	clothing		
bundle.03	bundle up	dress warmly				0	causal agent of dressing			1	entity dressed			2	clothing		
bungle.01	bungle	mess up, botch				0	bungler			1	thing tried		
bunk.02	bunk	go to bed	lodge-46		possession	0	agent			1	one/thing bunking	Theme		2	location	Location	
buoy.01	buoy	cause to float				0	causer, agent			1	thing floating		
buoy.02	buoy up	buoy up: cause to float				0	cause			1	floating thing		
burble.01	burble	to speak quickly and excitedly	manner_speaking-37.3	Communication_noise		0	speaker, agent	Agent	Speaker	1	utterance	Topic	Message|Topic
burden.01	burden	put a load on someone/thing	equip-13.4.2-1-1		communication|contact	0	loader	Agent		1	carrier	Recipient		2	load	Theme	
burgeon.01	burgeon	increasing	entity_specific_cos-45.5		change	1	thing increasing	Patient	
burglarize.01	burglarize	steal from				0	thief, burglar			1	thing/place stolen from		
burn.01	burn	(cause to) be on fire	entity_specific_cos-45.5|hurt-40.8.3-2|light_emission-43.1|other_cos-45.4	Cause_harm|Experience_bodily_harm	body|change|perception|social|weather	0	pyromaniac	Agent|Experiencer	Agent|Experiencer	1	thing burning	Patient|Theme	Body_part
burn.02	burn up	burn completely				0	causer, agent			1	thing burning		
burn.03	burn out	burn and then be extinguished				1	thing burning		
burn.04	burn out	become tired of				1	experiencer			2	psych instrument		
burnish.01	burnish	to make smooth, polish				0	burnishing agent			1	entity burnished		
burst.01	burst	appear suddenly, become	appear-48.1.1		change	1	thing appearing, topic	Theme		2	further description	Location	
burst.02	burst	minor explosion	other_cos-45.4		change|motion	0	causer of explosion	Agent		1	thing exploding	Patient	
burst.03	burst	rapid movement				1	thing in motion			2	EXT			3	start point			4	end point			5	direction		
bury.01	bury	put in the ground	put-9.1-1		contact|perception|social	0	burier	Agent		1	buried	Theme		2	ground (usually understood)	Destination	
bust.01	bust	break				0	breaker			1	thing broken			2	instrument			3	pieces		
bust.02	bust	catch a criminal				0	cop(s)			1	criminal(s)		
bust.05	bust	catch ghosts				0	ghostbuster			1	ghost		
bust.03	bust out	escape				0	escapee			1	escaped from		
bust.04	bust up	break up				0	causative agent			1	thing in pieces		
bustle.01	bustle	to move quickly, busily	swarm-47.5.1-1	Self_motion	motion	0	entity bustling, entity in motion	Theme	Self_mover	1	location of bustling	Location	Area|Goal
butcher.01	butcher	cut up meat for sale	captain-29.8|murder-42.1	Killing	contact	0	killer	Agent	Cause|Killer	1	corpse(s)	Beneficiary|Patient	Victim	2	instrument, butcher knife	Instrument	Instrument
butt.01	butt in	to interfere in other people's affairs				0	nosy individual, agent		
button.01	button	fasten the buttons on	tape-22.4	Closure	contact	0	agent, buttoner	Agent	Agent	1	theme, thing buttoned	Patient	Containing_object
buttonhole.01	buttonhole	detain a person against will	butter-9.9			0	agent	Agent		1	entity detained	Destination		2	purpose of detainment	Theme	
buttress.01	buttress	to support or reinforce				0	supporter, agent			1	entity buttressed		
buy.01	buy	purchase	get-13.5.1	Commerce_buy	possession|stative	0	buyer	Agent	Buyer	1	thing bought	Theme	Goods	2	seller	Source	Means	3	price paid	Asset	Means	4	benefactive	Beneficiary	Duration
buy.02	buy up	purchase extensively				0	buyer			1	thing bought			2	seller			3	price paid			4	benefactive		
buy.03	buy out	purchase completely				0	buyer			1	thing bought			2	seller			3	price paid			4	benefactive		
buzz.01	buzz	to make a buzzing  sound	animal_sounds-38|sound_emission-43.2	Motion_noise	perception	0	entity buzzing	Agent	Cause	1	thing buzzing about	Theme	Theme
buzz.02	buzz	to be filled with	bulge-47.5.3	Motion_noise		0	entity buzzing	Location		1	entity buzzing with	Theme	
buzz.04	buzz	visit briefly but noisily				0	visitor			1	destination		
buzz.03	buzz off	buzz off: to go away				0	entity leaving		
bypass.01	bypass	avoid, go around				0	thing going around			1	thing gone around		
cabbage.01	cabbage	to steal or pilfer	steal-10.5		possession	0	thief, agent	Agent		1	thing stolen	Theme		2	stolen from	Source		3	sloten for	Beneficiary	
cakle.01	cackle	make the noise of a hen				0	cackler		
cadge.01	cadge	to beg	obtain-13.5.2|steal-10.5-1		possession	0	beggar, agent	Agent		1	entity begging for	Theme	
cage.01	cage	to put in or confine in a cage	pocket-9.10	Placing	social	0	cager	Agent	Agent|Cause	1	thing caged	Theme	Theme	2	cage, location	Destination	Goal
cajole.01	cajole	persuade by flattery or promises	force-59-1	Attempt_suasion|Manipulate_into_doing	communication	0	cajoler	Agent	Manipulator|Speaker	1	persuaded agent	Patient	Addressee|Victim	2	persuaded action	Result	Content|Resulting_action|Topic
cake.01	cake	to cover or fill with a thick layer				0	agent, causer			1	entity covered			2	cover, thick layer of what		
calculate.01	calculate	calculate, reckon, think				0	Thinker			1	Thought			2	Attributive		
calibrate.01	calibrate	fine-tune	price-54.4			0	calibrator, agent	Agent		1	thing calibrated	Theme	
call.01	call	label	dub-29.3	Being_named|Labeling|Simple_naming	communication|social	0	caller	Agent	Speaker	1	item being labelled	Theme	Entity	2	attribute of arg1	Result	Name|Time
call.02	call	summon	get-13.5.1	Claim_ownership|Contacting|Deserving|Request	communication	0	caller	Agent	Claimant|Communicator|Speaker	1	thing being summoned	Theme	Action|Message|Property|Topic	2	benefactive	Beneficiary	Addressee|Beneficiary|Reason
call.03	call	demand	order-60	Contacting|Deserving|Request	communication	0	demander	Agent	Communicator|Speaker	1	thing being demanded	Topic	Action|Message|Topic	2	demandee	Recipient	Addressee
call.07	call	say across a distance	manner_speaking-37.3	Referring_by_name	cognition	0	speaker	Agent	Speaker	1	utterance	Topic	Entity	2	distant listener	Recipient	Entity
call.10	call	predict				0	predictor			1	prediction		
call.11	call	idiomatic: call the shots				0	entity in charge			1	'the shots'		
call.08	call up	summon, phrasal 1				0	caller			1	thing being summoned			2	benefactive		
call.09	call up	call into question, doubt				0	doubter			1	thing doubted			2	fixed: 'into question'		
call.04	call in	summon, phrasal 2				0	caller			1	thing being summoned			2	benefactive		
call.05	call on	visit, make use of				0	caller			1	thing being visited, used			2	purpose, attribute of arg1		
call.06	call off	terminate before hand				0	the Terminator			1	the Terminated		
calm.01	calm	make calm	amuse-31.1	Experiencer_obj	emotion	0	agent of calming	Stimulus	Stimulus	1	entity becoming calm	Experiencer	Experiencer	2	instrument of calming		
calm.02	calm down	make calm, with particle				0	agent of calming			1	entity becoming calm			2	instrument of calming		
calumniate.01	calumniate	to make false and malicious statements	judgment-33		communication	0	false statement maker, agent	Agent		1	entity calumniated	Theme		2	reason, statement about		
camouflage.01	camouflage	disguise, hide	butter-9.9		perception	0	disguiser, agent	Agent		1	thing disguised	Destination		2	secondary predication		
camp.01	camp out	to live in or as if in a camp	lodge-46	Residence	stative	0	camper, agent	Theme	Resident
campaign-manage.01	campgaign-manage	manage a campaign				0	campgaign manager			1	benefactive		
campaign.01	campaign	work towards a goal				0	campaigner			1	cause, goal		
can.01	can	put into tins	pocket-9.10	Preserving	change	0	canner, agent	Agent	Agent	1	substance	Theme	Agent
can.02	can	fire	fire-10.10	Firing	social	0	employer	Agent	Employer	1	ex-employee	Theme	Employee	2	job	Source	Means
cancel.01	cancel	cause to be not valid				0	canceller			1	cancelled		
candy.01	candy	coat with candy shell				0	coater, agent			1	thing now candy-coated		
canonize.01	canonize	declare to be a saint				0	entity declaring sainthood			1	entity being sainted			2	blessed with (gift)		
canonize.02	canonize	glorify				0	glorifier			1	glorified			2	blessed with (gift)		
canvass.01	canvass	to survey widely	investigate-35.4		social	0	surveyor, agent	Agent		1	entity canvassed	Location	
cap.01	cap	put the top on	butter-9.9|contiguous_location-47.8	Closure	stative	0	putter of top, agent	Agent	Agent	1	thing topped	Co-Theme|Destination	Containing_object	2	top	Theme	Agent|Fastener
cap.02	cap	bring to an end				0	causer of ending, agent			1	Thing ending			2	Explicit instrument, thing ended with		
capitalize.01	capitalize	provide with cash value				0	assigner			1	assigned to			2	value		
capitalize.02	capitalize	take advantage of				0	exploiter			1	thing exploited		
capitulate.01	capitulate	give up, surrender				0	one surrendering		
capsize.01	capsize	(ship or boat) to tip over or roll over   upside down, usually in water	other_cos-45.4		motion	0	causer of capsizing	Agent		1	thing capsizing	Patient	
captain.01	captain	to command or direct	captain-29.8-1		social	0	captain, agent	Agent		1	entity directed	Beneficiary	
caption.01	caption	add text to pictures, subtitle				0	captioner			1	pictures			2	text		
captivate.01	captivate	to attract or charm	amuse-31.1	Experiencer_obj	emotion	0	causer	Stimulus	Stimulus	1	experiencer	Experiencer	Experiencer
capture.01	capture	get	steal-10.5-1		creation	0	getter	Agent		1	thing gotten	Theme	
caramelize.01	caramelize	to turn into caramel	other_cos-45.4		change	0	causer of caramelization	Agent		1	entity caramelized	Patient		2	Instrument or Manner if separate from arg 0	Instrument	
carbonify.01	carbonify	to make to convert to carbon				0	Agent, cause of conversion			1	entity now Carbon		
carbonize.01	carbonize	to make to convert to carbon	other_cos-45.4		change	0	Agent, cause of conversion	Agent		1	entity now Carbon	Patient	
care.01	care	to be concerned				0	carer, agent			1	thing cared for/about		
careen.01	careen	to lurch or tilt				0	entity moving			1	path		
caress.01	caress	stroke gently	touch-20-1	Manipulation	contact	0	caresser	Agent	Agent	1	caressed	Experiencer	Agent
caricature.01	caricature	to produce a caricature of				0	caricaturist			1	entity caricatured			2	secondary predicate		
carjack.01	carjack	to commit theft of a vehicle   from its users	steal-10.5	Piracy	contact	0	carjacker, agent	Agent	Perpetrator	1	car, entity hijacked	Theme	Vehicle	2	people, carjacked from	Source	Source
carol.01	carol	sing	manner_speaking-37.3		creation	0	caroler	Agent		1	song	Topic		2	audience	Recipient	
carouse.01	carouse	drunken, riotous merrymaking				0	first carouser			1	other party carousing, carousing with		
carp.01	carp	complain ineffectually				0	carper (carp?)			1	complaining at/about		
carpet.01	carpet	cover with shag	butter-9.9		contact|stative	0	coverer, agent	Agent		1	bare floor	Destination	
carry.01	carry	bring with, have	carry-11.4|cost-54.2|fit-54.3	Bringing	cognition|consumption|contact|creation|stative	0	carrier	Agent|Location|Theme	Agent|Area	1	thing carried	Theme|Value	Theme	2	instrument			3	'with' reflecting back on arg0			4	benefactive (predicted but not seen)	Beneficiary	
carry.02	carry on	carry on: continue				0	continuer			1	thing continuing			2	comitative, thing kept together			3	attributive of arg1		
carry.03	carry out	carry out: implement				0	implementer			1	thing implemented		
carry.04	carry over	carry over: continue	carry-11.4	Bringing	contact	0	carrier			1	thing continuing			2	(from) whence?			3	(to) whither?		
carry.05	carry off	carry off: accomplish				0	accomplisher			1	deed		
cart.01	cart	to convey in a car or truck	drive-11.5-1	Bringing	contact	0	conveyor, agent	Agent	Agent	1	entity transported	Theme	Theme
cart.02	cart off	to take away  in a car or truck	drive-11.5-1	Bringing	contact	0	transporter, agent			1	entity transported			2	entity transported from		
carve.01	carve	cut carefully	carve-21.2-2	Create_representation	contact	0	carver	Agent	Creator	1	thing carved	Patient	Material	2	instrument	Instrument	Instrument
carve.02	carve	create by carving	build-26.1-1	Create_representation	contact	0	builder	Agent	Creator	1	construction	Product	Time	2	material, start state	Material	Depictive
carve.03	carve out	create variant				0	builder			1	construction			2	material, start state			3	benefactive			4	end state		
cascade.01	cascade	fall like water	meander-47.7	Fluidic_motion	motion	1	water-ish	Theme	Fluid
case.01	case	to put or enclose in a case	pocket-9.10		contact	0	packer	Agent		1	thing packed	Theme		2	case, location	Destination	
case.02	case	case the joint, observe covertly				0	Thief or spy			2	Place being observed		
cash.01	cash	turn a check into real money	get-13.5.1-1		possession	0	casher	Agent		1	check	Theme	
cash.02	cash in	quit				0	quitter			1	chips		
cash.03	cash in	take advantage of				0	taker of advantage			1	thing exploited		
cast.01	cast	cover, throw	throw-17.1	Cause_motion	contact|creation	0	thrower	Agent	Agent	1	thing thrown	Theme	Theme	2	thrown over, covered	Destination	Goal
cast.02	cast	name, assign a role	characterize-29.2	Behind_the_scenes	communication|creation	0	namer, assigner of a role	Agent	Artist	1	entity playing the role	Theme	Purpose	2	role	Attribute	Manner
cast.03	cast	blacksmithing (literally or         metaphorically)	build-26.1	Create_physical_artwork	creation	0	metalworker, agent (possible but unlikely)	Agent	Creator	1	product, cast into	Product	Time	2	source, cast from	Material	Depictive
castigate.01	castigate	blame	judgment-33	Judgment_communication	communication	0	assigner of blame	Agent	Communicator	1	guilty party	Theme	Evaluee	2	crime	Attribute	Reason
castle.01	castle	chess move				0	chess player		
catalog.01	catalog	to make an itemized list of, classify				0	maker of list, agent			1	items classified		
catalyze.01	catalyze	to initiate change				0	agent			1	resultant state		
catapult.01	catapult	throw very energetically	throw-17.1-1-1	Cause_motion	contact	0	thrower			1	thing thrown	Theme	Theme	2	thrown at, to, over, etc	Result	Means
catch.01	catch	get	get-13.5.1		contact	0	receiver	Agent		1	thing gotten	Theme		2	giver	Source	
catch.02	catch	come upon, find				0	events, usually			1	entity			2	attribute		
catch.03	catch	trap				0	trapper			1	trapped			2	trap, either place or instrument		
catch.04	catch up	catch up: come even with				1	entity in motion			2	goal		
catch.05	catch on	catch on: become popular				1	thing becoming popular			2	popular with whom?		
catch.06	catch on	catch on: become aware of				0	aware entity			1	aware of what?		
catechize.01	catechize	question systematically				0	questioner			1	one being questioned		
categorize.01	categorize	assign into a category	classify-29.10	Categorization	cognition	0	assigner	Agent	Cognizer	1	thing assigned	Theme	Item	2	category	Goal	Category
cater.01	cater	provide (food, in the default) for (a party)				0	caterer			1	thing (event?) catered			2	benefactive		
cause.01	cause	impelled action	engender-27	Causation	creation	0	forcer, causer	Cause	Cause	1	impelled action	Theme	Effect
caution.01	caution	say	advise-37.9-1	Statement	communication	0	Sayer	Agent	Speaker	1	Utterance	Topic	Message|Topic	2	Hearer	Recipient	Addressee
cave.01	cave	collapse				1	thing caving		
cave.02	cave in	collapse, phrasal				1	thing caving in		
caw.01	caw	make a sound like a gull	animal_sounds-38	Make_noise	communication	0	cawer	Agent	Noisy_event|Sound_source
cease.01	cease	stop	stop-55.4-1	Activity_stop	stative	0	causer of ceasing, Agent	Agent	Agent	1	Theme (action or object being stopped)	Theme	Activity	2	Instrument	Instrument	Means
cede.01	cede	give graciously	future_having-13.3		possession	0	giver	Agent		1	gift	Theme		2	recipient	Goal	
celebrate.01	celebrate	honor, show respect to	judgment-33		social	0	honorer	Agent		1	honored	Theme		2	for what reason	Attribute	
celebrate.02	celebrate	have a party				0	celebrator(s)			1	party, occasion		
cellar.01	cellar	to place or store in a cellar	pocket-9.10			0	storer	Agent		1	thing stored	Theme		2	cellar, location	Destination	
cement.01	cement	to bind with or as if with cement	tape-22.4	Attaching	contact	0	causer of connection, agent	Agent	Agent	1	entity cemented	Patient	Connector
censor.01	censor	to edit so as to block the truth				0	censor			1	entity censored		
censure.01	censure	condemn or rebuke	judgment-33	Judgment_communication	communication	0	condemner	Agent	Communicator	1	entity censured	Theme	Evaluee	2	for what	Attribute	Reason
center.01	center	focus (on)	focus-87.1		cognition|stative	0	agent, focuser	Experiencer		1	thing focused			2	focused-on	Theme	
centralize.01	centralize	collect into one location	other_cos-45.4		change	0	collector	Agent		1	thing(s) collected	Patient	
certify.01	certify	to confirm or declare	characterize-29.2		communication|social	0	confirmer, declarer, agent	Agent		1	entity certified	Theme		2	secondary predicate	Attribute	
chafe.01	chafe	to feel irritated				0	experiencer			1	target of emotion		
chaff.01	chaff	tease good-naturedly				0	agent, chaffer			1	patient, entity chaffed		
chagrin.01	chagrin	cause embarrassment	amuse-31.1		emotion	0	causer of embarrassment	Stimulus		1	chagrined entity	Experiencer		2	instrument, if separate from arg0		
chain.01	chain	connect with chain	tape-22.4	Attaching	contact	0	causer of connection, agent	Agent	Agent	1	(first) thing being chained	Patient	Connector	2	subsequent things, if separate	Co-Patient	Goal	3	attribute on arg1		
chair.01	chair	to preside over as a chairperson				0	chair			1	institution		
chalk.01	chalk up	to earn, score				0	earner, agent			1	thing earned		
challenge.01	challenge	challenge				0	challenger			1	challenged (champion?)			2	challenged-to, heroic task		
champion.01	champion	lend aid, credence to	captain-29.8-1		competition	0	helper	Agent		1	person or project being supported	Beneficiary	
chance.01	chance	to take the risk	risk-94-1	Daring	social	0	taker of risk, agent	Agent	Agent	1	risk taken	Theme	Action
change.01	change	transform	other_cos-45.4|turn-26.6.1-1	Cause_change|Undergo_change	change	0	causer of transformation	Agent	Agent|Cause	1	thing changing	Patient	Attribute|Entity|Initial_category	2	end state	Result	Final_category	3	start state	Material	Initial_category
change.02	change	change hands	exchange-13.6-1	Exchange_currency|Replacing	change	1	commodity being exchanged	Theme	Means|Old	2	hands	Co-Theme	Means|New
channel.01	channel	direct	funnel-9.3-1		contact|motion	0	director	Agent		1	thing directed	Theme		2	direction, towards what	Destination		3	source		
chant.01	chant	to recite as a chant, intone	manner_speaking-37.3|performance-26.7-1	Communication_manner	communication	0	reciter, agent	Agent	Speaker	1	utterance	Theme|Topic	Message|Topic
char.01	char	burn incompletely	other_cos-45.4	Apply_heat	change|weather	0	bad cook, agent	Agent	Cook	1	partially-burnt thing	Patient	Food
characterize.01	characterize	assign a label or attribute	characterize-29.2-1	Distinctiveness	stative	0	describer	Agent		1	thing described	Theme	Entity	2	secondary attribute, described-as	Attribute	Feature
charge.01	charge	asking price	bill-54.5	Commerce_collect	cognition|possession	0	seller	Agent	Buyer	1	asking price	Asset	Goods	2	buyer	Recipient	Money	3	commodity	Asset	Goods
charge.02	charge	walk quickly	run-51.3.2	Attack	competition|motion	0	runner	Theme	Victim	1	course, race, distance	Theme	Victim
charge.03	charge	supply, as with electricity	equip-13.4.2	Commerce_collect	communication|social	0	supplier	Agent	Buyer	1	battery, usually	Recipient	Money	2	instrument (defaults to electricity)	Theme	Goods
charge.04	charge	buy on credit				0	buyer			1	thing bought			2	credit		
charge.05	charge	assign a role				0	assigner			1	assigned			2	role or crime		
charge.06	charge	allege				0	speaker			1	utterance		
charge.07	charge off	charge off: emit hastily(?)				0	sender			1	thing sent		
charm.01	charm	to attract or delight	amuse-31.1	Experiencer_obj	emotion	0	charmer	Stimulus	Stimulus	1	charmed thing(s) or person	Experiencer	Experiencer
chart.01	chart	describe, as with a chart	transcribe-25.4		cognition|creation	0	describer	Agent		1	thing described	Theme	
chart.02	chart out	describe, as with a chart	transcribe-25.4		cognition|creation	0	describer			1	thing described		
charter.01	charter	to hire or lease by charter	get-13.5.1	Renting	possession	0	hirer, leaser, agent	Agent	Recipient	1	entity chartered	Theme	Goods	2	task	Beneficiary	Duration
chase.01	chase	follow, pursue	chase-51.6	Cotheme	motion|social	0	follower	Agent	Theme	1	thing followed	Theme	Cotheme
chasten.01	chasten	admonish, scold	judgment-33		communication	0	admonisher, agent	Agent		1	entity become chaste (really)	Theme	
chastise.01	chastise	give mild verbal punishment	judgment-33	Judgment_direct_address	communication	0	chastiser, agent	Agent	Communicator	1	entity being chastised	Theme	Addressee	2	cause	Attribute	Reason
chat.01	chat	talk idly	chit_chat-37.6	Chatting	communication	0	talker	Agent	Interlocutor_1	1	subject	Topic	Topic	2	hearer	Co-Agent	Interlocutor_2
chatter.01	chatter	make rapid talking noises	chit_chat-37.6|manner_speaking-37.3	Communication_manner	communication	0	emitter of noise, speaker	Agent	Speaker	1	topic, if arg0=speaker	Topic	Message|Topic
chauffeur.01	chauffeur	to serve as a driver, transport	captain-29.8-1		motion	0	driver	Agent		1	person chauffeured	Beneficiary	
cheapen.01	cheapen	cause to lose value	other_cos-45.4		change	0	causer, agent	Agent		1	thing losing value	Patient		2	instrument	Instrument	
cheat.01	cheat	steal, remove illegally	cheat-10.6	Manipulate_into_doing	social	0	entity removing	Agent	Manipulator	1	thing being removed	Theme	Goods	2	removed from	Source	Victim
cheat.02	cheat	engage in deceitful practices				0	cheater			1	victim (usually prepositional)		
check.01	check	examine	search-35.2	Inspecting|Scrutiny	cognition|communication	0	checker	Agent	Cognizer|Inspector	1	thing checked	Location	Ground	2	checked for	Theme	Ground|Phenomenon
check.02	check	enter/exit, as a hotel				0	entity checking			1	thing checked into/out of, or direction alone		
check.03	check	make checkmarks				0	agent, person with pen			1	option, box, etc		
check.04	check in	check in: confirm				0	confirmer, agent			1	check in with whom		
check.05	check out	examine				0	checker			1	thing checked			2	checked for		
check.06	check up	examine				0	checker			1	thing checked			2	checked for		
cheep.01	cheep	to chirp; peep	animal_sounds-38	Make_noise	communication	0	cheep-er	Agent	Noisy_event|Sound_source
cheer.01	cheer	make happy, cheerful	amuse-31.1|marvel-31.3-1	Experiencer_obj	communication	0	causer of cheer, agent	Stimulus	Stimulus	1	patient, made cheerful	Experiencer	Experiencer	2	instrument or manner, only when separate  from agent		
cheer.02	cheer	applaud, cheer for				0	clapper			1	thing approved of			2	grounds, reason for approval		
cheer.03	cheer up	make happy, cheerful				0	comforter			1	patient, comforted			2	instrument or manner		
cheer.04	cheer on	encourage				0	encourager			1	thing encouraged		
cheerlead.01	cheerlead	encourage applause, cheer for				0	cheerleader			1	event, team, etc.		
cherish.01	cherish	like a lot, place much value in	admire-31.2		emotion	0	cherisher	Experiencer		1	cherished	Stimulus	
chew.01	chew	masticate	chew-39.2-1	Grinding	consumption	0	chewer	Agent	Grinder	1	food	Patient	Undergoer
chew.02	chew up	masticate completely				0	chewer			1	food		
chide.01	chide	chastise, rebuke	judgment-33	Judgment_direct_address	communication	0	chider, agent	Agent	Communicator	1	recipient of chiding	Theme	Addressee	2	cause	Attribute	Reason
chill.01	chill	to cool or dispirit	other_cos-45.4	Cause_temperature_change|Inchoative_change_of_temperature	change	0	causer of cooling, agent	Agent	Agent|Cause	1	entity chilled	Patient	Item
chime.01	chime	emit chiming sound	sound_emission-43.2		perception	0	maker of sounds	Agent	
chime.02	chime	speak (in addition)				0	speaker			1	utterance			2	listener		
chink.01	chink	fill in holes				0	agent			1	container			2	subtance		
chip.01	chip	break off small pieces	break-45.1|carve-21.2-1|cut-21.1-1|hurt-40.8.3-1-1	Cause_to_fragment|Damaging	contact	0	breaker	Agent|Experiencer	Agent	1	thing broken	Patient	Patient|Whole_patient	2	instrument	Instrument	Instrument	3	pieces		
chip.02	chip in	contribute				0	contributor			1	thing contributed			2	contributed to		
chirp.01	chirp	sharp, short sounds, as that of certain birds   and insects	animal_sounds-38	Communication_noise|Make_noise	communication	0	chirp-er	Agent	Noisy_event|Sound_source|Speaker
chirp.02	chirp	to make a similar sound in speech	manner_speaking-37.3	Communication_noise		0	chirp=er	Agent	Speaker
chirrup.01	chirrup	to chirp	animal_sounds-38	Communication_noise	communication	0	chirrup-er	Agent	Speaker
chisel.01	chisel	use a chisel to build something	build-26.1		contact	0	builder	Agent		1	construction	Product		2	material, start state	Material		4	end state of arg1	Product	
chitter.01	chitter	to twitter	animal_sounds-38		communication	0	chitter-er	Agent	
choke.01	choke	to have or cause to have  difficulty in breathing	suffocate-40.7		body|contact	0	causer of choking, agent	Agent		1	entity choked	Theme		2	thing choked on		
choke.02	choke	to fill up completely, jam	fill-9.8		body|contact	0	causer of filling, agent	Agent		1	entity choked	Destination	
choke.03	choke off	to bring to an end				0	causer of end, agent			1	entity choked off		
choke.04	choke up	overcome with emotion				0	emotion			1	experiencer		
choose.01	choose	choose, pick	get-13.5.1	Choosing	cognition	0	picker	Agent	Cognizer	1	thing picked	Theme	Chosen	2	group or source	Source	Means	3	benefactive	Beneficiary	Reason	4	secondary attribute on arg1		
chop.01	chop	cut up	carve-21.2-2|cut-21.1-1|swat-18.2	Cutting	contact	0	chopper	Agent	Agent	1	chopped	Patient	Item	2	instrument	Instrument	Instrument
chop.02	chop down	fell, as a tree				0	chopper			1	chopped			2	instrument		
chop.03	chop up	render into pieces	cut-21.1-1|swat-18.2	Cutting	contact	0	chopper			1	chopped			2	instrument		
choreograph.01	choreograph	compose a dance	performance-26.7-2		creation	0	creator	Agent		1	dance	Theme		2	created for, beneficiary	Beneficiary	
chortle.01	chortle	chuckle and snort	manner_speaking-37.3|nonverbal_expression-40.2		body	0	chortler	Agent	
chortle.02	chortle	move while chortling				0	chortler			1	path		
christen.01	christen	to name	dub-29.3	Name_conferral|Rite	communication	0	assigner of name, agent	Agent	Leader|Speaker	1	thing named	Theme	Entity|Object	2	name	Result	Name|Organization
chronicle.01	chronicle	to record in a chronological order	transcribe-25.4	Text_creation	communication	0	recorder, agent	Agent	Author	1	thing recorded	Theme	Text
chuck.01	chuck	to throw, give up	throw-17.1-1	Cause_motion	contact	0	entity getting rid of something, agent	Agent	Agent	1	entity chucked	Theme	Theme
chuckle.01	chuckle	laugh quietly	nonverbal_expression-40.2	Communication_noise	body	0	chuckler	Agent	Speaker
chuckle.02	chuckle	mode of speaking	manner_speaking-37.3			0	speaker	Agent		1	utterance	Topic		2	hearer	Recipient	
chug.01	chug	make chugging noises	sound_emission-43.2	Motion_noise	perception	0	maker of sounds	Agent	Cause
chug.02	chug	drink rapidly				0	drinker			1	beverage		
chug.03	chug	move laboriously				1	thing in motion			2	destination or path		
churn.01	churn	move violently as a liquid	build-26.1		contact	0	causer of violent motion, agent	Agent		1	liquid, thing in motion	Material		2	end product	Product	
cinch.01	cinch	manipulate a belt	tape-22.4	Attaching	contact	0	manipulator of belt, agent	Agent	Agent	1	belt	Patient	Item
cinch.02	cinch	attach with a belt	tape-22.4	Attaching	contact	0	attacher			1	thing(s) attached			2	'together' or other attribute of arg1		
cinch.03	cinch	make into a sure thing				0	cause of sureness			1	sure thing		
circle.01	circle	to move in a circle				0	entity moving		
circle.02	circle	to form a circle, enclose	contiguous_location-47.8			0	causer			1	entity forming a circle	Theme		2	entity within a circle	Co-Theme	
circulate.01	circulate	(cause to) go around				0	causer			1	thing going 'round		
circumscribe.01	circumscribe	Set/define limits, confine				0	agent, entity imposing limits			1	thing limited, confined			2	mention of limit on arg1, confined to what?		
circumvent.01	circumvent	avoid, get around	avoid-52	Compliance	communication	0	avoider	Agent	Protagonist	1	thing avoided	Theme	Protagonist
cite.01	cite	refer to				0	citer			1	thing cited			2	secondary attribute, cited-as		
cite.02	cite	give legal summons, ticket				0	giver of ticket			1	entity receiving citation			2	criminal misdeed		
claim.01	claim	assert	say-37.7-1	Statement	communication	0	claimer, asserter	Agent	Speaker	1	thing claimed, asserted	Topic	Message|Topic	2	benefactive, claimed/asserted for	Recipient	Addressee
claim.02	claim	seize				0	claim staker			1	property			2	beneficiary		
clam.01	clam	to gather clams	berry-13.7		contact	0	agent or causer	Agent		1	entity gathered			2	gathered into			3	beneficiary		
clamber.01	clamber	to climb awkwardly	run-51.3.2	Self_motion	motion	0	awkward climber, agent	Theme	Self_mover
clamor.01	clamor	call for noisily, demand				0	demander			1	demanded		
clamp.01	clamp	attach firmly	tape-22.4-1		contact	0	attacher, agent causing attachment	Agent		1	thing(s) being clamped	Patient	
clang.01	clang	to make a clang	sound_emission-43.2	Make_noise|Motion_noise	perception	0	agent, causer	Agent	Cause|Noisy_event	1	entity clanging	Theme	Noisy_event|Sound|Theme
clank.01	clank	emit clanking noises	sound_emission-43.2	Motion_noise	perception	1	emitter of noise	Theme	Theme
clank.02	clank	move while making clanking noises				0	entity in motion			1	path		
clap.01	clap	strike, as hands	sound_emission-43.2|wink-40.3.1-1	Body_movement	body	0	clapper	Agent	Agent	1	thing(s) struck	Patient|Theme	Body_part	2	other thing struck, location	Location	
clarify.01	clarify	make clear(er)	other_cos-45.4		change|communication	0	causer of clarification, agent	Agent		1	thing becoming clearer	Patient		2	benefactive		
clash.01	clash	to come into conflict, be in opposition	battle-36.4-1	Hostile_encounter	communication	0	agentive clasher	Agent	Side_1	1	entity clashed with	Co-Agent	Side_2	2	entity clashed over	Topic	Side_2
clasp.01	clasp	hold, as by hands	hold-15.1-1	Manipulation	contact	0	holder	Agent	Agent	1	thing held, canonically hands	Theme	Entity	2	second thing held, or attribute of arg1		
class.01	class	assign a label or attribute	characterize-29.2	Categorization	cognition	0	describer	Agent	Cognizer	1	thing defined	Theme	Item	2	secondary attribute, described-as, definition	Attribute	Category
classify.01	classify	assign a label or attribute	characterize-29.2|classify-29.10	Categorization	cognition	0	describer	Agent	Cognizer	1	thing defined	Theme	Item	2	secondary attribute, described-as, definition	Attribute|Goal	Category
classify.02	classify	make/keep secret				0	secret-keeper			1	secret		
clatter.01	clatter	make rattling noises	sound_emission-43.2	Make_noise|Motion_noise	perception	0	noisy thing	Theme	Noisy_event|Sound|Theme
clatter.02	clatter	move while clattering				0	thing in motion			1	path		
claw.02	claw	to tear or scratch with claws	swat-18.2	Cause_harm	contact	0	cutter	Agent	Agent|Cause	1	thing cut	Patient	Victim	2	medium, source			3	instrument	Instrument	Instrument
clean.01	clean	to free from dirt	clear-10.3|other_cos-45.4|preparing-26.3-2		body|change|contact|stative	0	cleaner, agent	Agent		1	thing cleaned	Location|Patient		2	beneficiary, clean for	Beneficiary	
clean.02	clean up	to make clean or orderly	clear-10.3|other_cos-45.4|preparing-26.3-2		body|change|contact|stative	0	cleaner, agent			1	thing cleaned up		
clean.03	clean out	to empty from	clear-10.3|other_cos-45.4|preparing-26.3-2		body|change|contact|stative	0	emptier, agent			1	entity cleaned out		
cleanse.01	cleanse	make clean, empty	cheat-10.6	Grooming	change	0	agent, cleaner	Agent	Agent	1	dirt	Theme	Body_part	2	dirty thing, now clean	Source	Means
clear.01	clear	clean, make clear or open	clear-10.3-1|free-80-1|other_cos-45.4|preparing-26.3-1	Emptying|Removing	change|communication|perception|possession|weather	0	cleaner	Agent|Cause	Agent|Cause	1	thing made clean	Location|Patient|Source	Goal|Source	2	dirt	Theme	Theme
clear.02	clear	approve				0	agent, approver			1	thing approved			2	semi-idiomatic: 'the way'		
clear.03	clear	escape, avoid				0	escaper			1	thing escaped		
clear.04	clear up	become/make clear, clean				0	cleaner			1	thing becoming clean		
cleave.01	cleave	split into two	carve-21.2-1	Cause_to_fragment	contact	0	agent, cleaver	Agent	Agent	1	patient, thing cleaved	Patient	Whole_patient	2	result of cleaving			3	benefactive		
clench.01	clench	hold together very tightly	crane-40.3.2		contact	0	holder	Agent		1	clenched thing	Patient	
click.01	click	(cause to) emit clicking sound	crane-40.3.2|hit-18.1|sound_emission-43.2	Cause_impact|Impact|Make_noise|Motion_noise	communication|contact|motion	0	causer of clicking noise	Agent	Agent|Cause|Noisy_event	1	thing emitting clicks	Patient|Theme	Addressee|Goal|Impactee|Impactor|Noisy_event|Sound|Theme
climax.01	climax	reach a maximum				1	thing being described			2	maximum			3	benefactive		
climb.01	climb	intentional climber	escape-51.1-3|run-51.3.2	Change_position_on_a_scale|Intentional_traversing|Self_motion	motion	0	climber	Theme	Item|Self_mover	1	thing climbed (clomb?)	Location|Trajectory	Area|Goal|Path
climb.02	climb	non-intentional climber; cf rise	calibratable_cos-45.6-1|meander-47.7	Change_position_on_a_scale|Intentional_traversing|Self_motion	change|motion	1	climber	Patient|Theme	Goal|Item|Self_mover	2	EXT, amount risen	Extent	Difference|Goal	3	start point			4	end point		
clinch.01	clinch	make into a sure thing				0	causer of sureness			1	sure thing		
cling.01	cling	stick to	cling-22.5		contact	0	clingy thing	Theme		1	clung to	Co-Theme	
cling.02	cling	make a sound like a small bell	sound_emission-43.2			1	small bell	Theme	
clink.01	clink	make a high tinny sound	sound_emission-43.2	Motion_noise	perception	1	emitter of sound	Theme	Theme	0	causal agent	Agent	Cause
clip.01	clip	to cut, cut off, or cut out	braid-41.2.2|cut-21.1-1		contact	0	clipper, agent	Agent		1	thing clipped	Patient		2	clipped from	Source	
clip.02	clip off	to cut, cut off, or cut out				0	clipper, agent			1	thing clipped			2	clipped from		
cloak.01	cloak	cover, as with a cloak	butter-9.9|fill-9.8	Adorning|Eclipse		0	agent of covering	Agent		1	thing covered	Destination	Location	2	cloak	Theme	Theme
clobber.01	clobber	hit repeatedly	spank-18.3		contact	0	agent, hitter - animate only!	Agent		1	thing hit	Patient		2	instrument, thing hit by or with	Instrument	
clock.01	clock	measure the speed of something	register-54.1			0	measurer	Agent		1	thing measured	Theme		2	yardstick, standard of measurement (clock)			3	measurement	Value	
clock.02	clock	hit (on the head?)				0	agent, hitter - animate only!			1	thing hit			2	instrument, thing hit by or with		
clog.01	clog	style of dance	waltz-51.5		creation	0	dancer	Theme	
clog.02	clog	obstruct a passage	fill-9.8|other_cos-45.4		change|contact	0	agent (only!)	Agent		1	passage	Destination|Patient		2	substance blocking passage, clog itself	Instrument|Theme	
clog.03	clog up	obstruct a passage, phrasal	other_cos-45.4		contact	0	agent (only!)			1	passage			2	substance blocking passage, clog itself		
cloister.01	cloister	to confine in a monastery or convent	pocket-9.10		change|stative	0	stabler	Agent		1	thing stabled	Theme		2	stable, location	Destination	
clomp.01	clomp	walk in a loud, exaggerated manner	sound_emission-43.2			1	theme. entity in motion	Theme		2	destination	Location	
clone.01	clone	copy				0	cloner, agent			1	original		
close.01	close	shut	crane-40.3.2|other_cos-45.4	Body_movement|Closure	contact|perception|social	0	person doing the closing	Agent	Agent	1	thing closing	Patient	Body_part|Containing_object	2	anti-beneficiary		
close.02	close	terminate				1	thing closing		
close.03	close	come about, come to completion (as of deals)	other_cos-45.4	Body_movement|Closure	contact|perception|social	0	entity making the deal			1	the deal		
close.06	close	become nearer				1	entity in motion			2	target		
close.04	close down	close down: terminate				0	person doing the closing			1	thing closing		
close.05	close off	close off: shut				0	person doing the closing			1	thing closing			2	anti-beneficiary		
close.07	close in	close in: become nearer				1	entity in motion			2	target		
clothe.01	clothe	to dress	dress-41.1.1			0	causer of non-nudity, agent	Agent		1	person dressed	Patient		2	clothes		
cloud.01	cloud	(cause to) be cloudy	other_cos-45.4		change|perception|weather	0	causer, agent	Agent		1	thing be(com)ing cloudy	Patient		2	cloud, instrument	Instrument	
clown.01	clown	to act like a clown				0	clown			1	other party clowning, clown with			2	subject, joke, clowning about what		
clown.02	clown around	to act like a clown			
club.01	club	to strike or beat with or as if with a club	spank-18.3	Cause_harm	contact	0	striker, agent	Agent	Agent|Cause	1	entity clubbed	Patient	Victim
cluck.01	cluck	to utter the cry of a hen brooding or calling   her chicks	animal_sounds-38|manner_speaking-37.3	Communication_noise	communication	0	cluck	Agent	Speaker
cluster.01	cluster	(cause to) be in a close group	herd-47.5.2|shake-22.3-2		contact|motion	0	clusterer, agent	Agent		1	things clustered	Patient|Theme		2	explicit mention of cluster		
clutch.01	clutch	to grasp and hold tightly	hold-15.1-1	Manipulation	contact	0	grasper, agent	Agent	Agent	1	entity clutched	Theme	Entity
clutch.02	clutch on	to grasp and hold tightly				0	grasper, agent			1	entity clutched		
clutter.01	clutter	fill with random junk	fill-9.8		change	0	agent of cluttering	Agent		1	container, space	Destination		2	random junk	Theme	
co-author.01	co-author	to write or construct jointly				0	one or all agents			1	text authored			2	additional authors		
co-chair.01	co-chair	to preside over as a chairperson with another				0	Focus, first or plural mention of person/s serving as chair			1	institution that arg0 chair/s			2	Second chairperson when separate mention, arg0 chairs with whom?		
co-exist.01	co-exist	exist together				1	first entity co-existing			2	second entity co-existing		
co-found.01	co-found	establish with another				0	agent(s), co-founder(s)			1	thing founded			2	second co-founder if separate from ARG 0		
co-opt.01	co-opt	choose, elect, or appoint (for a specific task   or purpose)				0	agent, elector, appointer, ect.			1	the thing chosen			2	office, task, purpose		
co-sponsor.01	co-sponsor	to sponsor together with another sponsor				0	additional sponsor			1	entity sponsored		
coach.01	coach	lead an athletic team	captain-29.8-1	Education_teaching	communication	0	leader, coach	Agent	Teacher	1	team	Beneficiary	Student	2	sport, endeavor, purpose		
coagulate.01	coagulate	(cause to) convert liquid to solid	other_cos-45.4	Change_of_consistency	change	0	cause of coagulation	Agent	Reason	1	entity ionized	Patient	Undergoer	2	instrument or manner, if separate from arg 0	Instrument	Time
coalesce.01	coalesce	to blend or come together	mix-22.1-1-1	Cause_to_amalgamate|Coming_to_be	change|contact	0	agent, mixer	Agent	Agent|Cause	1	ingredient one	Patient	Entity|Part_1	2	ingredient two-1	Co-Patient	Entity|Part_2	3	end product		
dull.01	coarsen	(cause to) be more coarse	other_cos-45.4	Cause_to_be_sharp	change|contact	0	causer of coarseness	Agent	Agent	1	thing getting coarse	Patient	Patient	2	instrument or manner if separate from arg 0		
coast.01	coast	to move effortlessly	run-51.3.2-2	Motion|Ride_vehicle|Self_motion	motion	0	entity in motion	Theme	Self_mover|Theme	1	path	Location	Area
coat.01	coat	cover, apply something to a surface	fill-9.8	Adorning|Filling	body|contact	0	entity causing covering, agent	Agent	Agent|Theme	1	covered	Destination	Goal|Location	2	covering, coat	Theme	Theme
co-author.01	co-author	to write or construct jointly				0	one or all authors			1	text authored			2	additional authors		
coax.01	coax	try to induce action	force-59	Attempt_suasion	communication	0	coaxer	Agent	Speaker	1	induced agent	Patient	Addressee	2	induced action	Result	Topic
cobble.01	cobble	build/create roughly				0	builder			1	built, creation, end state			2	material, start state		
cock.01	cock	set at an angle	crane-40.3.2	Body_movement	motion	0	setter at angle	Agent	Agent	1	angled thing	Theme	Message
coddle.01	coddle	pamper				0	coddler			1	coddled		
coddle.02	coddle	cook in simmering water	cooking-45.3	Apply_heat	change	0	cook	Agent	Cook	1	food	Patient	Food	2	beneficiary		
code.01	code	make into a code, encrypt	classify-29.10			0	codemaker, agent	Agent		1	message etc.	Theme	
code.02	code	write software	classify-29.10			0	programmer			1	software		
codify.01	codify	arrange, systematize				0	arranger			1	thing being codified			2	end state		
coerce.01	coerce	to persuade	force-59		social	0	persuasive entity, agent	Agent		1	impelled person	Patient		2	action or proposition	Result	
coevolve.01	coevolve	change form together				1	first or all things changing			2	end state			3	start state			4	other thing changed with, when separate mention		
cohabit.01	cohabit	to reside with another	correspond-36.1			0	focus, first or plural resident mention	Agent		1	place of residence	Theme		2	second inhabitant, when separate mention	Co-Agent	
cohere.01	cohere	(cause to) form a coherent whole	settle-89	Compatibility	stative	0	agent, causer of coherence	Agent	Item_1|Items	1	coherent bits	Goal	Parameter
coil.01	coil	(cause to) be coiled	coil-9.6-1		contact	0	causer of coiling	Agent		1	coiled thing	Theme		2	secondary attribute, coiled around what	Location	
coil.02	coil up	exist in coiled state				1	coiled entity		
coin.01	coin	create something new	create-26.4	Achieving_first|Coming_up_with	creation	0	coiner	Agent	Cognizer	1	thing coined (rarely a coin)	Result	Idea|New_idea
coincide.01	coincide	occur at the same time	amalgamate-22.2-2-1|correlate-86.1		change	1	thing(s) happening	Patient|Theme	
collaborate.01	collaborate	to work together	conspire-71|cooperate-73-1|correspond-36.1	Collaboration	social	0	focussed party, agent	Agent	Partner_1	1	second party	Co-Agent	Partner_2	2	shared task	Theme	Undertaking
collapse.01	collapse	fall down	other_cos-45.4		motion	0	causer of collapse	Agent		1	thing collapsing	Patient	
collapse.02	collapse	stock reportage				1	stock			2	amount, EXT			3	start point			4	end point		
collate.01	collate	put papers into systematic order	shake-22.3-2		contact	0	organizer	Agent		1	thing organized	Patient		2	end state, collated into what, if separate from arg 1	Co-Patient	
collect.01	collect	acquire	herd-47.5.2|knead-26.5|obtain-13.5.2|other_cos-45.4|shake-22.3-2	Commerce_collect|Gathering_up	contact|possession	0	agent, entity acquiring something	Agent	Agent|Buyer	1	thing acquired	Material|Patient|Theme	Agent|Goal|Goods|Individuals|Money|Time	2	seller	Source	Seller|Source	4	benefactive		
collide.01	collide	make contact with	bump-18.4-1|correspond-36.1	Cause_impact|Impact	contact	0	theme, thing in motion	Agent|Theme	Impactor	1	thing hit	Co-Agent|Location	Impactee
collude.01	collude	to conspire	conspire-71	Collaboration	cognition	0	focussed party, agent	Agent	Partner_1|Partners	1	second party	Co-Agent	Partner_2	2	conspiracy	Theme	Undertaking
colonize.01	colonize	to found or establish a colony				0	colonizer, imperial power			1	territory colonized		
color.01	color	(cause to) have some color	coloring-24		change|creation	0	causer of coloration	Agent		1	thing with color	Patient		2	the color itself		
comb.01	comb	to search, look through	search-35.2	Scouring|Scrutiny|Seeking	contact	0	searcher, agent	Agent	Cognizer|Cognizer_agent|Searcher	1	area searched, combed through	Location	Ground	2	combed for	Theme	Phenomenon|Sought_entity
comb.02	comb	to straighten with a comb	braid-41.2.2	Grooming	body|contact	0	comber, agent	Agent	Agent	1	hair	Patient	Body_part|Patient
combat.01	combat	fight	battle-36.4-1		competition	0	first fighter	Agent		1	second fighter, if separate	Co-Agent		2	spoils	Topic	
combine.01	combine	combine, mix	mix-22.1-1-1		contact	0	agent, mixer	Agent		1	ingredient one	Patient		2	ingredient two	Co-Patient		3	end product		
come.01	come	motion	escape-51.1	Arriving|Reveal_secret	motion	1	entity in motion / 'comer'	Theme	Theme|Topic	2	extent -- rare)			3	start point -- also rare)			4	end point		
come.12	come	come to: speaking of				1	topic		
come.02	come	pursue (often with after)				0	pursuer			1	goal		
come.03	come	arise (from)	appear-48.1.1		change|stative	1	thing (state) arising	Theme		2	source (from or in or of)	Location	
come.04	come	become, various near-idioms				1	object			2	attribute on arg1		
come.05	come	buy				1	commodity			2	buyer			3	price		
come.14	come	idiom: come to terms with				0	entity coming to terms			1	terms			2	with who/what		
come.16	come	amount to				1	thing(s) being counted			2	sum, total, amount		
come.06	come about	come about: become				1	object			2	attribute on arg1		
come.07	come in	come in: become, arrive at state				1	thing being described			2	state, attribute		
come.08	come on	come on: turn on				0	causer of thing being on			1	thing being turned on		
come.09	come out	come out: appear				1	thing appearing			2	attribute of arg1		
come.10	come out	come out: become publically gay				0	person coming out			1	coming out to, out of		
come.11	come up	come up: devise, bring forth				0	deviser			1	thing devised, brought forth, come up with		
come.13	come up	come up: arise unexpectedly				1	thing arising			2	attribute of arg1		
come.15	come across	come across: seem				1	thing seeming			2	viewer		
come.21	come across	come across: find, discover, usually unintentionally				0	finder			1	thing found		
come.17	come through	come through: fulfill, live up to				0	fulfuller, agent			1	plans,promises, etc		
come.18	come through	come through: become apparent				1	thing becoming apparent		
come.19	come along	come along: progress				1	thing progressing		
come.20	come by	come by: acquire				0	acquirer			1	acquired		
come.22	come down	come down with an illness				1	patient			2	illness		
comfort.01	comfort	cause to be comfortable or happy	amuse-31.1	Experiencer_obj	emotion	0	comforter	Stimulus	Stimulus	1	patient, comforted	Experiencer	Experiencer	2	instrument or manner		
command.01	command	get, as commodity				0	getter			1	gotten		
command.02	command	impelled action	order-60-1	Request	communication	0	commander	Agent	Speaker	1	impelled agent	Recipient	Addressee	2	impelled action	Topic	Message
commandeer.01	commandeer	acquire (forcefully or stealthily)	obtain-13.5.2|steal-10.5		contact	0	agent, entity acquiring something	Agent		1	thing acquired	Theme		2	acquired-from	Source	
commemorate.01	commemorate	honor with memorial, be a memorial				0	agent, honorer			1	thing remembered			2	memorial		
commence.01	commence	begin	begin-55.1-1	Process_start	change	0	beginner, Agent	Agent	Event	1	Theme(-Creation)	Theme	Event	2	Instrument		
commend.01	commend	give praise	judgment-33	Judgment_communication	communication	0	entity giving praise	Agent	Communicator	1	entity being praised	Theme	Evaluee	2	praised for what		
comment.01	comment	intransitive	lecture-37.11-1-1	Statement	communication	0	commentor	Agent	Speaker	1	thing commented on	Topic	Topic
comment.02	comment	basic transitive				0	commenter			1	utterance			2	hearer			3	attributive		
commercialize.01	commercialize	to make commercial				0	causer, agent			1	thing commercialized			2	instrument		
commingle.01	commingle	to mingle or mix together	mix-22.1-1-1			0	agent, mixer	Agent		1	ingredient one	Patient		2	ingredient two	Co-Patient		3	end product		
commiserate.01	commiserate	misery loves company	correspond-36.1|empathize-88.2		emotion	0	focussed party, agent	Agent|Experiencer		1	second party	Co-Agent		2	shared subject of misery	Stimulus|Theme	
commission.01	commission	to grant a commission, authorize	force-59	Employing|Hiring	social	0	granter, agent	Agent	Employer	1	task	Result	Field|Position|Task	2	recepient	Patient	Employee
commit.01	commit	be strongly attached to	confine-92-1|dedicate-79	Commitment|Imposing_obligation|Institutionalization	communication|possession	0	causal agent	Agent	Authority|Principle|Speaker	1	entity committed	Theme	Means|Patient|Topic	2	committed to	Destination|Goal	Addressee|Facility|Place
commit.02	commit	commit a crime				0	criminal			1	crime		
commodify.01	commodify	to make into  a commodity, commercialize				0	causer, agent			1	thing commodified			2	instrument, if separate from arg 0		
communicate.01	communicate	communicate	battle-36.4-1|correspond-36.1|transfer_mesg-37.1.1	Communication|Discussion	communication	0	first (or all) communicator	Agent	Communicator|Interlocutor_1	1	utterance	Theme|Topic	Message|Topic	2	other communicator(s)	Co-Agent|Recipient	Addressee|Interlocutor_2|Topic
commute.01	commute	go back and forth to/from work				0	commuter			1	one (or both) location(s), start point			2	other location, destination		
commute.02	commute	make a law sentence more lenient				0	judge			1	old sentence			2	new sentence		
compact.01	compact	make compact				0	causer of compaction			1	thing getting compacted		
compare.01	compare	compare	amalgamate-22.2-2	Evaluative_comparison	cognition|stative	0	entity making comparison	Agent	Attribute	1	first item in comparison	Patient	Attribute	2	second item in comparison, usually prepositional	Co-Patient	Attribute
compel.01	compel	to force, drive	force-59		social	0	causer	Agent		1	impelled agent	Patient		2	impelled action	Result	
compensate.01	compensate	pay back	equip-13.4.2-1-1|judgment-33		possession	0	payer or buyer	Agent		1	thing bought or paid for			2	seller or person being paid	Recipient|Theme		3	price paid (unlikely)	Theme	
compete.01	compete	compete, vie	battle-36.4-1	Competition	competition	0	competitor	Agent	Participant_1	1	opponent	Co-Agent	Participant_2	2	prize	Topic	Manner
compile.01	compile	collect	build-26.1		creation	0	agent, entity acquiring something	Agent		1	thing acquired	Product		4	benefactive	Beneficiary	
complain.01	complain	bitch and moan	complain-37.8	Statement	communication	0	complainer	Agent	Speaker	1	cause, complain of or about	Topic	Message|Topic	2	hearer, complain to	Recipient	Addressee
complement.01	complement	go well with, fill out				1	thing complementing			2	thing complemented		
complete.01	complete	bring to an end	complete-55.2	Activity_finish	change|social	0	finisher	Agent	Agent	1	task, action coming to an end	Theme	Activity
complicate.01	complicate	make complicated				0	agent, entity causing something to become complicated			1	thing becoming complicated			2	benefactive		
compliment.01	compliment	give a compliment to	judgment-33	Judgment_direct_address	communication	0	giver of compliment	Agent	Communicator	1	recipient	Theme	Addressee	2	reason	Attribute	Reason
comply.01	comply	cooperate				0	complier			1	complied-with (ie, rule)		
compose.01	compose	to form,  constitute	create-26.4	Behind_the_scenes|Text_creation	cognition|creation	0	causer of group, agent	Agent	Artist|Author	1	entity composed	Result	Production|Text	2	composed of	Beneficiary	Addressee|Purpose|Studio
compose.02	compose	to create, produce art	create-26.4|performance-26.7-2	Behind_the_scenes|Text_creation	cognition|creation	0	artist, agent	Agent		1	entity composed	Theme		2	beneficiary	Beneficiary	
compost.01	compost	turn organic waste into enviornmentally   friendly goo				0	composter			1	organic waste composted		
compound.01	compound	to combine or increase	mix-22.1-1-1	Cause_to_amalgamate	change|contact|creation	0	increaser, agent	Agent	Agent	1	thing increasing, theme	Patient	Part_1
comprehend.01	comprehend	understand	comprehend-87.2-1	Grasp	cognition	0	UNDERSTANDER	Experiencer	Cognizer	1	UNDERSTOOD	Stimulus	Phenomenon
compress.01	compress	to press together or make more compact	knead-26.5		contact	0	compressor, agent	Agent		1	entity compressed	Material		2	entity compressed into	Product	
comprise.01	comprise	to composed of, constitute				1	group			2	parts or members		
compromise.01	compromise	reach an agreement	correspond-36.1			0	agreer	Agent		1	proposition	Theme		2	other entity agreeing	Co-Agent	
compromise.02	compromise	lose security				0	causer of loss			1	thing losing security		
compute.01	compute	to calculate	create-26.4		cognition	0	calculator, agent	Agent		1	entity calculated	Result		2	value	Material	
computerize.01	computerize	make work on/via computer				0	causer, agent			1	thing now working on computer		
con.01	con	fool	cheat-10.6-1	Manipulate_into_doing	social	0	con artist	Agent	Manipulator	1	victim	Theme	Goods
con.02	con	cheat, swindle				0	con artist			1	ill-gotten booty			2	victim		
con.03	con	trick into doing something	force-59-1	Manipulate_into_doing	social	0	con artist	Agent	Manipulator	1	induced agent	Patient	Victim	2	induced action	Result	Resulting_action
conceal.01	conceal	hide	concealment-16	Eclipse	perception	0	agent, concealer	Agent	Obstruction	1	thing hidden	Patient	Eclipsed	2	seeker	Beneficiary	
concede.01	concede	admit				0	entity admitting something			1	thing admitted, usually a proposition		
conceive.01	conceive	think of				0	conceiver, thinker			1	thought			2	attribute		
conceive.02	conceive	make babies				0	parent(s)			1	baby		
concentrate.01	concentrate	affix attention on	focus-87.1		cognition	0	agent, contrentrater	Experiencer		1	contrentrated-on	Theme		2	thing contrentrated, if separate from agent		
concentrate.02	concentrate	cause a reduction in volume (as of a   liquid)				0	causer			1	liquid		
concern.01	concern	worry about	amuse-31.1	Cause_emotion	stative	0	causer of concern	Stimulus	Agent	1	worried entity	Experiencer	Experiencer	2	instrument		
concern.02	concern	deal with, have to do with	relate-86.2-1	Topic	stative	0	entity dealing with something	Theme	Topic	1	thing dealt with	Co-Theme	Topic
conciliate.01	conciliate	overcome hostility and gain goodwill				0	cause of conciliation, agent			1	entity becoming agreeable			2	instrument, if separate from agent		
conclude.01	conclude	decide	deduce-97.2	Coming_to_believe	cognition	0	decider	Agent	Cognizer	1	decision	Theme	Topic
conclude.02	conclude	bring to an end	stop-55.4-1	Activity_finish|Activity_stop|Process_end	cognition|communication|stative	0	Intentional agent	Agent	Agent|Reason	1	Thing ending	Theme	Activity|Process	2	Explicit instrument, thing ended with	Instrument	Means|Time
concoct.01	concoct	create something complicated	create-26.4	Coming_up_with|Cooking_creation	contact|creation	0	creator	Agent	Cognizer|Cook	1	thing created	Result	Idea|Produced_food	2	source	Material	Ingredients|Purpose	3	benefactive	Beneficiary	Purpose	4	attribute, secondary predication		
concrete.01	concrete over	pour concrete over				0	agent, concrete layer			1	thing now covered in concrete		
concur.01	concur	to agree or cooperate	correspond-36.1|settle-89	Be_in_agreement_on_assessment	communication	0	agreer(s), agent(s)	Co-Agent	Topic	1	thing concurred (with)	Goal|Theme	Place|Topic
condemn.01	condemn	express strong disapproval of	judgment-33|suspect-81	Judgment_communication	communication|social	0	condemner	Agent	Communicator	1	condemned	Theme	Evaluee	2	grounds for condemnation	Attribute	Reason|Topic	3	destination		
condense.01	condense	make denser or more compact	other_cos-45.4	Change_of_phase	change	0	agent, condenser	Agent		1	patient, entity being compacted	Patient	Undergoer	2	instrument	Instrument	Time
condition.01	condition	to make dependent on a condition	braid-41.2.2		body	0	causer of dependence, agent	Agent		1	entity made dependent	Patient		2	dependent on		
condition.02	condition	to accustom, to adapt				0	causer of adaptation, agent			1	entity adapted			2	adapted to		
condone.01	condone	to excuse	judgment-33	Forgiveness		0	excuser, agent	Agent	Judge	1	thing condoned	Theme	Evaluee
conduct.01	conduct	directed motion	accompany-51.7	Cotheme	motion	0	conductor	Agent	Theme	1	thing led	Theme	Cotheme
conduct.02	conduct	behavior				0	agent			1	manner		
confer.01	confer	meet with	chit_chat-37.6|correspond-36.1	Discussion	communication	0	one party	Agent	Interlocutor_1	1	other party	Co-Agent	Interlocutor_2
confer.02	confer	grant, give				0	giver			1	gift			2	given to		
confess.01	confess	mode of speaking	confess-37.10|say-37.7-1	Reveal_secret|Statement	communication	0	speaker	Agent	Speaker	1	utterance	Topic	Message|Topic	2	hearer	Recipient	Addressee
confide.01	confide	to entrust, tell in confidence	say-37.7-1	Telling	communication	0	speaker, agent	Agent	Speaker	1	utterance	Topic	Message|Topic	2	person confided to	Recipient	Addressee
configure.01	configure	build, arrange in a particular fashion				0	agent, builder			1	construction, item/material being configured			2	start state, material from which arg1 is configured			3	benefactive, configured for whom?			4	end state, product of configuration when separate mention from arg 1		
confine.01	confine	confine, restrict	confine-92-1|limit-76	Inhibit_movement	change|social	0	agent, confiner	Agent|Cause	Agent	1	entity confined, restricted	Patient|Theme	Theme	2	confined-to	Destination	Holding_location
confirm.01	confirm	confirm, attest the truth of a proposition	conjecture-29.5-2|indicate-78-1-1		communication	0	confirmer	Agent|Cause		1	thing confirmed, statement or proposition	Theme|Topic		2	benefactive, hearer	Recipient	
confiscate.01	confiscate	take away	steal-10.5	Removing	possession	0	Taker	Agent	Agent|Cause	1	thing taken	Theme	Theme	2	entity taken from	Source	Source
conflict.01	conflict	to be or come into opposition	battle-36.4-1	Compatibility	stative	0	troublesome thing	Agent	Item_1	1	entity conflicted with	Co-Agent	Item_2
conform.01	conform	(cause) to be similar, comply	adjust-26.9	Compliance	change	0	causer of similarity	Agent	Protagonist	1	entity conforming	Patient	Protagonist	2	entity conforming to	Goal	Act
confound.01	confound	confuse	amuse-31.1		cognition	0	cause, confounder	Stimulus		1	experiencer, entity confused	Experiencer		2	instrument		
confront.01	confront	to engage in confrontation	confront-98	Confronting_problem|Hostile_encounter	communication|competition	0	confrontational entity, agent	Agent	Agent|Side_1	1	entity confronted	Theme	Agent|Instrument	2	confronted with	Instrument	Agent|Instrument
confuse.01	confuse	(cause to) be confused	amalgamate-22.2-2|amuse-31.1	Experiencer_obj	cognition|creation|emotion	0	agentive cause of confusion	Agent|Stimulus	Stimulus	1	entity experiencing confusion	Experiencer	Experiencer	2	confused about or over what?	Patient	
congeal.01	congeal	to solidify or thicken				0	cause of solidification			1	entity congealed			2	instrument of congealing when separate from arg 0			3	start material, when separate mention from arg 1 (unlikely to occur)			4	end state, congealed into what? when separate mention from arg 1		
congest.01	congest	obstruct a passage				0	causal agent			1	passage			2	substance blocking passage, instrument		
congratulate.01	congratulate	to express acknowledgement as for the achievement of another	judgment-33		communication|emotion	0	expresser, agent	Agent		1	person congratulated	Theme		2	achievement	Attribute	
congregate.01	congregate	to come together	herd-47.5.2	Congregating	motion	0	agent or causer	Agent		1	entity congregated	Theme	Topic
conjecture.01	conjecture	beleive (uncertainly) something,   speculate	conjecture-29.5-1	Statement	cognition	0	conjecturer	Agent	Speaker	1	belief	Theme	Addressee
conjure.01	conjure up	create magically				0	creator, magician			1	creation		
connect.01	connect	attach	mix-22.1-2-1|tape-22.4	Attaching	contact	0	agent, entity doing the tying	Agent	Agent	1	patient, thing(s) being tied	Patient	Item	2	instrument, string	Co-Patient	Goal
connote.01	connote	to imply or predicate				0	entity implying			1	entity implied		
conquer.01	conquer	to gain control of	subjugate-42.3	Conquering		0	conquering hero, agent	Agent		1	entity conquered	Patient	
consent.01	consent	agree (to)	settle-89	Commitment	communication	0	agreer, consenter	Agent	Speaker	1	thing consented to	Goal	Message
conserve.01	conserve	to preserve, economize	get-13.5.1		change	0	causer	Agent		1	entity conserved	Theme	
consider.01	consider	believe, view	consider-29.9-1-1-1		communication	0	thinker	Agent		1	object, thing under consideration	Theme	
consider.02	consider	look at, regard, contemplate an action				0	agent			1	entity under consideration			2	for what/secondary predicate		
consign.01	consign	send to lesser status				0	sender, agent			1	trash			2	lesser status		
consist.01	consist	be composed of pieces				1	whole			2	parts		
console.01	console	make feel better	amuse-31.1	Experiencer_obj	emotion	0	consoler	Stimulus	Stimulus	1	consoled	Experiencer	Experiencer	2	consolation, instrument		
consolidate.01	consolidate	blend, mix	mix-22.1-1	Cause_to_amalgamate	change	0	mixer, integrater	Agent	Agent	1	figure, theme, topic	Patient	Part_1	2	ground (into X)	Co-Patient	Part_2	3	explicit source		
consort.01	consort	to associate, be in agreement	correspond-36.1		social	0	person whose behavior we care about	Agent		1	entity consorted with	Co-Agent	
conspire.01	conspire	work together for nefarious purposes	conspire-71	Collaboration	cognition	0	conspirato	Agent	Partner_1|Partners	1	job, project	Theme	Undertaking	2	co-conspirator	Co-Agent	Partner_2
constitute.01	constitute	comprise	establish-55.5		creation	0	components (almost always plural)	Agent		1	whole	Theme	
constrain.01	constrain	prevent, hinder	limit-76	Hindering		0	preventer, hinderer, Agent	Cause	Hindrance	1	Theme (action or object being prevented)	Patient	Action|Protagonist	2	secondary predication or action	Goal		3	instrument		
constrict.01	constrict	make narrow	other_cos-45.4			0	causal agent	Agent		1	thing becoming narrower	Patient		2	EXT, amount narrowed by			3	start point			4	end point		
constringe.01	constringe	constrict, make narrower				0	causal agent			1	thing becoming narrower			2	EXT, amount narrowed by			3	start point			4	end point		
construct.01	construct	build	create-26.4	Building	contact|creation	0	builder	Agent	Agent	1	construction	Result	Created_entity	2	material, start state	Material	Components	4	end state of arg1	Result	Created_entity
construe.01	construe	to interpret				0	interpreter, agent			1	entity construed		
consult.01	consult	get together with	battle-36.4|inquire-37.1.2|meet-36.3-1		communication	0	consulter	Agent		1	consulted with	Co-Agent|Recipient		2	in regards to...	Topic	
consume.01	consume	eat, use up	consume-66|devour-39.4-1	Ingestion	consumption	0	consumer	Agent	Ingestor	1	consumed	Asset|Patient	Ingestibles
consummate.01	consummate	bring to completion				0	entity/entities completing something			1	thing consumated		
contact.01	contact	to bring or come into contact				0	contactor, agent			1	entity contacted		
contain.01	contain	hold inside	contiguous_location-47.8|fit-54.3	Containing|Inclusion	stative	0	container	Location|Theme	Container|Place|Purpose	1	contents	Co-Theme|Value	Contents
contaminate.01	contaminate	befoul	fill-9.8		change	0	causer of contamination	Agent		1	thing becoming contaminated	Destination		2	contaminant	Theme	
contemplate.01	contemplate	think about				0	thinker			1	thought			2	attribute		
contemporize.01	contemporize	make contemporary, modernize				0	agent			1	thing stuck in the past		
contend.01	contend	hold and utter a belief	conjecture-29.5-2		communication	0	agent, entity uttering a belief	Agent		1	contension, belief	Predicate		2	hearer		
contend.02	contend	deal with, suffer through	battle-36.4			0	contender	Agent		1	thing dealt with	Co-Agent	
content.01	content	make content, please	amuse-31.1		emotion	0	causer of contentment	Stimulus		1	contented entity, us REC	Experiencer		2	with what, how		
contest.01	contest	challenge				0	challenger			1	challenged		
contextualize.01	contextualize	Provide with context				0	cause of contextualization, agent			1	entity now in context			2	instrument or manner if separate from arg 0		
continue.01	continue	aspectual	continue-55.3|sustain-55.6	Activity_ongoing|Process_continue	change|communication|stative	0	causer of continuation	Agent	Agent|Event	1	thing continuing	Theme	Activity|Event
continue.02	continue	speaking				0	sayer			1	utterance			2	hearer			3	attributive		
contract.01	contract	get smaller	other_cos-45.4	Expansion	change|contact	1	thing getting smaller	Patient	Item	2	EXT			3	start point			4	end point		
contract.02	contract	enter into a contract	hire-13.5.3|settle-89		social	0	causer of contract	Agent		1	reason, purpose	Attribute|Goal		2	contracted with	Theme	
contract.04	contract	get, acquire (as of disease)				1	sick person, patient			2	disease			3	source of disease		
contract.03	contract out	variation on sense two above				0	causer of contract			1	reason, purpose			2	benefactive, contract out to whom?		
contradict.01	contradict	to deny, negate, or oppose				0	entity contradicting			1	entity denied or opposed to		
contrast.01	contrast	point out differences	amalgamate-22.2-2-1		stative	0	entity making comparison	Agent		1	first item in comparison	Patient		2	second item in comparison, usually prepositional	Co-Patient	
contravene.01	contravene	break the rules				0	breaker of rules			1	rules		
contribute.01	contribute	give	contribute-13.2-1-1	Giving	possession	0	giver	Agent	Theme	1	thing given	Theme	Theme	2	entity given to	Recipient	Recipient
control.01	control	have power over				0	controller			1	controlled			2	instrumental, controlled with		
convene.01	convene	call a meeting	herd-47.5.2	Assemble|Gathering_up	communication|motion	0	agent, entity calling the meeting	Agent	Agent	1	theme, the meeting itself	Theme	Individuals
converge.01	converge	come together	focus-87.1			0	(first or all) thing(s) converging	Experiencer		1	target, if separate from arg0	Theme	
converse.01	converse	make conversation	chit_chat-37.6	Chatting	communication	0	talker	Agent	Interlocutor_1	1	subject or language	Topic	Topic	2	hearer	Co-Agent	Interlocutor_2
convert.01	convert	transform	convert-26.6.2-1|turn-26.6.1-1	Cause_change|Exchange_currency	change	0	causer of transformation	Agent	Agent	1	thing changing	Patient	Attribute|Money	2	end state	Goal|Result	Final_category|Means|Place	3	start state	Material|Source	Initial_category|Means|Time
convey.01	convey	send (a statement)	say-37.7-1|send-11.1	Bringing|Statement|Successfully_communicate_message	communication|contact|motion|possession	0	sender, speaker	Agent	Agent|Communicator|Speaker	1	thing sent, utterance	Theme|Topic	Message|Theme|Topic	2	recipient, hearer	Destination|Recipient	Addressee|Goal
convict.01	convict	to find or prove guilty of an offense or crime				0	judge, jury, agent			1	person convicted			2	convicted of		
convince.01	convince	impelled action	amuse-31.1|force-59	Eventive_cognizer_affecting|Suasion	communication	0	convincer	Agent|Stimulus	Event|Speaker	1	impelled agent	Experiencer|Patient	Addressee|Cognizer	2	impelled action	Result	Topic
convoke.01	convoke	summon, convene a meeting				0	agent, entity calling the meeting			1	theme, meeting or those summoned to be part of the meeting		
convolute.01	convolute	complicate extraordinarily				1	complicated thing		
convulse.01	convulse	body movement	body_internal_states-40.6		contact|motion	0	cause of convulsion	Stimulus		1	entity convulsing	Experiencer	
coo.01	coo	make a noise like a dove	animal_sounds-38|manner_speaking-37.3	Communication_noise|Make_noise	communication	0	cooer (dove, perhaps)	Agent	Noisy_event|Sound_source|Speaker
cook.01	cook	to prepare a meal or treat by heating	build-26.1|cooking-45.3|preparing-26.3-1	Absorb_heat|Apply_heat|Cooking_creation	change|creation	0	cook, agent	Agent	Cause|Cook|Heat_source	1	food	Patient	Entity|Food|Ingredients
cook.02	cook	to happen, take place				1	event			2	cooking with		
cook.03	cook up	to fabricate	preparing-26.3-1	Absorb_heat|Apply_heat|Cooking_creation	creation	0	fabricator, agent			1	thing cooked up		
cool.01	cool	cause to be cool	other_cos-45.4	Cause_temperature_change|Inchoative_change_of_temperature	change	0	person doing the cooling	Agent	Agent|Cause	1	thing cooling	Patient	Item
cool.02	cool down	cause to be cool	other_cos-45.4	Cause_temperature_change|Inchoative_change_of_temperature	change	0	person doing the cooling			1	thing cooling		
cool.03	cool off	cause to be cool	other_cos-45.4	Cause_temperature_change|Inchoative_change_of_temperature	change	0	person doing the cooling			1	thing cooling			3	start point		
coop.01	coop	Confine in a small space	pocket-9.10			0	cooper	Agent		1	entity cooped	Theme	
coop.02	coop up	Confine in a small space			
cooperate.01	cooperate	work with	cooperate-73-1|correspond-36.1	Collaboration	social	0	one cooperator	Agent	Partner_1	1	other cooperator(s)	Co-Agent	Partner_2	2	shared task	Theme	Undertaking
coordinate.01	coordinate	to organize				0	organizer, agent			1	entity coordinated			2	entity coordinated with		
cop.01	cop	to take or catch	steal-10.5-1		possession	0	thief, agent	Agent		1	thing taken	Theme		2	taken from	Source	
cope.01	cope	get by	cope-83-1		social	0	entity coping	Agent		1	coping with	Theme	
copy.01	copy	make a copy	scribble-25.2|transcribe-25.4	Duplication|Imitating	creation	0	copyist, agent	Agent	Agent|Creator	1	original	Theme	Agent|Copy	2	copy	Destination	Goal|Time
copy.02	copy out	make a copy, don't mention copy				0	copyist, agent			1	original		
copyright.01	copyright	acquire exclusive rights to printed material	patent-101		possession	0	copyrighter	Agent		1	printed material	Theme	
cordon.01	cordon	separate one area from another				0	entity causing separation			1	thing being divided			2	source, area arg 1 is separated from		
cork.01	cork	to plug or seal; to stuff with cork	butter-9.9		contact	0	corker	Agent		1	thing corked	Destination	
corner.01	corner	have a monopoly on				0	monopolist			1	thing monopolized		
corral.01	corral	put into a corral, pen	pocket-9.10		contact	0	cowboy, agent	Agent		1	animal	Theme	
correct.01	correct	make right				0	corrector			1	thing that was wrong		
correlate.01	correlate	to be mutually related	amalgamate-22.2-2-1|correlate-86.1		cognition|stative	0	causer of relation	Agent		1	topic, first entity in relation	Patient|Theme		2	with what? second entity in relation	Co-Patient|Co-Theme	
correspond.01	correspond	exchange letters with	battle-36.4-1|correspond-36.1		communication	0	first writer (or all)	Agent		1	additional writers, if syntactically separate	Co-Agent	
correspond.02	correspond	be parallel/equivalent to				1	topic, theme			2	compared with		
corroborate.01	corroborate	confirm truth of a statement	indicate-78|transfer_mesg-37.1.1		communication	0	confirmation of truth, supporting evidence	Agent|Cause		1	statement	Topic	
corrugate.01	corrugate	shape into ripples and ridges	other_cos-45.4			0	agent/cause of corrugation	Agent		1	patient, entity wrinkled	Patient	
corrupt.01	corrupt	to contaminate, deteriorate from normal  standard	other_cos-45.4			0	causer of corruption	Agent		1	entity corrupted	Patient		2	corrupted with what? instrument if separate from arg 0	Instrument	
cosset.01	cosset	to make a pet of, fondle, pamper into tame resignation				0	guardian, pamperer			1	pampered pet		
cost.01	cost	requires cash	cost-54.2	Expensiveness	stative	1	commodity	Theme	Goods	2	price	Value	Asset	3	buyer		
costume.01	costume	put into a costume				0	costumer, wardrobe designer			1	person wearing costume			2	costume		
couch.01	couch	to word in a certain manner				0	speaker, agent			1	utterance			2	manner		
cough.01	cough	cough, hack	breathe-40.1.2-1	Make_noise	body	0	cougher	Agent	Noisy_event
cough.02	cough	say in a coughing manner	nonverbal_expression-40.2	Make_noise	body	0	speaker	Agent	Noisy_event	1	utterance	Theme	Sound	2	hearer	Recipient	Addressee
cough.03	cough up	give under duress				0	giver			1	thing given		
counsel.01	counsel	to advice	advise-37.9-1		communication	0	advisor	Agent		1	entity adviced	Recipient		2	advice	Topic	
count.01	count	enumerate	estimate-34.2|multiply-108	Being_in_category|Categorization	cognition|communication	0	counter	Agent	Cognizer	1	thing counted	Theme	Item
count.02	count	include	characterize-29.2	Being_in_category|Categorization	cognition	0	agent, entity causing some grouping	Agent	Cognizer	1	theme, thing being included in some group	Theme	Item	2	group	Attribute	Category
count.03	count	rely, depend	rely-70	Reliance	cognition	0	depender	Agent	Protagonist	1	depended on	Theme	Benefit|Instrument|Intermediary|Means|Purpose	2	secondary predication on arg1		
count.04	count	matter	matter-91	Importance	stative	1	thing	Stimulus	
countenance.01	countenance	to approve, condone				0	agent, causer			1	thing approved		
counter.01	counter	make a reaction				0	reactor			1	in reaction to			2	reaction		
counteract.01	counteract	work against, prevent				0	worker, Agent			1	action or object being prevented			3	instrument		
counterattack.01	counterattack	to make a return attack				0	attacker, agent			1	entity attacked			2	instrument		
counterbalance.01	counterbalance	to oppose with an equal force				0	opposer			1	entity counterbalanced		
counterchallenge.01	counterchallenge	challenge in return				0	challenger			1	challenged (champion?)			2	challenged-to, heroic task		
counterfeit.01	counterfeit	make a false duplicate				0	copyist, agent			1	original, entity counterfeited		
countersue.01	countersue	call to court				0	litigant			1	defender			2	crime			3	intended prize		
countervail.01	countervail	act against				0	countervailer			1	thing acted against		
couple.01	couple	link one thing with another	amalgamate-22.2-1		contact	0	joiner	Agent		1	first thing	Patient		2	second thing	Patient	
course.01	course	move swiftly like water				0	liquid			1	channel		
court.01	court	pursue (romantically)	marry-36.2	Personal_relationship	social	0	suitor	Agent	Partner_1	1	courted	Co-Agent	Partner_2
cover.01	cover	has responsibility for, handles				0	coverer			1	thing covered			2	instrument, covered by		
cover.02	cover	smear, put over	contiguous_location-47.8|fill-9.8	Adorning|Eclipse|Filling	body|contact	0	causer of covering	Agent	Agent|Obstruction|Theme	1	thing covered	Co-Theme|Theme	Goal|Location|Theme	2	covered with	Theme	Theme
cover.03	cover	broadcast				0	news organization, media			1	event		
cover.04	cover up	obscure	fill-9.8	Adorning|Eclipse|Filling	body|contact	0	coverer			1	thing covered		
covet.01	covet	to wish, long, or crave for	want-32.1	Desiring	emotion	0	agent			1	entity wished for	Theme	Event|Focal_participant
cow.01	cow	to make timid and submissive	amuse-31.1		emotion	0	intimidating entity	Stimulus		1	entity intimidated	Experiencer		2	Manner or Instrument if separate from Arg 0		
cower.01	cower	shrink away in fear, cringe	body_internal_states-40.6|flinch-40.5		motion	0	afraid entity	Experiencer	
cowrite.01	cowrite	set pen to paper	create-26.4			0	first writer	Agent		1	thing written	Result		2	second author, if separate mnetion			3	benefactive	Beneficiary	
crab.01	crab	to catch crabs (the crustacean)	berry-13.7		competition	0	agent or causer	Agent		1	entity gathered			2	gathered into			3	beneficiary		
crack.01	crack	make a cracking noise	sound_emission-43.2		perception	0	shaker	Agent		1	thing shaking	Theme	
crack.02	crack	break, but not into pieces	break-45.1	Cause_harm	change	0	breaker	Agent	Agent	1	thing broken	Patient	Body_part	2	instrument	Instrument	Instrument
crack.05	crack	hit	bump-18.4-1|spank-18.3	Cause_harm	contact	0	hitter	Agent|Theme	Agent|Cause|Victim	1	hit	Location|Patient	Body_part|Victim	2	instrument of hitting	Instrument	Instrument	3	location, usually with 'across'	Location	Body_part
crack.03	crack up	crack up: cause hilarity				0	joker			1	laugher			2	joke		
crack.04	crack up	crack up: go crazy				1	lunatic		
crack.06	crack down	punish something more harshly,   suppress				0	punisher, enforcer			1	entity being suppressed, punished		
crackle.01	crackle	make crackling noises	sound_emission-43.2	Motion_noise	communication|perception	0	thing crackling	Theme	Theme
cradle.01	cradle	support protectively				0	agent, cradler			1	theme, thing cradled		
craft.01	craft	to make by hand and with much skill	create-26.4-1		creation	0	crafts(wo)man, agent	Agent		1	theme	Result	
cram.01	cram	put stuff into a container	spray-9.7-1-1	Filling|Placing	contact	0	crammer	Agent	Agent	1	stuff being put in	Theme	Theme	2	container	Destination	Goal
cram.02	cram	study very hard, very fast	learn-14-1	Education_teaching	change|cognition	0	student	Agent	Student	1	subject	Topic	Subject
cramp.01	cramp	obstruct, hinder with painful constriction				0	causer of cramping			1	entity being cramped, experiencer			2	cramped with what, instrument if separate from arg 0		
crane.01	crane	stretch the neck	crane-40.3.2	Body_movement	body	0	stretcher, agent	Agent	Agent	1	neck	Patient	Body_part
crank.01	crank up	increase intensity of				0	cranker			1	what's gotten more intense		
crank.02	crank out	produce				0	producer, creator			1	product		
crash.01	crash	to break, undergo damage	break-45.1|bump-18.4-1|sound_emission-43.2	Cause_impact|Impact|Motion_noise	contact|motion	0	causer of damage, agent	Agent	Agent|Cause	1	entity crashed	Patient|Theme	Impactee|Impactor|Theme
crash.02	crash	to enter uninvited				0	entity entering			1	party		
crash.03	crash out	to create quickly and sloppily				0	creator			1	entity created		
crate.01	crate	to pack in a crate	pocket-9.10	Placing	contact	0	packer	Agent	Agent|Cause	1	thing packed	Theme	Theme	2	crate, location	Destination	Goal
crave.01	crave	want a lot	long-32.2-1|want-32.1	Desiring	consumption	0	Wanter	Pivot	Experiencer	1	thing wanted	Theme	Event|Focal_participant
crawl.01	crawl	to  advance slowly	meander-47.7	Self_motion		0	agent, entity crawling	Theme	Self_mover	1	direction	Location	Area|Goal
craze.01	craze	make crazy				0	agent, cause			1	experiencer, thing made crazy			2	instrument		
creak.01	creak	to make a squeaking sound	sound_emission-43.2	Make_noise|Motion_noise	perception	0	entity creaking	Agent	Cause|Noisy_event
cream.01	cream	beat soundly	mix-22.1-1		contact	0	beater	Agent		1	beaten	Patient	
cream.02	cream	cook with/in cream	mix-22.1-1		contact	0	cook			1	food		
crease.01	crease	become wrinkled, folded	bend-45.2	Body_movement	change|contact	0	agent, causer of creasing	Agent	Agent	1	entity being creased	Patient	Body_part
create.01	create	create	create-26.4|engender-27	Cause_to_start|Creating|Intentionally_create	creation	0	creator	Agent|Cause	Agent|Cause|Creator	1	thing created	Result|Theme	Created_entity|Effect|Instrument|Means	2	source	Material	Components|Medium	3	benefactive	Beneficiary	Purpose	4	attribute of arg1		
credit.01	credit	give someone credit for smth	fulfilling-13.4.1-1		cognition	0	giver of credit	Agent		1	entity credited	Recipient		2	credited for	Theme	
credit.02	credit	to enter as a credit				0	bookkeeper, agent			1	amount credited			2	account, credited to		
creep.01	creep	manner of motion	modes_of_being_with_motion-47.3|run-51.3.2|swarm-47.5.1-1	Self_motion	motion	0	creeper	Theme	Self_mover	1	path	Location	Area|Goal|Path
creep.02	creep up	approach				0	creeper			1	target		
cremate.01	cremate	to burn (a dead body) to ashes				0	causer of cremation			1	entity cremated			2	Instrument or Manner if separate from arg 0		
crest.01	crest	come over the top of a hill, etc.				0	entity in motion			1	hill		
criminalize.01	criminalize	make into a crime				0	agent, legislative body			1	crime		
crimp.01	crimp	to have an obstructive effect	braid-41.2.2		contact	0	agent, causer	Agent		1	thing crimped	Patient	
crimson.01	crimson	(cause to) become red	other_cos-45.4		body	0	causer of red coloration	Agent		1	thing becoming red	Patient	
cringe.01	cringe	to shrink back, as in fear	flinch-40.5|marvel-31.3-1		motion	0	fearful entity	Experiencer	
cripple.01	cripple	injure very badly, disable	orphan-29.7		body	0	causer, agent	Agent		1	victim	Theme		2	instrument		
crisscross.01	crisscross	move with crooked path				0	entity in motion			1	path		
criticize.01	criticize	criticize, blame	judgment-33	Judgment_communication	communication|competition	0	critic	Agent	Communicator	1	entity being criticized	Theme	Evaluee	2	on what grounds?		
critique.01	critique	offer an oppinion judgement,or to criticize				0	critiquer			1	entity being critiqued		
croak.01	croak	die				1	corpse		
crook.01	crook	(cause to) bend	crane-40.3.2		motion	0	agent	Agent		1	finger	Patient	
croon.01	croon	to hum or sing softly	manner_speaking-37.3	Communication_noise	communication	0	singer	Agent	Speaker	1	song	Topic	Message|Topic
crop.01	crop	to cut	braid-41.2.2|carve-21.2-2		contact	0	cutter, agent	Agent		1	entity cropped	Patient		2	extend			3	start point			4	end point		
crop.02	crop up	to appear unexpectedly				1	entity cropped		
cross-pollinate.01	cross-pollinate	to pollinate by means of cross-pollination				0	agent			1	plants		
cross.01	cross	(cause) two things to intersect	contiguous_location-47.8-1|crane-40.3.2	Body_movement|Path_shape	motion	0	crosser	Agent	Agent	1	two things	Co-Theme|Patient	Body_part|Road
cross.02	cross	move perpendicularly to some barrier	escape-51.1-3|meander-47.7	Body_movement|Path_shape|Traversing	motion	0	entity in motion	Theme	Road|Theme	1	barrier	Location|Trajectory	Area|Path
cross.04	cross	eliminate from a list				0	crosser			1	item			2	list		
cross.05	cross	make angry				0	maker			1	angry entity		
cross.03	cross out	eliminate	crane-40.3.2	Body_movement	motion	0	eliminator			1	eliminated		
cross-pollinate.01	cross-pollinate	to pollinate by means of cross-pollination				0	farmer, bees, agent			1	plants		
crouch.01	crouch	to bend forward	assuming_position-50|spatial_configuration-47.6	Change_posture|Posture	contact|motion	0	entity crouching	Agent	Agent|Protagonist
crow.01	crow	to gloat or boast	manner_speaking-37.3	Communication_noise	communication	0	gloater, agent	Agent	Speaker	1	entity crowed about	Topic	Message|Topic
crowd.01	crowd	fill to capacity	spray-9.7-1-1		motion|stative	0	agent, causer	Agent		1	container	Destination		2	substance	Theme	
crowd.02	crowd	get too close to				0	agentive thing too close			1	thing too close to		
crown.01	crown	put a crown on somebody/thing	appoint-29.1|butter-9.9|dub-29.3	Change_of_leadership	change|contact|social|stative	0	putter of crown	Agent	Selector	1	receiver of crown	Destination|Theme	New_leader	2	crown, or attribute of arg1	Result|Theme	New_leader|Role
crucify.01	crucify	kill by means of mounting on cross	poison-42.2	Killing	social	0	agent, crucifier	Agent	Cause|Killer	1	person being crucified	Patient	Victim
crucify.02	crucify	treat cruelly	poison-42.2	Killing	social	0	agent, mistreater			1	person being mistreated		
cruise.01	cruise	travel at leisure	nonvehicle-51.4.2	Operate_vehicle|Ride_vehicle|Self_motion	motion	0	traveller	Agent	Driver|Source|Vehicle
cruise.02	cruise	look for a sexual partner in a   public place	nonvehicle-51.4.2	Operate_vehicle|Ride_vehicle|Self_motion	motion	0	seeker			1	public place		
crumble.01	crumble	cause to be in little pieces	carve-21.2-1|other_cos-45.4	Grinding	change|motion	0	causer of crumbling	Agent	Grinder	1	thing crumbling	Patient	Undergoer
crumple.01	crumple	break down, fold, wrinkle	bend-45.2	Body_movement|Reshaping	change|contact	0	causer of damage	Agent	Agent|Cause|Deformer	1	thing crumpled	Patient	Body_part|Undergoer
crunch.01	crunch	reduce to small pieces	bump-18.4-1|carve-21.2-1|chew-39.2-1|spank-18.3	Grinding|Impact|Make_noise|Motion_noise	change|consumption	0	causer of damage	Agent	Cause|Grinder|Noisy_event	1	thing crunched	Patient|Theme	Addressee|Goal|Impactor|Undergoer	2	endstate		
crush.01	crush	press, break	amuse-31.1|break-45.1|carve-21.2-1|subjugate-42.3	Cause_harm|Grinding|Reshaping	change|contact|emotion	0	agent, causer	Agent|Stimulus	Agent|Cause|Grinder	1	thing crushed	Experiencer|Patient	Body_part|Undergoer|Victim	2	instrument	Instrument	Instrument	3	crushed from or upon		
cry.01	cry	speak loudly, yell, speak   while weeping	manner_speaking-37.3	Communication_noise	communication	0	speaker	Agent	Speaker	1	utterance	Topic	Message|Topic	2	hearer	Recipient	Addressee
cry.02	cry	cry, weep	breathe-40.1.2-1|marvel-31.3-3|nonverbal_expression-40.2|sound_emission-43.2	Communication_noise	body|communication	0	cryer	Agent|Experiencer|Theme	Speaker	1	cognate object	Theme	Message|Topic
cry.03	cry out	speak loudly, yell, speak   while weeping				0	speaker			1	utterance			2	hearer		
cry.04	cry down(e)	decry, express low opinion of				0	agent, decrier			1	devalued entity			2	reason for low opinion		
crystallize.01	crystalize	bring together, solidfy (physically or metaphorically)	other_cos-45.4		change	0	agent	Agent		1	patient	Patient		2	source		
cuckold.01	cuckold	an unfaithful wife who thereby makes a   cuckold of her husband	orphan-29.7		social	0	unfaithful wife, agent	Agent		1	husband	Theme	
cuckoo.01	cuckoo	make the noise of a cuckoo	animal_sounds-38		communication	0	cuckoo-er	Agent	
cuckoo.02	cuckoo	repeat monotonously	animal_sounds-38		communication	0	cuckoo-er		
cuff.01	cuff	hit in punishment	spank-18.3	Cause_harm	contact	0	hitter	Agent	Agent|Cause	1	victim	Patient	Victim
cull.01	cull	gather, collect, pluck	remove-10.1		contact|possession	0	collector	Agent		1	collected	Theme		2	group or source	Source	
culminate.01	culminate	to reach the highest point, to end				1	entity ending			2	culmination point		
cultivate.01	cultivate	to grow, develop, nurture	preparing-26.3-1		creation	0	grower, developer, agent	Agent		1	thing prospering, theme		
culture.01	culture	grow, cultivate, groom or nurture for one's   own purposes				0	agent			1	patient		
cum.01	cum	Ejaculate, orgasm				0	experiencer of ejaculation, orgasm			1	cognate object, mention of cum itself		
curb.01	curb	reduce	subjugate-42.3			0	causer of reduction, Agent	Agent		1	Logical subject, patient, thing falling	Patient		2	EXT, amount fallen			3	Start point			4	End point, end state of arg1		
curdle.01	curdle	causer	other_cos-45.4	Cause_change_of_consistency|Change_of_consistency		0	causer	Agent	Agent|Cause	1	patient, thing curdling	Patient	Undergoer
cure.01	cure	treat an illness completely	cheat-10.6|free-80-1	Cure	body	0	doctor (etc)	Agent|Cause	Healer	1	patient	Source	Patient	2	illness or injury	Theme	Affliction|Body_part	3	instrument, treatment		
cure.02	cure	preserve (as in meat or hide)				0	agent			1	patient		
curl.01	curl	(cause to) be coiled	braid-41.2.2|coil-9.6-1	Hair_configuration	contact|motion	0	causer of coiling	Agent		1	coiled thing	Patient|Theme	Hair	2	secondary attribute	Location	Location
curl.02	curl up	exist in curved state				1	curved entity		
curry.01	curry	brush a horse	groom-41.1.2		body	0	agent, brusher, currier	Agent		1	horse	Patient		2	brush, instrument		
curry.02	curry	curry favor				0	entity seeking favor, agent			1	fixed: favor			2	with whom		
curry.03	curry	spicy Indian food				0	cook			1	food		
curse.01	curse	use bad language	judgment-33			0	speaker	Agent		1	utterance, four letter words			2	listener	Theme	
curtail.01	curtail	make be less, limit				0	logical subject, thing causing limitation			1	thing limited		
curve.01	curve	to turn sharply	knead-26.5			1	thing curving	Material	
cushion.01	cushion	to protect from impact				0	protector, agent			1	entity cushioned			2	cushioned for/from/against		
customize.01	customize	adapt for a specific purpose/person				0	adaptor, agent			1	thing customized			2	purpose/beneficiary/target		
cut.01	cut	slice	amuse-31.1|braid-41.2.2|build-26.1-1|cut-21.1-1|hurt-40.8.3-2|meander-47.7|split-23.2	Cause_harm|Change_direction|Cutting|Experience_bodily_harm|Intentional_traversing	change|contact|creation	0	cutter	Agent|Experiencer|Stimulus|Theme	Agent|Cause|Experiencer	1	thing cut	Agent|Experiencer|Patient	Body_part|Item|Victim	2	medium, source	Beneficiary|Co-Patient|Source	Body_part|Means|Victim	3	instrument	Instrument	Injuring_entity|Instrument	4	beneficiary	Beneficiary	
cut.02	cut	reduce				0	cutter			1	thing reduced			2	amount reduced by			3	start point			4	end point		
cut.03	cut	various idiomatic usages				0	cutter			1	thing cut		
cut.04	cut off	cut off: slice off				0	cutter			1	thing cut			2	medium, source			3	instrument			4	beneficiary		
cut.05	cut back	cut back: reduce				0	cutter			1	thing reduced			2	amount reduced by			3	start point			4	end point		
cut.06	cut out	cut out: eliminate				0	eliminator			1	thing eliminated			2	source		
cut.09	cut out	cut out: arrange(d)	build-26.1-1		creation	1	thing arranged			2	arranged for whome		
cut.07	cut loose	cut loose: set or become free				0	causer of freedom			1	entity undergoing freedom			2	source, cause of unfreedom		
cut.08	cut up	cut up: cut completely				0	cutter			1	thing now in pieces		
cut.10	cut up	laugh and joke				0	first or all jokers			1	other entity cutting up with			2	joke, cutting up about what?		
cycle.01	cycle	to ride a bicycle	vehicle-51.4.1-1	Operate_vehicle	motion	0	cyclist, agent	Agent	Driver
dab.01	dab	to touch lightly	spray-9.7-2|wipe_manner-10.4.1-1	Filling|Placing	contact	0	toucher, agent	Agent	Agent	1	thing hit	Destination|Theme	Goal|Theme	2	instrument	Theme	Theme
dabble.01	dabble	do lightheartedly				0	dabbler			1	pasttime		
dally.01	dally	not be prompt	linger-53.1		motion	0	one who dallies	Agent		1	thing dallied over	Theme	
damage.01	damage	to harm or spoil	destroy-44	Damaging	change	0	agent, causer	Agent	Agent|Cause	1	entity damaged	Patient	Patient	2	instrument	Instrument	Instrument
damn.01	damn	consign to hell	judgment-33			0	damner, God	Agent		1	damned, sinner	Theme		2	explicit mention of hell (rare)		
damp.01	damp	to restrain or weaken				0	restrainer, agent			1	thing damped		
dampen.01	dampen	make slightly wet	other_cos-45.4	Cause_to_be_wet	change	0	causer of wetness, agent	Agent	Agent|Cause	1	thing becoming damp	Patient	Undergoer	2	instrument, if separate from agent	Instrument	Liquid
dampen.02	dampen	(cause to) stop vibrating, restrain	subjugate-42.3			0	causer of non-vibration, agent	Agent		1	thing vibrating	Patient	
dance.01	dance	dance!	performance-26.7-1-1|waltz-51.5	Self_motion	creation	0	dancer	Agent	Source	1	dance	Theme	Self_mover	2	partner	Theme	Self_mover
dance.02	dance	move dancingly	modes_of_being_with_motion-47.3	Self_motion	motion	0	mover	Theme	Self_mover	1	path	Location	Area|Goal
dandle.01	dandle	pamper, handle like a baby				0	dandler			1	dandled		
dangle.01	dangle	to hang loosely	put_spatial-9.2-1|spatial_configuration-47.6		contact|stative	0	causer of dangling, agent	Agent		1	entity dangling	Theme	
dare.01	dare	impelled action	force-59	Daring	communication	0	urger	Agent	Agent	1	impelled agent	Patient	Agent	2	impelled action	Result	Action
darken.01	darken	(cause to) become dark	other_cos-45.4		change	0	causer of darkening	Agent		1	thing becoming dark	Patient	
darn.01	darn	repair by sewing				0	agent, repairer			1	patient, thing(s) being darned			2	instrument, thread		
dart.01	dart	move rapidly	run-51.3.2-2	Self_motion	motion	0	entity in motion	Theme	Self_mover	1	source, destination, or path	Location	Area
dash.01	dash	hit	hit-18.1		contact	0	hitter	Agent		1	thing hit, dashed	Patient	
dash.02	dash	run for a short distance	run-51.3.2-2	Self_motion	motion	0	runner	Agent	Source	1	destination or path	Theme	Self_mover
dash.03	dash off	to write, make, or accomplish hastily	run-51.3.2-2	Self_motion	motion	0	hurried producer			1	thing produced			2	benefactive		
date.01	date	assign a calendar date	illustrate-25.3		cognition	0	assigner of date	Agent		1	item being labelled	Destination		2	date	Theme	
date.02	date	date romantically	marry-36.2	Personal_relationship	social	0	dater	Agent	Partner_1	1	dated	Co-Agent	Partner_2
daub.01	daub	to brush, touch with another substance	spray-9.7-2	Filling|Placing	contact	0	dauber, agent	Agent	Agent	1	thing touched,daubed	Theme	Theme	2	daubed with what?		
daunt.01	daunt	cause courage to flag	amuse-31.1		emotion	0	causer	Stimulus		1	momentarily courageless entity	Experiencer	
dawdle.01	dawdle	not be prompt	linger-53.1		motion	0	dawdler	Agent	
dawn.01	dawn	to become known	appear-48.1.1		change|stative	1	thing becoming known	Theme		2	experiencer		
dawn.02	dawn	to begin to become light in the morning	appear-48.1.1		change|stative	1	day dawning		
daze.01	daze	to send into a stupor	amuse-31.1		perception	0	Causer of daze	Stimulus		1	Dazed entity	Experiencer		2	instrument, if separate from cause		
dazzle.01	dazzle	cause amazement	amuse-31.1	Experiencer_obj	cognition	0	causer of amazement	Stimulus	Stimulus	1	bedazzled entity	Experiencer	Experiencer	2	instrument, if separate from arg0		
de-nuclearize.01	de-nuclearize	undo, eliminte nuclearization				0	causer of de-nuclearization			1	entity, institution de-nuclearized		
deactivate.01	deactivate	to render inactive				0	deactivator, agent			1	entity deactivated		
deaden.01	deaden	impair in vigor				0	agent			1	patient, entity being deadened			2	instrument		
deadlock.01	deadlock	two processes stopping each other from completing				1	thing(s) deadlocking		
deafen.01	deafen	cause to go deaf				0	causer of deafness			1	now-deaf entity		
deal.01	deal	handle, deal with	cope-83	Resolve_problem	social	0	dealer	Agent	Agent	1	thing dealt with or in	Theme	Agent
deal.02	deal	play cards	give-13.1		possession	0	dealer	Agent		1	cards	Theme		2	other player(s)	Recipient	
debate.01	debate	to discuss or argue about	chit_chat-37.6|correspond-36.1-1-1|meet-36.3-2	Discussion	cognition|communication	0	discussant(s), debater(s)	Agent	Interlocutor_1	1	thing discussed	Theme|Topic	Topic	2	person debated against	Co-Agent	Interlocutor_2
debauch.01	debauch	to morally corrupt				0	causer of corruption			1	entity corrupted			2	corrupted with what? instrument if separate from arg 0 (unlikely)		
debug.01	debug	remove faults from	debone-10.8	Emptying	change	0	debugger	Agent	Agent|Cause	1	software, machine	Source	Source
debunk.01	debunk	eliminate falsehoods				0	agent of truth			1	subject of falsehoods		
debut.01	debut	make an appearance for the first time				0	causer of appearance			1	thing appearing		
decamp.01	decamp	to leave (camp or more generic place)	escape-51.1	Departing|Setting_out	motion	0	entity leaving, agent	Theme	Self_mover|Theme	1	place leaving	Initial_Location	Source	2	destination	Destination	Goal|Time
decant.01	decant	pour liquid from bottle into pitcher				0	pourer, decanter			1	liquid		
decapitate.01	decapitate	remove the head	poison-42.2			0	agent	Agent		1	entity now without a head	Patient	
decay.01	decay	rot, become unwholesome	entity_specific_cos-45.5	Rotting	change	0	thing decaying	Patient	Undergoer
decease.01	decease	be dead				1	corpse		
deceive.01	deceive	lie to	force-59-1	Manipulate_into_doing|Prevarication	communication	0	liar	Agent	Manipulator|Speaker	1	lied to	Patient	Addressee|Victim	2	lied about	Result	Resulting_action|Topic
decelerate.01	decelerate	(cause to) slow down	other_cos-45.4		change	0	agent, causer of slowing	Agent		1	entity slowing down	Patient	
decentralize.01	decentralize	cause to not have a center	other_cos-45.4		change	0	causer, agent	Agent		1	decentralized thing	Patient	
decide.01	decide	decide	correspond-36.1	Choosing|Deciding	cognition	0	decider	Agent	Cognizer	1	decision	Theme	Topic	2	benefactive			3	instrument		
decimate.01	decimate	destroy	destroy-44		change	0	destroyer	Agent		1	thing destroyed	Patient		2	instrument of destruction	Instrument	
deck.01	deck	to decorate, adorn	fill-9.8	Adorning	creation|stative	0	decorator, agent	Agent	Theme	1	entity decked	Destination	Location	2	decoration	Theme	Theme
deck.02	deck out	to dress up				0	person putting on clothes			1	person wearing clothes			2	clothes		
declaim.01	declaim	to recite				0	speaker			1	utterance		
declare.01	declare	adjudge, hold	declare-29.4-1-1-1		communication	0	declarer, labeller	Agent		1	item being described	Result	
declare.02	declare	announce	reflexive_appearance-48.1.2|say-37.7-1	Statement	communication	0	announcer	Agent	Speaker	1	utterance	Theme|Topic	Message|Topic	2	hearer	Recipient	Addressee	3	attributive		
declassify.01	declassify	make/keep secret				0	secret-keeper			1	secret		
decline.01	decline	fall	calibratable_cos-45.6-1	Change_position_on_a_scale	change	1	Logical subject, patient, thing declining	Patient	Item	2	EXT, amount declined by	Extent	Difference	3	start point			4	end point, end state of arg1		
decline.02	decline	demure, turn down				0	entity turning down			1	thing turned down		
decode.01	decode	translate a coded message into readable message				0	causer of transformation, decoder			1	message decoded			2	end state, translation when separate mention from arg 1			3	start state, code		
decommission.01	decommission	to revoke a commission or   authorization				0	revoker, agent			1	task			2	recepient		
decompose.01	decompose	(cause to) break down, decay	entity_specific_cos-45.5	Rotting		0	cause of decomposition			1	thing undergoing decomposition	Patient	Undergoer
decontaminate.01	decontaminate	clean completely	debone-10.8	Emptying	change	0	cleaner	Agent	Agent	1	dirty thing, now clean	Source	Source
decorate.01	decorate	put on decorations	fill-9.8|illustrate-25.3	Adorning	contact|creation|stative	0	decorator	Agent	Theme	1	thing decorated	Destination	Location	2	decorations	Theme	Theme
decrease.01	decrease	go down incrementally	calibratable_cos-45.6-1|other_cos-45.4	Cause_change_of_position_on_a_scale|Change_position_on_a_scale	change	0	causer of decline, agent	Agent	Agent|Attribute|Cause	1	thing decreasing	Patient	Attribute|Item	2	amount decreased by, EXT or MNR	Extent	Difference	3	start point			4	end point		
decree.01	decree	to issue or demand  by decree	dub-29.3		cognition	0	ruler, issuer of decree	Agent		1	entity decreed	Theme		2	listener		
decry.01	decry	publicly express low opinion of	judgment-33	Judgment_communication	communication	0	agent, decrier	Agent	Communicator	1	thing with low value	Theme	Evaluee	2	reason	Attribute	Reason
dedicate.01	dedicate	intend to use for some purpose	dedicate-79		communication	0	agent, dedicator	Agent		1	thing dedicated	Theme		2	to what	Goal	
deduce.01	deduce	infer, conclude from facts	deduce-97.2|discover-84	Coming_to_believe	cognition|communication	0	agent, entity now believing something	Agent	Cognizer	1	belief	Theme	Content|Topic	2	source of belief	Source	Evidence|Means
deduct.01	deduct	subtract, take away	multiply-108-2|remove-10.1		cognition|possession	0	subtracter	Agent		1	thing being subtracted	Theme		2	thing being subtracted from	Co-Theme|Source	
deem.01	deem	hold, view as	consider-29.9-1		cognition	0	assigner	Agent		1	object, thing under consideration	Theme	
deemphasize.01	deemphasize	to minimize the importance of				0	causer of deemphasis			1	entity  deemphasized		
deep-fry.01	deep-fry	cook in hot oil				0	frier			1	fried			2	Instrument of frying		
deepen.01	deepen	make/become deeper	other_cos-45.4		change	0	agent, causer of deepening	Agent		1	thing getting deeper	Patient	
deepfry.01	deep-fry	cook by submerging in oil				0	cook			1	food		
de-escalate.01	de-escalate	(cause to) decrease in size or intensity				0	causer			1	thing decreasing		
deface.01	deface	to spoil by harming				0	agent, causer			1	entity defaced			2	instrument		
defame.01	defame	damage the reputation, character, or good   name by slander or libel	judgment-33		communication	0	speaker	Agent		1	subject	Theme		2	reason	Attribute	
default.01	default	fail				1	entity failing			2	task		
defeat.01	defeat	to win over				0	entity victorious			1	entity defeated		
defecate.01	defecate	have a bowel movement	breathe-40.1.2-1	Excreting		0	person in the bathroom	Agent	Excreter
defect.01	defect	to abandon a position or association				0	double agent, defector			1	entity defected from			2	entity defected to		
defend.01	defend	defend	defend-85	Defend|Justifying	communication|social	0	defender	Agent	Agent|Defender	1	defended	Theme	Act|State_of_affairs|Victim	2	instrument		
defer.01	defer	put off until a later time				0	agent, causer of delay			1	event delayed			2	delay itself, EXT, or new time		
defer.02	defer	acknowledge as superior	acquiesce-95		communication	0	inferior thing	Agent		1	superior thing	Co-Agent	
defile.01	defile	corrupt or taint				0	cause/source of defilement			1	thing becoming defiled			2	instrument if separate from ARG 0		
define.01	define	assign a label or attribute	characterize-29.2-1-1|reflexive_appearance-48.1.2	Communicate_categorization	stative	0	describer	Agent	Speaker	1	thing defined	Theme	Item	2	secondary attribute, described-as, definition	Attribute	
deflate.01	deflate	anti-inflate	other_cos-45.4		change|contact	0	causer of deflation, agent	Agent		1	balloon, etc.	Patient	
deflect.01	deflect	block, avoid				0	deflector			1	thing deflected		
deform.01	deform	take on a new (usually bad) form	turn-26.6.1	Reshaping		0	causer of bad form, agent	Agent	Deformer	1	thing being deformed, patient	Patient	
defraud.01	defraud	to take something from by fraud	cheat-10.6	Manipulate_into_doing	social	0	thief, fraud, agent	Agent	Manipulator	1	entity defrauded	Theme	Goods	2	contract	Source	Victim	3	amount		
defray.01	defray	to pay or furnish money for costs/expenses				0	supplier, agent			1	entity furnished, usually expenses/money			2	expenses costs of what? entity purchased when separate mention from arg 1.		
denote.01	defrost	release from a frozen state				0	agent			1	patient, item being defrosted			2	instrument		
defuse.01	defuse	render a bomb safe				0	defuser			1	bomb		
defy.01	defy	to oppose, resist, or refuse				0	defiant one, agent			1	entity defied		
degenerate.01	degenerate	become bad	other_cos-45.4		body	0	causer of something becoming bad (rarely or never occuring)	Agent		1	thing getting worse	Patient		2	EXT			3	start point			4	end point		
degrade.01	degrade	to lower in quality or character, break down a compound	other_cos-45.4		change	0	causer of degradation	Agent		1	entity degraded	Patient		2	instrument, if separate from arg 0	Instrument	
deify.01	deify	to exalto to the rank of a deity	admire-31.2	Judgment		0	deifier	Experiencer	Cognizer	1	deified	Stimulus	Evaluee
deign.01	deign	condescend to an action beneath one's dignity				0	haughty agent			1	action condescended to		
deject.01	deject	to cast down in spirit	amuse-31.1		emotion	0	Causer of dejection	Stimulus		1	Entity dejected	Experiencer	
delay.01	delay	cause to occur later in time than planned	linger-53.1-1	Change_event_time|Hindering	stative	0	agent, causer of delay	Agent	Agent|Protagonist	1	event delayed	Theme	Event|Protagonist	2	delay itself, EXT, time period		
delegate.01	delegate	delegate				0	delegator			1	thing given out (ie authority)			2	to whom		
delete.01	delete	remove	remove-10.1		communication|contact	0	entity removing	Agent		1	thing being removed	Theme		2	removed from	Source	
deliberate.01	deliberate	think about, as a judge	meet-36.3-1			0	thinker	Agent		1	thought, thing deliberated on; usually: on/upon/about		
delight.01	delight	make happy, direct	amuse-31.1	Experiencer_focus|Experiencer_obj	emotion	0	agent, pleaser	Stimulus	Event|Stimulus	1	patient, entity pleased	Experiencer	Experiencer	2	instrumental		
delight.03	delight	make happy, prepositional				0	happy entity			1	prepositional object		
delight.02	delight	mode of speaking				0	speaker			1	utterance			2	listener		
delineate.01	delineate	to outline, define, or specify features				0	defining entity			1	entity whose features are being outlined, define		
delist.01	delist	take off of a list				0	lister			1	item			2	list		
deliver.01	deliver	give, send	send-11.1	Delivery	contact	0	sender	Agent	Theme	1	sent	Theme	Theme	2	sent-to	Destination	Goal
delouse.01	delouse	remove lice from	debone-10.8	Emptying	change	0	remover of lice, agent	Agent	Agent|Cause	1	lousy thing	Source	Source
delude.01	delude	mislead the mind or judgement of	force-59-1		social	0	misleader	Agent		1	misled to	Patient		2	misled about	Result	
delve.01	delve	dig (deeply)	rummage-35.5-1		contact	0	digger, delver	Agent		1	dug/delved into	Location	
demagnetize.01	demagnetize	cause to lose magnetic properties	other_cos-45.4		change	0	causer of loss of magnetism, agent	Agent		1	patient, thing getting demagnetized	Patient	
demagogue.01	demagogue	Behave as a demagogue, stirring up people's emotions to win them over on an issue				0	person stirring up emotions			1	issue, thing being made emotionally charged		
demand.01	demand	ask a favor, ask a request, ask for	order-60-1|require-103	Have_as_requirement|Request	communication|stative	0	asker	Agent|Pivot	Speaker	1	favor	Theme|Topic	Message	2	hearer	Recipient|Source	Addressee
demarcate.01	demarcate	declare boundaries				0	declarer			1	demarcated entity		
demean.01	demean	to disgrace				0	causer of disgrace, agent			1	entity demeaned		
demilitarize.01	demilitarize	remove armed forces				0	remover			2	removed from		
demobilize.01	demobilize	to discharge from military service				0	supreme commander, agent			1	person demobilized		
democratize.01	democratize	make into a democracy	other_cos-45.4		social	0	causer of democracy, agent	Agent		1	thing now a democracy	Patient	
demolish.01	demolish	destroy	amuse-31.1|destroy-44	Destroying	creation|emotion	0	destroyer	Agent|Stimulus	Cause|Destroyer	1	thing destroyed	Experiencer|Patient	Undergoer	2	instrument of destruction	Instrument	Instrument
demonize.01	demonize	portray as a demon				0	portrayer, agent			1	demonic entity		
demonstrate.01	demonstrate	show (off)	indicate-78-1-1|transfer_mesg-37.1.1	Reasoning	cognition|perception	0	demonstrator	Agent|Cause	Support	1	thing demonstrated	Topic	Content	2	watcher	Recipient	Addressee
demoralize.01	demoralize	corrupt or dismay	amuse-31.1		emotion	0	agent, causer	Stimulus		1	entity demoralized	Experiencer		2	instrument if separate from ARG 0		
demote.01	demote	diminish in rank				0	causer of motion, employer			1	thing in motion, employee			2	destination, new job			3	source, old job		
demur.01	demur	to object politely				0	objector, agent			1	objection		
denationalize.01	denationalize	sell off government property				0	government, usually			1	property, usually industry		
denigrate.01	denigrate	minimize, play down	judgment-33	Judgment_communication	communication	0	speaker	Agent	Communicator	1	subject	Theme	Evaluee	2	grounds, reason	Attribute	Reason
denominate.01	denominate	give a name, assign a designation to				0	assigner of name/value, agent			1	entity named			2	attribute		
denote.01	denote	serve as indication of				0	thing denoting			1	thing denoted			2	intrument		
denounce.01	denounce	speak negatively about	judgment-33	Judgment_communication	communication|social	0	speaker	Agent	Communicator	1	subject	Theme	Evaluee	2	grounds, reason	Attribute	Reason
dent.01	dent	make a dent in	carve-21.2-1	Damaging	contact	0	debter, agent	Agent	Agent	1	thing dented, patient	Patient	Patient	2	instrument	Instrument	Instrument
denude.01	denude	remove covering	cheat-10.6	Emptying	change	0	uncoverer, agent	Agent	Agent|Cause	1	thing now uncovered	Source	Source	2	covering	Theme	Theme
deny.01	deny	turn down, reject	conjecture-29.5-1	Statement		0	denier	Agent	Speaker	1	thing denied	Theme	Addressee	2	benefactive		
depart.01	depart	to go away, leave	escape-51.1-1|resign-10.11	Departing	motion|social	0	entity leaving, agent	Agent|Theme	Theme	1	departed from	Initial_Location|Source	Source	2	departed for, destination	Destination	Goal
depend.01	depend	rely	rely-70	Reliance	cognition	0	depender	Agent	Protagonist	1	depended on	Theme	Benefit|Instrument|Intermediary|Means|Purpose
depict.01	depict	show to be	characterize-29.2	Communicate_categorization	creation	0	agent, depictor	Agent	Speaker	1	thing described	Theme	Item	2	attribute	Attribute	Category
deplete.01	deplete	to use up or empty out	cheat-10.6		consumption	0	user, emptier, agent	Agent		1	entity depleted	Theme		2	entity depleted of	Source	
deplore.01	deplore	anti-admire	admire-31.2	Judgment	communication	0	despiser	Experiencer	Cognizer	1	thing despised	Stimulus	Evaluee
deploy.01	deploy	set into place				0	deployer			1	deployed			2	secondary predication		
depopulate.01	depopulate	make devoid of  inhabitants	cheat-10.6		change	0	Agent	Agent		1	area	Source		2	former population	Theme	
deport.01	deport	to expel from a country	banish-10.2		social	0	causer	Agent		1	entity deported	Theme		2	country  deported from	Source	
depose.01	depose	to dethrone	remove-10.1	Change_of_leadership	social	0	causer	Agent	Selector	1	entity deposed	Theme	Old_leader|Old_order
deposit.01	deposit	put	put-9.1-1	Placing	possession	0	depositor, agent	Agent	Agent|Cause	1	thing deposited	Theme	Theme	2	where	Destination	Goal
deprecate.01	deprecate	express disapproval of, deplore	judgment-33	Judgment_communication	communication	0	causer of apparent disapproval, agent	Agent	Communicator	1	disaproved thing	Theme	Evaluee	2	reason for disaproval		
depreciate.01	depreciate	lose value	calibratable_cos-45.6-1		change	1	thing losing value	Patient	
depress.01	depress	bring down (mood)	amuse-31.1	Experiencer_obj	emotion	0	causer of depression	Stimulus	Stimulus	1	entity getting depressed	Experiencer	Experiencer	2	instrument, if causer also present		
depress.02	depress	bring down (stock prices)				0	causer of depression (agent or instrument)			1	stock			2	EXT			3	start point			4	end point		
depressurize.01	depressurize	to cause to lose pressure	other_cos-45.4		change	0	causer of depressurization, agent	Agent		1	entity losing pressure	Patient	
deprive.01	deprive	cause to not have	cheat-10.6		change|possession	0	entity removing	Agent		1	thing being removed	Theme		2	removed from	Source	
derail.01	derail	to bring to a sudden halt				0	agent, causer			1	entity derailed		
derange.01	derange	to upset the arrangement or sanity of				0	agent, cause			1	experiencer, thing deranged			2	instrument when separate mention from arg 0		
deregulate.01	deregulate	supervise, watch over				0	(de)regulator			1	thing deregulated		
deride.01	deride	to treat or speak of with contempt	judgment-33	Judgment_communication	communication	0	treater, speaker, agent	Agent	Communicator	1	entity derided	Theme	Evaluee	2	attribute of arg1	Attribute	Reason
derive.01	derive	create	appear-48.1.1|create-26.4|deduce-97.2		cognition	0	creator	Agent		1	thing created	Result|Theme		2	source	Material|Source		3	benefactive	Beneficiary		4	attribute, secondary predication		
desalinate.01	desalinate	remove salt from				0	cause of loss of salt, agent			1	patient, thing losing salt		
descend.01	descend	to come down, lower oneself, or arrive	escape-51.1-3|meander-47.7	Motion_directional|Path_shape|Traversing	motion	0	entity rising	Theme	Road|Theme	1	location, descend on or to	Location|Trajectory	Area|Goal|Path
describe.01	describe	assign a label or attribute	characterize-29.2-1-1	Communicate_categorization	communication	0	describer	Agent	Speaker	1	thing described	Theme	Item	2	secondary attribute, described-as	Attribute	Category
desecrate.01	desecrate	to violate the sacredness of	destroy-44		communication|social	0	causer of desecration	Agent		1	entity desecrated	Patient	
desensitize.01	desensitize	cause to lose sensitivity				0	cause of loss of sensitivity, agent			1	patient, thing becoming less sensitive			2	becoming less sensitive to what? stimulus of arg 1		
desert.01	desert	to abandon	leave-51.2-1	Departing	cognition	0	entity leaving	Theme	Theme	1	entity deserted	Initial_Location	Source
deserve.01	deserve	deserve				0	deserving entity			1	thing deserved			2	in-exhange-for		
desiccate.01	desiccate	(cause to) become dried out	other_cos-45.4	Cause_to_be_dry	change	0	cause of transformation	Agent	Agent|Cause	1	entity dried	Patient	Dryee	2	instrument or manner if separate from arg 0	Instrument	Instrument
design.01	design	design	create-26.4-1	Coming_up_with	cognition|creation	0	designer	Agent	Cognizer	1	thing designed	Result	Idea	2	benefactive	Beneficiary	Idea	3	purpose		
designate.01	designate	assign to a role	appoint-29.1	Appointing|Linguistic_meaning	communication	0	designator	Agent	Selector	1	designated	Theme	Means	2	role of arg1	Result	Role
desire.01	desire	want, crave	want-32.1			0	wanter	Pivot		1	wanted	Theme	
desist.01	desist	stop it, already	refrain-69	Avoiding|Process_stop	consumption	0	stopper	Agent	Agent|Cause|Reason
despair.01	despair	to give up hope	marvel-31.3-6	Experiencer_subj	emotion	0	experiencer	Experiencer		1	entity despaired of	Stimulus	
despise.01	despise	anti-affection	admire-31.2-1	Experiencer_subj	emotion	0	despiser	Experiencer		1	thing despised	Stimulus	
despoil.01	despoil	deprive by force	cheat-10.6		contact|possession	0	entity removing	Agent		1	thing being removed	Theme		2	removed from	Source	
destabilize.01	destabilize	to upset the stability	other_cos-45.4		change	0	agent, causer	Agent		1	entity destabilized	Patient	
destigmatize.01	destigmatize	remove associations of shame or disgrace				0	agent/cause			1	destigmatized entity			2	attribute		
destine.01	destine	assign to a specific purpose				1	entity destined			2	purpose		
destroy.01	destroy	destroy	destroy-44	Destroying	contact|creation	0	destroyer	Agent	Cause|Destroyer	1	thing destroyed	Patient	Undergoer	2	instrument of destruction	Instrument	Instrument
destruct.01	destruct	implode, become no more				0	agent (predicted but not observed)			1	thing being destroyed		
detach.01	detach	take off	disassemble-23.3	Attaching|Becoming_detached|Detaching	contact	0	entity removing, agent	Agent	Agent|Items	1	thing removed	Patient	Item	2	whole, source	Co-Patient	Goal|Means|Place
detail.01	detail	describe in detail	characterize-29.2			0	describer	Agent		1	details	Theme	
detain.01	detain	to keep in custody or delay				0	police, etc.			1	entity detained			2	detained for what?		
detect.01	detect	find, notice	see-30.1-1	Perception_experience	perception	0	detector	Experiencer	Perceiver_passive	1	detected	Stimulus	Phenomenon	2	instrument, if separate from arg0		
deter.01	deter	deter, scare away	forbid-67		communication	0	agent, deterer	Agent		1	patient, entity deterred	Agent		2	secondary action (deter from X)			3	instrument, if separate from arg0		
deteriorate.01	deteriorate	to grow worse	entity_specific_cos-45.5|other_cos-45.4		body|change	0	causer	Agent		1	entity deteriorating	Patient		2	endstate		
determine.01	determine	set, establish, decide	conjecture-29.5-1|discover-84	Coming_to_believe|Contingency	communication	0	decider	Agent	Cognizer	1	thing determined	Theme	Topic	2	grounds	Source	Means	3	attribute of arg1	Predicate	
detest.01	detest	hate strongly	admire-31.2	Experiencer_subj	emotion	0	experiencer	Experiencer		1	target or hatred	Stimulus	
dethrone.01	dethrone	get rid of a king				0	usurper, revolutionary force, agent			1	king			2	kingdom, role		
detonate.01	detonate	cause something to explode	other_cos-45.4		change	0	bomber, agent	Agent		1	bomb	Patient	
detract.01	detract	to divert				0	causer of diversion, agent			1	entity detracted			2	entity detracted from		
devalue.01	devalue	to lessen the value of	other_cos-45.4			0	causer of lower value, agent	Agent		1	thing with lower value	Patient	
devastate.01	devastate	destroy	amuse-31.1|destroy-44	Destroying	change	0	destroyer	Agent|Stimulus	Cause|Destroyer	1	thing destroyed	Experiencer|Patient	Undergoer	2	instrument of destruction	Instrument	Instrument
develop.01	develop	come about	appear-48.1.1|occurrence-48.3	Cause_to_make_progress|Coming_to_be	stative	1	non-intentional theme	Location	Place|Time	2	thing developed	Theme	Agent|Entity
develop.02	develop	create	build-26.1|grow-26.2	Cause_to_make_progress|Coming_to_be	change|creation|perception	0	creator	Agent	Agent|Cause	1	thing created	Product	Duration|Entity	2	source	Material	Components|Time	3	benefactive	Beneficiary	Duration|Role	4	attribute, secondary predication		
deviate.01	deviate	stray from the path	differ-23.4		motion|stative	0	entity in motion	Theme		1	path	Theme	
devise.01	devise	come up with	establish-55.5-1	Coming_up_with	creation	0	deviser	Agent	Cognizer	1	thing dreamed up	Theme	Means	2	secondary predication on arg1		
devote.01	devote	make a strong connection with	dedicate-79		communication	0	causer of devotion	Agent		1	thing devoted	Theme		2	devoted to	Goal	
devour.01	devour	eat ravenously	devour-39.4-1	Ingestion	consumption	0	eater	Agent	Ingestor	1	thing eaten	Patient	Ingestibles
diagnose.01	diagnose	discover a sickness	characterize-29.2		cognition	0	doctor	Agent		1	patient	Theme		2	illness	Attribute	
diagram.01	diagram	to represent by a diagram				0	diagrammer, agent			1	entity diagrammed		
dial.01	dial	to call on a telephone				0	entity dialing, agent			1	dialed number		
dicker.01	dicker	argue in a petty manner	battle-36.4-1		possession	0	first arguer	Agent		1	second arguer	Agent		2	topic	Topic	
dictate.01	dictate	to impose or command	transfer_mesg-37.1.1-1		cognition	0	dictator, agent	Agent		1	message, command dictated	Topic		2	listener, dictated-to	Recipient	
die.01	die	sterben	disappearance-48.2	Death	change	1	the deceased	Patient	Protagonist	2	cognate object		
die.02	die	subside				1	thing subsiding		
differ.01	differ	disagree, argue	battle-36.4-1		communication	0	first arguer	Agent		1	second arguer	Co-Agent		2	topic	Topic	
differ.02	differ	be different	differ-23.4	Similarity	stative	1	things that are different	Theme		2	EXT or MNR, how different	Co-Theme	
differentiate.01	differentiate	cause or point out a difference	separate-23.1-1	Differentiation	change|cognition	0	causer of difference	Agent	Cognizer	1	different thing(s)	Patient	Cognizer	2	instrument, when separate from arg0		
diffuse.01	diffuse	spread thinly	other_cos-45.4			0	agent or cause	Agent		1	theme, thing diffused	Patient	
dig.01	dig	turn over, remove soil	create-26.4-1|hunt-35.1|poke-19		contact	0	digger, agent	Agent		1	entity removed	Patient|Result|Theme		2	instrument	Instrument	
dig.02	dig up	to excavate, turn up	hunt-35.1		contact	0	digger, agent			1	entity turned up		
dig.03	dig out	to remove	hunt-35.1		contact	0	digger, agent			1	entity removed		
digest.01	digest	take in completely, like food				0	eater			1	nutrients		
dignify.01	dignify	give worth to				0	giver of worth			1	recipient			2	how		
dilate.01	dilate	cause to be very wide				0	cause			1	wide thing (usually eyes)		
dilute.01	dilute	water down, make weaker	other_cos-45.4			0	causal agent	Agent		1	thing weakening	Patient		2	EXT			3	start point			4	end point			5	instrument	Instrument	
dim.01	dim	(cause to) decrease in intensity or brightness,   lessen the effect of something	other_cos-45.4		change|perception	0	agent	Agent		1	patient	Patient	
dime.01	dime	colloquial; to nickel and dime someone				0	agent			1	patient		
diminish.01	diminish	make smaller	calibratable_cos-45.6-1|other_cos-45.4	Cause_change_of_position_on_a_scale|Change_position_on_a_scale	change	0	causer of smallness, agent	Agent	Agent|Attribute|Cause	1	thing becoming smaller	Patient	Attribute|Item	2	EXT	Extent	Difference	3	start point			4	end point		
din.01	din	eat dinner				0	eater, diner		
din.02	din out	eat dinner at a restaurant				0	eater, diner		
dine.01	dine	eat dinner	dine-39.5	Ingestion	consumption	0	eater, diner	Agent	Ingestor
dine.02	dine out	eat dinner at a restaurant	dine-39.5	Ingestion	consumption	0	eater, diner		
dip.01	dip	fall slightly	calibratable_cos-45.6-1|meander-47.7	Change_position_on_a_scale|Motion_directional|Path_shape	change	1	thing falling	Patient|Theme	Goal|Item|Road	2	EXT	Extent	Difference|Goal	3	start point			4	end point		
dip.02	dip	spoon, ladle	funnel-9.3	Motion_directional	consumption|contact	0	agent, dipper	Agent	Theme	1	thing dipped	Theme	Theme	2	dipped into	Destination	Goal
direct.01	direct	provide direction	performance-26.7-1	Behind_the_scenes	creation	0	director	Agent	Artist	1	thing directed	Theme	Production	2	direction, towards what		
disable.01	disable	make not work				0	disabler			1	thing not working		
disagree.01	disagree	disagree	battle-36.4-1|correspond-36.1		communication	0	first arguer	Agent		1	second arguer	Co-Agent		2	topic	Theme|Topic	
disallow.01	disallow	forbid, prohibit				0	entity to set boundaries, agent			1	forbidden action or thing		
disappear.01	disappear	no longer be there	disappearance-48.2	Departing	change|perception	0	causal agent			1	the disappeared	Patient	Theme
disappoint.01	disappoint	disappoint	amuse-31.1	Experiencer_obj	emotion	0	disappointer	Stimulus	Stimulus	1	disappointed	Experiencer	Experiencer	2	instrument		
disapprove.01	disapprove	dissent to	marvel-31.3-6	Judgment	cognition|communication	0	disapprover	Experiencer	Cognizer	1	thing disapproved	Stimulus	Evaluee
disarm.01	disarm	to divest of a weapon or weapons, render harmless	amuse-31.1|cheat-10.6	Emptying	competition|emotion	0	entity removing weapons, agent	Agent|Stimulus	Agent|Cause	1	entity disarmed of weapons	Experiencer|Source	Agent|Source	2	weapons removed	Theme	Theme
disassemble.01	disassemble	to take apart	disassemble-23.3		creation	0	agent, disassembler	Agent		1	thing disassembled	Patient	
disassociate.01	disassociate	un-associate	separate-23.1		social	0	causer of non-association, agent	Agent		1	thing not associated	Patient		2	separated from	Co-Patient	
disavow.01	disavow	disclaim knowledge of,   responsibility for, or association with; repudiate				0	disavower			1	thing disavowed			2	listener to statement of disavowal		
disband.01	disband	take/come apart				0	causer of not-together-ness, agent			1	thing coming apart		
disbelieve.01	disbelieve	not believe	admire-31.2			0	non-believer	Experiencer		1	thing not believed (in)	Stimulus	
disburse.01	disburse	distribute money	contribute-13.2-2	Commerce_pay	possession	0	bursar	Agent	Buyer	1	money	Theme	Goods|Means	2	recipient	Recipient	Seller	3	source of money		
discard.01	discard	get rid of	throw-17.1	Removing	possession	0	discarder, remover	Agent	Agent	1	thing discarded	Theme	Theme	2	removed from, source		
discern.01	discern	to perceive	see-30.1-1	Becoming_aware	perception	0	perceiver	Experiencer	Cognizer	1	entity perceived	Stimulus	Phenomenon
discharge.01	discharge	remove supply, as with electricity	remove-10.1	Emitting|Use_firearm	body|contact	0	supplier	Agent	Agent|Source_emitter	1	supply	Theme	Agent|Emission
discipline.01	discipline	give punishment				0	discipliner			1	disciplined			2	cause		
disclaim.01	disclaim	not claim				0	agent, non-claimer			1	topic, thing not claimed		
disclose.01	disclose	say	indicate-78-1-1|say-37.7	Reveal_secret		0	Sayer	Agent|Cause	Speaker	1	Utterance	Topic	Information	2	Hearer	Recipient	Addressee	3	Attributive		
discolor.01	discolor	cause to have a bad color				0	causer of bad color			1	thing discolored			2	bad color		
discombobulate.01	discombobulate	fluster,discompose	amuse-31.1		cognition|emotion	0	causer of nervousness	Stimulus		1	nervous person	Experiencer		2	Manner or instrument if separate from arg 0		
discomfit.01	discomfit	cause discomfort	amuse-31.1	Experiencer_obj	emotion	0	causer	Stimulus	Stimulus	1	discomforted entity	Experiencer	Experiencer
discompose.01	discompose	fluster, cause to be nervous	amuse-31.1		emotion	0	causer of nervousness	Stimulus		1	nervous person	Experiencer		2	Manner or instrument if separate from arg 0		
disconcert.01	disconcert	cause frustration, upset composure	amuse-31.1	Experiencer_obj	emotion	0	cause of lost composure	Stimulus	Stimulus	1	victim	Experiencer	Experiencer
disconnect.01	disconnect	separate	disassemble-23.3|separate-23.1-2		contact	0	entity causing separation	Agent		1	thing being divided	Patient		2	divided among/between, if separate from arg0	Co-Patient	
discontinue.01	discontinue	to stop doing or manufacturing	complete-55.2	Activity_stop|Process_stop	stative	0	entity ending something, agent	Agent	Agent|Cause	1	thing discontinued	Theme	Activity|Process
discount.01	discount	reduce in price				0	discounter			1	commodity			2	EXT, amount of reduction			3	start point			4	end point		
discount.02	discount	identify as unimportant				0	identifier			1	unimportant thing			2	secondary attribute		
discourage.01	discourage	to deprive of confidence, induce   inaction	accept-77|amuse-31.1|forbid-67	Attempt_suasion|Experiencer_obj	communication|emotion	0	entity removing confidence, agent	Agent|Stimulus	Speaker|Stimulus	1	entity discouraged	Experiencer|Theme	Experiencer|Topic	2	discouraged from	Theme	Topic
discourse.01	discourse	converse				0	speaker			1	subject			2	hearer		
discover.01	discover	find (out)	conjecture-29.5-2|discover-84|sight-30.2	Achieving_first|Becoming_aware	cognition|creation|perception|possession	0	finder	Agent|Experiencer	Cognizer	1	thing found, discovery	Stimulus|Theme	Instrument|Phenomenon|Topic	2	benefactive, found for			3	attribute on arg1	Predicate	
discredit.01	discredit	cause to lose prestige				0	causal agent			1	thing losing prestige		
discriminate.01	discriminate	tell the difference among				0	agent, person with keen taste			1	choices		
discriminate.02	discriminate	illegal preferences	conspire-71			0	bigot, agent	Agent		1	victim	Theme	
discuss.01	discuss	talk about				0	discussant			1	topic			2	conversation partner, if explicit		
disdain.01	disdain	look down upon, dislike	admire-31.2-1	Judgment	emotion	0	disdainer	Experiencer	Cognizer	1	disdained	Stimulus	Evaluee
disembark.01	disembark	get off of or out of a vehicle	escape-51.1-1	Disembarking	motion	0	passenger(s)	Theme	Vehicle	1	vehicle(s)	Initial_Location	Place
disenchant.01	disenchant	no longer interested in				0	causer of lack of interest, agent			1	entity no longer interested			2	interested in what		
disenfranchise.01	disenfranchise	oppress	subjugate-42.3		social	0	oppressor	Agent		1	oppressed	Patient	
disengage.01	disengage	remove, take out of or off	remove-10.1		contact	0	remover, agent	Agent		1	thing removed, disengaged	Theme		2	from what	Source	
disfigure.01	disfigure	to mar the appearance or beauty of	destroy-44		contact	0	agent	Agent		1	entity mutilated	Patient	
disgorge.01	disgorge	remove	remove-10.1		contact	0	disgorger	Agent		1	thing removed	Theme		2	source	Source	
disgrace.01	disgrace	bring shame upon	amuse-31.1		emotion|social	0	causer of disgrace	Stimulus		1	entity disgraced	Experiencer		2	Instrument or Manner if separate from Arg 0		
disgruntle.01	disgruntle	upset, annoy	amuse-31.1		emotion	0	causer of disgruntlement	Stimulus		1	disgruntled entity	Experiencer	
disguise.01	disguise	to modify the manner or appearance, to conceal	fill-9.8			0	causer of disguise, agent	Agent		1	entity disguised	Destination		2	attribute		
disgust.01	disgust	to sicken or repel	amuse-31.1		emotion|perception	0	causer	Stimulus		1	experiencer	Experiencer	
dish.01	dish	put onto a dish				0	disher			1	food		
dish.02	dish out	distribute				0	distributor			1	thing distributed			2	distributed to		
dish.03	dish up	serve				0	server			1	thing served			2	served to		
dishearten.01	dishearten	to deprive of confidence, induce inaction	amuse-31.1	Experiencer_obj	emotion	0	entity removing confidence, cause	Stimulus	Stimulus	1	entity disheartened	Experiencer	Experiencer
dishonor.01	dishonor	bring shame upon				0	causer of disgrace			1	entity dishonored		
disillusion.01	disillusion	To free from illusions, ideals	amuse-31.1		emotion	0	causer of disillusionment	Stimulus		1	entity without illusions	Experiencer		2	Concerning what?		
disincline.01	disincline	not want to				0	not wanter			1	action not wanted		
disinherit.01	disinherit	deprive of an inheritance				0	entity denying inheritance			1	deprived inheritance			2	entity no longer receiving inheritance		
disintegrate.01	disintegrate	fall apart completely	other_cos-45.4		change	0	causer of disintegration	Agent		1	thing disintegating	Patient	
disinvite.01	disinvite	uninvite, rescind an invitation				0	disinviter			1	entity disinvited			2	disinvited-to		
dislike.01	dislike	anti-affection	admire-31.2-1	Experiencer_subj	emotion	0	disliker	Experiencer		1	object of disaffection	Stimulus	
dislodge.01	dislodge	force out of a secure or settled position	remove-10.1	Removing	contact	0	agent or cause	Agent	Agent|Cause	1	theme	Theme	Theme	2	source, place dislodged from	Source	Source
dismantle.01	dismantle	to take apart	disassemble-23.3	Destroying		0	taker apart, agent	Agent	Destroyer	1	entity dismantled	Patient	Undergoer
dismay.01	dismay	to depress, get down, or upset	amuse-31.1		emotion	0	agent, causer	Stimulus		1	entity dismayed	Experiencer		2	entity dismayed at		
dismember.01	dismember	take pieces off of				0	agent, butcher			1	victim		
dismiss.01	dismiss	remove, release	fire-10.10|remove-10.1	Firing	social	0	entity removing	Agent	Employer	1	thing being removed	Theme	Employee	2	removed from	Source	Means
dismiss.02	dismiss	label contemptuously				0	labeller			1	labelled			2	labelled as		
dismount.01	dismount	get off a horse	disassemble-23.3			0	former rider	Agent		1	horse (or other vehicle)	Patient	
disobey.01	disobey	not obey				0	disobeyer			1	rule or rule-giver		
disorganize.01	disorganize	cause to be no longer organized				0	causer, agent			1	entity disorganized			2	result, attribute of arg 1		
disown.01	disown	disclaim relationship to				0	agent, disowner			1	theme, thing disowned		
disparage.01	disparage	talk trash	judgment-33	Judgment_communication	communication	0	talker, agent	Agent	Communicator	1	victim	Theme	Evaluee
dispatch.01	dispatch	to send	send-11.1	Sending	motion	0	sender, agent	Agent	Sender	1	entity dispatched	Theme	Theme	2	dispatched to	Destination	Goal|Recipient
dispel.01	dispel	force to go away				0	agent, causer			1	entity dispelled		
dispense.01	dispense	stop some action				0	agent, entity causing something to end			1	thing ending		
dispense.02	dispense	distribute				0	dispenser			1	thing dispensed			2	dispensed to		
disperse.01	disperse	to scatter	other_cos-45.4	Dispersal		0	scatterer, agent	Agent	Agent|Cause	1	entity dispersed	Patient	Individuals
dispirit.01	dispirit	bring down (mood)	amuse-31.1		emotion	0	causer of depression	Stimulus		1	entity getting depressed	Experiencer		2	instrument, if causer also present		
displace.01	displace	move out of place				0	mover			1	moved			2	place		
display.01	display	to present, exhibit	reflexive_appearance-48.1.2		perception	0	displayer, agent	Theme		1	entity displayed	Theme		2	location			3	displayed to whom? Seer of thing displayed	Recipient	
displease.01	displease	to cause annoyance	amuse-31.1	Experiencer_obj	emotion	0	causer	Stimulus	Stimulus	1	experiencer	Experiencer	Experiencer
dispose.01	dispose	get rid of				0	agent, entity getting rid of something			1	thing gotten rid of			2	instrument or manner, if separate from agent		
dispose.02	dispose	be prepared, comport oneself				1	one prepared, with a disposition			2	prepared for what, kind of disposition		
disprove.01	disprove	show to be false				0	demonstrator of falseness, agent			1	false thing		
dispute.01	dispute	argue	battle-36.4-1		communication	0	first arguer	Agent		1	second arguer	Co-Agent		2	topic	Topic	
disqualify.01	disqualify	to declare unqualified				0	declarer, agent			1	entity disqualified			2	entity disqualified from		
disquiet.01	disquiet	upset, cause anxiety in	amuse-31.1		emotion	0	causer of disquiet	Stimulus		1	disquieted	Experiencer		2	instrument or manner if separate from arg 0		
disregard.01	disregard	never mind				0	entity not paying attention			1	non-focus		
disrespect.01	disrespect	show no respect or regard for				0	agent			1	theme, thing no respect shown for		
disrobe.01	disrobe	undress	dress-41.1.1		body	0	person removing clothes	Agent		1	person wearing clothes	Patient		2	attribute		
disrupt.01	disrupt	to interrupt, throw into disorder				0	disrupter, agent			1	entity disrupted		
dissatisfy.01	dissatisfy	make unhappy	amuse-31.1		emotion	0	causer of dissatisfaction	Stimulus		1	dissatisfied party	Experiencer	
dissect.01	dissect	to examine or analyze				0	mad scientist, agent			1	entity dissected		
dissemble.01	dissemble	to feign; to disguise behind false appearance				0	person feigning		
disseminate.01	disseminate	to scatter widely, spread	contribute-13.2-1			0	scatterer, agent	Agent		1	thing spread	Theme	
dissent.01	dissent	to disagree	correspond-36.1		communication	0	disagreer, agent	Agent		1	disagreement, dissent from	Theme	
dissimulate.01	dissimulate	to hide feelings/motives by pretense				0	person feigning			1	motives, feelings, etc. hidden by arg 0		
dissipate.01	dissipate	become undense	other_cos-45.4		motion	0	cause of dissipation	Agent		1	thing becoming undense	Patient	
dissociate.01	dissociate	un-associate	separate-23.1-2		social	0	causer of non-association, agent	Agent		1	thing not associated	Patient		2	separated from	Co-Patient	
dissolve.01	dissolve	cause to come apart	other_cos-45.4	Cause_to_fragment|Dispersal	change	0	causer, agent	Agent	Agent|Cause	1	thing dissolving	Patient	Individuals|Whole_patient	2	medium, such as water			3	into components		
dissuade.01	dissuade	persuade not to	forbid-67	Suasion	communication	0	convincer	Agent	Speaker|Text	1	impelled (non)agent			2	impelled (non)action	Theme	Addressee|Content|Topic
distance.01	distance	cause distance between two things				0	causer of distance			1	first thing			2	second thing		
distill.01	distill	remove impurities	wipe_manner-10.4.1		change	0	remover of impurities, agent	Agent		1	impurities	Theme		2	source, pure substance	Source	
distinguish.01	distinguish	separate, divide				0	entity causing separation			1	thing(s) being divided			2	source, separated from, if separate from arg1		
distort.01	distort	alter badly	knead-26.5			0	alterer, agent	Agent		1	thing distorted	Material	
distract.01	distract	to draw attention away from something	amuse-31.1		emotion	0	agent or causer	Stimulus		1	entity distracted	Experiencer		2	entity distracted from		
distress.01	distress	(cause) anxiety or stress	amuse-31.1	Experiencer_obj	emotion	0	cause	Stimulus	Stimulus	1	distressed entity	Experiencer	Experiencer	2	instrument, if separate from arg0		
distribute.01	distribute	distribute	contribute-13.2-1	Dispersal	contact|possession|social	0	distributor	Agent	Agent	1	thing distributed	Theme	Agent	2	distributed to	Recipient	Individuals
distrust.01	distrust	have no confidence in	admire-31.2		cognition	0	distruster, Experiencer	Experiencer		1	something	Stimulus		2	attribute		
disturb.01	disturb	bother	amuse-31.1	Experiencer_obj	emotion	0	disturber	Stimulus	Stimulus	1	disturbed	Experiencer	Experiencer	2	instrument, if separate from arg0		
dither.01	dither	noisily do nothing	linger-53.1	Waver_between_options	emotion	0	ditherer	Agent	Cognizer
dive.01	dive	to plunge into water	search-35.2	Path_shape		0	diver	Agent		1	area	Location		2	dive for	Theme	
dive.02	dive	to drop				1	thing falling			2	extent			3	start point			4	end point		
diverge.01	diverge	to branch out	differ-23.4		motion|stative	0	entities diverging	Theme	
diversify.01	diversify	become diverse	other_cos-45.4			0	thing becoming diverse	Patient		1	destination			2	source, start point		
divert.01	divert	cause to turn away	amuse-31.1	Cause_to_experience		0	causer of turning	Stimulus	Agent	1	thing turning	Experiencer	Experiencer	2	from			3	to		
divest.01	divest	get rid of	cheat-10.6	Emptying	possession|social	0	entity removing	Agent	Agent|Cause	1	thing being removed	Theme	Theme	2	removed from	Source	Source
divide.01	divide	mathematics	multiply-108-1	Separating		0	entity performing calculation	Agent		1	first operand	Theme		2	second operand, divided-by	Theme	
divide.02	divide	separate	other_cos-45.4|separate-23.1-1	Separating	contact|social|stative	0	entity causing separation	Agent	Agent|Cause	1	thing being divided	Patient	Part_1|Whole	2	divided among/between, if separate from arg1		
divide.03	divide up	separate				0	agent, divider			1	entity divided up 2			2	smaller units arg 1 is divided into/among		
divorce.01	divorce	to obtain a divorce	marry-36.2	Forming_relationships	social	0	initiator of end of marriage, agent	Agent	Partner_1	1	ex-spouse	Co-Agent	Partner_2
divorce.02	divorce	to separate	separate-23.1-1	Forming_relationships	social	0	causer of separation, agent	Agent	Partner_1	1	entity separated	Patient	Partner_1	2	entity separated from	Co-Patient	Partner_2
divulge.01	divulge	disclose something	say-37.7			0	Sayer	Agent		1	Utterance	Topic		2	Hearer	Recipient	
divvy.01	divvy up	divide, distribute				0	divider, agent			1	thing divided			2	portions, recipients		
dizzy.01	dizzy	cause to be dizzy				0	causer of dizziness			1	dizzy entity		
do.01	do	auxiliary			
do.02	do	act				0	agent, doer			1	thing done			2	benefactive, done for or about			3	instrumental			4	comitative, companion while doing		
do.04	do	have some association with				0	topic			1	comment		
do.03	do in	kill				0	killer			1	corpse		
do.05	do away	get rid of, eliminate				0	eliminator			1	eliminated		
dock.01	dock	(cause to) park (a ship) in a dock	pocket-9.10-1		contact	0	agent, docker	Agent		1	thing docked, ship	Theme		2	location (the dock)	Destination	
doctor.01	doctor	to falsify or alter	captain-29.8-1		body	0	causer of change, agent	Agent		1	entity doctored	Beneficiary	
document.01	document	to support with evidence	transcribe-25.4		communication	0	provider of evidence, agent	Agent		1	thing documented	Theme	
dodge.01	dodge	avoid	avoid-52	Avoiding|Dodging	communication|motion	0	avoider	Agent	Agent|Dodger	1	thing avoided	Theme	Means|Undesirable_situation
doff.01	doff	remove	simple_dressing-41.3.1	Undressing	contact	0	remover	Agent	Wearer	1	clothing removed	Theme	Clothing	2	removed from			3	in exchange for, clothing put on instead		
dog.01	dog	follow and harass				0	thing following and harassing			1	thing followed and harassed		
dole.01	dole out	distribute grudgingly				0	distributor			1	thing distributed			2	distributed to		
dollarize.01	dollarize	introduce american currency				0	introducer			1	introduced to		
domesticate.01	domesticate	cause to be tame, accustomed to home life				0	tamer			1	formerly wild beast			2	instrument		
dominate.01	dominate	surpass	contiguous_location-47.8-2			0	surpasser	Theme		1	thing surpassed	Co-Theme	
don.01	don	start to wear, put on	simple_dressing-41.3.1	Dressing	body	0	wearer	Agent	Wearer	1	clothing	Theme	Clothing
donate.01	donate	give	contribute-13.2-1-1	Giving	possession	0	giver	Agent	Theme	1	thing given	Theme	Theme	2	entity given to	Recipient	Recipient
doom.01	doom	to condemn				0	condemner, agent			1	entity doomed			2	doomed to		
dot.01	dot	to mark or cover with or as if with dots	fill-9.8	Adorning	contact|stative	0	who put the dots there	Agent	Theme	1	entity dotted	Destination	Location	2	dots		
double-cross.01	double-cross	to deceive				0	agent			1	person deceived		
double-wrap.01	double-wrap	enclose twice				0	cause of wrapping			1	thing wrapped (ie, gift)			2	wrapper (ie, paper)		
double.01	double	rise twofold	other_cos-45.4	Change_position_on_a_scale	change	0	causer of increase	Agent	Attribute	1	thing increasing, rising	Patient	Attribute	2	attribute of arg 1			3	start point			4	end point		
double.02	double	act				0	actor			1	role		
doublecross.01	double-cross	to deceive				0	deceiver, agent			1	person deceived		
doubt.01	doubt	doubt, disbelieve	conjecture-29.5-1|judgment-33	Certainty		0	disbeliever	Agent	Cognizer	1	disbelief	Theme	Content|Topic
douse.01	douse	cover with a liquid	fill-9.8	Cause_to_be_wet|Filling	change|contact|motion|stative|weather	0	douser	Agent	Agent	1	thing doused	Destination	Goal|Undergoer	2	liquid, doused with what?	Theme	Agent|Theme
dovetail.01	dovetail	fit neatly/tightly				1	thing dovetailing			2	with what		
down.01	down	cause to fall down				0	causer			1	faller		
down.02	down	eat				0	eater			1	eaten		
downgrade.01	downgrade	replace				0	replacer			1	old thing			2	new thing		
downgrade.02	downgrade	worsen				0	causer of worsening, agent			1	thing worsening			2	amount, EXT			3	start point			4	end point		
downlink.01	downlink	transfer radio from the source to an   alternate sight				0	downlinker, agent			1	program downlinked			2	source			3	destination		
download.01	download	transfer data from one computer to another				0	downloader, agent			1	file or program downloaded			2	storage device, downloaded to where?		
downplay.01	downplay	make to appear to be lesser				0	downplayer, agent			1	thing which is being downplayed		
downsize.01	downsize	reduce in size				0	agent, evil corporate monolith			1	theme, peon or company		
doze.01	doze	sleep lightly	snooze-40.4	Sleep	body	0	sleeper	Agent	Sleeper
doze.02	doze off	fall into a light sleep	snooze-40.4	Sleep	body	0	sleeper		
draft.01	draft	to compose or draw up a plan for				0	drafter, agent			1	plan, entity drafted			2	beneficiary			3	other participant		
drag.01	drag	(try to) cause motion	carry-11.4|search-35.2	Cause_motion	contact	0	dragger	Agent	Agent|Cause	1	thing dragged	Theme	Theme	2	direction	Destination|Location	Goal
drag.02	drag on	Drag continuously over a span of time				0	dragger			1	thing dragged			2	direction or path		
drain.01	drain	unfill, empty	cheat-10.6-1|clear-10.3-1|other_cos-45.4	Emptying|Removing	change|consumption|motion	0	causative agent	Agent	Agent|Cause	1	container	Location|Patient|Source	Goal|Source	2	substance	Theme	Theme
drape.01	drape	place loosely over	spray-9.7-2	Filling|Placing	contact	0	draper	Agent	Agent	1	draped, thing covered	Destination	Goal	2	drapes, cloth	Theme	Theme
draw.01	draw	art	performance-26.7-2-1|scribble-25.2	Create_physical_artwork|Create_representation	cognition|contact|creation	0	artist	Agent	Creator	1	art	Theme	Instrument	2	benefactive	Beneficiary	Purpose
draw.02	draw	pull	carry-11.4|remove-10.1|split-23.2	Cause_motion	cognition|competition|contact|motion|possession	0	puller	Agent	Agent|Cause	1	thing pulled	Patient|Theme	Goal|Theme	2	source	Co-Patient|Initial_Location|Source	Goal|Source
draw.05	draw	brandish a weapon				0	armed one			1	weapon			2	adversary		
draw.03	draw up	art: compose				0	artist			1	thing drawn			2	benefactive		
draw.04	draw up	move				1	entity in motion		
drawl.01	drawl	manner of speaking	manner_speaking-37.3	Communication_manner	communication	0	speaker	Agent	Speaker	1	utterance	Topic	Message|Topic	2	listener	Recipient	Addressee
dread.01	dread	fear a lot	admire-31.2	Experiencer_subj	emotion	0	afraid entity	Experiencer		1	what you're afraid of	Stimulus	
dream.01	dream	dream	wish-62		creation	0	dreamer	Experiencer		1	dream	Theme	
dream.02	dream up	come up with, devise, create				0	dreamer			1	thing dreamed up		
dream.03	dream on	continue dreaming				0	dreamer		
dredge.01	dredge	dig up	search-35.2		contact	0	agent, dredger	Agent		1	location dredged	Location		2	entity dredged up	Theme	
dredge.02	dredge up	dig up			
drench.01	drench	to make wet all over	fill-9.8	Cause_to_be_wet	change	0	agent, causer of drenching	Agent	Agent	1	entity drenched	Destination	Undergoer	2	liquid, drenched with what?	Theme	Agent
dress.01	dress	to put on clothes, decorate	dress-41.1.1	Dressing	body	0	person putting on clothes	Agent	Wearer	1	person wearing clothes	Patient		2	attribute		
dress.02	dress up	to put on or wear formal or fancy clothes, to decorate	dressing_well-41.3.2	Dressing	body	0	entity putting on clothes	Agent	Wearer	1	entity dressed up, decorated, wearing clothes	Patient		2	clothing itself or attribute; dressed up as what?		
dress.03	dress down	to censure severely or angrily				0	angry entity, agent			1	entity dressed down			2	dress down for		
dribble.01	dribble	to let fall in drops	breathe-40.1.2	Fluidic_motion	body	0	dribbler	Agent	Cause	1	thing being dribbled	Theme	Fluid
drift.01	drift	move aimlessly	modes_of_being_with_motion-47.3|roll-51.3.1|run-51.3.2-2	Motion	change|contact|motion	1	object in motion	Theme	Theme
drill.01	drill	put holes into	carve-21.2-2		contact	0	driller, agent	Agent		1	thing drilled, gaining holes	Patient		2	drill	Instrument		3	seeking (oil)			4	holes		
drill.02	drill	train, make practice				0	drill sargeant			1	recruits			2	action		
drink.01	drink	ingest liquids	eat-39.1-2	Ingestion	consumption	0	drinker	Agent	Ingestor	1	liquid	Patient	Ingestibles	2	source of liquid	Source	Source
drink.02	drink	salute				0	drinker			1	thing saluted		
drink.03	drink up	drink up: drink completely				0	drinker			1	drink		
drip.01	drip	(cause to) drip	pour-9.5	Cause_fluidic_motion|Fluidic_motion	contact|motion	0	causal agent	Agent	Agent|Cause	1	thing dripping, liquid	Theme	Fluid	2	source	Destination	Area|Goal	3	destination	Destination	Area|Goal
drip.02	drip	description of liquid	substance_emission-43.4	Cause_fluidic_motion|Fluidic_motion	contact|motion	1	thing dripping	Source	Source	2	descriptor	Theme	Fluid
drive.01	drive	drive a vehicle	drive-11.5	Bringing|Operate_vehicle|Self_motion	motion	0	driver	Agent	Agent|Driver|Source	1	vehicle or path	Theme	Self_mover|Theme|Vehicle
drive.02	drive	cause to move or become	nonvehicle-51.4.2	Bringing|Operate_vehicle|Self_motion	motion	0	driver	Agent	Agent|Driver|Source	1	thing in motion	Theme	Self_mover|Theme|Vehicle	2	secondary predication on arg1		
drone.01	drone	dull, continued, low, monotonous sound	animal_sounds-38|manner_speaking-37.3	Communication_noise|Make_noise	communication|perception	0	droner	Agent	Noisy_event|Sound_source|Speaker
drool.01	drool	emit saliva	breathe-40.1.2|substance_emission-43.4		body	0	drooler	Agent|Source		1	drool (cognate object)	Theme		2	destination of drool	Location	
drool.02	drool	lust after heartily				0	drooler			1	thing lusted after		
droop.01	droop	hang downward	spatial_configuration-47.6			0	agent, causer (predicted)	Agent		1	theme	Theme	
drop.01	drop	go down, esp of financial usage	calibratable_cos-45.6-1|meander-47.7|put_direction-9.4|roll-51.3.1	Body_movement|Change_position_on_a_scale|Change_posture|Motion_directional|Path_shape	change|motion	0	entity doing the dropping	Agent	Agent|Attribute|Protagonist|Source|Theme	1	Logical subject, patient, thing falling	Patient|Theme	Body_part|Goal|Item|Message|Protagonist|Road|Theme	2	EXT, amount fallen	Extent	Difference|Goal|Path	3	start point			4	end point, end state of arg1	Result	Goal|Means|Path|Path_shape|Time
drop.05	drop	remove	fire-10.10	Body_movement|Change_position_on_a_scale|Change_posture	social	0	remover	Agent	Agent|Attribute|Protagonist	1	removed	Theme	Item|Message|Protagonist	2	source	Source	Source
drop.06	drop	drop names				0	sycophant			1	names		
drop.07	drop	spend money				0	big spender			1	amount of money			2	commodity		
drop.02	drop by	come				1	entity in motion / 'comer'			2	extent -- rare)			3	start point -- also rare)			4	end point		
drop.03	drop off	leave behind?				0	entity doing the dropping			1	Logical subject, patient, thing falling			2	EXT, amount fallen			4	end point, end state		
drop.04	drop out	quit				0	quitter			1	thing quit (usually of-phrase)		
drown.01	drown	to cover completely or make imperceptible				0	entity covering			1	entity covered		
drown.02	drown	to die or kill by submerging in water	poison-42.2|suffocate-40.7	Death|Killing	change	0	killer	Agent	Cause|Killer	1	person drowned	Patient|Theme	Protagonist|Victim
drown.03	drown out	to make imperceptible				0	a louder sound			1	an imperceptible sound		
drug.01	drug	apply pharmaceuticals	butter-9.9		body	0	applier of drugs	Agent		1	druggie	Destination		2	drug	Theme	
drum.02	drum	make drumming noise	crane-40.3.2|hit-18.1-1		perception	1	emitter of noise	Instrument|Patient	
drum.01	drum up	gather, bring about				0	gatherer, agent			1	thing brought about		
dry.02	dry	(cause to) remove moisture from something				0	agent or cause, dry-er			1	thing losing moisture		
dry.01	dry up	to make or become unproductive				0	entity causing unproductivity, agent			1	entity dried up		
dry.03	dry out	(cause to) become less moist				0	agent or cause, dry-er			1	thing losing moisture		
drydock.01	drydock	to store a ship out of water	pocket-9.10-1		contact	0	docker	Agent		1	docked (boat)	Theme		2	drydock, location	Destination	
dub.01	dub	to name	dub-29.3	Name_conferral	communication	0	assigner of name, agent	Agent	Speaker	1	thing named	Theme	Entity	2	name	Result	Name
duck.01	duck	to evade a responsibility or an object	avoid-52	Avoiding	communication	0	evader	Agent	Agent	1	responsibility	Theme	Undesirable_situation
duel.01	duel	fight a duel	battle-36.4-1	Hostile_encounter	competition	0	first dueler	Agent	Side_1	1	second dueler	Co-Agent	Side_2	2	spoils or point of contention	Topic	Side_2
dull.01	dull	cause to be not shiny	other_cos-45.4	Cause_to_be_sharp	change|contact	0	causer of dullness	Agent	Agent	1	thing getting dull	Patient	Patient
dumbfound.01	dumbfound	make speechless with shock	amuse-31.1		cognition	0	cause of shock	Stimulus		1	shocked	Experiencer		2	Manner or Instrument if separate from arg 0		
dump.01	dump	get rid of	funnel-9.3-1-1		possession	0	agent, entity getting rid of something	Agent		1	thing gotten rid of	Theme		2	instrument or manner, if separate from agent		
dupe.01	dupe	trick	force-59-1	Manipulate_into_doing	communication	0	tricker	Agent	Manipulator	1	tricked	Patient	Victim	2	trick, induced action	Result	Resulting_action
duplicate.01	duplicate	make a copy	transcribe-25.4		creation	0	copyist, agent	Agent		1	original	Theme	
dust.01	dust	sprinkle lightly	spray-9.7-2		contact	0	agent, sprinkler	Agent		1	dustlike substance	Theme		2	sprinkled-upon	Destination	
dust.02	dust	remove dust from surfaces	wipe_manner-10.4.1-1	Removing	contact	0	remover of dust, agent	Agent	Agent|Cause	1	surface	Theme	Theme
dust.03	dust off	remove dust, metaphorical/phrasal variant	wipe_manner-10.4.1-1	Removing	contact	0	agent			1	surface		
dwarf.01	dwarf	be dramatically larger than				0	larger thing			1	smaller thing		
dwell.01	dwell	reside, linger	exist-47.1-1|lodge-46	Residence	stative	0	dweller, inhabitant, entity in discourse	Theme	Resident	1	location, place, dwelling, topic	Location	Location
dwindle.01	dwindle	become less				1	thing becoming less			2	EXT or MNR			3	start point			4	end point		
dye.01	dye	cause to have color	braid-41.2.2|coloring-24	Processing_materials	change	0	causer of coloration	Agent	Agent	1	thing with color	Patient	Material	2	the color itself		
dyke.01	dyke	enclose with a dyke/dike				0	causative agent, digger of dyke			1	thing enclosed by dyke		
earmark.01	earmark	to reserve or set aside for a particular purpose				0	setter aside, agent			1	entity earmarked			2	earmarked for		
earn.01	earn	wages	get-13.5.1-1		possession	0	earner	Agent		1	wages	Theme		2	benefactive	Beneficiary		3	source	Source	
ease.01	ease	decline	other_cos-45.4	Cure	change|emotion	1	Logical subject, patient, thing declining	Patient	Affliction|Body_part|Patient	2	EXT, amount declined by			3	start point			4	end point, end state		
ease.02	ease	help, aid, ameliorate				0	thing helping			1	thing being helped		
ease.03	ease	slide, move easily				0	causer of motion, agent			1	entity in motion			3	start point			4	end point		
ease.04	ease up	become easier	other_cos-45.4	Cure	change|emotion	0	thing helping			1	thing being helped		
eat.01	eat	consume	eat-39.1-1	Ingestion	consumption	0	consumer, eater	Agent	Ingestor	1	meal	Patient	Ingestibles
eat.02	eat up	consume fully	eat-39.1-1	Ingestion	consumption	0	consumer, eater			1	meal		
eat.03	eat away	consume partially	eat-39.1-1	Ingestion	consumption	0	consumer, eater			1	meal		
eavesdrop.01	eavesdrop	listen surreptitiously				0	listener			1	listened-to		
ebb.01	ebb	become smaller/lower				1	thing getting smaller		
echo.01	echo	repeat a sound	sound_existence-47.4	Sound_movement	perception	0	repeater, imitator	Theme	Sound	1	original		
eclipse.01	eclipse	be greater than				0	eclipser			1	eclipsed		
economize.01	economize	reduce costs				0	entity strapped for cash, agent			1	domain of expenditures		
edge.01	edge	move slightly				1	Logical subject, patient, thing moving			2	EXT, amount moved			3	start point			4	end point			5	direction--REQUIRED		
edge.03	edge	Provide an edge or frame for an object	contiguous_location-47.8|fill-9.8|meander-47.7	Path_shape	contact|possession	0	decorator, edger	Agent		1	object edged	Destination|Location|Theme	Road	2	edged with what?	Co-Theme|Theme	Road
edge.02	edge out	beat, surpass				0	winner			1	loser			2	for what, prize		
edify.01	edify	cause to have knowledge				0	causer of knowledge			1	enlightened entity			2	knowledge itself, topic			3	instrument		
edit.01	edit	edit, work on text (etc)				0	editor			1	text		
editorialize.01	editorialize	express an opinion in print				0	author			1	opinion			2	subject/source of opinion		
educate.01	educate	teach	advise-37.9			0	teacher	Agent		1	student(s)	Topic		2	subject	Recipient	
eek.01	eek	move with struggle but ultimately success				0	entity in motion			1	destination			2	source, point of departure		
effect.01	effect	cause an effect				0	cause			1	effect, usually a change		
effectuate.01	effectuate	bring about, acccomplish				0	cause			1	thing brought about or accomplished		
ejaculate.01		utter suddenly				0	speaker			1	utterance		
eject.01	eject	to throw out	remove-10.1	Removing	contact	0	thrower out, agent	Agent	Agent|Cause	1	thing thrown			2	ejected from	Source	Source
elaborate.01	elaborate	go into detail	lecture-37.11-1-1		communication	0	speaker	Agent		1	subject gone into detail on	Topic	
elapse.01	elapse	go by, as time				1	time gone by		
elate.01	elate	fill with joy	amuse-31.1		emotion	0	agent or causer	Stimulus		1	experiencer	Experiencer		2	instrument, if diff from cause in Arg0		
elbow.01	elbow	jostle with elbow	spank-18.3	Cause_harm	contact	0	elbower	Agent	Agent	1	entity being elbowed	Patient	Body_part
elect.01	elect	elect	appoint-29.1	Change_of_leadership	social	0	voters	Agent	Selector	1	candidate	Theme	New_leader	2	office or position	Result	Role
electrify.01	electrify	apply electricity to, excite	amuse-31.1		emotion	0	entity adding electricity, agent	Stimulus		1	electrified entity	Experiencer	
electrocute.01	electrocute	Cause an electric shock in an object	poison-42.2	Cause_harm	social	0	Causer of electrocution	Agent	Agent|Cause	1	electrocuted entity	Patient	Body_part|Victim	2	instrument, electrocuted with what device?	Instrument	Instrument
electroplate.01	electroplate	plate, cover electronically				0	causer of electroplating			1	thing plated			2	plated with what?		
elevate.01	elevate	to raise or lift	put_direction-9.4		motion	0	causer of upward motion, agent	Agent		1	entity elevated	Theme		2	endpoint	Destination	
elicit.01	elicit	call forth or draw out				0	cause / elicitor			1	thing elicited			2	source, what elicited from		
eliminate.01	eliminate	remove	remove-10.1	Killing|Removing	body|change|cognition|stative	0	entity removing	Agent	Agent|Cause	1	thing being removed	Theme	Theme|Victim	2	removed from	Source	Means|Source|Victim
elongate.01	elongate	(make/be) longer				0	causer, agent			1	thing getting longer		
elucidate.01	elucidate	clarify or explain	transfer_mesg-37.1.1		cognition|communication	0	causer of clarification	Agent		1	thing becoming clearer	Topic		2	explained to	Recipient	
elude.01	elude	avoid	avoid-52	Elusive_goal|Evading	communication|motion	0	avoider	Agent	Evader|Experiencer	1	thing avoided	Theme	Experiencer|Pursuer
emaciate.01	emaciate	(cause to) become abnormally lean	other_cos-45.4			0	Causer of starvation, agent	Agent		1	thing starving	Patient		2	instrument or manner if separate from arg 0	Instrument	
email.01	email	send a message electronically				0	emailer			1	message, email			2	recipient, mailed-to		
emanate.01	emanate	come into existence (from)	appear-48.1.1|substance_emission-43.4	Emanating	body|change	0	Cause, agent of emission			1	entity issuing forth	Theme	Emission	2	source, where substance is emanating from	Source	Source	3	location, where substance is emanating into	Location	Goal|Path
emancipate.01	emancipate	to free from bondage or oppression	steal-10.5			0	cause of freedom, agent	Agent		1	entity liberated	Theme		2	entity liberated from	Source	
emasculate.01	emasculate	to weaken				0	causer, agent			1	entity emasculated		
embalm.01	embalm	Preserve in chemicals or memory				0	causer of preservation, embalmer			1	thing preserved, embalmed			2	Preserved in or with what? Instrument or Manner		
embargo.01	embargo	block trade to				0	blocker			1	foiled (destination of) trade		
embark.01	embark	begin				0	beginner			1	thing begun		
embarrass.01	embarrass	cause shame	amuse-31.1	Experiencer_obj	emotion	0	causer of shame	Stimulus	Stimulus	1	embarrassed entity	Experiencer	Experiencer	2	instrument, if separate from arg0		
embattle.01	embattle	make ready for battle				0	causal agent			1	thing preparing			2	EXT			3	start point			4	end point		
embed.01	embed	to fix or enclose	put-9.1-1	Placing	contact	0	causer, agent	Agent	Agent	1	entity embedded	Theme	Theme	2	embedded into	Destination	Goal
embellish.01	embellish	decorate	fill-9.8|illustrate-25.3	Filling	change|communication|creation|stative	0	decorator, agent	Agent	Agent	1	thing decorated, embellished	Destination	Goal	2	with what	Theme	Theme
embezzle.01	embezzle	white-collar theft	steal-10.5	Theft	possession	0	thief, embezzler	Agent	Perpetrator	1	money	Theme	Goods	2	source	Source	Source|Victim
dull.01	embitter	(cause to) become more bitter	other_cos-45.4	Cause_to_be_sharp	change|contact	0	agent, cause of bitterness	Agent	Agent	1	thing becoming bitter	Patient	Patient	2	instrument or manner if separate from arg 0		
emblazon.01	emblazon	decorate with heraldic arms, flashy words	fill-9.8		creation	0	artisan, decorator	Agent		1	words emblazoned	Theme		2	location, surface emblazoned	Destination	
embody.01	embody	to represent in bodily form or incorporate				1	entity embodied			2	embodied in		
embolden.01	embolden	make be bold	amuse-31.1		emotion	0	thing causing boldness	Stimulus		1	thing becoming bold	Experiencer		2	instrument		
emboss.01	emboss	sign	image_impression-25.1		contact	0	agent, embosser	Agent		1	destination, document	Destination		2	theme, signature	Theme	
embrace.01	embrace	to accept enthusiastically or to include				0	includer, agent			1	entity embraced			2	embraced as		
embrace.02	embrace	to hug	marry-36.2		contact	0	hugger	Agent		1	person hugged	Co-Agent	
embrocate.01	embrocate	to moisten/rub with oil or liniment				0	causer of embrocation, agent			1	entity rubbed			2	rubbed with what? oil or liniment		
embroider.01	embroider	decorate or add details to	build-26.1|image_impression-25.1		creation	0	decorator	Agent		1	thing decorated	Destination|Material		2	image	Theme	
embroil.01	embroil	involve in contention				0	causer of contention, agent (rare)			1	thing involved in contention			2	contention		
emerge.01	emerge	exit	appear-48.1.1|escape-51.1|meander-47.7	Coming_to_be|Departing	change|motion	0	thing exiting	Theme	Entity|Theme	1	thing/place exited from	Initial_Location|Location	Goal|Place|Time
emerge.02	emerge	come to be seen as				0	thing emerging			1	as what		
emigrate.01	emigrate	move population				0	population			1	source			2	destination		
emit.01	emit	emit, let forth				0	emitting entity			1	thing emitted		
emote.01	emote	express emotion				0	expresser		
empathize.01	empathize	feel for	empathize-88.2	Experiencer_subj	cognition	0	empathizer	Experiencer		1	empathized with	Stimulus	
emphasize.01	emphasize	emphasize				0	emphasizer			1	utterance			2	hearer		
emplace.01	emplace	location	put-9.1		contact	0	putter	Agent		1	thing put	Theme		2	where put	Destination	
employ.01	employ	pay for working	hire-13.5.3	Employing	social	0	employer	Agent	Employer	1	employee	Theme	Employee	2	job	Attribute	Manner
employ.02	employ	use	use-105	Using	consumption	0	user	Agent	Agent	1	used	Theme	Agent	2	job, purpose	Predicate	Means
empower.01	empower	give power to				0	giver of power			1	empowered entity			2	use of power		
empty.01	empty	cause to be empty	clear-10.3-1|other_cos-45.4	Emptying|Removing	change|contact	0	causal agent	Agent	Agent|Cause	1	container	Location|Patient	Goal|Source	2	substance	Theme	Theme
emulate.01	emulate	to strive to equal, compete with sucessfully				0	agent or entity competing			1	entity emulated		
enable.01	enable	allow, let				0	allower			1	action allowed			2	allowed agent		
enact.01	enact	pass legislation				0	legislative body			1	law			2	redundant mention of law		
encapsulate.01	encapsulate	to encase in a capsule				0	encaser, agent			1	entity encapsulated		
encase.01	encase	put in a case				0	putter			1	thing in a case			2	case		
enchain.01	enchain	put in chains				0	causer of enchainment			1	entity in chains		
enchant.01	enchant	put under a spell				0	cause, agent			1	enchanted one			2	instrument, if agent is also present		
encircle.01	encircle	(cause to) be around	contiguous_location-47.8|fill-9.8	Adorning	contact	0	causer of encirclement	Agent	Theme	1	thing encircling, being around	Theme	Theme	2	thing surrounded	Co-Theme|Destination	Location
enclose.01	enclose	(cause to) be around	contiguous_location-47.8		contact	0	causative agent			1	thing surrounding	Theme		2	thing surrounded	Co-Theme	
encode.01	encode	make into a code, encrypt				0	codemaker, agent			1	message etc.		
encompass.01	encompass	to constitute or include	contiguous_location-47.8			0	entity encompassing	Theme		1	entity encompassed	Co-Theme	
encounter.01	encounter	to meet unexpectedly				0	entity encountering something			1	entity encountered		
encourage.01	encourage	impelled action	advise-37.9|force-59	Attempt_suasion	communication|emotion	0	convincer	Agent	Speaker	1	impelled agent	Patient|Recipient	Addressee	2	impelled action	Result|Topic	Topic
encourage.02	encourage	favor	accept-77|amuse-31.1|promote-102	Attempt_suasion	emotion|social	0	outside agent	Agent|Stimulus	Speaker	1	thing favored	Experiencer|Theme	Topic	2	instrument		
encroach.01	encroach	get closer to, menacingly				0	encroacher			1	encroached-(up)on		
encrust.01	encrust	cause to have a crust	fill-9.8	Adorning	change|contact	0	entity adding crust, agent	Agent	Theme	1	thing with crust	Destination	Location	2	crust	Theme	Theme
encrypt.01	encrypt	scramble digital information				0	scrambler, agent			1	information		
encumber.01	encumber	load down				0	loader, agent of encumberment			1	thing loaded			2	cargo		
end.01	end	cause to stop	stop-55.4-1	Cause_to_end	change|creation	0	Intentional agent	Agent	Agent	1	Thing ending	Theme	Agent	2	Explicit instrument, thing ended with	Instrument	Agent
end.02	end	terminate, esp stocks				1	thing closing			2	EXT, amount-changed-by			3	start point			4	end point		
end.03	end up	become				1	entity changing			2	new state		
endanger.01	endanger	to expose to harm or danger				0	exposer to danger, agent			1	entity endangered		
endeavor.01	endeavor	to try to do something				0	tryer, agent			1	proposition		
endorse.01	endorse	support for a position				0	supporter			1	thing/person supported			2	for what		
endorse.02	endorse	sign on the backside	illustrate-25.3		communication	0	signer	Agent		1	thing signed	Theme	
endow.01	endow	give (often generously)	fill-9.8	Giving	social	0	giver	Agent	Theme	1	gift	Theme	Theme	2	given-to	Destination	Recipient
endure.01	endure	to last or experience for a long time	exist-47.1-1-1		stative	1	experiencer	Theme		2	thing endured or period of time		
energize.01	energize	give energy to	other_cos-45.4		body	0	giver of energy	Agent		1	recipient	Patient		2	source of energy	Instrument	
enervate.01	enervate	weaken	amuse-31.1			0	causer of weakening	Stimulus		1	entity becoming weak	Experiencer	
enflame.01	enflame	fan into flame	amuse-31.1			0	cause of flame	Stimulus		1	entity flaming	Experiencer	
enforce.01	enforce	make sure the rules are followed	enforce-63		social	0	enforcer	Agent		1	rule(s)	Theme	
engage.01	engage	cause to get involved	amalgamate-22.2-3-2|amuse-31.1|hire-13.5.3|involve-107	Experiencer_obj|Intentionally_act	cognition|communication|possession|social	0	causer of engagement	Agent|Stimulus	Agent|Stimulus	1	entity sucked in	Experiencer|Patient|Theme	Agent|Experiencer	2	thing involved in	Attribute|Co-Patient|Goal	
engender.01	engender	cause, create, bring about	engender-27	Cause_to_start	creation	0	creator, cause	Cause	Cause	1	creation, effect	Theme	Effect
engineer.01	engineer	make, devise, with some difficulty				0	engineer			1	thing made			4	attribute of arg1		
engrave.01	engrave	carve, inscribe	image_impression-25.1		contact|creation	0	engraver	Agent		1	thing engraved	Destination		2	inscription	Theme	
engross.01	engross	entrance	amuse-31.1		cognition	0	Engrosser	Stimulus		1	Engrossed	Experiencer		2	instrument, when separate from arg0		
engulf.01	engulf	to flow over or absorb	contiguous_location-47.8			0	entity causing engulfing	Theme		1	entity engulfed	Co-Theme		2	engulfed in what? actual liquid/entity surrounding arg1		
enhance.01	enhance	make seem greater				0	causer of greatness, agent			1	thing enhanced			2	instrument			3	enhanced by how much, EXT or MNR		
enjoin.01	enjoin	prohibit, prevent				0	prohibiter, Agent			1	Theme (action or object being prevented)			2	secondary predication on arg1 or action			3	instrument		
enjoy.01	enjoy	take pleasure from	admire-31.2-1	Experiencer_subj	consumption|emotion	0	enjoyer	Experiencer		1	thing enjoyed	Stimulus	
enlarge.01	enlarge	make bigger	other_cos-45.4	Cause_expansion|Expansion	change	0	causer of biggenment	Agent	Agent|Cause	1	thing getting bigger	Patient	Item	2	EXT			3	start point			4	end point		
enlighten.01	enlighten	cause to have knowledge	amuse-31.1		communication	0	causer of knowledge	Stimulus		1	enlightened entity	Experiencer		2	knowledge itself, topic			3	instrument		
enlist.01	enlist	sign up to do something	hire-13.5.3	Becoming_a_member	competition|possession	0	signer	Agent		1	impelled agent (often subsumed into arg0	Theme	Means	2	impelled action	Attribute	Manner
enliven.01	enliven	to make lively or spirited, animate	amuse-31.1			0	causer	Stimulus		1	entity animated	Experiencer	
enrage.01	enrage	make very very angry	amuse-31.1	Experiencer_obj	emotion	0	causer of anger, agent	Stimulus	Stimulus	1	angry entity	Experiencer	Experiencer	2	instrument, if separate from arg0		
enrapture.01	enrapture	fill with pleasure, entrance	amuse-31.1		emotion	0	cause of rapture, agent	Stimulus		1	Rapt entity	Experiencer		2	instrument, when separate from arg0		
enrich.01	enrich	add value	fill-9.8	Processing_materials	change|possession	0	entity adding value, agent	Agent	Agent	1	thing becoming enriched	Destination	Material	2	vitamins (eg)	Theme	Agent
enroll.01	enroll	register membership in	involve-107	Becoming_a_member	social	0	causer of enrollment, agent	Agent		1	entity enrolled	Theme	Means	2	enrolled in what	Goal	Place
ensconce.01	ensconce	to settle				0	who put what where, agent			1	entity ensconced			2	place		
enshrine.01	enshrine	hold sacred, enclose in shrine				0	agent who enshrines			1	entity enshrined		
enslave.01	enslave	to subjugate, make a slave of	subjugate-42.3		social	0	causer, agent	Agent		1	entity enslaved	Patient	
ensnare.01	ensnare	involve or capture	force-59-1		social	0	catcher, agent	Agent		1	captured entity	Patient	
ensnarl.01	ensnarl	make into tangles				0	causer of tangle, agent			1	thing getting tangled			2	explicit mention of tangle		
ensue.01	ensue	come about as a result of   some other action	occurrence-48.3		stative	1	event	Theme		2	other action, cause		
ensure.01	ensure	promise	ensure-99		communication	0	entity making guarantee	Cause		1	guarantee	Theme		2	benefactive, guaranteed-to	Beneficiary	
entail.01	entail	to have as a logical consequence				0	antecedent			1	consequence		
entangle.01	entangle	cause to be tangled (in something)	amalgamate-22.2-2		stative	0	causer	Agent		1	patient	Patient		2	trap, etc	Co-Patient	
enter.01	enter	enter, go in	escape-51.1-2	Arriving	creation|motion	0	entity entering	Theme	Theme	1	place or thing entered	Destination	Goal
enter.02	enter	submit, cause to enter				0	submitter			1	thing submitted			2	submitted to			3	benefactive		
entertain.01	entertain	amuse	amuse-31.1	Cause_to_experience|Experiencer_obj	social	0	entertainer	Stimulus	Agent|Stimulus	1	entertained	Experiencer	Experiencer	2	instrument		
entertain.02	entertain	consider				0	considerer			1	considered		
enthrall.01	enthrall	captivate interest, fascinate	amuse-31.1	Experiencer_obj	emotion	0	agent, causer of interest	Stimulus	Stimulus	1	interested entity	Experiencer	Experiencer	2	Manner or Instrument if separate from arg 0		
enthuse.01	enthuse	impelled action				0	encourager			1	encouraged agent			2	encouraged action		
enthuse.02	enthuse	cause enthusiasm	amuse-31.1|marvel-31.3-8		communication|emotion	0	Inspiration of enthusiasm	Stimulus		1	Enthusiastic entity	Experiencer		2	instrument, if separate from cause		
entice.01	entice	attract	amuse-31.1	Attempt_suasion	communication	0	attractor	Stimulus	Speaker	1	thing attracted	Experiencer	Addressee	2	thing attracted to, if separate from attractor			3	instrument, if separate from attractor		
entitle.01	entitle	allow				0	allower			1	action allowed			2	explicit allowed-agent		
entitle.02	entitle	assign a name				0	namer			1	named			2	name		
entomb.01	entomb	put into a tomb				0	who put what where, agent			1	corpse (I hope)			2	tomb		
entrance.01	entrance	put into a trance-like state	amuse-31.1		emotion	0	causer of trance, agent	Stimulus		1	victim	Experiencer		2	instrument, when separate from arg0		
entrap.01	entrap	to catch in a trap	force-59-1		social	0	trapper	Agent		1	thing trapped	Patient	
entreat.01	entreat	to ask earnestly, beg, implore	urge-58.1	Request	communication	0	begger	Agent	Speaker	1	begged	Recipient	Addressee	2	begged for	Topic	Topic
entrench.01	entrench	set somebody more firmly in a position				0	thing causing entrenchment			1	entity becoming more firm in its position			2	position		
entrust.01	entrust	to put into the care of someone	fulfilling-13.4.1-1		possession	0	entity giving up control, agent	Agent		1	entity entrusted	Theme		2	entity entrusted to	Recipient	
entwine.01	entwine	get all tangled up	amalgamate-22.2-2-1		contact|creation	0	causer of mixture	Agent		1	first ingredient	Patient		2	other(s)	Co-Patient	
enumerate.01	enumerate	to count/specify as on a list				0	agent, lister			1	item enumerated			2	enumerated in what group/list		
enunciate.01	enunciate	vocalize				0	person speaking			1	speech		
envelop.01	envelop	cover on all sides				0	causer of covering			1	entity being covered			2	actual cover		
envisage.01	envisage	imagine	characterize-29.2-1-1		creation	0	thinker	Agent		1	object, thing under consideration	Theme		2	attribute	Attribute	
envision.01	envision	imagine	characterize-29.2		creation	0	imaginer	Agent		1	imagined	Theme	
envy.01	envy	be jealous of	admire-31.2	Experiencer_subj	emotion	0	envier	Experiencer		1	envied	Stimulus		2	cause	Attribute	
epitomize.01	epitomize	to be typical of or sum up				0	entity epitomizing			1	entity epitomized		
equal.01	equal	equal, be the same as				1	focus of equation			2	other side of equation		
equate.01	equate	declare equal				0	agent, declarer			1	first equal thing (or both)			2	second equal thing		
equip.01	equip	provide with equipment	equip-13.4.2-1	Supply	possession	0	provider	Agent	Theme	1	entity getting equipment	Recipient	Recipient	2	equipment	Theme	Theme
equivocate.01	equivocate	waver, use ambiguous language	linger-53.1	Prevarication		0	one who equivocates	Agent	Speaker	1	thing equivocated over	Theme	Topic
eradicate.01	eradicate	eliminate completely	remove-10.1		change|creation	0	eliminator, agent	Agent		1	thing eliminate	Theme	
erase.01	erase	remove marks	wipe_manner-10.4.1-1		contact	0	eraser	Agent		1	thing erased, mark	Theme		2	medium, surface	Source		3	instrument, if separate from arg0		
erect.01	erect	to construct, set up	build-26.1	Building		0	constructor, agent	Agent	Agent	1	entity erected	Product	Created_entity
erode.01	erode	wear away by water or wind	entity_specific_cos-45.5		change	0	water or wind			1	substance worn away	Patient	
err.01	err	to make an error or a mistake				0	mistaken entity, agent		
erupt.01	erupt	(cause to) spew forth	appear-48.1.1	Process_start	change	1	thing erupting	Theme	Event	2	substance spewing forth		
erupt.02	erupt	mode of speaking				0	speaker			1	utterance			2	hearer		
escalate.01	escalate	(cause to) become higher				0	causer			1	thing becoming higher		
escape.01	escape	default	escape-51.1-1	Departing|Escaping	motion	0	entity escaping	Theme	Escapee|Theme	1	place or thing escaped		
eschew.01	eschew	avoid, shun	avoid-52	Avoiding	communication	0	avoider	Agent	Agent	1	thing avoided	Theme	Undesirable_situation
escort.01	escort	go along with	accompany-51.7|captain-29.8-1	Cotheme	motion	0	subject accompanier	Agent	Source|Theme	1	object accompanied	Beneficiary|Theme	Cotheme|Theme	3	start point			4	end point		
espouse.01	espouse	adopt/have a belief				0	haver of belief			1	belief		
essay.01	essay	attempt, test				0	tester			1	thing being attempted/tested		
establish.01	establish	establish	base-97.1|establish-55.5-1|indicate-78-1-1	Intentionally_create	cognition|creation|social	0	agent, setter	Agent|Cause	Creator	1	thing set	Theme|Topic	Instrument	2	attribute			3	benefactive		
esteem.01	esteem	regard as valuable	admire-31.2	Judgment	cognition	0	experiencer, esteemer	Experiencer	Cognizer	1	theme, thing esteemed	Stimulus	Evaluee	2	attribute		
estimate.01	estimate	guess	price-54.4	Estimating	cognition	0	estimator	Agent	Cognizer	1	thing estimated	Theme	Item	2	estimated-to-be, attribute of arg1	Value	Result
estrange.01	estrange	marital difficulties				1	focussed party			2	prepositional party		
etch.01	etch	draw or engrave an image	image_impression-25.1	Processing_materials	creation	0	etcher	Agent	Agent	1	surface	Destination	Material	2	image	Theme	Agent
extol.01	eulogize	praise highly	judgment-33	Judgment_communication	communication	0	agent, honorer	Agent	Communicator	1	entity eulogized	Theme	Evaluee	2	for what,as what		
evacuate.01	evacuate	cause to be empty (of people)	banish-10.2	Escaping|Removing	motion	0	causer of emptiness	Agent	Agent|Cause|Vehicle	1	enclosure, building, etc	Source	Means|Source	2	people	Theme	Theme|Vehicle
evade.01	evade	stay away from	avoid-52	Avoiding|Evading	communication|motion	0	avoider	Agent	Agent|Evader	1	thing avoided	Theme	Pursuer|Undesirable_situation
evaluate.01	evaluate	contemplate an action	assessment-34.1	Assessing	cognition	0	thinker	Agent	Assessor	1	action	Theme	Phenomenon
evaporate.01	evaporate	change from liquid to vapor	other_cos-45.4	Cause_change_of_phase|Change_of_phase	change	0	heat source	Agent	Agent|Cause	1	liquid, now vapor	Patient	Undergoer
even.01	even out	to make or become even	other_cos-45.4		change|contact	0	causer of evenness, agent	Agent		1	entity evened	Patient	
evict.01	evict	to put out a tenant by legal process	remove-10.1	Removing	contact	0	landlord	Agent	Agent|Cause	1	tennant	Theme	Theme	2	domicile	Source	Source
evidence.01	evidence	provide proof for				0	proof			1	thing proved		
evince.01	evince	to show clearly				0	shower, agent			1	thing shown		
eviscerate.01	eviscerate.01	remove the viscera (innards)	debone-10.8	Emptying	change|contact	0	remover	Agent	Agent|Cause	1	victim	Source	Source
evoke.01	evoke	summon, make allusions to				0	evoker			1	thing evoked			2	instrument		
evolve.01	evolve	change form	appear-48.1.1|grow-26.2		change	1	thing changing	Product|Theme		2	end state	Product		3	start state	Material	
evolve.02	evolve	acquire characteristics through evolution				0	thing acquiring			1	characteristics		
exacerbate.01	exacerbate	make worse				0	causer			1	thing getting worse		
exact.01	exact	get, obtain	obtain-13.5.2		communication	0	receiver, exactor	Agent		1	thing obtained	Theme		2	received from	Source	
exaggerate.01	exaggerate	make seem bigger				0	liar liar, agent			1	thing exaggerated		
exalt.01	exalt	elevate in status	admire-31.2	Judgment	communication	0	causer of elevation	Experiencer	Cognizer	1	entity being elevated	Stimulus	Evaluee
examine.01	examine	look at closely	investigate-35.4|sight-30.2	Court_examination|Inspecting|Scrutiny|Seeking	cognition|communication|perception	0	examiner	Agent|Experiencer	Cognizer|Cognizer_agent|Inspector	1	thing examined	Location|Stimulus	Ground|Sought_entity|Topic
exasperate.01	exasperate	vex greatly	amuse-31.1	Experiencer_obj	emotion	0	annoyer	Stimulus	Stimulus	1	annoyed	Experiencer	Experiencer	2	instrument, if separate from arg0		
excavate.01	excavate	dig a big hole	search-35.2		perception	0	excavator, digger	Agent		1	hole	Location	
exceed.01	exceed	be more than	exceed-90-1		competition|stative	0	thing that's more	Theme		1	thing that's less	Co-Theme		2	margin, difference	Attribute	
excel.01	excel	be very good (at)	succeed-74-1		stative	0	very good entity	Agent		1	domain	Theme	
excerpt.01	exerpt	remove				0	remover, agent			1	thing extracted			2	entity extracted from		
exchange.01	exchange	exchange, trade	exchange-13.6-1	Exchange|Exchange_currency|Replacing	change|social	0	agent, entity trading	Agent	Agent	1	thing being traded (away)	Theme	Means|Old	2	other exchanger	Co-Agent	Means	3	other item in exchange, price, or premium, traded for or at	Co-Theme	Means|New	4	benefactive		
excise.01	excise	to remove by or as if by cutting	remove-10.1	Removing	change|contact	0	remover, agent	Agent	Agent|Cause	1	entity excised	Theme	Theme	2	excised from	Source	Source
excite.01	excite	make excited	amuse-31.1	Experiencer_obj	emotion	0	causer of excitement	Stimulus	Stimulus	1	excited entity	Experiencer	Experiencer	2	instrument, if separate from arg0		
exclaim.01	exclaim	mode of speaking	say-37.7	Statement		0	speaker	Agent	Speaker	1	utterance	Topic	Message|Topic	2	hearer	Recipient	Addressee
exclude.01	exclude	exclude, except				0	agent, excluder			1	patient, thing excluded			2	excluded-from		
excommunicate.01	excommunicate	exclude from the sacraments of a   church by ecclesiastical sentence.	remove-10.1	Exclude_member	communication	0	sentencer, excluder, agent	Agent	Authority	1	entity excluded	Theme	Means	2	excluded from	Source	Means
excoriate.01	excoriate	denounce	judgment-33	Judgment_communication		0	speaker	Agent	Communicator	1	subject	Theme	Evaluee	2	grounds, reason	Attribute	Reason
excuse.01	excuse	relieve of guilt	judgment-33	Forgiveness	communication	0	excuser	Agent	Judge	1	excused	Theme	Evaluee	2	crime	Attribute	Offense
execrate.01	execrate	to detest utterly	admire-31.2	Judgment_communication	emotion	0	hater	Experiencer	Communicator	1	thing hated	Stimulus	Evaluee
execute.01	execute	kill	murder-42.1	Execution	social	0	killer	Agent	Executioner	1	corpse	Patient	Executed	2	instrument	Instrument	Instrument
execute.02	execute	enact				0	agent, doer			1	thing done			2	benefactive, done for or about			3	instrumental		
exemplify.01	exemplify	serve as an example of				0	example			1	of what		
exempt.01	exempt	to free from an obligation				0	releaser, agent			1	entity exempted			2	entity exempted from		
exercise.01	exercise	use	rehearse-26.8		cognition	0	user	Agent		1	thing used, thing exercised	Theme	
exercise.02	exercise	athletics	dress-41.1.1		body	0	athlete	Agent	
exert.01	exert	to put forth, exercise	use-105		consumption|possession	0	exerciser, agent	Agent		1	entity exerted	Theme		2	exerted over	Predicate	
exhale.01	exhale	to emit air or vapor	exhale-40.1.3-1	Breathing|Emitting	body	0	emitter, agent	Pivot	Agent|Source_emitter	1	air or vapor exhaled	Theme	Air|Emission
exhaust.01	exhaust	cause to become used up, tired	amuse-31.1		body	0	causer of tiredness	Stimulus		1	thing becoming exhausted	Experiencer	
exhibit.01	exhibit	cause to see	reflexive_appearance-48.1.2			0	exhibiter	Agent		1	thing seen/exhibition	Theme		2	seer	Recipient	
exhilarate.01	exhilarate	make happily refreshed; energetic	amuse-31.1	Experiencer_obj	emotion	0	agent, pleaser	Stimulus	Stimulus	1	patient, entity pleased	Experiencer	Experiencer	2	instrumental		
exhort.01	exhort	urge				0	urger			1	impelled agent			2	impelled action		
exhume.01	exhume	remove something (body) previously burried				0	digger, agent			1	entity exhumed		
exile.01	exile	banish, send away	battle-36.4			0	sender away, agent	Agent		1	exile	Co-Agent		2	exiled from, homeland etc	Topic	
exist.01	exist	be	exist-47.1-1|gorge-39.6	Existence	stative	1	thing existing	Agent|Theme	Cause|Entity	2	secondary attribute		
exit.01	exit	leave	escape-51.1-1	Departing|Path_shape	motion	0	departed entity	Theme	Road|Theme	1	place exited	Initial_Location	Source
exonerate.01	exonerate	to free from blame or a responsibility	free-80		communication	0	freer from blame, agent	Cause		1	entity exonerated	Source		2	responsibility or blame	Theme	
exorcise.01	exorcise	get rid of evil spirits	wipe_manner-10.4.1		contact	0	exorcist	Agent		1	evil spirits	Theme		2	place haunted	Source	
expand.01	expand	(cause to) grow	other_cos-45.4	Cause_expansion|Expansion	change|motion	0	causer of growth, agent	Agent	Agent|Cause	1	thing grown	Patient	Item	2	amount increased by, EXT or MNR			3	start point			4	end point		
expect.01	expect	look forward to, anticipate	conjecture-29.5-1|wish-62	Expectation|Opinion	cognition|communication	0	expecter	Agent|Experiencer	Cognizer	1	thing expected	Theme	Phenomenon|Topic
expectorate.01	expectorate	spit	breathe-40.1.2-1		body	0	spitter	Agent		1	loogey	Theme	
expedite.01	expedite	to accelerate				0	causer of greater speed, agent			1	entity expedited		
expel.01	expel	to force or drive out, to discharge from	banish-10.2|remove-10.1	Exclude_member|Removing	social	0	expeller, agent	Agent	Agent|Authority|Cause	1	entity expelled	Theme	Means|Theme	2	expelled from	Source	Means|Source
expend.01	expend	to spend, consume				0	spender, agent			1	entity expended			2	entity expended on		
experience.01	experience	have a sensation or experience	sight-30.2	Feeling	cognition	0	experiencer	Experiencer	Experiencer	1	experienced	Stimulus	Emotion|Emotional_state
experiment.01	experiment	to conduct an experiment				0	scientist, agent			1	experimental subject			2	experimental method		
expiate.01	expiate	atone for				0	sinner			1	sin		
expire.01	expire	get to end of valid time period	disappearance-48.2	Death	change|stative	1	commodity, thing expiring	Patient	Protagonist
explain.01	explain	explain	indicate-78-1|transfer_mesg-37.1.1	Explaining_the_facts|Statement	communication	0	explainer	Agent|Cause	Speaker	1	thing explained	Topic	State_of_affairs|Topic	2	explained to	Recipient	Addressee|State_of_affairs
explode.01	explode	go boom	other_cos-45.4|sound_emission-43.2	Change_position_on_a_scale	change|contact	0	bomber, agent	Agent	Attribute	1	bomb	Patient|Theme	Attribute|Item	2	attribute, end state		
explode.02	explode	get bigger very quickly	calibratable_cos-45.6-1	Change_position_on_a_scale	change	0	causer of rapid growth, agent (rare)			1	thing getting bigger	Patient	Item	2	amount increased by, EXT or MNR	Extent	Difference	3	start point			4	end point		
explode.03	explode	overflow				1	thing overflowing			2	substance		
exploit.01	exploit	use	use-105		consumption	0	User	Agent		1	thing used	Theme		2	purpose	Predicate	
explore.01	explore	explore, discover new places or things	investigate-35.4		cognition	0	explorer	Agent		1	thing (place, stuff) explored	Theme	
export.01	export	ship out commodities				0	exporter			1	product			2	importer		
expose.01	expose	cause to be visible	indicate-78|reflexive_appearance-48.1.2	Reveal_secret		0	exposer	Agent|Cause	Speaker	1	thing seen/shown	Reflexive|Topic		2	seer	Recipient	Addressee
expound.01	expound	explain, talk about	transfer_mesg-37.1.1	Speak_on_topic	communication	0	expounder, speaker	Agent	Speaker	1	thing explained, topic	Topic	Topic
express.01	express	say	reflexive_appearance-48.1.2	Encoding|Statement	communication	0	speaker	Agent	Speaker	1	utterance	Theme	Message|Topic	2	hearer	Recipient	Addressee
express.02	express	send very quickly	send-11.1-1		communication	0	sender	Agent		1	thing sent	Theme		2	sent-to	Destination	
expunge.01	expunge	remove	wipe_manner-10.4.1	Removing	contact	0	entity removing	Agent	Agent|Cause	1	thing being removed	Theme	Theme	2	removed from	Source	Source
extend.01	extend	make longer	exist-47.1-1		change|stative	0	agent, entity making something be longer			1	patient, thing getting longer	Theme		2	EXT or TMP, by how much or until when			3	start point			4	end point		
extend.02	extend	offer	contribute-13.2-2|future_having-13.3		possession	0	giver, offerer	Agent		1	thing offered	Theme		2	offered-to	Goal|Recipient	
exterminate.01	exterminate	exterminate	destroy-44	Killing	contact	0	destroyer	Agent	Cause	1	thing destroyed	Patient	Victim	2	instrument of destruction	Instrument	Instrument
extinguish.01	extinguish	put out, like a fire	remove-10.1		change|weather	0	extinguisher, agent	Agent		1	fire	Theme		2	instrument, if separate from arg0		
extirpate.01	extripate	remove or destroy totally	destroy-44|remove-10.1		contact|creation	0	destroyer, agent	Agent		1	thing destoryed	Patient|Theme		2	destroyed from	Source	
extol.01	extol	laud, praise	judgment-33	Judgment_communication	communication	0	agent, honorer	Agent	Communicator	1	entity extolled	Theme	Evaluee	2	for what,as what		
extort.01	extort	extract money from, under pressure	steal-10.5		possession	0	agent, extorter	Agent		1	money	Theme		2	source	Source	
extract.01	extract	to remove or obtain	remove-10.1	Removing	change|cognition|contact|possession	0	remover, agent	Agent	Agent|Cause	1	thing extracted	Theme	Theme	2	entity extracted from	Source	Source
extradite.01	extradite	expel	banish-10.2	Extradition	social	0	expeller, agent	Agent	Authorities	1	entity expelled	Theme	Means	2	expelled from	Source	Means	3	expelled to	Destination	Time
extrapolate.01	extrapolate	estimate by extending known information	multiply-108-2			0	thinker, agent	Agent		1	known information	Theme		2	new information	Co-Theme	
extricate.01	extricate	remove thyself				0	agent of removing			1	thing removed			2	from where		
extrude.01	extrude	thrust, force, or press out	remove-10.1		creation	0	extruder, agent	Agent		1	entity extruded	Theme		2	extruded from	Source	
exude.01	exude	ooze	appear-48.1.1|substance_emission-43.4	Emanating|Emitting	body	0	oozer	Source	Source|Source_emitter	1	ooze	Theme	Emission
eye.01	eye	to watch closely	sight-30.2	Perception_active	perception	0	watcher	Experiencer	Perceiver_agentive	1	entity eyed	Stimulus	Phenomenon
eyeball.01	eyeball	look at				0	looker			1	looked at		
fabricate.01	fabricate	create	create-26.4	Manufacturing	creation	0	creator	Agent	Manufacturer	1	creation	Result	Product	2	created-from, thing changed	Material	Resource	3	benefactive	Beneficiary	Purpose
face.01	face	look across at	confront-98|fill-9.8	Confronting_problem	communication|competition|contact	0	looker, facer	Agent	Agent	1	looked at, faced	Destination|Theme	Agent
face.02	face off	face off: oppose, fight				0	first opponent			1	second opponent		
facilitate.01	facilitate	make easier				0	thing helping			1	thing being helped		
factor.01	factor	include in calculation				0	factorer			1	thing included			2	calculation, or particle of direction		
fade.01	fade	(cause to) become dim	other_cos-45.4		change	0	agent, causing fading	Agent		1	thing fading	Patient		2	EXT, amount faded by			3	start point			4	end point		
fail.01	fail	not succeed	neglect-75-1-1|succeed-74-2	Success_or_failure|Successful_action	emotion|social	0	assessor of not failing (professor)			1	thing failing	Agent	Agent|Cause	2	task	Theme	Agent|Protagonist	3	benefactive		
fail.02	fail	give failing grade				0	teacher			1	student		
faint.01	faint	faint, pass out	change_bodily_state-40.8.4		body	0	fainter	Experiencer	
fake.01	fake	to counterfeit				0	faker, agent			1	entity faked		
fall.01	fall	move downward	calibratable_cos-45.6-1|escape-51.1	Change_position_on_a_scale|Motion_directional	change|motion	1	Logical subject, patient, thing falling	Patient|Theme	Item|Theme	2	EXT, amount fallen	Extent	Difference	3	start point			4	end point, end state of arg1		
fall.04	fall	occur				1	thing occurring			2	when/where		
fall.05	fall	be defeated				1	loser			2	winner or instrument of destruction		
fall.07	fall	become				1	Person undergoing change			2	End state		
fall.08	fall back	fall back, rely on in emergency				0	thing falling back			1	thing fallen back on		
fall.02	fall off	fall off: stop, almost				1	Logical subject, patient, thing falling			2	EXT, amount fallen		
fall.03	fall out	fall out: no longer be on good terms				1	parties on bad terms		
fall.06	fall through	fall through: not come to pass				1	non-event		
fall.09	fall apart	fall apart: break, separate into peices				1	thing in peices		
falsify.01	falsify	to forge or misrepresent				0	faker, agent			1	entity falsified		
falter.01	falter	misstep	modes_of_being_with_motion-47.3			1	thing faltering	Agent	
fame.01	fame	well known, popular				0	honorer			1	talent, art			2	for what reason		
familiarize.01	familiarize	make familiar				0	agent, causer of familiarity			1	entity becoming familiar			2	familiar with		
famish.01	famish	to make very hungry	other_cos-45.4			0	Causer of starvation, agent	Agent		1	thing starving	Patient		2	starved for/of what	Instrument	
fan.01	fan	to stir up				0	causer, agent			1	entity fanned		
fanaticize.01	fanaticize	(cause to) be fanatical				0	causer of fanaticism			1	entity becoming fanatical			2	instrument, if separate from agent		
fancy.01	fancy	suppose to be, take as				0	supposer			1	sentential arg		
fancy.02	fancy	want	admire-31.2|want-32.1	Desiring	emotion	0	wanter	Experiencer|Pivot	Experiencer	1	wanted	Stimulus|Theme	Event
fantasize.01	fantasize	dream				0	dreamer			1	dream		
fare.01	fare	fare, manage, get along				0	thing faring, managing		
farm.01	farm	to cultivate or produce a crop on				0	farmer			1	land		
farm.02	farm out	to subcontract				0	distributor of work, agent			1	work			2	contractor		
fart.01	fart	expell gas	hiccup-40.1.1	Excreting	body	0	expeller	Agent	Excreter
fascinate.01	fascinate	fascinate	amuse-31.1	Experiencer_obj	emotion|stative	0	causer of fascination	Stimulus	Stimulus	1	fascinated entity	Experiencer	Experiencer	2	instrument, if separate from arg0		
fashion.01	fashion	to make out of components	build-26.1	Building	creation	0	maker, agent	Agent	Agent	1	entity fashioned	Product	Created_entity
fasten.01	fasten	connect	shake-22.3-2-1	Attaching|Closure|Inchoative_attaching	contact	0	causer of connection, agent	Agent	Agent|Items	1	first (or all) thing(s) fastened (together)	Patient	Containing_object|Item	2	additional thing(s), destination	Co-Patient	Containing_object|Goal	3	fastener		
fate.01	fate	assign to a specific purpose				1	entity destined			2	purpose		
father.01	father	father children				0	father			1	child		
fathom.01	fathom	understand completely	comprehend-87.2-1		cognition	0	understander	Experiencer		1	understood	Stimulus	
fatigue.01	fatigue	cause to become used up, tired	amuse-31.1			0	causer of tiredness	Stimulus		1	thing becoming exhausted	Experiencer	
fatten.01	fatten	make fatter	other_cos-45.4		consumption	0	causal agent	Agent		1	thing getting fatter	Patient	
fault.01	fault	assign culpability	judgment-33	Judgment	communication	0	blamer	Agent	Cognizer	1	entity blamed	Theme	Evaluee	2	blamed for what?	Attribute	Reason
favor.01	favor	like, prefer	admire-31.2	Partiality|Preference	social	0	liker	Experiencer	Experiencer|Judge	1	thing preferred, favored	Stimulus	Dispute|Event|Side_1|Sides	2	instrument		
fawn.01	fawn	seek favor with	calve-28		body	0	seeker	Agent		1	with whom, fawned-over	Patient	
fax.01	fax in	to send by fax	instr_communication-37.4	Contacting	communication	0	sender, agent	Agent	Communicator	1	entity sent, faxed	Topic	Communication|Topic	2	sent to, recipient	Recipient	Addressee
faze.01	faze	disconcert, disturb	amuse-31.1	Experiencer_obj	emotion	0	Cause, fazer	Stimulus	Stimulus	1	fazed	Experiencer	Experiencer	2	instrument, if separate from arg0		
fear.01	fear	fear	admire-31.2-1|marvel-31.3-3	Experiencer_focus	emotion	0	entity afraid	Experiencer	Experiencer	1	afraid of what?	Stimulus	Event
feast.01	feast	eat (a lot) celebratorily	dine-39.5	Ingestion	consumption	0	eater	Agent	Ingestor	1	eaten	Patient	Ingestibles
feather.01	feather	cover with feathers	butter-9.9		contact	0	causer of feathering	Agent		1	recipient of feathering	Theme	
feature.01	feature	bring into prominence				0	cause of prominence			1	thing featured			2	featured in		
federate.01	federate	to unite in a federation	other_cos-45.4		change	0	causer of federation,and/or first entity uniting	Agent		1	entity united with	Patient		2	other entities united with, if separate mention			3	resulting federation		
feed.01	feed	cause to eat	feeding-39.7|gorge-39.6	Ingestion	consumption	0	causal agent	Agent	Ingestor	1	food	Patient|Theme	Ingestibles	2	eater	Recipient	Ingestibles
feed.02	feed	increase				0	cause of increase			1	thing increasing		
feed.03	feed up	feed up: be(come) exasperated				1	fed up entity, experiencer			2	causer of fed-up-ed-ness		
feel.01	feel	emote	marvel-31.3-3|see-30.1-1	Appearance|Feeling|Perception_active|Perception_experience|Seeking	body|cognition|contact|perception	0	feeler, person experiencing emotion	Experiencer	Cognizer_agent|Experiencer|Perceiver_agentive|Perceiver_passive	1	emotion or sensation	Stimulus	Cause|Phenomenon|Sought_entity	2	entity to or for whom the emotion is directed		
feel.02	feel	believe	conjecture-29.5-1|consider-29.9-2	Opinion	cognition	0	believer	Agent	Cognizer	1	belief	Theme	Topic	2	attributive	Attribute|Predicate	Evidence
feel.03	feel	caress	hunt-35.1	Perception_active|Seeking	perception|possession	0	feeler	Agent	Cognizer_agent|Perceiver_agentive	1	thing felt	Location	Ground	2	instrument		
feel.05	feel	perceive to be	stimulus_subject-30.4	Appearance|Feeling|Perception_active|Perception_experience	perception|stative	1	stimulus	Stimulus	Cause|Phenomenon	2	perception		
feel.04	feel up	touch, phrasal				0	feeler			1	thing felt			2	instrument		
feign.01	feign	to make a false show of, simulate	establish-55.5-1			0	pretender, agent	Agent		1	entity faked, simulated	Theme	
felicitate.01	felicitate	to compliment upon a happy event	judgment-33		communication	0	expresser, agent	Agent		1	person congratulated	Theme		2	achievement		
fell.01	fell	cause to fall down				0	causer			1	faller (us. trees)		
fence.01	fence off	(cause to) be enclosed or blocked out	butter-9.9|contiguous_location-47.8		contact	0	causal agent	Agent		1	thing or area being enclosed	Theme		2	thing being enclosed from	Co-Theme|Destination	
fend.01	fend	manage, survive				0	entity getting by, surviving			1	REC		
fend.02	fend off	avoid, keep away				0	avoider, warder			1	thing avoided, warded off			2	explicit instrument		
ferment.01	ferment	cause to undergoe fermentation	entity_specific_cos-45.5		change	0	cause, agent			1	patient, thing undergoing fermentation	Patient		2	end state		
ferret.01	ferret out	to search and discover through persistent investigation	ferret-35.6		cognition	0	entity exploring, searching, agent	Agent		1	thing discovered	Theme	
ferry.01	ferry	move something back   and forth	drive-11.5-1|vehicle-51.4.1	Bringing	motion	0	agent, driver	Agent	Agent	1	thing moved	Theme	Theme	2	locations, or start point	Initial_Location|Location	Area|Source	3	destination	Destination|Location	Area|Goal
fertilize.01	fertilize	bring male and female together				0	male part			1	female part		
fess.01	fess up	mode of speaking				0	speaker			1	utterance			2	hearer		
fester.01	fester	to undergo decay, be in a condition of decline	entity_specific_cos-45.5|entity_specific_modes_being-47.2	Rotting	body	1	entity festering	Patient|Theme	Undergoer
festoon.01	festoon	decorate	fill-9.8	Adorning	creation	0	decorator	Agent	Theme	1	thing decorated	Destination	Location	2	decorations	Theme	Theme
fetch.01	fetch	bring (back)	get-13.5.1-1	Bringing	contact|possession	0	bringer	Agent	Agent	1	thing brought	Theme	Theme	2	benefactive, brought-for, brought-to	Beneficiary	Theme	3	attribute	Asset	Means	4	ablative, brought-from	Source	Source
feud.01	feud	fight constantly	battle-36.4-1		competition	0	first fighter	Agent		1	second fighter, if separate	Co-Agent		2	spoils or point of contention	Topic	
fiddle.01	fiddle	play (with), manipulate in hands				0	player			1	thing fiddled with		
fidget.01	fidget	to behave restlessly, play or fuss	body_internal_motion-49	Body_movement	motion	0	restless entity, agent	Agent	Agent	1	thing fidgeting with	Patient	Body_part
field.01	field	to answer successfully or put into action				0	fielder, agent			1	question, proposal		
fight.01	fight	fight	battle-36.4-1|meet-36.3-2	Hostile_encounter|Quarreling	competition|social	0	first fighter	Agent	Arguer1|Side_1	1	second fighter, if separate	Co-Agent	Arguer2|Issue|Side_2	2	spoils	Topic	Issue|Side_2
fight.04	fight back	fight back				0	first fighter			1	second fighter, if separate			2	spoils		
fight.02	fight off	repel, rebuff				0	fighter			1	thing repelled			2	instrument		
fight.03	fight on	continue fighting				0	first fighter			1	second fighter, if separate		
figure.01	figure	think				0	thinker			1	thought		
figure.02	figure	plan	rely-70	Opinion	cognition	0	planner	Agent	Cognizer	1	thing planned	Theme	Topic	2	grounds for planning		
figure.03	figure	play a role	amalgamate-22.2-3-1			0	actor	Patient		1	role or event, act	Co-Patient	
figure.04	figure	determine, calculate				0	decider			1	thing determined			2	grounds			3	attribute of arg1		
figure.05	figure out	determine				0	decider			1	thing determined			2	grounds			3	attribute of arg1		
filch.01	filch	steal	steal-10.5	Theft	possession	0	agent, stealer	Agent	Perpetrator	1	thing stolen	Theme	Goods	2	stolen from, source	Source	Source|Victim
file.01	file	paperwork	pocket-9.10	Placing	communication	0	filer	Agent	Agent|Cause	1	file	Theme	Theme	2	filed-with	Destination	Goal	3	filed against			4	purpose of filing		
file.02	file	seek, claim, call for				0	filer			1	claim		
file.03	file	walk in a straight line	escape-51.1		motion	0	walker	Theme	
filibuster.01	filibuster	obstruct or delay (legislation)				0	blocker, agent			1	thing blocked, legislation		
fill.01	fill	to make or become full	contiguous_location-47.8|fill-9.8|other_cos-45.4	Adorning|Filling	change|stative	0	agent, causer	Agent	Agent|Theme	1	container	Destination|Patient|Theme	Goal|Location|Theme	2	substance	Co-Theme|Theme	Goal|Location|Theme
fill.06	fill	fulfill, satisfy				0	satisfier, (order) filler			1	order, thing satisfied			2	secondary predication		
fill.02	fill up	fill up: to make or become full				0	agent, causer of fullness			1	container			2	substance		
fill.03	fill out	fill out: to complete, fill in				0	agent, poor schmuck with a pen			1	forms to be filled out		
fill.04	fill out	fill out: bring to completion				0	causer of completion			1	thing becoming complete		
fill.05	fill in	fill in: to complete, fill in				0	agent, poor schmuck with a pen			1	forms to be filled in		
fill.07	fill in	fill in: subsitute				1	person, thing acting as something else			2	thing being substituted		
film.01	film	record on film	transcribe-25.4	Behind_the_scenes	communication|creation	0	recorder, filmer	Agent	Artist	1	thing recorded, filmed	Theme	Purpose
filter.02	filter	separate solids from liquid	wipe_instr-10.4.2		contact	0	filterer, agent or instrument	Agent		1	solids, thing removed	Theme		2	liquid, source, removed-from	Initial_Location	
filter.03	filter	move slowly				1	moved			2	destination		
finagle.01	finagle	work out, arrange, get				0	getter			1	thing got			2	got from		
finalize.01	finalize	bring to an end				0	agent, entity finalizing something			1	thing finalizedjjj		
finance.01	finance	provide money for, get money for				0	financ(i)er			1	thing financed			2	money		
finance.02	finance	buy using someone else's money				0	buyer			1	thing bought			2	money or provider of money		
find.01	find	discovery	discover-84|get-13.5.1	Becoming_aware|Locating	cognition|communication|creation|perception|possession	0	finder	Agent	Cognizer	1	thing found	Theme	Phenomenon|Sought_entity|Topic	2	benefactive, found for	Beneficiary|Source	Ground|Instrument|Means|Purpose
find.02	find	witness,perceive	declare-29.4-1-1-2		cognition	0	finder	Agent		1	thing found	Theme	
find.03	find out	discovery				0	finder			1	thing found			2	source		
fine-tune.01	fine-tune	to make small adjustments				0	adjuster, agent			1	entity fine-tuned		
fine.01	fine	extract money because of misdeed	bill-54.5	Fining	social	0	finer, receiver of money	Agent	Speaker	1	fine, money	Asset	Reason	2	fined, giver of money	Recipient	Payer	3	cause, misdeed		
finesse.01	finesse	improve through gentle manipulation				0	finessor, agent			1	entity finessed		
finger.01	finger	to touch				0	toucher, agent			1	entity fingered		
finger.02	finger	to locate, find				0	agent			1	entity fingered		
finger.03	finger	to blame				0	assigner of blame, agent			1	entity fingered			2	action fingered for		
finish.01	finish	cause to stop	stop-55.4-1	Activity_finish|Activity_stop	change|consumption	0	Intentional agent	Agent	Agent	1	Thing finishing	Theme	Activity	2	Explicit instrument, thing finished with		
finish.02	finish	terminate				1	thing closing		
finish.03	finish	apply a finish, as to wood				0	painter, agent			1	surface			2	finish itself, stain or varnish		
finish.04	finish up	to bring (a project) to completion				0	intentional agent			1	thing finishing			2	explicit instrument			3	point at which thing finishes		
fire.01	fire	fire a gun	throw-17.1-1	Shoot_projectiles|Use_firearm	competition	0	shooter	Agent	Agent	1	gun	Theme	Agent|Projectile
fire.02	fire	cause to cease employment	fire-10.10	Firing	social	0	employer	Agent	Employer	1	ex-employee	Theme	Employee	2	job	Source	Means
fire.03	fire	cause to burn or bake				0	baker, agent			1	thing burning or baking		
fire.04	fire	fuel or ignite				0	ignitor, agent			1	thing ignited		
fireproof.01	fireproof	make fireproof				0	fireproofer, agent or instrument/substance			1	thing now fireproof		
firm.01	firm	(make) become firm	other_cos-45.4		change	0	agent, entity making something else become firm	Agent		1	thing becoming firm	Patient		2	EXT, amount risen			3	start point			4	end point		
firm.02	firm up	make/become firm	other_cos-45.4		change	0	agent, entity making something else become firm			1	thing becoming firm		
fish.01	fish	to catch or try to catch fish	berry-13.7|hunt-35.1		competition	0	fisherman, agent	Agent		1	fish	Theme	
fit.01	fit	fit, match, be the right size	adjust-26.9|fit-54.3|funnel-9.3-1		change|stative	0	agent, causer of fitting	Agent		1	thing(s) fitting	Patient|Theme|Value	
fit.02	fit in	fit in a specific place due to suitable features				1	thing(s) fitting in		
fix.01	fix	prepare	preparing-26.3-1	Activity_prepare	creation	0	agent, fixer	Agent	Agent	1	thing made			3	benefactive	Beneficiary	Duration
fix.02	fix	repair				0	fixer			1	thing fixed			2	benefactive		
fix.03	fix	establish, set	price-54.4|shake-22.3-2	Attaching|Bail_decision	contact|creation	0	agent, setter	Agent	Agent|Judge	1	thing set	Patient|Theme	Item|Means	2	location, position, attribute	Co-Patient|Value	Goal
fix.04	fix up	set somebody up				0	agent			1	person fixed up			2	fixed up with		
fizz.01	fizz	emit bubbles rapidly,   make noise while doing so	entity_specific_modes_being-47.2|sound_emission-43.2	Motion_noise	change	0	fizzy thing	Theme	Theme
fizzle.01	fizzle	to fail or end weakly	sound_emission-43.2	Make_noise		1	entity failed	Theme	Noisy_event|Sound
flabbergast.01	flabbergast	to surpise	amuse-31.1	Experiencer_obj	cognition	0	causer	Stimulus	Stimulus	1	experiencer	Experiencer	Experiencer
flag.01	flag	go down, esp of financial usage				0	entity doing the dropping			1	Logical subject, patient, thing falling			2	EXT, amount fallen			3	start point			4	end point, end state of arg1		
flag.02	flag	signal				0	signaler			1	signaled		
flail.01	flail	hit rather haphazardly				0	hitter			1	thing hit			2	instrument of hitting		
flame.01	flame	to burn with a flame; fail	light_emission-43.1	Light_movement|Location_of_light	weather	1	entity flaming	Theme	Beam|Figure|Light
flank.01	flank	be on the side of	contiguous_location-47.8		stative	0	things on the side	Theme		1	thing in the middle	Co-Theme	
flap.01	flap	move back and forth randomly	crane-40.3.2|modes_of_being_with_motion-47.3	Body_movement	motion	0	causer of motion	Agent	Agent	1	thing flapping	Patient|Theme	Body_part
flare.01	flare up	starting				1	thing starting		
flash.01	flash	shine, show quickly	crane-40.3.2|light_emission-43.1	Light_movement|Location_of_light	change|perception	0	shower, agent	Agent	Cause_of_shine|Emitter	1	thing shining	Patient|Theme	Beam|Figure|Light	2	location, such as screen	Location|Recipient	Ground|Source
flash.02	flash	move quickly	crane-40.3.2		perception	0	causer of motion, agent			1	thing moving		
flash.03	flash back	return in time				1	entity returning			2	returning to		
flatten.01	flatten	to make flat or flatter	carve-21.2-1|other_cos-45.4	Reshaping	change	0	causer of flatness, agent	Agent	Cause|Deformer	1	thing flattened	Patient	Undergoer
flatten.02	flatten out	flatten completely				0	causer of flatness, agent			1	flat thing		
flatter.01	flatter	to gratify vanity	amuse-31.1	Manipulate_into_doing	communication	0	causer of gratification	Stimulus	Manipulator	1	target of gratification	Experiencer	Victim
flaunt.01	flaunt	to show or exhibit	reflexive_appearance-48.1.2			0	shower, exhibitor, agent	Agent		1	entity flaunted	Theme	
flaw.01	flaw	(cause to) be defective				0	causer of flaw, agent (rare)			1	entity flawed		
flay.01	flay	remove skin by whipping				0	remover of skin, agent			1	thing beaten			2	instrument		
fleck.01	fleck	to make spots	fill-9.8		contact	0	causer of spots	Agent		1	(newly) spotted thing	Destination		2	spots	Theme	
fledge.01	fledge	supply with feathers, make ready for flight				0	preparer			1	thing made ready			2	feathers, fledge with what?		
flee.01	flee	run away (from)	escape-51.1-1	Escaping|Evading|Fleeing	motion	0	fleer, runner	Theme	Escapee|Evader|Self_mover	1	fled--person or place	Initial_Location	Pursuer|Source|Undesirable_location
fleece.01	fleece	steal, remove, like fleece from a sheep	cheat-10.6		possession	0	entity removing	Agent		1	thing being removed	Theme		2	removed from	Source	
flesh.01	flesh out	fill out as with flesh, by the addition of details				0	agent, cause of fleshing out, planner			1	thing now planned more fully			2	source, arg1 is fleshed out from what idea?		
flex.01	flex	tense a muscle by contraction	crane-40.3.2	Body_movement	motion	0	agent, entity with muscles	Agent	Agent	1	bulging muscle	Patient	Body_part
flick.01	flick	move rapidly and lightly	crane-40.3.2		contact	0	cause of motion	Agent		1	thing in motion	Patient		2	path	Theme	
flick.02	flick	touch rapidly and lightly	crane-40.3.2		contact	0	toucher			1	touched			2	instrument		
flick.03	flick	produce an effect with rapid light motion	crane-40.3.2		contact	0	causer of effect			1	thing effected			2	effect		
flicker.01	flicker	emit light randomly	light_emission-43.1	Light_movement|Location_of_light	motion|perception|weather	1	source of light	Theme	Beam|Figure|Light
flinch.01	flinch	to make a sudden small movement	flinch-40.5		motion	0	entity flinching	Experiencer	
fling.01	fling	throw	throw-17.1-1	Cause_motion	contact	0	thrower	Agent	Agent	1	thing thrown	Theme	Theme	2	thrown at, to, over, etc	Destination	Goal
flip-flop.01	flip-flop	change one's mind or position/belief				0	causer of change			1	thing changing, issue flip-floped on			2	end state, attribute of arg 1			3	start state		
flip.01	flip	throw, turn over	throw-17.1-1		contact|motion	0	flipper, agent	Agent		1	thing flipped	Theme		2	flipped to/into	Destination	
flirt.01	flirt	to deal playfully or superficially	correspond-36.1		communication	0	flirt, agent	Agent		1	entity flirted with	Co-Agent	
float.01	float	not sink in water	modes_of_being_with_motion-47.3|roll-51.3.1|run-51.3.2-2|slide-11.2-1	Motion	contact|motion	0	causative agent	Agent	Theme	1	thing floating	Theme	Theme	2	benefactive	Destination	Goal
flock.01	flock	to congregate	herd-47.5.2	Mass_motion	motion	0	entity coming together	Agent	Source
flock.02	flock	to travel in a crowd				0	birds of a feather, entity in motion			1	direction		
flog.01	flog	hit repeatedly	spank-18.3	Cause_harm|Corporal_punishment	contact	0	hitter	Agent	Agent	1	victim	Patient	Body_part
flood.01	flood	cover with a liquid, to fill with an excess	fill-9.8|other_cos-45.4	Filling	change|contact|possession	0	causer	Agent	Agent	1	theme	Patient|Theme	Goal|Theme	2	liquid		
floor.01	floor	to bring to the floor, literally or   metaphorically, by shocking or striking	amuse-31.1	Experiencer_obj	emotion	0	cause of flooring	Stimulus	Stimulus	1	floored entity	Experiencer	Experiencer	2	Instrument or Manner if separate from Arg 0		
floor.02	floor	to cover or furnish with a floor				0	Causer of covering, flooring			1	Ground covered			2	Covered with what, floor material		
flop.01	flop	to fall, drop	assuming_position-50|spatial_configuration-47.6	Moving_in_place	motion	0	agent, causer	Agent	Cause	1	entity dropped	Theme	
flounce.01	flounce	walk emphatically				0	walker		
flounder.01	flounder	like a fish on dry land				0	thing like a fish		
flourish.01	flourish	prosper, do well	exist-47.1-1|gorge-39.6	Thriving	change	1	thing flourishing	Agent|Theme	Entity	2	secondary attribute		
flout.01	flout	to show contempt for				0	contemptuous entity, agent			1	entity flouted		
flow.01	flow	move like water	entity_specific_modes_being-47.2	Fluidic_motion	contact|motion	1	substance (ie, water)	Theme	Fluid
flower.01	flower	bloom or blossom	entity_specific_cos-45.5|entity_specific_modes_being-47.2		change	1	patient, flowering entity	Patient|Theme	
fluctuate.01	fluctuate	move randomly across some scale	calibratable_cos-45.6-1	Change_position_on_a_scale	change	1	thing moving	Patient	Item	2	EXT or MNR	Extent	Difference	3	low point			4	high point			5	medium		
flunk.01	flunk	fail miserably				0	assessor of not failing (professor)			1	thing failing			2	task		
flush.01	flush	remove	wipe_manner-10.4.1		change	0	flusher	Agent		1	removed material	Theme		2	container, source	Source	
flush.03	flush	turn red	hiccup-40.1.1		body	1	entity turning red	Agent	
flush.02	flush out	cause to become visible, find				0	flusher			1	thing found		
fluster.01	fluster	cause to be nervous	amuse-31.1	Experiencer_obj	emotion	0	causer of nervousness	Stimulus	Stimulus	1	nervous person	Experiencer	Experiencer
flutter.01	flutter	move like a butterfly	crane-40.3.2|modes_of_being_with_motion-47.3	Body_movement	body|motion	0	butterflyish entity	Agent	Agent	1	path	Location	Area|Goal
fly.01	fly	fly through the air, travel via air	drive-11.5-1|nonvehicle-51.4.2|run-51.3.2-2-1|spatial_configuration-47.6	Bringing|Motion|Operate_vehicle|Ride_vehicle|Self_motion	contact|motion|perception	0	causal agent	Agent	Agent|Driver|Source|Theme|Vehicle	1	thing actually doing the flying	Theme	Self_mover|Theme|Vehicle	2	benefactive		
foam.01	foam	(cause to) become foamy	entity_specific_modes_being-47.2|substance_emission-43.4		change	0	causer of foaminess	Source		1	foamy thing	Theme	
focus.01	focus	focus, concentrate	focus-87.1	Place_weight_on	cognition	0	agent, focusser	Experiencer	Agent	1	thing focussed			2	focussed-on	Theme	Agent
fog.01	fog	cause to be covered with fog	weather-57		perception	0	causer of fog			1	thing covered with fog	Theme	
foil.01	foil	to prevent or defeat				0	preventer, agent			1	bad guy			2	foiled in, nefarious plot		
foist.01	foist	force acceptance deceptively				0	forcer			1	thing forced			2	benefactive, foisted-on		
fold.01	fold	mix ingredients gently	knead-26.5	Reshaping	change|contact	0	mixer	Agent	Deformer	1	new ingredient	Material	Undergoer	2	medium	Product	Result
fold.02	fold	fold hands	crane-40.3.2		contact	0	person	Agent		1	hands	Patient	
fold.03	fold	origami	build-26.1	Reshaping	contact	0	builder	Agent	Deformer	1	construction	Product	Result	2	material, start state	Material	Undergoer	3	benefactive	Beneficiary	Purpose	4	end state	Product	Result
fold.04	fold	stop playing cards				0	cardplayer		
fold.06	fold	(terminate) a failing business				0	business owner			1	failing business		
fold.05	fold up	origami				0	builder			1	construction			2	material, start state			3	benefactive			4	end state		
follow.01	follow	be subsequent, temporally or spatially	contiguous_location-47.8|occurrence-48.3	Cotheme|Relative_time		0	causal agent			1	thing following, coming after	Theme	Theme	2	thing followed, coming before	Co-Theme	Cotheme
follow.02	follow	adhere to, accept, pursue	chase-51.6|comprehend-87.2-1	Cotheme	cognition|motion	0	acceptor, pursuer	Agent|Experiencer	Theme	1	thing followed	Stimulus|Theme	Cotheme|Event	2	benefactive		
follow.04	follow	list function				1	described		
follow.05	follow	logical conclusion				1	conclusion			2	thesis		
follow.06	follow suit	do the same thing, imitate				0	imitator		
follow.07	follow through	fulfill, complete				0	fulfiller			1	promise, plans, etc		
follow.03	follow up	be subsequent, pursue				0	causal agent			1	thing followed up on, coming before		
foment.01	foment	encourage revolution				0	encourager			1	revolution		
fondle.01	fondle	touch-rub-grab	touch-20-1		contact	0	fondler, agent	Agent		1	thing fondled, patient	Experiencer		2	instrument of fondling (rare)	Instrument	
fool.01	fool	to deceive or trick	force-59-1	Manipulate_into_doing|Prevarication	communication	0	trickster, agent	Agent	Manipulator|Speaker	1	entity deceived	Patient	Addressee|Victim
fool.02	fool around	to engage in idle or frivolous activity				0	entity fooling around		
foot.01	foot	idiomatic: pay for				0	payer			1	some variation on 'the bill'		
forbid.01	forbid	disallow, prohibit	forbid-67	Deny_permission|Prohibiting	communication|social	0	disallower, agent	Agent	Authority|Principle	1	forbidden action	Theme	Action|Protagonist|State_of_affairs	2	recipient		
force.01	force	impelled action	force-59		contact|creation	0	forcer	Agent		1	impelled agent	Patient		2	impelled action	Result	
force.02	force	force a thing				0	forcer			1	thing forced			2	benefactive, forced-on		
force.03	force	put				0	put-er, not putter			1	thing put			2	where put		
ford.01	ford	cross a river at a ford				0	entity in motion			1	barrier		
forecast.01	forecast	tell the future				0	fortune teller			1	prediction		
foreclose.01	foreclose	when good mortgages go bad				0	bank			1	property		
forego.01	forego	to abstain, refrain from, or do without				0	abstainer			1	thing foregone		
foresee.01	foresee	see into the future	conjecture-29.5-1	Expectation	cognition	0	seer	Agent	Cognizer	1	thing seen	Theme	Phenomenon|Topic
foreshadow.01	foreshadow	augur, bode				0	predictor of future			1	prediction			2	means of prediction		
forestall.01	forestall	delay				0	cause of delay			1	awaited event		
foretell.01	foretell	make an event known before it happens	conjecture-29.5-1	Omen|Predicting	communication	0	speaker	Agent	Speaker	1	thing prophecied	Theme	Eventuality	2	recipient, hearer		
forfeit.01	forfeit	give up (to)	contribute-13.2-1-1		possession	0	giver	Agent		1	thing given	Theme		2	entity given to	Recipient	
forge.01	forge	create a counterfeit	scribble-25.2|transcribe-25.4	Forging	creation	0	counterfeiter	Agent	Agent	1	copied	Theme	Agent
forge.02	forge	make, create	build-26.1		creation	0	builder	Agent		1	construction	Product		2	material, start state	Material		4	end state	Product	
forget.01	forget	not remember				0	forgetter			1	thing forgotten		
forgive.01	forgive	release from blame/sin	judgment-33	Forgiveness	communication	0	forgiver	Agent	Judge	1	forgiven	Theme	Evaluee	2	blame/sin	Attribute	Offense
forgo.01	forgo	to abstain from	avoid-52|contribute-13.2|exchange-13.6|neglect-75-1-1	Avoiding	social|stative	0	abstemious entity, agent	Agent	Agent	1	entity abstained from	Theme	Agent|Undesirable_situation
fork.01	fork over	to pay	pocket-9.10		contact	0	payer, agent	Agent		1	thing paid for	Theme		2	person paid			3	price		
fork.02	fork out	to pay	pocket-9.10		contact	0	payer, agent			1	thing paid for			2	person paid			3	price		
form.01	form	create, make	appear-48.1.1|create-26.4|reflexive_appearance-48.1.2	Coming_to_be|Creating|Reshaping	change|creation|stative	0	creator	Agent|Theme	Cause|Entity|Instrument	1	thing created	Result|Theme	Created_entity|Entity|Instrument|Role	2	source	Material|Recipient	Cause|Components|Result	3	benefactive	Beneficiary	Purpose|Role	4	attribute of arg1		
form.02	form	comprise				0	components			1	whole		
formalize.01	formalize	to make formal				0	causer of formalization, agent			1	entity formalized		
formulate.01	formulate	create	build-26.1|create-26.4	Coming_up_with|Invention	communication|creation	0	creator	Agent	Cognizer	1	thing created	Product|Result	Idea	2	source	Material		3	benefactive	Beneficiary		4	attribute, secondary predication		
forsake.01	forsake	to give up, abandon				0	abandoner, agent			1	entity forsaken		
fort.01	fort up	put oneself into a fortress-like   position				0	fortifier		
fortify.01	fortify	make stronger	equip-13.4.2-1-1		competition	0	causal agent	Agent		1	thing strengthening	Recipient		2	EXT			3	start point	Theme		4	end point		
forward.01	forward	to send on	send-11.1-1	Sending	motion	0	sender, agent	Agent	Sender	1	entity forwarded	Theme	Theme	2	destination	Destination	Goal|Recipient
fossilize.01	fossilize	(cause to) petrify, make rigid	other_cos-45.4		change	0	cause of fossilization	Agent		1	entity made into fossil	Patient		2	result, attribe of arg 1		
foster.01	foster	to promote the growth of				0	promoter of growth, agent			1	thing growing		
foul.01	foul	make wrong				0	causer of wrongness, agent			1	thing gone wrong			2	mode-specific description of act of going wrong		
found.01	found	establish	base-97.1|establish-55.5-1	Intentionally_create	cognition|creation|social	0	agent, setter	Agent	Creator	1	thing set	Theme	Instrument	2	attribute	Source	
founder.01	founder	sinking awkwardly				1	thing sinking			2	prepositional cause		
fowl.01	fowl	to hunt fowl	berry-13.7		competition	0	agent or causer	Agent		1	entity gathered			2	gathered into			3	beneficiary		
fraction.01	fraction	turn a whole into many small   pieces				0	causer, agent			1	whole		
fracture.01	fracture	break	break-45.1|hurt-40.8.3-1-1	Cause_harm|Cause_to_fragment	body|change	0	breaker	Agent|Experiencer	Agent	1	broken	Patient	Body_part|Whole_patient
fragment.01	fragment	(cause to) be in many small pieces				0	causer, agent			1	fragmented thing		
frame.01	frame	put a frame (on a picture)	butter-9.9|fill-9.8		contact|stative	0	decorator	Agent		1	thing decorated	Destination		2	decorations	Theme	
frame.03	frame	encircle	contiguous_location-47.8		contact|stative	0	thing being around	Theme		1	thing surrounded	Co-Theme	
frame.02	frame	falsely accuse of a crime				0	accuser			1	criminal			2	crime		
frame.04	frame	make frames files				0	framer			1	verb		
frame.06	frame	give a particular spin on a topic				0	describer			1	topic or issue			2	desired attribute of arg 1		
frame.05	frame	write legislative bills				0	legislator			1	potential law		
franchise.01	franchise	sell a representative   example of a chain				0	franchiser			1	example of chain			2	franchisee		
fray.01	fray	to loosen, wear away	other_cos-45.4		contact	0	causer of wear, agent	Agent		1	entity frayed	Patient	
freak.01	freak	be freaky				1	freaked entity		
freak.02	freak out	cause to be freaky				0	causer			1	freaked entity		
free.01	free	to make free	free-80-1		communication|social	0	entity providing freedom, agent	Cause		1	entity made free	Source		2	freed from	Theme		3	beneficiary/purpose		
free.02	free up	to make available for other use				0	agent, free-er upper			1	resource made available			2	old use			3	new use		
freeze.01	freeze	cause to be frozen	weather-57	Cause_change_of_phase|Change_of_phase	weather	0	causer of freezing			1	thing freezing	Theme	Agent|Undergoer	2	totally unnecessary secondary predication on arg1		
freeze.02	freeze	block				0	blocker, Agent			1	Theme (action or object being stopped)			2	attribute of arg1			3	Instrument		
frequent.01	frequent	to pay frequent visits to				0	visitor, agent			1	place visited		
freshen.01	freshen	to make fresh, revive	other_cos-45.4		body|change	0	the fresh-maker, agent	Agent		1	entity now fresh	Patient		2	Instrument or Manner if separate from arg 0	Instrument	
freshen.02	freshen up	to make fresh, revive				0	the fresh-maker, agent			1	entity now fresh			2	Instrument or Manner if separate from arg 0		
fret.01	fret	worry				0	fretter, worrier			1	cause		
frighten.01	frighten	frighten	amuse-31.1	Experiencer_obj	emotion	0	cause of fear	Stimulus	Stimulus	1	frightened entity	Experiencer	Experiencer	2	instrument, if separate from arg0			3	intensifier		
frighten.02	frighten off	frighten and make go away	amuse-31.1	Experiencer_obj	emotion	0	cause of fear			1	frightened entity			2	instrument, if separate from arg0		
frighten.03	frighten away	frighten and make go away	amuse-31.1	Experiencer_obj	emotion	0	causer of fear			1	frightened entity			2	instrument, if separate from arg0		
fritter.01	fritter away	to spend frivolously				0	spender, agent			1	money, resources, entity frittered		
frock.01	frock	to dress	dress-41.1.1		body	0	causer of non-nudity, agent	Agent		1	person dressed	Patient		2	clothes		
frog-walk.01	frog-walk	escort				0	subject accompanier			1	object accompanied			3	start point			4	end point		
frolic.01	frolic	to behave playfully	run-51.3.2	Self_motion	motion	0	frolicker, playful entity	Theme	Self_mover
frost.01	frost	cause to be frosted	other_cos-45.4		contact	0	causer of frosting	Agent		1	thing frosted	Patient	
froth.01	froth	to foam, become bubbly	entity_specific_modes_being-47.2		change	1	entity frothing	Theme	
frown.01	frown	an upside-down smile	nonverbal_expression-40.2	Making_faces	body	0	frowner	Agent	Agent
frown.02	frown	disapprove of	nonverbal_expression-40.2	Making_faces	body	0	disapprover			1	disapproved action		
frustrate.01	frustrate	cause angst	amuse-31.1	Experiencer_obj	emotion	0	causer, frustrater	Stimulus	Stimulus	1	entity frustrated	Experiencer	Experiencer	2	target of frustration		
fry.01	fry	cook in oil	cooking-45.3|preparing-26.3-2	Absorb_heat|Apply_heat	change	0	cook	Agent	Cause|Cook|Heat_source	1	food	Patient	Entity|Food
fuck.01	fuck	engage in sexual relations				0	party the first			1	party the second		
fuck.02	fuck up	botch, mess up, make a hash of				0	cause, agent			1	big mistake		
fuck.03	fuck off	go away and leave me alone				0	one who should go away		
fudge.01	fudge	falsify slightly				0	fudger			1	thing fudged (on)		
fudge.02	fudge over	conceal by fudging				0	concealer, agent			1	thing concealed		
fuel.01	fuel	cause an increase in rate (of growth, us.)	butter-9.9		possession	0	intentional agent	Agent		1	fire	Destination		2	fuel, gasoline	Theme	
fulfill.01	fulfill	bring about, complete, carry out				0	fulfiller			1	promise, contract, unresolved issue		
fumble.01	fumble	move ungracefully	rummage-35.5	Bungling|Manipulation|Seeking	contact	0	entity in motion	Agent	Agent|Cognizer_agent	1	path	Location	Area|Ground|Place
fume.01	fume	be angry	marvel-31.3-8		emotion	0	angry entity	Experiencer		1	source of anger	Stimulus	
fume.02	fume	mode of speaking				0	speaker			1	utterance			2	hearer		
function.01	function	act	masquerade-29.6		stative	0	worker	Agent		1	job, project	Attribute	
fund.01	fund	provide money for, get money for				0	financ(i)er			1	thing financed			2	money		
fundraise.01	fundraise	raise funds				0	raiser of funds			2	beneficiary		
funnel.01	funnel	directed motion	funnel-9.3-1-1		contact	0	causer of motion, agent	Agent		1	thing moved	Theme		2	destination	Destination		3	source		
furlough.01	furlough	to lay off				0	employer			1	worker		
furnish.01	furnish	to equip with what is needed, supply, or give	fulfilling-13.4.1-1		possession	0	supplier, agent	Agent		1	entity furnished	Theme		2	recipient	Recipient	
furrow.01	furrow	become wrinkled	bend-45.2			1	brow, usually	Patient	
further.01	further	to advance	promote-102		social	0	causer of advancement, agent	Agent		1	entity furthered	Theme	
fuse.01	fuse	melt into lump	mix-22.1-1-1|shake-22.3-1-1	Attaching	change	0	causer of fusing	Agent	Agent	1	ingredient one	Patient	Item	2	ingredient two	Co-Patient	Goal	3	end product		
fuss.01	fuss	to worry or overprotect				0	fusser, agent			1	fussed over, target of emotion		
fuzz.01	fuzz	make fuzzy				0	causer of fuzziness			1	fuzzy thing		
gag.01	gag	reflex caused by oject in mouth	butter-9.9|subjugate-42.3		contact|perception	0	causer of gagging, agent	Agent		1	entity gagged	Destination|Patient		2	instrument, object in mouth	Instrument|Theme	
gain.01	gain	increase, rise	calibratable_cos-45.6-1	Change_position_on_a_scale	change	1	Logical subject, patient, thing rising	Patient	Item	2	EXT, amount risen	Extent	Difference	3	start point			4	end point		
gain.02	gain	acquire	get-13.5.1-1	Getting	possession	0	agent, entity acquiring something	Agent	Recipient	1	thing acquired	Theme	Theme	2	source, gained from	Source	Source	3	benefactive, gained for	Beneficiary	Theme
gall.01	gall	to annoy, irritate, chafe	amuse-31.1	Experiencer_obj	emotion	0	causer of irritation	Stimulus	Stimulus	1	galled entity	Experiencer	Experiencer	2	Instrument or Manner if separate from arg 0		
gallop.01	gallop	run very fast	run-51.3.2-2		motion	0	agent, thing running	Theme		1	path	Location	
galvanize.01	galvanize	motivate to do something	amuse-31.1		emotion	0	agent, galvanizer	Stimulus		1	impelled agent	Experiencer		2	impelled action		
galvanize.02	galvanize	cause a response				0	action			1	reaction		
galvanize.03	galvanize	coat iron/steel with zinc				0	galvanizer			1	iron/steel thing		
gamble.01	gamble	to take a risk	rely-70|risk-94		social	0	gambler	Agent		1	entity gambled with/on	Theme	
gape.01	gape	look at with mouth open	nonverbal_expression-40.2|peer-30.3	Perception_active	perception	0	gaper	Agent|Experiencer	Perceiver_agentive	1	thing looked at	Stimulus|Theme	Body_part|Phenomenon
garage.01	garage	to put or keep in a garage	pocket-9.10	Placing	possession	0	storer	Agent	Agent|Cause	1	stored	Theme	Theme	2	garage, location	Destination	Goal
garble.01	garble	distort				0	distorter			1	message		
garden.01	garden	do work in a garden				0	gardener		
garner.01	garner	to gather or acquire				0	getter, garnerer, agent			1	entity garnered		
gas.01	gas	provide with fuel	butter-9.9		competition	0	provider	Agent		1	fuel	Theme		2	entity provided for (destination)	Destination	
gas.02	gas up	fill to full				0	provider			1	fuel			2	entity provided for (destination)		
gasify.01	gasify	to make into a gas	other_cos-45.4		change	0	cause of gasification	Agent		1	entity made into gas	Patient	
gasp.01	gasp	breathe hard	nonverbal_expression-40.2	Communication_noise	body	0	breather	Agent	Speaker	1	air, hopefully	Theme	Message|Topic
gasp.02	gasp	say breathily	manner_speaking-37.3			0	speaker	Agent		1	utterance	Topic		2	hearer	Recipient	
gate.01	gate	(cause to) be enclosed by a gate				0	causal agent			1	thing or area being enclosed by a gate		
gather.01	gather	to collect, come together	get-13.5.1|herd-47.5.2|shake-22.3-2	Come_together|Gathering_up	change|contact|social	0	agent or causer	Agent	Agent	1	entity gathered	Patient|Theme	Agent|Goal|Individuals	2	gathered into	Co-Patient	Goal	3	beneficiary	Beneficiary	Goal
gauge.01	gauge	determine, measure	estimate-34.2|price-54.4		cognition	0	decider	Agent		1	thing determined	Theme		2	grounds			3	attribute of arg1	Value	
gaze.01	gaze	look at steadily	peer-30.3	Perception_active	perception	0	looker	Experiencer	Perceiver_agentive	1	looked at	Stimulus	Phenomenon
gear.01	gear	aim at, design for	adjust-26.9		change	0	aimer, designer, agent	Agent		1	thing under consideration	Patient		2	target	Goal	
gear.02	gear up	prepare				0	preparer			1	thing/entity prepared			2	purpose		
gelatinize.01	gelatinize	(cause to) become gelatinous	other_cos-45.4		change	0	cause of transformation	Agent		1	entity made into gelatin	Patient		2	instrument, when separate from arg 0	Instrument	
generalize.01	generalize	to reduce to a general form				0	entity making a generalization			1	topic		
generate.01	generate	create	engender-27|grow-26.2	Birth|Cause_to_start|Creating|Intentionally_create	creation	0	creator	Agent	Agent|Cause|Creator|Parents	1	thing created	Product|Theme	Child|Created_entity|Effect|Instrument|Result|Time	2	source	Cause|Material	Cause|Components|Medium|Mother	3	benefactive			4	attribute, secondary predication		
germanize.01	germanize	(cause to) be German in character or  language	other_cos-45.4			0	causer, agent	Agent		1	entity germanized	Patient		2	instrument	Instrument	
germinate.01	germinate	young plants appearing	entity_specific_cos-45.5		change	0	farmer			1	plant	Patient		2	field or medium		
gesticulate.01	gesticulate	express by waving				0	expresser		
gesture.01	gesture	body language	wink-40.3.1-1	Gesture		0	gesturer	Agent	Communicator	1	gestured at	Recipient	Addressee
get.01	get	transfer of goods, acquire	get-13.5.1-1	Getting|Grasp	contact|possession	0	receiver	Agent	Cognizer|Recipient	1	thing gotten	Theme	Phenomenon|Theme	2	giver	Source	Evidence|Source	3	price paid, in-exchange-for	Asset	Manner|Means	4	benefactive	Beneficiary	Theme
get.02	get	have, possess				0	haver, possessor			1	thing had, possessed		
get.03	get	become	convert-26.6.2	Becoming|Getting	change	1	thing	Patient	Entity|Source	2	attribute of arg1	Goal	Place|Recipient
get.04	get	cause to become, make	convert-26.6.2	Becoming|Getting	change	0	instigator			1	a clause		
get.05	get	move	convert-26.6.2	Becoming|Getting	change	0	causer of motion			1	thing in motion			2	destination		
get.06	get	must				0	Subject			1	Complement		
get.07	get out	produce				0	creator			1	creation			2	created-from, thing changed			3	benefactive		
get.08	get away	manage to				0	entity attempting some deed			1	the deed		
get.09	get back	recover				0	recoverer			1	thing regained			2	who had it before		
get.10	get back	return				1	thing			2	attribute of arg1		
get.19	get back	get even: revenge				0	revenger			1	committer of prior offense			2	prior offense		
get.11	get off	begin				1	thing beginning			2	manner?		
get.12	get through	reach, connect with				0	entity trying to get through			1	entity trying to be contacted		
get.13	get through	persevere				0	perseverer			1	troubles		
get.18	get along	have good relations				1	entity 1			2	with entity 2		
get.17	get by	cope, manage				0	agent			1	what getting by with or without		
get.15	get down	begin	convert-26.6.2	Becoming|Getting	change	1	beginner			2	thing begun, task		
get.16	get even	get even: revenge				0	revenger			1	committer of prior offense			2	prior offense		
get.14	get together	meet				0	one party			1	the other		
get.20	get on	have good relations				1	entity 1			2	with entity 2 (if specified)		
get.21	get on	Continue on with something				0	causer of continuation			1	thing continuing		
gibe.01	gibe	utter mocking or scoffing words, jeer, taunt	judgment-33	Judgment_communication		0	taunter, agent	Agent	Communicator	1	entity taunted	Theme	Evaluee
gift.01	gift	give	contribute-13.2	Giving	possession	0	giver	Agent	Donor	1	thing given	Theme	Theme	2	entity given to	Recipient	Recipient
giggle.01	giggle	laugh nervously	nonverbal_expression-40.2	Make_noise	body	0	giggler	Agent	Noisy_event
gird.01	gird	encircle				0	entity putting something around something else			1	thing encircled			2	thing going around		
gird.02	gird	prepare, get ready for				0	preparer			1	thing made ready			2	ready for		
give.01	give	transfer	give-13.1-1	Giving	consumption|possession	0	giver	Agent	Donor	1	thing given	Theme	Theme	2	entity given to	Recipient	Recipient
give.02	give away	give away: transfer	give-13.1-1	Giving	consumption|possession	0	giver			1	thing given			2	entity given to		
give.03	give back	give back: return	give-13.1-1	Giving	consumption|possession	0	giver			1	thing given			2	entity given to		
give.04	give off	give off: emit				0	emitter			1	thing emit(ted)		
give.05	give out	give out: die				1	thing dying		
give.06	give out	give out: distribute	give-13.1-1	Giving	consumption|possession	0	distributor			1	thing distributed			2	distributed to		
give.07	give up	give up: abandon				0	abandoner			1	project		
give.08	give up	give up: surrender	give-13.1-1	Giving	consumption|possession	0	giver			1	gift			2	given-to		
give.09	give in	give in: yield				0	entity giving way			1	entity winning		
give.10	give rise to	be the source of				0	source of rise			1	rise			2	to		
give.11	give birth	give life to				0	mother			1	birth			2	child		
give.12	give vent	let off steam				0	venter			1	vent			2	thing vented about		
give.13	give over	transfer				0	giver			1	thing given			2	entity or activity given to		
gladden.01	gladden	make glad	amuse-31.1|marvel-31.3-1|other_cos-45.4	Experiencer_obj	emotion	0	agent, pleaser	Agent|Stimulus	Experiencer|Stimulus	1	patient, entity pleased	Experiencer|Patient	Experiencer	2	instrumental	Instrument	Means
glamorize.01	glamorize	make glamorous				0	causer of glamour, agent			1	glamorous thing			2	adornment, instrument		
glance.01	glance	look at briefly	peer-30.3	Perception_active	perception	0	looker	Experiencer	Perceiver_agentive	1	looked-at	Stimulus	Phenomenon
glare.01	glare	to look at	nonverbal_expression-40.2|peer-30.3		body	0	glarer, agent	Agent|Experiencer		1	entity glared at	Stimulus|Theme	
glaze.01	glaze	(cause to) have a sheen	coloring-24	Filling	contact	0	glazer, agent	Agent	Agent	1	thing now shiny	Patient	Goal
glaze.02	glaze over	come to have a glaze	coloring-24	Filling	contact	1	thing now glazed		
gleam.01	gleam	reflect light well	light_emission-43.1	Light_movement|Location_of_light	perception	0	gleaming thing	Theme	Beam|Figure|Light
glean.01	glean	to collect bit by bit	learn-14-2			0	collector, agent	Agent		1	entity gleaned	Topic		2	entity gleaned from	Source	
glide.01	glide	to move	run-51.3.2-2	Motion	motion	0	entity gliding	Theme	Theme
glimpse.01	glimpse	catch a glimpse	sight-30.2		perception	0	looker	Experiencer		1	thing looked at	Stimulus	
glint.01	glint	emit light intermittently	light_emission-43.1	Light_movement|Location_of_light	perception	0	thing emitting light	Theme	Beam|Figure|Light
glint.02	glint	look at with shining eyes				0	looker			1	sight		
glisten.01	glisten	reflect light moistly	light_emission-43.1	Light_movement|Location_of_light	perception	0	thing glistening	Theme	Beam|Figure|Light
glitter.01	glitter	shine, sparkle	light_emission-43.1	Light_movement|Location_of_light	perception	0	glittering thing	Theme	Beam|Figure|Light
gloat.01	gloat	to feel or express great self-satisfaction	marvel-31.3-8	Statement	communication|perception	0	person gloating	Experiencer	Addressee	1	entity gloating at	Stimulus	Speaker
globalize.01	globalize	make global				0	agent			1	entity made global		
globetrot.01	globetrot	mode of motion	run-51.3.2			0	trotter	Theme		1	path	Location	
glorify.01	glorify	sing the praises of, extol	judgment-33|overstate-37.12		communication	0	glorifier	Agent		1	really, really great thing	Theme		2	attribute of arg1		
gloss.01	gloss over	discretely ignore				0	glosser over			1	thing glossed over		
glove.01	glove	to cover with or as if with a glove				0	agentive glover			1	thing gloved			2	instrument		
glow.01	glow	to shine brightly and steadily, to be radiant	light_emission-43.1	Light_movement|Location_of_light	perception|weather	0	entity glowing	Theme	Beam|Figure|Light	1	fixed phrase: in the dark		
glower.01	glower	give a dirty look	nonverbal_expression-40.2		body	0	glowerer	Agent		1	target of unapproval	Recipient	
glue.01	glue	attach with glue	tape-22.4	Attaching|Building	contact	0	causer of attachment, agent	Agent	Agent	1	entity glued	Patient	Agent|Connector	2	entity glued to	Co-Patient	Goal|Means
glut.01	glut	fill beyond capacity				0	causer of glut, agent			1	container			2	substance		
gnash.01	gnash	grind together	crane-40.3.2	Body_movement	body	0	causer of grinding	Agent	Agent	1	thing being ground	Patient	Body_part
gnash.02	gnash	remove through grinding	crane-40.3.2	Body_movement	body	0	causer of removal			1	thing being removed			2	source of arg1		
gnaw.01	gnaw	bite, chew on	chew-39.2-1		contact	0	gnawer	Agent		1	thing chewed	Patient	
gnaw.02	gnaw	to cause persistent worry or pain				0	causer			1	gnawed at		
go.01	go	motion	escape-51.1|meander-47.7	Motion|Process_continue	motion|stative	1	entity in motion/goer	Theme	Event|Theme	2	extent			3	start point			4	end point, end state of arg1		
go.02	go	self-directed motion	escape-51.1	Motion|Process_continue	motion	0	goer			1	journey			3	start point			4	end point		
go.03	go	pursue (often with after)				0	pursuer			1	goal		
go.04	go	modal / future			
go.05	go	serial verb construction				0	subject			1	subsequent action		
go.06	go	proceed (with a variety of prepositions)				0	entity proceeding			1	project			2	direction, usually a particle		
go.07	go	sell				1	commodity			2	buyer			3	price		
go.08	go	become				1	object			2	attribute of arg1			3	with reference to what		
go.09	go	operate				1	thing going		
go.10	go	benefactive				1	thing going			2	receiver		
go.11	go	serve				1	thing going			2	purpose		
go.12	go	experience, undergo				1	experiencer			2	experienced		
go.13	go	disappear				1	thing disappearing		
go.14	go	be left				1	thing left		
go.21	go	have on your side				1	thing on your side, supporter			2	beneficiary, supported		
go.22	go	go with, match, accompany				1	topic			2	what you get for free, matching thing		
go.23	go	say				0	Sayer			1	Utterance			2	Hearer		
go.24	go	existential				1	fixed: you		
go.15	go on	go on: continue				1	thing/entity continuing		
go.16	go off	go off: become on				1	thing becoming on, exploding		
go.17	go out	go out: leave				0	entity leaving			1	place left		
go.18	go out	go out: extinguish				1	thing being extinguished		
go.19	go back	go back: return to being				1	thing going back to previous state			2	previous state		
go.20	go through	go through: come to completion				1	thing coming to completion		
gobble.01	gobble	eat voraciously	gobble-39.3-1	Ingestion	consumption	0	eater	Agent	Ingestor	1	food	Patient	Ingestibles
gobble.02	gobble	make like a turkey	animal_sounds-38	Make_noise	communication	0	turkey	Agent	Noisy_event|Sound_source
gobble.03	gobble up	eat voraciously and completely				0	eater			1	food		
golf.01	golf	play golf with club and golf ball				0	golf		
goof.01	goof	mess up				0	goofer		
gore.01	gore	impale				0	agent, gorer			1	victim, entity gored			2	instrument, by default 'horn'		
gossip.01	gossip	to engage in or spread gossip	chit_chat-37.6	Chatting	communication	0	gossiper(s)	Agent	Interlocutor_1	1	gossip about	Topic	Topic
gouge.01	gouge	put deep grooves or scratches into a surface	carve-21.2-1		contact	0	causer of gouges	Agent		1	surface	Patient	
gouge.02	gouge	extort money, swindle				0	petty crook			1	money			2	source		
govern.01	govern	to control or influence				0	entity having a control or influence			1	thing governed		
grab.01	grab	to capture, obtain	hold-15.1-1|obtain-13.5.2|steal-10.5-1	Manipulation|Taking	contact|motion|possession	0	grabber	Agent	Agent	1	entity grabbed	Theme	Entity|Theme
grace.01	grace	to decorate, beautify	fill-9.8			0	entity beautifying	Agent		1	entity beautified	Theme	
grade.01	grade	assign a grade	classify-29.10	Assessing	cognition	0	grader	Agent	Assessor	1	thing graded	Theme	Phenomenon	2	secondary attribute	Goal	Place
graduate.01	graduate	move from one level to the next				0	graduate			1	old level			2	new level		
graft.01	graft	attach	shake-22.3-2-1		contact	0	attacher, agent	Agent		1	thing attached	Patient		2	attached to	Co-Patient	
grandstand.01	grandstand	perform				0	performer			1	performance, thing performed			2	instrument		
grant.01	grant	request	conjecture-29.5-2|future_having-13.3		communication|possession	0	granter	Agent		1	thing granted	Predicate|Theme		2	benefactive, granted-to	Goal|Theme	
grapple.01	grapple	deal with	cope-83-1-1		social	0	entity grappling	Agent		1	grappling with what	Theme	
grasp.01	grasp	to take hold of, comprehend	comprehend-87.2-1|hold-15.1-1|touch-20-1	Grasp|Manipulation	cognition|contact	0	grasper	Agent|Experiencer	Agent|Cognizer	1	thing grasped	Experiencer|Stimulus|Theme	Agent|Entity|Phenomenon
gratify.01	gratify	satisfy	amuse-31.1	Experiencer_obj	consumption|emotion	0	satisfier	Stimulus	Stimulus	1	thing satisfied	Experiencer	Experiencer
gray.01	gray	(cause to) become gray	other_cos-45.4		change	0	causer	Agent		1	thing becoming gray	Patient	
graze.01	graze	(allow to) eat grass	dine-39.5|touch-20-1	Cause_impact|Experience_bodily_harm|Impact	consumption|contact	0	cow	Agent|Experiencer	Experiencer|Impactee	1	grass, pasture	Instrument|Patient	Containing_event|Impactor
green.01	green	turn green				1	thing turning green		
greet.01	greet	welcome, receive with a   specific reaction	judgment-33		communication	0	greeter	Agent		1	thing greeted	Theme		2	secondary attribute, greeted as	Attribute		3	specific reaction		
grieve.01	grieve	(cause to) feel extreme sadness	amuse-31.1		emotion	0	causer of grief	Stimulus		1	saddened entity	Experiencer		2	instrument or manner if separate from arg 0		
grill.01	grill	cook by grilling	cooking-45.3|preparing-26.3-2	Apply_heat	change	0	cook, agent	Agent	Cook	1	food, material	Patient	Food
grimace.01	grimace	smile painfully	nonverbal_expression-40.2	Making_faces	body	0	grimacer	Agent	Agent	1	source of pain	Theme	Body_part
grin.01	grin	smile broadly	nonverbal_expression-40.2	Making_faces	body	0	grinner	Agent	Agent
grin.02	grin	speak while grinning				0	grinner			1	utterance			2	listener		
grind.01	grind	make smaller, crush	build-26.1|carve-21.2-1|crane-40.3.2	Body_movement|Grinding	change|contact	0	grinder	Agent	Agent|Grinder	1	thing crushed	Material|Patient	Body_part|Undergoer	2	end state	Product	
grind.03	grind	emit grinding sound				1	thing making sound		
grind.04	grind	idiomatic: grind to a [stop|halt]				0	causer of stopping			1	thing stopping			2	stop, halt, etc		
grind.05	grind	move with difficulty				0	mover			1	moved			2	destination		
grind.02	grind up	make smaller, crush				0	agent			1	thing crushed			2	end state		
grip.01	grip	hold tight	hold-15.1-1	Manipulation	contact	0	holder	Agent	Agent	1	thing held	Theme	Entity	2	benefactive			3	secondary attribute of thing held		
gripe.01	gripe	to complain	complain-37.8	Statement	communication	0	complainer	Agent	Speaker	1	complaint	Topic	Message|Topic
grit.01	grit	grind together				0	causer of grinding			1	thing being ground		
groan.01	groan	to utter with a groan	manner_speaking-37.3|nonverbal_expression-40.2	Communication_noise	communication	0	groaner	Agent	Speaker	1	groan at	Recipient	Addressee
grok.01	grok	the great indefinable				0	grokker			1	grokked		
groom.01	groom	brush a horse	groom-41.1.2	Grooming	body	0	agent, groom	Agent	Agent	1	thing groomed	Patient	Body_part|Patient	2	instrument		
grope.01	grope	grasp without looking	rummage-35.5-1|touch-20-1	Manipulation|Seeking	contact	0	groper	Agent	Agent|Cognizer_agent	1	groped (at)	Experiencer|Theme	Agent|Sought_entity
gross.01	gross	earn profits				0	earner			1	gross profits (not net)		
ground.01	ground	restrict to the ground	base-97.1|pocket-9.10-1		cognition|contact	0	entity enforcing grounding	Agent		1	thing grounded	Theme	
group.01	group	put into some group	classify-29.10|herd-47.5.2|shake-22.3-2		cognition|competition	0	agent, entity causing some grouping	Agent		1	theme, thing being included in some group	Patient|Theme		2	group	Co-Patient|Goal	
grouse.01	grouse	complain slightly	complain-37.8		competition	0	complainer	Agent		1	cause, complain of or about	Topic		2	hearer, complain to	Recipient	
grovel.01	grovel	abase oneself				0	groveler		
grow.01	grow	increase	calibratable_cos-45.6-1|other_cos-45.4	Cause_expansion|Change_position_on_a_scale|Expansion	change|creation	0	[causer of growth - should be possible]	Agent	Agent|Attribute|Cause	1	thing grown	Patient	Attribute|Item	2	amount increased by, EXT or MNR	Extent	Difference|Size_change	3	start point			4	end point, end state of arg1		
grow.02	grow	become	appear-48.1.1		stative	1	thing becoming	Theme		2	thing become = end state of arg1			3	source, start point	Location	
grow.03	grow	agriculture	build-26.1|grow-26.2	Cause_expansion|Expansion	change|creation	0	grower	Agent	Agent	1	crop	Agent|Product	Agent|Item|Path	2	source	Material	Elapsed_time|Item|Time
grow.04	grow up	go from child to adult	grow-26.2	Cause_expansion|Expansion	change|creation	1	person aging		
growl.01	growl	to speak in an angry or surly manner	animal_sounds-38|manner_speaking-37.3|nonverbal_expression-40.2|sound_emission-43.2	Communication_noise|Make_noise	communication	0	growler	Agent	Noisy_event|Sound_source|Speaker	1	utterance	Theme|Topic	Message|Noisy_event|Sound|Topic
grudge.01	grudge	submit to unwillingly	admire-31.2			0	grudger	Experiencer		1	thing grudged	Stimulus		2	benefactive			3	secondary attribute of thing grudged		
grumble.01	grumble	grumble	complain-37.8|manner_speaking-37.3	Complaining|Statement	communication	0	grumbler	Agent	Speaker	1	utterance	Topic	Message|Topic	2	hearer	Recipient	Addressee
grunt.02	grunt	speak gruntingly	animal_sounds-38|manner_speaking-37.3	Communication_noise|Make_noise	communication	0	speaker	Agent	Noisy_event|Sound_source|Speaker	1	utterance	Theme|Topic	Message|Sound|Topic	2	listener	Recipient	Addressee
guarantee.01	guarantee	promise	conjecture-29.5-2|ensure-99|future_having-13.3|promise-37.13		communication	0	entity making guarantee	Agent|Cause		1	guarantee	Theme|Topic		2	benefactive, guaranteed-to	Beneficiary|Goal|Topic	
guard.01	guard	stand watch over	captain-29.8-1		competition|social	0	guard	Agent		1	guarded	Beneficiary		2	instrument			3	guard against what?		
guess.01	guess	default	conjecture-29.5-1	Coming_to_believe	cognition	0	guesser	Agent	Cognizer	1	guess	Theme	Content
guide.01	guide	to direct	accompany-51.7|force-59-1	Cotheme|Influence_of_event_on_cognizer	contact|motion|social	0	guide, agent	Agent	Cognizer|Theme	1	entity guided	Patient|Theme	Cotheme|Protagonist	2	guided in/through	Destination|Result	Action|Goal	3	signposts along the way		
gulp.01	gulp	swig	gobble-39.3-2	Ingestion	consumption	0	drinker	Agent	Ingestor	1	drink	Patient	Ingestibles
gulp.02	gulp down	gulp_down: gulp all the way				0	drinker			1	drink		
gun.01	gun down	to shoot				0	shooter			1	entity shot		
gun.02	gun	shoot				0	shooter			1	entity shot		
gush.01	gush	to express enthusiastically	marvel-31.3-8		communication	0	agent	Experiencer		1	topic, utterance	Stimulus	
gush.02	gush	(cause to) flow	appear-48.1.1|substance_emission-43.4	Fluidic_motion	contact|motion	0	causer of flowing	Source	Source	1	entity flowing	Theme	Fluid
gut.01	gut	remove the guts from	pit-10.7	Emptying	contact	0	gutter (hmmmm)	Agent	Agent|Cause	1	victim	Source	Source
guzzle.01	guzzle	drink heavily	gobble-39.3-2	Ingestion	consumption	0	drinker	Agent	Ingestor	1	liquid	Patient	Ingestibles
gyrate.01	gyrate	move repeatedly in circular fashion	body_internal_motion-49		motion	0	causer of gyration	Agent		1	thing gyrating	Patient	
hack.01	hack	chop sloppily	build-26.1|cut-21.1-1|split-23.2		contact	0	chopper	Agent		1	chopped	Patient|Product		2	instrument (ax, etc)	Co-Patient|Instrument	
hack.03	hack	remove pieces				0	cutter			1	thing cut			2	medium, source			3	instrument		
hack.04	hack	computer work				0	hacker			1	target or project		
hack.05	hack	cough				0	cougher		
hack.02	hack away	chop sloppily,   phrasal	build-26.1|cut-21.1-1		contact	0	chopper			1	chopped			2	instrument (ax, etc)		
haggle.01	haggle	argue out (a price, us.)	correspond-36.1		possession	0	subject haggler	Agent		1	other haggler	Co-Agent		2	topic of argument	Theme	
hail.01	hail	weather phenomenon	weather-57	Precipitation	weather
hail.02	hail	recognize and honor	characterize-29.2|judgment-33	Communicate_categorization	communication	0	entity giving recognition	Agent	Speaker	1	entity being recognized	Theme	Item	2	hailed as		
hail.04	hail	come from				0	person in question			1	source, home		
hail.03	hail down	hard things coming down				1	hard things		
hallucinate.01	hallucinate	perceive what is not there	marvel-31.3-8			0	hallucinator	Experiencer		1	hallucination	Stimulus	
halt.01	halt	stop	other_cos-45.4|stop-55.4	Activity_stop|Halt	motion|social	0	causer of stopping	Agent	Agent|Theme	1	Theme (action or object being stopped)	Patient|Theme	Activity|Agent|Theme	2	Instrument, if separate from arg0	Instrument	Agent|Means|Theme
halve.01	halve	cut in half				0	cutter			1	thing cut in half		
ham.01	ham up	be a ham, overact				0	overactor			1	fixed: it		
hammer.01	hammer	put a nail into wood (eg)	funnel-9.3-1-1	Cause_harm	contact|creation	0	hammerer	Agent	Agent	1	nail	Theme	Victim	2	wood	Destination	Body_part
hammer.02	hammer	hit with a hammer	bump-18.4-1|hit-18.1-1	Cause_harm	contact	0	agent, hitter - animate only!	Agent	Agent|Cause	1	thing hit	Location|Patient	Body_part|Victim	2	instrument, hammer	Instrument|Theme	Instrument|Victim
hammer.03	hammer	use a hammer to put   something into a particular shape	build-26.1		creation	0	builder	Agent		1	construction	Product		2	material, start state	Material		3	benefactive	Beneficiary		4	end state	Product	
hammer.04	hammer out	arrange				0	arranger			1	scheme			2	collaborator		
hammer.05	hammer away	Hammer continuously, usually metaphorical				0	hammerer			1	Usually prepositional complement, hammer away at what?		
hamper.01	hamper	obstruct, hinder				0	obstruction			1	effort			2	secondary agent, agent of arg1		
hamstring.01	hamstring	to make ineffective or powerless				0	causer of ineffectiveness, agent			1	entity made powerless		
hand-count.01	hand-count	enumerate by hand				0	counter			1	thing counted		
hand-deliver.01	hand-deliver	give by hand				0	deliverer			1	package			2	sent-to		
hand-paint.01	hand-paint	put paint on a surface by hand				0	agent, painter			1	surface			2	explicit mention of paint		
hand.01	hand	give	send-11.1-1	Giving	possession	0	giver	Agent	Theme	1	thing given	Theme	Theme	2	entity given to	Destination	Recipient
hand.02	hand over	give				0	giver			1	thing given			2	entity given to		
hand.03	hand out	give				0	giver			1	thing given			2	entity given to		
handcuff.01	handcuff	attach with handcuffs	tape-22.4	Attaching	contact	0	cop	Agent	Agent	1	criminal, thing(s) being attached	Patient	Connector	2	handcuffs (probably unnecessary)	Co-Patient	Goal
handicap.01	handicap	to make difficult				0	causer of difficulty			1	entity made difficult		
handle.01	handle	hold, metaphorically deal with	hold-15.1-1		contact	0	handler	Agent		1	thing handled	Theme		2	handled for			3	handled with		
hang.01	hang	suspend	crane-40.3.2|poison-42.2|put_spatial-9.2-1|spatial_configuration-47.6|spray-9.7-1	Body_movement|Execution|Filling|Placing	change|contact|creation|motion|social|stative	0	agent, entity causing something to be suspended	Agent	Agent|Cause|Executioner	1	thing suspended	Patient|Theme	Body_part|Executed|Theme	2	suspended from	Destination|Location	Area|Goal
hang.02	hang	exist, be (cool)	assuming_position-50|spatial_configuration-47.6	Filling|Placing	change|contact|creation|stative	1	entity in the position	Agent		2	location or manner	Location	
hang.04	hang on	wait				1	person waiting			2	what arg 1 is waiting for		
hang.05	hang on	maintain possession of				0	holder			1	thing holding on to			2	benefactive		
hang.03	hang up	hang up: terminate a phone call				0	terminator			1	phone or other conversant		
hangar.01	hangar	to keep an aircraft in a hangar	pocket-9.10			0	storer	Agent		1	stored (aircraft)	Theme		2	hangar, location	Destination	
happen.01	happen	occur, take place	occurrence-48.3	Event	change	1	event	Theme	Event	2	benefactive		
happen.02	happen	denoting coincidence	occurrence-48.3	Event	change	1	coincidence		
happen.03	happen	find				0	finder			1	thing found		
harangue.01	harangue	rant				0	speaker of harangue			1	intended audience		
harass.01	harass	bother	amuse-31.1	Experiencer_obj|Manipulate_into_doing	emotion	0	botherer, causer of annoyance	Stimulus	Manipulator|Stimulus	1	harassed	Experiencer	Experiencer|Victim	2	instrument, if separate from arg0		
harass.02	harass	cause an action	force-59-1	Experiencer_obj|Manipulate_into_doing	competition|emotion	0	causal agent, harasser	Agent	Experiencer|Manipulator	1	impelled agent	Patient	Experiencer|Victim	2	impelled action	Result	Means|Resulting_action
harbor.01	harbor	hold closely and safely				0	holder			1	thing held		
harden.01	harden	make hard	other_cos-45.4	Cause_change_of_consistency|Change_of_consistency	change	0	causer of hardness, agent	Agent	Agent|Cause|Reason	1	thing becoming hard	Patient	Undergoer	2	hardened to what? conditions that arg1 is hardening towards		
harm.01	harm	cause damage	amuse-31.1			0	agent, causer	Stimulus		1	entity damaged	Experiencer		2	instrument		
harness.01	harness	control	butter-9.9|tape-22.4		contact	0	controller	Agent		1	controlled	Patient|Theme	
harp.01	harp	to dwell on				0	entity who just can't let it go			1	thing harped on			2	listener, who is arg0 harping to?		
harry.01	harry	bother	force-59-1		emotion	0	botherer	Agent		1	bothered	Patient	
harshen.01	harshen	to make or become harsh				0	agent, cause of harshening			1	thing harshened		
harvest.01	harvest	to reap or gather				0	harvester			1	substance harvested		
hash.01	hash out	to review, discuss				0	discussants			1	entity hashed out		
hasten.01	hasten	to speed up	other_cos-45.4|run-51.3.2-2|rush-53.2	Self_motion	change|creation|motion|social	0	agent, causer	Agent	Source	1	thing hastened	Patient|Theme	Goal|Self_mover
hatch.01	hatch	(cause to) come to   fruition, ripeness	grow-26.2		body	0	causal agent	Agent		1	thing hatching: plan, egg, etc	Product	
hate.01	hate	to feel hatred	admire-31.2-1	Experiencer_obj	emotion	0	experiencer	Experiencer	Experiencer	1	target or hatred	Stimulus	Stimulus
haul.01	haul	carry a load	carry-11.4	Bringing|Cause_motion	contact	0	carrier	Agent	Agent|Cause	1	thing carried	Theme	Theme	2	instrument			3	'with' reflecting back on arg0			4	benefactive (predicted but not seen)	Destination	Goal
haul.02	haul in	acquire, make (money)				0	acquirer			1	thing acquired			2	from		
haul.03	haul out	cause to appear				0	causer			1	thing appearing		
haunt.01	haunt	act like a ghost	amuse-31.1		emotion	0	ghost	Stimulus		1	haunted house (eg)	Experiencer	
have.01	have	auxiliary			
have.02	have	modal			
have.03	have	own, possess	own-100	Inclusion|Possession	possession	0	owner	Pivot	Owner	1	possession	Theme	Possession|Purpose
have.04	have	caused action				0	causer			1	action		
have.05	have	birthing sense				0	entity giving birth to something			1	entity birthed		
have.06	have	light verb usage				0	true subject			1	true predicate		
hawk.01	hawk	try to attract buyers	give-13.1-1		possession	0	seller, salesperson	Agent		1	goods	Theme	
hawk.02	hawk	clear one's throat	breathe-40.1.2-1	Make_noise	body	0	hawker	Agent	Noisy_event
gather.01	gather	to convert plant material (grass, clover,   etc) into hay	get-13.5.1|herd-47.5.2|shake-22.3-2	Come_together|Gathering_up	change|contact|social	0	agent or causer	Agent	Agent	1	entity gathered	Patient|Theme	Agent|Goal|Individuals	2	gathered into	Co-Patient	Goal	3	beneficiary	Beneficiary	Goal
head.01	head	lead	contiguous_location-47.8	Leadership	stative	0	leader	Theme	Activity	1	organization	Co-Theme	Role
head.02	head	moving towards				0	mover			1	destination		
head.03	head off	bring pursuit to an end				0	pursuer			1	pursued			2	location to end pursuit		
headline.01	headline	to provide with a headline				0	provider of headline			1	thing headlined, article, movie, etc			2	headline itself		
headquarter.01	headquarter	provide with base or be based in				0	causer of basing			1	organization		
heal.01	heal	to cure or repair	other_cos-45.4	Cure|Recovery	body|change	0	entity causing cure	Agent	Healer	1	entity healed	Patient	Affliction|Body_part|Patient
heap.01	heap	to bestow in large quantities	spray-9.7-2		change|contact	0	giver	Agent		1	entity heaped	Theme		2	entity heaped on/upon	Destination	
hear.01	hear	hear	discover-84-1-1|see-30.1-1-1	Hear|Perception_experience	cognition|perception	0	hearer	Agent|Experiencer	Hearer|Perceiver_passive	1	utterance, sound	Stimulus|Theme	Phenomenon|Speaker	2	speaker, source of sound	Source	
hearten.01	hearten	cause to feel better	amuse-31.1	Experiencer_obj	emotion	0	causer of feeling better	Stimulus	Stimulus	1	entity feeling better	Experiencer	Experiencer
heat.01	heat	make hot or hotter	cooking-45.3|other_cos-45.4	Cause_temperature_change|Inchoative_change_of_temperature	change|possession	0	agent, causer	Agent	Agent|Cause	1	entity heated	Patient	Item	2	instrument	Instrument	Hot_Cold_source|Time
heat.02	heat up	make hot or hotter	cooking-45.3|other_cos-45.4	Cause_temperature_change|Inchoative_change_of_temperature	change|possession	0	agent, causer			1	entity heated up		
heave.01	heave	move with difficulty	carry-11.4-1-1|push-12		contact	0	heaver, agent	Agent		1	thing moved	Theme		2	description of motion, path, source, destination	Initial_Location	
heave.02	heave	fixed phrase: heave a sigh				0	heaver, sigher			1	sigh		
heave.03	heave	rise up, move unpleasantly				1	thing moving		
heckle.01	heckle	make life hard for a performer				0	heckler			1	performer		
hedge.01	hedge	protect, minimize the loss				0	entity seeking to minimize a loss			1	thing protected			2	protected from			3	instrument		
heed.01	heed	to pay attention to, consider				0	attentive entity			1	entity considered		
heft.01	heft	to hoist of heave	carry-11.4		contact	0	hefter	Agent		1	thing hefted	Theme	
heighten.01	heighten	make higher	other_cos-45.4		change	0	causal agent	Agent		1	thing becoming higher	Patient	
helicopter.01	helicopter	travel via helicopter	vehicle-51.4.1			0	causal agent	Agent		1	thing actually doing the flying	Theme		2	benefactive		
help.01	help	help, aid	help-72-1	Assistance	social	0	helper	Agent	Helper	1	project	Theme	Focal_entity|Goal	2	benefactive	Beneficiary	Benefited_party
help.02	help	avoid				0	agent			1	thing (not) avoided		
help.03	help out	help, aid				0	helper			1	project			2	benefactive		
hemorrhage.01	hemorrhage	lose (blood) quickly				0	bleeder			1	blood (or metaphorical)		
herald.01	herald	to proclaim, announce	judgment-33	Heralding	communication	0	announcer	Agent	Communicator	1	thing announced	Theme	Event|Individual	2	attribute, announced as		
herd.01	herd	put into a group	herd-47.5.2	Gathering_up	motion|stative	0	agent, entity causing some grouping	Agent	Agent	1	theme, thing being included in some group	Theme	Individuals	2	group		
hesitate.01	hesitate	hesitate	linger-53.1		stative	0	hesitator	Agent		1	secondary action	Theme	
hew.01	hew	chop wood	cut-21.1-1|split-23.2		contact	0	chopper	Agent		1	wood	Patient		2	instrument (eg axe)	Instrument	
hew.02	hew	adhere to				0	adherer			1	thing adhered to		
hide.01	hide	conceal	concealment-16-1	Eclipse	perception	0	hider	Agent	Obstruction	1	thing hidden	Patient	Eclipsed	2	hidden from	Beneficiary	
high-five.01	high-five	to greet or congratulate				0	saluter			1	entity saluted			2	attribute of arg1		
highjack.01	highjack	to seize control of a moving   vehicle by force in order to reach an alternate destination	steal-10.5		contact	0	highjacker, agent	Agent		1	vehicle highjacked	Theme		2	pilot, highjacked from	Source	
highlight.01	highlight	emphasize	braid-41.2.2			0	emphasizer	Agent		1	utterance	Patient		2	hearer (rare)		
hightail.01	hightail	leave in a hurry				0	entity leaving			1	place left			2	fixed: 'it'		
hijack.01	hijack	take control of something (often   transportation) by force	force-59-1	Piracy	contact|possession	0	hijacker, agent	Agent	Perpetrator	1	airplane, entity hijacked	Patient	Victim	2	pilot, hijacked from		
hike.01	hike	walk for pleasure or exercise	run-51.3.2	Self_motion	motion	0	causer of motion	Agent	Source	1	path of motion; location	Theme	Self_mover
hinder.01	hinder	(try to) stop, prevent	forbid-67	Hindering	social	0	stopper, preventer	Agent	Protagonist	1	Theme (action or object being prevented)	Theme	Protagonist	2	secondary predication on arg1 or action			3	instrument, if separate from arg0		
hinge.01	hinge	depend, like a door on a hinge	tape-22.4	Contingency	contact	1	thing dependent, hinging	Patient		2	dependent on, hinged on	Co-Patient	
hint.01	hint	say	say-37.7-2		communication	0	Sayer	Agent		1	Utterance (hint)	Topic		2	Hearer	Recipient	
hire.01	hire	initiate employment	get-13.5.1|hire-13.5.3	Hiring	possession|social	0	employer	Agent	Employer	1	new employee	Theme	Employee	2	job	Attribute	Manner
hiss.01	hiss	to utter with a hiss	manner_speaking-37.3	Communication_noise	communication	0	speaker	Agent	Speaker	1	utterance	Topic	Message|Topic
hit.01	hit	strike	bump-18.4|contiguous_location-47.8-1|hit-18.1-1|hurt-40.8.3|throw-17.1-1	Cause_harm|Cause_impact|Experience_bodily_harm|Hit_target|Impact	competition|contact	0	agent, hitter - animate only!	Agent|Experiencer	Agent|Cause|Experiencer	1	thing hit	Location|Patient|Theme	Agent|Body_part|Impactee|Impactor|Place|Target|Victim	2	instrument, thing hit by or with	Co-Theme|Instrument|Theme	Agent|Body_part|Impactor|Instrument|Time|Victim
hit.02	hit	reach, encounter	reach-51.8		motion	0	thing hitting / reaching	Agent		1	thing hit	Destination	
hit.03	hit	go to, turn to				0	entity turning to a new hobby			1	thing hit		
hit.04	hit on	to make sexual advances				0	agent			1	person hit on		
hit.05	hit up	ask for, request				0	person making request			1	request			2	requested from		
hitch.01	hitch	to fasten, attach	tape-22.4	Attaching		0	causer of attachment	Agent	Agent	1	thing hitched	Patient	Connector	2	entity hitched to	Co-Patient	Goal
hoard.01	hoard	to accumulate a hoard	keep-15.2		possession	0	entity accumulating	Agent		1	substance accumulated	Theme	
hobble.01	hobble	walk as if feet tied together	run-51.3.2-2	Self_motion	motion	0	walker	Theme	Self_mover
hobble.02	hobble	tie the feet of,   metaphorically 'hinder'				0	tier, hinderer			1	tied, hindered			2	rope, instrument		
hock.01	hock	pawn	give-13.1-1		possession	0	person pawning items	Agent	
hoe.01	hoe	to cultivate or dig up with a hoe	funnel-9.3		creation	0	hoer (heheheh)	Agent		1	entity hoed	Theme	
hoist.01	hoist	lift, raise	put_direction-9.4		contact	0	lifter, raiser	Agent		1	thing going up	Theme		2	path	Destination	
hold.01	hold	grasp, bear, keep	hold-15.1-1		contact	0	holder	Agent		1	thing held	Theme		2	benefactive			3	secondary attribute of arg1		
hold.02	hold	grant, view, declare	conjecture-29.5-1	Change_event_time|Detaining|Holding_off_on|Inhibit_movement	cognition|communication	0	holder / thinker	Agent	Agent|Authorities	1	thing held	Predicate	Holding_Location|Holding_location|Landmark_time|Means
hold.03	hold	keep, last				0	agent			1	thing lasting			2	attribute of arg1 (usually a PP)		
hold.04	hold	conduct				0	conductor			1	thing held			2	with whom		
hold.13	hold	to have or contain (usually abstract)	fit-54.3	Containing|Manipulation	stative	0	container, possessor, influencer	Location	Container|Place	1	contents, attribute	Value	Contents|Result
hold.05	hold on	wait				1	entity waiting		
hold.06	hold on	grasp				0	holder			1	thing held			2	benefactive		
hold.07	hold back	restrain				0	restrainer			1	thing being restrained			2	thing being held back from		
hold.08	hold off	wait, delay				0	waiter, delayer			1	thing delayed		
hold.09	hold out	wait				1	wait-er (not waiter, that's the other sense)			2	thing waited for		
hold.10	hold up	restrain, delay				0	restrainer			1	thing being restrained			2	thing being held back from		
hold.11	hold up	persevere, last				1	thing lasting		
hole.01	hole up	take shelter				0	entity needing shelter			1	shelter		
holler.01	holler	to shout, yell	manner_speaking-37.3		communication	0	speaker	Agent		1	utterance, holler about	Topic	
hollow.01	hollow out	cause to be hollow				0	causal agent			1	container		
holster.01	holster	to place back in a holster				0	holster-er			1	holstered		
homer.01	homer	to hit a home run				0	baseball player, slugger		
hone.01	hone	make sharp				0	causer of sharpness			1	thing becoming sharp			2	whetstone, instrument		
honeymoon.01	honeymoon	to spend one's honeymoon				0	honeymooner			1	honeymooned		
honk.01	honk	(cause to) emit a honking sound	animal_sounds-38|sound_emission-43.2		communication|perception	0	causer, agent	Agent		1	thing honking	Theme		2	entity honked at	Recipient	
honor.01	honor	give honor to	judgment-33	Compliance	social	0	honorer	Agent	Protagonist	1	person honored	Theme	Protagonist	2	for what, purpose, role	Attribute	Reason
honor.02	honor	to uphold a promise, law or regulation				0	honorer			1	thing honored		
hoodwink.01	hoodwink	to deceive	force-59-1	Prevarication	social	0	agent, causer	Agent	Speaker	1	entity decieved	Patient	Addressee	2	action deceived into	Result	Topic
hook.01	hook	attach (as with a hook)	tape-22.4	Attaching	contact	0	causer of attachment	Agent	Agent	1	thing now attached	Patient	Connector	2	hook	Co-Patient	Goal	3	attribute of arg1		
hook.03	hook	exist in a hook shape	coil-9.6-1			1	thing in hook shape	Theme		2	thing in middle of hook shape	Location	
hook.02	hook up	attach, phrasal variant				0	causer of attachment			1	thing now attached			2	hook		
hoot.01	hoot	make hooting sound	animal_sounds-38|manner_speaking-37.3|sound_emission-43.2	Communication_noise|Make_noise	communication
hop.01	hop	manner of motion	run-51.3.2-1|swarm-47.5.1-1	Self_motion	motion	0	hopper	Theme	Self_mover	3	Source			4	Destination		
hope.01	hope	hope	long-32.2-1|wish-62	Desiring	cognition|emotion	0	hoper	Experiencer|Pivot	Experiencer	1	thing hoped (for)	Theme	Event
hopscotch.01	hopscotch	manner of motion	run-51.3.2			0	hopscotcher	Theme	
horrify.01	horrify	(cause to) fill with apprehension/alarm	amuse-31.1		emotion	0	cause of horror	Stimulus		1	horrified entity	Experiencer		2	horrified at what, if separate from arg 0		
hospitalize.01	hospitalize	be in or send to (the) hospital				0	sender			1	injured/ill entity		
host.01	host	to serve as a host	captain-29.8-1	Social_event	consumption	0	a host	Agent	Host	1	guests, social event	Beneficiary	Social_event
hound.01	hound	to harass or nag				0	harasser			1	entity hounded		
house.01	house	to contain or provide housing for	fit-54.3|pocket-9.10	Containing|Provide_lodging	social	0	provider of housing	Agent	Host	1	entity housed	Theme|Value	Container|Contents|Means	2	location	Destination|Location	Container|Place|Time
hover.01	hover	be in a position (usually just above some referent)	modes_of_being_with_motion-47.3|spatial_configuration-47.6		motion	1	thing hovering	Theme		2	location or position	Location	
howl.01	howl	emit howl, speak   howlingly	animal_sounds-38|manner_speaking-37.3|nonverbal_expression-40.2	Communication_noise|Make_noise|Motion_noise	body|communication	0	howler	Agent	Cause|Noisy_event|Sound_source|Speaker	1	utterance, cognate object	Theme|Topic	Message|Path|Sound|Theme|Topic	2	listener	Recipient	Addressee|Path
howl.02	howl	make howling noises while moving	sound_emission-43.2	Communication_noise|Make_noise|Motion_noise	communication	0	entity in motion	Theme	Noisy_event|Sound|Theme|Topic	1	path	Location	Area|Place|Sound_source
howl.03	howl	bad weather	weather-57	Communication_noise|Make_noise|Motion_noise	communication	0	wind, etc.		
huckster.01	huckster	to sell, peddle				0	seller			1	entity huckstering for		
huddle.01	huddle	bend over				0	huddler		
huddle.02	huddle	meet with football analogy	herd-47.5.2		motion	0	one party	Agent		1	other party	Theme	
hug.01	hug	hug, embrace	contiguous_location-47.8|marry-36.2		contact	0	hugger	Agent|Theme		1	hugged	Co-Agent|Co-Theme	
hulk.01	hulk	be impressively large				1	large thing		
hum.02	hum	make a continuous   low sound, sing without words	manner_speaking-37.3|performance-26.7-1-1|sound_emission-43.2	Make_noise	communication|perception	0	entity humming	Agent|Theme	Noisy_event|Sound	1	song or sound	Theme	
hum.01	hum along	move along steadily				0	entity in motion		
humanize.01	humanize	make seem human or fit for humans				0	causer of kinder gentler thing			1	thing now seeming (fit for) human(s)		
humble.01	humble	cause to be humble	amuse-31.1		emotion	0	causer of humility	Stimulus		1	humbled entity	Experiencer	
humiliate.01	humiliate	cause shame in, hurt the pride of	amuse-31.1	Experiencer_obj	emotion	0	causer of humiliation	Stimulus	Stimulus	1	humiliated entity	Experiencer	Experiencer
humor.01	humor	to comply with the mood				0	humor			1	person humored		
hunch.01	hunch	curve the back	crane-40.3.2	Posture	motion	0	huncher	Agent	Agent
hunker.01	hunker	sit on one's heels				0	entity hunkering			1	on what, where		
hunt.01	hunt	to pursue, search for	hunt-35.1	Seeking	competition|contact|motion	0	hunter	Agent	Cognizer_agent	1	entity hunted for	Theme	Sought_entity
hurl.01	hurl	to throw	throw-17.1-1	Cause_motion	contact	0	hurler	Agent	Agent	1	entity hurled	Theme	Theme	2	entity hurled at	Destination	Goal
hurry.01	hurry	to move or act at a high speed	run-51.3.2-2|rush-53.2	Self_motion	change|motion	0	causer	Agent	Source	1	entity in motion	Theme	Self_mover	2	secondary predicate, purpose		
hurt.01	hurt	cause damage to	amuse-31.1|hurt-40.8.3-2	Cause_harm|Experience_bodily_harm	body|change	0	agent, entity causing damage	Experiencer|Stimulus	Agent|Experiencer	1	patient, entity experiencing hurt/damage	Experiencer|Patient	Body_part	2	instrument			3	benefactive		
hurt.02	hurt	be experiencing pain	marvel-31.3-4|pain-40.8.1	Cause_harm|Experience_bodily_harm|Perception_body	body|perception	1	patient, entity experiencing pain	Experiencer	Agent|Experiencer
hurtle.01	hurtle	move very fast	run-51.3.2-2		contact|motion	0	entity in motion	Theme		1	path	Location	
hush.01	hush	(cause to) quiet or soften	other_cos-45.4|subjugate-42.3	Become_silent|Silencing	change|perception	0	agent	Agent	Agent|Speaker	1	patient	Patient	Expressor|Speaker
hustle.01	hustle	to act or cause to proceed quickly				0	entity hustling, entity in motion			1	hustled to/into		
hybridize.01	hybridize	to make a hybrid	other_cos-45.4		contact	0	cause of hybridization	Agent		1	entity now a hybrid	Patient		2	hybridized with what? If separate		
hydrogenate.01	hydrogenate	Combine with or treat with hydrogen				0	Causer of hydrogenation agent			1	substance undergoing hydrogenation			2	Instrument or manner if separate from arg 0			3	Resulting substance		
hype.01	hype	publicize in exaggerated or misleading manner				0	publicist			1	topic			2	secondary predication		
hypercontrol.01	hypercontrol	uber-control				0	controller			1	controlled			2	instrumental, controlled with		
hyperlink.01	hyperlink	provide an active link to a website				0	agent, entity providing hyperlink			1	focus of linking, document containing the hyperlink			2	site hyperlink leads to			3	hyperlink itself, URL (probably unlikely?)		
hyperventilate.01	hyperventilate	breathe too quickly	bulge-47.5.3		body	0	breather	Location		1	air, we hope	Theme		2	direction		
hypnotize.01	hypnotize	AHED says 'fascinate by hypnosis'	amuse-31.1			0	hypnotist	Stimulus		1	subject, victim	Experiencer	
hypothesize.01	hypothesize	make an educated guess				0	guesser			1	hypothesis		
identify.01	identify	label, call	characterize-29.2-1-1	Verification	cognition	0	caller	Agent	Inspector	1	item being labelled	Theme	Instrument	2	attribute	Attribute	Manner
identify.02	identify	feel empathy	empathize-88.2		cognition	0	feeler	Experiencer		1	thing being identified with	Stimulus		2	attribute		
idle.01	idle	to cause to be inactive or idle				0	causer of inactivity			1	entity becoming idle		
idolize.01	idolize	admire	admire-31.2		emotion	0	admirer	Experiencer		1	admired	Stimulus		2	reason		
ignite.01	ignite	set on fire	other_cos-45.4	Setting_fire	weather	0	agent, firestarter	Agent	Cause|Kindler	1	thing now burning	Patient	Flame|Flammables
ignore.01	ignore	not pay attention to				0	ignorer			1	thing ignored		
illuminate.01	illuminate	to provide with light, clarify	illustrate-25.3		creation	0	causer	Agent		1	entity illuminated	Destination	
illumine.01	illumine	make lighter				0	agent			1	thing made lighter		
illustrate.01	illustrate	explain	illustrate-25.3		creation	0	illustrator	Agent		1	item being explained	Theme		2	explained to		
illustrate.02	illustrate	draw, paint, make a picture	illustrate-25.3		creation	0	artist			1	art			2	benefactive		
imagine.01	imagine	imagine	characterize-29.2-1-1|consider-29.9-1-1-1		creation	0	thinker	Agent		1	object, thing under consideration	Theme		2	attribute	Attribute	
imbed.01	imbed	to fix or enclose				0	causer, agent			1	entity embedded			2	embedded into		
imbue.01	imbue	fill, soak	fill-9.8		change	0	imbuer	Agent		1	thing soaked or filled	Destination		2	content; thing imbued with	Theme	
imitate.01	imitate	to use or follow as a model	patent-101		creation	0	imitator	Agent		1	entity imitated	Theme	
immerse.01	immerse	to engage wholly or deeply	put-9.1	Placing	contact	0	causer of immersion	Agent	Agent|Cause	1	entity immersed	Theme	Theme	2	entity immersed into	Destination	Goal
immigrate.01	immigrate	move population				0	population			1	destination			2	source		
immunize.01	immunize	guard against disease				0	immunizer			1	immunized			2	against what, disease		
impact.01	impact	have an effect on				0	thing affecting			1	thing affected		
impact.02	impact	hit, strike				1	thing hit			2	instrument, thing hit by or with		
impact.03	impact	be very firmly packed				1	firmly packed thing		
impair.01	impair	to cause to diminish	amuse-31.1			0	causer	Stimulus		1	entity impaired	Experiencer	
impale.01	impale	pierce, spike	poison-42.2			0	agent	Agent		1	thing impaled	Patient		2	impaled on	Instrument	
impart.01	impart	give				0	giver			1	gift			2	given-to		
impeach.01	impeach	try an elected official for   a crime, remove same	judgment-33		communication	0	impeacher	Agent		1	impeached	Theme		2	crime	Attribute	
impede.01	impede	hinder, try to stop	forbid-67	Hindering	social	0	entity attempting to stop something	Agent	Protagonist	1	Theme (action or object being prevented)	Theme	Protagonist	2	secondary predication or action			3	instrument		
impel.01	impel	impelled action	force-59		creation	0	causal agent	Agent		1	impelled action	Result		2	impelled agent, if extracted from action	Patient	
impend.01	impend	happen soon				1	anticipated event		
imperil.01	imperil	put into danger				0	causer of danger (agent or instrument)			1	entity in danger		
copy.01	impersonate	behave like someone else	scribble-25.2|transcribe-25.4	Duplication|Imitating	creation	0	impersonater, agent	Agent	Agent|Creator	1	original	Theme	Agent|Copy
impinge.01	impinge	interfere with something				0	cause of impingment			1	impinged-(up)on		
implant.01	implant	put in	put-9.1	Placing	cognition|contact	0	putter	Agent	Agent|Cause	1	thing implanted	Theme	Theme	2	implanted into	Destination	Goal
implement.01	implement	bring about	establish-55.5-1	Execute_plan		0	implementer	Agent		1	thing implemented	Theme		2	instrument	Instrument	
implicate.01	implicate	to involve, connect, or imply				0	entity establishing a link			1	thing implicated			2	involved in what?		
implore.01	implore	to ask, beg	urge-58.1	Request	communication	0	asker, agent	Agent	Speaker	1	thing asked for	Topic	Message|Topic	2	hearer	Recipient	Addressee
imply.01	imply	suggest	indicate-78	Evidence	communication|stative	0	implier	Cause	Support	1	implication	Topic	Proposition	2	listener	Recipient	Cognizer
import.01	import	get a commodity in trade				0	importer			1	commodity			2	exporter		
impose.01	impose	be a bother	enforce-63		social	0	imposer (not imposter)	Agent		1	thing imposed	Theme		2	imposed on		
impound.01	impound	to hold or confine	concealment-16		contact	0	holder, agent	Agent		1	entity impounded	Patient	
impoverish.01	impoverish	to make poor, deplete				0	causer of poverty, agent			1	entity impoverished		
imprecate.01	imprecate	invoke a curse upon someone	judgment-33			0	speaker	Agent		1	utterance, curse			2	listener	Theme	
impregnate.01	impregnate	to make pregnant, full with	fill-9.8		body|change	0	impregnator, male	Agent		1	thing made pregnant, woman	Destination		2	entity arg1 is pregnant with, baby	Theme	
impress.01	impress	make an impression	amuse-31.1	Experiencer_obj	cognition|emotion	0	agent, thing making an impress	Stimulus	Stimulus	1	thing impressed	Experiencer	Experiencer	2	instrument or manner		
impress.02	impress	convince of importance	amuse-31.1	Experiencer_obj	cognition|emotion	0	agent of convincing			1	entity convinced			2	proposition		
imprint.01	imprint	impress or mark	image_impression-25.1		contact	0	imprinter	Agent		1	surface	Destination		2	thing imprinted	Theme	
imprison.01	imprison	throw in jail	pocket-9.10	Imprisonment	social	0	court, judge, jury	Agent	Authorities	1	criminal	Theme	Means	2	term			3	cause, misdeed		
improve.01	improve	make better	other_cos-45.4		change	0	improver	Agent		1	thing improving	Patient	
improve.02	improve	add, rise	other_cos-45.4		change	1	Logical subject, patient, thing rising			2	EXT, amount risen			3	start point			4	end point		
improvise.01	improvise	to perform without preparation	create-26.4|performance-26.7-1	Invention	creation	0	performer	Agent		1	thing improvised	Result|Theme	
impugn.01	impugn	to attack or challenge in argument				0	attacker, slanderer, agent			1	entity impugned		
inaugurate.01	inaugurate	swear into office				0	agent (rare)			1	new officer			2	office, role		
inaugurate.02	inaugurate	mark the beginning of				0	marker			1	thing beginning		
incapacitate.01	incapacitate	make unable or unfit				0	disabler			1	thing no longer capable		
incarcerate.01	incarcerate	throw in jail				0	judge, court, etc.			1	criminal			2	term			3	crime		
incense.01	incense	anger	amuse-31.1	Experiencer_obj	emotion	0	cause of anger	Stimulus	Stimulus	1	experiencer	Experiencer	Experiencer
incentivize.01	incentivize	create incentives for, motivate				0	cause, provider of incentives			1	impelled agent, incentives provided to whom?			2	incentivized action, arg1 now has incentives to do what?		
inch.01	inch	move very slowly	run-51.3.2-2		motion	0	causer of motion	Agent		1	entity in motion	Theme		2	EXT			3	start point			4	end point	Location		5	direction	Location	
incinerate.01	incinerate	(cause to) burn up				0	pyromaniac			1	thing burnt		
incise.01	incise	cut, carve	image_impression-25.1		contact	0	carver	Agent		1	surface carved	Destination		2	thing created on the surface	Theme	
incite.01	incite	to provoke	force-59	Talking_into	creation	0	causer of action, agent	Agent	Speaker	1	action incited	Result	Content|Goods
incline.01	incline	want to	addict-96		cognition|emotion	0	wanter	Patient		1	action wanted	Stimulus	
include.01	include	include	admit-65|involve-107		change|social	0	agent, entity causing some grouping	Agent		1	theme, thing being included in some group	Theme		2	group	Goal|Location	
incorporate.01	incorporate	(cause) a corporate entity to have a certain tax status				0	causer of tax status			1	corporation		
incorporate.02	incorporate	blend, mix				0	mixer, integrater			1	figure			2	ground		
increase.01	increase	go up incrementally	calibratable_cos-45.6-1|other_cos-45.4	Change_position_on_a_scale	change	0	causer of increase	Agent	Attribute	1	thing increasing	Patient	Attribute|Item	2	amount increased by, EXT or MNR	Extent	Difference	3	start point			4	end point		
incriminate.01	incriminate	cause to look like a criminal	judgment-33			0	agent, causer of incrimination	Agent		1	alleged criminal	Theme		2	secondary attribute		
incubate.01	incubate	(cause to) develop and form	other_cos-45.4		body|change	0	Hen, cause of development	Agent		1	embryo, entity developed	Patient		2	instrument or manner separate from arg 0	Instrument		3	Egg, starting point			4	Chick, ending result		
incur.01	incur	incur, unwillingly take on				0	entity taking something on			1	penalty			2	reason for penalty		
indemnify.01	indemnify	protect from damage				0	protector			1	protected			2	damage		
index.01	index	to provide an index				0	provider of index			1	entity indexed			2	attribute of arg1, index value		
indicate.01	indicate	show	indicate-78-1	Communication|Evidence|Sign	communication	0	indicator	Cause	Communicator|Indicator|Support	1	thing indicated	Topic	Indicated|Message|Proposition|Topic	2	indicated to	Recipient	Addressee|Cognizer
indict.01	indict	accuse of a crime	judgment-33	Notification_of_charges		0	accuser	Agent	Arraign_authority	1	accused	Theme	Accused	2	crime		
indoctrinate.01	indoctrinate	brainwash				0	brainwasher			1	victim			2	dogma		
induce.01	induce	to cause				0	causer			1	event induced		
induce.02	induce	to persuade	force-59	Causation|Talking_into	communication	0	causal agent	Agent	Cause|Speaker	1	impelled person	Patient	Addressee|Effect	2	action or proposition	Result	Cause|Content|Goods
induct.01	induct	place in an office formally				0	causer of induction, agent			1	entity inducted			2	inducted into what		
indulge.01	indulge	allow a luxury				0	allower			1	luxury			2	recipient (us. reflexive)		
industrialize.01	industrialize	acquire industrial capacity				1	thing becoming industrialized		
infect.01	infect	cause something to have an infection	fill-9.8		body	0	causer of infection, but not germ	Agent		1	thing becoming infected	Destination		2	infectant, germ	Theme	
infer.01	infer	deduce, come to believe	conjecture-29.5-1|deduce-97.2	Coming_to_believe	cognition|communication	0	agent, entity now believing something	Agent	Cognizer	1	belief	Theme	Content|Topic	2	source of belief	Source	Means
infest.01	infest	fill with contaminants	fill-9.8		motion|stative	0	agent of infesting	Agent		1	container, space	Destination		2	contaminants	Theme	
infiltrate.01	infiltrate	get in, sneakily				0	infiltrator, agent			1	into what		
inflame.01	inflame	cause to be fiery	amuse-31.1			0	agent, causer	Stimulus		1	inflamed thing	Experiencer	
inflate.01	inflate	cause to expand	other_cos-45.4	Cause_expansion|Expansion	change	0	causer of expansion, agent	Agent	Agent|Cause	1	thing grown	Patient	Item	2	amount increased by, EXT or MNR			3	start point			4	end point		
inflect.01	inflect	to modulate the voice				0	inflector			1	information inflected		
inflict.01	inflict	cause injury				0	inflicter			1	injury			2	injured		
influence.01	influence	have sway over, induce an action	force-59-1			0	influencer	Agent		1	influenced	Patient		2	induced action	Result	
inform.01	inform	cause to know	advise-37.9|tell-37.2	Telling		0	informer	Agent	Speaker	1	informed	Recipient	Addressee	2	information	Topic	Message|Topic
infringe.01	infringe	go where you don't have the right				0	infringer			1	infringed (up)on		
infuriate.01	infuriate	make angry	amuse-31.1	Experiencer_obj	emotion	0	causer of anger	Stimulus	Stimulus	1	angry entity	Experiencer	Experiencer
infuse.01	infuse	to fill with something or put into				0	putter			1	thing infused			2	thing infused with or into		
ingest.01	ingest	to eat	devour-39.4-1	Ingestion	consumption	0	eater	Agent	Ingestor	1	entity ingested	Patient	Ingestibles
ingrain.01	ingrain	etch, impress or mark	image_impression-25.1		contact	0	etcher	Agent		1	surface	Destination		2	image, impression, ideas	Theme	
ingratiate.01	ingratiate	cause to be grateful, suck up to				0	sycophant			1	us. 'self'			2	grateful entity		
inhabit.01	inhabit	to reside or be present in				0	resident			1	place of residence		
inhale.01	inhale	to take in air, scent, etc.	exhale-40.1.3-2	Breathing	body	0	agent, breather	Pivot	Agent	1	air or vapor inhaled	Theme	Agent
inherit.01	inherit	get from predecessor	obtain-13.5.2		possession	0	inheritor	Agent		1	inheritance	Theme		2	predecessor	Source	
inhibit.01	inhibit	to restrain, suppress	forbid-67		change	0	inhibitor	Agent		1	entity inhibited	Theme	
initial.01	initial	sign using just a couple letters	illustrate-25.3		communication	0	signer, initialler	Agent		1	document	Theme	
initiate.01	initiate	begin	establish-55.5-1	Activity_start	change|creation	0	causer	Agent	Agent	1	Theme(-Creation)	Theme	Activity	2	Instrument	Instrument	
initiate.02	initiate	perform welcoming ritual				0	initiator, welcomer			1	initiated, welcomed			2	initiated-into			3	instrument		
inject.01	inject	put X into Y	fill-9.8	Filling|Ingest_substance|Placing	body|consumption|contact	0	injector	Agent	Agent|Cause|Ingestor	1	stuff being put in	Theme	Means|Theme	2	injected into what?	Destination	Goal|Substance
injure.01	injure	cause hurt	hurt-40.8.3-2	Cause_harm|Experience_bodily_harm	body	0	agent, entity causing damage	Experiencer	Agent|Experiencer	1	patient, entity experiencing hurt/damage	Patient	Body_part	2	instrument		
inlay.01	inlay	put on decoration	fill-9.8		creation	0	artisan, decorator	Agent		1	surface, hole	Destination		2	decorative material	Theme	
innovate.01	innovate	come up with a new idea	establish-55.5		creation	0	thinker	Agent		1	new idea	Theme	
inquire.01	inquire	to ask about	inquire-37.1.2	Questioning	cognition|communication	0	asker	Agent	Speaker	1	entity asked about	Topic	Message|Topic
inscribe.01	inscribe	engrave	image_impression-25.1		communication|contact	0	Agent, engraver	Agent		1	surface	Destination		2	message	Theme	
insert.01	insert	to put or set into, between, or among	put-9.1-1	Placing	contact	0	inserter	Agent	Agent|Cause	1	entity inserted	Theme	Theme	2	location	Destination	Goal
insinuate.01	insinuate	to suggest	say-37.7			0	suggester	Agent		1	thing insinuated	Recipient	
insist.01	insist	require, insist	say-37.7	Statement		0	insister	Agent	Speaker	1	thing insisted, required	Topic	Message|Topic
inspect.01	inspect	to examine carefully, review	investigate-35.4|sight-30.2	Inspecting|Scrutiny	cognition|motion|perception	0	examiner	Agent|Experiencer	Cognizer|Inspector	1	entity inspected	Location|Stimulus	Ground|Phenomenon	2	inspected for what?	Theme	Ground|Phenomenon
inspire.01	inspire	to affect, guide	amuse-31.1|engender-27	Subjective_influence|Talking_into	communication|creation|emotion	0	causer of inspiration	Cause|Stimulus	Agent|Speaker	1	experiencer	Experiencer|Theme	Addressee|Cognizer	2	inspired action	Predicate	
install.01	install	put in place	appoint-29.1|put-9.1-1	Change_of_leadership|Installing	contact|social	0	putter	Agent	Agent|Selector	1	thing put	Theme	Agent|New_leader	2	where put	Destination|Result	Area|Role
instigate.01	instigate	cause a response				0	instigator			1	reaction		
instill.01	instill	put in, add				0	putter			1	put into what			2	what put in, substance		
institute.01	institute	establish	establish-55.5-1	Execute_plan	creation	0	agent, setter	Agent	Agent	1	thing set	Theme	Agent	2	attribute		
institutionalize.01	institutionalize	systematize	confine-92	Institutionalization	possession	0	agent	Agent	Authority	1	thing institutionalized	Theme	Means
instruct.01	instruct	impel action	advise-37.9-1		communication	0	instructor	Agent		1	impelled agent	Recipient		2	impelled action	Topic	
insulate.01	insulate	protect from heat, cold, etc				0	agentive protector			1	protected			2	protected from			3	instrument, insulation itself		
insulate.02	insulate	isolate				0	causer of isolation			1	isolated			2	isolated from		
insult.01	insult	call names	amuse-31.1|judgment-33		communication	0	insulter	Agent|Stimulus		1	insulted	Experiencer|Theme	
insure.01	insure	make sure, guarantee	ensure-99		communication	0	entity making guarantee	Cause		1	guarantee	Theme		2	benefactive, guaranteed-to	Beneficiary	
insure.02	insure	act like an insurance agency	defend-85		communication	0	insurance company	Agent		1	thing insured	Theme		2	for how much			3	beneficiary			4	danger	Co-Theme	
integrate.01	integrate	blend, mix				0	mixer, integrater			1	figure			2	ground		
intend.01	intend	intend, plan	try-61|wish-62	Purpose	cognition	0	planner	Agent|Experiencer	Agent	1	intent, thing planned	Theme	Agent|Attribute|Goal|Value	2	extracted subject		
intensify.01	intensify	make more intense	other_cos-45.4		change	0	causer of intensity	Agent		1	thing becoming intense	Patient		2	instrument, if separate from agent	Instrument	
interact.01	interact	to associate with others	correspond-36.1			0	one participant	Agent		1	other participant(s)	Co-Agent	
intercede.01	intercede	intervene, come between to   create a resolution				0	intercessor			1	resolution between/among/with whom			2	on behalf of		
intercept.01	intercept	to stop, seize, or wiretap				0	interceptor			1	entity intercepted		
interconnect.01	interconnect	connect back and forth	amalgamate-22.2-2-1		contact|stative	0	agent	Agent		1	things connected	Patient	
interest.01	interest	provoke interest	amuse-31.1	Experiencer_obj	emotion	0	agent, causer of interest	Stimulus	Stimulus	1	interested entity	Experiencer	Experiencer	2	interested in		
interfere.01	interfere	to meddle, intervene unasked				0	agent			1	interfere with/in		
interject.01	interject	insert into a conversation				0	interjector, speaker			1	utterance			2	context		
interlace.01	interlace	mix, weave together	amalgamate-22.2-2-1|fill-9.8		contact	0	cause of interlacing	Agent		1	first or all things woven together	Patient|Theme		2	other thing, or end state	Co-Patient|Destination	
interlink.01	interlink	link 2 or more things together	amalgamate-22.2-2-1		contact|stative	0	agent, entity doing linking	Agent		1	patient, thing(s) being tied	Patient		2	instrument, linking material	Co-Patient	
interlope.01	interlope	trespass				0	trespasser		
intermarry.01	intermarry	marry to a member of same/different group	amalgamate-22.2		social	0	causer (if available)	Agent		1	one half	Patient		2	second half	Co-Patient	
intermingle.01	intermingle	socialize, be in close proximity				0	first or all thing(s) mingling			1	additional things, if syntactically separate		
intermingle.02	intermingle	mix, put in close proximity	amalgamate-22.2-2-1		contact	0	intentional agent	Agent		1	first (or all) ingredient(s)	Patient		2	additional ingredients, when syntactically separate	Co-Patient	
intermix.01	intermix	to mix together	mix-22.1-1	Amalgamation|Cause_to_amalgamate	contact	0	agent, entity mixing	Agent	Agent|Whole	1	entity mixed	Patient	Part_1	2	entity mixed with	Co-Patient	Part_2
internalize.01	internalize	accept or adopt as one's own				0	acceptor			1	thing accepted			2	attribute		
interpret.01	interpret	to explain, make sense	characterize-29.2	Categorization		0	interpreter	Agent	Cognizer	1	entity interpreted	Theme	Item	2	attribute of arg1	Attribute	Category
interrogate.01	interrogate	question closely	interrogate-37.1.3	Questioning	communication	0	asker	Agent	Speaker	1	question or thing in doubt	Topic	Topic	2	entity asked, hearer	Recipient	Addressee
interrupt.01	interrupt	to break up				0	interrupter			1	thing interrupted		
intersect.01	intersect	divide into two parts by cutting through or across	contiguous_location-47.8-1		motion	0	focus, first mention of entity intersecting another	Theme		1	thing arg0 is intersecting, entity divided in two	Co-Theme	
intersperse.01	intersperse	to place at intervals	amalgamate-22.2-2-1|fill-9.8		change|contact	0	arranger, placer	Agent		1	entity interspersed	Destination|Patient		2	entity interspersed with	Co-Patient|Theme	
intertwine.01	intertwine	to join by twining together	amalgamate-22.2-2-1		contact	0	causer of joining	Agent		1	entity intertwined	Patient	
intervene.01	intervene	to get involved or interfere				0	nosy individual			1	intervene in		
interview.01	interview	speak with	interrogate-37.1.3		communication	0	interviewer	Agent		1	interviewee	Recipient		2	purpose	Topic	
intimate.01	intimate	suggest subtly	say-37.7			0	suggester	Agent		1	suggestion	Topic		2	hearer	Recipient	
intimidate.01	intimidate	to make timid, fill with fear	amuse-31.1	Experiencer_obj	emotion	0	intimidating entity	Stimulus	Stimulus	1	entity intimidated	Experiencer	Experiencer
intone.01	intone	say solemnly	performance-26.7-1		communication	0	speaker	Agent		1	utterance	Theme	
intoxicate.01	intoxicate	enrapture, captivate	amuse-31.1		emotion	0	captivating thing	Stimulus		1	experiencer, thing captivated	Experiencer	
intrigue.01	intrigue	pique one's interest	amuse-31.1	Experiencer_obj	stative	0	agent, causer of interest	Stimulus	Stimulus	1	interested entity	Experiencer	Experiencer	2	instrument		
introduce.01	introduce	cause to meet	amalgamate-22.2-3-1		communication|contact|creation|motion	0	entity making introduction	Agent		1	entity being introduced	Patient		2	entity being introduced TO	Co-Patient	
introduce.02	introduce	implement, begin, bring up	establish-55.5-1			0	implementer, starter	Agent		1	thing being brought up	Theme		2	medium, where arg1 is brought up into		
intrude.01	intrude	put into without invitation	reflexive_appearance-48.1.2		communication	0	putter	Agent		1	thing put	Theme		2	where put	Recipient	
inundate.01	inundate	to swamp or overwhelm as if with a flood	fill-9.8		change|contact	0	inundator	Agent		1	entity inundated	Destination		2	entity inundated with	Theme	
inure.01	inure	make used to something unpleasant, habituate				0	rare causal agent			1	entity that becomes habituated to something unpleasant			2	unpleasantness that arg1 has to get used to		
invade.01	invade	enter violently				0	invader			1	place invaded		
invalidate.01	invalidate	cause to be/show to be invalid	void-106		change|social	0	demonstrator of invalidity	Agent		1	invalid thing	Patient	
inveigle.01	inveigle	to entice or lure by flattery	force-59		communication	0	enticer	Agent		1	enticed thing(s) or person(s)	Patient		2	enticed into what	Result	
invent.01	invent	create	create-26.4|preparing-26.3-1	Achieving_first|Coming_up_with	creation	0	creator	Agent	Cognizer	1	thing created	Result	Idea|New_idea
invert.01	invert	turn upside down				0	agent, turner			1	thing now upside down		
invest.01	invest	provide	equip-13.4.2		social	0	investor	Agent		1	thing invested	Theme		2	invested in	Recipient	
investigate.01	investigate	examine closely	investigate-35.4|sight-30.2	Criminal_investigation|Research|Scrutiny	communication	0	examiner	Agent|Experiencer	Cognizer|Researcher	1	examined	Location|Stimulus	Ground|Phenomenon|Topic	2	examined for	Theme	Phenomenon
invigorate.01	invigorate	strengthen, animate	amuse-31.1	Rejuvenation	body|change	0	agent, cause	Stimulus	Agent	1	patient, entity freshened	Experiencer	Agent	2	instrument		
invite.01	invite	invite, summon	order-60|promote-102	Request	communication|emotion	0	inviter	Agent	Speaker	1	invited	Recipient|Theme	Addressee|Topic	2	invited-to	Topic	Message
invoke.01	invoke	call upon				0	invoker			1	invoked		
involve.01	involve	include	involve-107|relate-86.2-1|require-103		stative	0	causer of inclusion	Agent		1	theme, thing being included into a group	Co-Theme|Theme		2	group	Goal|Pivot|Theme	
ionize.01	ionize	convert into ions	other_cos-45.4		change	0	cause of ionization	Agent		1	entity ionized	Patient	
irk.01	irk	annoy slightly	amuse-31.1	Experiencer_obj	emotion	0	causer of annoyance	Stimulus	Stimulus	1	entity getting annoyed	Experiencer	Experiencer	2	instrument, if separate from arg0		
iron.01	iron out	to work out, resolve	preparing-26.3-2|wipe_instr-10.4.2		contact	0	entities working something out	Agent		1	thing ironed out	Patient|Theme	
irradiate.01	irradiate	expose to radiation				0	exposer			1	thing exposed			2	radiation		
irrigate.01	irrigate	provide water for farming				0	provider of water			1	recipient of water		
irritate.01	irritate	to annoy	amuse-31.1	Experiencer_obj	emotion	0	causer	Stimulus	Stimulus	1	experiencer	Experiencer	Experiencer
isolate.01	isolate	to set apart	classify-29.10|concealment-16		change	0	entity causing isolation	Agent		1	entity isolated	Patient|Theme		2	entity that patient was isolated from	Beneficiary	
issue.01	issue	emit	appear-48.1.1|fulfilling-13.4.1|future_having-13.3	Emanating	change|social	0	issuer	Agent		1	thing issued	Theme	Emission	2	issued to	Goal|Recipient		3	attribute, issued as or at	Location	Area
itch.01	itch	need to scratch	pain-40.8.1	Perception_body	perception	1	itchy thing	Patient	Body_part
itch.02	itch	want badly to do something	long-32.2-1	Desiring	emotion	0	wanter	Pivot	Experiencer	1	desired action	Theme	Event
itemize.01	itemize	list each member of a group				0	lister			1	items		
iterate.01	iterate	repeat, utter again				0	speaker			1	utterance or action that is repeated			2	listener when arg 1 is an utterance			3	number of repetitions		
jab.01	jab	hit sharply	hit-18.1-1	Cause_harm|Cause_impact	contact	0	hitter	Agent	Agent	1	thing hit	Patient	Body_part|Impactee	2	instrument of hitting	Instrument	Impactor|Instrument
jab.02	jab	move with jabbing motion				0	cause of motion			1	entity in motion			2	path		
jack.01	jack up	to raise, lift				0	raiser, agent			1	entity raised		
jade.01	jade	(make) become tired, weary of something	amuse-31.1			0	causer of jadedness	Stimulus		1	jaded entity	Experiencer		2	Instrument or Manner if separate from arg 0		
jail.01	jail	put in jail	pocket-9.10	Imprisonment	social	0	court, judge, jury	Agent	Authorities	1	criminal	Theme	Means	2	term			3	cause, misdeed		
jam.01	jam	to pack to excess, cram	hurt-40.8.3|spray-9.7-1-1	Experience_bodily_harm|Filling|Placing	contact|motion	0	packer, agent	Agent|Experiencer	Agent|Experiencer	1	entity jammed	Patient|Theme	Body_part|Theme	2	location	Destination	Goal
jangle.01	jangle	make noise like a little bell	sound_emission-43.2		perception	0	causal agent	Agent		1	emitter of jangling sound, thing jangled	Theme	
jar.01	jar	move roughly	amuse-31.1|appeal-31.4-2		emotion	0	causer	Stimulus		1	Experiencer	Experiencer	
jell.01	jell	set into jell				1	thing becoming jelly-like		
jeopardize.01	jeopardize	threaten, put into danger				0	agent, entity making a threat			1	'benefactive', entity threatened		
jerk.01	jerk	pull with sudden force	push-12-1	Body_movement	contact	0	jerker	Agent	Agent	1	thing pulled (on)	Theme	Message	2	direction		
jest.01	jest	to joke	chit_chat-37.6		communication	0	joker	Agent		1	other party joking, joke with	Co-Agent		2	joke	Topic	
jet.01	jet off	move quickly, as in a jetplane	vehicle-51.4.1	Bringing|Ride_vehicle	motion	1	entity in motion	Agent	Agent|Vehicle	2	destination	Location	Area|Goal
jettison.01	jettison	get rid of in a hurry				0	agent, entity getting rid of something			1	thing gotten rid of		
jibe.01	jibe	agree; fit	settle-89	Compatibility	stative	0	agreer	Agent	Item_1|Items	1	proposition	Goal	Parameter	2	other entity agreeing	Co-Agent	Item_2
jiggle.01	jiggle	jiggle	modes_of_being_with_motion-47.3	Body_movement	motion	0	causer of jiggling	Agent	Agent	1	thing jiggling	Theme	Body_part
jilt.01	jilt	reject lover for another	exchange-13.6			0	rejecter	Agent		1	rejected lover	Theme		3	new lover	Co-Theme	
jingle.01	jingle	make noise like a little bell	sound_emission-43.2		perception	0	causal agent	Agent		1	emitter of jingling sound	Theme	
jinx.01	jinx	cause magical bad luck				0	causer of bad luck			1	unlucky schmuck		
jive.01	jive	dance to music	waltz-51.5		creation	0	dancer	Agent	
jockey.01	jockey	to move, bring about by skillful and/or deceptive maneuvering				0	entity maneuvering, manipulating, jockey			1	entity being moved, manipulated			2	Jockeying for what? End goal of movement, manipulation		
jog.01	jog	run slowly	run-51.3.2-2-1	Self_motion	motion	0	runner	Theme	Self_mover	1	path	Location	Area
join.01	join	attach	mix-22.1-2-1	Attaching|Cause_to_amalgamate	contact|stative	0	agent, entity doing the tying	Patient	Item|Part_1	1	patient, thing(s) being tied	Co-Patient	Goal|Part_2	2	instrument, string	Co-Patient	Goal|Part_2
join.04	join	contribute to the news				0	agent, person joining			1	entity joined			2	news		
join.05	join in	join in	mix-22.1-2-1	Attaching|Cause_to_amalgamate	contact|stative	0	agent, entity joining			1	group joined		
join.02	join up	become a member of	mix-22.1-2-1	Attaching|Cause_to_amalgamate	contact|stative	0	agent, entity joining			1	group joined		
joke.01	joke	to tell jokes	chit_chat-37.6	Chatting|Prevarication	communication	0	joker	Agent	Interlocutor_1|Speaker	1	other party joking, joke with	Co-Agent	Interlocutor_2|Topic	2	joke	Topic	Topic
joke.02	joke around	having a laugh together				0	joker			1	other party joking, joke with			2	joke		
jollify.01	jollify	cause to be jolly	amuse-31.1			0	comforter, cause of jolliness	Stimulus		1	patient, comforted	Experiencer		2	instrument or manner, if separate from arg 0		
jolt.01	jolt	surprise, shock	amuse-31.1		emotion	0	jolter	Stimulus		1	person jolted	Experiencer		2	instrument, if separate from agent		
jolt.02	jolt	impelled action	force-59		motion	0	jolter	Agent		1	impelled agent	Patient		2	impelled action	Result	
jostle.01	jostle	fight mildly				0	fighters			1	prize		
jot.01	jot	write quickly				0	writer			1	thing written			2	benefactive		
jot.02	jot down	write quickly				0	writer			1	thing written			2	benefactive		
journey.01	journey	travel	run-51.3.2-1	Travel	motion	0	traveller	Agent	Source
joust.01	joust	horses and lances	battle-36.4-1		competition	0	knight in shining armor	Agent		1	target	Topic	
judge.01	judge	make a judgement	characterize-29.2|declare-29.4-1-1-2|estimate-34.2	Assessing	cognition|communication	0	judge	Agent	Assessor	1	judged	Theme	Phenomenon	2	judgement, attribute of arg1	Attribute|Result	Means	3	on what grounds		
jug.01	jug	to place in a jug	pocket-9.10		change	0	jugger, agent	Agent		1	entity jugged	Theme	
juggle.01	juggle	manage many different things at once				0	juggler			1	things juggled		
jumble.01	jumble	mixed together	shake-22.3-2-1		contact	0	mixer	Agent		1	things mixed together	Patient	
jump.01	jump	stock prices	calibratable_cos-45.6-1	Change_position_on_a_scale	change	1	thing jumping	Patient	Item	2	EXT, amount jumped by	Extent	Difference	3	start point			4	end point or end state of arg1		
jump.02	jump	be excited for an opportunity				0	jumper			1	opportunity		
jump.03	jump	physically or metaphorically leap	run-51.3.2-2-1	Traversing	motion	0	jumper	Theme	Theme
jump.06	jump	to escape, bail out				0	entity escaping			1	entity escaped from (e.g. bail/trail); or idiomatically     'jump ship'		
jump.07	jump	various idioms				0	jumper			1	idiomatic expression		
jump.04	jump in	opportunity				0	jumper			1	opportunity		
jump.05	jump up	rise				0	jumper		
junk.01	junk	to discard as useless				0	discarder, agent			1	entity junked		
justify.01	justify	show to be right	transfer_mesg-37.1.1	Justifying	communication	0	justifier	Agent	Agent	1	decision or attitude being shown to be right	Topic	State_of_affairs	2	explicit instrument			3	secondary predication			4	benefactive, justified to		
jut.01	jut	stick out	spatial_configuration-47.6		stative	1	thing sticking out	Theme		2	into what	Location	
jut.02	jut out	stick out, phrasal variant	spatial_configuration-47.6		stative	1	thing sticking out			2	into what		
juxtapose.01	juxtapose	to place side by side				0	entity causing juxtaposition, agent			1	entity juxtaposed			2	entity juxtaposed with		
kayo.01	kayo	knock out				0	hitter, agent			1	sucker			2	instrument		
keen.01	keen	a sharp, biting, or piercing wail				0	speaker			1	entity wailed about		
keep.01	keep	maintain possession	keep-15.2|sustain-55.6	Activity_ongoing|Avoiding|Cause_to_continue|Storing	consumption|possession	0	Keeper	Agent	Agent	1	thing kept	Theme	Activity|Agent|Theme
keep.02	keep	aspectual				0	causer of continued action			1	continuing action or state		
keep.04	keep	maintain some prepositional relationship				0	causer of separation			1	one noun			2	other noun		
keep.06	keep	prepositional			
keep.03	keep	light verb				0	agenty thing			1	noun			2	prepositional object		
keep.05	keep up	keep up: maintain position				0	maintainer of position			1	relative to what		
keep.08	keep on	keep on: aspectual				1	event		
kennel.01	kennel	to keep in a kennel	pocket-9.10		social	0	kenneler	Agent		1	thing kenneled	Theme		2	kennel, location	Destination	
key.01	key	to adjust, adapt				0	entity establishing comparison, agent			1	entity adjusted			2	entity adjusted to		
kick.01	kick	drive or impel with the foot	body_internal_motion-49|carry-11.4-1-1|crane-40.3.2|hit-18.1-1|split-23.2|swat-18.2|throw-17.1-1-1	Cause_harm	contact|motion	0	kicker	Agent	Agent|Cause	1	thing kicked	Patient|Theme	Body_part|Victim	2	instrument (defaults to foot)	Instrument	Instrument
kick.02	kick in	begin				0	causer of beginning			1	thing beginning		
kick.03	kick in	contribute				0	contributor			1	contribution			2	given to		
kick.04	kick off	begin, inaugurate				0	agent, beginner			1	theme, thing begun			2	instrument		
kid.01	kid	to joke or deceive				0	joker			1	hearer			2	topic		
kidnap.01	kidnap	to seize and detain unlawfully	steal-10.5	Kidnapping	contact	0	kidnapper, agent	Agent	Perpetrator	1	person kidnapped	Theme	Victim
kill.01	kill	cause to die	murder-42.1-1|subjugate-42.3	Killing	contact|stative	0	killer	Agent	Cause|Killer	1	corpse	Patient	Victim	2	instrument	Instrument	Instrument
kill.02	kill off	cause to die				0	killer			1	corpse			2	instrument		
kindle.01	kindle	start a fire	other_cos-45.4|preparing-26.3-1	Cause_to_start|Setting_fire	weather	0	firestarter	Agent	Agent|Cause|Kindler	1	fire	Patient	Agent|Flame|Flammables
kiss.01	kiss	smooch	marry-36.2|touch-20-1	Manipulation	contact	0	kisser	Agent	Agent	1	kissed	Co-Agent|Experiencer	Agent|Entity	2	goodbye		
knead.01	knead	form dough into a loaf	knead-26.5	Manipulation	contact	0	kneader	Agent	Agent	1	dough	Material	Entity	2	loaf	Product	Entity
kneel.01	kneel	on bended knee	assuming_position-50|curtsey-40.3.3|spatial_configuration-47.6	Body_movement|Change_posture|Posture	contact	0	kneeler	Agent	Agent|Protagonist
knife.01	knife	stab (sometimes repeatedly)	poison-42.2|spank-18.3	Cause_harm	contact	0	agent, stabber - animate only!	Agent	Agent|Cause	1	thing knifed	Patient	Body_part|Victim	2	instrument, knife, very rare	Instrument	Instrument
knight.01	knight	to dub a knight	orphan-29.7		social	0	knighter	Agent		1	knighted	Theme	
knit.01	knit	create by knotting yarn together	build-26.1		creation	0	builder	Agent		1	construction	Product		2	material, start state	Material		4	end state or attribute of arg1	Product	
knit.02	knit	bones mending a break	crane-40.3.2			1	bones	Patient	
knit.03	knit	link or tie	build-26.1		creation	0	agent doing the tying			1	patient, thing(s) being tied		
knock.01	knock	hit	bump-18.4-1|hit-18.1-1|throw-17.1-1	Cause_harm|Cause_motion	contact|perception	0	agent, hitter - animate only!	Agent	Agent|Cause	1	thing hit	Location|Patient|Theme	Area|Body_part|Goal|Theme|Victim	2	instrument, thing hit by or with	Instrument|Theme	Instrument|Theme|Victim
knock.04	knock	cut off by striking	split-23.2		contact	0	cutter	Agent		1	thing cut	Patient		2	medium, source	Co-Patient		3	instrument		
knock.07	knock back	ingest				0	knocker			1	drink		
knock.02	knock down	knock down: hit and cause to go down				0	knocker			1	thing knocked and going down			2	EXT			3	start point			4	end point			5	instrument		
knock.03	knock out	knock out: eliminate, destroy				0	destroyer			1	thing destroyed			2	instrument of destruction		
knock.05	knock off	knock off: eliminate, destroy				0	The Eliminator, agent			1	thing eliminated		
knock.06	knock off	knock off: copy				0	copier			1	thing copied		
knot.01	knot	to secure or attach with a knot	tape-22.4	Rope_manipulation	contact	0	agent, entity doing the tying	Agent	Agent	1	patient, thing(s) being tied	Patient	Agent	2	instrument, string	Co-Patient	Means	3	attribute of arg1		
know.01	know	understand	characterize-29.2-1|conjecture-29.5-1|consider-29.9-1-1	Awareness|Familiarity	cognition	0	knower	Agent	Cognizer	1	thing known or thought	Theme	Content|Entity	2	attribute of arg1	Attribute|Predicate	Evidence|Role
kowtow.01	kowtow	to kneel or fawn				0	subservient entity			1	entity kowtowed to		
label.01	label	call	butter-9.9|dub-29.3|illustrate-25.3	Labeling	communication|contact	0	caller	Agent	Speaker	1	item being labelled	Destination|Theme	Entity|Time	2	attribute, label itself	Result|Theme	Entity|Time
labor.01	labor	suffer and work				0	theme, 'laborer' sorta but not really			1	onus		
lace.01	lace	intertwine, connect via a lace	tape-22.4		contact	0	lacer	Agent		1	things connected or intertwined	Patient	
lace.02	lace	add to, garnish				0	adder, agent			1	thing added to, garnished			2	special ingredient		
wound.01	lacerate	to tear roughly, mangle	amuse-31.1		emotion	0	causer of injury	Stimulus		1	injured party	Experiencer		2	instrument, if separate from arg0		
lack.01	lack	be short of, not possess				0	(non)possessor			1	thing lacked		
ladder.01	ladder	(cause to) fall apart				0	unraveller			1	thing unravelling		
lade.01	lade	cause to be burdened				0	loader, agent			1	beast of burden, laden entity			2	cargo, laden with what?			3	instrument		
lag.01	lag	move more slowly				0	entity moving slower			1	entity moving faster			2	margin		
lambaste.01	lambaste	to give a thrashing to	judgment-33		communication	0	angry entity, agent	Agent		1	entity lambasted	Theme		2	entity lambasted for		
lament.01	lament	to regret, express grief	admire-31.2	Complaining	communication	0	regretter	Experiencer	Addressee	1	thing regretted	Stimulus	Topic
laminate.01	laminate	coat with plastic	other_cos-45.4			0	applier of plastic, agent	Agent		1	thing covered with plastic	Patient	
lampoon.01	lampoon	to mock or ridicule	judgment-33		communication	0	lampooner	Agent		1	lampooned	Theme		2	satire		
land.01	land	bring to land, from water or air	pocket-9.10-1		motion	0	bringer, captain, pilot, agent	Agent		1	thing landing	Theme	
land.02	land	get	pocket-9.10-1		motion	0	getter, lander			1	thing gotten, landed			2	giver?		
landfill.01	landfill	to make into a landfill, fill with garbage				0	agent, causer			1	container, area of landfill			2	substance, garbage		
landscape.01	landscape	enhance appearance				0	causer of enhancement, agent			1	location enhanced			2	instrument			3	enhanced by how much, EXT or MNR		
lane.01	lane	make lanes out of a certain area or space				0	agent, constructor of lanes			1	area made into/made to be surrounded by lanes		
languish.01	languish	rest	exist-47.1-1	Thriving	body|change	1	entity languishing	Theme	Entity	2	location or state	Location	Place
languish.02	languish	crave				0	craver			1	thing craved		
lap.01	lap	apply the tongue to gently				0	agent, lapper			1	thing lapped (at)		
lapse.01	lapse	cease	disappearance-48.2		change|motion	1	thing ceasing	Patient	
lash.01	lash	to tie	tape-22.4	Attaching	contact	0	tier, agent	Agent	Agent	1	entity lashed	Patient	Connector	2	entity lashed to	Co-Patient	Goal
lash.02	lash out	to attack verbally	hit-18.1-1	Cause_harm	contact	0	attacker, agent	Agent	Agent|Cause	1	lash at	Patient	Body_part|Victim
last.01	last	extend for some period of time	cost-54.2		stative	1	thing that lasts	Theme		2	period of time	Value	
latch.01	latch	to get hold of, obtain	tape-22.4		contact	0	obtainer, agent	Agent		1	entity latched onto	Patient	
latch.02	latch on	to get hold of, obtain	tape-22.4		contact	0	obtainer, agent			1	entity latched on		
lather.01	lather	cover with soap	braid-41.2.2		body|change	0	agent	Agent		1	face	Patient	
laud.01	laud	to praise, glorify	judgment-33	Judgment_communication	communication	0	praiser, agent	Agent	Communicator	1	entity praised	Theme	Evaluee	2	praised for what?	Attribute	Reason
laugh.01	laugh	laugh	nonverbal_expression-40.2	Make_noise	body	0	laugher	Agent	Noisy_event	1	cognate object	Theme	Sound	2	source of joy			3	end state of arg0, as result of laughing		
laugh.02	laugh	manner of speaking				0	speaker			1	utterance			2	hearer		
launch.01	launch	introduce, bring up, start	establish-55.5-1|throw-17.1-1-1	Activity_start|Launch_process|Shoot_projectiles	contact|social	0	starter, agent	Agent	Agent	1	thing being launched	Theme	Activity|Agent
launder.01	launder	wash				0	person doing laundry			1	laundry		
lavish.01	lavish	to shower, give profusely				0	giver, agent			1	thing lavished			2	lavished on		
lay.01	lay	put, set, cause to exist at some location	put_spatial-9.2	Placing	contact	0	layer	Agent	Agent|Cause	1	thing laid	Theme	Theme	2	location	Destination	Goal
lay.03	lay on	use or employ				0	agent			1	thing employed		
lay.02	lay off	fire, cease employment				0	(former) employer			1	(former) employee		
leach.01	leach	dissolve out soluble constitents from by percolation	wipe_manner-10.4.1		change	0	agent of percolation process	Agent		1	soluble constituents, product of leaching process	Theme		2	source from which arg1 is drawn, pure substance undergoing percolation	Source	
lead.01	lead	directed motion	accompany-51.7	Cotheme	motion	0	leader	Agent	Theme	1	thing led	Theme	Cotheme	3	start point			4	end point	Destination	Goal
lead.02	lead	act as project leader				0	leader			1	project or group		
lead.03	lead	resulted	force-59	Causation	communication	0	factors	Agent	Cause	1	led entity	Patient	Effect	2	result, action or attribute on arg1	Result	Cause
lead.04	lead off	begin				0	creator, beginner, Agent			1	Theme(-Creation)			2	Instrument			3	secondary predication of arg1		
leak.01	leak	leak, let forth water sparingly	substance_emission-43.4	Fluidic_motion	change	0	thing leaking	Source	Source	1	substance leaked	Theme	Fluid
lean.01	lean	to incline or cause to incline	assuming_position-50|put_spatial-9.2-1|spatial_configuration-47.6	Change_posture|Placing|Posture	contact|motion	0	causer of leaning	Agent	Agent|Cause|Protagonist|Source	1	entity leaning, if non-volitional	Agent|Theme	Agent|Cause|Protagonist	2	direction	Destination|Location	Goal|Location
leap.01	leap	stock prices	run-51.3.2-1	Self_motion|Traversing	motion	1	thing jumping	Location	Area|Goal|Path	2	EXT, amount jumped by			3	start point			4	end point		
leap.02	leap	be excited for an opportunity				0	jumper			1	opportunity		
leap.03	leap	physically leap	run-51.3.2-1	Self_motion|Traversing	motion	0	jumper			1	obstacle		
leapfrog.01	leapfrog	jump ahead of				0	agent, thing now ahead			1	obstacle, thing now behind		
learn.01	learn	learn	discover-84-1-1	Becoming_aware	cognition	0	student	Agent	Cognizer	1	subject	Theme	Topic	2	teacher	Source	Means
lease.01	lease	be a renter	get-13.5.1	Commerce_buy|Renting	possession|social	0	renter	Agent	Buyer|Recipient	1	thing rented (eg, apartment)	Theme	Goods	2	landlord	Source	Means	3	rent	Asset	Means	4	term		
lease.02	lease	be a landlord	give-13.1-1	Commerce_buy|Commerce_sell|Renting_out	possession|social	0	landlord	Agent	Buyer|Lessor|Seller	1	thing rented (eg, apartment)	Theme	Goods	2	renter	Recipient	Buyer|Lessee|Recipient	3	rent			4	term		
leave.01	leave	move away from	escape-51.1-1|leave-51.2-1|resign-10.11	Departing|Path_shape	motion|social	0	entity leaving	Agent|Theme	Road|Theme	1	place, person, or thing left	Initial_Location|Source	Source	2	attribute of arg1		
leave.02	leave	give	fulfilling-13.4.1|future_having-13.3|keep-15.2	Forming_relationships	cognition|possession	0	giver / leaver	Agent	Partner_1	1	thing given	Theme	Means	2	benefactive / given-to	Goal|Location|Recipient	Place
leave.04	leave	leave for				0	leaver			1	place left			2	place going to		
leave.05	leave	lack				0	(non)possessor			1	thing lacked		
leave.06	leave	remain				0	that which causes to remain			1	thing remaining		
leave.03	leave out	exclude				0	excluder, agent			1	excluded entity			2	excluded from		
lecture.01	lecture	to deliver a lecture	lecture-37.11-1	Speak_on_topic	communication	0	lecturer, agent	Agent	Speaker	1	audience	Recipient	Audience	2	topic or utterance	Topic	Topic
leer.01	leer	look lasciviously	peer-30.3		perception	0	looker, pervert	Experiencer		1	sight	Stimulus	
legalize.01	legalize	make legal				0	legislative body, agent			1	thing now legal		
legislate.01	legislate	control via law				0	law-giving body			1	thing controlled		
legitimize.01	legitimize	to make legal or valid				0	cause of legitimacy			1	entity legitimized		
lend.01	lend	give temporarily	give-13.1		possession	0	lender	Agent		1	thing lent	Theme		2	lent-to	Recipient	
lengthen.01	lengthen	make longer	other_cos-45.4	Cause_expansion|Expansion	change	0	cause, agent	Agent	Agent|Cause	1	thing getting longer	Patient	Item	2	EXT			3	start point			4	end point		
lessen.01	lessen	make less	other_cos-45.4		change	0	cause, agent	Agent		1	Logical subject, patient, thing falling	Patient		2	EXT, amount fallen			3	Start point			4	End point, end state of arg1		
let.01	let	allow				0	allower			1	action allowed		
let.02	let on	give an indication				0	giver			1	getter			2	indication		
let.03	let up	not be so harsh anymore				0	let uper			1	with respect to what?		
level.01	level	cause to become level, even	other_cos-45.4		change|contact	0	cause, agent	Agent		1	thing becoming level	Patient		2	instrument, if separate from agent	Instrument	
level.03	level	direct emphatically				0	director, agent			1	us. charges or accusations			2	target		
level.02	level off	level off: become level, even				0	cause, agent			1	thing becoming level			2	instrument, if separate from agent		
leverage.01	leverage	some financial thing				0	agent			1	thing leveraged		
levitate.01	levitate	(cause to) float up, into air	other_cos-45.4		motion	0	causer of levitation	Agent		1	thing levitating	Patient		2	EXT			3	start point			4	end point			5	instrument	Instrument	
levy.01	levy	to impose or collect				0	imposer, collector, agent			1	entity levied, usually taxes			2	levied on what? entity being taxed		
liaise.01	liaise	establish liaison				0	agent, entity establishing liaison			1	patient, thing(s) being liaised			2	benefactive		
libel.01	libel	tell lies about someone in print				0	agent, teller of lies			1	patient, subject of lies		
liberalize.01	liberalize	become more liberal				0	agent of liberalization			1	thing becoming more liberal (if separate from arg0)		
liberate.01	liberate	to set free	free-80|steal-10.5		social	0	cause of freedom, agent	Agent|Cause		1	entity liberated	Theme		2	entity liberated from	Source	
license.01	license	give legal rights to property	patent-101		social	0	granter of license	Agent		1	licensed thing	Theme		2	benefactive, licensed-to		
lick.01	lick	touch with the tongue	chew-39.2-1|touch-20-1	Manipulation	contact	0	licker	Agent	Agent	1	licked	Experiencer|Patient	Agent|Entity
lick.02	lick up	remove by licking	wipe_manner-10.4.1-1	Manipulation	contact	0	licker, remover	Agent	Agent	1	thing removed	Theme	Agent|Entity	2	removed from	Source	Means
lie.01	lie	assume a horizontal position, more generally 'exist'	assuming_position-50|spatial_configuration-47.6	Being_located|Change_posture|Posture	contact|motion|stative	1	entity in the position	Agent|Theme	Agent|Protagonist|Theme	2	location	Location	Goal|Location
lie.02	lie	tell a falsehood				0	liar			1	lie			2	hearer		
lie.03	lie down	more explicit horizontal position				1	entity lying down			2	location		
lift.01	lift	cause increase in elevation	put_direction-9.4	Body_movement	contact|motion	0	elevator, Agent	Agent	Agent	1	Logical subject, patient, thing rising	Theme	Message	2	EXT, amount risen			3	Start point			4	End point		
lift.02	lift	acquire stealthily, remove	steal-10.5	Theft	possession	0	agent, entity acquiring/removing something	Agent	Perpetrator	1	thing acquired/removed	Theme	Goods	2	acquired/removed-from	Source	Source|Victim
light.01	light	to set on fire or make lighter	preparing-26.3-1	Setting_fire	weather	0	setter of fire, increaser of illumination, agent	Agent	Kindler	1	entity lit		
light.02	light up	to illuminate				0	causer of illumination or fire, agent			1	entity lit		
lighten.01	lighten	(make) get lighter				0	causer			1	thing getting lighter			2	EXT			3	start point			4	end point		
lighten.02	lighten up	(make) get lighter, phrasal				0	causer			1	thing getting lighter			2	EXT		
lighten.03	lighten up	become easier				0	thing helping			1	thing being helped		
lignify.01	lignify	(cause to) become wood or like wood	other_cos-45.4			0	cause of transformation	Agent		1	entity made into wood	Patient	
like.01	like	affection	admire-31.2-1|want-32.1-1-1	Experiencer_subj	emotion	0	liker	Experiencer|Pivot		1	object of affection	Stimulus|Theme	
like.02	like	semi-modal				0	subject			1	phrasal complement		
liken.01	liken	draw a similarity				0	entity making comparison, agent			1	topic			2	thing it's similar to		
lilt.01	lilt	move, sing, speak in a cheerful manner	manner_speaking-37.3|sound_emission-43.2		communication	0	lilter	Agent		1	utterance, movement, music	Theme|Topic		2	listener	Recipient	
limber.01	limber up	To make more limber, flexible				0	agent, person stretching, warming up the muscles			1	muscles, limbs made more flexible		
limit.01	limit	ensure something stays below a certain level	limit-76	Limiting	change	0	agent, limiter	Cause		1	thing limited	Patient		2	limit	Goal	
limp.01	limp	to move or proceed haltingly or unsteadily	run-51.3.2	Self_motion	motion	0	limper, agent	Agent	Source
line.01	line	provide a lining, accompany in line-like fashion	contiguous_location-47.8|fill-9.8	Adorning	change|contact|stative	0	agent only!	Agent	Theme	1	thing lined	Destination|Theme	Location|Theme	2	instrument, lining proper	Co-Theme|Theme	Location|Theme
line.03	line	puts lines on				0	putter of lines			1	thing with lines		
line.02	line up	stand in line				0	causative agent			1	things in a line		
linger.01	linger	wait, stick around	exist-47.1-1|linger-53.1		motion|stative	1	entity lingering	Agent|Theme		2	location or state	Location	
link.01	link	attach	mix-22.1-2-1|tape-22.4	Attaching	contact|stative	0	agent, entity doing the tying	Agent	Agent	1	patient, thing(s) being tied	Patient	Item	2	instrument, string	Co-Patient	Goal
link.02	link up	join				0	agent, entity doing the tying			1	patient, thing(s) being tied			2	instrument, string		
lionise.01	lionize	to admire				0	agent of admiration			1	patient of admiration		
liquefy.01	liquefy	transform, by means of some mechanical process, into a liquid	other_cos-45.4	Cause_change_of_phase|Change_of_phase	change|weather	0	liquefier	Agent	Agent|Cause	1	thing being transformed	Patient	Undergoer	2	end state		
liquidate.01	liquidate	cause to cease to exist	murder-42.1	Killing	contact	0	liquidator, agent	Agent	Cause|Killer	1	thing being liquidated	Patient	Victim
liquidize.01	liquidize	make liquid, literally or in financial sense				0	liquidator, agent			1	thing being made liquid		
liquify.01	liquify	(cause to) become a liquid	other_cos-45.4		change	0	causal agent	Agent		1	thing now liquid	Patient	
list.01	list	enumerate				0	lister			1	item			2	list		
list.02	list	give a price				0	pricer			1	item			2	price		
list.03	list	lean, be at an angle				1	thing at an angle		
listen.01	listen	attend to a sound	peer-30.3|rummage-35.5	Perception_active|Seeking	perception|social	0	listener	Agent|Experiencer	Cognizer_agent|Perceiver_agentive	1	sound or speaker	Stimulus|Theme	Body_part|Phenomenon|Sought_entity
litigate.01	litigate	engage in legal proceedings				0	litigator			1	case, or defendant of that case			2	law justifying case		
litter.01	litter	fail to put garbage in the   right place	fill-9.8		contact|stative	0	litterbug	Agent		1	where garbage ended up	Destination		2	garbage	Theme	
live.01	live	not be dead	exist-47.1-1|gorge-39.6|lodge-46	Residence	stative	0	alive entity	Agent|Theme	Resident	1	life		
live.02	live	endure				0	endurer, sufferer			1	malady		
live.06	live down	withstand an incident until others forget				0	agent, one who withstands			2	incident, crime, impression		
live.03	live on	continue				1	thing continuing			2	comitative: group, things kept together			3	attributive		
live.04	live up	fulfill				0	fulfiller			1	fulfilled		
live.05	live out	live to the end/completion				0	alive entity			1	life		
liven.01	liven up	make cheerful				0	agent			1	experiencer, entity made cheerful			2	instrument, cause of emotion		
load.01	load	cause to be burdened	spray-9.7-2	Filling|Placing	contact	0	loader, agent	Agent	Agent	1	beast of burden	Destination	Goal	2	cargo	Theme	Theme	3	instrument		
load.02	load up	phrasal cause to be burdened				0	loader, agent			1	beast of burden			2	cargo		
loaf.01	loaf	to be lazy or move about in a lazy   fashion	linger-53.1		stative	0	lazy person	Agent	
loan.01	loan	give temporarily	give-13.1		possession	0	giver	Agent		1	thing given	Theme		2	entity given to	Recipient	
loan.02	loan out	like loan.01 but without stated recipient				0	giver			1	thing given		
loathe.01	loathe	hate a lot	admire-31.2	Experiencer_subj	emotion	0	experiencer	Experiencer		1	target of hatred	Stimulus	
lobby.01	lobby	ask a favor, ask a request, ask for	urge-58.1	Attempt_suasion	social	0	asker	Agent	Speaker	1	favor	Topic	Topic	2	hearer	Recipient	Addressee
dissect.01	dissect	perform a lobotomy on				0	surgeon			1	entity undergoing lobotomy		
localize.01	localize	make local				0	cause, agent			1	local thing		
locate.01	locate	(cause to) be located in				0	causer of location			1	institution, thing located		
locate.02	locate	find				0	finder			1	thing found		
lock.01	lock	attach	tape-22.4		contact	0	agent, entity doing the locking	Agent		1	patient, thing(s) being locked	Patient		2	instrument, string, lock	Co-Patient	
lock.02	lock in	establish surely				0	agent, fixer			1	thing made			2	benefactive		
lock.03	lock up	throw in jail				0	officer of the court			1	criminal			2	secondary predication		
lock.04	lock up	secure	tape-22.4		contact	0	entity making something secure			1	thing made secure		
lock.05	lock out	exclude				0	agent, entity being excluding			1	thing excluded			2	excluded from		
lock.06	lock down	secure	tape-22.4		contact	0	agent, one who locks			1	thing secured		
lodge.01	lodge	reside (temporarily?)	lodge-46	Residence	stative	0	entity residing	Theme	Resident	1	location	Location	Location
lodge.02	lodge	put firmly	pocket-9.10-1|put-9.1	Placing|Residence	contact|stative	0	agent, putter	Agent	Agent|Cause	1	thing lodged	Theme	Resident|Theme	2	where	Destination	Goal|Location
lodge.03	lodge	file a complaint				0	complainer			1	formal complaint, lawsuit etc			2	against whom		
log-roll.01	log-roll	exchange political favors in order to pass legislation				0	politicians		
log.01	log	to record or to navigate somewhere online				0	recorder, logger, agent			1	thing recorded, internet/software		
log.03	log	do the job of cutting trees into logs	berry-13.7		contact	0	logger	Agent		1	location, thing logged		
log.02	log on	to enter into a computer the information required to begin a session				0	user, agent			1	computer		
loiter.01	loiter	hang out, not be prompt	linger-53.1		stative	0	loiterer	Agent	
long.01	long	want, desire	long-32.2-1	Desiring	emotion	0	wanter	Pivot	Experiencer	1	wanted	Theme	Event
look.01	look	vision	peer-30.3|rummage-35.5	Perception_active|Scrutiny	perception	0	looker	Agent|Experiencer	Cognizer|Perceiver_agentive	1	thing looked at or for or on	Location|Stimulus	Ground|Phenomenon	2	attribute of arg1		
look.02	look	seeming	stimulus_subject-30.4	Appearance|Perception_active	body|perception|stative	0	seemer	Stimulus	Phenomenon	1	seemed like, attribute of arg0			2	seemed to	Experiencer	Perceiver_agentive|Perceiver_passive
look.04	look	expect				0	expecter			1	thing expected		
look.09	look	discourse: attend to this				0	you		
look.03	look forward	look_forward				0	looker forward			1	thing looked forward to		
look.05	look up	look up: seek				0	agent, seeker			1	thing sought			2	sought in, from		
look.06	look over	look over: examine idly				0	looker, examiner			1	thing examined, looked at		
look.07	look after	mind, take care of				0	minder, tender, taker-care-of			1	thing minded, taken care of		
look.08	look out	mind, take care of				0	minder, tender, taker-care-of			1	thing minded, taken care of		
lookit.01	lookit	look				0	agent			1	object		
loom.01	loom	appear in a threatening manner	exist-47.1-1|spatial_configuration-47.6		stative	1	thing looming, esp 'disaster'	Theme	
loop.01	loop	to form into a loop, encircle with a loop	coil-9.6		contact|creation	0	causer of looping	Agent		1	looped thing	Theme		2	secondary attribute, looped around what	Location	
loose.01	loose	free from bonds or restraint				0	releaser			1	thing released			2	released upon		
loosen.01	loosen	make loose	other_cos-45.4		change|contact	0	causer of loosening	Agent		1	thing becoming loose	Patient		2	instrument, if separate from arg0	Instrument	
loosen.02	loosen up	make loose	other_cos-45.4		change|contact	0	causer of loosening			1	thing becoming loose			2	instrument, if separate from arg0		
loot.01	loot	pillage, etc.				0	looter			1	ill-gotten goods			2	source		
lop.01	lop	to cut off	remove-10.1		contact	0	cutter, agent	Agent		1	entity lopped	Theme		2	entity lopped off/from	Source	
lord.01	lord	act like a lord				0	lord			1	lordship, power			2	dominion		
lose.01	lose	decrease, fall				1	logical subject, patient, thing falling			2	EXT, amount fallen			3	start point			4	end point		
lose.02	lose	lose, no longer have	contribute-13.2			0	entity losing something	Agent		1	thing lost	Theme		2	benefactive, entity gaining thing lost	Recipient	
lose.03	lose	battle				0	loser			1	battle			2	winner		
lose.04	lose	lose touch				0	loser			1	touch			2	with ...		
lose.07	lose	be not aware				1	what you're not aware of			2	unaware entity		
lose.06	lose out	lose, come to not have				0	entity losing something			1	thing lost			2	benefactive, entity gaining thing lost		
lounge.01	lounge	pass time idly, probably in a   semi-horizontal position	spatial_configuration-47.6		contact	0	layabout(s)	Agent	
love.01	love	object of affection	admire-31.2-1	Experiencer_subj	emotion	0	lover	Experiencer		1	loved	Stimulus	
love.02	love	semi-modal				0	subject			1	phrasal complement		
low.01	low	make the characteristic noise of a cow	animal_sounds-38		communication	0	low-er	Agent	
lower.01	lower	go down, esp of financial usage	put_direction-9.4	Cause_change_of_position_on_a_scale	motion	0	entity moving something downward	Agent	Agent	1	Logical subject, patient, thing going down	Theme	Agent	2	EXT, amount gone down by			3	start point			4	end point, end state of arg1		
lug.01	lug	carry some awkward object	carry-11.4	Bringing	contact	0	lugger	Agent	Agent	1	lugged, luggage	Theme	Theme
lull.01	lull	cause to feel calm or sleepy	amuse-31.1|subjugate-42.3		emotion	0	causer of lulling	Agent|Stimulus		1	lulled entity	Experiencer|Patient		2	end state of arg1		
lumber.01	lumber	move gracelessly	run-51.3.2	Self_motion	motion	0	thing in motion	Theme	Self_mover	1	path	Location	Area|Goal|Path
lump.01	lump	to put together	classify-29.10|shake-22.3-1	Cause_to_amalgamate	cognition|contact	0	creator of collection, agent	Agent	Agent	1	entity lumped	Patient|Theme	Agent|Part_1	2	entity lumped with	Co-Patient|Goal	Part_2
lunge.01	lunge	move suddenly				0	lunger			1	lunged at		
lurch.01	lurch	to move in an irregular way	run-51.3.2	Self_motion	motion	0	entity moving	Agent	Source	1	path	Location	Area|Goal|Path
lure.01	lure	attract, draw near	force-59-1	Manipulate_into_doing	communication	0	attractor	Agent	Manipulator	1	thing attracted	Patient	Victim	2	thing attracted to, if separate from attractor,   or lured from			3	instrument, if separate from attractor		
lurk.01	lurk	sneak, hang around in dark places	exist-47.1-1		competition|stative	0	lurker	Theme	
macerate.01	macerate	(cause to) break down, wither away	other_cos-45.4		change	0	cause of maceration	Agent		1	thing undergoing maceration	Patient		2	Instrument or manner if separate from arg 0	Instrument	
madden.01	madden	to make angry	amuse-31.1|marvel-31.3-1	Experiencer_obj	emotion	0	cause of anger	Stimulus	Stimulus	1	experiencer	Experiencer	Experiencer	2	Instrument or Manner if separate from arg 0		
magnetize.01	magnetize	cause to have magnetic properties				0	causer of magnetism, agent			1	patient, thing getting magnetized		
magnify.01	magnify	make greater or bigger				0	causer of magnification			1	thing getting bigger/greater		
mail.01	mail	send	send-11.1-1	Sending	communication|contact	0	mailer	Agent	Sender	1	letter	Theme	Theme	2	mailed-to	Destination	Goal|Recipient
maim.01	maim	to deprive of the use of some body part by   wounding, cripple	destroy-44	Cause_harm	body	0	agent, causer	Agent	Agent	1	entity maimed	Patient	Body_part	2	instrument	Instrument	Instrument
mainstream.01	mainstream	incorporate in mainstream				0	incorporator			1	thing becoming incorporated		
maintain.01	maintain	keep (up)	conjecture-29.5-2|sustain-55.6	Activity_ongoing	consumption	0	maintainer	Agent	Agent	1	thing maintained	Theme	Activity	2	benefactive	Predicate	
major.01	major	have as a primary subject in school				0	student			1	major		
make.01	make	create	build-26.1-1	Arriving|Building|Cause_change|Cooking_creation|Intentionally_create|Manufacturing|Self_motion	creation|stative	0	creator	Agent	Agent|Cook|Creator|Manufacturer|Source|Theme	1	creation	Product	Created_entity|Entity|Goal|Path|Produced_food|Product	2	created-from, thing changed	Material	Components|Depictive|Initial_category|Time	3	benefactive	Beneficiary	Duration|Goal|Purpose|Theme
make.02	make	cause (to be)	dub-29.3	Causation	change|social	0	impeller to action	Agent	Cause	1	impelled action	Result	Cause
make.03	make	bid or purchase or whatever				0	maker			1	bid or purchase or whatever			2	benefactive		
make.04	make	true light verb				0	agentive subject			1	true predicate			2	object of true predicate			3	additional args of true predicate		
make.05	make	earn cash or wages				0	earner			1	wages			2	job		
make.06	make	be, seem				1	thing			2	attribute of arg1		
make.18	make	arrive at, achieve	reach-51.8	Arriving	motion|possession	0	achiever, agent	Agent	Theme	1	goal	Destination	Goal
make.07	make up	comprise	build-26.1-1	Arriving|Building|Cause_change|Cooking_creation|Intentionally_create|Manufacturing|Self_motion	creation|stative	0	components			1	whole		
make.08	make up	compose, set into place	build-26.1-1	Arriving|Building|Cause_change|Cooking_creation|Intentionally_create|Manufacturing|Self_motion	creation|stative	0	composer			1	thing composed		
make.09	make up	reconcile				0	one person			1	the other		
make.10	make up	create	build-26.1-1	Arriving|Building|Cause_change|Cooking_creation|Intentionally_create|Manufacturing|Self_motion	creation|stative	0	creator			1	creation			2	created-from, thing changed			3	benefactive		
make.11	make up	catch up				1	entity which is behind in something (eg payments)			2	the something		
make.16	make up	compensate (for)				0	compensator, agent			1	shortcoming			2	means of repairing shortcoming		
make.12	make out	discern				0	discerner, viewer, agent			1	patient, thing discerned		
make.13	make out	write				0	writer			1	thing written			2	written to		
make.15	make out	proceed, meet with (success)				1	topic		
make.14	make it	achieve or arrive at				0	traveller			1	destination		
make.17	make off	escape (with)				0	escaper			1	luggage		
malign.01	malign	talk down, slander	judgment-33		communication	0	maligner	Agent		1	maligned	Theme	
man.01	man	act as staff for, work at (place)				0	worker			1	job or place		
manage.01	manage	supervise				0	manager			1	thing managed		
manage.02	manage	scrape by, accomplish by extraordinary means	cope-83-1-1|neglect-75-2|succeed-74-1-1	Success_or_failure|Successful_action	social	0	manager	Agent	Agent|Cause	1	deed accomplished	Theme	Agent|Protagonist
mandate.01	mandate	cause by force of law				0	causer, law(giving body)			1	forced action		
maneuver.01	maneuver	to direct the course				0	director, agent			1	entity maneuvered			2	destination		
manhandle.01	manhandle	handle roughly				0	handler			1	thing handled		
manifest.01	manifest	come to appear	reflexive_appearance-48.1.2		communication	1	thing appearing	Theme		2	reflexive pronoun	Recipient		3	medium of appearance		
manipulate.01	manipulate	handle				0	handler			1	thing handled		
manipulate.02	manipulate	force	force-59-1	Manipulate_into_doing	emotion|social	0	causal agent	Agent	Manipulator	1	impelled agent	Patient	Victim	2	impelled action	Result	Resulting_action
manufacture.01	manufacture	create	create-26.4	Manufacturing	creation	0	creator	Agent	Manufacturer	1	creation	Result	Product	2	created-from, thing changed	Material	Resource	3	benefactive	Beneficiary	Purpose
map.01	map	describe, as on a map				0	mapper			1	thing mapped		
map.02	map	make one-to-one correspondence				0	drawer of comparison, agent			1	first thing			2	thing(s) mapped onto		
mar.01	mar	damage slightly				0	causer of damage, agent			1	patient			2	instrument		
march.01	march	to walk steadily	run-51.3.2-2-1	Self_motion	motion	0	agent walking	Theme	Self_mover
march.02	march	to progress, advance	run-51.3.2-2-1	Self_motion	motion	1	entity progressing		
marginalize.01	marginalize	make unimportant				0	causer			1	unimportant thing		
marinate.01	marinate	soak for flavor	fill-9.8	Soaking	change	0	agent	Agent	Agent	1	theme, food, marinated item	Theme	Theme	2	marinade	Destination	Time
mark.01	mark	signify	appoint-29.1		cognition	0	signifier	Agent		1	signified	Theme	
mark.02	mark	make a mark	image_impression-25.1		contact	0	agent, marker	Agent		1	mark	Theme		2	surface, marked-on	Destination		3	instrument, marker		
mark.03	mark up	annotate				0	annotator			1	document			2	annotation		
mark.04	mark up	raise the price				0	entity setting price			1	commodity		
mark.05	mark down	lower the price				0	entity setting price			1	commodity		
market.01	market	try to sell, offer for sale				0	Seller			1	Thing Sold			2	Buyer			3	attribute			4	Benefactive		
marry.01	marry	to take as a spouse, to join spouses,  combine   agreeably	amalgamate-22.2-3-1-1|marry-36.2	Forming_relationships	social	0	causer	Agent	Partner_1	1	one half	Agent|Patient	Partner_1	2	second half	Co-Agent|Co-Patient	Means|Partner_2
marshal.01	marshal	gather together				0	gatherer			1	thing gathered		
martyr.01	martyr	kill for belief	orphan-29.7		body|contact	0	authority, killer	Agent		1	martyred	Theme	
marvel.01	marvel	be amazed	marvel-31.3-8		communication	0	experiencer of marvelation :)	Experiencer		1	marvellous thing	Stimulus	
marvel.02	marvel	express amazement				0	speaker			1	utterance			2	listener		
mash.01	mash	pulverize	carve-21.2-1	Reshaping	change|contact	0	causer of mashing	Agent	Cause	1	patient of mashing	Patient	Undergoer
mask.01	mask	cover with a mask	fill-9.8	Hiding_objects	contact	0	coverer	Agent	Agent	1	thing covered	Destination	Time	2	instrument, mask	Theme	Agent
masquerade.01	masquerade	to have a deceptive appearance	masquerade-29.6	Posing_as	communication	0	disguised thing	Agent	Agent	1	disguise, secondary predicate	Attribute	Manner
mass-produce.01	mass-produce	create				0	creator			1	creation			2	created-from, thing changed			3	benefactive		
mass.01	mass	to gather into a mass	herd-47.5.2		motion	0	people gathered	Theme	
massacre.01	massacre	cause to die	murder-42.1	Killing	change	0	killer	Agent	Cause|Killer	1	corpse	Patient	Victim	2	instrument	Instrument	Instrument
massage.01	massage	lay on hands	touch-20-1	Manipulation	body|contact	0	masseur/masseuse	Agent	Agent	1	lucky patient	Experiencer	Agent
master.01	master	to make oneself a master of				0	master			1	thing mastered		
mastermind.01	mastermind	develop and carry out complex plans				0	planner			1	thing planned			2	grounds for planning			3	beneficiary		
match.01	match	match	amalgamate-22.2-1	Compatibility	contact	0	person performing match	Agent	Item_1	1	matching objects	Patient	Item_1|Items
mate.01	mate	pair, join, match	amalgamate-22.2-2-1|correspond-36.1		contact	0	joiner	Agent		1	first thing, or both things	Co-Agent|Patient		2	second thing, if separate	Agent|Co-Patient	
mate.02	mate	copulate	correspond-36.1		contact	0	one (or both) actor(s)			1	the other actor		
materialize.01	materialize	come about	appear-48.1.1	Coming_to_be	change	1	thing appearing, materializing	Theme	Entity
matter.01	matter	be of importance	appeal-31.4-3|matter-91		stative	1	thing that matters	Experiencer		2	matters to whom	Stimulus	
mature.01	mature	grow up	grow-26.2|other_cos-45.4	Progress	change	1	thing aging	Material|Patient	Entity|Time
maul.01	maul	to injure by or as if by eating				0	violent entity			1	entity mauled		
maximize.01	maximize	make the most				0	causer, agent			1	thing which is being the most		
mean.01	mean	intend, explain, is equivalent to	conjecture-29.5-1		cognition	0	agent, person doing explanation	Agent		1	thing meant, explanation	Theme		2	meant for		
meander.01	meander	move randomly	meander-47.7|run-51.3.2	Path_shape|Self_motion	motion	0	entity in motion	Theme	Road|Self_mover	1	path	Location	Area|Goal|Path
measure.01	measure	quantify	register-54.1-1	Dimension	cognition|stative	0	measurer	Agent		1	thing measured	Theme	Object	2	yardstick, standard of measurement			3	measurement	Value	Measurement
mechanize.01	mechanize	make or equip with something mechanical				0	agent			1	entity mechanized			2	instrument		
meddle.01	meddle	provide unwanted help				0	meddler			1	thing meddled in		
mediate.01	mediate	to resolve or settle differences				0	resolver, agent			1	thing mediated		
medicate.01	medicate	give medicine to				0	doctor			1	patient			2	medication			3	illness		
meditate.01	meditate	think or contemplate	marvel-31.3-8			0	thinker	Experiencer	
meet.01	meet	arrive at, achieve				0	achiever, agent			1	goal		
meet.02	meet	kennenlernen	meet-36.3-1	Come_together|Make_acquaintance	motion|social	0	meeter	Agent		1	person / entity / object being met	Co-Agent	
meet.03	meet	get together (with)				0	one party			1	other party		
meld.01	meld	to mix, merge	mix-22.1-1-1	Amalgamation|Cause_to_amalgamate	change	0	mixer, agent	Agent	Agent|Whole	1	first ingredient, theme	Patient	Part_1	2	melded with	Patient	Part_1
mellow.01	mellow	become mellow, relaxed	other_cos-45.4		change	1	entity become mellow	Patient		2	instrument	Instrument	
melt.01	melt	to change from a solid to a liquid state	knead-26.5	Cause_change_of_phase|Change_of_phase	change	0	agent	Agent	Agent	1	thing melted	Material	Medium|Undergoer
memorialize.01	memorialize	make a memorial to				0	maker of memorial, memorial itself, or agent			1	entity remembered		
memorize.01	memorize	commit to memory	learn-14-2		cognition	0	memorizer	Agent		1	thing memorized	Topic	
menace.01	menace	threaten	amuse-31.1			0	threatening agent	Stimulus		1	entity threatened	Experiencer		2	Instrument or Manner if separate from Arg 0		
mend.01	mend	fix				0	mender			1	mended		
mention.01	mention	say in passing	say-37.7-1	Statement	communication	0	speaker	Agent	Speaker	1	utterance, entity being mentioned	Topic	Message|Topic	2	hearer	Recipient	Addressee	3	secondary attribute of arg1		
mentor.01	mentor	act as a mentor to another				0	entity acting as mentor			1	entity getting advice, mentee			2	area, subject of mentoring		
meow.01	meow	make the characteristic noise of a cat	animal_sounds-38		communication	0	meow-er	Agent	
merchandise.01	merchandise	advertise, offer for sale				0	seller, agent			1	patient, thing merchandized		
merge.01	merge	combine, mix	mix-22.1-1-1	Amalgamation|Cause_to_amalgamate	change	0	agent, mixer	Agent	Agent|Whole	1	ingredient one	Patient	Part_1	2	ingredient two	Co-Patient	Part_2	3	end product		
merit.01	merit	be worthy of				0	thing worthy			1	thing worthy of		
mesh.01	mesh	coordinate				0	causer of coordination, agent			1	entity coordinated			2	entity coordinated with		
mesmerize.01	mesmerize	hypnotize, spellbind	amuse-31.1		communication	0	mesmerizer	Stimulus		1	mesmerized, victim	Experiencer		2	instrument, if separate from arg 0		
mess.01	mess	mess with				0	messer			1	messed with		
mess.02	mess up	make a mess of				0	causer/agent			1	thing messed up		
metabolize.01	metabolize	cause a change in something				0	causer of change			1	thing changing			2	source, original substance		
metamorphose.01	metamorphose	change	turn-26.6.1		change	0	causer of change	Agent		1	thing changing	Patient		2	end state	Result		3	start state	Material	
mew.01	mew	make cat sounds	animal_sounds-38	Make_noise	communication	0	cat	Agent	Noisy_event|Sound_source
mic.01	mic	set up microphones				0	Agent, setter up			1	entity wired			2	other entity or end state		
mic.02	mic-up	attach a mic				0	cause of attachment			1	entity wired		
miff.01	miff	annoy slightly	amuse-31.1		emotion	0	annoyer	Stimulus		1	thing annoyed	Experiencer		2	instrument, if separate from arg0		
migrate.01	migrate	to change location				0	entity in motion			1	destination or path		
militate.01	militate	argue against				0	arguer			1	against what		
milk.01	milk	extract milk from a cow	pit-10.7		change	0	farmer	Agent		1	milk	Theme		2	cow	Source	
milk.02	milk	milk for variant: exploit	cheat-10.6-1		consumption	0	milker, agent	Agent		1	thing milked	Source		2	for all it's worth	Theme	
mill.01	mill	grind, like coffee	carve-21.2-2		contact	0	grinder	Agent		1	whole	Patient		2	powder, pieces		
mill.02	mill	move randomly				0	entity in motion			1	path or range		
mime.01	mime	mimic or perform				0	mime			1	entity or motion mimed		
mimeograph.01	mimeograph	print using mimeograph				0	printer, agent			1	thing printed or created		
mimic.01	mimic	imitate				0	copy			1	original		
mince.01	mince	walk like a girl (sorry)	run-51.3.2	Self_motion	motion	0	entity in motion	Theme	Self_mover	1	path	Location	Area|Goal|Path
mince.02	mince	chop finely	carve-21.2-1	Cutting		0	cook	Agent	Agent	1	ingredient	Patient	Item	2	knife	Instrument	
mind.01	mind	be bothered by	care-88.1|marvel-31.3-2		cognition|communication	0	entity being bothered	Experiencer		1	bothered by	Stimulus	
mind.02	mind	take care of, tend to				0	caregiver			1	patient		
mind.03	mind	make a note				0	noter		
mine.01	mine	extract (ore or minerals) from the earth	hunt-35.1|mine-10.9		consumption	0	miner, agent	Agent		1	thing extracted	Theme	
mineralize.01	mineralize	convert into or enrich with minerals				0	cause of mineralization			1	entity mineralized		
mingle.01	mingle	socialize, be in close proximity	correspond-36.1		social	0	first or all thing(s) mingling	Agent		1	additional things, if syntactically separate	Co-Agent	
mingle.02	mingle	mix, put in close proximity	mix-22.1-1-1		contact	0	intentional agent	Agent		1	first (or all) ingredient(s)	Patient		2	additional ingredients, when syntactically separate	Co-Patient	
miniaturize.01	miniaturize	make very small				0	cause of smallness, agent			1	small thing		
minimise.01	minimise	make the least				0	causer of smallness, agent			1	thing which is being the least		
minimize.01	minimize	make the least				0	causer of smallness, agent			1	thing which is being the least		
minister.01	minister	act as a minister to another				0	minister			1	entity getting advice, ministered			2	area, subject of ministering		
mint.01	mint	create	create-26.4-1		creation	0	creator	Agent		1	thing created	Result		2	source	Material		3	benefactive	Beneficiary		4	attribute, secondary predication		
mire.01	mire	be stuck				1	entity stuck			2	stuck in what?		
mirror.01	mirror	cast an image back, reflect				1	thing casting a reflection			2	surface casting the reflection, image being reflected		
misappropriate.01	misappropriate	steal, embezzle	steal-10.5	Theft		0	embezzler	Agent	Perpetrator	1	thing embezzled	Theme	Goods	2	source	Source	Source|Victim
misbehave.01	misbehave	to conduct (oneself) in an unacceptable manner				0	agent, entity behaving			1	manner, unlikely argument as "badly" is understood		
miscalculate.01	miscalculate	to count or estimate incorrectly				0	calculator, agent			1	thing calculated			2	attribute		
mischaracterize.01	mischaracterize	incorrectly assign a label or   attribute				0	describer, person assigning label			1	thing described			2	secondary attribute, misdescribed-as		
misconstrue.01	misconstrue	to interpret incorrectly	comprehend-87.2		cognition	0	interpreter, agent	Experiencer		1	entity misconstrued	Attribute	
misdiagnose.01	misdiagnose	to diagnose incorrectly				0	doctor			1	patient			2	illness		
misfire.01	misfire	fail to fire				1	gun		
misguide.01	misguide	to misdirect	amuse-31.1		communication|motion	0	misguider, agent	Experiencer		1	entity misguided	Stimulus		2	guided in/through	Result		3	signposts along the way		
mishandle.01	mishandle	to deal with inefficiently				0	mishandler, agent			1	entity mishandled		
misinterpret.01	misinterpret	to explain badly, make no sense	comprehend-87.2		cognition	0	explainer, agent	Experiencer		1	entity misinterpreted	Stimulus		2	attribute	Attribute	
misjudge.01	misjudge	judge incorrectly				0	judger			1	thing judged		
mislay.01	mislay	to place or put down incorrectly				0	who put something down, agent			1	entity mislaid		
mislead.01	mislead	not-quite lie to				0	liar liar			1	lied to			2	with respect to		
mislead.02	mislead	impelled action	force-59	Prevarication	communication	0	causal agent, misleader	Agent	Speaker	1	impelled agent	Patient	Addressee	2	impelled action	Result	Topic
mismanage.01	mismanage	manage poorly				0	manager			1	thing mismanaged		
misplace.01	misplace	to put in a wrong place				0	who put something down, agent			1	entity misplaced		
misread.01	misread	to understand incorrectly				0	misreader, agent			1	misread entity			1	(false) attribute of Arg1		
misrepresent.01	misrepresent	portray falsely				0	misrepresenter			1	thing portrayed			2	attribute		
miss.01	miss	long for, be lacking	admire-31.2		emotion	0	person experiencing emotion	Experiencer		1	thing longed for, thing lacking	Stimulus	
miss.02	miss	not hit, skip				0	misser			1	missed			2	instrument		
miss.03	miss out	miss out: completely miss				0	entity missing something			1	thing missed		
misspend.01	misspend	spend inappropriately, waste	spend_time-104		stative	0	misspender	Agent		1	thing wasted	Theme		2	instrument		
misstate.01	misstate	to state wrongly				0	speaker, agent			1	entity misstated		
mistake.01	mistake	take incorrectly, assume incorrectly				0	entity making an assumption, agent			1	thing mistaken			2	frequently: assumption		
mistreat.01	mistreat	to treat badly or unfairly				0	mistreater, agent			1	mistreated person		
mistrust.01	mistrust	to suspect or doubt	admire-31.2		cognition	0	mistruster	Experiencer		1	something	Stimulus		2	someone	Attribute	
misunderstand.01	misunderstand	to understand incorrectly	comprehend-87.2		cognition	0	misunderstander, agent	Experiencer		1	misunderstanding	Stimulus	
misuse.01	misuse	use wrongly				0	User			1	thing used		
mitigate.01	mitigate	reduce the impact of				0	reducer			1	thing reduced		
mix.01	mix	mix, combine	mix-22.1-1-1|preparing-26.3-1	Cause_to_amalgamate	change	0	agent, mixer	Agent	Agent	1	ingredient one	Patient	Part_1	2	ingredient two	Co-Patient	Part_2	3	end product		
mix.02	mix up	phrasal mix, combine				0	agent, mixer			1	ingredient one			2	ingredient two			3	end product		
moan.01	moan	to utter a moan or complain	manner_speaking-37.3|nonverbal_expression-40.2	Communication_noise	communication	0	moaner, agent	Agent	Speaker	1	a complaint	Theme|Topic	Message|Topic
mob.02	mob	get too close to	subjugate-42.3		motion	0	agentive thing too close	Agent		1	thing too close to	Patient	
mobilize.01	mobilize	cause to be in motion, summon to arms	other_cos-45.4			0	mobilizer	Agent		1	thing mobilized	Patient	
mock.01	mock	make fun of	judgment-33	Judgment|Judgment_communication	communication	0	mocker	Agent	Cognizer|Communicator	1	mocked	Theme	Evaluee	2	reason, what's so funny	Attribute	Reason
model.01	model	to copy	create-26.4		creation	0	agent, causer	Agent		1	entity modelled	Result		2	source	Material	
model.02	model	to work as a model	captain-29.8		creation|perception	0	agent modelling	Agent		1	design	Beneficiary	
moderate.01	moderate	make moderate, mild	other_cos-45.4			0	moderator	Agent		1	thing that would be extreme otherwise	Patient	
modernize.01	modernize	make more up-to-date	other_cos-45.4			0	modernizer	Agent		1	thing being modernized	Patient	
modify.01	modify	change				0	causer of transformation			1	thing changing			2	end state			3	start state		
modulate.01	modulate	change, modify, esp. of music	other_cos-45.4			0	composer	Agent		1	music	Patient		2	from			3	to		
moisten.01	moisten	(cause to) become moist	other_cos-45.4	Cause_to_be_wet	change	0	causer of moistening, agent	Agent	Agent|Cause	1	thing becoming moist	Patient	Undergoer	2	mention of liquid that moistens	Instrument	Liquid
moisturize.01	moisturize	(cause to) become moist, especially the skin	dress-41.1.1			0	agent of moisturizing, entity putting lotion on	Agent		1	thing moisturized, skin	Patient		2	instrument, lotion or other liquid put on arg 1		
mold.01	mold	shape	build-26.1		creation	0	shaper	Agent		1	thing worked on	Material		2	end state, if different from arg1	Product	
molest.01	molest	to (sexually) abuse	amuse-31.1			0	molester, agent	Stimulus		1	entity molested	Experiencer	
mollify.01	mollify	cause to be happy	amuse-31.1	Experiencer_obj	emotion	0	causer	Stimulus	Stimulus	1	patient, made happy	Experiencer	Experiencer	2	instrument or manner		
monetize.01	monetize	purchase a debt so as to free money that would have been used for debt service for other uses				0	agent, Mr. Nice Guy			1	theme, debt		
monitor.01	monitor	look closely at	investigate-35.4	Scrutiny	perception	0	observer	Agent	Cognizer	1	thing looked at	Location	Ground	2	looking for what?	Theme	Phenomenon
monkey.01	monkey around	waste time (often by) fiddling with something idly				0	entity wasting time, fiddling			1	cause, manner, thing arg 1 fiddling around with		
monopolize.01	monopolize	to acquire or maintain a monopoly of				0	monopolist, agent			1	entity monopolized		
moo.01	moo	make cow sounds	animal_sounds-38	Make_noise	communication	0	cow	Agent	Noisy_event|Sound_source
moonlight.01	moonlight	hold a second job				0	moonlighter			1	(second) job		
moor.01	moor	(cause to) park (a ship) in a dock	pocket-9.10-1		contact	0	agent, docker	Agent		1	thing docked, ship	Theme		2	location (the dock)	Destination	
moot.01	moot	consider, think carefully	characterize-29.2		communication	0	thinker	Agent		1	object, thing under consideration	Theme	
mop.01	mop	clean a surface of liquid	wipe_instr-10.4.2-1		contact	0	mopper	Agent		1	surface (ie, floor)	Theme		2	instrument (defaults to 'mop')	Instrument	
morph.01	morph	(cause to) change shape or transform	turn-26.6.1		change	0	causer of transformation	Agent		1	thing changing	Patient		2	end state	Result		3	start state	Material	
mortgage.01	mortgage	get money by giving up your possessions				0	mortgager			1	possession(s)			2	provider of money			3	money		
mortify.01	mortify	to greatly shame, embarrass; to punish one's   own self or body	amuse-31.1	Experiencer_obj	emotion	0	Cause of mortification	Stimulus	Stimulus	1	entity mortified	Experiencer	Experiencer	2	Instrument or Manner if separate from arg 0		
motion.01	motion	to direct with a gesture				0	gesturer			1	gestured at			2	for what		
motivate.01	motivate	impelled action	force-59	Cause_to_start|Suasion	creation	0	motivation	Agent	Agent|Speaker	1	impelled agent	Patient	Addressee|Agent	2	impelled action	Result	Means|Topic
motivate.02	motivate	justify				0	justifier			1	decision or attitude being shown to be right			2	explicit instrument			3	secondary predication on arg1			4	benefactive, justified to		
motorize.01	motorize	attach a motor to, have a motor				0	attacher of motor			1	thing with motor		
mount.01	mount	intentional climber				0	climber			1	thing climbed (clomb?)		
mount.02	mount	non-intentional climber; cf rise	meander-47.7			1	climber	Theme		2	EXT, amount risen			3	start point			4	end point		
mount.03	mount	erect, construct	establish-55.5-1|put-9.1	Attaching|Placing	change|contact|creation	0	erector	Agent	Agent	1	thing erected	Theme	Agent|Theme
mourn.01	mourn	to grieve	admire-31.2	Experiencer_focus	emotion	0	griever, agent	Experiencer	Experiencer	1	entity mourning for	Stimulus	Event
mouth.01	mouth	say silently				0	speaker			1	utterance			2	hearer		
move.01	move	change location	calibratable_cos-45.6-1|roll-51.3.1|slide-11.2	Cause_change_of_position_on_a_scale|Cause_motion|Change_position_on_a_scale|Motion	body|motion	0	mover	Agent	Agent|Attribute|Theme	1	moved	Attribute|Theme	Agent|Attribute|Item|Theme	2	destination	Destination|Location	Area|Difference|Goal|Path|Time
move.02	move	take measures				0	mover			1	measures		
move.03	move	impelled action				0	causal agent			1	impelled agent			2	impelled action		
move.04	move	attack				0	attacker			1	attacked		
move.05	move	affect emotionally	amuse-31.1		emotion	0	causer of emotion	Stimulus		1	experiencer of the emotion	Experiencer		2	instrument		
mow.01	mow	to cut grass or grain	carve-21.2-2		contact	0	mower, agent	Agent		1	grass	Patient	
muck.01	muck up	messed up, *ucked up				1	thing messed up, damaged		
muck.02	muck up	clean out				0	cleaner			1	thing cleaned		
muddle.01	muddle	to make muddy, confuse	amalgamate-22.2-2|amuse-31.1		cognition	0	causer of confusion, agent	Agent|Stimulus		1	entity muddled	Experiencer|Patient	
muddy.01	muddy	to make obscure or confused				0	causer			1	thing obscured		
muffle.01	muffle	diminish loudness (of a sound)	subjugate-42.3			0	agentive muffler	Agent		1	sound	Patient		2	instrumental muffler	Instrument	
mull.01	mull	think				0	thinker			1	thinking about		
mull.02	mull	simmer with spices				0	cook			1	wine		
multi-task.01	multi-task	work on more than one task at once				0	multi-tasker, person doing more than one thing		
multiply.01	multiply	increase	multiply-108-1|other_cos-45.4	Proliferating_in_number	body|change	0	causer of increase, agent	Agent	Attribute	1	thing increasing	Patient|Theme	Attribute	2	amount increased by, EXT or MNR			3	start point			4	end point		
mumble.01	mumble	speak unclearly	manner_speaking-37.3	Communication_manner	communication	0	speaker	Agent	Speaker	1	utterance	Topic	Message|Topic	2	listener	Recipient	Addressee
mummify.01	mummify	remove organs and preserve				0	preserver			1	thing preserved		
munch.01	munch	eat casually	chew-39.2-1	Ingestion	consumption	0	consumer, eater	Agent	Ingestor	1	meal	Patient	Ingestibles
murder.01	murder	cause to die	murder-42.1	Killing	social	0	killer	Agent	Cause|Killer	1	corpse	Patient	Victim	2	instrument	Instrument	Instrument
murmur.01	murmur	speak in soft low tones	manner_speaking-37.3	Communication_noise	communication	0	speaker	Agent	Speaker	1	utterance	Topic	Message|Topic	2	listener	Recipient	Addressee
muscle.01	muscle	(try to) cause motion				0	pusher			1	thing pushed			2	direction		
muse.01	muse	think about	marvel-31.3-8			0	thinker	Experiencer		1	thought	Stimulus	
mushroom.01	mushroom	grow very rapidly, as mushrooms after rain	calibratable_cos-45.6-1	Change_position_on_a_scale	change	1	thing growing	Patient	Item	2	EXT	Extent	Difference	3	start point			4	end point		
muster.01	muster	to gather or bring together				0	collector, causer of grouping, agent			1	thing mustered		
mutate.01	mutate	to undergo or cause to undergo mutation	turn-26.6.1			0	causer of change, agent	Agent		1	entity undergoing mutation	Patient		2	end state, arg 1 mutated into what?	Result		3	start state, arg 1 mutated from what?		
mute.01	mute	to soften, quiet				0	causer of quietness, agent			1	entity muted		
mutilate.01	mutilate	to damage, disfigure	destroy-44	Cause_harm	body|change	0	agent	Agent	Agent	1	entity mutilated	Patient	Body_part
mutter.01	mutter	speak unclearly	manner_speaking-37.3	Communication_manner	communication	0	speaker	Agent	Speaker	1	utterance	Topic	Message|Topic	2	listener	Recipient	Addressee
muzzle.01	muzzle	make unable to speak	butter-9.9|tape-22.4		perception|possession	0	causer of speaking inability	Agent		1	entity no longer able to speak	Destination|Patient		2	explicit mention of muzzle proper	Theme	
mystify.01	mystify	puzzle, perplex	amuse-31.1	Experiencer_obj	cognition	0	cause of mystification	Stimulus	Stimulus	1	entity mystified	Experiencer	Experiencer	2	instrument or manner if separate from arg 0		
nab.01	nab	to arrest or capture	steal-10.5-1	Kidnapping		0	agent, nabber	Agent	Perpetrator	1	criminal,entity nabbed	Theme	Victim	2	nabbed from		
nag.01	nag	nag, pester				0	nagger			1	nagged, impelled agent			2	impelled action		
nail.01	nail	to establish firmly	tape-22.4	Attaching	contact	0	establisher	Agent	Agent	1	entity nailed	Patient	Connector
nail.02	nail down	to narrow down, finalize	tape-22.4	Attaching	contact	0	finalizer			1	entity nailed down		
name-drop.01	name-drop	insert names of famous people into conversation in order to seem more important				0	insecure individual		
name.01	name	call	dub-29.3	Change_of_leadership|Name_conferral	communication|social	0	namer	Agent	Selector|Speaker	1	named	Theme	Entity|New_leader	2	name of arg1	Result	Name|Role
name.02	name	give someone else's name				0	namer			1	named			2	named after, namesake		
namedrop.01	namedrop	insert names of famous people into conversation in order to seem more important				0	insecure individual		
narrate.01	narrate	spoken commentary for pictures/film/etc	transfer_mesg-37.1.1		communication	0	narrater	Agent		1	thing narrated	Topic		2	benefactive	Recipient	
narrow.01	narrow	make narrower	other_cos-45.4	Cause_expansion	change	0	causal agent	Agent	Agent|Cause	1	thing becoming narrower	Patient	Item	2	EXT, amount narrowed by			3	start point			4	end point		
nasalize.01	nasalize	pronounce normally oral sounds as nasal				0	causer, agent			1	sound nasalized		
nationalize.01	nationalize	gov't coopting private property	other_cos-45.4			0	government, usually	Agent		1	property, usually industry	Patient	
natter.01	natter	to engage in or spread gossip				0	gossiper(s)			1	gossip about		
naturalize.01	naturalize	confer rights of citizenship, make more natural	other_cos-45.4			0	government for first sense, agent for second sense	Agent		1	citizen or thing naturalized	Patient	
nauseate.01	nauseate	stomach ache	amuse-31.1		emotion	0	causer of ache	Stimulus		1	person with ache	Experiencer	
navigate.01	navigate	steer	nonvehicle-51.4.2		motion	0	steerer	Agent		1	thing steered	Theme		2	path	Location	
near.01	near	to approach				1	entity in motion			2	destination		
neaten.01	neaten	(cause to) be more orderly, tidy	groom-41.1.2			0	cause of transformation, agent	Agent		1	entity now tidy	Patient		2	Instrument or Manner if separate from arg 0		
neaten.02	neaten up	(cause to) be more orderly, tidy				0	cause of transformation, agent			1	entity now tidy			2	Instrument or Manner if separate from arg 0		
necessitate.01	necessitate	require	require-103		stative	0	requirer	Pivot		1	thing required	Theme	
need.01	need	need	require-103|want-32.1-1-1	Needing|Required_event	consumption|stative	0	needer	Pivot		1	thing needed	Theme	Purpose
needle.01	needle	annoy				0	annoyer			1	person annoyed			2	topic of annoyance		
negate.01	negate	make invalid				0	causer of invalidity			1	thing negated, proposition		
neglect.01	neglect	ignore	neglect-75-1-1		cognition	0	ignorer	Agent		1	thing ignored	Theme	
negotiate.01	negotiate	work out terms of agreement	correspond-36.1	Discussion	communication	0	negotiator	Agent	Interlocutor_1	1	explicit other party	Co-Agent	Interlocutor_2	2	agreement	Theme	Topic
neigh.01	neigh	like a horse	animal_sounds-38	Make_noise	communication	0	neigher/horse	Agent	Noisy_event|Sound_source	1	utterance	Theme	Sound	2	hearer	Recipient	Addressee
neighbor.01	neighbor	be next to	contiguous_location-47.8	Locative_relation		1	neighboring entity or entities	Theme	
nest.01	nest	like a bird	berry-13.7		contact	0	bird-like entity	Agent		1	location of nest		
nestle.01	nestle	lie cozily	spatial_configuration-47.6		contact	0	causer of nestling	Agent		1	thing being cozy	Theme		2	location of nestling	Location	
net.02	net	give, cause to have				0	source, giver			1	gift			2	destination, benefactive		
net.03	net	get				0	getter			1	gotten		
net.01	net out	net out: total				1	thing being counted			2	count			3	benefactive		
nettle.01	nettle	Vex or irritate	amuse-31.1	Experiencer_obj	emotion	0	causer	Stimulus	Stimulus	1	Nettled entity	Experiencer	Experiencer	2	Instrument or Manner if separate from arg 0		
network.01	network	connect into a network	mix-22.1-2-1		communication	0	creator of network	Agent		1	the network itself	Patient	
neutralize.01	neutralize	to make neutral	other_cos-45.4		change|social	0	causer	Agent		1	entity neutralized	Patient	
nibble.01	nibble	eat lightly	chew-39.2-1	Ingestion	contact	0	eater	Agent	Ingestor	1	food	Patient	Ingestibles
nick.01	nick	cut slightly	carve-21.2-1|hurt-40.8.3-2	Damaging	contact	0	cutter	Agent|Experiencer	Agent	1	thing cut	Patient	Patient	3	instrument	Instrument	Instrument
nickel.01	nickel	colloquial; to nickel and dime someone	butter-9.9		contact	0	agent	Agent		1	patient, victim	Theme	
nickname.01	nickname	assign a nickname	dub-29.3	Name_conferral	communication	0	namer	Agent	Speaker	1	named	Theme	Entity	2	name	Result	Name
nitrify.01	nitrify	convert to or treat with nitric acid/nitrogen				0	cause of transformation			1	entity nitrified			2	instrument or manner if separate from arg 0		
nobble.01	nobble	to convince by fraudulent methods, defraud	steal-10.5		contact|possession	0	nobbler	Agent		1	thing nobbled	Theme		2	nobbled from	Source		3	nobbled for	Beneficiary	
nod.01	nod	to lower and raise the head or to express by nodding	wink-40.3.1-1	Body_movement|Gesture	body|communication	0	entity with a bobbing head, agent	Agent	Agent|Communicator	1	thing expressed by nodding	Theme	Indicated_entity|Message
nod.02	nod off	fall asleep				0	entity falling asleep		
nominate.01	nominate	suggest someone take a role	appoint-29.1		communication|social	0	nominator	Agent		1	candidate	Theme		2	role of arg1	Result	
normalize.01	normalize	to make normal	other_cos-45.4			0	agent, causer	Agent		1	entity normalized	Patient	
nose-dive.01	nose-dive	fall very fast				1	Logical subject, patient, thing falling			2	EXT, amount fallen			3	start point			4	end point, end state of arg1		
nosedive.01	nosedive	fall very fast				1	Logical subject, patient, thing falling			2	EXT, amount fallen			3	start point			4	end point, end state of arg1		
notch.01	notch	make a notch, mark	carve-21.2-1		contact	0	agent, entity marking	Agent		1	thing being commemorated			2	thing gaining the notch (ie, belt)	Patient	
notch.02	notch	move incrementally				0	entity moving something			1	Logical subject, patient, thing moving			2	EXT, amount moved			3	start point			4	end point		
note.01	note	say	say-37.7-1|sight-30.2	Becoming_aware|Statement	communication|perception	0	noter	Agent|Experiencer	Cognizer|Speaker	1	utterance	Stimulus|Topic	Message|Phenomenon|Topic	2	hearer	Recipient	Addressee	3	attribute of arg1		
note.02	note	noticed as remarkable				0	entity noting as remarkable			1	entity under scrutiny			2	why is it notable?		
notice.01	notice	become aware of	see-30.1-1	Becoming_aware	perception	0	noticer	Experiencer	Cognizer	1	noticed	Stimulus	Phenomenon
notify.01	notify	tell, alert	advise-37.9|tell-37.2	Telling		0	notifier, teller	Agent	Speaker	1	entity notified, told	Recipient	Addressee	2	utterance	Topic	Message|Topic
nourish.01	nourish	keep alive by feeding	subjugate-42.3		consumption	0	causal agent (agent only)	Agent		1	entity fed or maintained	Patient		2	nourishment or sustenance	Instrument	
nudge.01	nudge	move slightly	throw-17.1-1	Cause_motion	contact	1	Logical subject, patient, thing moving	Theme	Theme	2	EXT, amount moved			3	start point			4	end point	Destination	Goal	5	direction--REQUIRED	Destination	Goal
nudge.02	nudge	touch lightly	touch-20-1	Cause_motion|Manipulation	contact	0	causal agent	Agent	Agent	1	thing touched	Experiencer	Agent	2	touched with, if separate from agent	Instrument	Instrument
nullify.01	nullify	cause to not exist				0	cause, agent			1	thing going poof		
numb.01	numb	cause numbness	amuse-31.1		perception	0	causer of numbness	Stimulus		1	numbed entity	Experiencer		2	instrument		
number.01	number	have a certain quantity	classify-29.10		communication	1	thing being counted	Agent		2	count, number, quantity	Theme	
nurse.01	nurse	try to cure, treat carefully	captain-29.8-1	Ingestion	consumption|social	0	nurse, agent	Agent	Ingestor	1	entity nursed	Beneficiary	Ingestibles
nurture.01	nurture	help grow, develop				0	caring entity, agent			1	entity nurtured		
nut.01	nut	to gather or pick nuts	berry-13.7		contact	0	agent or causer	Agent		1	entity gathered			2	gathered into			3	beneficiary		
nuzzle.01	nuzzle	cuddle or snuggle	marry-36.2		contact	0	hugger	Agent		1	hugged	Co-Agent	
obey.01	obey	obey, follow the rules				0	obeyer			1	rule or rule-giver		
obfuscate.01	obfuscate	make confusing				0	causer of confusion			1	thing confusing		
object.01	object	complain about	complain-37.8		communication	0	complainer	Agent		1	thing objected to	Topic	
obligate.01	obligate	impelled action	force-59	Imposing_obligation	social	0	causal agent	Agent	Principle	1	obligated, impelled agent	Patient		2	obligation, impelled action	Result	Means
oblige.01	oblige	to please or help				0	pleaser, helper			1	please or help whom? entity pleased by arg 0		
oblige.02	oblige	to force to do something	force-59		social	0	causal agent	Agent		1	obligated	Patient		2	obligation	Result	
obliterate.01	obliterate	destroy	destroy-44	Destroying	change	0	destroyer	Agent	Cause|Destroyer	1	thing destroyed	Patient	Undergoer	2	instrument of destruction	Instrument	Instrument
obscure.01	obscure	to make dim or indistinct, to conceal				0	agent, causer			1	entity obscured			2	obscured from		
observe.01	observe	look at, mark	investigate-35.4|sight-30.2	Perception_active	cognition|perception|social	0	observer	Agent|Experiencer	Perceiver_agentive	1	thing looked at	Location|Stimulus	Phenomenon
observe.02	observe	say, state	conjecture-29.5-2|say-37.7-1	Becoming_aware|Statement	communication|perception	0	Sayer	Agent	Cognizer|Speaker	1	Utterance	Predicate|Topic	Ground|Topic	2	Hearer	Recipient|Theme	Addressee|Topic	3	Attributive		
obsess.01	obsess	monomania	marvel-31.3-8	Emotion_active	emotion	0	obsessed entity	Experiencer	Experiencer	1	obsession	Stimulus	Topic
obstruct.01	obstruct	to block	forbid-67	Hindering	social	0	blocker, obstruction	Agent	Protagonist	1	thing obstructed	Theme	Protagonist
obtain.01	obtain	get	obtain-13.5.2-1	Getting	possession	0	receiver	Agent	Recipient	1	thing gotten	Theme	Theme	2	received from	Source	Source
obviate.01	obviate	to render unnecessary				0	causer of unnecessariness, agent			1	entity obviated		
occasion.01	occasion	bring about an event				0	bringer about			1	event		
occupy.01	occupy	be in a certain place	amuse-31.1			0	occupier	Stimulus		1	occupied	Experiencer		2	secondary predication on arg1		
occur.01	occur	occur, take place	occurrence-48.3	Event	change	1	event	Theme	Event	2	benefactive		
offend.01	offend	give offense, bother	amuse-31.1	Experiencer_obj	emotion	0	offender	Stimulus	Stimulus	1	offended	Experiencer	Experiencer	2	instrument, if separate from arg0		
offer.01	offer	transaction	future_having-13.3		possession|stative	0	entity offering	Agent		1	commodity	Theme		2	price			3	benefactive or entity offered to	Goal	
officiate.01	officiate	to function as an officer of a duty, such as a priest or referee	masquerade-29.6		competition	0	official performing a duty	Agent		1	duty, ceremony officiated by arg 0			2	role, secondary predication of arg0, officiated as what?	Attribute	
offload.01	offload	cause to be unburdened				0	unloader, agent			1	beast of burden			2	cargo			3	instrument		
offset.01	offset	balance out, lessen the impact of				0	intentional agent			1	thing whose impact we want to lessen			2	balanced by		
ogle.01	ogle	to stare at	peer-30.3		perception	0	ogler, agent	Experiencer		1	entity ogled	Stimulus	
oil.01	oil	make oily	butter-9.9		body|contact	0	oiler	Agent		1	thing getting oily	Destination		2	oil	Theme		3	end state, attribute		
oil.02	oil up	make oily				0	oiler			1	thing getting oily			2	oil		
oink.01	oink	make the characteristic noise of a pig, grunt	animal_sounds-38		communication	0	oinker	Agent	
omit.01	omit	leave out (of)	neglect-75-1|remove-10.1		cognition	0	omitter	Agent		1	thing left out	Theme		2	left out of what	Source	
ooh.01	ooh	express admiration or pleasure				0	ooh-er			1	cause of awe		
ooze.01	ooze	move like a thick liquid	substance_emission-43.4	Fluidic_motion	body|motion	1	liquid	Theme	Fluid
open.01	open	open	crane-40.3.2|other_cos-45.4|spatial_configuration-47.6	Body_movement|Closure	contact	0	opener	Agent	Agent	1	thing opening	Patient|Theme	Agent|Body_part|Containing_object	2	instrument	Instrument	Agent|Fastener	3	benefactive	Recipient	Fastener
open.02	open	begin	appear-48.1.1		change	1	thing opening	Theme	
open.03	open up	cause to be not closed	other_cos-45.4	Body_movement|Closure	contact	0	opener			1	thing opening			2	instrument			3	benefactive		
operate.01	operate	cf work	other_cos-45.4	Being_in_operation|Operating_a_system|Using	contact	0	agent, operator	Agent	Agent	1	thing operated	Patient	Agent	2	explicit patient (thing operated on)			3	explicit role			4	explicit instrument (with or on, ususally)		
opine.01	opine	express an opinion				0	speaker			1	opinion			2	hearer		
oppose.01	oppose	oppose, object to	amalgamate-22.2-3		competition	0	opposer	Patient		1	thing opposed to	Co-Patient	
oppress.01	oppress	to burden with cruel or unjust impositions				0	entity oppressing			1	entity oppressed		
opt.01	opt	choose, pick, decide on				0	chooser			1	choice		
optimize.01	optimize	make efficient				0	optimizer			1	thing optimized		
orbit.01	orbit	revolve around a central point				0	revolving entity			1	point orbited		
orchestrate.01	orchestrate	coordinate, manage				0	conductor, manager			1	things being coordinated or managed		
ordain.01	ordain	to dictate	appoint-29.1	Rite	social	0	dictator, agent	Agent	Leader	1	thing dictated	Theme	Object
order.01	order	impelled action	order-60-1		communication	0	forcer	Agent		1	impelled agent	Recipient		2	impelled action	Topic	
order.02	order	request to be delivered	get-13.5.1	Request	communication	0	orderer	Agent	Speaker	1	thing ordered	Theme	Message	2	benefactive, ordered-for	Beneficiary	Addressee	3	source	Source	Addressee
organize.01	organize	make organized	create-26.4|establish-55.5-1|force-59-1		cognition|creation|social	0	organizer	Agent		1	thing organized	Patient|Result|Theme		2	previous state	Material		3	benefactive	Beneficiary		4	end state	Result	
orient.01	orient	to adjust or focus				0	adjuster, focusser, agent			1	entity oriented		
originate.01	originate	create, come about				0	creator			1	thing originated			2	source			4	attribute of arg1		
ornament.01	ornament	decorate	butter-9.9|fill-9.8|illustrate-25.3		creation	0	decorator	Agent		1	thing ornamented	Theme		2	ornament		
orphan.01	orphan	cause to not have parents	orphan-29.7		possession	0	causer	Agent		1	orphan	Theme	
ossify.01	ossify	to make bone or like bone	other_cos-45.4		change	0	cause of solidification	Agent		1	entity made bone-like	Patient		2	result, attribute of arg 1		
ostracize.01	ostracize	to exclude from society, friendship,   privileges, etc	remove-10.1		social	0	ostracizers, agent	Agent		1	ostracized	Theme		2	ostracized from	Source	
oust.01	oust	cause to cease employment	remove-10.1	Change_of_leadership|Removing	social	0	employer	Agent	Agent|Cause|Selector	1	ex-employee	Theme	Old_leader|Old_order|Theme	2	job	Source	Role|Source
out.01	out	expose, reveal something (often negative) about someone				0	outter, exposer, revealer			1	person, thing being outted			2	entity outted to			3	attribute of arg 1		
outbid.01	outbid	bid more than	exceed-90-1		possession	0	bidder	Theme		1	other, lesser bidder	Co-Theme		2	goods	Attribute	
outdistance.01	outdistance	to surpass by a wide margin				0	entity ahead			1	entity outdistanced		
outdo.01	outdo	to do something to a greater degree				0	entity doing better			1	entity outdone		
outface.01	outface	outstare				0	person staring			1	person outstared		
outfit.01	outfit	provide with equipment	equip-13.4.2-1	Supply	possession	0	provider	Agent	Theme	1	entity getting equipment	Recipient	Recipient	2	equipment	Theme	Theme
outflank.01	outflank	to gain a tactical advantage over				1	agent			2	entity outflanked		
outgrow.01	outgrow	become too big for				0	entity getting too big			1	too big for what		
outlast.01	outlast	last longer than				0	longer lasting			1	shorter lasting		
outlaw.01	outlaw	make illegal	orphan-29.7	Prohibiting	social	0	judicial body, agent	Agent	Principle	1	criminal activity	Theme	State_of_affairs
outline.01	outline	describe roughly				0	describer			1	thing being described		
outlive.01	outlive	to last or experience for a long time				1	experiencer, thing continuing to live beyond its time			2	point of comparison, entity that arg1 is living beyond		
outlying.01	outlying	adjective, describes something   that is relatively far from a central location				0	thing located far away		
outnumber.01	outnumber	be countably more	exceed-90-1		stative	1	thing that's more	Theme		2	thing that's less	Co-Theme		3	margin, EXT	Attribute	
outpace.01	outpace	move more quickly				0	entity moving faster			1	entity moving slower			2	margin		
outperform.01	outperform	perform better				0	better performer			1	other performer			2	margin		
outrage.01	outrage	make very angry	amuse-31.1	Experiencer_obj	emotion	0	causer of anger	Stimulus	Stimulus	1	angry entity	Experiencer	Experiencer
outrank.01	outrank	surpass in rank				0	entity with higher rank			1	entity with lower rank		
outrun.01	outrun	run faster than				0	chaser			1	slow-poke		
outsell.01	outsell	sell better				0	better seller			1	other seller			2	margin		
outshine.01	outshine	to be more splendid or successful				0	entity compared to			1	entity outshone		
outsource.01	outsource	contract work to an outside entity				0	entity contracting work out			1	work			2	outsourced to		
outstrip.01	outstrip	exceed, be more than	exceed-90-1	Surpassing	competition|motion	0	thing that's more	Theme	Profiled_item	1	thing that's less	Co-Theme	Standard_item	2	margin, difference		
outweigh.01	outweigh	to weigh more,  be more significant than	exceed-90-1		competition|stative	0	entity weighed	Theme		1	entity compared to	Co-Theme	
overarch.01	overarch	extend over, as an arch				1	arch		
overawe.01	overawe	subdue through awe	amuse-31.1		emotion	0	causer of awe	Stimulus		1	overawed entity	Experiencer		2	instrument, if separate from arg0		
overbid.01	overbid	bid too much				0	bidder		
overbid.02	overbid	bid more than someone else				0	higher bidder			1	lower bidder		
overburden.01	overburden	to load someone/thing with too great a burden	equip-13.4.2-1-1		contact	0	loader	Agent		1	carrier	Recipient		2	load	Theme	
overcharge.01	overcharge	ask too much (price)	bill-54.5		possession	0	seller	Agent		1	asking price	Asset		2	buyer	Recipient		3	commodity		
overcome.01	overcome	conquer, get past	exceed-90		competition	0	overcomer	Theme		1	difficulty	Co-Theme	
overdo.01	overdo	prepare to excess				0	maker, preparer			1	thing prepared, done		
overdose.01	overdose	(cause to) consume too much narcotic				0	overdosed entity			1	narcotic		
overemphasize.01	overemphasize	emphasize too much				0	emphasizer			1	utterance			2	hearer		
overestimate.01	overestimate	guess				0	estimator			1	thing overestimated			2	estimated-to-be, attribute of arg1		
overflow.01	overflow	be too full				1	container			2	substance		
overgrow.01	overgrow	wild growth				1	garden			2	growth		
overhang.01	overhang	hang over	contiguous_location-47.8		stative	0	thing hanging, thing over	Theme		1	thing hung over, thing under	Co-Theme	
overhaul.01	overhaul	change, modify				0	causer of transformation			1	thing changing			2	end state			3	start state		
overhear.01	overhear	hear by 'accident'				0	hearer			1	heard			2	location of speech, or speaker(s)		
overheat.01	overheat	(cause to) get overly hot	cooking-45.3			0	agent (rare)	Agent		1	hot thing	Patient	
overindulge.01	overindulge	excessive consumption				0	consumer			1	item consumed excessively		
overjoy.01	overjoy	to provide with much joy				0	agent, pleaser providing joy			1	patient, entity overjoyed			2	Instrument used to cause joy when separate from arg 0		
overlap.01	overlap	overlap	amalgamate-22.2-1			0	thing on top	Patient		1	thing on bottom	Co-Patient		2	EXT, margin		
overlay.01	overlay	lay over				0	who's putting what where, agent			1	thing laid			2	over what		
overload.01	overload	cause to be over burdened	spray-9.7		contact	0	loader, agent	Agent		1	beast of burden	Destination		2	cargo	Theme		3	instrument		
overlook.01	overlook	fail to notice				0	non-noticer, agent			1	thing overlooked		
overlook.02	overlook	be oriented in a certain direction				0	place			1	direction		
overpay.01	overpay	to pay too much				0	payer			1	thing paid for			2	person being paid		
overpower.01	overpower	conquer, sorta				0	entity with more power			1	entity with less		
overprice.01	overprice	charge too much				0	seller			1	commodity		
overrate.01	overrate	rate higher than worth	overstate-37.12		cognition	0	entity establishing value	Agent		1	commodity or entity being evaluated	Theme		2	value, worth, grade		
overreact.01	overreact	to react too strongly				0	entity overreacted			1	reason		
override.01	override	to prevail over or declare void				0	prevailer, agent			1	entity overriden		
overrule.01	overrule	to prevail over or declare void				0	prevailer, agent			1	entity overruled		
overrun.01	overrun	swarm over destructively				0	destructive hordes			1	unlucky victim		
oversee.01	oversee	supervise				0	supervisor			1	thing supervised		
oversell.01	oversell	to sell more than can be delivered				0	seller, agent			1	entity oversold		
overshadow.01	overshadow	to dominate, make insignificant by comparison				0	entity dominating			1	entity overshadowed		
oversight.01	oversight	supervise				0	supervisor			1	thing supervised		
oversimplify.01	simplify	make too simple				0	agent, causer			1	entity simplified		
overstate.01	overstate	exaggerate				0	speaker			1	utterance			2	hearer		
overstay.01	overstay	outstay one's welcome				0	agent, lingerer			1	theme, thing overstayed		
overstep.01	overstep	be more than	exceed-90-1		stative	0	thing that's more	Theme		1	thing that's less	Co-Theme		2	margin, difference	Attribute	
overstimulate.01	overstimulate	cause too much of an increase				0	cause of stimulation			1	thing being stimulated			2	instrument, if agent also present			3	end state of arg1		
overstock.01	overstock	stock again				0	agent, overstocker			1	theme, thing being stocked			2	destination (e.g. a shelf)		
overstrain.01	overstrain	strain too much				0	causer of strain			1	strained entity		
overtake.01	overtake	surpass, go past				0	thing going beyond			1	thing left in the dust		
overtax.01	overtax	charge too much tax				0	taxer			1	amount of tax			2	taxpayer			3	commodity		
overthink.01	overthink	think about too much				0	Thinker			1	Thought			2	Attributive		
overthrow.01	overthrow	to bring down, overturn				0	victor, agent			1	entity overthrown		
overturn.01	overturn	invalidate, reverse	other_cos-45.4		motion	0	overturner (us. judge or court)	Agent		1	thing overturned, law or judgement	Patient	
overuse.01	overuse	use too much				0	user			1	thing used		
overvalue.01	overvalue	to assign too high a value to				0	assigner of value, agent			1	entity overvalued		
overwhelm.01	overwhelm	overwhelm	amuse-31.1		emotion	0	overwhelmer	Stimulus		1	patient, overwhelmed	Experiencer		2	instrument or manner		
overwork.01	overwork	work too hard				0	employer			1	worker		
owe.01	owe	payment outstanding	future_having-13.3		possession	0	payer or buyer	Agent		1	price paid			2	seller or person being paid	Goal		3	commodity	Theme	
own.01	own	possess	own-100	Possession	possession	0	owner	Pivot	Owner	1	possession	Theme	Possession
own.02	own up	confess				0	confessor			1	sin		
oxidize.01	oxidize	to (cause to) convert into an oxide, combine with oxygen	entity_specific_cos-45.5|other_cos-45.4	Corroding_caused	change	0	cause of oxidizing, scientist causing conversion	Agent	Cause	1	entity, element being converted into an oxide, thing oxidizing	Patient	Undergoer
oyster.01	oyster	to dredge for or gather clams	berry-13.7		contact	0	agent or causer	Agent		1	entity gathered			2	gathered into			3	beneficiary		
pace.01	pace	move at same speed	run-51.3.2	Self_motion	motion	0	subject-level mover	Agent	Source	1	object-level mover	Theme	Self_mover
pace.02	pace	walk back and forth nervously				0	pacer			1	path		
pacify.01	pacify	make peaceful	amuse-31.1	Experiencer_obj	emotion	0	peacemaker	Stimulus	Stimulus	1	pacified entity	Experiencer	Experiencer
pack.01	pack	fill, load	spray-9.7-1-1	Placing	contact|motion	0	packer, agent	Agent	Agent	1	beast of burden	Destination	Goal	2	cargo	Theme	Theme
pack.03	pack	send				0	sender			1	sent			2	sent-to		
pack.02	pack up	fill up, load				0	agent, packer			1	cargo		
package.01	package	to place into a package	shake-22.3-2-1	Placing	contact	0	packager, agent	Agent	Agent	1	entity packaged	Patient	Goal	2	entity packaged into	Co-Patient	Goal	3	instrument		
pad.01	pad	to fill	fill-9.8		change|communication|contact	0	agent, causer	Agent		1	container	Destination		2	substance	Theme	
page.01	page	notify someone via beeper				0	notifier, agent			1	notified person		
pain.01	pain	cause hurt to	amuse-31.1|pain-40.8.1	Perception_body	body|emotion	0	entity causing pain, cause	Experiencer|Stimulus	Experiencer	1	entity experiencing hurt/damage	Experiencer|Patient	Body_part
paint.01	paint	put paint on a surface	butter-9.9|scribble-25.2	Create_representation|Filling	contact|creation	0	agent, painter	Agent	Agent|Creator	1	surface	Destination	Goal|Material	2	explicit mention of paint	Theme	Instrument|Theme
paint.02	paint	create pictures with paint	coloring-24|performance-26.7-2-1	Create_physical_artwork|Create_representation|Filling	contact|creation	0	artist	Agent	Agent|Creator	1	art	Patient|Theme	Goal|Instrument|Material	2	benefactive	Beneficiary	Purpose
paint.03	paint	depict, describe	characterize-29.2	Create_representation	creation	0	describer	Agent	Creator	1	thing described	Theme	Instrument	2	secondary attribute, described-as	Attribute	Manner
pair.01	pair	join two   things	amalgamate-22.2-2|mix-22.1-2-1|shake-22.3-2	Cause_to_amalgamate	contact|social	0	joiner	Agent	Agent	1	first thing, or both things	Patient	Part_1	2	second thing, if separate	Co-Patient	Part_2
pair.02	pair up	same as pair.01				0	joiner			1	first thing, or both things			2	second thing, if separate		
pale.01	pale	become pale	other_cos-45.4	Surpassing	body	1	thing becoming pale	Patient	Attribute
pale.02	pale	seem weak by comparison				1	thing seeming pale, weak			2	in comparison to		
palm.01	palm off	dispose of by deception				0	disposer, agent			1	thing disposed of		
pamper.01	pamper	indulge, treat (excessively?) nicely				0	pamperer			1	pampered		
pan.01	pan	to wash dirt in a pan to separate out the  precious metals				0	(gold)panner, agent			1	precious metals		
pan.03	pan	sweep slowly across				0	cause, agent			1	camera, view			2	across what		
pan.02	pan out	to turn out well				0	entity panning out		
pander.01	pander	appeal, be attractive				0	appealing thing			1	entity attracted		
panhandle.01	panhandle	accost someone in order to beg				0	begger, panhandler			1	person accosted			2	money, item panhandler is begging for from arg 1		
panic.01	panic	be all afluster				1	panicker		
pant.01	pant	breathe heavily	hiccup-40.1.1	Breathing	body	0	panter	Agent	Agent
pant.02	pant	speak pantingly	manner_speaking-37.3		communication	0	speaker	Agent		1	utterance	Topic		2	listener	Recipient	
parachute.01	parachute	travel via parachute	vehicle-51.4.1	Bringing|Operate_vehicle	motion	0	thing with a parachute	Theme	Theme|Vehicle	1	where?	Location	Area|Goal
parade.01	parade	walk showily				0	walker		
parallel.01	parallel	be an equal to, match				0	thing under consideration, figure			1	in comparison to, ground		
paralyze.01	paralyze	to make powerless				0	cause of paralysis, agent			1	entity paralyzed		
paraphrase.01	paraphrase	summarize, rephrase someone else's words				0	speaker, writer, agent			1	old statment, thing paraphrased			2	new statement		
parcel.01	parcel out	to divide into parts and distribute				0	divider, agent			1	entity parceled out			2	recipient		
parch.01	parch	make very very dry	cooking-45.3			0	cause of dryness, agent	Agent		1	dry thing	Patient	
pardon.01	pardon	relieve of guilt	judgment-33	Forgiveness|Pardon	communication	0	pardoner	Agent	Authority|Judge	1	guilty party	Theme	Evaluee|Means
pardon.02	pardon	social construct			
pare.01	pare	cut off unnecessary bits, reduce size				0	cutter			1	thing cut			2	medium, source			3	instrument		
pare.02	pare	quantifiable reduction				0	cutter			1	thing being reduced			2	EXT			3	start point			4	end point		
pare.03	pare down	phrasal cut off unnecessary bits, reduce size				0	cutter			1	thing cut			2	medium, source			3	instrument		
pare.04	pare down	phrasal quantifiable reduction				0	cutter			1	thing being reduced			2	EXT			3	start point			4	end point		
park.01	park	to leave temporarily				0	parker, agent			1	entity parked			2	parking place		
parlay.01	parlay	use advantageously				0	user			1	used; impelled agent			2	impelled action, proposition		
parody.01	parody	to satirize or imitate				0	imitator			1	entity imitated		
parole.01	parole	release from detention, put on parole				0	releaser			1	criminal, parolee			2	released from		
parry.01	parry	deflect an attack				0	defender			1	attack			2	instrument, defensive weapon		
part.01	part	to separate, break up	separate-23.1-2	Separation	contact|motion|social	0	agent, causer	Agent		1	entity/entities parted	Patient	
partake.01	partake	to take or have a part in				0	agent, entity participating			1	take a part in what?		
participate.01	participate	take part in	cooperate-73-2	Participation	competition|social	0	agent, entity participating	Agent	Participant_1	1	participating in what?	Theme	Event
partitioned.01	partition	to divide				0	entity dividing, agent			1	entity divided, patient			2	divided into what, end state, oblique			3	divided from what, source		
party.01	party	to work together				0	focussed party, agent			1	second party		
pass.01	pass	bill becomes law				0	legislative body			1	bill, state prior to passing			2	law, state after passing		
pass.02	pass	overtake				0	entity moving ahead			1	entity falling behind		
pass.03	pass	go by	meander-47.7|occurrence-48.3	Process_end		1	thing passing	Theme	
pass.04	pass	allow to go by	consume-66|spend_time-104	Process_end	stative	0	allower	Agent	Reason	1	thing let go by	Asset|Theme	Manner|Process
pass.05	pass	give	give-13.1|send-11.1-1|throw-17.1-1	Giving	communication|motion|possession	0	giver	Agent	Donor|Theme	1	thing changing hands	Theme	Theme	2	getter	Destination|Recipient	Recipient
pass.06	pass	suffice, get away (with)				1	thing passing			2	attributive		
pass.07	pass	pass a class, pass a test				1	student			2	test		
pass.08	pass	variety of idioms				0	passer			1	thing passed		
pass.17	pass by	overtake				0	entity moving ahead; passing entity			1	entity falling behind; thing passed		
pass.18	pass off	offer for acceptance under false pretext				0	faker			1	thing offered			2	(possibly) duped judge			3	fake attribute of Arg1		
pass.09	pass on	give				0	giver			1	thing changing hands			2	getter		
pass.19	pass on	to move past				0	mover			1	thing moved, package			1	moved from			2	moved to		
pass.10	pass out	distribute				0	distributor			1	thing distributed			2	distributed to		
pass.11	pass out	faint				0	fainter		
pass.12	pass over	ignore, leave behind				0	ignorer			1	thing ignored		
pass.13	pass up	relinquish				0	entity relinquishing one item			1	item relinquished			2	in favor of another		
pass.14	pass on	transmit				0	transmitter			1	thing transmitted			2	transmitted to		
pass.15	pass on	die				1	thing dying		
pass.16	pass away	die				1	dead entity		
paste.01	paste	attach using paste	tape-22.4-1	Attaching	contact	0	agent, entity doing the tying	Agent	Agent	1	patient, thing(s) being tied	Patient	Connector	2	instrument, string	Co-Patient	Goal	3	attribute of arg1	Result	Goal
paste.02	paste	get beat up				1	entity suffering		
pasteurize.01	pasteurize	eliminate bacteria in liquid by heating				0	Pasteur, heater, agent			1	liquid		
pasture.01	pasture	to put out to graze	pocket-9.10		contact	0	pasture-er	Agent		1	thing pastured	Theme		2	pasture, location	Destination	
pat.01	pat	touch lightly, friendlily with the hand				0	patter			1	patted		
patch.01	patch	to mend or supply with a patch	butter-9.9		change	0	mender, agent	Agent		1	thing patched	Destination	
patch.02	patch up	to mend or supply with a patch				0	mender, agent			1	thing patched		
patent.01	patent	to obtain a patent for	patent-101		possession	0	inventor, agent	Agent		1	invention	Theme	
patrol.01	patrol	to monitor while in motion	search-35.2		social	0	patroller, agent	Agent		1	area, place	Location	
patronize.01	patronize	give money to				0	patron, agent			1	entity patronized		
pattern.01	pattern	copy, as if following a pattern				0	copier, agent			1	copy			2	original		
pause.01	pause	to suspend an action, to hesitate	linger-53.1		communication|stative	0	thing pausing, agent or action	Agent	
pave.01	pave	cover a wide flat surface	fill-9.8	Adorning|Filling	contact	0	applier of cover, agent	Agent	Agent|Theme	1	surface	Destination	Goal|Location	2	paving material	Theme	Theme
pave.02	pave	pave the way: prepare				0	preparer			1	the way			2	for what		
paw.01	paw	to handle clumsily	swat-18.2		contact	0	handler, agent	Agent		1	thing handled, patient	Patient	
pawn.01	pawn	to temporarily sell (personal property)	give-13.1-1		possession	0	seller	Agent		1	thing deposited	Theme	
pay.01	pay	cf buy and sell	pay-68-1	Commerce_pay	possession	0	payer or buyer	Agent	Buyer	1	money or attention	Asset	Goods	2	person being paid, destination of attention			3	commodity, paid for what	Theme	Goods|Means
pay.04	pay	succeed, work out				1	thing succeeding or working out		
pay.02	pay off	pay off				0	payer			1	debt			2	owed to whom, person paid		
pay.05	pay off	succeed, work out (phrasal)				1	thing succeeding, working out		
pay.03	pay out	pay out				0	payer or buyer			1	money or attention			2	person being paid, destination of attention			3	commodity, paid for what		
pay.06	pay down	reduce indebtedness				0	payer			1	debt		
peacemake.01	peacemake	to make peace				0	peacemaker		
peak.01	peak	reach a maximum				1	thing being described			2	maximum			3	benefactive		
peal.01	peal	(cause to) emit sound like a bell	sound_emission-43.2	Make_noise	perception	0	bellringer	Agent	Noisy_event	1	bell	Theme	Noisy_event|Sound
pearl.01	pearl	to dive, fish, or search for pearls	berry-13.7		contact	0	agent or causer	Agent		1	entity gathered			2	gathered into			3	beneficiary		
peck.01	peck	eat lightly	chew-39.2-1		consumption	0	eater	Agent		1	food	Patient	
peck.02	peck	hit with beak	swat-18.2|touch-20-1		contact	0	hitter, bird	Agent		1	thing hit	Experiencer|Patient		2	beak	Instrument		3	end state of arg1		
pedal.01	pedal	make a bicycle go	nonvehicle-51.4.2	Operate_vehicle	motion	0	pedaller	Agent	Driver	1	bicycle	Theme	Vehicle	2	path	Location	Area|Goal
peddle.01	peddle	to sell or offer for sale	give-13.1		possession	0	seller	Agent		1	thing peddled	Theme		2	peddled to	Recipient		3	price		
pederastize.01	pederastize	To expose to pederasty, wherein an adolescent boy has an erotic relationship with an adult male				0	Adult, entity initiating relationship			1	Child, entity subjected to relations with an adult man		
pee.01	pee	to urinate	breathe-40.1.2			0	person urinating	Agent		1	cognate object, hopefully urine and unspecified	Theme	
peek.01	peek	look at, sneakily	peer-30.3	Perception_active	perception	0	looker	Experiencer	Perceiver_agentive	1	looked at	Stimulus	Phenomenon
peel.01	peel	to strip, pull off	pit-10.7	Emptying	contact	0	remover, agent	Agent	Agent|Cause	1	entity peeled	Source	Source
peel.02	peel off	to cut away,  pare				0	remover, cutter, agent			1	entity peeled off		
peep.01	peep	a short, shrill little cry or sound, as that of   a baby bird	animal_sounds-38	Cause_to_make_noise|Make_noise	communication	0	twitter-er	Agent	Agent|Noisy_event|Sound_source
peep.02	peep	to look slyly, pryingly, or furtively	peer-30.3	Perception_active	perception	0	person peeping	Experiencer	Perceiver_agentive	1	peeping at	Stimulus	Phenomenon
peer.01	peer	to look searchingly	peer-30.3	Perception_active	perception	0	looker, searcher, agent	Experiencer	Perceiver_agentive	1	entity peered into/at/over...	Stimulus	Phenomenon
peeve.01	peeve	annoy	amuse-31.1		emotion	0	annoyer	Stimulus		1	annoyed	Experiencer		2	instrument, if separate from arg0		
peg.01	peg	stabilize (a price)	characterize-29.2|price-54.4|tape-22.4	Categorization	change|contact	0	cause of stabilization, agent	Agent	Cognizer	1	entity pegged	Patient|Theme	Item	2	pegged to/at	Attribute|Co-Patient|Value	Category
pen.01	pen	write (with a pen)				0	writer			1	thing written			2	written-to		
pen.02	pen	put into a pen, enclose	pocket-9.10			0	penner	Agent		1	penned	Theme	
penalize.01	penalize	to subject to a penalty	judgment-33		social	0	applier of penalty, agent	Agent		1	entity penalized	Theme		2	thing penalized for	Attribute	
pend.01	pend	remain unsettled; wait				1	waiting entity			2	waited for		
penetrate.01	penetrate	go into, enter				0	entity entering			1	place or thing entered		
people.01	people	populate				1	area			2	population		
pepper.01	pepper	apply sparsely, like pepper	butter-9.9		perception	0	applier	Agent		1	applied to	Destination		2	metaphorical pepper	Theme	
perceive.01	perceive	to become aware of, understand	sight-30.2	Perception|Perception_experience	perception	0	perceiver	Experiencer	Perceiver|Perceiver_passive	1	entity perceived	Stimulus	Phenomenon	2	secondary predication, perceived as		
perch.01	perch	like a bird	assuming_position-50|put_spatial-9.2-1|spatial_configuration-47.6	Placing	contact	0	placer, agent	Agent	Agent|Cause	1	thing perched	Theme	Theme	2	perched on, location	Destination|Location	Area|Goal
perfect.01	perfect	to bring to perfection				0	cause of perfection, agent			1	entity perfected		
perform.01	perform	perform	performance-26.7-1		creation	0	performer	Agent		1	performance, thing performed	Theme		2	instrument		
perfume.01	perfume	apply perfume to	butter-9.9		body	0	applier	Agent		1	thing getting perfumed	Destination		2	explicit mention of perfume itself	Theme	
perish.01	perish	die, expire	disappearance-48.2	Death	change	0	expiring entity	Patient	Protagonist
perk.01	perk up	to gain or regain energy or liveliness				0	causer			1	entity energised		
permeate.01	permeate	to spread throughout				0	entity spreading			1	entity permeated		
permit.01	permit	permit, let, allow	admit-65|allow-64|order-60	Grant_permission|Permitting	communication	0	allower	Agent	Grantor|Principle	1	action allowed	Location|Theme|Topic	Action|Place|State_of_affairs	2	extracted allowed-agent	Agent|Recipient|Theme	Grantee|Grantor|Principle|State_of_affairs
perpetrate.01	perpetrate	do, act, commit				0	perp			1	crime			2	victim		
perpetuate.01	perpetuate	make last longer/forever				0	causer of lasting long			1	thing lasting long		
perplex.01	perplex	confuse	amuse-31.1	Experiencer_obj	cognition	0	agent, cause	Stimulus	Stimulus	1	experiencer, entity perplexed	Experiencer	Experiencer	2	instrument		
persecute.01	persecute	to oppress or harass	judgment-33		social	0	persecutor	Agent		1	persecutee	Theme	
persevere.01	persevere	persist on face of hardship				0	person persisting			1	continued action		
persist.01	persist	continue	exist-47.1-1	Process_continue	stative	0	causal agent			1	thing continuing, persisting	Theme	Event
personalize.01	personalize	to make personal				0	cause, agent			1	entity personalized		
personify.01	personify	to represent a thing or abstraction in the       form of a person				1	abstraction			2	person-form		
perspire.01	perspire	sweat	exhale-40.1.3-1	Excreting	body	0	sweater	Pivot		1	the sweat itself	Theme	Excreta
persuade.01	persuade	impelled action	force-59	Suasion	communication	0	convincer	Agent	Speaker	1	impelled agent	Patient	Addressee	2	impelled action, proposition	Result	Topic
pertain.01	pertain	to have reference, relate				0	entity pertaining			1	pertaining to		
perturb.01	perturb	disturb, upset	amuse-31.1	Experiencer_obj	emotion	0	causer of perturbation	Stimulus	Stimulus	1	perturbed entity	Experiencer	Experiencer
peruse.01	peruse	examine idly	sight-30.2	Reading|Scrutiny	perception	0	examiner, agent	Experiencer	Cognizer|Reader	1	thing perused	Stimulus	Phenomenon|Text
pervade.01	pervade	to spread or diffuse				0	entity spreading			1	entity spread through		
pester.01	pester	to bother, harass	amuse-31.1			0	causer	Stimulus		1	person pestered	Experiencer	
petition.01	petition	to address a petition to, to make a request				0	asker, agent			1	request		
petrify.01	petrify	harden				0	causer of hardening			1	entity becoming hard			2	resulting rock-like state		
phase.01	phase out	eliminate				0	eliminator			1	thing eliminated		
philander.01	philander	carry on flirtations, affairs insincerely,   esp with male subject				0	philander, man		
philosophize.01	philosophize	talk philosophically				0	philosopher			1	philosophical topic		
phone.01	phone	to telephone	get-13.5.1|instr_communication-37.4	Communication_means|Contacting	communication	0	agent making a call	Agent	Communicator	1	receiver	Recipient	Addressee	2	message	Theme|Topic	Communication|Message|Topic
photocopy.01	photocopy	to make a photographic reproduction of	transcribe-25.4	Duplication	creation	0	copier, agent	Agent	Creator	1	thing copied	Theme	Copy
photograph.01	photograph	take a picture	transcribe-25.4	Create_representation	communication	0	photographer	Agent	Creator	1	subject	Theme	Instrument
pick.01	pick	select from a group	get-13.5.1	Choosing	contact	0	picker	Agent	Cognizer	1	thing picked	Theme	Chosen	2	group or source	Source	Means	3	benefactive	Beneficiary	Reason
pick.02	pick on	pick on: bully				0	bully			1	bullied		
pick.07	pick on	remove small pieces from				0	remover, picker, agent			1	thing picked at		
pick.09	pick on	work at with long slender instrument				0	picker			1	thing picked (at)		
pick.03	pick out	select from a group				0	picker			1	thing picked			2	group or source		
pick.04	pick up	pick up: acquire				0	agent, entity acquiring something			1	thing acquired			2	seller			3	price paid			4	benefactive		
pick.05	pick up	pick up: increase				1	thing increasing			2	amount increased by, EXT or MNR			3	start point			4	end point		
pick.06	pick up	pick up: resume				0	agent of resuming			1	thing resuming or continuing		
pick.08	pick off	pick off: remove pieces				0	remover, agent			1	pieces			2	source		
picket.01	picket	avoid	investigate-35.4		social	0	picketer	Agent		1	unpleasant entity	Theme	
pickle.01	pickle	preserve in vinegar	cooking-45.3	Preserving	change	0	agent, pickler	Agent	Agent	1	thing becoming pickled	Patient	Undergoer
pickpocket.01	pickpocket	to steal from the pocket or purse of   others in public places	steal-10.5			0	pickpocket, thief	Agent		1	thing taken	Theme		2	person pickpocketed	Source		3	taken for	Beneficiary	
picture.01	picture	display in a picture	characterize-29.2		creation	0	displayer, agent	Agent		1	thing pictured	Theme	
piece.01	piece	to assemble, put together				0	assembler, agent			1	entity pieced			2	pieces			3	together		
pierce.01	pierce	poke a hole in, go through   such a hole	poke-19		contact	0	piercer	Agent		1	material pierced	Patient		2	instrument, if arg0 is agent and also present	Instrument		3	what's on other side of material		
pigeonhole.01	pigeonhole	to assign to a definite place in an orderly system	characterize-29.2	Categorization	cognition	0	agent, person assigning another entity a definite role/place	Agent	Cognizer	1	entity pigeonholed, assigned a role/place	Theme	Item	2	pigenholed as what? role or position assigned/describing arg 1	Attribute	Category
piggyback.01	piggyback	ride along with				0	rider			1	thing ridden (the piggy?)		
pile.01	pile	make a pile	spray-9.7-1-1		contact	0	piler	Agent		1	substance being piled	Theme		2	explicit mention of pile	Destination	
pile.03	pile	move in an untidy fashion				1	entity in motion			2	destination		
pile.02	pile up	make a pile				0	agent of piling			1	substance being piled		
pile.04	pile on	add to a pile				0	agent of piling			1	substance being piled			2	explicit mention of pile		
pilfer.01	pilfer	steal in small quantities	steal-10.5-1	Theft	possession	0	thief, agent	Agent	Perpetrator	1	thing stolen	Theme	Goods	2	stolen from	Source	Source|Victim	3	sloten for	Beneficiary	Purpose|Reason
pillory.01	pillory	to expose to ridicule and abuse	pocket-9.10		social	0	causer	Agent		1	entity pilloried	Theme	
pilot.01	pilot	fly a plane; test run a program	captain-29.8-1		motion	0	pilot; tester	Agent		1	plane; program	Beneficiary	
pin.01	pin	attach with a pin	tape-22.4	Attaching	contact	0	agent, entity causing two objects to be attached	Agent	Agent	1	patient, thing(s) being tied	Patient	Connector	2	instrument	Co-Patient	Goal
pinch.01	pinch	squeeze tightly to cause pain	touch-20-1	Manipulation	contact	0	pincher, agent	Agent	Agent	1	thing touched	Experiencer	Agent	2	touched with, if separate from agent	Instrument	Instrument
pinch.02	pinch	slangy steal	steal-10.5	Theft	possession	0	thief, agent	Agent	Perpetrator	1	thing stolen	Theme	Goods	2	stolen from	Source	Source|Victim
pinch.03	pinch	various idioms				0	agent			1	thing pinched		
pine.01	pine	long for, expire for lack of	long-32.2-1	Desiring	emotion	0	piner	Pivot	Experiencer	1	thing desired	Theme	Event
pine.02	pine away	long for, expire for lack of				0	piner			1	thing desired		
ping.01	ping	make pinging noises	sound_emission-43.2	Motion_noise	contact|perception	0	pinger	Theme	Theme
pinpoint.01	pinpoint	determine quite detailedly				0	decider			1	thing decided		
pioneer.01	pioneer	come up with a new idea	captain-29.8-1	Achieving_first	creation	0	thinker	Agent	Cognizer	1	new idea	Beneficiary	New_idea
pipe.01	pipe	transport in a pipe				0	causer of motion			1	thing in motion			2	destination			3	source		
pipe.02	pipe up	begin speaking				0	speaker			1	utterance		
pipe.03	pipe down	stop speaking				0	(non-) speaker		
pique.01	pique	spark interest				0	causative agent			1	thing piqued (usually interest)			2	causative instrument (if agent already present)		
pirate.01	pirate	be a pirate, steal	steal-10.5-1	Piracy	contact	0	pirate, thief, agent	Agent	Perpetrator	1	thing stolen	Theme	Vehicle	2	stolen from	Source	Source
piss.01	piss	urinate				0	pisser		
pit.01	pit	establish a fight				0	entity setting up a fight			1	one combatant			2	other combatant		
pit.02	pit	remove the seeds	pit-10.7	Emptying	change	0	entity removing seeds	Agent	Agent|Cause	1	seeds	Source	Source
pit.03	pit	texture				0	pitted by			1	material pitted		
pitch.01	pitch	throw	throw-17.1-1	Cause_motion	contact	0	thrower	Agent	Agent	1	thing thrown	Theme	Theme	2	thrown at, to, over, etc	Destination	Goal
pitch.02	pitch	set a musical tone				0	setter of tone, agent			1	tone			2	value		
pitch.04	pitch	advertise in strongly positive terms				0	advertiser, agent			1	thing touted			2	attribute of arg1			3	recipient		
pitch.03	pitch in	pitch in: cooperate				0	cooperators		
pity.01	pity	to feel compassion; be sorry for	admire-31.2	Experiencer_subj	emotion	0	pitier	Experiencer		1	thing pitied	Stimulus	
pivot.01	pivot	turn				0	agent, causer of rotation (rare)			1	thing turning			2	pivot point		
placate.01	placate	cause to be happy	amuse-31.1	Experiencer_obj	emotion	0	causer	Stimulus	Stimulus	1	patient, made happy	Experiencer	Experiencer	2	instrument or manner		
place.01	place	location	put-9.1-2	Placing	contact|possession	0	putter	Agent	Agent	1	thing put	Theme	Theme	2	where put	Destination	Goal
plagiarize.01	plagiarize	steal intellectual material	steal-10.5		possession	0	thief, agent	Agent		1	thing stolen	Theme		2	stolen from; source of information	Source	
plague.01	plague	bother, pester, trouble	amuse-31.1		emotion	0	botherer, agent	Stimulus		1	bothered	Experiencer		2	bothered by, plagued with		
plan.01	plan	expect	wish-62	Purpose	cognition	0	planner	Experiencer	Agent	1	thing planned	Theme	Attribute|Goal|Value	2	grounds for planning			3	beneficiary		
plane.01	plane	shape into a plane				0	one who planes, agent			1	thing worked on			2	end state, if different from arg1		
plant.01	plant	to put or place	establish-55.5-1|put-9.1-1|spray-9.7-2	Filling|Placing	cognition|contact|creation|possession	0	putter, agent	Agent	Agent|Cause	1	entity planted	Theme	Theme	2	location	Destination	Goal
plaster.01	plaster	secure or display for public view	butter-9.9|spray-9.7-1|tape-22.4	Attaching|Filling	body|contact	0	agent	Agent	Agent	1	thing being plastered	Patient|Theme	Agent|Connector|Theme	2	thing secured to/ plastered on/to	Co-Patient|Destination	Goal	3	instrument	Instrument	Instrument
plate.01	plate	cover or line with metal	fill-9.8		contact	0	agent	Agent		1	entity plated	Destination		2	metal	Theme	
play.01	play	play a game	performance-26.7-1-1	Performers_and_roles	creation	0	player	Agent	Performance	1	game/music	Theme	Medium	2	instrument used to play game/music		
play.02	play	play a role				0	actor			1	role		
play.03	play out	play out: come to completion				0	agent, entity causing something to complete			1	thing coming to completion		
play.04	play up	play up: emphasize, make sound better				0	emphasizer, agent			1	topic of discussion		
play.07	play down	play down: deemphasize, make sound less important				0	deemphasizer, agent			1	topic of discussion		
play.05	play off	play off: manipulate				0	manipulator			1	one victim			2	the other victim		
play.06	play to	play to: butter up to, try to please				0	causer of pleasing, agent			1	entity being pleased		
play.08	play into	play into: be a factor				0	thing factoring in, subject in active clauses			1	thing being factored into		
play.09	play on	play on: manipulate, take advantage				0	manipulator			1	one victim			2	the other victim		
plead.01	plead	beg				0	begger, appealer			1	appealed to, begged from			2	begged/appealed for		
plead.02	plead	state guilt or innocence				0	the accused			1	guilty or innocent			2	alleged crime		
please.01	please	make happy	amuse-31.1	Experiencer_obj	emotion	0	agent, pleaser	Stimulus	Stimulus	1	patient, entity pleased	Experiencer	Experiencer	2	instrumental		
pledge.01	pledge	promise a thing to someone	begin-55.1			0	promiser	Agent		1	person promised to			2	promised thing or action	Theme	
plod.01	plod	walk slowly				0	walker, plodder			1	path		
plot.01	plot	to take part in a plot, make a plan, draw	correspond-36.1|scribble-25.2		cognition|creation	0	plotter(s), agent	Agent		1	plotted action, plan	Theme	
plot.02	plot out	to plan, draw				0	planner, agent			1	entity plotted		
plow.01	plow	make a furrow in the ground	wipe_instr-10.4.2-1		creation	0	plower	Agent		1	plowed	Theme		2	plowed where		
pluck.01	pluck	to remove or detach	braid-41.2.2|get-13.5.1|wipe_manner-10.4.1-1	Grooming|Removing	contact	0	remover, agent	Agent	Agent|Cause	1	entity plucked	Patient|Theme	Agent|Body_part|Goal|Patient|Theme	2	plucked from	Source	Means|Source
plug.02	plug	advertise				0	advertiser			1	advertised		
plug.04	plug	put plug in socket, non-phrasal				0	plugger			1	(thing with) plug			2	socket		
plug.01	plug up	plug up: cause blockage	fill-9.8		contact	0	causer of blockage	Agent		1	thing becoming blocked	Destination		2	plug	Theme	
plug.03	plug in	plug in: put in socket				0	plugger			1	(thing with) plug		
plummet.01	plummet	fall dramatically	calibratable_cos-45.6-1	Change_position_on_a_scale	motion	1	Logical subject, patient, thing falling	Patient	Item	2	EXT, amount fallen	Extent	Difference	3	start point			4	end point, end state of arg1		
plunder.01	plunder	to rob of goods or valuables	cheat-10.6-1		contact|possession	0	Plunderer, robber	Agent		1	Plundered, entity from which goods are taken	Source		2	Goods taken by plundering	Theme	
plunge.01	plunge	fall precipitously	calibratable_cos-45.6-1|meander-47.7	Motion_directional	motion	1	Logical subject, patient, thing falling	Patient|Theme	Goal|Theme	2	EXT, amount fallen	Extent	Goal	3	start point			4	end point, end state of arg1		
plunge.02	plunge	put under water	escape-51.1	Motion_directional|Placing	motion	0	placer, causer of underwater-ness			1	thing being put under water	Theme	Theme	2	water	Destination	Goal
plunk.01	plunk	put, coarsely				0	agent, putter			1	thing put			2	where put		
ply.01	ply	supply with	equip-13.4.2		consumption	0	provider	Agent		1	entity getting stuff	Recipient		2	stuff	Theme	
ply.02	ply	work at some business/trade/skill				0	worker			1	business/trade/skill		
ply.03	ply	typo for pry				0	agent, pry-er			1	thing pried			2	end state/attribute of arg1		
poach.01	poach	cook in water	cooking-45.3|preparing-26.3-2	Apply_heat	change	0	cook	Agent	Cook	1	food			2	water	Instrument	Heating_instrument
poach.02	poach	hunt illegally	hunt-35.1		competition	0	hunter	Agent		1	prey	Theme	
pocket.01	pocket	take	pocket-9.10	Placing	possession	0	taker, agent	Agent	Agent|Cause	1	thing taken	Theme	Theme
pockmark.01	pockmark	mark with pox				0	cause of pox, agent			1	pockmarked entity		
point.01	point	point	wink-40.3.1-1	Adducing|Evidence		0	pointer	Agent		1	thing pointed (defaults to finger)	Patient		2	pointed at (a variety of prepositions)	Recipient	
point.02	point out	point at, define, make an example of				0	pointer			1	pointed at		
poise.01	poise	to balance				0	causer of balancing, agent			1	entity poised			2	poised for		
poison.01	poison	kill via poison	poison-42.2	Cause_harm	contact	0	killer	Agent	Agent	1	corpse	Patient	Body_part	2	poison	Instrument	Instrument
poison.02	poison	put poison on/in something	butter-9.9	Cause_harm	change	0	applier	Agent	Agent	1	poisoned substance	Destination	Victim	2	poison	Theme	Victim
poke.01	poke	touch with long slender object	poke-19|rummage-35.5		contact|perception	0	toucher, agent	Agent		1	thing touched	Location|Patient		2	long slender object	Instrument|Theme	
poke.02	poke around	rummage, look for idly				0	looker, searcher, agent			1	place looked in			2	thing looked for, goal		
polarize.01	polarize	separate into (two)   discrete units	other_cos-45.4		change	0	causer of separation, agent	Agent		1	thing(s) separated	Patient	
police.01	police	monitor, watch, serve as   police for	captain-29.8-1		social	0	police	Agent		1	thing or place being monitored	Beneficiary	
polish.01	polish	make shiny	butter-9.9|wipe_manner-10.4.1		contact	0	polisher	Agent		1	thing getting shiny	Destination|Theme		2	instrument	Theme		3	end state, attribute		
polish.02	polish off	finish				0	finisher, agent			1	thing finished		
polish.03	polish up	polish completely				0	polisher			1	thing being polished			2	instrument			3	end state		
politicize.01	politicize	make into a political issue				0	cause, agent			1	issue		
poll.01	poll	survey, as of voters				0	poller			1	people asked			2	topic		
pollinate.01	pollinate	to fertilize by transfering pollen				0	fertilizer, agent			1	plant  pollinated		
pollute.01	pollute	to contaminate	fill-9.8-1		change	0	causer	Agent		1	entity polluted	Destination	
polymerize.01	polymerize	to change into another substance with the   same atomic proportions, but a different molecular weight	other_cos-45.4			0	Causer of polymerization, agent	Agent		1	substance undergoing polymerization	Patient		2	Instrument or manner if separate from arg 0	Instrument		3	Resulting substance		
ponder.01	ponder	think about				0	thinker			1	thought		
pontificate.01	pontificate	talk like the Pope				0	speaker (Pope)			1	utterance			2	listener		
poo.01	poo	to defecate				0	person defecating			1	thing pooped out, hopefully poop and understood		
pooh-pooh.01	pooh-pooh	show disdain or contempt for				0	Shower of disdain			1	disdainful thing		
pool.01	pool	collect together	mix-22.1-2-1		possession	0	collector(s), agent(s)	Agent		1	thing collected	Patient		2	secondary attribute of arg1		
pool.02	pool	form a puddle				1	thing forming a puddle		
pop.01	pop	make a popping sound	sound_emission-43.2		perception	0	maker of sounds	Agent	
pop.02	pop	pop, burst	other_cos-45.4			0	causer of popping	Agent		1	thing popping, bubble	Patient	
pop.04	pop	move suddenly				0	causer of motion			1	entity in motion			2	EXT, distance moved			3	start point			4	end point			5	direction		
pop.05	pop	hit				0	hitter			1	person, thing hit			2	mention of punch, hit itself if present		
pop.03	pop up	pop up: appear				0	agent, causer of appearance			1	thing appearing		
popularize.01	popularize	make popular				0	popularizer			1	thing now popular			2	instrument		
populate.01	populate	provide inhabitants for, fill with inhabitants				0	provider			1	area			2	population		
pore.01	pore	to study carefully				0	studier, agent			1	entity pored over		
port.01	port	to carry	send-11.1		contact	0	carrier, agent	Agent		1	entity ported	Theme	
portend.01	portend	to indicate by signs				0	thing portending			1	sign			2	portend for		
portray.01	portray	label	characterize-29.2-1-1	Communicate_categorization	communication	0	labeller	Agent	Speaker	1	item being labelled	Theme	Item	2	attribute	Attribute	Category
pose.01	pose	adopt an attitude, role	masquerade-29.6-2	Posing_as	communication	0	player	Agent	Agent	1	role	Attribute	Manner
pose.02	pose	pose a question, problem, etc	transfer_mesg-37.1.1			0	poser	Agent		1	question, etc	Topic		2	hearer	Recipient	
posit.01	posit	propose or set down as fact				0	entity proposing			1	thing proposed, proposition		
position.01	position	put in a particular location, or describe	put-9.1	Placing	contact	0	agent, putter	Agent	Agent|Cause	1	thing positioned, often REC	Theme	Theme	2	location or position, or attribute of arg1	Destination	Goal
possess.01	possess	have, own				0	possessor			1	possession		
post.01	post	cf report	send-11.1	Sending	communication	0	poster	Agent	Sender	1	posted	Theme	Theme	2	posted-to	Destination	Goal|Recipient
postmark.01	postmark	to stamp with a postmark	butter-9.9		contact	0	applier of stamp, agent	Agent		1	letter	Theme		2	temporal attribute		
postpone.01	postpone	delay				0	agent, causer of delay			1	event delayed			2	delay itself, EXT, time period, how long arg 1 was delayed for			3	original time			4	new time		
postulate.01	postulate	propose or offer				0	entity proposing			1	thing proposed, proposition		
posture.01	posture	to assume a pose or mental attitude				0	assumer of pose			1	pose		
pot.01	pot	place in a pot	pocket-9.10	Placing	contact	0	agent, potter	Agent	Agent|Cause	1	theme, thing potted	Theme	Theme	2	destination	Destination	Goal
potter.01	potter	not be prompt, dawdle, saunter	linger-53.1		contact	0	potterer	Agent		1	thing pottered over	Theme	
pounce.01	pounce	to attack suddenly				0	attacker, agent			1	thing pounced on		
pound.02	pound	hit hard and repeatedly	hit-18.1-1		change|contact	0	agent, hitter	Agent		1	thing hit	Patient		2	instrument, thing hit by or with	Instrument	
pound.03	pound	create a substance by pounding	build-26.1			0	creator	Agent		1	thing pounded, raw material	Material		2	end product	Product	
pound.04	pound	move quickly but heavily				0	entity in motion			1	path		
pound.01	pound out	extract, produce	funnel-9.3-1-1		change	0	pounder, extractor	Agent		1	thing extracted	Theme	
pour.01	pour	move liquids	pour-9.5|substance_emission-43.4	Mass_motion	motion	0	agent, pourer	Agent|Source	Source	1	liquid	Theme	Mass_theme	2	source	Initial_Location|Source	Source	3	destination	Destination	Goal
pour.02	pour	rain very hard			
powder.01	powder	make into a powder				0	agent			1	thing powdered		
power.01	power	to supply with power				0	source of power			1	entity supplied with power			2	entity powered with		
practice.01	practice	practice				0	practicer			1	skill			2	instrument		
practise.01	practise	practice				0	practicer			1	skill			2	instrument		
praise.01	praise	praise	characterize-29.2|judgment-33	Judgment_communication	communication	0	praiser	Agent	Communicator	1	praised	Theme	Evaluee	2	reason		
prance.01	prance	manner of motion	run-51.3.2-2	Self_motion	motion	0	entity in motion	Theme	Self_mover	1	path	Location	Area
prawn.01	prawn	to fish for prawns	berry-13.7		contact	0	agent or causer	Agent		1	entity gathered			2	gathered into			3	beneficiary		
pray.01	pray	talk to God	long-32.2-1	Rite	communication	0	pray-er	Pivot	Leader	1	prayer	Theme	Object	2	God		
pre-empt.01	pre-empt	displace, take by prior claim				0	preeminent thing			1	lesser thing(s)		
pre-negotiate.01	pre-negotiate	Negotiate before something else				0	negotiator			1	other party arg 0 is negotiating with when separate mention			2	deal negotiated		
pre-separate.01	pre-separate	separate before another action				0	entity causing separation			1	thing being divided			2	source, separated from		
pre-set.01	pre-set	establish, make ready in advance				0	agent, pre-setter			1	thing pre-set			2	attribute, Arg 1 is set to do/be/etc.		
preach.01	preach	to proclaim or advocate	lecture-37.11-1|transfer_mesg-37.1.1	Speak_on_topic|Statement	communication	0	preacher, agent	Agent	Speaker	1	utterance	Topic	Message|Topic
prearrange.01	prearrange	arrange in advance				0	arranger			1	thing arranged		
precede.01	precede	go before	contiguous_location-47.8	Relative_time	motion|stative	0	thing preceding	Theme	Focal_participant	1	thing preceded	Co-Theme	Landmark_occasion
precipitate.01	precipitate	to cause to happen				0	cause			1	precipitated action		
preclude.01	preclude	stop, prevent				0	preventer			1	Theme (action or object being prevented)			2	secondary predication or action			3	instrument		
predate.01	predate	come before, temporally	contiguous_location-47.8	Relative_time	stative	1	thing coming before	Theme	Focal_participant	2	thing coming after	Co-Theme	Landmark_occasion
predetermine.01	predetermine	determine ahead of time				0	determiner			1	determination		
predicate.01	predicate	to base or establish				0	establisher, agent			1	entity predicated			2	predicated on		
predict.01	predict	tell the future	indicate-78	Predicting	communication	0	fortune teller	Cause	Evidence|Speaker	1	prediction	Topic	Eventuality
predispose.01	predispose	to make susceptible				0	entity predisposing			1	entity predisposed			2	predisposed to		
preempt.01	preempt	act to prevent something				0	actor			1	thing prevented			2	induced action		
prefer.01	prefer	to choose as more desirable	admire-31.2|want-32.1-1-1	Partiality|Preference		0	chooser, agent	Experiencer|Pivot	Experiencer|Judge	1	entity chosen	Stimulus|Theme	Dispute|Event|Side_1|Sides	2	entity compared to		
preform.01	form	create, make ahead of time				0	creator			1	thing created			2	source			3	benefactive			4	attribute, secondary predication		
prejudice.01	prejudice	cause to have a preformed opinion				0	causer			1	prejudiced entity			2	prejudiced against		
premeditate.01	premeditate	to meditate, plan beforehand				0	thinker			1	thought, thing planned		
premiere.01	premiere	give/have first performance				0	causal agent			1	thing premiering		
preoccupy.01	preoccupy	demand full attention	amuse-31.1		emotion	0	causer of preoccupation	Stimulus		1	preoccupied entity	Experiencer		2	focus of attention		
prepare.01	prepare	prepare, make, create	preparing-26.3-1	Activity_prepare|Cooking_creation	creation	0	creator	Agent	Agent|Cook	1	creation			2	created-from, thing changed			3	benefactive	Beneficiary	Duration|Produced_food|Recipient
prepare.02	prepare	make ready	establish-55.5-1	Activity_prepare|Cooking_creation	creation	0	preparer	Agent	Agent|Cook	1	thing made ready	Theme	Activity|Means	2	ready for		
prepay.01	prepay	pay in advance				0	payer or buyer			1	thing paid for (often debt)			2	seller or person being paid			3	price paid		
presage.01	presage	show the future				0	sign			1	future		
prescribe.01	prescribe	to establish rules				0	establisher of rules, agent			1	rule		
prescribe.02	prescribe	to order a medicine or other treatment				0	doctor			1	medicine			2	prescribed for		
present.01	present	give	fulfilling-13.4.1|reflexive_appearance-48.1.2		communication|perception|stative	0	giver	Agent		1	thing given	Theme		2	given to	Recipient		3	secondary attribute of thing given		
preserve.01	preserve	keep, maintain	defend-85	Preserving	possession	0	preserver	Agent	Agent	1	thing preserved	Theme	Agent	2	benefactive		
preside.01	preside	lead, conduct				0	leader			1	led		
press.01	press	apply pressure	force-59|push-12-1-1	Attempt_suasion	communication|contact|motion	0	presser	Agent	Speaker	1	pressed (on)	Patient|Theme	Addressee	2	goal, pressed-for	Result	Content|Topic
press.02	press	move	push-12-1-1		contact|motion	0	mover			1	moved		
press.03	press	make and produce				0	producer			1	record, music, disk		
pressure.01	pressure	apply pressure	force-59	Attempt_suasion	social	0	presser	Agent	Speaker	1	pressed (on)	Patient	Addressee	2	goal, pressed-for	Result	Content|Topic
pressure.02	pressure	move				0	mover			1	moved		
prestate.01	prestate	state before another occurence				0	stater			1	utterance			2	hearer		
presume.01	presume	to assume, take for granted	conjecture-29.5-1	Awareness	cognition	0	presumer, agent	Agent	Cognizer	1	thing presumed	Theme	Content
pretend.01	pretend	make-believe				0	pretender			1	premise		
prevail.01	prevail	win				0	winner			1	loser			2	competition		
prevail.02	prevail	exist	exist-47.1-1		stative	1	thing that exists	Theme	
prevent.01	prevent	stop, prevent	forbid-67	Preventing|Thwarting	social	0	Agent	Agent	Preventing_cause	1	Theme (action or object being prevented)	Theme	Action|Event|Protagonist	2	secondary predication or action	Theme	Action|Event|Protagonist	3	instrument		
preview.01	preview	to view or  exhibit in advance				0	pre-viewer, agent			1	entity previewed		
prey.01	prey	to hunt or victimize				0	hunter, agent			1	entity  preyed on		
price.01	price	cf cost	price-54.4		cognition|possession	0	seller	Agent		1	commodity	Theme		2	price	Value	
prick.01	prick	poke with a pin, pop or burst	poke-19		contact	0	prick(er)	Agent		1	victim	Patient	
prick.02	prick up	cause to stand up straight				0	causer			1	entity standing up straight		
pride.01	pride	be proud or satisfied				0	proud one			1	proud of/about; congratulate on			2	grounds, reason for pride		
prime.01	prime	make ready				0	agent, primer			1	thing made ready			2	ready for what?		
print.01	print	put pen to paper	scribble-25.2	Text_creation	creation	0	printer	Agent	Author	1	document	Theme	Text	2	benefactive		
prioritize.01	prioritize	make  a priority				0	agent			1	thing made a priority		
privatize.01	privatize	sell off government property				0	government, usually			1	property, usually industry		
privilege.01	privilege	to grant a benefit enjoyed by few				0	granter			1	benefit allowed			2	extracted allowed-agent		
prize.01	prize	to value highly, appreciate	admire-31.2	Judgment	cognition|possession	0	assigner of value	Experiencer	Cognizer	1	entity prized	Stimulus	Evaluee	2	prized for what	Attribute	Role
probe.01	probe	examine internally, closely	search-35.2	Criminal_investigation|Scrutiny|Seeking	communication|contact	0	prober	Agent	Cognizer|Cognizer_agent	1	thing probed	Location	Ground|Time	2	in search of	Theme	Phenomenon|Sought_entity
proceed.01	proceed	keep on	begin-55.1	Self_motion	motion	0	causer of continuing event	Agent	Source	1	thing continuing	Theme	Self_mover
process.01	process	do something to				0	processor			1	thing processed			2	end state			3	start state		
proclaim.01	proclaim	to announce officially and publicly	say-37.7-1	Statement	communication	0	speaker	Agent	Speaker	1	utterance	Topic	Message|Topic
procrastinate.01	procrastinate	not be prompt, dally	linger-53.1		stative	0	procrastinator	Agent		1	thing procrastinated about/over	Theme	
procure.01	procure	obtain	get-13.5.1	Getting	consumption|possession	0	receiver	Agent	Theme	1	thing procured	Theme	Theme	2	procured from	Source	Source
prod.01	prod	to urge on	force-59|touch-20-1		contact	0	causer	Agent		1	entity urged	Experiencer|Patient		2	action	Result	
produce.01	produce	create	create-26.4|performance-26.7-2	Behind_the_scenes|Cause_to_start|Intentionally_create|Manufacturing	creation	0	creator	Agent	Agent|Artist|Creator|Manufacturer	1	creation	Result|Theme	Created_entity|Means|Product|Production	2	created-from, thing changed	Material	Components|Medium|Resource	3	benefactive	Beneficiary	Purpose|Studio
profess.01	profess	announce	declare-29.4-1-1-3	Statement	communication	0	professor	Agent	Speaker	1	utterance	Result	Topic	2	hearer	Theme	Topic	3	attributive		
proffer.01	proffer	offer, give	contribute-13.2-2		possession	0	giver	Agent		1	thing given	Theme		2	entity given to	Recipient	
profile.01	profile	create a profile				0	creator, agent			1	entity profiled		
profit.01	profit	make money from				0	entity making money			1	source		
profiteer.01	profiteer	take excessive profits, be a pirate				0	pirate		
program.01	program	to design a program				0	programmer, agent			1	entity  programmed			2	attribute		
progress.01	progress	move forwards				1	thing moving			3	start point			4	end point		
prohibit.01	prohibit	prevent an action	forbid-67	Deny_permission|Preventing|Prohibiting	communication	0	Agent	Agent	Authority|Preventing_cause|Principle	1	Theme (action or object being prevented)	Theme	Action|Event|Protagonist|State_of_affairs	2	secondary predication or action	Theme	Action|Event|Protagonist|State_of_affairs	3	instrument		
project.01	project	(cause to) stick out	spatial_configuration-47.6		creation|stative	0	causer of projection	Agent		1	thing projected/projecting	Theme		2	into/onto	Location	
project.02	project	tell the future				0	fortune teller			1	prediction		
proliferate.01	proliferate	prosper, become abundant	other_cos-45.4	Proliferating_in_number	change	0	thing becoming abundant	Patient	Attribute
prolong.01	prolong	make longer				0	cause, agent			1	thing getting longer			2	EXT			3	start point			4	end point		
promise.01	promise	promise	future_having-13.3	Commitment	communication	0	promiser	Agent	Speaker	1	person promised to	Goal	Addressee	2	promised action	Theme	Topic
promote.01	promote	raise in rank/position, move forward/up				0	causer of motion, employer			1	thing in motion, employee			2	destination, new job			3	source, old job		
promote.02	promote	advertise	promote-102	Cause_change_of_position_on_a_scale	communication|social	0	advertiser	Agent	Agent	1	thing being pitched, advertised	Theme	Agent	2	audience		
prompt.01	prompt	cause an event				0	causer, prompter			1	event		
prompt.02	prompt	bring about, cause	force-59	Cause_to_start	communication|creation	0	causer, prompter	Agent	Agent	1	impelled agent	Patient	Agent	2	impelled action	Result	Means
prompt.03	prompt	give the next line				0	(tele)prompter			1	speaker		
promulgate.01	promulgate	preach the powers of	say-37.7			0	preacher	Agent		1	wonderful thing	Topic	
pronounce.01	pronounce	to speak or utter in a certain way	dub-29.3	Verdict	communication	0	speaker	Agent	Judge	1	utterance	Theme	Defendant	2	pronunciation, attribute	Result	Finding
proof.01	proof	make secure; make impervious to				0	maker			1	thing made impervious			2	impervious to what		
proofread.01	proofread	check for errors				0	proofreader			1	document		
prop.01	prop up	support, hold upright				0	helper, prop			1	thing being held up			2	instrument, if separate from arg0		
propagandize.01	propagandize	to subject (a person or group) to a propaganda				0	propagandist, agent			1	person or group propagandized		
propagate.01	propagate	trigger				0	Agent			1	Theme(Creation)			2	Instrument			3	secondary predication		
propel.01	propel	cause to move very quickly				0	causer of motion			1	thing in motion			2	destination		
proportion.01	proportion	divvy up				0	divider			1	thing divided			2	thing divided into		
propose.01	propose	cf offer	say-37.7-1	Statement		0	entity proposing	Agent	Speaker	1	thing proposed, proposition	Topic	Message|Topic	2	label???			3	benefactive or entity proposed to	Recipient	Addressee
proscribe.01	proscribe	to prohibit, forbid				0	causer			1	thing proscribed			1	proscribed from		
prosecute.01	prosecute	try a case, offensively	judgment-33			0	prosecutor	Agent		1	case, or defendant of that case	Theme		2	law justifying case		
proselytize.01	proselytize	convert				0	proselytizer			1	proselytized			2	new faith, party, institution, or cause		
prospect.01	prospect	search for minerals	search-35.2		cognition	0	searcher	Agent		1	thing searched for	Theme		2	area prospected	Location	
prosper.01	prosper	be prosperous	exist-47.1-1|gorge-39.6		possession	0	thing prospering	Agent|Theme	
prostrate.01	prostrate	submit, surrender, bow				0	agent or one who prostrates			1	one who prostrates (if different from ARG0)			2	prostrate to		
protect.01	protect	shield from danger	defend-85	Protecting	competition	0	protector	Agent		1	protected	Theme	Instrument	2	danger	Co-Theme	Means	3	instrument		
protest.01	protest	object to something	conspire-71		communication|social	0	protester	Agent		1	objectionable thing	Theme	
protest.02	protest	manner of speaking				0	speaker			1	utterance			2	hearer		
protract.01	protract	extend, make longer				0	agent			1	patient, thing extended		
protrude.01	protrude	stick out	spatial_configuration-47.6		stative	1	thing protruding	Theme		2	source, sticking out of what	Location	
prove.01	prove	establish the truth	declare-29.4-1-1|deduce-97.2|indicate-78-1-1	Evidence|Reasoning	cognition|communication	0	prover	Agent|Cause	Arguer|Cognizer|Support	1	proposition	Theme|Topic	Content|Means	2	benefactive, proved-to	Recipient	Addressee
provide.01	provide	cf give	fulfilling-13.4.1-2	Supply	consumption|possession	0	provider	Agent	Theme	1	thing provided	Theme	Theme	2	entity provided for (benefactive)	Recipient	Recipient
provision.01	provision	provide provisions				0	entity providing provisions			1	entity receiving provisions			2	provisions		
provoke.01	provoke	cause (us. emotional reaction)	amuse-31.1|engender-27	Cause_to_start	creation|emotion	0	causer	Cause|Stimulus	Agent|Cause	1	reaction	Experiencer|Predicate	Agent|Cause	2	react-or, when separate from reaction	Experiencer|Theme	Agent
prowl.01	prowl	to rove or go about stealthily	run-51.3.2-1	Self_motion	motion	0	agent, prowler	Agent	Source	1	path	Location	Area|Goal|Path
prune.01	prune	remove branches	carve-21.2-2|wipe_manner-10.4.1-1		contact	0	remover, agent	Agent		1	branches	Patient|Theme		2	whole plant	Source		3	instrument, pruning shears	Instrument	
pry.01	pry	pull loose with some difficulty				0	agent, pry-er			1	thing pried			2	end state/attribute of arg1		
pry.02	pry	look at, illicitly				0	looker			1	looked at		
publicize.01	publicize	make widely-known				0	publicist			1	topic			2	secondary predication		
publish.01	publish	publish	create-26.4-1		communication|creation	0	publisher	Agent		1	book, report	Result	
puff.01	puff	smoke tobacco				0	candidate for lung cancer			1	cigarette, etc		
puff.02	puff	inflate slightly				1	puffy thing		
puff.03	puff up	increase				0	cause of increase			1	thing increasing		
puff.04	puff up	appear in puffs				1	thing appearing		
puke.01	puke	vomit	breathe-40.1.2	Excreting	body	0	puker	Agent	Excreter
puke.02	puke up	vomit, with object				0	puker			1	puke itself		
pull.01	pull	(try to) cause motion	carry-11.4|get-13.5.1|hold-15.1-1|hurt-40.8.3-1-1|push-12-1|split-23.2	Cause_motion|Earnings_and_losses|Experience_bodily_harm|Manipulation	body|change|contact|motion	0	puller	Agent|Experiencer	Agent|Buyer|Cause|Experiencer	1	thing pulled	Patient|Theme	Body_part|Entity|Goal|Goods|Theme	2	DIR or attribute of arg1	Co-Patient|Destination	Entity|Goal|Means|Time	3	EXT, distance moved		
pull.06	pull	various quasi-idiomatic usages				0	puller			1	the plug, the wool, etc			2	the rest of the idiom		
pull.02	pull out	exit, leave				0	causal agent			1	entity leaving			2	place left		
pull.04	pull through	make it, survive				0	survivor			1	adverse circumstances		
pull.03	pull off	manage to do despite				0	manager			1	deed accomplished		
pull.05	pull over	(cause to) move to the side				0	causal agent			1	thing moving, pulling over			2	destination		
pulsate.01	pulsate	expand or contract rhythmically	modes_of_being_with_motion-47.3		motion	1	thing pulsating	Theme	
pulverize.01	pulverize	to crush into a powder or demolish	carve-21.2-1|other_cos-45.4	Grinding	change	0	destructor, agent	Agent	Grinder	1	entity pulverized	Patient	Undergoer
pummel.01	pummel	strike repeatedly	spank-18.3	Cause_harm	contact	0	agent, hitter - animate only!	Agent	Agent|Cause	1	thing hit	Patient	Victim	2	instrument, thing hit by or with	Instrument	Instrument
pump.01	pump	fill	spray-9.7-1	Cause_fluidic_motion|Filling	competition|motion|possession	0	pumper	Agent	Agent	1	container	Destination	Goal	2	liquid	Theme	Fluid|Theme
pump.04	pump	move up and down				0	causer of movement			1	thing moving up and down		
pump.02	pump up	increase				0	pumper			1	thing increased		
pump.03	pump out	drain				0	pumper			1	thing drained			2	liquid			3	instrument		
punch.01	punch	to hit or press (a key or a button)	carve-21.2-2|swat-18.2	Cause_harm	contact	0	agent	Agent	Agent|Cause	1	entity punched	Patient	Victim
punctuate.01	punctuate	to mark or divide	butter-9.9			0	divider	Agent		1	thing divided	Destination	
puncture.01	puncture	perforate				0	agent, one making hole			1	patient, thing being punctured			2	instrument		
punish.01	punish	to subject to a penalty for an offense	judgment-33	Rewards_and_punishments	social	0	punisher, agent	Agent	Agent	1	person punished	Theme	Evaluee	2	punished for		
purchase.01	purchase	buy	obtain-13.5.2-1	Commerce_buy	possession	0	purchaser	Agent	Buyer	1	thing purchased	Theme	Goods	2	seller	Source	Means	3	price paid	Asset	Buyer|Money	4	benefactive		
purge.01	purge	to free from impurities, purify	cheat-10.6|wipe_manner-10.4.1	Emptying|Removing	body|change	0	remover, agent	Agent	Agent|Cause	1	entity purged	Source	Source	2	entity purged of	Theme	Theme
purify.01	purify	make pure, remove impurities				0	cause, agent			1	impure substance			2	impurities		
purl.01	purl	flow in a circular current				1	thing purling		
purloin.01	purloin	to steal, filch, or pilfer	steal-10.5	Theft	possession	0	thief, agent	Agent	Perpetrator	1	thing stolen	Theme	Goods	2	stolen from	Source	Source|Victim	3	stolen for	Beneficiary	Purpose|Reason
purport.01	purport	claim, pretend				0	claimer			1	thing claimed		
purr.01	purr	emit purring noise				0	cat		
purr.02	purr	speak in a purring fashion	manner_speaking-37.3	Communication_noise	communication	0	speaker	Agent	Speaker	1	utterance	Topic	Message|Topic	2	hearer	Recipient	Addressee
pursue.01	pursue	follow, chase	chase-51.6	Cotheme	motion	0	thing following	Agent	Theme	1	thing followed	Theme	Cotheme
push.01	push	(try to) cause motion	carry-11.4-1-1|funnel-9.3-1-1|hold-15.1-1|push-12-1-1|split-23.2	Cause_change_of_position_on_a_scale|Cause_motion|Manipulation	motion	0	pusher	Agent	Agent	1	thing pushed	Patient|Theme	Agent|Entity|Goal|Item|Theme	2	direction	Co-Patient|Destination	Attribute|Bodypart_of_agent|Difference|Entity|Goal|Time
push.02	push	force, impelled action	force-59	Cause_change_of_position_on_a_scale|Cause_motion|Manipulation	communication|motion	0	forcer, pusher	Agent	Agent	1	impelled agent	Patient	Entity|Goal|Item	2	impelled action	Result	Bodypart_of_agent|Difference|Goal
push.03	push	quasi-idiomatic: pushing some age				1	aging person			2	age they're nearing		
push.05	push	quasi-idiomatic: testing limit				0	agent, cause, actor			1	thing pushed		
push.04	push	advocate or advertise				0	advocate			1	product		
put.01	put	location	put-9.1-2	Causation|Placing	contact	0	putter	Agent	Agent|Cause	1	thing put	Theme	Effect|Theme	2	where put	Destination	Cause|Goal
put.02	put	say				0	speaker			1	thing said		
put.03	put	result, attributive				0	putter			1	thing put			2	attribute of arg1		
put.05	put in	contribute, submit				0	contributor			1	contribution		
put.06	put off	delay				0	delayer			1	delayed			2	delay itself, EXT, time period		
put.07	put off	offended				0	offender			1	offended		
put.08	put on	assume, acquire, wear, stage				0	wearer			1	clothing/role/act		
put.09	put out	extinguish				0	extinguisher			1	fire		
put.10	put out	disseminate				0	distributor			1	distributed		
put.11	put up	furnish, supply				0	supplier			1	supply, equipment			2	recipient		
put.12	put up	tolerate, put up with				0	tolerater			1	thing tolerated		
put.13	put up	build, institute				0	builder			1	thing built, instituted, or established		
put.04	hard put	idiomatic: hard put				0	causer, usually infinitival			1	experiencer		
putter.01	putter	to move slowly or aimlessly	linger-53.1	Motion_noise	contact	0	putterer	Agent	Cause
puzzle.01	puzzle	confuse	amuse-31.1|marvel-31.3-8	Experiencer_obj	cognition|emotion	0	cause, agent	Stimulus	Stimulus	1	entity experiencing confusion	Experiencer	Experiencer	2	confused about or over what?		
pyramid.01	pyramid	build up				0	builder, agent			1	thing built (pyramid)		
quack.01	quack	make duck noises	animal_sounds-38	Make_noise	communication	0	duck	Agent	Noisy_event|Sound_source
quadruple.01	quadruple	rise fourfold	other_cos-45.4		change	0	causer of increase	Agent		1	thing increasing, rising	Patient		2	EXT, always unmentioned because it's 4x			3	start point			4	end point		
qualify.01	qualify	define (further)	masquerade-29.6		stative	0	speaker	Agent		1	thing being described	Agent		2	secondary predication	Attribute	
qualify.02	qualify	measure up to				1	entity being tested			2	for what?		
quantify.01	quantify	assign a number to				0	counter			1	thing counted		
quarrel.01	quarrel	disagree	battle-36.4-1	Quarreling	communication	0	a person engaged in a quarrel	Agent	Arguer1	1	other person quarreling	Agent	Arguer1	2	topic	Topic	Issue
quash.01	quash	squash				0	squasher			1	thing squashed		
quell.01	quell	to quiet or supress				0	causer			1	entity quelled		
quench.01	quench	to extinguish, supress, or satisfy	amuse-31.1|subjugate-42.3			0	causer	Agent|Stimulus		1	entity quelled	Experiencer|Patient		2	Instrument or Manner if separate from arg 0	Instrument	
query.01	query	ask				0	asker, querier			1	oracle, answerer			2	question		
question.01	question	ask a question, express doubts	interrogate-37.1.3	Questioning	communication	0	asker	Agent	Speaker	1	question or thing in doubt	Topic	Topic	2	entity asked, hearer	Recipient	Addressee
queue.01	queue	[put|be] in a line				0	putter of something in a line			1	things in a line		
quibble.01	quibble	argue over trifles	battle-36.4-1	Quarreling	communication	0	first actor or all participants	Agent	Arguer1	1	second actor (if separate)	Co-Agent	Arguer2	2	topic	Topic	Issue
quicken.01	quicken	become faster	other_cos-45.4		body|change|perception	0	causer of speed-up			1	thing becoming faster	Patient		2	EXT			3	old speed			4	new speed		
quiet.01	quiet	to cause to become quiet	other_cos-45.4	Become_silent|Silencing	emotion|perception	0	cause,agent	Agent	Agent|Speaker	1	entity becoming quiet	Patient	Expressor|Speaker
quiet.02	quiet down	to cause to become quiet				0	cause, agent			1	entity becoming quiet		
quieten.01	quieten	to cause to become quiet	other_cos-45.4	Become_silent	change|emotion|perception	0	cause,agent	Agent	Speaker	1	entity becoming quiet	Patient	Expressor|Speaker
quieten.02	quieten down	to cause to become quiet				0	cause, agent			1	entity becoming quiet		
quip.01	quip	tell a little joke				0	speaker			1	joke			2	hearer		
quirk.01	quirk	curve				0	agent, causer			1	theme, thing curving			2	thing quirking at or in response to		
quit.01	quit	leave your job	complete-55.2|resign-10.11	Process_stop|Quitting	social|stative	0	quitter	Agent	Cause|Employer	1	job	Source|Theme	Means|Process
quiver.01	quiver	shake with rapid slight motion				1	thing quivering		
quiz.01	quiz	ask questions repeatedly	investigate-35.4	Questioning	communication	0	asker	Agent	Speaker	1	quizzed	Location	Time	2	topic	Theme	Topic
quote.01	quote	quote	transfer_mesg-37.1.1-1		communication	0	quoter	Agent		1	quoted: speaker	Source		2	quote: utterance or attribute of arg1	Topic	
rabbit.01	rabbit	to hunt fowl	berry-13.7		competition	0	agent or causer	Agent		1	entity gathered			2	gathered into			3	beneficiary		
race.01	race	run very fast	run-51.3.2-2		motion	0	runner	Theme		1	destination or path	Location	
race.02	race	compete in a race				0	competitor			1	opponent			2	prize or competition		
rack.02	rack	search				0	searcher			1	searched for		
rack.01	rack up	get, acquire				0	agent, entity acquiring something			1	thing acquired			2	seller			3	price paid			4	benefactive		
radiate.01	radiate	emit or project	substance_emission-43.4	Emanating|Emitting	change|perception|weather	0	entity emitting	Source	Source|Source_emitter	1	thing emitted	Theme	Emission
radio.01	radio	to transmit by radio	instr_communication-37.4	Communication_means|Contacting	communication	0	transmitter, agent	Agent	Communicator	1	entity transmitted	Topic	Communication|Message|Topic	2	destination	Recipient	Addressee
rafter.01	rafter	build or furnish with rafters				0	supplier, builder, agent			1	theme (rafters)			2	recipient		
rage.01	rage	speak angrily	manner_speaking-37.3			0	speaker	Agent		1	utterance	Topic		2	hearer	Recipient	
rage.02	rage	be very angry, violent	entity_specific_modes_being-47.2		stative	0	angry entity	Theme		1	target of anger	Location	
raid.01	raid	enter suddenly	investigate-35.4	Attack	social	0	raider	Agent	Source	1	raided	Location	Path
rail.01	rail	raise an objection, diatribe				0	agent, speaker			1	thing objected to		
railroad.01	railroad	impelled action				0	forcer			1	impelled agent			2	impelled action		
railroad.02	railroad	force a thing				0	forcer			1	thing forced			2	forced-on		
rain.01	rain	rain	weather-57	Precipitation	weather	0	metaphorical agent			1	metaphorical rain	Theme	Precipitation	2	rained upon		
raise.01	raise	go up quantifiably	crane-40.3.2|put_direction-9.4		motion	0	Agent	Agent		1	Logical subject, patient, thing rising	Patient|Theme		2	EXT, amount risen			3	Start point			4	End point	Destination	
raise.02	raise	fundraising				0	getter of money			1	money			2	giver of money		
raise.03	raise	rear or nurture				0	parent			1	child		
rake.01	rake	move with a rake	funnel-9.3-1|search-35.2|wipe_instr-10.4.2-1		contact|perception	0	causer of movement, agent	Agent		1	thing moved (leaves)	Theme		2	source (yard)	Initial_Location|Location		3	instrument: rake	Instrument	
rake.02	rake in	get abundantly				0	getter			1	thing gotten		
rally.01	rally	summon to a cause				0	summoner			1	summoned			2	cause		
rally.02	rally	(cause to) suddenly show better performance				0	causative agent			1	performer			2	EXT, amount risen			3	start point			4	end point		
ram.01	ram	to hit or push with force	bump-18.4-1|funnel-9.3-1-1	Cause_impact	contact	0	hitter, agent or instrument	Agent		1	entity hit	Theme	Impactor	2	entity rammed into/against	Destination|Location	Impactee
ramble.01	ramble	move aimlessly	run-51.3.2-1		motion	0	entity in motion	Theme		1	path	Location	
ramble.02	ramble	talk aimlessly				0	speaker			1	utterance, topic		
ramify.01	ramify	spread out into branches, extend into  subdivisions				0	agent, entity making something be grow, spread			1	patient, thing spreading out			2	EXT or TMP, by how much or until when			3	start point			4	end point		
ramp.01	ramp up	to increase				0	cause of increase			1	activity increased		
ranch.01	ranch	to cultivate or produce a crop on				0	farmer			1	land		
range.01	range	move randomly across some scale	meander-47.7			1	thing moving	Theme		2	EXT or MNR			3	start or low point			4	end or high point			5	medium		
rank.01	rank	assign a position in a list	characterize-29.2|masquerade-29.6	Occupy_rank	cognition	0	assigner	Agent		1	thing assigned a position	Agent|Theme	Item	2	position	Attribute	Dimension
rankle.01	rankle	annoy	amuse-31.1	Experiencer_obj	emotion	0	rankler	Stimulus	Stimulus	1	rankled	Experiencer	Experiencer
ransack.01	ransack	search thoroughly	investigate-35.4	Seeking	contact|possession	0	searcher, agent	Agent	Cognizer_agent	1	searched for, theme	Theme	Sought_entity	2	location	Location	Ground
rap.01	rap	strike lightly				0	rapper (no, not like that)			1	instrument			2	target, surface		
rape.01	rape	to assault sexually				0	assaulter, agent			1	victim		
rarefy.01	rarefy	make rare	other_cos-45.4			0	cause, agent	Agent		1	rare thing	Patient	
rat.01	rat	tell on				0	informant			1	victim, informed on		
ratchet.01	ratchet up	incremental growth				0	cause of growth, agent			1	thing growing			2	EXT			3	start point			4	end point		
rate.01	rate	establish value or worth	consider-29.9-1|price-54.4	Assessing	cognition	0	entity establishing value	Agent	Assessor	1	commodity or entity being evaluated	Theme	Phenomenon	2	value, worth, grade	Attribute|Value	Feature
ratify.01	ratify	to approve				0	approver, agent			1	entity ratified			2	beneficiary		
ration.01	ration	measure carefully	future_having-13.3		possession	0	rationer	Agent		1	thing rationed	Theme		2	measurement		
ration.02	ration out	measure out carefully, with particle				0	rationer			1	thing rationed			2	recipient		
rationalize.01	rationalize	make sense of, make   excuses for				0	rationalizer			1	thing rationalized			2	instrument		
rattle.01	rattle	cause to shake				0	shaker			1	thing shaking		
rattle.02	rattle	emit rattling sounds	animal_sounds-38|sound_emission-43.2	Communication_noise|Make_noise	motion|perception	0	rattler	Agent|Theme	Noisy_event|Sound|Sound_source|Speaker
rattle.03	rattle on	talk continuously				0	talker, rattler			1	topic		
rattle.04	rattle off	say/list things quickly				0	talker, rattler			1	topic		
ravage.01	ravage	destroy	destroy-44		change	0	destroyer	Agent		1	thing destroyed	Patient		2	instrument of destruction	Instrument	
rave.01	rave	to speak wildly or with enthusiasm	marvel-31.3-8		communication	0	speaker	Experiencer		1	utterance	Stimulus	
ravish.01	ravish	fill with joy	amuse-31.1			0	causer of emotion	Stimulus		1	emotional entity	Experiencer	
raze.01	raze	destroy	destroy-44	Destroying	creation	0	destroyer	Agent	Cause|Destroyer	1	thing destroyed	Patient	Undergoer	2	instrument of destruction	Instrument	Instrument
re-case.01	re-case	to put or enclose in a case, again				0	packer			1	thing packed, again			2	case, location			0	agent, person packing something		
re-create.01	re-create	create again				0	recreator			1	thing recreated			2	source			3	benefactive			4	attribute, secondary predication		
re-debate.01	re-debate	to discuss or argue about again				0	discussant(s), debater(s)			1	thing discussed			2	person debated against		
re-elect.01	re-elect	elect again				0	voters			1	candidate			2	office or position		
re-emerge.01	re-emerge	exit again				0	thing exiting			1	thing/place exited from		
re-emerge.02	re-emerge	come to be seen as (again)				0	thing emerging			1	as what		
re-emphasize.01	re-emphasize	emphasize again				0	emphasizer			1	utterance			2	hearer		
re-employ.01	re-employ	give a job to one who has been furloughed				0	employer			1	employee			2	job		
re-enact.01	re-enact	enact again				0	agent			1	thing re-enacted		
re-engage.01	re-engage	cause to get involved again				0	causer of engagement			1	entity sucked in			2	thing involved in		
re-enter.01	re-enter	enter, go in				0	entity entering			1	place or thing entered		
re-enter.02	re-enter	submit again, cause to enter again				0	submitter			1	thing submitted			2	submitted to			3	benefactive		
re-evaluate.01	re-evaluate	to evaluate again				0	evaluator			1	entity evaluated		
re-export.01	re-export	ship out commodities, again				0	exporter			1	product			2	importer		
re-fight.01	re-fight	fight again				0	first fighter			1	second fighter, if separate			2	spoils		
re-fix.01	re-fix	prepare, fix again				0	agent, fixer			1	thing fixed again			3	benefactive		
re-landscape.01	re-landscape	enhance appearance, again				0	causer of enhancement, agent			1	location enhanced			2	instrument			3	enhanced by how much, EXT or MNR		
re-ship.01	re-ship	ship again				0	sender			1	package			2	recipient			3	source		
re-summon.01	re-summon	invite, again				0	inviter			1	invited			2	invited-to		
re-unify.01	re-unify	bring back together				0	joiner, agent			1	(first) thing(s) being unified			2	other things, if separate from arg1			3	unified whole		
re-victimize.01	re-victimize	make into a victim again				0	victimizer			1	victim			2	grounds		
reach.01	reach	attain, get to	get-13.5.1|reach-51.8	Arriving|Change_position_on_a_scale|Path_shape	motion|possession	0	thing striving	Agent	Attribute|Source|Theme	1	goal, end state	Destination|Theme	Difference|Goal
reach.02	reach	contact				0	reacher			1	reached		
reach.03	reach	stretch, grasp				0	reacher			1	body part			2	goal		
react.01	react	give a response, reaction	marvel-31.3-9	Communication_response|Response	cognition	0	reactor	Experiencer	Addressee|Agent	1	reacted-to	Stimulus	Agent|Speaker	2	reaction		
reactivate.01	reactivate	make active again				0	reactivator			1	thing now active		
read.01	read	read	discover-84-1-1|register-54.1-1|transfer_mesg-37.1.1-1	Reading	cognition|communication	0	reader	Agent		1	book	Theme|Topic	Phenomenon	2	benefactive or direction	Recipient|Value		3	text, content		
readjust.01		adjust to a new position				0	agent, readjuster			1	theme, thing being adjusted		
readmit.01	readmit	let back in, allow to enter again				0	allower			1	enterer			2	place entered		
ready.01	ready	prepare				0	preparer			1	thing made ready			2	ready for		
reaffirm.01	reaffirm	to affirm or assert again	admire-31.2|conjecture-29.5-2|indicate-78-1-1	Statement	communication	0	affirmer, agent	Agent|Cause|Experiencer	Speaker	1	thing reaffirmed	Stimulus|Theme|Topic	Topic
realign.01	realign	align again				0	arranger, agent			1	thing being realigned			2	standard of comparison, realigned-to		
realize.01	realize	come to know	conjecture-29.5-1|discover-84	Coming_to_believe	cognition	0	new knower	Agent	Cognizer	1	new knowledge	Predicate|Theme	
realize.02	realize	cause to come about, create				0	creator			1	thing created			2	source, created from		
reallocate.01	allocate	give to, donate (again)	future_having-13.3		possession	0	granter	Agent		1	thing granted	Theme		2	benefactive, granted-to	Goal		3	source		
reap.01	reap	take as harvest	remove-10.1		contact|possession	0	receiver	Agent		1	harvest	Theme		2	received from	Source	
reappear.01	reappear	come to be visible, again				1	thing becoming visible		
reapply.01	reapply	ask for again				0	applier			1	thing applied for			2	entity applied to		
reapportion.01	reapportion	distribute again				0	distributor, agent			1	thing apportioned, distributed			2	to/among			3	source		
reappraise.01	reappraise	find value of, again				0	appraiser			1	thing appraised			2	value		
rear.01	rear	raise a child				0	parent			1	child		
rear.02	rear	jump (like an animal)				0	rearing animal		
rearm.01	rearm	supply with weapons again	equip-13.4.2-1		competition|possession	0	supplier of weapons	Agent		1	receiver of weapons	Recipient	
rearrange.01	rearrange	to change the arrangement of	create-26.4-1		change	0	arranger, agent	Agent		1	item being rearranged	Material	
reason.01	reason	think logically	deduce-97.2		cognition	0	thinker	Agent		1	thought	Theme		2	with whom?		
reassemble.01	reassemble	build again	build-26.1		creation	0	builder	Agent		1	construction	Product		2	material, start state	Material		4	end state	Product	
reassert.01	reassert	speak up again				0	asserter			1	thing asserted		
reassert.02	reassert	say forcefully again	conjecture-29.5-2|reflexive_appearance-48.1.2		communication	0	Sayer	Agent		1	Utterance	Theme		2	Hearer	Recipient		3	Attribute of arg1	Predicate	
reassert.03	reassert	claim again	reflexive_appearance-48.1.2		communication	0	claimer, asserter			1	thing claimed, asserted			2	benefactive, claimed/asserted for			3	attribute of arg1		
reassess.01	reassess	think about again				0	thinker			1	subject of thought		
reassign.01	reassign	give, associate with again	future_having-13.3		social	0	agent, assigner	Agent		1	thing assigned	Theme		2	assigned to	Goal	
reassure.01	reassure	calm someone's nerves (again)	amuse-31.1	Experiencer_obj	communication|emotion	0	causer of assurance	Stimulus	Stimulus	1	assured one	Experiencer	Experiencer	2	assurance, utterance		
reawaken.01	reawaken	to wake or make aware again				0	cause of awakeing, agent			1	entity awake			2	entity becoming aware of		
rebear.01	rebear	bear again (most often occurs with arg1 only to indicate spiritual awakening)				0	mother			1	child		
rebel.01	rebel	to refuse allegiance to	conspire-71		social	0	rebel, agent	Agent		1	rebel against	Theme	
rebound.01	rebound	recover from, bounce				1	thing rebounding			2	EXT or MNR			3	start point, rebounded from			4	end point, attribute of arg1		
rebuff.01	rebuff	reject, spurn				0	rejecter			1	thing rejected		
rebuild.01	rebuild	to build again	create-26.4		creation	0	builder	Agent		1	construction	Result	
rebuke.01	rebuke	chastise	judgment-33	Judgment_direct_address	communication	0	rebuker	Agent	Communicator	1	rebuked	Theme	Addressee	2	for what	Attribute	Reason
rebut.01	rebut	make a rebuttal				0	entity making a rebuttal			1	in response to		
rebut.02	rebut	say as a rebuttal				0	speaker			1	spoken words		
recalculate.01	recalculate	recalculate, reckon, think				0	Thinker			1	Thought			2	Attributive		
recalibrate.01	recalibrate	fine-tune, again				0	calibrator, agent			1	thing calibrated		
recall.01	recall	manufactured defect	banish-10.2		communication|possession|social	0	entity recalling, manufacturer	Agent		1	thing being recalled, defective thing	Theme		2	recalled from	Source	
recall.02	recall	remember				0	rememberer			1	memory			2	secondary attribute			3	hearer		
recant.01	recant	to formally reject a formerly held belief or statement				0	rejector, agent			1	thing recanted		
recap.01	recap	to go back over, summarize	transfer_mesg-37.1.1		communication	0	editor, summarizer, agent	Agent		1	thing summarized	Topic		2	listener	Recipient	
recapitulate.01	recapitulate	repeat briefly, as summary				0	person summarizing			1	summary, utterance			2	listener		
recapture.01	capture	get again	steal-10.5		contact|creation|emotion|possession	0	getter	Agent		1	thing gotten	Theme	
recast.01	recast	cast again (blacksmithing, literally or metaphorically)				0	metalworker, agent (possible but unlikely)			1	product, cast into			2	source, cast from		
recede.01	recede	go backwards, retreat	escape-51.1		change|competition|motion	0	thing moving backwards	Theme	
receive.01	receive	get	obtain-13.5.2	Receiving	possession	0	receiver	Agent	Donor	1	thing gotten	Theme	Theme	2	received from	Source	Means	3	price, in exchange for			4	attribute of arg1		
recess.01	recess	put into a lower position				0	placer, putter, agent			1	thing in lower position		
recess.02	recess	take a break				0	recessing entity		
recharge.01	recharge	to charge again	amuse-31.1			0	cause, charger, agent	Stimulus		1	entity recharged	Experiencer		2	battery		
recirculate.01	recirculate	(cause to) go around again	modes_of_being_with_motion-47.3			0	causer	Agent		1	thing going 'round	Theme	
recite.01	recite	utter memorized passage	performance-26.7-1-1|transfer_mesg-37.1.1		communication|creation	0	speaker	Agent		1	utterance	Theme|Topic		2	audience or listener	Beneficiary|Recipient	
reckon.01	reckon	figure, think, count	consider-29.9-1|rely-70	Awareness	cognition	0	thinker	Agent	Cognizer	1	object, thing under consideration, thought	Theme	Topic	2	attribute	Attribute	Manner|Topic
reckon.02	reckon	respect, take into consideration				0	reckoner			1	thing to be reckoned with		
reclaim.01	reclaim	to claim back	steal-10.5		possession	0	reclaimer, agent	Agent		1	entity reclaimed	Theme		2	entity reclaimed from	Source	
reclassify.01	reclassify	assign a label or attribute				0	describer			1	thing defined			2	secondary attribute, described-as, definition		
reclassify.02	reclassify	make/keep secret				0	secret-keeper			1	secret		
recognize.01	recognize	assign a label or attribute	conjecture-29.5-1|consider-29.9-1-1	Becoming_aware	cognition|perception	0	describer	Agent	Cognizer	1	thing described, utterance	Theme	Phenomenon	2	secondary attribute, described-as	Attribute|Predicate	State
recognize.02	recognize	state as true	sight-30.2	Becoming_aware	communication|perception	0	stater	Experiencer	Cognizer	1	true proposition	Stimulus	Phenomenon
recoil.01	recoil	flinch, draw back	flinch-40.5		motion	0	one who recoils	Experiencer		1	cause for recoil	Stimulus	
recollect.01	recollect	remember	characterize-29.2-1-1	Memory	cognition	0	recollect	Agent	Cognizer	1	memory	Theme	Topic	2	secondary attribute	Attribute	Reason
recombine.01	recombine	combine, mix again	mix-22.1-1-1		change	0	agent, mixer	Agent		1	ingredient one	Patient		2	ingredient two	Co-Patient		3	end product		
recommend.01	recommend	recommend	judgment-33|reflexive_appearance-48.1.2|say-37.7-1-1		communication	0	recommender	Agent		1	thing recommended	Theme|Topic		2	recommended to	Recipient		3	secondary attribute		
recompense.01	recompense	to repay, rward for service	judgment-33	Rewards_and_punishments	possession	0	payer, rewarder	Agent	Agent	1	person being repaid	Theme	Evaluee	2	repaid for		
reconcile.01	reconcile	to accommodate, settle, accept				0	accommodator, settler, agent			1	theme			2	reconciled to/with		
reconsider.01	reconsider	think about again				0	considerer			1	thing thought about		
reconstruct.01	reconstruct	rebuild				0	rebuilder			1	former ruins			2	material, start state		
reconvene.01	reconvene	call a meeting again	herd-47.5.2		motion	0	agent, entity calling the meeting	Agent		1	theme, the meeting itself	Theme	
record.01	record	make a permanent record	transcribe-25.4	Recording	communication	0	recorder	Agent	Agent	1	record	Theme	Entity
recount.01	recount	to describe or enumerate	say-37.7-1	Statement	communication	0	teller of tale	Agent	Speaker	1	tale	Topic	Message|Topic	2	listener	Recipient	Addressee
recoup.01	recoup	get back	obtain-13.5.2|steal-10.5		possession	0	recoverer	Agent		1	thing regained	Theme		2	who had it before	Source	
recover.01	recover	get better				1	that which was sick, now getting better			2	sickness		
recover.02	recover	get back	obtain-13.5.2		possession	0	entity getting something	Agent		1	thing gotten	Theme		2	gotten from	Source	
recover.03	recover	put the lid back on				0	coverer			1	thing covered			2	lid		
recreate.01	recreate	recreate	create-26.4			0	recreator	Agent		1	thing recreated	Result		2	source	Material		3	benefactive	Beneficiary		4	attribute, secondary predication		
recruit.01	recruit	convince to join	hire-13.5.3|orphan-29.7		competition|possession	0	recruiter	Agent		1	recruit	Theme		2	group, job (sometimes predicate on arg1)	Attribute		3	source		
rectify.01	rectify	make right				0	maker right			1	wrong thing becoming right		
recuperate.01	recuperate	get better				1	that which was sick, now getting better			2	sickness		
recur.01	recur	occur over again	occurrence-48.3		change	0	event	Theme		1	count of recurrences		
recuse.01	recuse	remove oneself as a judge	banish-10.2		communication	0	entity removing	Agent		1	thing being withdrawn (often understood as 'self')	Theme		2	removed from	Source	
recycle.01	recycle	use again				0	recycler			1	garbage			2	shiny new product		
redden.01	redden	(cause to) become red	other_cos-45.4		body|change	0	causer of red coloration	Agent		1	thing becoming red	Patient	
redecorate.01	redecorate	put on decorations again	fill-9.8|illustrate-25.3		creation	0	decorator	Agent		1	thing decorated	Destination		2	decorations	Theme	
redeem.01	redeem	save and exchange	steal-10.5			0	redeemer	Agent		1	thing saved and redeemed	Theme		2	in-exchange-for		
redefine.01	redefine	assign a label or attribute again				0	describer			1	thing redefined			2	secondary attribute, described-as, definition		
redeploy.01	redeploy	set into place, again				0	deployer			1	deployed			2	secondary predication		
redesign.01	redesign	to make a revision on the appearance or function of				0	designer			1	entity redesigned			2	beneficiary		
redevelop.01	redevelop	create	grow-26.2		change|perception	0	creator	Agent		1	thing created	Product		2	source	Material		3	benefactive			4	attribute of arg1		
redirect.01	redirect	to change the direction or course of				0	director, agent			1	entity redirected			2	new direction		
rediscover.01	rediscover	discover again				0	finder, discoverer			1	thing found, discovery		
redistribute.01	redistribute	to distribute again in a different way				0	distributor, agent			1	entity redistributed		
redline.01	redline	mark as being a bad credit risk				0	liner			1	thing being redlined			2	attribute		
redo.01	redo	act again				0	agent, doer			1	thing done			2	benefactive, done for or about			3	instrumental			4	comitative, companion while doing		
redouble.01	redouble	rise twofold (again)	other_cos-45.4		change	0	causer of increase	Agent		1	thing increasing, rising	Patient		2	EXT, always unmentioned because it's 2x			3	start point			4	end point		
redound.01	redound	have a consequence				0	action with consequence			1	benefactive		
redress.01	redress	right a wrong	equip-13.4.2-1			0	agent, redresser	Agent		1	wrong	Recipient	
reduce.01	reduce	make less	limit-76|subjugate-42.3	Cause_change_of_position_on_a_scale	change	0	Agent	Agent|Cause	Cause	1	Logical subject, patient, thing falling	Patient	Item	2	EXT, amount fallen			3	Start point			4	End point, end state of arg1	Goal	Difference
reek.01	reek	to emit a strong odor or be extremely bad	smell_emission-43.3	Chemical-sense_description	perception	0	thing reeking			1	reeking of what	Theme	Sensory_attribute
reel.01	reel	be astounded	tingle-40.8.2		motion	1	entity which is astounded	Patient		2	cause of reeling (us. 'from')	Stimulus	
reel.02	reel off	enumerate, announce				0	speaker, enumerator			1	list of things		
reelect.01	reelect	elect again	appoint-29.1		social	0	voters	Agent		1	candidate	Theme		2	office or position	Result	
reestablish.01	reestablish	to bring back into existence or use				0	establisher, agent			1	entity reestablished		
reevaluate.01	reevaluate	contemplate an action again				0	thinker			1	action		
reexamine.01	reexamine	to review				0	examiner, agent			1	entity reexamined		
refashion.01	refashion	fashion again	build-26.1		creation	0	builder, agent	Agent		1	entity refashioned	Product	
refer.01	refer	call, label				0	labeller			1	labelled			2	label		
refer.02	refer	recommend, send	contribute-13.2		motion	0	recommender, sender	Agent		1	thing recommended, sent	Theme		2	recommended/sent to	Recipient	
reference.01	reference	refer to				0	person making reference			1	thing referenced			2	secondary attribute, referenced-as		
refile.01	refile	paperwork				0	refiler			1	file			2	refiled-with			3	refiled against			4	purpose of filing		
refile.02	refile	seek, claim, call for				0	refiler			1	claim		
refill.01	refill	fill again				0	agent, causer			1	container		
refinance.01	refinance	provide money for, get money for				0	financ(i)er			1	thing financed			2	money		
refinance.02	refinance	buy using someone else's money				0	buyer			1	thing bought			2	money or provider of money		
refine.01	refine	to purify				0	purifier, agent			1	entity refined			2	impurities		
refit.01	refit	adapt				0	agent, adaptor			1	thing adapted			2	adapted to			3	adapted from		
reflect.01	reflect	cast an image back				1	thing casting a reflection			2	surface casting the reflection, image being reflected		
reflect.02	reflect	think about	marvel-31.3-8			0	thinker	Experiencer		1	thoughts	Stimulus	
refocus.01	refocus	to focus again				0	focusser, agent			1	thing focussed			2	focussed on		
reform.01	reform	make changes, improve				0	reformer			1	thing changed			2	end state			3	start state		
reformulate.01	reformulate	to formulate again				0	formulator, agent			1	entity reformulated		
refrain.01	refrain	not do some action	refrain-69	Avoiding	consumption|stative	0	non-agent	Agent	Agent	1	non-action	Theme	Undesirable_situation
refresh.01	refresh	refresh	amuse-31.1	Rejuvenation	change	0	cause of refreshment, agent	Stimulus	Agent	1	refreshed entity	Experiencer	Agent	2	instrument, when separate from agent		
refuel.01	refuel	to provide with additional fuel				0	provider of fuel, agent			1	entity refueled		
refund.01	refund	pay back	give-13.1		possession	0	refunder	Agent		1	amount refunded	Theme		2	refunded to	Recipient		3	in exchange for (might not be present)		
refurbish.01	refurbish	update structure				0	refurbisher			1	thing refurbished		
refuse.01	refuse	refuse				0	entity refusing			1	refused action or object			2	anti-benefactive		
refute.01	refute	to deny or prove to be false				0	denier, prover, agent			1	entity refuted		
regain.01	regain	get back	obtain-13.5.2		possession	0	recoverer	Agent		1	thing regained	Theme		2	who had it before	Source	
regale.01	entertain	entertain				0	agent, entertainer			1	entity being entertained			2	instrument		
regard.01	regard	assign a label or attribute	characterize-29.2|sight-30.2	Categorization|Regard	cognition|perception	0	describer	Agent|Experiencer	Cognizer	1	thing described	Stimulus|Theme	Evaluee|Item	2	secondary attribute, described-as	Attribute	Category|Reason
regenerate.01	regenerate	make anew				0	cause, agent			1	thing becoming new again		
register.01	register	measure	register-54.1-1		communication	0	measurer	Agent		1	thing measured	Theme		2	yardstick, standard of measurement			3	measurement	Value	
register.02	register	official record	patent-101		communication	0	entity registering	Agent		1	thing registered	Theme		2	registered with or for			3	secondary predication		
regress.01	regress	(cause to) return to a previous state				0	agent, causer of regression (rare)			1	thing returning to a previous state			3	initial state of arg1			4	end state of arg1		
regret.01	regret	regret, feel bad about	admire-31.2-1	Experiencer_focus	communication|emotion	0	regreter	Experiencer	Experiencer	1	thing regretted	Stimulus	Event
regroup.01	regroup	collect onesself				0	regrouper		
regularize.01	regularize	to make regular				0	agent, cause of regularization			1	entity regularized		
regulate.01	regulate	supervise, watch over				0	regulator			1	thing regulated		
regurgitate.01	regurgitate	puke, throw up, (involuntarily) purge				0	puker			1	former contents of stomach		
rehabilitate.01	rehabilitate	to restore				0	restorer, agent			1	entity rehabilitated		
rehash.01	rehash	to discuss again				0	discussants			1	topic of conversation		
rehearse.01	rehearse	practice, play without audience				0	practicer			1	skill		
rehire.01	rehire	initiate employment again				0	employer			1	return employee			2	job		
reign.01	reign	to exercise sovereign power, dominate				0	entity reigning			1	empire		
reignite.01	reignite	to ignite anew				0	firestarter, agent			1	entity reignited		
reimagine.01	reimagine	imagine, again				0	thinker			1	object, thing under consideration			2	attribute		
reimburse.01	reimburse	pay back	contribute-13.2-2-1		possession	0	payer	Agent		1	amount of cash	Theme		2	paid to	Recipient		3	in-exchange-for		
reimplant.01	reimplant	put in				0	putter			1	thing reimplanted			2	reimplanted into		
reimpose.01	reimpose	be a bother				0	reimposer (not reimposter)			1	thing reimposed			2	reimposed on		
rein.01	rein in	to stop, slow up or control				0	slower, stopper, agent			1	entity reined		
incarnate.01	reincarnate	bring back to body				0	The Reanimator			1	thing brought back to body			1	the new body		
reinforce.01	reinforce	to strengthen				0	strengthener			1	thing reinforced			2	instrument		
reinscribe.01	reinscribe	engrave again	image_impression-25.1			0	Agent, engraver	Agent		1	surface	Destination		2	message	Theme	
reinstall.01	reinstall	to install again	put-9.1-1		contact	0	installer, agent	Agent		1	entity reinstalled	Theme	
reinstate.01	reinstate	put (back) into some role	hire-13.5.3		social	0	namer, assigner of a role	Agent		1	entity playing the role	Theme		2	attribute, role	Attribute	
reintegrate.01	reintegrate	make into one, again				0	mixer, integrater			1	figure			2	ground		
reintroduce.01	reintroduce	cause to meet				0	entity making reintroduction			1	entity being reintroduced			2	entity being reintroduced TO		
reintroduce.02	reintroduce	implement, begin, bring up				0	implementer, agent			1	thing being brought up			2	medium, where arg1 is brought up into		
reinvent.01	reinvent	create, again				0	creator			1	thing created		
reinvigorate.01	reinvigorate	to give new life or energy to				0	causer			1	entity reinvigorated		
reiterate.01	reiterate	state again	say-37.7-1	Statement	communication	0	announcer	Agent	Speaker	1	utterance	Topic	Message|Topic	2	hearer	Recipient	Addressee
reject.01	reject	reject, decline, turn down	accept-77			0	rejecter	Agent		1	thing rejected	Theme		3	attribute		
rejoice.01	rejoice	take joy in				0	agent, causer			1	experiencer, rejoicer		
rejoin.01	rejoin	attach	mix-22.1-2-1		social	0	agent, entity doing the tying	Agent		1	patient, thing(s) being tied	Co-Patient		2	instrument, string		
rejuvenate.01	rejuvenate	to make fresh or new again	amuse-31.1	Rejuvenation		0	agent, cause	Stimulus		1	patient, entity freshened	Experiencer		2	instrument		
rekindle.01	rekindle	start a fire again	other_cos-45.4		weather	0	firestarter	Agent		1	fire	Patient	
relapse.01	relapse	Fall or slip back into a previous state				1	thing experiencing a relapse			2	previous state, usually prepositional complement, relapsed into what?		
relate.01	relate	be related to				0	agent, entity drawing comparison			1	thing under consideration			2	what it's related to		
relate.02	relate	say	say-37.7-1	Statement	communication	0	Sayer	Agent	Speaker	1	Utterance	Topic	Message|Topic	2	Hearer	Recipient	Addressee	3	Attributive		
relax.01	relax	(cause to) become less tight	amuse-31.1		body	0	thing causing relaxation	Stimulus		1	thing relaxing	Experiencer	
relay.01	relay	send along, transmit	instr_communication-37.4|transfer_mesg-37.1.1		communication	0	sender, agent	Agent		1	thing sent	Topic		2	sent to	Recipient	
release.01	release	let go	free-80-1	Releasing		0	releaser	Cause		1	thing released	Theme		2	released from	Source	
relegate.01	relegate	consign, send				0	relegator			1	relegated			2	destination		
relent.01	relent	not be so harsh anymore				0	relenter			1	with respect to what?		
relieve.01	relieve	help, ease, get rid of	cheat-10.6		communication|emotion|possession|social	0	thing relieving	Agent		1	thing being helped, eased, gotten rid of	Source		2	benefactive		
relieve.02	relieve	make feel better	amuse-31.1		emotion|possession	0	reliever	Stimulus		1	patient, relieved	Experiencer		2	instrument or manner		
relinquish.01	relinquish	abandon	contribute-13.2	Surrendering_possession	possession|social	0	abandoner	Agent	Theme	1	project	Theme	Theme
relish.01	relish	enjoy	admire-31.2	Experiencer_subj	emotion	0	enjoyer	Experiencer		1	thing enjoyed	Stimulus	
relive.01	relive	to undergo or experience again				0	experiencer			1	experience		
reload.01	reload	load again				0	loader, agent			1	beast of burden			2	cargo			3	instrument		
relocate.01	relocate	to change residence				0	agent, causer			1	entity relocated			2	destination			3	source		
rely.01	rely	need	rely-70	Reliance	cognition	0	relier, needer	Agent	Protagonist	1	thing needed, relied on	Theme	Benefit|Instrument|Intermediary|Means|Purpose	2	for, in order to		
remain.01	remain	be left behind	exist-47.1-1	Existence|Left_to_do|Remainder|State_continue	change|stative	1	Thing remaining	Theme	Agent|Entity	2	benefactive, entity who gets the remainder			3	attribute of arg1		
remake.01	remake	make again	build-26.1-1		creation	0	creator	Agent		1	creation	Product		2	created-from, thing changed	Material		3	benefactive	Beneficiary	
remand.01	remand	send (a case) back to a lower   court, or a prisoner back to prison				0	agent, sender-back			1	thing sent			2	sent to		
remark.01	remark	to express briefly	lecture-37.11-1|say-37.7-1	Statement	communication	0	speaker	Agent	Speaker	1	utterance	Topic	Message|Topic	2	hearer	Recipient	Addressee
remarry.01	remarry	marry again	amalgamate-22.2-3-1-1		social	0	causer	Agent		1	one half	Patient		2	second half	Co-Patient	
remedy.01	remedy	make better				0	causer of improvement, agent			1	thing getting better			2	instrument		
remember.01	remember	default	characterize-29.2-1-1|consider-29.9-1-1-1	Memory|Remembering_experience|Remembering_information|Remembering_to_do	cognition	0	rememberer	Agent	Cognizer	1	memory	Theme	Action|Topic	2	secondary attribute	Attribute	Manner|Reason|Topic
remind.01	remind	to cause to remember	tell-37.2			0	cause, agent	Agent		1	thing reminded	Recipient		2	recipient	Topic	
reminisce.01	reminisce	recall past				0	recaller			1	memory		
remit.01	remit	make payment	contribute-13.2		possession	0	agent, payer	Agent		1	theme, thing being paid	Theme		2	recipient, person receiving payment	Recipient	
remodel.01	remodel	update structure				0	remodeler			1	thing remodel(l)ed		
remove.01	remove	remove	banish-10.2|fire-10.10|remove-10.1	Removing	change|motion|possession|social	0	entity removing	Agent	Agent|Cause	1	thing being removed	Theme	Theme	2	removed from	Source	Source
remunerate.01	remunerate	to make a payment, compensate	judgment-33		possession	0	payer, agent	Agent		1	entity remunerated	Theme		2	compensation		
rename.01	rename	to give a new name to	dub-29.3		communication	0	assigner of name, agent	Agent		1	entity named	Theme		2	new name	Result	
rend.01	rend	tear	break-45.1			0	rend-er	Agent		1	thing torn, rent	Patient	
render.01	render	to cause to become				0	cause, agent			1	entity rendered			2	secondary predicate on arg1		
render.02	render	to give, provide	give-13.1	Causation	possession	0	giver	Agent	Cause	1	entity rendered	Theme	Effect	2	entity receiving	Recipient	Cause
render.03	render	to translate				0	translator			1	entity rendered			2	rendered into		
rendezvous.01	rendezvous	to bring or come together	correspond-36.1		social	0	entities meeting	Agent		1	rendezvous with	Co-Agent	
renege.01	renege	to fail to carry out				0	entities failing			1	renege on		
renegotiate.01	renegotiate	work out terms of agreement, again	correspond-36.1		communication	0	negotiator	Agent		1	agreement	Theme		2	explicit other party	Co-Agent	
renew.01	renew	make like new				0	agent, causer of renewal			1	thing becoming newish		
renounce.01	renounce	repudiate, deny	resign-10.11	Renunciation	social	0	denier	Agent	Speaker	1	thing denied	Source	Means	2	benefactive		
renovate.01	renovate	make new-looking				0	renovator, agent			1	thing becoming new		
rent.01	rent	be a renter	get-13.5.1	Commerce_buy	possession|social	0	renter	Agent	Buyer	1	thing rented (eg, apartment)	Theme	Goods	2	landlord	Source	Means	3	rent	Asset	Means	4	term		
rent.02	rent	be a landlord	give-13.1-1	Commerce_buy|Commerce_sell	possession|social	0	landlord	Agent	Buyer|Seller	1	thing rented (eg, apartment)	Theme	Goods	2	renter	Recipient	Buyer|Recipient	3	rent			4	term		
rent.03	rent out	be a renter				0	renter			1	thing rented (eg, apartment)			2	landlord			3	rent			4	term		
rent.04	rent out	be a landlord				0	landlord			1	thing rented (eg, apartment)			2	renter			3	rent			4	term		
reoccur.01	reoccur	occur, take place again				1	event		
reopen.01	reopen	open	other_cos-45.4		contact	0	opener	Agent		1	thing opening	Patient		2	instrument	Instrument		3	benefactive		
reorganize.01	reorganize	make organized again	create-26.4-1		social	0	organizer	Agent		1	thing organized	Material		2	previous state	Material		3	benefactive	Beneficiary		4	end state	Result	
reorient.01	reorient	orient again				0	adjuster, focusser, agent			1	thing oriented		
repackage.01	repackage	to place into a package again				0	packager, agent			1	entity packaged			2	entity packaged into			3	instrument		
repaint.01	paint	put paint on a surface, again	coloring-24			0	agent, painter	Agent		1	surface	Patient		2	explicit mention of paint		
repaint.02	paint	create pictures with paint, again				0	artist			1	art			2	benefactive		
repair.01	repair	to restore after damage or injury				0	repairer, agent			1	entity repaired		
repatriate.01	repatriate	send one back to one's homeland				0	sender			1	expatriate			2	homeland		
repay.01	repay	pay back	judgment-33|pay-68-1		possession	0	payer or buyer	Agent		1	thing bought or paid for	Theme		2	seller or person being paid	Theme		3	price paid	Asset	
repeal.01	repeal	to revoke, annul				0	revoker, agent			1	entity repealed		
repeat.01	repeat	say again	rehearse-26.8|say-37.7-1|stop-55.4		change|communication|creation|social	0	speaker	Agent		1	utterance or action	Theme|Topic		2	listener	Recipient		3	number of repetitions		
repel.01	repel	fight or scare off	amuse-31.1	Experiencer_obj	emotion|perception	0	intentional agent	Stimulus	Stimulus	1	repelled entity	Experiencer	Experiencer	2	instrument		
repent.01	repent	regret, feel penitence				0	repenter			1	thing regretted, shameful act			2	listener, repent to whom?		
rephrase.01	rephrase	to summarize or restate differently from   original statement or text				0	speaker, writer, agent			1	thing rephrased			2	rephrased as		
replace.01	replace	substitute	exchange-13.6	Replacing|Take_place_of	change|possession	0	replacer	Agent	Agent	1	old thing	Theme	Old	2	new thing	Co-Theme	New
replant.01	replant	plant again				0	gardener, agent			1	entity planted			2	location		
replay.01	replay	play again	performance-26.7-2-1		creation	0	player	Agent		1	music/video	Theme		2	instrument		
replenish.01	replenish	refill	fill-9.8		change	0	agent of filling	Agent		1	container	Destination		2	substance	Theme	
replicate.01	replicate	make a copy				0	copier, agent			1	original		
reply.01	reply	say in response	say-37.7	Communication_response		0	replier	Agent	Speaker	1	in response to	Recipient	Addressee	2	answer	Topic	Message|Topic|Trigger
report.01	report	report, tell	characterize-29.2-1-2|consider-29.9-1|say-37.7-1	Reporting|Statement	communication	0	Reporter	Agent	Informer|Speaker	1	thing reported	Attribute|Topic	Message|Topic	2	entity reported to	Recipient	Addressee
reposition.01	reposition	to place in a new position, update				0	repositioner, agent			1	entity repositioned			2	attribute		
repossess.01	repossess	take back material goods	steal-10.5		possession	0	new/previous owner, holder of lien	Agent		1	goods	Theme	
repost.01	repost	Post, again				0	poster			1	posted			2	posted-to		
represent.01	represent	stand for, correspond	characterize-29.2-1-1			0	item / entity taking place of other	Agent		1	item / entity being substituted by the other	Theme	
repress.01	repress	to hold back	concealment-16|subjugate-42.3		cognition	0	holder back, agent	Agent		1	topic	Patient	
reprimand.01	reprimand	scold, punish for wrong doing	judgment-33	Judgment_direct_address	communication	0	reprimander, agent	Agent	Communicator	1	entity reprimanded	Theme	Addressee	2	for what		
reprint.01	reprint	to make a new copy				0	printer, copier, agent			1	thing copied		
reproach.01	reproach	to find fault with, blame	judgment-33	Judgment_direct_address	communication	0	assigner of blame	Agent	Communicator	1	guilty party	Theme	Addressee	2	crime		
reprocess.01	reprocess	process again				0	processor			1	thing reprocessed			2	end state			3	start state		
reproduce.01	reproduce	copy	other_cos-45.4	Duplication	body	0	copier, agent	Agent	Copy|Creator	1	original	Patient	Original
reprove.01	reprove	chastise, blame	judgment-33	Judgment_direct_address	communication	0	blamer	Agent	Communicator	1	blamed	Theme	Addressee	2	cause		
repudiate.01	repudiate	prove to be right	judgment-33		communication	0	prover	Agent		1	thing that's right	Theme	
repulse.01	repulse	To repel and/or disgust	amuse-31.1		emotion	0	Cause of repulsion	Stimulus		1	Repulsed entity	Experiencer		2	Instrument or Manner if separate from arg 0		
repute.01	repute	to consider, look on	conjecture-29.5-1		cognition	0	considerer, agent	Agent		1	entity considered	Theme		2	secondary predicate on arg1	Predicate	
request.01	request	ask a favor, ask a request, ask for	beg-58.2	Request	communication	0	asker	Agent	Speaker	1	favor	Topic	Topic	2	hearer	Recipient	Addressee
require.01	require	need	order-60-1|require-103	Have_as_requirement|Imposing_obligation	communication|consumption	0	requirer	Agent|Pivot	Principle	1	thing required	Theme|Topic	Manner	2	required-of, required-from ('ablative')	Recipient|Source	Time
requisition.01	requisition	to demand				0	demander, agent			1	entity requisitioned		
reread.01	reread	read again				0	reader			1	book			2	benefactive or direction			3	text, content		
reroute.01	reroute	route again				0	router			1	thing routed			2	new destination		
reschedule.01	reschedule	plan a time, again				0	planner			1	event			2	scheduled for or because of			3	time of event		
rescind.01	rescind	take back				0	taker back, agent			1	thing taken back		
rescue.01	rescue	save	steal-10.5		possession	0	rescuer, agent	Agent		1	entity rescued	Theme		2	rescued from	Source	
research.01	research	study very hard				0	student			1	subject		
resell.01	resell	sell again				0	Seller			1	Thing Sold			2	Buyer			3	Price Paid			4	Benefactive		
resemble.01	resemble	seem like				1	copy			2	original		
resent.01	resent	resent	admire-31.2	Experiencer_focus	emotion	0	resenter	Experiencer	Experiencer	1	thing or person resented	Stimulus	Event	2	because-of		
reserve.01	reserve	hold back	get-13.5.1		communication|social	0	reserver, holder back	Agent		1	thing reserved	Theme		2	benefactive	Beneficiary		3	secondary attribute of arg1		
reset.01	reset	return to start value				0	resetter			1	thing being reset			2	value		
settle.01	resettle	come to rest again	settle-89	Choosing	communication	0	entity causing something to settle again	Agent	Cognizer	1	commodity or stock, thing resettling	Goal	Place	2	EXT, amount declined by			3	start point			4	end point		
reshape.01	reshape	shape again				0	shaper			1	thing worked on		
reshuffle.01	reshuffle	to arrange or organize anew				0	shuffler, agent			1	entity reshuffled		
reside.01	reside	to live for an extended period	exist-47.1-1|lodge-46	Residence	stative	0	entity residing	Theme	Resident	1	location	Location	Location
resign.01	resign	quit, cease employment				0	resigner			1	position resigned		
resign.02	resign	adjectival				1	experiencer of emotional resignation			2	resigned to what		
resist.01	resist	resist				0	resister			1	thing resisted		
resolve.01	resolve	resolve, come to a solution				0	entity making resolution			1	thing being resolved			2	comitative, resolved with			3	attribute, resolved to or at		
resolve.02	resolve	decide				0	decider			1	decision			2	benefactive			3	instrument		
resonate.01	resonate	sound robustly	sound_existence-47.4		perception	1	sound	Theme		2	additional description of sound		
resort.01	resort	last chance	convert-26.6.2		social	0	entity needing a last chance	Patient		1	last chance, resorted to	Goal	
resound.01	resound	ring or echo	sound_existence-47.4	Sound_movement	perception	1	the sound	Theme	Sound	2	location, direction	Location	Sound_source
respect.01	respect	to regard highly	admire-31.2	Judgment	cognition	0	regarder, respecter, agent	Experiencer	Cognizer	1	entity respected	Stimulus	Evaluee	2	secondary predicate		
respond.01	respond	give an answer, reply	say-37.7	Communication_response		0	replier	Agent	Speaker	1	in response to	Recipient	Addressee	2	answer	Topic	Message|Topic|Trigger
rest.01	rest	to be or place in a resting position	put_spatial-9.2-1|spatial_configuration-47.6	Placing|State_continue	contact|stative	0	agent, causer	Agent	Agent|Cause|Reason	1	entity resting	Theme	Entity|Theme
rest.02	rest	to rely on, be imposed or vested				0	relier, agent			1	entity resting			2	rest with/on		
restart.01	restart	to start again or anew				0	starter, agent			1	entity restarted		
restate.01	restate	state again				0	announcer			1	utterance			2	hearer			3	attributive		
restate.02	restate	special stock report usage: revalue				0	revaluer			1	thing valued			2	EXT of change			3	start point			4	end point		
restore.01	restore	give back	contribute-13.2		possession	0	giver, restorer	Agent		1	gift, thing restored	Theme		2	benefactive, restored-to	Recipient	
restore.02	restore	name like new				0	restorer			1	thing restored, renewed			2	end state		
restrain.01	restrain	stop, prevent	forbid-67|limit-76		change|emotion	0	Agent	Agent|Cause		1	Theme (action or object being prevented)	Patient|Theme		2	secondary predication or action	Goal		3	instrument		
restrict.01	restrict	ensure something stays below a certain level	limit-76	Inhibit_movement	change	0	agent, limiter	Cause	Cause	1	thing limited	Patient	Theme	2	limit	Goal	Holding_location
restructure.01	restructure	reorganize				0	organizer, agent			1	thing reorganized			2	start state			3	end state		
resubmit.01	resubmit	give again	contribute-13.2-1-1		possession	0	giver	Agent		1	given	Theme		2	given-to	Recipient		3	purpose		
result.01	result	come about, become	appear-48.1.1		stative	1	Theme, prior condition	Theme		2	Goal, end condition	Location	
resume.01	resume	begin again	begin-55.1-1	Process_resume	change	0	Agent	Agent	Reason	1	Theme(-Creation)	Theme	Process	2	Instrument		
resupply.01	resupply	provide again	fulfilling-13.4.1-1			0	provider	Agent		1	thing provided	Theme		2	entity provided for (benefactive)	Recipient	
resupply.02	resupply	replenish with supplies	fill-9.8			0	agent	Agent		1	container	Destination		2	substance	Theme	
resurface.01	resurface	put a new surface on something				0	applier of new surface, agent			1	thing getting a new surface		
resurface.02	resurface	reappear				1	thing appearing		
resurge.01	resurge	come back strongly				0	thing resurging		
resurrect.01	resurrect	bring back to life				0	Dr. Frankenstein			1	former corpse		
resuscitate.01	resuscitate	bring back to life				0	resuscitator			1	dead thing, now alive		
retail.01	retail	sell at retail				0	Seller			1	Thing Sold			2	Buyer			3	Price Paid			4	Benefactive		
retain.01	retain	keep				0	Keeper			1	thing kept			3	attributive		
retake.01	retake	take again, take back				0	taker			1	taken		
retaliate.01	retaliate	violence in return	conspire-71	Revenge	competition	0	violent entity, agent	Agent	Avenger	1	instigating act	Theme	Injury
retard.01	retard	make slow				0	cause of slowing			1	thing getting slower		
retch.01	retch	an involuntary spasm of inefectual vomiting	breathe-40.1.2-1	Excreting	body	0	retcher	Agent	Excreter	1	thing being retched up	Theme	Excreta
retest.01	retest	check (for), examine (again)				0	examiner			1	examined			2	in search of, for what		
rethink.01	rethink	revise an opinion				0	rethinker			1	opinion		
retie.01	retie	tie again				0	agent, entity doing the tying			1	patient, thing(s) being tied			2	instrument, string			3	attribute of arg1		
retire.01	retire	stop working	resign-10.11|withdraw-82-3	Quitting	social	0	retiree	Agent	Employer	1	former job	Source	Means
retire.02	retire	cease, end, as of debt				0	cause, payer-off of debt			1	thing (eg debt) being retired		
retool.01	retool	adapt				0	agent, adaptor			1	thing adapted			2	adapted to			3	adapted from		
retort.01	retort	reply	say-37.7	Communication_response		0	replier	Agent	Speaker	1	in response to	Recipient	Addressee	2	answer	Topic	Message|Topic|Trigger
retrace.01	retrace	to trace again or back				0	tracer, agent			1	entity retraced		
retract.01	retract	to take back	remove-10.1		communication	0	taker back, agent	Agent		1	thing retracted	Theme	
retrain.01	retrain	train again				0	trainer			1	skill			2	trainee		
retreat.01	retreat	run away!	escape-51.1|withdraw-82-3	Departing|Quitting_a_place	communication|motion	0	retreater	Agent|Theme	Self_mover|Theme	1	scary thing	Initial_Location|Source	Source
retreat.02	retreat	quantifiable downward movement				1	thing moving downward			2	EXT			3	start point			4	end point		
retrench.01	retrench	(re)take a strong defensive position				0	entity in defensive position		
retrial.01	retrial	Try a lawsuit again				0	Litigant			1	Lawsuit		
retrieve.01	retrieve	get back	obtain-13.5.2		contact|possession	0	receiver	Agent		1	thing gotten	Theme		2	received from	Source		3	benefactive		
retrofit.01	retrofit	adapt for older technology				0	adapter			1	thing adapted			2	for what, technology		
retrogress.01	retrogress	move backwards, return to a previous state				1	thing moving, going back to previous state			3	start point			4	end point		
retry.01	retry	Lawsuit				0	Litigant			1	Lawsuit		
return.01	return	come back	escape-51.1	Arriving|Resurrection	motion	1	entity in motion	Theme	Protagonist|Theme	2	(extent -- rare)			3	start point			4	end point		
return.02	return	give back	contribute-13.2-2|send-11.1		contact|creation|possession	0	giver	Agent		1	thing given	Theme		2	entity given to	Destination|Recipient	
return.03	return	bring back	convert-26.6.2	Arriving|Resurrection	motion	0	entity bring something back	Agent	Protagonist|Theme	1	thing brought back	Patient	Goal|Protagonist	2	attribute of arg1	Goal	Path|Place
return.04	return	send back	send-11.1		contact|possession	0	sender			1	thing sent			2	sent-to		
reunite.01	reunite.01	unite again, bring back together	correspond-36.1|meet-36.3-1			0	unifier			1	(first) thing(s) being unified	Agent		2	other things, if separate from arg1	Co-Agent		3	unified whole		
re-up.01	re-up	up again				0	causer			1	thing re-upped		
reuse.01	reuse	take advantage of or utilise again	consume-66-1|use-105		consumption	0	User	Agent		1	thing used again	Asset|Theme		2	purpose	Goal|Predicate	
rev.01	rev	increase engine's speed				0	driver			1	engine		
rev.02	rev up	same as previous, with particle				0	driver			1	engine			2	further description		
revalue.01	revalue	establish a value, again				0	entity establishing value			1	entity with value			2	value		
revamp.01	revamp	to revise, renovate				0	agent, causer			1	thing revamping		
reveal.01	reveal	say something that used to be not known,   show	characterize-29.2-1-2|confess-37.10|indicate-78-1-1|reflexive_appearance-48.1.2|say-37.7-1	Reveal_secret	communication	0	speaker, revealer	Agent|Cause	Speaker	1	utterance, truth condition	Theme|Topic	Information|Topic	2	hearer	Recipient	Addressee	3	attribute of arg1	Attribute	Topic
revel.01	revel	to take great pleasure or delight	marvel-31.3-5		consumption	0	experiencer of delight	Experiencer		1	entity reveling in	Stimulus	
reverberate.01	reverberate	qualitative emission   of sound	sound_existence-47.4	Sound_movement	perception	1	sound	Theme	Sound
revere.01	revere	admire	admire-31.2	Judgment	emotion	0	admirer	Experiencer	Cognizer	1	admired	Stimulus	Evaluee
reverse.01	reverse	turn around, change direction	other_cos-45.4			0	causer of reverse	Agent		1	thing turning around	Patient	
revert.01	revert	to return, turn back	convert-26.6.2		change	1	entity going back	Patient		2	reverted to	Goal	
review.01	review	look at again	assessment-34.1		communication	0	reviewer	Agent		1	thing reviewed	Theme		2	benefactive		
revile.01	revile	to criticize, speak harshly	judgment-33		communication	0	criticizer	Agent		1	entity scolded	Theme		2	entity scolded on/for		
revise.01	revise	change, modify				0	causer of transformation			1	thing changing			2	end state			3	start state		
revisit.01	revisit	visit again, examine an issue again				0	visitor			1	visited, issue		
revitalize.01	revitalize	make lively	amuse-31.1		body	0	giver of new life	Stimulus		1	thing that was dead	Experiencer	
revive.01	revive	bring back to life	other_cos-45.4			0	The Reanimator	Agent		1	thing brought back to life	Patient	
revoke.01	revoke	to void or annul				0	revoker, agent			1	entity revoked		
revolt.01	revolt	To rise up against an authority				0	Revolting entity			1	Revolted against		
revolt.02	revolt	To repulse and/or disgust	amuse-31.1	Experiencer_obj	emotion|perception	0	Revolting entity	Stimulus	Stimulus	1	Repulsed entity	Experiencer	Experiencer	2	Instrument or Manner if separate from arg 0		
revolutionize.01	revolutionize	to bring about a radical change				0	causer			1	entity changed		
revolve.01	revolve	to move in a circle,  be centered	modes_of_being_with_motion-47.3		motion	1	entity revolving	Theme		2	location	Location	
reward.01	reward	give a reward	judgment-33	Rewards_and_punishments	social	0	entity giving reward	Agent	Agent	1	entity being given to	Theme	Evaluee	2	because of what	Attribute	Reason
rework.01	rework	update, improve				0	worker			1	thing improved		
rewrite.01	rewrite	to write again, revise				0	writer			1	thing written		
rhyme.01	rhyme	find/have a similar syllable nucleus	amalgamate-22.2-2-1	Compatibility	stative	0	agent, discoverer of rhyme	Agent	Item_1	1	first or all rhyming words	Patient	Item_1	2	additional, if syntactically separate	Co-Patient	Item_2
rid.01	rid	get rid of, eliminate	cheat-10.6	Emptying	possession	0	entity removing	Agent	Agent|Cause	1	thing being removed	Theme	Theme	2	removed from	Source	Source
ridden.01	ridden	full of				0	cause of full-ness			1	emotion or substance		
riddle.01	riddle	be filled with	fill-9.8		contact	0	causer of riddling	Agent		1	entity riddled	Destination		2	entity riddling Arg1	Theme	
ride.01	ride	as a horse	nonvehicle-51.4.2	Operate_vehicle|Ride_vehicle	motion	0	rider	Agent	Driver|Vehicle	1	steed	Theme	Theme|Vehicle
ride.02	ride out	endure, persevere through				0	rider			1	the storm		
ridicule.01	ridicule	make fun of	judgment-33	Judgment_communication	communication	0	ridiculer	Agent	Communicator	1	ridiculous thing	Theme	Evaluee	2	cause of ridiculosity	Attribute	Reason
riff.01	riff	make fun of				0	so-called comedian			1	victim		
riffle.01	riffle	ruffle				0	agent, causer			1	theme, item(s) being ruffled		
rig.01	rig	to set up, manipulate				0	manipulator, agent			1	thing rigged		
rig.02	rig up	to erect or  construct				0	constructor			1	thing rigged up		
right-size.01	right-size	(cause to) fit as necessary				0	agent, sizer			1	thing that needs refitting			2	attribute of arg1		
right.01	right	make right, correct				0	maker right			1	thing that was wrong		
rile.01	rile	make angry	amuse-31.1	Experiencer_obj	emotion	0	causer	Stimulus	Stimulus	1	angry entity	Experiencer	Experiencer
rim.01	rim	(cause to) be along the periphery of	contiguous_location-47.8		stative	0	causal agent			1	thing on the rim	Theme		2	the rim, thing enclosed	Co-Theme	
ring.01	ring	to (cause) to make a sound of a bell	sound_emission-43.2	Cause_to_make_noise|Make_noise	perception	0	causer of ringing	Agent	Agent|Noisy_event	1	bell	Theme	Agent|Noisy_event|Sound	2	ring for		
ring.02	ring	to surround	contiguous_location-47.8|fill-9.8	Contacting	contact	1	entity surrounding	Theme	Topic	2	entity surrounded	Co-Theme|Destination	Addressee
ring.04	ring	telephone				0	caller			1	called		
ring.05	ring	idiom: ring true				1	thing with truth			2	fixed: true		
ring.03	ring up	to record				0	recorder			1	entity rung up		
rinse.01	rinse	clean, remove dirt	braid-41.2.2|wipe_manner-10.4.1-1	Removing	body|contact	0	entity rinsing	Agent	Agent|Cause	1	dirt; thing being removed to make clean	Theme	Theme	2	thing being rinsed	Patient|Source	Goal|Source
riot.01	riot	cause a public disturbance				0	rioter		
rip.01	rip	to tear apart	break-45.1|cut-21.1-1|split-23.2	Cause_to_fragment|Damaging	contact	0	ripper, agent	Agent	Agent	1	entity ripped	Patient	Patient|Whole_patient	2	ripped from	Co-Patient|Source	Means|Whole_patient
rip.02	rip	to move violently				1	entity moving		
rip.03	rip out	to tear apart				0	ripper			1	entity ripped out		
rip.04	rip off	to exploit, steal				0	exploiter			1	entity ripped off		
rip.05	rip up	remove				0	remover			1	thing removed		
ripen.01	ripen	(make) become ripe	other_cos-45.4		change	0	causer of ripening	Agent		1	thing becoming ripe	Patient	
ripple.01	ripple	to cause to form small waves or undulations	entity_specific_modes_being-47.2|fill-9.8		perception	0	causer	Agent		1	entity rippling	Destination|Theme	
rise.01	rise	go up	appear-48.1.1|assuming_position-50|calibratable_cos-45.6-1|escape-51.1|spatial_configuration-47.6	Change_position_on_a_scale|Change_posture|Dough_rising|Getting_up|Motion_directional|Path_shape|Sidereal_appearance	body|change|motion|stative	1	Logical subject, patient, thing rising	Agent|Patient|Theme	Goal|Item|Protagonist|Road|Source|Theme	2	EXT, amount risen	Extent	Difference|Time	3	start point	Initial_Location	Place|Source	4	end point	Destination	Goal|Time
risk.01	risk	risk, attempt, try	risk-94-1	Daring	social	0	entity risking something	Agent	Agent	1	thing risked, tried	Theme	Action
rival.01	rival	to attempt to equal or surpass				0	competitor			1	competing with			2	competion goal		
rive.01	rive	render asunder				0	agent, destroyer, Shiva			1	patient, thign destroyed		
rivet.01	rivet	to focus or hold one's attention				0	cause of focussing			1	entity riveted			2	target of attention		
roam.01	roam	move over a wide area	run-51.3.2-1	Self_motion	motion	0	entity in motion	Theme	Self_mover	1	range, wide area	Location	Area|Goal|Path
roar.01	roar	like a lion	animal_sounds-38|manner_speaking-37.3|sound_emission-43.2|weather-57	Cause_impact|Communication_noise|Make_noise|Motion_noise	communication	0	roarer	Agent	Agent|Cause|Noisy_event|Sound_source|Speaker	1	utterance, roar itself	Theme|Topic	Impactor|Message|Noisy_event|Sound|Theme|Topic	2	listener	Recipient	Addressee
roar.02	roar	move fast and noisily				0	entity in motion			1	path		
roast.01	roast	metaphorical cooking, criticism				0	roaster			1	roasted		
rob.01	rob	to engage in or commit robbery	cheat-10.6	Robbery	possession	0	robber, thief	Agent	Perpetrator	1	person robbed	Source	Source|Victim	2	money or valuables, thing taken	Theme	Goods
robe.01		dress	being_dressed-41.3.3		body	0	person putting on clothes	Agent		1	person wearing clothes	Theme		2	attribute		
rock.01	rock	tremble	body_internal_motion-49|modes_of_being_with_motion-47.3	Moving_in_place	motion	0	causer of trembling motion	Agent	Cause	1	thing trembling	Patient|Theme	Theme
rocket.01	rocket	go up very fast	calibratable_cos-45.6-1|vehicle-51.4.1	Change_position_on_a_scale	contact|motion	1	Logical subject, patient, thing rising	Patient|Theme	Item	2	EXT, amount risen	Extent	Difference	3	start point			4	end point		
roil.01	roil	cause a disturbance	entity_specific_modes_being-47.2		motion	0	agent, disturber			1	thing disturbed	Theme	
roll.01	roll	move in circular fashion	bend-45.2|build-26.1|coil-9.6|crane-40.3.2|preparing-26.3-1|roll-51.3.1|run-51.3.2-2|shake-22.3-2|slide-11.2-1|sound_emission-43.2|sound_existence-47.4|split-23.2	Body_movement|Cause_motion|Mass_motion|Motion|Reshaping|Sound_movement	body|change|contact|motion|perception	0	roller	Agent	Agent|Cause|Deformer|Sound_source|Source|Theme	1	thing rolled or rolling	Material|Patient|Theme	Body_part|Goal|Mass_theme|Message|Sound|Theme|Undergoer	2	secondary attribute of arg1	Co-Patient|Destination|Location	Area|Goal|Resistant_surface
roll.02	roll out	bring out, cause to appear, introduce				0	introducer			1	thing appearing		
roll.03	roll up	cause to be in a coil				0	causer			1	thing rolling up or being rolled up			2	secondary attribute of arg1		
romance.01	romance	have an affair with				0	romancer			1	romanced		
romanticize.01	romanticize	fit to a romantic ideal				0	romantic fool			1	romanticized thing		
romp.01	romp	mode of motion	run-51.3.2	Self_motion	motion	0	entity in motion	Theme	Self_mover	1	path	Location	Area|Goal|Path
roost.01	roost	be like a bird	spatial_configuration-47.6		contact	0	bird	Theme	
root.02	root	base, justify				0	justifier, agent (rarely seen)			1	decision			2	justification		
root.03	root	be an active fan				0	fan			1	rooted for		
root.01	root out	search for and remove				0	searcher			1	thing removed		
rot.01	rot	to decompose or decay	entity_specific_cos-45.5	Rotting	change	0	causer			1	entity decaying	Patient	Undergoer
rotate.01	rotate	(make) go around	coil-9.6|modes_of_being_with_motion-47.3|roll-51.3.1	Cause_to_move_in_place|Moving_in_place	motion	0	causer of rotation	Agent	Agent|Cause	1	thing rotating	Theme	Bodypart_of_agent|Theme
rotate.02	rotate	shift from one thing to another				0	causer of shift			1	thing being changed			2	old thing			3	new thing		
rough.01	rough up	commit violence on				0	committer of violence			1	victim		
rough.02	rough in	drawn in a sketchy form				0	artist			1	figure		
round.01	round out	bring to completion, fulfill				0	bringer to completion			1	thing complete		
round.02	round up	procure, arrange, get				0	getter			1	thing got(ten)		
rouse.01	rouse	stir up	force-59	Cause_to_wake		0	agent, causer	Agent		1	patient	Patient	
roust.01	roust	to rouse or disturb someone	remove-10.1			0	cause of disturbance	Agent		1	thing or person disturbed	Theme		2	disturbed from	Source	
route.01	route	send via a specific route				0	sender			1	thing sent			2	destination		
rove.01	rove	move over a wide area	run-51.3.2-1		motion	0	entity in motion	Theme		1	range, wide area	Location	
row.01	row	make a boat go	drive-11.5|nonvehicle-51.4.2	Bringing|Operate_vehicle	motion	0	rower	Agent	Agent|Driver	1	boat	Theme	Theme|Vehicle
rub.01	rub	apply pressure to a surface	crane-40.3.2|spray-9.7-1|touch-20-1|wipe_manner-10.4.1-1	Manipulation|Placing	contact|perception	0	rubber, agent	Agent	Agent|Cause	1	thing rubbed	Experiencer|Patient|Theme	Agent|Entity|Theme	2	surface	Destination|Source	Entity|Goal|Means|Source	3	rubbed with, if separate from agent	Instrument	Instrument|Theme
rubberize.01	rubberize	make composition that of rubber				0	agent, causer			1	patient		
rue.01	rue	to grieve	accept-77|admire-31.2	Contrition|Experiencer_subj	emotion	0	griever, agent	Agent|Experiencer	Experiencer	1	entity mourning for	Stimulus|Theme	Action|Emotional_state
ruffle.01	ruffle	cause consternation	amuse-31.1		emotion	0	causer of consternation	Stimulus		1	victim	Experiencer	
ruffle.02	ruffle	cause to be not smooth				0	unsmoother			1	unsmooth thing		
ruin.01	ruin	destroy	destroy-44	Bungling	contact	0	destroyer	Agent	Agent	1	thing destroyed	Patient	Patient	2	instrument of destruction	Instrument	Instrument
rule.01	rule	decide	dub-29.3	Verdict	cognition	0	decider	Agent	Judge	1	decision	Result	Finding	2	beneficiary		
rule.03	rule	show leadership				0	ruler, leader			1	unwashed masses, minions		
rule.02	rule out	eliminate from consideration				0	eliminator			1	thing eliminated			2	eliminated from (?)		
rumble.01	rumble	to move or proceed with a long rolling sound	animal_sounds-38|manner_speaking-37.3|sound_emission-43.2	Communication_noise|Motion_noise	communication|perception	0	entity rumbling	Agent|Theme	Speaker|Theme
ruminate.01	ruminate	to reflect on over and over again	marvel-31.3-8			0	thinker	Experiencer		1	topic	Stimulus	
rummage.01	rummage	dig for something	rummage-35.5-1	Scrutiny	contact	0	digger, delver	Agent	Cognizer	1	dug/delved into/through	Location	Ground
rumor.01	rumor	tell or spread rumors				0	agent			1	rumor		
run.01	run	operate, procede				0	operator			1	machine, operation, procedure			2	employer			3	coworker			4	instrumental		
run.02	run	walk quickly, a course or contest	run-51.3.2-2-1|swarm-47.5.1-1	Cause_motion|Operating_a_system|Self_motion	motion	0	runner	Theme	Means|Self_mover|Theme	1	course, race, distance	Location	Area|Goal|Place	2	opponent		
run.03	run	cost				1	commodity			2	price			3	buyer		
run.04	run	range, extend	meander-47.7	Fluidic_motion|Self_motion	stative	1	logical subject, thing ranging	Theme	Fluid|Self_mover	2	EXT, distance run			3	start point			4	end point		
run.07	run	encounter	bump-18.4	Self_motion	motion|stative	0	encounterer	Theme	Self_mover	1	thing encountered	Location	Area
run.08	run	caused motion	carry-11.4	Self_motion	motion|stative	0	causer of motion	Agent	Source	1	entity in motion	Theme	Self_mover	2	destination	Destination	Goal	3	source		
run.09	run	cause to appear in media				0	advertiser			1	advertisement, series, etc			2	medium		
run.10	run	various idioms/multi-word expressions				0	runner, agent			1	idiom; deficit, risk, etc.			2	attribute of arg 1		
run.05	run out	run out: exhaust				1	commodity			2	benefactive		
run.06	run up	run up: accumulate				0	entity accumulating something			1	thing/stuff accumulated		
rupture.01	rupture	break a long skinny   fluid container	hurt-40.8.3-1-1|other_cos-45.4		contact	0	causer of breakage	Agent|Experiencer		1	container	Patient	
rush.01	rush	move quickly	run-51.3.2-2-1	Self_motion	motion	0	causer of motion	Agent	Source	1	entity in motion	Theme	Self_mover	2	path or secondary action of arg1	Location	Area
rust.01	rust	become rusty	entity_specific_cos-45.5	Corroding	change	1	rusty thing	Patient	Undergoer
rusticate.01	rusticate	make rustic?				0	rusticator			1	thing rusticated		
rustle.01	rustle	emit dry random noise				1	emitter of noise		
rustle.02	rustle	steal				0	thief			1	livestock, usually		
sabotage.01	sabotage	wreck clandestinely				0	saboteur			1	thing wrecked			2	instrument		
sack.01	sack	cause defeat in by terminating employment or otherwise pillaging/ conquering	fire-10.10	Firing	social	0	employer, conquerer	Agent	Employer	1	former employee, conquered entity	Theme	Employee
sacrifice.01	sacrifice	give, as to a god/dess	contribute-13.2-1-1			0	sacrificer	Agent		1	thing sacrificed	Theme		2	thing sacrificed to	Recipient	
sadden.01	sadden	(cause to) become sad	amuse-31.1|marvel-31.3-1	Experiencer_obj	emotion	0	causer of sadness	Stimulus	Stimulus	1	saddened entity	Experiencer	Experiencer	2	instrument		
saddle.01	saddle	to load or burden	butter-9.9|equip-13.4.2-1		communication|contact	0	saddler	Agent		1	entity saddled	Destination|Recipient		2	burden	Theme	
safeguard.01	safeguard	to protect				0	protector			1	entity protected			2	entity protected from		
sag.01	sag	sag, droop	spatial_configuration-47.6		motion	0	cause of sagging			1	thing sagging	Theme		2	EXT			3	start point			4	end point	Location	
sail.01	sail	to move along, navigate	nonvehicle-51.4.2	Operate_vehicle|Ride_vehicle	motion	0	entity sailing	Agent	Driver|Vehicle	1	vessel	Theme	Theme|Vehicle
salivate.01	salivate	mouth watering	hiccup-40.1.1|marvel-31.3-8		emotion	0	entity experiencing salivation	Agent|Experiencer		1	cause of salivation	Stimulus	
salt.01	salt	apply salt to	butter-9.9		perception	0	applier	Agent		1	thing getting saltier	Destination		2	explicit mention of salt itself	Theme	
salt.02	salt away	store				0	storer			1	thing stored		
salute.01	salute	to greet or honor	curtsey-40.3.3|judgment-33		communication|consumption	0	saluter	Agent		1	entity saluted	Recipient|Theme		2	attribute of arg1		
salvage.01	salvage	to save or rescue	steal-10.5-1		social	0	saver, salvager	Agent		1	entity salvaged	Theme		2	entity salvaged from	Source	
salve.01	salve	sooth	butter-9.9		body	0	salve, thing that makes the pain go away	Agent		1	hurt, injury	Destination	
sample.01	sample	select a portion of a larger whole				0	sampler			1	thing sampled		
sanctify.01	sanctify	to make holy, set apart as sacred				0	agent, sanctifier, holy person			1	thing sanctified, made holy		
sanction.01	sanction	approve	allow-64	Grant_permission|Permitting	communication|social	0	approver, agent	Agent	Grantor|Principle	1	entity approved	Theme	Action|State_of_affairs
sanction.02	sanction	punish by applying legal sanctions	judgment-33	Grant_permission		0	entity enforcing sanctions	Agent	Grantor	1	entity being punished	Theme	Grantee	2	sanctions, manner of punishment		
sandwich.01	sandwich	put between two things				0	sandwich builder			1	lunch meat (eg)			2	bread (eg)		
sanitize.01	sanitize	make very very clean				0	cleaner, agent			1	thing made clean		
sap.01	sap	deplete of resources	cheat-10.6			0	remover	Agent		1	resources	Theme		2	source	Source	
saponify.01	saponify	to convert to soap	other_cos-45.4			0	soap-maker, agent	Agent		1	entity being converted to soap	Patient		2	Instrument or Manner if separate from arg 0	Instrument		3	Soap, result		
satiate.01	satiate	make satisfied	amuse-31.1			0	Cause of satisfaction	Stimulus		1	patient, entity pleased	Experiencer		2	instrument or manner if separate from arg 0		
satirize.01	satirize	ridicule with satire	judgment-33		communication	0	satirizer	Agent		1	satirized	Theme		2	satire		
satisfy.01	satisfy	make happy	amuse-31.1	Experiencer_obj	emotion	0	agent, pleaser	Stimulus	Stimulus	1	patient, entity pleased	Experiencer	Experiencer	2	instrumental		
satisfy.02	satisfy	convince				0	convincer			1	convinced			2	proposition		
saturate.01	saturate	fill to capacity	fill-9.8	Cause_to_be_wet	change	0	agent of filling	Agent	Agent	1	container	Destination	Undergoer	2	substance	Theme	Agent
save.01	save	financial sense	bill-54.5|get-13.5.1-1		possession	0	entity saving money	Agent		1	money	Asset|Theme		2	beneficiary	Beneficiary|Recipient		3	cause, reason		
save.02	save	desperate peril sense				0	hero			1	victim			2	peril		
save.03	save	collect, accrue	get-13.5.1-1		possession	0	collector			1	thing saved, collected			2	purpose		
save.04	save up	collect, accrue (phrasal variant)				0	collector			1	thing saved, collected			2	purpose		
savor.01	savor	to enjoy or taste	admire-31.2|sight-30.2		emotion|perception	0	taster, enjoyer	Experiencer		1	entity savored	Stimulus	
savvy.01	savvy	understand				0	knower			1	thing known or thought			2	attribute of arg1		
saw.03	saw up	render into pieces	cut-21.1-1|split-23.2		contact	0	sawer	Agent		1	sawed	Patient		2	instrument	Co-Patient|Source	
say.01	say	say	indicate-78-1|say-37.7-1	Statement|Text_creation	communication	0	Sayer	Agent|Cause	Author|Speaker	1	Utterance	Topic	Message|Text|Topic	2	Hearer	Recipient	Addressee	3	Attributive		
say.02	say	discourse function			
scald.01	scald	burn with hot liquid	cooking-45.3|hurt-40.8.3-2	Apply_heat	change	0	agent, scalder	Agent|Experiencer	Cook|Food	1	patient, thing scalded	Patient	Food	2	instrument (i.e. hot water, oil, latex)	Instrument	Heating_instrument
scale.01	scale	change size				0	agent, entity causing change in size			1	thing changing size			2	EXT, amount changed by			3	start point			4	end point			5	direction, up or back		
scale.02	scale	remove scales from a fish	pit-10.7		contact	0	remover	Agent		1	fish	Source		2	instrument		
scale.03	scale	climb, as a cliff				0	climber			1	cliff		
scamper.01	scamper	to move or proceed hurriedly	run-51.3.2	Self_motion	motion	0	entity in motion	Theme	Self_mover
scan.01	scan	look at, examine	investigate-35.4|sight-30.2	Reading|Scrutiny	contact|perception	0	looker, examiner	Agent|Experiencer	Cognizer|Reader|Text	1	thing examined	Location|Stimulus	Ground|Phenomenon|Place|Text	2	examined for	Theme	Phenomenon
scandalize.01	scandalize	shock, cause a scandal	amuse-31.1		emotion	0	scandalizer	Stimulus		1	person scandalized	Experiencer		2	instrument		
scapegoat.01	scapegoat	to make a scapegoat of				0	agent, blamer making a scapegoat of someone/thing			1	entity made a scapegoat			2	arg 1 is blamed for what?		
scar.01	scar	to leave lasting signs of damage on (a person)	image_impression-25.1			0	agent	Agent		1	entity mutilated	Theme	
scare.01	scare	scare	amuse-31.1	Experiencer_obj	emotion	0	intentional agent of scaring	Stimulus	Stimulus	1	scared entity	Experiencer	Experiencer	2	instrument			3	intensifier		
scare.02	scare	scare and make go away	amuse-31.1	Experiencer_obj	emotion	0	intentional agent of scaring			1	scared entity			2	instrument			3	direction or resulting action		
scarf.01	scarf	to eat or drink voraciously				0	eater			1	entity scarfed		
scatter.01	scatter	strew, distribute widely	spray-9.7-1	Dispersal|Filling	contact|motion	0	distributor	Agent	Agent	1	thing distributed	Theme	Agent|Theme	2	distributed to, area	Destination	Goal|Individuals
scavenge.01	scavenge	search, seek like a scavenger	search-35.2		contact	0	searcher	Agent		1	Area scavenged	Location		2	searched for	Theme	
scent.01	scent	fill with the odor of	butter-9.9		body|perception	0	agent, causer	Agent		1	thing scented	Destination		2	substance, scent	Theme	
schedule.01	schedule	plan a time	create-26.4-1		cognition|communication	0	planner	Agent		1	event	Result		2	scheduled for or because of			3	time of event		
scheme.01	scheme	work together for nefarious purposes	conspire-71		cognition	0	schemer	Agent		1	job, project	Theme		2	co-schemer	Co-Agent	
school.01	school	teach, educate				0	teacher			1	student			2	topic, subject		
scoff.01	scoff	to dismiss derisively	nonverbal_expression-40.2	Judgment_communication		0	dismisser	Agent	Communicator	1	entity scoffed at	Recipient	Addressee
scold.01	scold	to criticize	judgment-33	Judgment_direct_address	communication	0	criticizer	Agent	Communicator	1	entity scolded	Theme	Addressee	2	entity scolded on/for		
scoop.01	scoop	dip	funnel-9.3		contact	0	scooper	Agent		1	thing scooped	Theme		2	scooped into	Destination	
scoop.02	scoop up	acquire				0	acquirer			1	thing scooped		
scoot.01	scoot	move moderately quickly	run-51.3.2-2|slide-11.2	Cause_motion|Self_motion	motion	0	entity in motion	Theme	Self_mover|Theme	1	path	Destination|Location	Area|Goal
scorch.01	scorch	burn with fire	other_cos-45.4	Absorb_heat	change	0	fire	Agent	Cause	1	thing burning	Patient	Entity
score.01	score	earn points (in athletic competition)	get-13.5.1-1	Getting		0	athlete, scorer	Agent	Recipient	1	cognate object, points	Theme	Theme	2	opponent		
score.02	score	set music, orchestrate				0	musical composer			1	piece of music			2	for what, ensemble		
scorn.01	scorn	despise	judgment-33	Judgment	emotion	0	scorner	Agent	Cognizer	1	thing scorned	Theme	Evaluee
scotch.01	scotch	ruin, rule out				0	ruiner, ruler out			1	ruined, ruled out		
scour.01	scour	clean with harsh abrasives	wipe_manner-10.4.1-1	Scouring	contact	0	cleaner	Agent	Searcher	1	thing being cleaned	Theme	Means|Sought_entity	2	instrument (ie abrasive)		
scour.02	scour	look very intently for	search-35.2	Scrutiny|Seeking	contact	0	searcher	Agent	Cognizer|Cognizer_agent	1	locale searched	Location	Ground	2	thing searched for	Theme	Phenomenon|Sought_entity
scout.01	scout out	search for	search-35.2	Scrutiny	perception	0	searcher	Agent	Cognizer	1	searched for	Location	Ground
scowl.01	scowl	dirty look	nonverbal_expression-40.2	Making_faces	body	0	scowler	Agent	Agent	1	cognate object (very rare)	Theme	Body_part	2	reason	Recipient	Body_part
scrabble.01	scrabble	feel searchingly	rummage-35.5		contact	0	scrabbler	Agent		1	scrabbled in/through	Location		2	scrabbled for	Theme	
scramble.01	scramble	try, attempt desperately				0	attempter			1	thing attempted		
scramble.02	scramble	put into   random order	mix-22.1-1|preparing-26.3-2|shake-22.3-1-1		contact	0	scrambler	Agent		1	thing being randomized	Patient		3	benefactive	Beneficiary	
scramble.03	scramble	run	run-51.3.2	Self_motion	motion	0	runner	Theme	Self_mover
scrap.01	scrap	discard, throw away				0	scrapper			1	garbage		
scrap.02	scrap	fight				0	one fighter			1	the other		
scrape.01	scrape	remove by scraping	cut-21.1-1|funnel-9.3-1|wipe_manner-10.4.1-1	Friction|Make_noise|Removing	contact	0	agent, scraper	Agent	Agent|Cause|Noisy_event|Theme	1	thing removed	Patient|Theme	Addressee|Goal|Sound|Theme	2	source	Destination|Source	Addressee|Source	3	instrument	Instrument	Instrument|Theme|Time
scrape.02	scrape	collect with difficulty				0	collector			1	thing collected			2	quasi-phrasal attribute of arg1			3	source		
scratch.02	scratch	cut shallowly	cut-21.1-1|hurt-40.8.3-2|swat-18.2|wipe_manner-10.4.1-1	Damaging	contact|perception	0	cutter	Agent|Experiencer	Agent	1	thing cut	Patient|Theme	Agent|Patient	2	medium, source	Source	Means	3	instrument	Instrument	Instrument
scratch.04	scratch	search	rummage-35.5			0	searcher, scratcher	Agent		1	searched for	Theme	
scratch.01	scratch out	extract with difficulty				0	squeezer			1	extracted material (ie life)			2	source (ie, stony ground)		
scratch.03	scratch out	manner of writing	scribble-25.2			0	writer	Agent		1	thing written	Theme		2	benefactive		
scrawk.01	scrawk	make the noise 'scrawk'	animal_sounds-38			0	scrawk	Agent	
scrawl.01	scrawl	write untidily	scribble-25.2		creation	0	writer	Agent		1	thing written	Theme		2	surface	Destination	
scrawl.02	scrawl out	write completely but untidily				0	writer			1	thing written		
scream.01	scream	speak very loudly	manner_speaking-37.3|sound_emission-43.2	Communication_noise|Make_noise	communication|perception	0	screamer	Agent|Theme	Noisy_event|Sound|Speaker	1	utterance	Topic	Message|Topic	2	hearer	Recipient	Addressee
screech.01	screech	(cause to) emit noise	sound_emission-43.2	Make_noise|Motion_noise	communication|perception	0	causer	Agent	Cause|Noisy_event	1	thing screeching	Theme	Noisy_event|Sound|Theme
screech.02	screech	stop				1	thing stopping			2	explicit mention of stop		
screech.03	screech	say, yell in a screeching manner	animal_sounds-38|manner_speaking-37.3	Communication_noise	communication|perception	0	Agentive screecher	Agent	Speaker	1	Utterance	Theme|Topic	Message|Topic	2	Hearer	Recipient	Addressee
screen.01	screen	to test, examine, sort				0	tester, examiner			1	entity screened			2	screened for		
screen.03	screen	show a movie				0	agent			1	movie		
screen.02	screen out	filter				0	filterer			1	entity screened			2	screened for		
screw.01	screw up	to make a mess of				0	causer/agent			1	thing screwed up		
scribble.01	scribble	draw/write untidily	scribble-25.2		communication|creation	0	scribbler	Agent		1	thing scribbled	Theme		2	benefactive		
scrimp.01	scrimp	to economize severly, cut	bill-54.5	Frugality	possession	0	scrimper, agent	Agent	Judge	1	thing being cut	Asset	Resource
script.01	script	write something for someone				0	writer			1	thing written			2	benefactive			3	attribute of arg 1		
scriptwrite.01	scriptwrite	write script	performance-26.7-1			0	writer	Agent		1	thing written	Theme		2	benefactive	Beneficiary	
scroll.01	scroll	to move through text in an electronic document				0	agent, mover of mouse			1	text, page scrolled through		
scrounge.01	scrounge	to obtain with some difficulty	hunt-35.1		possession	0	scrounger, agent	Agent		1	thing obtained	Theme	
scrub.01	scrub	clean with some difficulty	wipe_manner-10.4.1-1		contact	0	cleaner, scrubber	Agent		1	was dirty, now clean	Theme	
scrub.02	scrub up	achieve cleanliness, with difficulty				0	scrubber			1	was dirty, now clean		
scrunch.01	scrunch up	break down, fold, wrinkle	bend-45.2			0	causer of damage	Agent		1	thing crumpled	Patient	
scrutinize.01	scrutinize	examine closely	assessment-34.1|investigate-35.4|sight-30.2	Scrutiny	cognition|perception	0	examiner	Agent|Experiencer	Cognizer	1	examined	Location|Stimulus|Theme	Ground|Phenomenon	2	examined for	Attribute|Theme	Phenomenon
scud.01	scud	move swiftly	run-51.3.2		motion	0	thing in motion	Theme		1	path	Location	
scuff.01	scuff	move in a scraping manner				0	entity in motion			0	path		
scuffle.01	scuffle	fight	battle-36.4-1	Hostile_encounter	contact	0	first fighter	Agent	Side_1	1	second fighter, if separate	Co-Agent	Side_2	2	spoils	Topic	Side_2
sculpt.01	sculpt	build by molding	build-26.1-1		contact|creation	0	sculptor	Agent		1	sculpture	Product		2	material, start state	Material		4	end state	Product	
scurry.01	scurry	to scamper	run-51.3.2	Self_motion	motion	0	entity in motion	Theme	Self_mover
scuttle.01	scuttle	sink, as a ship				0	sinker			1	thing sinking			2	instrument		
scuttle.02	scuttle	run like a spider or crab	run-51.3.2	Self_motion	motion	0	scuttler	Theme	Self_mover
seal.01	seal	to close with or as if with a seal	tape-22.4	Closure	contact	0	agent, causer	Agent	Agent	1	entity sealed	Patient	Containing_object
search.01	search	search, seek	search-35.2	Scrutiny|Seeking	contact|perception	0	searcher	Agent	Cognizer|Cognizer_agent	1	Area searched	Location	Ground	2	searched for	Theme	Phenomenon|Sought_entity
season.01	season	make flavorful or fit	fill-9.8		perception	0	causer of seasoning	Agent		1	entity becoming seasoned	Destination		2	instrument, if agent is also present	Theme	
seat.01	seat	to place in a seat, provide seats	fit-54.3		stative	0	placer, provider of seat	Agent		1	entity seated	Value		2	location	Location	
seat.02	seat	to place in a position of authority				0	agent			1	entity seated		
secede.01	secede	to withdraw from an organization or communion				0	ex-member			1	organization		
second-guess.01	second-guess	criticize, usually				0	critic			1	criticized		
second.01	second	give support or approval				0	approver			1	thing approved			2	secondary attribute		
secrete.01	secrete	generate and releases substance				0	secreting entity			1	secretion		
section.01	section	to divide				0	entity dividing, agent			1	entity divided, patient			2	divided into what, end state, oblique			3	divided from what, source		
secularize.01	secularize	(cause to) become more secular, less religious				0	causer, agent			1	entity made more secular, less religious			2	instrument		
secure.01	secure	get	get-13.5.1-1	Getting	communication|possession	0	agent, entity acquiring something	Agent	Recipient	1	thing acquired	Theme	Theme	2	source, gained from	Source	Source	3	benefactive, gained for	Beneficiary	Theme
secure.02	secure	make secure	ensure-99|shake-22.3-2-1	Attaching|Getting	communication|contact	0	maker	Agent|Cause	Agent|Recipient	1	thing secured	Patient|Theme	Item|Theme	2	instrument		
sedate.01	sedate	make calm with drugs				0	sedator			1	sedated			2	instrument of sedation		
seduce.01	seduce	cause romantic action	force-59-1		communication	0	seducer	Agent		1	seduced	Patient		2	action	Result	
see.01	see	view	characterize-29.2-1|consider-29.9-1-1|see-30.1-1	Categorization|Grasp|Perception_experience	cognition|communication|creation|perception|social	0	viewer	Agent|Experiencer	Cognizer|Perceiver_passive	1	thing viewed	Stimulus|Theme	Item|Phenomenon
see.02	see	verb of motion: accompany				0	accompanier			1	entity in motion			2	destination		
see.03	see	discourse function				0	you		
see.04	see	ensure				0	ensurer			1	fixed: 'to it'			2	proposition, event		
seed.01	seed	remove seeds				0	entity removing seeds			1	seeds		
seed.02	seed	put in seeds	butter-9.9	Filling	contact	0	entity putting in seeds	Agent	Agent	1	destination of seeds, container	Destination	Goal	2	seeds	Theme	Theme
seek.01	seek	look for	hunt-35.1		communication|possession	0	Agent / entity seeking	Agent		1	thing sought, attempted action	Theme		2	sought-from	Location	
seek.02	seek out	search diligently for				0	Agent / entity seeking			1	thing sought			2	sought-from		
seem.01	seem	appear				1	thing seeming			2	seeming to		
seep.01	seep	leak fluid	substance_emission-43.4	Fluidic_motion	motion	1	substance leaked	Theme	Fluid
seesaw.01	seesaw	teeter or move up and down	calibratable_cos-45.6-1		motion	1	thing moving	Patient		2	EXT or MNR	Extent		3	one side			4	other side			5	medium/range		
seethe.01	seethe	to be in a state of turmoil	bulge-47.5.3|entity_specific_modes_being-47.2|marvel-31.3-8	Emotion_heat	change|emotion|stative	0	entity in state of turmoil	Experiencer|Location		1	emotional state, introduced by 'with'	Theme	Topic	2	cause, introduced by 'over'	Stimulus	
segment.01	segment	divide object into pieces				0	agent, divider			1	whole object			2	pieces		
segregate.01	segregate	separate	disassemble-23.3|separate-23.1-1	Separating	change|contact|social	0	entity causing separation	Agent	Agent	1	thing being divided	Patient	Part_1	2	source, or destination	Co-Patient	Part_2
seize.01	seize	acquire (forcefully or stealthily)	hold-15.1-1|obtain-13.5.2|steal-10.5	Manipulation|Taking	contact|possession	0	agent, entity acquiring something	Agent	Agent	1	thing acquired	Theme	Entity|Theme	2	acquired-from	Source	Source
select.01	select	to make a choice, to pick out	characterize-29.2|obtain-13.5.2	Choosing	cognition	0	selector	Agent	Cognizer	1	entity selected	Theme	Chosen|Topic	2	selected from	Source	Means	3	attribute, selected for/as	Attribute	Reason
self-adjust.01	self-adjust	change oneself				0	causer of transformation			2	end state			3	start state			4	purpose, reason for adjustment		
self-destruct.01	self-destruct	destroy self				0	destroyer and destroyed		
self-efface.01	self-efface	keep oneself out of sight				0	self-effacing entity		
self-establish.01	self-establish	establish for yourself				0	agent, establisher			1	thing established			2	attribute		
sell.01	sell	commerce: seller	give-13.1-1	Commerce_sell	possession	0	Seller	Agent	Seller	1	Thing Sold	Theme	Goods	2	Buyer	Recipient	Buyer	3	Price Paid			4	Benefactive		
sell.02	sell out	give up				0	entity selling out			1	entity sold out		
sell.03	sell out	sell until none is/are left				0	Seller			1	Thing Sold			2	Buyer			3	Price Paid			4	Benefactive		
sell.04	sell off	sell				0	Seller			1	Thing Sold			2	Buyer			3	Price Paid			4	Benefactive		
send.01	send	give	confine-92-1|send-11.1-1	Causation|Sending	communication|contact|motion|possession	0	sender	Agent	Cause|Sender	1	sent	Theme	Effect|Theme	2	sent-to	Destination	Cause|Goal|Recipient
send.02	send	cause to action				0	sender			1	sent, impelled agent			2	project, impelled action, attribute of arg1		
send.03	send	cause motion				0	causer of motion			1	entity in motion			2	EXT			3	start point			4	end point, attribute of arg1			5	direction		
send.04	send out	summon, order for delivery				0	orderer, agent			1	theme, thing ordered		
sense.01	sense	sense	see-30.1-1	Perception_experience	perception	0	sensor	Experiencer	Perceiver_passive	1	thing sensed	Stimulus	Phenomenon	2	secondary attribute		
sensitize.01	sensitize	make sensitive				0	cause of sensitivity			1	entity becoming sensitive			2	sensitive to what		
sentence.01	sentence	assign criminal punishment				0	judge/jury			1	criminal			2	punishment			3	crime		
separate.01	separate	separate	classify-29.10|remove-10.1|separate-23.1-2	Forming_relationships|Separation	cognition|contact|motion|social|stative	0	entity causing separation	Agent	Partner_1	1	thing being divided	Patient|Theme	Partner_1	2	source, separated from	Co-Patient|Source	Partner_2
sequester.01	sequester	to isolate	concealment-16|steal-10.5		change|possession	0	cause of isolation	Agent		1	entity sequestered	Patient|Theme	
serenade.01	serenade	perform a vocal accompaniment				0	agent, serenader			1	entity serenaded		
serve.01	serve	act, work	masquerade-29.6-2|spend_time-104		competition|stative	0	worker	Agent		1	job, project	Attribute|Theme		2	employer		
serve.02	serve	cater (to someone or something)	fulfilling-13.4.1-1		consumption|contact	0	server	Agent		1	thing served	Theme		2	served to	Recipient	
serve.03	serve up	provide, offer				0	server			1	served			2	served to		
service.01	service	do things to				0	doer			1	thing worked on		
set.01	set	put, place	braid-41.2.2|image_impression-25.1|put-9.1-2	Cause_change_of_consistency|Change_of_consistency|Placing	body|contact	0	agent, setter	Agent	Agent|Reason	1	thing set	Patient|Theme	Agent|Theme|Undergoer	2	location or position	Destination	Change_agent|Goal|Time
set.02	set	establish				0	agent, setter			1	thing set			2	attribute of arg1		
set.08	set	prepare, make ready	force-59-1	Cause_to_start|Departing|Setting_out	change	1	ready entity	Patient	Agent|Goal|Source	2	ready for what	Result	Means
set.11	set	go down				1	sun		
set.04	set off	set off: begin travel				0	traveller			1	destination		
set.05	set off	set off: make a bomb explode				0	bomber			1	bomb		
set.12	set about	start to do				0	agent, starter			1	thing started		
set.06	set out	set out: establish				0	agent, setter			1	thing set		
set.07	set out	set out: begin				0	traveller			1	destination, goal		
set.13	set off	set off: complement, balance				0	thing complementing			1	thing complemented		
set.03	set up	set up: establish				0	agent, setter			1	thing set			2	attribute		
set.09	set down	put into position				0	agent			1	thing set down			2	position		
set.10	set upon	(cause to) be attacked				0	agent, attacker			1	patient, thing attacked		
settle.01	settle	decide	settle-89	Choosing	communication	0	decider	Agent	Cognizer	1	decision	Goal	Place	2	benefactive			3	instrument		
settle.02	settle	resolve	settle-89	Choosing	communication	0	entity making resolution			1	thing being resolved			2	comitative, resolved with			3	attribute, resolved to or at		
settle.03	settle	come to rest, generally, or decline, of commodity prices	lodge-46	Colonization	change	0	entity causing something to settle	Theme	Purpose	1	commodity or stock, thing settling	Theme	Purpose	2	EXT, amount declined by			3	start point			4	end point	Location	Time
settle.04	settle down	and be quiet!				1	one who should be quiet		
sever.01	sever	to divide or separate	remove-10.1|separate-23.1		contact	0	causer	Agent		1	entity severed	Patient|Theme	
sew.01	sew	attach with thread	shake-22.3-2|spray-9.7-1	Attaching	contact	0	agent, entity causing two objects to be attached	Agent	Agent	1	patient, thing(s) being sewn	Patient|Theme	Agent|Item	2	instrument, thread			3	attribute of arg1		
sew.02	sew	create clothes by sewing	build-26.1		creation	0	builder	Agent		1	construction	Product		2	material, start state	Material		4	end state	Product	
sew.03	sew up	make secure				0	entity making something secure			1	thing made secure		
shack.01	shack up	co-habitate with				0	one half of unit			1	other half of unit		
shackle.01	shackle	restrain, tie up, bind in shackles	tape-22.4	Attaching	contact	0	agent, entity doing the shackling	Agent	Agent	1	patient, thing(s) being shackled	Patient	Connector	2	instrument, shackles	Co-Patient	Goal	3	attribute of arg1	Instrument	Instrument
shade.01	shade	cast into shadow	defend-85		contact	0	thing blocking light	Agent		1	thing in shadow	Theme	
shadow.01	shadow	to shade	chase-51.6	Cotheme	motion	0	causer	Agent	Theme	1	entity shadowed	Theme	Cotheme
shag.01	shag	to chase and catch fly balls in baseball				0	catcher			1	balls		
shake.01	shake	tremble	amuse-31.1|body_internal_states-40.6|crane-40.3.2|funnel-9.3-1-1|knead-26.5|modes_of_being_with_motion-47.3	Body_movement|Cause_to_move_in_place|Experiencer_obj|Moving_in_place	body|change|emotion|motion	0	causer of trembling motion	Agent|Stimulus	Agent|Cause|Stimulus	1	thing trembling	Experiencer|Patient|Product|Theme	Agent|Angle|Body_part|Bodypart_of_agent|Experiencer|Path|Theme
shake.02	shake off	lose				0	entity losing something			1	thing lost			2	benefactive, entity gaining thing lost		
shake.03	shake up	tremble very badly				0	cause of shaking			1	thing trembling		
shamble.01	shamble	walk in an awkward manner	run-51.3.2		motion	0	agent, shambling entity	Theme		1	path	Location	
shame.01	shame	drive or impel by sense of shame	force-59-1	Experiencer_obj	social	0	causer of shame	Agent	Experiencer	1	shamed agent	Patient	Experiencer	2	action impelled through shame	Result	Means
shame.02	shame	favor	amuse-31.1|judgment-33	Experiencer_obj	emotion|social	0	Cause of shame	Agent|Stimulus	Experiencer|Stimulus	1	entity shamed	Experiencer|Theme	Experiencer|Means	2	Instrument or Grounds for shame		
shape.01	shape	shape	build-26.1-1|engender-27|reflexive_appearance-48.1.2	Reshaping	change|cognition|creation	0	shaper	Agent|Cause	Cause	1	thing worked on	Material|Theme	Undergoer	2	end state, if different from arg1	Predicate|Product	Undergoer
shape.02	shape up	seem to be				1	thing seeming			2	attribute		
shape.03	shape up	reform behavior				1	entity acting out		
share.01	share	share				0	sharer			1	thing shared			2	shared with, if separate from arg0		
share.02	share out	distribute to shareholders				0	distributor			1	thing given out			2	shareholders		
shark.01	shark	to hunt shark	berry-13.7		competition	0	agent or causer	Agent		1	entity gathered			2	gathered into			3	beneficiary		
sharpen.01	sharpen	cause to become sharp(er)	other_cos-45.4	Cause_to_be_sharp	change|contact	0	sharpener	Agent	Agent	1	thing getting sharper	Patient	Patient	2	instrument, if agent is also present	Instrument	Instrument
shatter.01	shatter	break into a zillion pieces	break-45.1|destroy-44	Cause_to_fragment	change	0	breaker	Agent	Agent	1	thing broken	Patient	Whole_patient	2	instrument	Instrument	Instrument	3	pieces		
shave.01	shave	to cut	dress-41.1.1|floss-41.2.1|wipe_manner-10.4.1	Grooming|Removing	body|contact	0	agent, cutter	Agent	Agent|Cause	1	thing or amount cut	Patient|Theme	Body_part|Patient|Theme	2	source	Source	Source	3	instrument	Instrument	Instrument
shear.01	shear	slice off, as with scissors	wipe_instr-10.4.2-1		contact	0	agent of cutting	Agent		1	thing cut, smaller piece	Theme		2	whole, source	Initial_Location		3	instrument	Instrument	
sheathe.01	sheathe	to put into a sheath	pocket-9.10	Placing	contact	0	sheather	Agent	Agent|Cause	1	thing sheathed	Theme	Theme	2	sheath, location	Destination	Goal
shed.01	shed	get rid of, remove	substance_emission-43.4		body|contact	0	entity removing	Source		1	thing being removed (defaults to 'hair')	Theme	
shed.02	shed	move downward				1	Logical subject, patient, thing falling			2	EXT, amount fallen			3	start point			4	end point, end state of arg1		
shed.03	shed	cast or radiate				0	entity shedding			1	thing shed			2	location		
shell.01	shell	remove shells from	pit-10.7		change	0	sheller	Agent		1	thing that used to have a shell	Source	
shell.02	shell	bomb	pelt-17.2		competition	0	sheller	Agent		1	target	Destination		2	explicit mention of bombs, shells	Theme	
shell.03	shell out	pay				0	payer or buyer			1	money			2	seller or person being paid			3	thing bought or paid for		
shelter.01	shelter	put/be in a shelter	concealment-16|exist-47.1-1|lodge-46			0	agent, putter in shelter	Agent		1	thing in shelter (if separate from arg0)	Patient|Theme		2	shelter	Location		3	danger, sheltered from		
shelve.01	shelve	to place on a shelf	pocket-9.10	Placing	contact	0	placer, agent	Agent	Agent|Cause	1	entity shelved	Theme	Theme
shepherd.01	shepherd	watch over	accompany-51.7|captain-29.8-1	Cotheme	social	0	shepherd	Agent	Source|Theme	1	sheep	Beneficiary|Theme	Cotheme|Theme
shield.01	shield	protect				0	protector			1	protected			2	danger		
shift.01	shift	change location	calibratable_cos-45.6-1|convert-26.6.2|send-11.1		change|motion	0	mover	Agent		1	moved	Attribute|Patient|Theme		2	destination	Destination|Goal		3	source	Initial_Location|Source	
shimmer.01	shimmer	emit light, sparkle	light_emission-43.1	Light_movement|Location_of_light	weather	1	source of light	Theme	Beam|Figure|Light
shimmer.02	shimmer	verb of motion?				0	entity in motion			1	path		
shimmy.01	shimmy	Move or dance in a particular way.				0	dancer, thing doing the shimmy			1	path of shimmy when referring to movement			2	partner when referring to the dance		
shine.01	shine	produce light	light_emission-43.1	Light_movement|Location_of_light	perception|stative|weather	0	cause of illumination, agent	Agent	Cause_of_shine|Emitter	1	light itself	Theme	Beam|Figure|Light	2	thing illuminated	Location	Ground|Source
shine.02	shine through	be very apparent				1	apparent thing		
ship.01	ship	send a package	send-11.1-1	Sending	motion	0	sender	Agent	Sender	1	package	Theme	Theme	2	recipient	Destination	Goal|Recipient	3	source	Initial_Location	Source
ship.02	ship out	depart, as a soldier				1	soldier			2	destination		
shirk.01	shirk	to avoid or neglect				0	avoider, agent			1	entity avoided		
shit.01	shit	to defecate	breathe-40.1.2			0	person defecating	Agent		1	cognate object, hopefully feces and unspecified	Theme	
shiver.01	shiver	shake from cold or fear	body_internal_states-40.6|hiccup-40.1.1	Body_movement	body|motion	1	shiverer	Agent|Experiencer	Agent
shock.01	shock	surprise	amuse-31.1	Experiencer_obj	emotion	0	surpriser	Stimulus	Stimulus	1	person surprised	Experiencer	Experiencer	2	instrument		
shoehorn.01	shoehorn	put into a container with some difficulty				0	putter			1	thing put			2	put in, container		
shoo.01	shoo	to force or drive out, to discharge from	remove-10.1		motion	0	expeller, agent	Agent		1	entity expelled	Theme		2	expelled from	Source	
shoot.01	shoot	propel projectile	throw-17.1-1	Shoot_projectiles	contact	0	shooter	Agent	Agent	1	projectile	Theme	Projectile	2	target	Destination	Goal
shoot.02	shoot	kill with gun	poison-42.2	Hit_target|Shoot_projectiles|Use_firearm	social	0	shooter	Agent	Agent	1	corpse	Patient	Goal|Target	2	gun	Instrument	Agent|Instrument|Means	3	specific location of wound		
shoot.03	shoot	record on film				0	videographer			1	video		
shoot.06	shoot	move very rapidly				0	causer of motion			1	entity in motion			2	EXT			3	start point			4	end point			5	direction		
shoot.04	shoot off	loose wildly				0	shooter			1	cannon, mouth, whatever		
shoot.05	shoot down	cause to not fly				0	shooter			1	planes, birds, ideas			2	instrument		
shoot.07	shoot back	answer				0	speaker			1	utterance			2	hearer		
shop.01	shop	look for something to buy	search-35.2	Shopping		0	shopper	Agent		1	thing sought	Theme		4	benefactive		
shop.02	shop	try to sell				0	Seller			1	Thing Sold			2	Buyer			3	Price Paid			4	Benefactive		
shoplift.01	shoplift	to steal merchandise from a store	steal-10.5-1	Theft	possession	0	thief, agent	Agent	Perpetrator	1	thing stolen	Theme	Goods	2	stolen from	Source	Source	3	stolen for	Beneficiary	Victim
shore.01	shore up	support, prop				0	agent, supporter			1	thing supported		
short-circuit.01	short-circuit	electrical problems				0	electrician			1	circuit, electrical appliance		
short.01	short	sell stocks short				0	stock broker			1	stocks		
short.02	short	short-circuit	other_cos-45.4		creation	0	electrician	Agent		1	circuit, electrical appliance	Patient	
short.03	short	short change				0	giver of change			1	receiver of change			2	explicit mention of change		
shortcircuit.01	shortcircuit	cut-off or aviod standard procedure				0	agent or cause			1	thing shortciruited		
shorten.01	shorten	make shorter	other_cos-45.4	Change_event_duration	change	0	causal agent	Agent	Agent	1	thing becoming shorter	Patient	Agent	2	EXT			3	start point			4	end point		
shoulder.01	shoulder	to carry a burden	pocket-9.10	Placing	contact	0	carrier, agent	Agent	Agent|Cause	1	burden	Theme	Theme
shout.01	shout	talk very loudly	manner_speaking-37.3	Communication_manner	communication	0	shouter	Agent	Speaker	1	utterance	Topic	Message|Topic	2	listener	Recipient	Addressee
shout.02	shout down	to overwhelm by shouting loudly				0	shouter			1	thing shouted down		
shout.03	shout out	yell, or announce loudly				0	shouter			1	utterance			2	listener		
shove.01	shove	push harshly	carry-11.4-1-1|push-12-1-1|split-23.2|throw-17.1-1	Cause_motion	contact|motion	0	pusher	Agent	Agent	1	thing pushed	Patient|Theme	Goal|Theme	2	direction	Destination	Goal
shovel.01	shovel	throw out, as with a shovel	funnel-9.3-1|wipe_instr-10.4.2-1		contact	0	agent, shoveler	Agent		1	theme, thing being shoveled	Theme	
show.01	show	cause to see	conjecture-29.5-2|crane-40.3.2|indicate-78-1-1|reflexive_appearance-48.1.2|transfer_mesg-37.1.1-1-1	Evidence|Reasoning	cognition|communication|perception	0	shower	Agent|Cause	Arguer|Cognizer|Support	1	thing seen/shown	Patient|Predicate|Theme|Topic	Content|Means	2	seer	Recipient	Addressee|Cognizer
show.02	show up	appear				1	thing appearing, showing up		
show.03	show off	display something (often oneself) proudly	reflexive_appearance-48.1.2	Evidence|Reasoning	cognition|communication|perception	0	displayer			1	thing displayed			2	seer / witness		
showcase.01	showcase	to present, exhibit as in a showcase				0	displayer, agent putting something on display			1	entity displayed			2	location		
shower.01	shower	fall, sprinkle, rain	dress-41.1.1|pelt-17.2|spray-9.7-1|weather-57	Filling|Grooming|Mass_motion|Placing	body|consumption|contact|possession|weather	0	causer of things falling	Agent	Agent|Cause	1	things falling	Patient|Theme	Body_part|Mass_theme|Patient|Theme	2	falling on what	Destination	Goal
shred.01	shred	turn wide flat object into small flat objects	break-45.1|carve-21.2-1	Cause_to_fragment|Grinding	contact	0	shredder	Agent	Agent|Grinder	1	thing shredded, whole	Patient	Undergoer|Whole_patient	2	instrument	Instrument	Instrument	3	pieces		
shriek.01	shriek	emit high-pitched noise	manner_speaking-37.3|sound_emission-43.2	Communication_noise	communication	0	shrieker	Agent|Theme	Speaker|Topic	1	shriek itself, or utterance	Topic	Message|Topic	2	unfortunate listener	Recipient	Addressee
shrimp.01	shrimp	to catch shrimp	berry-13.7		competition	0	agent or causer	Agent		1	entity gathered			2	gathered into			3	beneficiary		
shrink.01	shrink	become or make smaller	flinch-40.5|other_cos-45.4	Cause_expansion|Expansion	change|motion	0	Agent	Agent|Stimulus	Agent|Cause	1	Logical subject, patient, thing falling	Experiencer|Patient	Item	2	EXT, amount fallen			3	Start point			4	End point, end state of arg1		
shrivel.01	shrivel	wither, shrink	other_cos-45.4		change	0	causer of shrivelment	Agent		1	thing shriveling	Patient		2	EXT			3	start point			4	end point		
shroud.01	shroud	cover with a shroud	fill-9.8	Eclipse|Hiding_objects	contact|stative	0	applier of cover	Agent	Agent|Obstruction	1	thing covered	Destination	Time	2	covered with	Theme	Agent
shrug.01	shrug	move the shoulders	wink-40.3.1-1	Body_movement	body	0	shrugger	Agent	Agent	1	thing shrugged (defaults to shoulders)	Theme	Message	2	shrugged at, because of	Recipient	Addressee
shrug.03	shrug	manner of speaking	wink-40.3.1-1	Body_movement	body	0	speaker			1	utterance			2	listener		
shrug.02	shrug off	ignore, let go of				0	ignorer, agent			1	thing shrugged off		
shudder.01	shudder	shudder	body_internal_states-40.6	Body_movement	body|motion	1	entity shuddering	Experiencer	Agent	2	fixed: at+NP	Stimulus	Agent
shuffle.01	shuffle	style of dance	waltz-51.5	Self_motion		0	dancer	Theme	Self_mover
shuffle.02	shuffle	mode of motion	run-51.3.2	Body_movement|Self_motion	motion	0	entity in motion	Theme	Message|Self_mover	1	path	Location	Area|Goal|Path
shuffle.03	shuffle	not pick up the   feet while walking	crane-40.3.2	Body_movement	motion	0	agent, walker	Agent	Agent	1	feet	Patient	Body_part
shuffle.05	shuffle	randomize a deck of cards	shake-22.3-2		contact	0	dealer	Agent		1	cards	Patient	
shuffle.04	shuffle off	idiom for dying				0	corpse			1	this mortal coil		
shun.01	shun	to avoid, keep away from	avoid-52	Avoiding	communication	0	avoider, agent	Agent	Agent	1	thing avoided	Theme	Undesirable_situation
shunt.01	shunt	move something or someone to	send-11.1		motion	0	mover	Agent		1	thing moved	Theme		2	moved to or around amongst	Destination	
shut.01	shut	close	other_cos-45.4	Body_movement	contact	0	person doing the closing	Agent	Agent	1	thing closing	Patient	Body_part
shut.02	shut out	exclude, except				0	agent, excluder			1	patient, thing excluded			2	excluded-from		
shut.03	shut off	exclude, except				0	agent, excluder			1	patient, thing excluded			2	excluded-from		
shut.04	shut off	turn off, as a light				0	flipper of the switch, agent			1	light		
shut.05	shut down	cause to end				0	Intentional agent			1	Thing ending			2	Explicit instrument, thing ended with		
shut.06	shut up	stop talking				0	causer			1	person becoming quiet		
shutter.01	shutter	to close down	butter-9.9		contact	0	closer, agent	Agent		1	entity shuttered	Destination	
shuttle.01	shuttle	move something back   and forth	drive-11.5-1		motion	0	mover	Agent		1	thing moved	Theme		2	one (or both) location(s), start point	Initial_Location		3	other location, destination	Destination	
shuttle.02	shuttle off	move (away) with little fanfare				0	agent of motion			1	thing moved			2	destination		
shy.01	shy away	avoid in fear				0	avoider			1	thing avoided		
sicken.01	sicken	make feel disgust	amuse-31.1|change_bodily_state-40.8.4|other_cos-45.4	Experiencer_obj	body|emotion|perception	0	cause, reason for feeling	Agent|Stimulus	Stimulus	1	experiencer, entity feeling sick	Experiencer|Patient	Experiencer
side.01	side	take the side of, support				0	supporter			1	thing supported, sided with		
side.02	side	put siding on a house	butter-9.9			0	construction worker, agent	Agent		1	house	Destination		2	siding	Theme	
sidestep.01	sidestep	avoid	avoid-52	Avoiding	communication	0	avoider	Agent	Agent	1	thing avoided	Theme	Undesirable_situation
sidetrack.01	sidetrack	to divert from a main issue				0	cause of diversion, agent			1	entity diverted		
sidle.01	sidle	to walk sideways,ingratiate oneself to	run-51.3.2	Self_motion	motion	0	agent, rider (use only if arg1 is present)	Agent	Source	1	thing sidled, walker	Location	Area|Goal|Path	1	path, thing  sidled up to	Location	Area|Goal|Path
sift.01	sift	to distinguish and separate out	disassemble-23.3|search-35.2	Scouring|Scrutiny	contact|motion	0	filter, discerning agent	Agent	Cognizer|Searcher	1	entity sifted or sifted through	Patient|Theme	Ground|Phenomenon|Sought_entity
sigh.01	sigh	manner of speaking	manner_speaking-37.3		communication	0	speaker	Agent		1	utterance	Topic		2	hearer	Recipient	
sigh.02	sigh	breathe heavily, once	nonverbal_expression-40.2	Breathing	body	0	sigh-er	Agent	Agent
sight.01	see	view	sight-30.2		perception	0	viewer	Experiencer		1	thing viewed	Stimulus	
sightsee.01	sightsee	travel about looking at sights of interest				0	wanderer		
sign.01	sign	affix a signature	image_impression-25.1	Sign_agreement|Text_creation	communication|social	0	signer	Agent	Author|Signatory	1	document	Destination	Agreement|Text	2	signature	Theme	Addressee|Instrument|Means
sign.02	sign	enter into an agreement	hire-13.5.3		social	0	signer, agreer	Agent		1	agreement	Theme		2	co-signer		
sign.03	sign up	sign up: enroll, enter				0	signer, enroller			1	patient enrolled			2	co-signer			3	signed up for		
sign.04	sign on	sign on: become associated with				0	signer			1	entity associated with		
signal.01	signal	show, cause to see	instr_communication-37.4	Communication|Gesture	communication	0	shower	Agent	Communicator	1	thing seen/shown	Topic	Message|Topic	2	seer	Recipient	Addressee
signify.01	signify	to denote, mean or make known				0	agent or entity signifying			1	entity meant or becoming known		
silence.01	silence	to make silent	subjugate-42.3	Become_silent|Killing|Silencing		0	cause of silence	Agent		1	entity silenced	Patient	
silicify.01	silicify	convert into or enrich with silica	other_cos-45.4			0	cause of transformation	Agent		1	entity made into silica	Patient	
silt.01	silt up	fill with silt				0	cause of silting (but not the silt itself), agent			1	container, river, harbor, etc.		
silver.01	silver	(cause to) be silver in color or coating	butter-9.9|other_cos-45.4		change|contact	0	causer of transformation	Agent		1	thing becoming silver	Destination|Patient		2	instrument or manner separate from arg 0	Instrument|Theme	
simmer.01	simmer	to boil slowly	cooking-45.3	Absorb_heat|Apply_heat	change	0	cook, agent	Agent	Cook|Heat_source	1	entity simmering	Patient	Entity|Food
simplify.01	simplify	make simple or simpler				0	agent, causer			1	entity simplified		
simulate.01	simulate	make believe	establish-55.5-1	Feigning		0	agent, simulator	Agent		1	thing simulated, mimicked	Theme		2	instrumental	Instrument	
sin.01	sin	To violate a command or law				0	Sinner, Agent			1	Thing sinned against, law or command violated		
sing.01	sing	sing	manner_speaking-37.3|performance-26.7-1-1|sound_emission-43.2	Communication_manner	communication|creation	0	singer	Agent	Speaker	1	song	Theme|Topic	Message|Topic	2	audience	Beneficiary|Recipient	Addressee
single.01	single out	pick just one				0	picker			1	the one			2	group?			3	attribute		
sink.01	sink	(cause to) go down, esp into water	other_cos-45.4		motion	0	causer of sinking	Agent		1	thing sinking	Patient		2	EXT			3	start point			4	end point			5	instrument	Instrument	
sip.01	sip	to drink in small quantities	chew-39.2-2	Ingestion	consumption	0	drinker, agent	Agent	Ingestor	1	drink	Patient	Ingestibles	2	container		
siphon.01	siphon	to convey through or as if through a siphon	funnel-9.3|wipe_instr-10.4.2-1		contact|motion	0	conveyor	Agent		1	entity siphoned	Theme		2	siphoned from	Initial_Location	
siphon.02	siphon off	to convey through or as if through a siphon				0	conveyor, agent			1	entity siphoned			2	siphoned from		
sire.01	sire	bring forth, generate	engender-27	Birth		0	sire	Cause	Mother	1	children	Theme	Child
sit.01	sit	be in a position	assuming_position-50|put_spatial-9.2-1|spatial_configuration-47.6	Change_posture|Placing|Posture	contact|motion|stative	1	thing sitting	Agent|Theme	Agent|Protagonist|Theme	2	location or position	Destination|Location	Area|Goal|Location
sit.02	sit down	assume a seated position				1	sitter			2	second sitter if separate from arg 1		
sit.03	sit up	assume an upright seated position				1	sitter		
sit.04	sit out	decline to participate				1	non-participant			2	event		
sit.05	sit in	act as substitute for during someone's temporary   absence				1	substitute			2	thing being temporarily replaced		
site.01	site	(cause to) be located in				0	causer			1	thing that is located		
situate.01	situate	(cause to) be located	put-9.1	Placing	contact	0	cause of situation, agent	Agent	Agent|Cause	1	thing situated	Theme	Theme	2	place	Destination	Goal
size.01	size	(cause to) have some size				0	agent, sizer			1	thing whose size is important			2	size itself, attribute of arg1		
size.02	size up	evaluate				0	evaluator			1	evaluated		
sizzle.01	sizzle	emit sizzling sound	sound_emission-43.2	Absorb_heat|Make_noise	change|communication	0	sizzling thing	Theme	Entity|Noisy_event|Sound
skate.01	skate	move on, or as if on, skates	vehicle-51.4.1-1	Operate_vehicle	motion	0	skater	Agent	Driver	1	Path	Location	Area|Goal
sketch.01	sketch	draw roughly	scribble-25.2	Create_representation	creation	0	artist	Agent	Creator	1	art	Theme	Instrument	2	benefactive		
sketch.02	sketch out	describe roughly				0	describer			1	thing described		
skew.01	skew	to distort				0	causer			1	entity skewed		
skewer.01	skewer	to fasten with a skewer	pocket-9.10|tape-22.4		contact	0	skewerer	Agent		1	thing skewered	Patient|Theme		2	skewer, location	Co-Patient	
ski.01	ski	slide over snow	vehicle-51.4.1-1		motion	0	skier	Agent		1	slope, trail	Location	
skid.01	skid	(cause to) skid				0	causal agent			1	thing skidding		
skid.02	skid	quantifiable motion				1	thing in motion			2	EXT			3	start point			4	end point		
skim.01	skim	move lightly over the surface of				0	thing in motion			1	surface of what		
skim.02	skim	remove from the very top	wipe_manner-10.4.1	Removing	contact	0	agent, remover	Agent	Agent|Cause	1	thing removed, skimmed	Theme	Theme	2	top of what, source	Source	Source
skim.03	skim off	remove from the very top, phrasal				0	agent, remover			1	thing removed, skimmed			2	top of what, source		
skimp.01	skimp	to use less than is necessary				0	one using less			1	entity used		
skin.01	skin	remove skin	pit-10.7	Emptying	contact	0	remover	Agent	Agent|Cause	1	thing which used to have skin	Source	Source
skip.01	skip	to miss, omit or avoid				0	omiter, skipper			1	thing skipped		
skip.02	skip	to move lighly, to jump	run-51.3.2-2	Self_motion	contact|motion	0	one in motion	Theme	Self_mover
skip.03	skip off	to leave quickly				0	one in motion		
skipper.01	skipper	steer a small ship	captain-29.8-1		social	0	skipper	Agent		1	boat	Beneficiary	
skirmish.01	skirmish	fight sporadically	battle-36.4-1	Hostile_encounter	competition	0	first or all combatants	Agent	Side_1	1	additional combatants, if separate	Co-Agent	Side_2
skirt.01	skirt	to surround, border	contiguous_location-47.8|meander-47.7	Path_shape	contact	1	entity surrounding	Theme	Road	2	entity surrounded	Co-Theme|Location	Road
skirt.02	skirt	to evade, put off				0	evader			1	entity skirted		
skulk.01	skulk	move in a stealthy manner	run-51.3.2	Self_motion	motion	0	agent, skulker	Agent	Source	1	path	Location	Area|Goal|Path
skyrocket.01	skyrocket	go up very fast	calibratable_cos-45.6-1	Change_position_on_a_scale	motion	1	Logical subject, patient, thing rising	Attribute	Attribute	2	EXT, amount risen	Extent	Difference	3	start point			4	end point		
slack.01	slack off	to become less intense				1	entity becoming less intense			2	extent		
slacken.01	slacken	to slow down	other_cos-45.4		change	0	cause of slowing	Agent		1	thing slackened	Patient	
slam.01	slam	throw violently	bump-18.4-1|throw-17.1-1	Cause_impact|Impact|Judgment_communication	contact	0	thrower	Agent	Agent|Cause|Communicator	1	thing thrown	Location|Theme	Impactee|Impactor|Place|Topic	2	thrown at, to, over, etc	Destination|Theme	Impactee|Impactor|Time|Topic
slam.02	slam	hit hard	spank-18.3	Cause_impact|Impact|Judgment_communication	contact	0	agent, hitter - animate only!	Agent	Agent|Cause|Communicator	1	thing hit	Patient	Addressee|Impactee	2	instrument, thing hit by or with	Instrument	Impactor|Instrument|Means
slander.01	slander	to defame	judgment-33			0	defamer, agent	Agent		1	entity defamed	Theme	
slant.01	slant	(cause to) not be level	addict-96|meander-47.7	Motion_directional|Path_shape		0	causer of slant	Agent		1	unlevel thing	Patient|Theme	Road|Theme
slap.01	slap	hit with a flat object	bump-18.4-1|hit-18.1-1|throw-17.1-1	Cause_harm|Cause_impact|Impact	contact	0	agent, hitter - animate only!	Agent	Agent|Cause	1	thing hit	Patient|Theme	Body_part|Impactee|Impactor|Victim	2	instrument, thing hit by or with	Instrument	Impactor|Instrument
slash.01	slash	slice	cut-21.1-1		contact	0	cutter	Agent		1	thing cut	Patient		2	medium, source	Source		3	instrument	Instrument	
slash.02	slash	reduce				0	cutter			1	thing reduced			2	amount reduced by			3	start point			4	end point		
slate.01	slate	schedule, designate				0	scheduler, designator			1	entity chosen			2	function or time		
slather.01	slather	spread thickly	spray-9.7-2		contact	0	slatherer, agent	Agent		1	surface, what was slathered?	Destination		2	substance	Theme	
slaughter.01	slaughter	kill indiscriminately	get-13.5.1|murder-42.1	Killing	change|contact	0	killer	Agent	Cause|Killer	1	corpse(s)	Patient|Theme	Victim
slaver.01	slaver	slobber				0	slobberer		
slay.01	slay	to kill violently	murder-42.1	Killing	social	0	killer	Agent	Cause|Killer	1	corpse	Patient	Victim
sleep.01	sleep	sleep	snooze-40.4	Sleep	body	0	sleeper	Agent	Sleeper	1	cognate object	Theme		2	expected terminus of sleep		
sleep.02	sleep	engage in sexual relations				0	agentive partner			1	prepositional partner		
sleep.03	sleep away	sleep away: consume a time period while asleep				0	sleeper			1	time period		
sleep.04	sleep off	sleep off: get rid of via sleep				0	one getting rid of something, corrupted entity			1	impurity, corruption		
sleep.05	sleep over	Sleep away from home, at someone else's house				0	sleeper		
slice.01	slice	to cut into slices or from a larger piece	carve-21.2-1|cut-21.1-1|disassemble-23.3|swat-18.2	Cause_harm|Cutting	contact	0	cutter, agent	Agent	Agent|Cause	1	entity sliced	Patient	Body_part|Item|Victim	2	larger piece	Co-Patient|Source	Body_part|Means|Victim
slice.02	slice up	to cut into slices	carve-21.2-1	Cause_harm|Cutting	contact	0	cutter, agent			1	entity sliced		
slide.01	slide	slide	roll-51.3.1|run-51.3.2-2|slide-11.2-1	Cause_motion|Change_position_on_a_scale|Motion	motion	0	agent, causer of sliding	Agent	Agent|Attribute|Theme	1	thing sliding	Theme	Item|Theme
slide.02	slide	quantifiable motion	roll-51.3.1|run-51.3.2-2|slide-11.2-1	Cause_motion|Change_position_on_a_scale|Motion	motion	1	Logical subject, patient, thing falling			2	EXT, amount fallen			3	start point			4	end point, end state of arg1		
slim.01	slim down	to reduce, melt off, lose weight				0	causer			1	entity slimming down		
slim.01	slim	to reduce, melt off, lose weight				0	causer			1	entity slimming down		
slime.01	slime	cover in slime				0	agent, slimer			0	theme, slimee		
sling.01	sling	sling	put-9.1|throw-17.1-1		contact	0	slinger	Agent		1	thing slung	Theme		2	target	Destination	
slip.01	slip	fall				1	Logical subject, patient, thing falling			2	EXT, amount fallen			3	start point			4	end point, end state of arg1		
slip.02	slip	change location	split-23.2	Dressing|Undressing	motion	0	mover	Agent	Wearer	1	moved	Patient		2	destination		
slip.03	slip	give	send-11.1-1		possession	0	sender	Agent		1	sent	Theme		2	sent-to	Destination	
slip.04	slip in	slip in: include stealthily				0	stealthy includer			1	stealthy inclusion		
slit.01	slit	make a narrow cut	carve-21.2-1		contact	0	agent, slitter	Agent		1	patient, thing cut	Patient		2	medium, source			3	instrument	Instrument		4	beneficiary		
slither.01	slither	to glide or slide	run-51.3.2	Self_motion	motion	0	entity slithering	Theme	Self_mover
sliver.01	sliver	produce slivers				0	producer			2	source material		
slobber.01	slobber	let saliva or liquid spill from the mouth; drool	breathe-40.1.2-1			0	drooler	Agent		1	drool (cognate object)	Theme	
slog.01	slog	to walk or proceed  with a slow heavy pace	run-51.3.2	Self_motion	motion	0	entity in motion	Theme	Self_mover	1	obstacle	Location	Area|Goal|Path
slop.01	slop	pour untidily	pour-9.5|substance_emission-43.4		contact	0	pourer	Agent|Source		1	liquid	Theme		2	source container	Initial_Location|Source		3	destination container	Destination|Location	
slop.02	slop	make noises like a liquid in a   container				0	liquid			1	container or surface		
slope.01	slope	to ascend or descend	spatial_configuration-47.6		motion	0	entity sloping	Theme	
slosh.01	slosh	to spill or splash	pour-9.5		contact	0	spiller	Agent		1	substance	Theme		2	destination	Destination	
slow.01	slow	(cause to) move more slowly	other_cos-45.4		change	0	causer of deceleration	Agent		1	entity in motion	Patient	
slow.02	slow	fall, decline				1	Logical subject, patient, thing declining			3	start point			4	end point		
slow.03	slow down	(cause to) move more slowly				0	causer of deceleration			1	entity in motion			3	starting pace of arg 1			4	ending pace, final state of arg 1		
slug.01	slug	hit heavily	swat-18.2		contact	0	hitter	Agent		1	hit	Patient		2	hit with	Instrument	
slug.02	slug	shoot				0	shooter			1	weapon			2	target		
slug.03	slug out	(cause to) bear through blows				0	first arguer			1	second arguer			2	topic at issue			3	usually 'it'		
sluice.01	sluice down	clean as if by using a sluice				0	sluicer			1	thing sluiced, location		
sluice.02	sluice down	flow as if a sluice has opened				1	substance		
slumber.01	slumber	sleep	snooze-40.4	Sleep	body	0	sleeper	Agent	Sleeper	1	cognate object	Theme	
slump.01	slump	decline	assuming_position-50|spatial_configuration-47.6		motion	0	is an agent possible?	Agent		1	thing slumping	Agent|Theme		2	EXT			3	start point			4	end point		
slurp.01	slurp	drink noisily with sucking sound	chew-39.2-2	Ingestion	consumption	0	agent	Agent	Ingestor	1	theme, entity slurped	Patient	Ingestibles
smack.01	smack	to give an indication, be suggestive				0	entity being suggestive			1	entity suggested of		
smart.01	smart	experience mild pain	tingle-40.8.2	Perception_body	perception	1	entity which is experiencing pain	Experiencer	Experiencer	2	cause of pain (us. 'at')	Stimulus	Subregion
smarten.01	smarten	(cause to) be more intelligent, quick,   and/or stylish	other_cos-45.4			0	cause of transformation, agent	Agent		1	entity now stylish, quick, or smart	Patient		2	Instrument or Manner if separate from arg 0	Instrument		3	subject, smarten about what?		
smarten.02	smarten up	(cause to) be more intelligent, quick,         and/or stylish				0	cause of transformation, agent			1	entity now stylish, quick, or smart			2	Instrument or Manner if separate from arg 0			3	subject, smarten up about/to what?		
smash.01	smash	break violently	break-45.1|carve-21.2-1|hit-18.1-1|throw-17.1-1	Cause_harm|Cause_to_fragment|Impact	change|contact|motion	0	agent, smasher	Agent	Agent|Cause	1	patient, smashed	Patient|Theme	Agent|Body_part|Impactee|Impactor|Victim|Whole_patient
smash.02	smash	move violently, so as to break apart	bump-18.4-1	Cause_harm|Cause_to_fragment|Impact		1	thing in motion	Theme	Impactor
smear.01	smear	apply pasty entity to surface	spray-9.7-1	Filling|Placing	contact	0	applier	Agent	Agent|Cause	1	paste, thing applied	Theme	Theme	2	surface, arg1 is smeared on what?	Destination	Goal
smear.02	smear	Besmirch, cause damage to				0	Insulter, agent causing damage			1	Person, entity insulted, damaged		
smell.01	smell	notice an odor	see-30.1|stalk-35.3	Perception_active|Perception_experience	perception	0	entity with a nose	Agent|Experiencer	Perceiver_agentive|Perceiver_passive	1	stinky thing	Location|Stimulus	Ground|Phenomenon
smell.02	smell	emit an odor	smell_emission-43.3|stimulus_subject-30.4	Appearance|Chemical-sense_description|Perception_active	perception	1	stinky thing	Stimulus|Theme	Body_part|Phenomenon|Sensory_attribute	2	attribute of arg1	Theme	Body_part|Phenomenon|Sensory_attribute
smile.01	smile	to have or form a smile	nonverbal_expression-40.2	Making_faces	body	0	agent smiling	Agent	Agent	1	cognate object	Theme	Body_part	2	smiled at	Recipient	Body_part
smirk.01	smirk	smile smugly	nonverbal_expression-40.2	Making_faces	body	0	smirker	Agent	Agent	1	cognate object			2	source of smirk	Theme	Body_part	3	end state of Arg0, result of smirking		
smoke.01	smoke	emit smoke				0	causer of smoke emission			1	substance smoking		
smoke.02	smoke	smoke cigarettes				0	smoker			1	cigarettes (etc)		
smoke.03	smoke	imbue smoky flavor				0	smoker			1	thing acquiring smoky flavor		
smolder.01	smolder	to burn with little smoke and no flame	entity_specific_modes_being-47.2		change	0	entity burning	Theme	
smooth.01	smooth	make smooth	other_cos-45.4|wipe_manner-10.4.1		contact	0	agent, entity causing smoothness	Agent		1	thing becoming smooth	Patient|Source		2	explicit instrument	Instrument	
smooth.02	smooth out	smooth out: make smooth				0	agent, entity causing smoothness			1	thing becoming smooth			2	explicit instrument		
smooth.03	smooth over	smooth over: sooth difficulties				0	soother			1	hurts, difficulties		
smother.01	smother	make it hard to breathe	fill-9.8|poison-42.2|subjugate-42.3	Killing	contact|stative	0	cause of difficult breathing	Agent	Cause|Killer	1	thing becoming smothered	Destination|Patient	Victim	2	instrument, if agent is also present	Instrument|Theme	Instrument
smuggle.01	smuggle	move clandestinely	send-11.1-1|steal-10.5-1	Smuggling	possession	0	thief	Agent	Perpetrator	1	stolen object	Theme	Goods	2	stolen-from	Initial_Location|Source	Source	3	destination	Beneficiary|Destination	Goal
snack.01	snack	eat snack	dine-39.5	Ingestion	consumption	0	eater	Agent	Ingestor	1	food	Patient	Ingestibles
snag.01	snag	get, capture				0	capturer			1	captured			2	instrument, hook		
snake.01	snake	move like a snake, be snake-shaped	meander-47.7|roll-51.3.1	Motion|Path_shape		0	entity in motion	Theme	Road|Theme	1	path	Location	Area|Goal|Path
snap.01	snap	say angrily, be angry	manner_speaking-37.3		communication	0	speaker	Agent		1	utterance	Topic		2	hearer	Recipient	
snap.03	snap	snap the fingers	crane-40.3.2		contact	0	snapper	Agent		1	fingers	Patient		2	at whom/what	Recipient	
snap.04	snap	make snapping noises	sound_emission-43.2		change|contact|motion	0	maker of sounds	Theme	
snap.05	snap	break into pieces	break-45.1|split-23.2	Cause_to_fragment	change|contact	0	breaker	Agent	Agent	1	thing broken	Patient	Whole_patient	2	instrument	Instrument	Instrument	3	pieces		
snap.07	snap	move quickly				0	mover			1	thing in motion			2	destination		
snap.06	snap off	break into pieces				0	breaker			1	piece(s)			2	whole		
snap.08	snap up	acquire quickly				0	agent, entity acquiring something			1	thing acquired			2	seller			3	price paid			4	benefactive		
snare.01	snare	catch in a snare	pocket-9.10		contact	0	catcher, agent	Agent		1	captured entity	Theme		2	explicit mention of snare (usually when metaphorical)	Destination	
snarl.01	snarl	make sounds like a mad dog	animal_sounds-38|manner_speaking-37.3	Communication_noise|Make_noise	communication	0	mad dog	Agent	Noisy_event|Sound_source|Speaker	1	utterance, when metaphorical	Theme|Topic	Message|Path|Sound|Topic	2	hearer, possibly	Recipient	Addressee
snatch.01	snatch	grab quickly	obtain-13.5.2|steal-10.5-1	Kidnapping|Removing|Theft	contact	0	snatched	Agent	Agent|Cause|Perpetrator	1	snatched	Theme	Goods|Theme|Victim	2	source	Source	Source|Victim
snatch.02	snatch away	grab quickly away from someone				0	snatcher			1	thing snatched			2	snatched from			3	snatched for		
sneak.01	sneak	move stealthily	run-51.3.2-2|send-11.1-1	Self_motion	motion|possession	0	entity sneaking	Agent	Source	1	destination	Theme		2	source	Initial_Location		3	surreptitious cargo	Theme	Self_mover
sneak.02	sneak	steal	send-11.1-1|steal-10.5-1		possession	0	thief	Agent		1	stolen object	Theme		2	stolen-from	Source	
sneeze.01	sneeze	suddenly expel air through nose and mouth	hiccup-40.1.1|nonverbal_expression-40.2		body	0	person sneezing	Agent	
snicker.01	snicker	laugh in a covert manner	nonverbal_expression-40.2	Make_noise	body	0	snickerer	Agent	Noisy_event	1	cognate object			2	source of amusement	Theme	Sound	3	end state of Arg0, result of snickering		
sniff.01	sniff	use the nose, smell	peer-30.3|sight-30.2	Perception_active	perception	0	sniffer	Experiencer	Perceiver_agentive	1	thing sniffed	Stimulus	Phenomenon
sniff.02	sniff	mode of speaking	nonverbal_expression-40.2|transfer_mesg-37.1.1	Ingest_substance	body	0	speaker	Agent	Ingestor	1	utterance	Theme|Topic	Means	2	listener	Recipient	Time
sniff.03	sniff out	find				0	finder			1	found		
snigger.01	snigger	laugh in a covert manner	nonverbal_expression-40.2	Make_noise	body	0	snickerer	Agent	Noisy_event	1	cognate object			2	source of amusement	Theme	Sound	3	end state of Arg0, result of snickering		
snipe.01	snipe	shoot at sporadically				0	sniper			1	sniped at, target		
snitch.01	snitch	to commit theft				0	thief, agent			1	thing stolen			2	stolen from		
snivel.01	snivel	have a drippy nose	manner_speaking-37.3|nonverbal_expression-40.2		body|communication	0	sniveller	Agent	
snoop.01	snoop	to pry into the private affairs of others	peer-30.3|rummage-35.5-1		communication	0	nosy entity	Agent|Experiencer		1	private affairs	Location|Stimulus	
snore.01	snore	breathe loudly while sleeping	hiccup-40.1.1|nonverbal_expression-40.2	Make_noise	body	0	snorer	Agent	Noisy_event
snort.01	snort	emit a snorting sound,   say snortingly	nonverbal_expression-40.2	Communication_noise	communication	0	snorter	Agent	Speaker	1	snort itself, utterance	Theme	Message|Topic
snort.02	snort	ingest through the nose				0	snorter			1	substance ingested		
snow.01	snow	weather phenomenon	weather-57	Precipitation	weather	0	cause of snow			1	the snow itself	Theme	Precipitation	2	poor schmo getting snowed on		
snowball.01	snowball	to increase rapidly				1	thing increased			2	endstate		
snub.01	snub	to ignore, turn down	judgment-33		communication	0	rude entity	Agent		1	entity snubbed	Theme	
snuggle.01	snuggle	snuggle				0	snuggler			1	snuggled with		
soak.01	soak	cause to become very very wet	fill-9.8|other_cos-45.4|wipe_manner-10.4.1	Cause_to_be_wet|Fluidic_motion|Soaking	change|contact	0	causer	Agent|Theme	Agent|Cause|Fluid|Theme	1	thing getting wet	Destination|Patient	Goal|Theme|Time|Undergoer
soak.02	soak up	absorb				0	absorber, agent			1	liquid			2	instrument, if separate from agent		
soar.01	soar	go up very rapidly	calibratable_cos-45.6-1	Change_position_on_a_scale	change|motion	1	Logical subject, patient, thing rising	Patient	Item	2	EXT, amount risen	Extent	Difference	3	start point			4	end point		
soar.02	soar	fly	roll-51.3.1			1	thing flying	Theme	
sob.01	sob	to weep,  cry	nonverbal_expression-40.2	Make_noise	body	0	weeper	Agent	Noisy_event
sober.01	sober	become sober, undrunk	amuse-31.1|other_cos-45.4	Experiencer_obj	change	0	causer of sobering	Agent|Stimulus	Stimulus	1	thing getting sober	Experiencer|Patient	Experiencer	2	instrument	Instrument	Means
sober.02	sober up	become sober, undrunk	amuse-31.1|other_cos-45.4	Experiencer_obj	change	0	causer of sobering			1	thing getting sober		
socialize.01	socialize	be social				0	socialite		
socialize.02	socialize	put into socialist system				0	government			1	industry, etc		
sock.01	sock	manner of hitting	spank-18.3		contact	0	hitter	Agent		1	hit	Patient		2	hit with	Instrument	
sock.02	sock away	put, save				0	putter			1	thing put			2	put where		
sockdologize.01	sockdologize	???				0	Arg0		
soften.01	soften	to make soft or softer	other_cos-45.4	Cause_change_of_consistency|Change_of_consistency	change	0	cause of softening	Agent	Agent|Cause|Reason	1	entity softened	Patient	Undergoer
soil.01	soil	to make dirty	fill-9.8		contact	0	causer	Agent		1	entity soiled	Destination	
solace.01	solace	cause to be comfortable, at ease	amuse-31.1	Experiencer_obj	emotion	0	comforter	Stimulus	Stimulus	1	patient, made comfortable	Experiencer	Experiencer	2	instrument or manner, only when separate  from agent		
solicit.01	solicit	request				0	solicitor			1	thing solicited (us. 'bids')			2	solicited from		
solidify.01	solidify	to make solid, strong, or united	other_cos-45.4	Cause_change_of_phase|Change_of_phase	change	0	cause of solidification	Agent	Agent|Cause	1	entity made strong	Patient	Undergoer
solve.01	solve	to find a solution to	discover-84	Resolve_problem	cognition	0	solver	Agent	Agent	1	the problem	Theme	Agent	2	manner/instrument		
soothe.01	soothe	to calm	amuse-31.1|force-59	Experiencer_obj	emotion	0	causer	Agent|Stimulus	Experiencer|Stimulus	1	entity soothed	Experiencer|Patient	Experiencer
sort.01	sort	put into order	classify-29.10	Differentiation	cognition	0	sorter	Agent	Cognizer	1	thing being sorted	Theme	Means	2	order, criterion	Goal	Phenomenon_2
sort.02	sort out	make sense of, distinguish				0	entity trying to understand			1	subject of confusion			2	in distinction to		
soulsearch.01	soulsearch	look inward, search for inspriation,   motivation, etc.				0	soulsearcher		
sound.01	sound	seem, appear	stimulus_subject-30.4	Appearance	perception	1	thing seeming	Stimulus	Phenomenon	2	attribute of arg1			3	viewer	Experiencer	Perceiver_passive
sound.02	sound	make a sound	sound_emission-43.2|sound_existence-47.4	Make_noise	perception	0	entity making the sound	Agent		1	the sound	Theme	Sound
sound.03	sound off	offer an opinion or complaint about something				0	speaker			1	topic		
sour.01	sour	make sour	other_cos-45.4		change|perception	0	agent, entity causing sourness	Agent		1	thing becoming sour	Patient		2	'benefactive'		
source.01	source	obtain or use	obtain-13.5.2		possession	0	obtainer	Agent		1	thing obtained	Theme		2	source	Source	
source.02	source	provide, be a source of				0	provider			1	thing provided			2	entity provided for (benefactive)		
sovietize.01	sovietize	(cause to) change to a soviet form of   gov't				0	causer, agent			1	entity sovietized			2	instrument		
sow.01	sow	to scatter seed for growing	spray-9.7-1	Filling|Placing	contact	0	farmer, sower	Agent	Agent|Cause	1	seed, entity sowed	Theme	Theme
space.01	space	Place things with space in between				0	putter, agent			1	thing put			2	how far apart, amount of space in between		
span.01	span	to extend across in space or time	contiguous_location-47.8		stative	0	thing extending	Theme		1	entity spanned	Co-Theme	
spar.01	spar	to fight	battle-36.4-1		communication|contact	0	agent fighting	Agent		1	other person fighting	Co-Agent	
spare.01	spare	to save or relieve from				0	savior			1	entity spared			2	entity spared from		
spare.02	spare	to give up, part with	bill-54.5		social	0	agent able to do without	Agent		1	entity spared	Asset	
spark.01	spark	begin, start, initiate	engender-27	Cause_to_start	creation	0	cause of starting, agent	Cause	Cause	1	thing beginning	Theme	Agent	2	instrument, if agent is also present		
sparkle.01	sparkle	emit light, sparkle	light_emission-43.1	Light_movement|Location_of_light	weather	1	source of light	Location	Ground|Source
spatter.01	spatter	cover in spots of	spray-9.7-1	Filling	contact	0	spatterer	Agent	Agent	1	liquid being spattered	Theme	Theme	2	entity spattered	Destination	Goal
spawn.01	spawn	to produce in large numbers, to give rise to	calve-28|engender-27	Birth	creation	0	causer	Agent|Cause	Mother|Parents	1	thing spawned	Patient|Theme	Child|Means
speak.01	speak	speak	lecture-37.11-1|talk-37.5	Chatting|Statement	communication	0	talker	Agent	Interlocutor_1|Speaker	1	subject/language	Topic	Message|Topic	2	hearer	Co-Agent|Recipient	Addressee|Interlocutor_2|Topic
speak.02	speak up	speak up: make yourself heard				0	speaker		
speak.03	speak out	speak out: make yourself heard				0	speaker			1	topic		
spearhead.01	spearhead	be in the lead				0	leader			1	thing led		
specialize.01	specialize	specialize				0	specialist			1	speciality		
specify.01	specify	set, establish, decide	characterize-29.2			0	decider, specifier	Agent		1	thing specified	Theme	
speculate.01	speculate	prognosticate	conjecture-29.5-1		cognition|communication	0	speculator	Agent		1	thing speculated (on)	Predicate	
speed.01	speed	(cause to) go fast	run-51.3.2-2		change|motion	0	causer of fast motion	Agent		1	entity in motion	Theme	
speed.02	speed up	speed up: accelerate, cause to move fast				0	causer of fast motion			1	entity in motion		
spell.01	spell	sequence of letters	scribble-25.2	Spelling_and_pronouncing		0	speller	Agent	Speaker	1	word	Theme	Formal_realization	2	spelling		
spell.02	spell	mean				0	theme			1	explanation		
spell.03	spell out	explain in detail				0	thing explaining			1	thing explained		
spellbind.01	spellbind	hold as if by a spell	amuse-31.1		communication	0	causer of fascination	Stimulus		1	spellbound entity	Experiencer		2	instrument, if separate from arg0		
spend.01	spend	use money	pay-68		possession	0	spender, buyer	Agent		1	thing bought, commodity	Theme		2	seller			3	price paid, money	Asset		4	benefactive		
spend.02	spend	bide time	consume-66-1		stative	0	bider, waiter	Agent		1	unit of time	Asset		2	activity	Goal	
spew.01	spew	to flow or come out	pour-9.5|substance_emission-43.4	Excreting|Fluidic_motion	body	0	causer of flow	Initial_Location|Source	Excreter|Source	1	entity coming out	Theme	Excreta|Fluid	2	direction	Destination|Location	Area|Goal
spike.01	spike	destroy, kill				0	killer			1	corpse		
spike.02	spike	pierce with a spike-like object				0	piercer			1	thing pierced			2	instrument		
spike.03	spike	add alcohol to innocuous beverage				0	adder of alcohol			1	innocuous beverage			2	alcohol		
spike.04	spike	sudden peak in quantity/number				1	entity peaking		
spike.05	spike out	botanical: to bring forth spikes				1	flower		
spill.01	spill	to cause or allow to flow	pour-9.5|substance_emission-43.4	Fluidic_motion	contact|motion	0	entity splilling	Agent|Source	Cause|Source	1	entity spilled	Theme	Fluid	2	location/direction	Destination|Location	Area|Goal
spill.02	spill over	to overflow, pour out				1	entity spilled over			2	location/direction		
spill.03	spill out	to pour out				1	entity spilled out			2	location/direction		
spin.01	spin	move in circular fashion	coil-9.6|roll-51.3.1|tingle-40.8.2	Cause_to_move_in_place|Moving_in_place|Perception_body	motion	0	causative agent	Agent|Stimulus	Agent|Cause|Experiencer|Subregion	1	thing spinning	Patient|Theme	Body_part|Bodypart_of_agent|Theme
spin.03	spin	tell tales	performance-26.7-2-1		communication|creation	0	storyteller	Agent		1	story	Theme	
spin.04	spin	create through spinning	build-26.1	Processing_materials	contact|creation	0	creator	Agent	Agent	1	creation	Product	Result	2	raw material	Material	Time
spin.02	spin off	spin off: create a new entity based on an existing entity				0	creator			1	thing created			2	source			3	benefactive			4	attribute, secondary predication		
spindle.01	spindle	to cover or coat with tin	pocket-9.10			0	seamstress	Agent		1	thing spindled	Theme		2	spindle, location	Destination	
spiral.01	spiral	move in spiral direction				0	mover			1	moved			2	destination		
spirit.01	spirit	possess high spirits				1	entity with high spirits		
spit.01	spit	eject saliva	breathe-40.1.2	Excreting	body	0	spitter	Agent	Excreter	1	explicit mention of saliva	Theme	Excreta	2	spat-on		
splash.01	splash	apply water	spray-9.7-1	Cause_fluidic_motion|Filling|Fluidic_motion|Motion_noise	contact	0	splasher	Agent	Agent|Cause	1	water	Theme	Fluid|Theme	2	splashed	Destination	Goal
splatter.01	splatter	apply thin liquid to surface in a messy manner	spray-9.7-1	Filling	contact	0	applier	Agent	Agent	1	liquid	Theme	Theme	2	surface	Destination	Goal
splay.01	splay	(cause to) spread out or apart	bend-45.2			0	causer of growth, agent	Agent		1	thing splayed	Patient		2	amount increased by, EXT or MNR			3	start point			4	end point	Result	
splint.01	splint	support with or as if with a splint				0	doctor			1	patient or broken limb		
split.01	split	divide, separate	break-45.1|hurt-40.8.3-1-1|split-23.2|tingle-40.8.2	Cause_to_fragment	change|contact	0	entity causing separation	Agent|Experiencer|Stimulus	Agent	1	thing being divided	Patient	Whole_patient	2	divided among/between, if separate from arg0	Co-Patient	Whole_patient
split.02	split	leave, depart	leave-51.2	Departing|Quitting_a_place		0	entity leaving	Theme	Theme	1	place left	Initial_Location	Source
spoil.01	spoil	to damage or decay	entity_specific_cos-45.5	Rotting	change	0	causer			1	entity decaying	Patient	Undergoer
sponge.01	sponge	to gather sponges (the sea creature)	berry-13.7		contact	0	agent or causer	Agent		1	entity gathered			2	gathered into			3	beneficiary		
sponsor.01	sponsor	support openly	captain-29.8-1		possession|social	0	sponsor	Agent		1	thing sponsored	Beneficiary	
spook.01	spook	scare	amuse-31.1	Experiencer_obj	emotion	0	cause of fright	Stimulus	Stimulus	1	scared entity	Experiencer	Experiencer	2	instrument, if arg0 is also present		
spool.01	spool	to cover or coat with tin	pocket-9.10		contact	0	spooler	Agent		1	thing spooled	Theme		2	spool, location	Destination	
spoon-feed.01	spoon-feed	give something to someone with little   effort on the receiver's part, usually carries a negative connotation				0	feeder			1	food			2	fed to		
sport.01	sport	wear, display				0	wearer			1	clothing		
sport.02	sport	play with, toy with, tease				0	sporter			1	victim		
spot.01	spot	discovery	sight-30.2	Becoming_aware	change|perception	0	finder	Experiencer	Cognizer	1	thing found	Stimulus	Phenomenon	2	benefactive, found for			3	attribute		
spot.02	spot	dab, create a spot on something	fill-9.8		contact	0	painter	Agent		1	canvas	Destination		2	paint	Theme	
spotlight.01	spotlight	to highlight				0	entity throwing the spotlight on something			1	entity spotlighted		
spout.01	spout	emit liquid	substance_emission-43.4	Fluidic_motion	motion	0	spouter	Source	Source	1	liquid	Theme	Fluid
sprain.01	sprain	break	hurt-40.8.3-1-1	Experience_bodily_harm	body	0	breaker	Experiencer	Experiencer	1	broken	Patient	Body_part
sprawl.01	sprawl	extend horizontally and ungracefully	assuming_position-50|spatial_configuration-47.6	Change_posture|Posture	contact	0	causer	Agent	Agent	1	thing in sprawling mode	Agent|Theme	Agent|Protagonist	2	location	Location	Goal|Location
spray.01	spray	apply thin liquid to surface	spray-9.7-1	Cause_fluidic_motion|Filling	contact	0	applier	Agent	Agent	1	liquid	Theme	Fluid|Theme	2	surface	Destination	Goal
spraypaint.01	spraypaint	spraypaint on a surface	coloring-24|scribble-25.2			0	agent, painter	Agent		1	surface	Destination|Patient		2	explicit mention of paint	Theme	
spread.01	spread	smear, apply	spray-9.7-1	Dispersal|Filling	contact|stative	0	applier, intentional agent	Agent	Agent	1	substance	Theme	Agent|Theme	2	surface	Destination	Goal|Individuals	3	instrument, brush		
spread.02	spread	extend	appear-48.1.1	Dispersal	contact	1	substance	Theme	Agent
spread.03	spread	cause to be widely located or distributed				0	distributor, agent			1	things distributed		
spring.01	spring	to develop, appear suddenly				1	entity springing			2	springing from/to		
spring.02	spring up	to develop, appear suddenly				1	entity springing up		
sprinkle.01	sprinkle	sprinkle	spray-9.7-1	Dispersal|Filling	change|contact	0	agent, sprinkler	Agent	Agent	1	liquid	Theme	Agent|Theme	2	sprinkled-upon	Destination	Goal|Individuals
sprinkle.02	sprinkle	weather phenomenon	weather-57	Precipitation	weather
sprout.01	sprout	young plants appearing	entity_specific_cos-45.5|entity_specific_modes_being-47.2|other_cos-45.4|substance_emission-43.4		body|change	0	farmer	Agent|Source		1	plant	Patient|Theme		2	field	Location	
spruce.01	spruce up	tidy, clean	dressing_well-41.3.2		body	0	cleaner	Agent		1	thing made tidy	Patient	
spur.01	spur	cause an increase (in interest, etc)				0	cause of increase, agent			1	thing increasing			2	instrument, if agent is also present		
spurn.01	spurn	rebuff, reject				0	rejecter			1	thing rejected		
spurt.01	spurt	sudden motion of liquid-like substance	spray-9.7-1|substance_emission-43.4	Fluidic_motion	motion	1	liquid	Theme	Fluid	2	source	Source	Source
spurt.02	spurt	move (upward) suddenly				1	thing in motion			2	EXT			3	start point			4	end point		
sputter.01	sputter	make sounds like a motorboat	sound_emission-43.2	Communication_noise	communication|perception	0	maker of sounds	Agent	Speaker
spy.01	spy	to investigate intensively  or discover by close observation	sight-30.2	Perception_active	communication|perception	0	secret agent	Experiencer	Perceiver_agentive	1	entity spied/seen	Stimulus	Phenomenon
squabble.01	squabble	argue with	battle-36.4-1	Quarreling	communication	0	first arguer	Agent	Arguer1	1	second arguer	Co-Agent	Arguer2	2	topic	Topic	Issue
squander.01	squander	to waste				0	wasteful one, agent			1	entity squandered		
square.01	square	set to rights, arrange properly	settle-89	Compatibility	stative	0	cause of rightness, agent	Agent	Item_1|Items	1	thing being set to rights	Goal	Parameter
square.02	square	mathematics				0	mathematician			1	number			2	result		
square.03	square off	compete				0	causal agent			1	competitor			2	opponent			3	prize		
squash.01	squash	compress violently				0	agent of compression			1	patient of compression		
squat.01	squat	sit ungracefully	assuming_position-50|spatial_configuration-47.6	Change_posture|Posture	contact|stative	1	thing sitting, squatting	Agent|Theme	Agent|Protagonist	2	location	Location	Goal|Location
squat.02	squat	occupy a building illegally				0	occupier			1	occupied		
squawk.01	squawk	make high-pitched sounds				0	emitter of sounds		
squeak.01	squeak	to make a screeching noise	animal_sounds-38|manner_speaking-37.3|sound_emission-43.2	Communication_noise|Make_noise	perception	0	causal agent	Agent	Noisy_event|Sound_source|Speaker	1	entity squeaking	Theme|Topic	Message|Noisy_event|Sound|Topic
squeak.02	squeak	struggle to reach an end/goal				0	entity struggling			1	path		
squeal.01	squeal	make high-pitched sounds				0	emitter of sounds		
squeegee.01	squeegee	clean with a squeegee				0	squeegeer			1	squeegeed		
squeeze.01	squeeze	apply pressure to	push-12-1-1|touch-20-1	Cause_to_move_in_place|Manipulation	contact	0	squeezer	Agent	Agent	1	squozen	Experiencer|Theme	Agent|Theme
squeeze.02	squeeze	extract or insert by means of pressure	funnel-9.3-1-1|wipe_manner-10.4.1-1	Cause_to_move_in_place|Manipulation	contact	0	squeezer	Agent	Agent	1	extracted material	Theme	Agent|Entity|Theme	2	source or destination	Source	Means
squeeze.03	squeeze	reduce				0	Agent			1	Logical subject, patient, thing falling			2	EXT, amount fallen			3	Start point			4	End point, end state of arg1		
squeeze.04	squeez out	extract or erradicate by means of pressure				0	squeezer			1	extracted material			2	source		
squelch.01	squelch	stifle, suppress	subjugate-42.3			0	squelcher, agent	Agent		1	thing squelched	Patient	
squint.01	squint	to look with the eyes partly closed	peer-30.3|wink-40.3.1-1	Perception_active	body	0	looker	Agent|Experiencer	Perceiver_agentive	1	looked at	Recipient|Stimulus	Body_part|Phenomenon
squirm.01	squirm	mode of motion	body_internal_motion-49		motion	0	squirmer	Patient		1	path		
squirt.01	squirt	apply thin liquid to surface	spray-9.7-1	Cause_fluidic_motion|Filling|Fluidic_motion	contact	0	applier	Agent	Agent|Cause	1	liquid, substance	Theme	Fluid|Theme	2	surface	Destination	Goal
stab.01	stab	poke with sharp object,   perhaps fatally	poison-42.2|swat-18.2	Cause_harm	contact	0	stabber	Agent	Agent|Cause	1	thing stabbed	Patient	Body_part|Victim	2	sharp object	Instrument	Instrument	3	specific location of wound or end result of stabbing		
stabilize.01	stabilize	to make stable	other_cos-45.4		change	0	cause of stability, agent	Agent		1	thing stabilized	Patient		2	stabilized at		
stable.01	stable	to keep or put in a stable	pocket-9.10-1	Placing	social	0	stabler	Agent	Agent|Cause	1	thing stabled	Theme	Theme	2	stable, location	Destination	Goal
stack.01	stack	set one thing atop another	spray-9.7-2		contact	0	stacker	Agent		1	one thing	Theme		2	the other	Destination	
stack.02	stack up	be arranged, exist				1	thing existing		
stack.03	stack up	make into a stack				0	stacker			1	thing(s) being stacked		
staff.01	staff	provide manpower	fill-9.8		competition	0	agentive staffer, employment agency	Agent		1	workplace	Destination		2	staff, workers	Theme	
stage.01	stage	to perform or carry out	create-26.4-1|establish-55.5	Behind_the_scenes	creation	0	performer	Agent	Artist	1	performance	Result|Theme	Production
stagger.01	stagger	move unsteadily	run-51.3.2	Self_motion	motion	1	thing in motion	Theme	Self_mover
stagger.02	stagger	cause an emotional reaction				0	causer of reaction			1	thing reacting, staggering		
stagnate.01	stagnate	stagnate	entity_specific_cos-45.5		stative	1	thing stagnating	Patient	
stain.01	stain	to discolor, soil, or spot	butter-9.9|coloring-24|fill-9.8-1	Processing_materials	change	0	causer	Agent	Agent	1	entity stained	Destination|Patient	Material	2	stained with what	Result|Theme	Agent|Result
stake.01	stake	make a wager				0	better			1	amount of bet			2	basis, proposition, bet-on		
stake.02	stake out	claim (as territory)				0	claimer, asserter			1	thing claimed, asserted			2	benefactive, claimed/asserted for			3	secondary predication		
stalk.01	stalk	walk stiffly				0	walker		
stalk.02	stalk	follow stealthily	stalk-35.3	Cotheme	motion	0	thing following	Agent	Theme	1	thing followed	Theme	Theme
stall.01	stall	(cause to) cease/slow forward motion	linger-53.1-1		change|stative	0	staller	Agent		1	thing stalled	Theme	
stall.02	stall out	(cause to) cease forward motion completely				0	staller			1	thing stalled		
stall.03	stall off	stall off: delay, intensive of stall.01				0	cause of delay			1	thing delayed, stalled		
stammer.01	stammer	not speak clearly				0	speaker			1	utterance			2	listener		
stamp.01	stamp	to imprint with a mark, design, or seal	image_impression-25.1		contact	0	imprinter, agent	Agent		1	thing stamped	Destination		2	design, seal	Theme	
stamp.02	stamp	to identify, characterize, reveal, etc	dub-29.3		perception	0	assigner of attribute	Agent		1	entity stamped	Theme		2	attribute on arg1	Result	
stamp.04	stamp	rough foot motion	crane-40.3.2	Body_movement|Self_motion		0	agent, footstomper	Agent	Agent|Self_mover	1	feet	Patient	Body_part
stamp.03	rubber stamp	to approve without giving it  much thought				0	approver, agent			1	thing rubber-stamped		
stamp.05	stamp out	to eliminate				0	agent			1	thing stamped_out		
stampede.01	stampede	to cause to act hurriedly				0	causal agent			1	entity stampeding, in motion			2	stampeded into, path or direction		
stanch.01	stanch	cause (blood) to stop seeping				0	stancher			1	stanched		
stand.01	stand	(cause to) be in a vertical position	assuming_position-50|put_spatial-9.2-1|spatial_configuration-47.6	Being_located|Change_posture|Placing|Posture	contact|stative	0	causal agent	Agent	Agent|Cause|Protagonist|Source|Theme	1	thing standing	Agent|Theme	Agent|Protagonist|Theme	2	location	Destination|Location	Area|Goal|Location
stand.02	stand	be poised for an action				1	entity poised			2	action		
stand.03	stand	tolerate	admire-31.2		cognition	0	tolerator	Experiencer		1	thing tolerated	Stimulus	
stand.04	stand	be				1	focus			2	attribute		
stand.08	stand	represent				0	representative entity			1	represented, stand for what?		
stand.05	stand by	be ready				1	stander		
stand.06	stand out	be noticeable				1	noticeable entity		
stand.07	stand up	rise				1	riser		
standardize.01	standardize	to cause to conform to a standard	other_cos-45.4			0	cause, agent	Agent		1	entity standardized	Patient	
staple.01	staple	attach with staples	tape-22.4	Attaching	contact	0	cause of attachment, agent	Agent	Agent	1	entity stapled	Patient	Connector	2	entity stapled to	Co-Patient	Goal
star.01	star	to play the leading role	captain-29.8-1-1		creation	1	actor	Agent		2	production	Beneficiary		3	attribute		
starch.01	starch	to spray with starch	butter-9.9|coloring-24		change	0	starcher, sprayer	Agent		1	entity sprayed, starched	Destination|Patient		2	starched with what (redundant and unlikely)	Patient	
stare.01	stare	look intently	peer-30.3	Perception_active	perception	0	looker	Experiencer	Perceiver_agentive	1	looked at	Stimulus	Phenomenon
stare.02	stare down	intimidate by staring				0	intimidator			1	intimidated		
start.01	start	begin	begin-55.1-1	Activity_start|Process_start|Setting_fire	change|motion|social	0	Agent	Agent	Agent|Cause|Event	1	Theme(-Creation)	Theme	Activity|Event|Means	2	Instrument	Instrument	Agent|Depictive|Means
start.02	start off	phrasal aspectual				1	event		
start.04	start up	begin, phrasal				0	Agent			1	Theme(-Creation)			2	Instrument			3	secondary predication on arg1		
start.05	start out	begin, phrasal				0	Agent			1	Object			2	secondary predication (can be used on arg0 or arg1)		
startle.01	startle	surprise				0	cause of surprise			1	experiencer of surprise		
starve.01	starve	to suffer or cause to suffer  from deprivation or hunger	suffocate-40.7	Death|Killing		0	cause of starvation	Agent	Cause|Killer	1	entity starving	Theme	Protagonist|Victim	2	entity starving for		
stash.01	stash	hide	put-9.1-1	Placing	possession	0	agent, stasher	Agent	Agent|Cause	1	thing stashed	Theme	Theme	2	location or position, or attribute	Destination	Goal
stash.02	stash away	hide without location				0	hider			1	thing hidden		
state.01	state	state, say	say-37.7-1	Statement	communication	0	announcer	Agent	Speaker	1	utterance	Topic	Message|Topic	2	hearer	Recipient	Addressee	3	attributive		
station.01	station	put military people in a place				0	high command, agent			1	military people			2	place		
stave.01	stave off	to prevent from happening				0	preventer, agent			1	action prevented		
stay.01	stay	remain, be left over	exist-47.1-1|lodge-46	Avoiding|Residence|State_continue	change|motion|stative	1	thing remaining	Theme	Agent|Entity|Resident	2	benefactive, probably will not occur	Location	Location|Place|Undesirable_situation	3	attribute of arg1		
stay.03	stay	legal term: postpone				0	postponer			1	thing postponed		
stay.02	stay on	linger				1	thing remaining, staying, lingering		
steady.01	steady	make steady	other_cos-45.4		change|contact	0	cause of steadiness, agent	Agent		1	thing made steady	Patient	
steal.01	steal	to commit theft	get-13.5.1-1|steal-10.5-1	Theft	possession	0	thief, agent	Agent	Perpetrator	1	thing stolen	Theme	Goods	2	stolen from	Source	Source|Victim
steal.02	steal	steal away				0	one(s) hiding, stealing away			1	thing stolen away with		
steam.01	steam	cook by applying steam	cooking-45.3	Apply_heat	change	0	cook	Agent	Cook	1	food	Patient	Food
steam.02	steam	emit steam	substance_emission-43.4		weather	1	steamer	Source	
steam.03	steam	manner of motion				0	entity in motion			1	path		
steamroller.01	steamroller	force	force-59		competition|social	0	forcer	Agent		1	impelled agent	Patient		2	impelled action	Result	
steel.01	steel	gird ones loins				0	girder of loins			1	person being girded			2	action or state		
steep.01	steep	soak for a long time				0	cause of soaking			1	soaked thing			2	liquid		
steer.01	steer	provide direction	accompany-51.7		motion|social	0	steerer	Agent		1	thing steered	Theme		2	direction, steered towards	Destination	
steer.02	steer clear	avoid				0	avoider			1	avoided		
stem.01	stem	arise (from)	appear-48.1.1		stative	1	thing (state) arising	Theme		2	source (from or in or of)		
stem.02	stem	cause to stop (often flowing, as a liquid)				0	stopper			1	thing being stopped, (liquid)		
step.01	step	move incrementally	run-51.3.2	Quitting|Self_motion		0	causer of movement	Agent		1	thing moving	Theme	Self_mover	2	destination, end state			3	source, start place or state		
step.02	step in	enter				1	entity entering		
step.03	step up	increase incrementally				0	cause of increase			1	thing increasing		
step.04	step down	resign				0	resigner			1	position resigned		
sterilize.01	sterilize	to make free from live bacteria, to make inoffensive				0	sterilizer			1	entity sterilized		
stew.01	stew	cook for a long time in thick   liquid	cooking-45.3	Absorb_heat|Apply_heat	change	0	cook	Agent	Cook|Heat_source	1	thing stewing	Patient	Entity|Food
stew.02	stew	worry about, fret over	marvel-31.3-2		emotion	0	worrier, stewer	Experiencer		1	cause	Stimulus	
stick.01	stick	(cause to) adhere, place in a location	poke-19|put-9.1-2|shake-22.3-2|spray-9.7-1	Attaching|Being_attached|Cause_motion|Inchoative_attaching|Placing	contact|creation	0	causal agent	Agent	Agent|Cause|Items	1	thing sticking, adhering, being placed	Instrument|Patient|Theme	Agent|Goal|Instrument|Item|Theme	2	stuck-to, destination of placement	Co-Patient|Destination|Patient	Goal|Item
stick.02	stick out	stick out: (cause to) extend				0	causal agent			1	thing extended		
stick.03	stick around	stick around: continue to be in a location, hang out				0	sticker around, hanger out		
stick.04	stick up	stick up: defend				0	defender			1	defended		
stiffen.01	stiffen	(make) become stiff	other_cos-45.4		change	0	cause of stiffness	Agent		1	newly-stiff thing	Patient	
stifle.01	stifle	stifle, suppress	subjugate-42.3|suffocate-40.7		contact	0	stifler, suppressor	Agent		1	thing stifled	Patient|Theme	
stigmatize.01	stigmatize	to set some mark of disgrace or infamy upon	judgment-33	Judgment	social	0	stigmatizer	Agent	Cognizer	1	stigmatized	Theme	Topic	2	grounds, reason		
stimulate.01	stimulate	cause an increase (in interest, etc)	amuse-31.1|force-59-1	Experiencer_obj	body|communication|emotion|perception	0	cause of increase	Agent|Stimulus	Experiencer|Stimulus	1	thing increasing	Experiencer|Patient	Experiencer	2	instrument, if agent also present			3	end state of arg1	Result	Means
sting.01	sting	sting	amuse-31.1|tingle-40.8.2|touch-20-1	Cause_harm|Experiencer_obj|Perception_body	emotion	0	stinger	Agent|Stimulus	Stimulus	1	thing stung	Experiencer|Patient	Body_part|Experiencer	2	instrument, if separate from arg0	Instrument	
stink.01	stink	to emit a strong odor or  be extremely bad	smell_emission-43.3	Chemical-sense_description	perception	0	causal agent			1	entity stinking	Theme	Sensory_attribute
stipulate.01	stipulate	define arbitrarily				0	stipulator			1	thing defined		
stir.01	stir	stir	shake-22.3-1-1		contact|motion	0	stirer	Agent		1	thing stirred or stirring	Patient		2	instrument		
stir.02	stir	cause (emotional) reaction	amuse-31.1	Experiencer_obj	creation|emotion	0	agent, stirrer	Stimulus	Stimulus	1	patient, stirred	Experiencer	Experiencer	2	instrument			3	induced action		
stir.03	stir	move	modes_of_being_with_motion-47.3		motion	0	mover	Agent		1	moved	Theme		2	destination		
stir.04	stir up	create				0	creator			1	thing created		
stitch.01	stitch	connect with thread, tie	tape-22.4		contact	0	agent, entity doing the tying	Agent		1	patient, thing(s) being tied	Patient		2	instrument, string	Co-Patient		3	attribute of arg1	Instrument	
stitch.02	stitch	build by sewing	build-26.1		contact	0	builder	Agent		1	construction	Product		2	material, start state	Material		4	end state	Product	
stock.01	stock	store	keep-15.2|spray-9.7-2		possession	0	agent, storer	Agent		1	commodity	Theme		2	location or destination	Destination|Location	
stock.02	stock up	store				0	agent, storer			1	commodity		
stockpile.01	stockpile	store	keep-15.2	Amassing	possession	0	agent, storer	Agent	Recipient	1	commodity	Theme	Mass_theme	2	location or destination	Location	Source
stoke.01	stoke	feed a fire				0	stoker			1	fire		
stomach.01	stomach	eat with difficulty				0	eater			1	eaten		
stomp.01	stomp	to tread or trample heavily	run-51.3.2	Self_motion	motion	0	entity with heavy feet, agent	Theme	Self_mover	1	entity stomped (on)		
stone.01	stone	remove seeds from	pit-10.7	Emptying	change	0	entity removing seeds	Agent	Agent|Cause	1	seeds	Source	Source
stone.02	stone	throw stones at	pelt-17.2|poison-42.2	Cause_harm	contact	0	thrower	Agent	Agent|Cause	1	target	Destination|Patient	Body_part|Victim
stone.03	stone	use drugs				1	user		
stonewall.01	stonewall	play defensively				0	stonewaller		
stoop.01	stoop	bend at waist while standing	assuming_position-50|spatial_configuration-47.6	Change_posture|Posture	motion	0	stooper	Agent	Agent|Protagonist|Source
stop.01	stop	stop	stop-55.4-1	Activity_stop|Halt|Process_stop	change|competition|motion|stative	0	Agent	Agent	Agent|Cause|Theme	1	Theme (action or object being stopped)	Theme	Activity|Process|Theme	2	Instrument	Instrument	Means|Time
stop.03	stop	stop from	forbid-67	Preventing|Thwarting	social	0	preventer, stopper	Agent	Preventing_cause	1	stopped agent	Theme	Action|Event|Protagonist	2	stopped action	Theme	Action|Event|Protagonist
stop.02	stop by	visit briefly				0	visitor			1	place visited		
stop.04	stop up	put a stop to something				0	stopper			1	thing stopped		
store.01	store	store	keep-15.2	Storing	possession	0	storer	Agent	Agent	1	commodity	Theme	Theme	2	benefactive		
store.02	store up	store up: same as store.01	keep-15.2	Storing	possession	0	storer			1	commodity			2	benefactive		
storm.01	storm	bad weather	weather-57	Weather	weather
storm.02	storm	move violently				0	entity in motion			1	path		
stow.01	stow	store, especially on a boat	put-9.1-1	Placing		0	agent, storer	Agent	Agent|Cause	1	thing stored	Theme	Theme	2	location or position, or attribute	Destination	Goal
straddle.01	straddle	(come to) be astride	assuming_position-50|contiguous_location-47.8|spatial_configuration-47.6		stative	0	thing astride	Agent|Theme		1	astride what, location	Co-Theme|Location	
strafe.01	strafe	shoot at from an airplane				0	shooter			1	target		
straggle.01	straggle	move in a raggedy way	meander-47.7	Self_motion	motion	0	mover	Theme	Self_mover
straighten.01	straighten	make straight	bend-45.2			0	cause of straightness, agent	Agent		1	thing becoming straight	Patient		2	instrument, when separate from arg0	Instrument	
straighten.02	straighten out	make right				0	cause of rightness, agent			1	wrong to right		
strain.01	strain	injure	hurt-40.8.3-2		consumption	0	agent, entity causing damage	Experiencer		1	patient, entity experiencing hurt/damage	Patient	
strain.02	strain	separate solids from liquid	wipe_manner-10.4.1		contact	0	separator, filter, agent	Agent		1	solids, thing removed	Theme		2	liquid, source, removed-from	Source	
strain.03	strain	try hard				0	Agent/Entity Trying			1	thing tried		
strain.04	strain	adjectival: hurting				1	thing hurting			2	for what		
strand.01	strand	to leave stranded				0	leaver, agent			1	entity stranded		
strangle.01	strangle	to suppress, repress	poison-42.2		contact	0	stranger, agent	Agent		1	entity strangled	Patient	
strap.01	strap	fasten, bind	tape-22.4		contact	0	fastener, agent	Agent		1	thing strapped	Patient		2	location	Co-Patient	
strap.02	strap	be in need of				0	agent, needer			1	needed thing			2	cause of need		
strap.03	strap	to beat with a strap	spank-18.3		contact	0	beater, hitter, agent	Agent		1	thing strapped	Patient	
strategize.01	strategize	expect				0	planner			1	thing planned			2	grounds for planning			3	beneficiary		
stratify.01	stratify	divide (often social/cultural) or layer   (geology)	other_cos-45.4		change	0	agent/cause	Agent		1	patient	Patient	
stray.01	stray	wander	run-51.3.2		motion	0	entity in motion	Theme		1	source/path	Location	
streak.01	streak	to move quickly	run-51.3.2		motion	0	entity in motion	Theme	
stream.01	stream	release liquids	substance_emission-43.4	Fluidic_motion|Mass_motion	body	0	thing leaking	Source	Source	1	substance leaked	Theme	Fluid|Mass_theme
stream.02	stream	move like water	appear-48.1.1	Mass_motion	motion	1	substance (ie, water)	Theme	Mass_theme
streamline.01	streamline	make smoother				0	cause of smoothness			1	thing becoming smoother		
strengthen.01	strengthen	make stronger	other_cos-45.4	Cause_change_of_strength	change	0	causal agent	Agent	Agent	1	thing strengthening	Patient	Patient	2	EXT			3	start point			4	end point		
stress.01	stress	to single out as important	butter-9.9		communication	0	stresser, agent	Agent		1	thing stressed	Destination		2	attribute		
stretch.01	stretch	extend, lengthen	bend-45.2|crane-40.3.2|meander-47.7	Body_movement|Expansion	body|stative	0	agent, entity making something be longer	Agent	Agent	1	patient, thing getting longer	Patient|Theme	Body_part|Item	2	EXT or TMP, by how much or until when			3	start point			4	end point		
stretch.02	stretch out	to extend to a greater or the full length				0	cause of lengthening			1	patient, thing getting longer		
strew.01	strew	scatter, distribute	spray-9.7-1	Filling	contact	0	distributor	Agent	Agent	1	thing distributed	Theme	Theme	2	distributed to, area	Destination	Goal
stride.01	stride	manner of motion	run-51.3.2-1	Self_motion	motion	0	strider	Theme	Self_mover
stridulate.01	stridulate	to produce a shrill grating sound, as a   cricket does	animal_sounds-38		perception	0	stridulating insect	Agent	
strike.01	strike	hit	bump-18.4-1|hit-18.1-1	Attack|Cause_harm|Cause_impact|Impact	contact	0	agent, hitter - animate only!	Agent	Agent|Cause|Source	1	thing hit	Location|Patient	Body_part|Impactee|Path|Victim	2	instrument, thing hit by or with	Instrument|Theme	Impactor|Instrument|Means|Victim
strike.02	strike	refrain from working				0	workers			1	employer		
strike.03	strike	remove				0	remover			1	thing removed			2	source, removed from		
strike.04	strike	appear, seem	amuse-31.1	Attack|Cause_harm|Cause_impact|Impact	emotion	1	thing seeming	Stimulus	Agent|Cause|Means	2	attribute			3	viewer	Experiencer	Agent|Impactee|Victim
strike.05	strike	initiate				0	Agent			1	Theme(-Creation)			2	Instrument		
strike.10	strike	strike a pose				0	poseur			1	pose		
strike.06	strike out	baseball				0	batter			1	with respect to		
strike.07	strike out	remove				0	remover			1	thing removed			2	source, removed from		
strike.08	strike down	defeat, smite (cf. hit sense above)				0	agent, hitter - animate only!			1	thing hit			2	instrument, thing hit by or with		
strike.09	strike up	initiate				0	Agent			1	Theme(-Creation)			2	Instrument		
string.01	string	to arrange in a string, stretch out	butter-9.9|pocket-9.10|spray-9.7-1|tape-22.4		contact	0	arranger, agent	Agent		1	entity stretched	Patient|Theme	
strip.01	strip	remove	cheat-10.6|dress-41.1.1|wipe_manner-10.4.1-1	Emptying|Removing	change|contact|possession	0	remover	Agent	Agent|Cause	1	thing removed	Theme	Theme	2	source	Patient|Source	Goal|Source
strip.02	strip away	remove				0	remover			1	thing removed		
strive.01	strive	try, attempt				0	Agent/Entity Trying			1	thing tried		
stroke.01	stroke	stroke	touch-20-1	Manipulation	contact	0	stroker	Agent	Agent	1	thing stroked	Experiencer	Agent	2	instrument, if separate from arg0	Instrument	Instrument
stroll.01	stroll	to walk at a leisurely pace	run-51.3.2-1	Self_motion	motion	0	walker, stroller	Theme	Self_mover	1	path	Location	Area|Goal|Path
strop.01	strop	sharpen				0	agent			1	razor		
structure.01	structure	arrange in a particular fashion				0	agent, structurer			1	thing structured, arranged			2	how or as		
struggle.01	struggle	struggle	battle-36.4-1		social	0	first struggler	Agent		1	second struggler	Co-Agent		2	topic or prize	Topic	
struggle.02	struggle	try very hard				0	entity trying			1	predicative action		
strut.01	strut	to walk proudly, like a peacock	run-51.3.2-2	Self_motion	motion	0	agent, rider (use only if arg1 is present)	Agent	Source	1	thing strutted, walker	Theme	Self_mover	1	path, thing  strutted up to	Theme	Self_mover
stub.01	stub	whack the toe into   something hard	hurt-40.8.3-1	Experience_bodily_harm	body	0	whacker	Experiencer	Experiencer	1	toe	Patient	Body_part	2	obstacle		
stud.01	stud	attach studs to some object	fill-9.8	Adorning	contact	0	attacher of studs	Agent	Theme	1	attached to	Destination	Location	2	studs	Theme	Theme
study.01	study	examine closely	assessment-34.1|learn-14-1|sight-30.2	Education_teaching|Scrutiny	cognition	0	student	Agent|Experiencer	Cognizer|Student	1	subject	Stimulus|Theme|Topic	Ground|Phenomenon|Subject
study.02	study up	examine closely				0	student			1	subject		
stuff.01	stuff	to pack or place	spray-9.7-2	Placing	change|contact|motion	0	packer, agent	Agent	Agent	1	container	Destination	Goal	2	substance	Theme	Theme
stultify.01	stultify	to cause to appear foolish or rediculous	judgment-33			0	causer of appearance	Agent		1	entity appearing foolish	Theme		2	reason		
stumble.01	stumble	to miss a step while walking, to make an error	run-51.3.2	Self_motion	motion	0	agent, entity stumbling	Theme	Self_mover	1	stumble over	Location	Area|Goal|Path
stump.01	stump	(cause to) be confounded	amuse-31.1		cognition	0	cause	Stimulus		1	entity stumped	Experiencer	
stun.01	stun	to shock or surprise	amuse-31.1	Experiencer_obj	perception	0	surprise	Stimulus	Stimulus	1	surprised	Experiencer	Experiencer	2	source, instrument		
stunt.01	stunt	to check the growth or development of				0	preventer of growth, agent			1	growth		
stupefy.01	stupefy	astound, cause stupor in	amuse-31.1	Experiencer_obj	cognition|perception	0	causer of stupor	Stimulus	Stimulus	1	stupefied entity	Experiencer	Experiencer	2	instrument, if separate from cause		
style.01	style	put something into a style	create-26.4		creation	0	stylist	Agent		1	thing being styled (hair, etc)	Material		2	style, attribute	Result	
stymie.01	stymie	block someone's actions				0	blocker, agent			1	action		
subcontract.01	subcontract	send out part of a job				0	employer, entity with big job			1	(part of) job			2	subcontractor		
subdivide.01	subdivide	separate, divide into smaller units or divide again.				0	entity causing separation			1	thing being divided, again			2	divided among/between, if separate from arg1		
subdue.01	subdue	to defeat				0	defeater, victor, agent			1	entity subdued		
subject.01	subject	cause to experience some procedure				0	causer			1	induced experiencer			2	procedure		
subjugate.01	subjugate	repress	subjugate-42.3			0	subjugator	Agent		1	subjugated	Patient		2	instrument	Instrument	
sublet.01	sublet	to rent property one holds by lease to another				0	original renter, agent			1	property			2	new renter		
sublimate.01	sublimate	To have a purifying, ennobling effect; to change from solid to gas or vice versa				0	agent, cause of sublimation			1	entity undergoing change, sublimation			2	instrument			3	starting state of arg 1			4	final state of arg 1, result after sublimation		
submerge.01	submerge	plunge under water or fluid				0	placer, causer of underwater-ness			1	thing being put under water			2	location or fluid		
submit.01	submit	give	contribute-13.2-1-1	Submitting_documents	competition|possession	0	giver	Agent	Authority	1	given	Theme	Means	2	given-to	Recipient	Time	3	purpose		
subordinate.01	subordinate	make lesser, dependent on				0	cause			1	subordinate thing			2	superordinate thing		
subpoena.01	subpoena	to serve or summon with a subpoena				0	summoner, agent			1	entity subpoenaed		
subscribe.01	subscribe	like a magazine subscription, or belief system				0	subscriber			1	magazine or belief system		
subscribe.02	subscribe	pledge or contribute or sign up(?)				0	contributor			1	thing contributed		
subside.01	subside	to decrease				1	entity decreasing			2	decreasing to		
subsidize.01	subsidize	to assist or support with a subsidy				0	assister, agent			1	entity subsidized		
substantiate.01	substantiate	prove, justify				0	prover			1	justified		
substitute.01	substitute	exchange one thing for another	exchange-13.6-1-1	Replacing|Take_place_of	possession	0	agent, entity trading	Agent	Agent	1	thing being preferred, new thing	Co-Theme	New	3	other item in exchange, old thing			4	benefactive		
subsume.01	subsume	include, incorporate				1	thing included			2	included in, subsumed by		
subtitle.01	subtitle	provide translation				0	translator (rare)			1	movie, etc			2	target language		
subtitle.02	subtitle	give a secondary title				0	author (rare)			1	magnum opus			2	secondary title		
subtract.01	subtract	mathematics	remove-10.1		cognition	0	subtracter	Agent		1	thing being subtracted	Theme		2	thing being subtracted from	Source	
subvert.01	subvert	to corrupt,  destroy, or weaken something				0	corrupter, agent			1	entity subverted			2	entity subverted from		
succeed.01	succeed	win, accomplish some task	succeed-74-1	Success_or_failure|Successful_action	social	0	entity succeeding	Agent	Agent|Cause	1	task	Theme	Agent|Protagonist
succeed.02	succeed	take over for				0	successor			1	entity being replaced			2	attributive, role, function		
succeed.03	succeed	be subsequent to				1	thing coming after			2	thing going before		
succumb.01	succumb	to give up or give in				0	entity giving in			1	succumbed to		
suck.01	suck	to draw something in by or as if by suction	chew-39.2-2|wipe_manner-10.4.1-1	Desirability	consumption	0	agent, causer	Agent		1	entity sucked	Patient|Theme	Evaluee	2	source, entity that arg1 is sucked from	Source	
suck.02	suck up	suck_up: deal with an unpleasant or   undesireable situation				0	one who must endure the situation			1	thing sucked up		
sue.01	sue	call to court				0	litigant			1	defender			2	crime			3	intended prize		
suffer.01	suffer	suffer	marvel-31.3-4		body|emotion	0	entity suffering	Experiencer		1	malady	Stimulus	
suffice.01	suffice	be sufficient				0	sufficient thing			1	sufficient to whom? Entity satisfied by arg 0		
suffocate.01	suffocate	(cause to) not be able to breathe				0	cause of not-breathing			1	entity not breathing			2	instrument, if cause also present as arg0		
suffuse.01	suffuse	have a lot of				0	a lot of what			1	thing with a lot		
sugar.01	sugar	sweeten (as) with sugar				0	causer of sweetening			1	entity sweetened		
sugarcoat.01	sugarcoat	coat with candy shell of sugar				0	coater, agent			1	thing now candy-coated			2	sugar itself, coating usually unspecified or metaphorical		
suggest.01	suggest	say	say-37.7-1-1		communication	0	Sayer	Agent		1	Utterance (suggestion)	Topic		2	Hearer	Recipient	
suit.01	suit	(cause to) be suitable for				1	suitable thing			2	suitable to/for		
suit.02	suit	adapt, make pleasant to				0	adapter, agent			1	purpose		
suit.03	suit up	prepare for/put on a uniform for work, sports, etc				0	person suiting up		
sulfurize.01	sulfurize	to treat with sulfur				0	Agent, cause of treatment			1	entity now sulfurized		
sully.01	sully	corrupt or taint	fill-9.8			0	cause/source of defilement	Agent		1	thing becoming defiled	Destination		2	instrument if separate from ARG 0	Theme	
sum.01	sum up	summarize				0	summarizer			1	thing summarized			2	as, if syntactically neat		
summarize.01	summarize	to make a summary				0	editor, summarizer, agent			1	thing summarized			2	summary		
summon.01	summon	invite				0	inviter			1	invited			2	invited-to		
summon.02	summon forth	cause to appear				0	causer			1	thing appearing		
sunder.01	sunder	to break apart, come apart	disassemble-23.3		change	0	entity sundering, agent	Agent		1	entity sundered, patient	Patient		2	entity sundered from, source (rare)	Co-Patient	
super.01	super	Short for 'superimpose:' put one thing atop another				0	placer, putter, agent			1	thing on top			2	thing below		
superimpose.01	superimpose	put one thing atop another	put-9.1		contact	0	placer, putter, agent	Agent		1	thing on top	Theme		2	thing below	Destination	
supersede.01	supersede	to replace				0	entity replacing			1	entity replaced		
supervise.01	supervise	supervise				0	supervisor			1	thing supervised		
supplant.01	supplant	replace				0	replacer			1	old thing			2	new thing		
supplement.01	supplement	add to, enhance				0	intentional agent			1	thing enhanced, added to			2	the supplement itself		
supply.01	supply	provide	fulfilling-13.4.1-1	Supply	consumption|possession|social	0	provider	Agent	Theme	1	thing provided	Theme	Theme	2	entity provided for (benefactive)	Recipient	Recipient
support.01	support	lend aid, credence to	admire-31.2|contiguous_location-47.8|help-72	Taking_sides	cognition|contact|social	0	helper	Agent|Experiencer|Theme	Cognizer	1	person or project being supported	Beneficiary|Co-Theme|Stimulus	
suppose.01	suppose	think, assume	consider-29.9-2			0	Thinker	Agent		1	Thought	Theme		2	Attributive	Attribute	
suppose.02	suppose	s'pos'ta				1	thing seeming			2	attribute		
suppress.01	suppress	(attempt to) conceal, push down	concealment-16|subjugate-42.3		cognition	0	suppressor	Agent		1	suppressed	Patient	
surf.01	surf	ride waves or browse				0	surfer			1	waves or internet			2	thing looked for, sought		
surface.01	surface	appear, as from underwater				1	thing appearing		
surface.02	surface	put atop, apply a surface to				0	applier, agent			1	substrate, medium			2	stuff on top		
surfeit.01	surfeit	excessively satisfy				0	causer of satisfaction			1	person satisfied			2	instrument of satisfaction		
surge.01	surge	rise	appear-48.1.1|calibratable_cos-45.6-1		motion	1	Logical subject, patient, thing rising	Patient|Theme		2	EXT, amount risen	Extent		3	start point			4	end point		
surmise.01	surmise	beleive (uncertainly) something, guess	conjecture-29.5-1	Coming_to_believe		0	conjecturer	Agent	Cognizer	1	belief	Theme	Content
surmount.01	surmount	(cause to) be atop	contiguous_location-47.8		stative	0	cause, agent			1	thing on top	Theme		2	on top of what	Co-Theme	
surmount.02	surmount	overcome				0	victorious one, agent			1	challenge		
surpass.01	surpass	go beyond	exceed-90-1	Surpassing	competition|stative	0	thing going beyond	Theme	Profiled_item	1	thing left in the dust	Co-Theme	Standard_item
surprise.01	surprise	surprise	amuse-31.1	Experiencer_obj	cognition	0	surpriser	Stimulus	Stimulus	1	person surprised	Experiencer	Experiencer	2	instrument		
surrender.01	surrender	give up (eg, a fight)	contribute-13.2-1-1	Surrendering|Surrendering_possession	competition|possession	0	one surrendering	Agent	Authorities|Theme	1	fight	Theme	Charges|Theme	2	victor	Recipient	Authorities|Recipient
surround.01	surround	be on all sides of	fill-9.8		competition|contact	0	causative agent	Agent		1	thing surrounding	Theme		2	thing surrounded	Destination	
surveil.01	surveil	to examine, inspect carefully	investigate-35.4|sight-30.2		perception	0	surveiler	Agent|Experiencer		1	entity surveiled	Location|Stimulus		2	surveiled about	Theme		3	beneficiary		
survey.01	survey	to examine, inspect carefully	investigate-35.4|sight-30.2	Scrutiny	cognition|perception	0	examiner	Agent|Experiencer	Cognizer	1	entity surveyed	Location|Stimulus	Ground|Phenomenon	2	surveyed about	Theme	Phenomenon	3	beneficiary		
survive.01	survive	live despite	exist-47.1-1-1|gorge-39.6	Surviving	stative	0	survivor	Agent|Theme		1	adverse circumstances		
survive.02	survive	outlive				0	survivor			1	deceased			2	margin		
suspect.01	suspect	have a suspicion about something	conjecture-29.5-1	Awareness	communication	0	suspecter	Agent	Cognizer	1	suspicion	Theme	Content	2	about something	Predicate	Evidence
suspend.01	suspend	put a stop to, temporarily				0	Agent			1	Theme (action or object being stopped)			2	attribute of arg1			3	Instrument		
suspend.02	suspend	hang	put_spatial-9.2-1		contact	0	agent, entity causing something to be suspended	Agent		1	thing suspended	Theme		2	suspended from	Destination	
sustain.01	sustain	continue				0	Intentional agent (often inanimate, though)			1	thing continuing		
sustain.02	sustain	suffer (a loss)				0	entity suffering a loss			1	the loss		
buff.01	swab	to polish or soften	wipe_manner-10.4.1			0	polisher, agent	Agent		1	stain, thing swabbed	Source		2	source, swabbed from		
swagger.01	swagger	walk with excessive confidence				0	walker, swaggerer			1	path		
swallow.01	swallow	cause to go down the throat	gobble-39.3-2|hiccup-40.1.1		consumption	0	swallower	Agent		1	thing swallowed	Patient	
swamp.01	swamp	cover with water, overwhelm				0	cause, agent			1	entity swamped			2	instrument, swamped with		
swap.01	swap	exchange one thing for another	exchange-13.6-1-1	Exchange	possession	0	agent, entity trading	Agent		1	thing being traded (away)	Theme	Means	2	other exchanger			3	other item in exchange, price, or premium,     traded for or at	Co-Theme	Means	4	benefactive		
swarm.01	swarm	move chaotically in a group				0	the swarmer			1	location/source of swarming		
swathe.01	swathe	to wrap or bind	fill-9.8		contact	0	agent	Agent		1	entity swathed	Destination		2	entity swathed in/with	Theme	
sway.01	sway	move	body_internal_motion-49|modes_of_being_with_motion-47.3		motion	0	causer	Agent		1	thing swaying	Patient|Theme		2	degree of motion		
sway.02	sway	persuade (per-sway-d?)				0	persuader			1	persuaded		
swear.01	swear	make a promise				0	swearer			1	promise			2	on what (bible, life, etc)		
swear.02	swear	use bad language				0	swearer		
swear.04	swear	tell the truth	conjecture-29.5-1			0	speaker	Agent		1	true utterance	Theme		2	listener		
swear.05	swear	attest to something				0	swearer			1	thing sworn by		
swear.03	swear off	promise to not (do)				0	swearer			1	thing you're not going to do		
swear.06	swear in	make/accept an oath of office or court				0	judge, legal authority			1	person sworn in			2	position, office		
sweat.01	sweat	sweat	breathe-40.1.2|substance_emission-43.4	Excreting	body	0	sweater (no, not like your grandmother made for you)	Agent|Source	Excreter	1	the sweat itself	Theme	Excreta
sweat.02	sweat out	endure, last through				1	experiencer			2	thing endured or period of time		
sweat.03	sweat off	remove by sweating				0	sweat-er			1	thing sweat off		
sweep.01	sweep	wipe, clean by sweeping	funnel-9.3-1-1|wipe_manner-10.4.1-1	Scouring	contact	0	agent	Agent	Searcher	1	thing being cleaned (ie dirt)	Theme	Means|Sought_entity	2	source (ie floor) or destination	Destination|Source	Means	3	instrument (ie, broom)		
sweep.02	sweep	(cause to) move in a sweeping manner	meander-47.7|run-51.3.2-1	Scrutiny	contact|motion|stative	0	cause of motion	Agent	Cognizer	1	thing in motion	Theme	Phenomenon	2	location	Location	Ground	3	destination		
sweep.03	sweep up	sweep up: embrace as				0	embracer, sweeper			1	thing embraced, swept up			2	attribute on arg1		
sweep.04	sweep up	sweep up: clean by sweeping				0	agent			1	thing being cleaned (ie dirt)			2	source (ie floor) or destination			3	instrument (ie, broom)		
sweeten.01	sweeten	make sweet	other_cos-45.4		perception	0	agent, entity causing sweetness	Agent		1	thing becoming sweet	Patient		2	explicit instrument	Instrument	
sweeten.02	sweeten	improve, make more palatable				0	improver			1	thing improved			2	end state			3	start state		
swell.01	swell	(cause to) grow larger	calibratable_cos-45.6-1|entity_specific_cos-45.5	Cause_change_of_position_on_a_scale|Cause_expansion|Change_position_on_a_scale|Expansion	change	0	causal agent			1	thing swelling	Attribute|Patient	Attribute|Dimension|Item|Manner	2	EXT	Extent	Difference|Size_change|Time	3	start point			4	end point		
swerve.01	swerve	move to avoid	meander-47.7|run-51.3.2	Path_shape		0	entity in motion	Theme	Road	1	description of path	Location	Area|Path
swim.01	swim	move through water	run-51.3.2-1|swarm-47.5.1-1	Self_motion	motion	0	swimmer	Theme	Self_mover	1	course	Location	Area|Goal|Path
swim.02	swim	feel dizzy	tingle-40.8.2		stative	1	head	Patient		2	cause	Stimulus	
swindle.01	swindle	cheat, steal	cheat-10.6-1		social	0	entity removing	Agent		1	thing being removed	Theme		2	removed from	Source	
swing.01	swing	type of spatial configuation				1	thing swinging		
swing.02	swing	cause swinging motion	coil-9.6-1|roll-51.3.1|spatial_configuration-47.6	Body_movement|Cause_to_move_in_place|Change_direction|Motion|Moving_in_place|Path_shape|Self_motion	contact|motion|stative	0	cause, agent	Agent	Agent|Cause|Source|Theme	1	thing swinging	Theme	Bodypart_of_agent|Message|Road|Self_mover|Theme
swing.03	swing	quantifiable motion				1	thing in motion			2	EXT			3	start point			4	end point		
swing.04	swing	said of music				1	music		
swing.05	swing	manage				0	entity managing some task			1	task managed		
swipe.01	swipe	strike with a swinging motion				0	striker			1	target			2	instrument		
swipe.02	swipe	steal				0	thief			1	goods		
swirl.01	swirl	move in circular fashion				1	thing in motion		
swish.01	swish	emit rustling noise				0	emitter of noise		
swish.02	swish	move swishingly				0	cause of motion			1	entity in motion		
switch.01	switch	change, exchange	convert-26.6.2-1|exchange-13.6-1	Change_tool|Exchange|Replacing	change|possession	0	causer of transformation	Agent	Agent	1	thing changing	Patient|Theme	Agent|Means|Old	2	end state, attribute of arg1	Co-Theme|Goal	Means|New|Place	3	start state	Source|Theme	Agent|Means|Old
switch.02	switch over	(ex)change				0	causer of transformation			1	thing changing			2	end state, attribute of arg1			3	start state		
swivel.01	swivel	to turn or rotate				0	cause, agent			1	thing swiveled		
swoon.01	swoon	lose consciousness	change_bodily_state-40.8.4		body	0	fainter	Experiencer		1	Cause of fainting	Stimulus	
swoon.02	swoon	be in a state of ecstacy	marvel-31.3-1		body	0	Cause of swooning	Stimulus		1	Experiencer, swooner	Experiencer	
swoop.01	swoop	To make a sudden sweeping movement, as a bird descending upon its prey.				0	swooper		
swoop.02	swoop up	to grab with a swooping motion				0	grabber			1	grabbed		
symbolize.01	symbolize	act as a representative of   a class				1	symbol			2	class		
sympathize.01	sympathize	to share the feelings or ideas	empathize-88.2	Emotion_directed	cognition|emotion	0	experiencer	Experiencer	Experiencer	1	shared feelings or ideas	Stimulus	Stimulus
synchronize.01	synchronize	make coincide in time				0	cause, agent			1	first thing synchronized			2	second thing, if separate		
syncopate.01	syncopate	to accent a normally unaccented beat				0	agent, person accenting the rythm			1	words, motions that are syncopated		
syndicate.01	syndicate	distribute by proxy				0	giver, distributor, syndicator			1	thing given			2	given to		
synthesize.01	synthesize	create	create-26.4		cognition	0	creator	Agent		1	thing created	Result		2	source	Material		3	benefactive	Beneficiary		4	attribute, secondary predication	Attribute	
systematize.01	systematize	make or become systematic				0	causer, systematizer			1	thing made or becoming systematic		
taboo.01	taboo	make something be a taboo				0	causer of tabooment			1	taboo		
tabulate.01	tabulate	arrange				0	builder			1	construction, item/material being arranged			2	start state			3	benefactive			4	end state		
tack.01	tack	attach with a tack	tape-22.4	Attaching	contact	0	agent, entity doing the tacking	Agent	Agent	1	patient, thing(s) being tacked	Patient	Connector	2	instrument, string, tack	Co-Patient	Goal
tack.02	tack	turn a boat	nonvehicle-51.4.2|run-51.3.2-2	Operate_vehicle|Self_motion	motion	0	sailor	Agent	Driver|Source	1	boat	Theme	Self_mover|Vehicle
tack.04	tack down	attach to a surface with tacks				0	cause of attachment, agent			1	thing tacked down		
tack.03	tack on	rise				1	thing rising			2	EXT			3	start point			4	end point		
tackle.01	tackle	to deal with	confront-98		social	0	tackler, entity dealing with something, agent	Agent		1	thing tackled	Theme		2	means, strategy	Instrument	
tag.01	tag	to attach a label	butter-9.9|illustrate-25.3		contact	0	attacher of label, agent	Agent		1	entity tagged	Destination		2	label	Theme	
tail.01	tail	follow	chase-51.6	Cotheme	motion	0	follower, tailer	Agent	Theme	1	followed, tailed	Theme	Cotheme
tailgate.01	tailgate	Follow too closely on someone else's tailgate				0	driver following too closely			1	driver of the car being followed		
tailor.01	tailor	make fit nicely	captain-29.8-1		change|creation	0	tailor	Agent		1	clothes	Beneficiary		2	target audience		
taint.01	taint	contaminate	fill-9.8		body	0	cause/source of contamination	Agent		1	thing becoming contaminated	Destination		2	contaminant	Theme	
taiwanize.01	taiwanize	make more Taiwan-like				0	agent			1	patient		
take.01	take	take, acquire, come to have	bring-11.3|steal-10.5	Bringing|Change_of_leadership|Removing|Taking	motion|possession|stative	0	Taker	Agent|Instrument	Agent|Cause|Instrument|Means|Selector|Theme	1	thing taken	Theme	New_leader|Theme	2	entity taken from, or prepositional complement of arg1	Source	Means|Source
take.02	take	tolerate				0	tolerator			1	thing tolerated		
take.03	take	cause (to be)	convert-26.6.2	Ingest_substance	social	0	impeller to action	Agent	Ingestor	1	impelled agent, topic	Patient	Ingestor	2	impelled action, attribute of arg1	Goal	Place
take.04	take	understand to be	characterize-29.2	Ride_vehicle|Taking	cognition|possession	0	understander	Agent	Agent|Theme	1	thing	Theme	Theme	2	attribute	Attribute	Manner|Reason
take.14	take	fixed phrase: take place				1	thing occuring			2	fixed: place		
take.15	take	write-off, acknowledge a (financial) loss				0	corporation, etc			1	loss			2	current financial holdings?		
take.10	take	need	cost-54.2|fit-54.3|require-103	Have_as_requirement|Taking_time	possession|stative	0	requirer	Location|Pivot|Theme	Activity|Agent	1	thing required	Theme|Value	Activity	2	required-of, required-from ('ablative')	Beneficiary|Source	Duration
take.16	take	take by surprise				0	causer of surprise			1	experiencer of surprise			2	surprise		
take.17	take	become fond of				0	entity becoming fond of something			1	thing fond of		
take.05	take away	take away: remove				0	taker			1	thing removed		
take.06	take in	take in: give shelter				0	entity giving shelter			1	entity taking shelter		
take.07	take off	take off: remove				0	entity removing something			1	thing being removed		
take.08	take off	take off: increase dramatically				1	thing increasing		
take.19	take off	take off: like a plane				1	airplane			2	airport		
take.18	take off	take off: vacation				0	entity taking a vacation			1	'time'			2	work, job, etc		
take.09	take on	take on: acquire				0	entity acquiring something			1	thing being acquired			2	seller			3	price paid			4	benefactive		
take.21	take on	take on: (prepare for) battle				0	hero			1	adversary		
take.11	take out	take out: obtain, draw (out)				0	entity drawing something forth			1	thing taken out		
take.12	take over	take over: become dominant				0	entity becoming dominant			1	entity being taken over		
take.13	take up	take up: occupy				0	entity taking			1	thing being occupied			2	collaborator, interlocutor		
take.20	take aback	take aback: different kind of surprise				1	surprised entity		
take.22	take down	take down: remove, deconstruct, dismantle				0	taker			1	thing taken down		
talk.01	talk	speak	lecture-37.11-1|talk-37.5	Chatting|Statement	communication	0	talker	Agent	Interlocutor_1|Speaker	1	subject	Topic	Message|Topic	2	hearer	Co-Agent|Recipient	Addressee|Interlocutor_2|Topic
talk.02	talk	persuade / dissuade	force-59-1			0	talker	Agent		1	talked to	Patient		2	secondary action	Result	
tally.01	tally	count, enumerate, come to a total	multiply-108|transcribe-25.4	Adding_up	communication	0	counter, agent	Agent	Cognizer	1	thing counted, summed	Theme	Means
tame.01	tame	cause to be tame	other_cos-45.4		change	0	tamer	Agent		1	formerly wild beast	Patient		2	instrument	Instrument	
tamp.01	tamp down	strike				0	agent, hitter - animate only!			1	thing hit			2	instrument, thing hit by or with		
tamper.01	tamper	to interfere				0	interferer, agent			1	tamper with		
tan.01	tan	(cause to) become darker in skin tone	other_cos-45.4		body|change	0	causer of tanning (eg sun)	Agent		1	tanned entity, entity courting skin cancer	Patient		2	description of tan, attribute of arg1		
tangle.01	tangle	to mix or twist together, drag in				0	causer			1	entity tangled			2	location		
tangle.02	tangle up	phrasal variant of tangle.01				0	causer			1	entity tangled			2	location		
tango.01	tango	style of dance	waltz-51.5		motion	0	two	Theme		1	explicit mention of dance itself (rare), or path	Location	
tank.01	tank	do very poorly				0	tanker		
tantalize.01	tantalize	Tempt and withold	amuse-31.1		communication	0	tantalizer	Stimulus		1	tantalized	Experiencer		2	instrument or manner if separate		
tap.01	tap	hit	hit-18.1-1|throw-17.1-1		contact|perception	0	agent, hitter - animate only!	Agent		1	thing hit	Patient|Theme		2	instrument, thing hit by or with	Instrument	
tap.02	tap	call upon				0	caller			1	thing being summoned			2	benefactive			3	attribute of arg1 or task		
tap.03	tap	access, as a phone or water tap				0	accessor, agent			1	thing tapped		
tape.01	tape	to secure of fasten with a tape	tape-22.4	Attaching	contact	0	taper, agent	Agent	Agent	1	entity taped	Patient	Connector	2	entity taped to	Co-Patient	Goal
tape.02	tape	to record on magnetic tape	transcribe-25.4		communication	0	recorder, agent	Agent		1	entity taped	Theme	
taper.01	taper off	become slender	other_cos-45.4		change	1	thing becoming slender	Patient	
tar.01	tar	apply tar to a surface	butter-9.9		contact	0	applier, agent	Agent		1	surface	Destination		2	explicit mention of tar	Theme	
target.01	target	take aim at	confront-98		competition	0	targeter	Agent		1	thing aimed at	Theme		2	instrument	Instrument	
tarnish.01	tarnish	(cause to) get a stained surface	entity_specific_cos-45.5	Corroding_caused		0	water or wind			1	substance worn away	Patient	Undergoer
tarry.01	tarry	not be prompt	linger-53.1		motion|stative	0	one who tarries	Agent		1	thing tarried over	Theme	
task.01	task	assign someone a task				0	boss			1	task required			2	required-of, task assigned to whom?		
tassel.01	tassel	to adorn with tassels	pocket-9.10			0	tassler	Agent		1	thing tassled	Theme		2	craft shop, location	Destination	
taste.01	taste	use one's tastebuds	see-30.1|stalk-35.3	Appearance|Perception_active|Perception_experience	consumption|perception	0	taster	Agent|Experiencer	Perceiver_agentive|Perceiver_passive	1	food	Location|Stimulus	Ground|Phenomenon
taste.02	taste	possess a flavor	stimulus_subject-30.4	Appearance|Perception_active	perception	1	thing with flavor	Stimulus	Phenomenon	2	description of flavor		
tattoo.01	tattoo	to mark the skin with permanent colors and patterns	image_impression-25.1		creation	0	tattooer, applier of design	Agent		1	tattooed, person design is applied to	Destination	
taunt.01	taunt	to ridicule	amuse-31.1			0	taunter, agent	Stimulus		1	entity taunted	Experiencer	
tauten.01	tauten	cause to be more taut	other_cos-45.4		change	0	causer of tightening	Agent		1	thing tightening	Patient	
tax.01	tax	government charging money	bill-54.5		possession	0	taxer	Agent		1	amount of tax	Asset		2	taxpayer	Recipient		3	commodity		
tax.02	tax away	government charging money				0	taxer			1	amount of tax			2	taxpayer			3	commodity		
taxi.01	taxi	airplane moving on the ground	vehicle-51.4.1	Operate_vehicle|Ride_vehicle	motion	0	agent, driver	Agent	Driver|Vehicle	1	thing moved	Theme	Theme|Vehicle	2	locations, or start point	Location	Area|Goal	3	destination	Location	Area|Goal
teach.01	teach	(try to) make learn	transfer_mesg-37.1.1-1-1	Education_teaching	communication	0	teacher	Agent	Student	1	subject	Topic	Subject	2	student(s)	Recipient	Subject
team.01	team	(cause to) be on a team	amalgamate-22.2-2		competition	0	agent, entity causing some grouping	Agent		1	theme, thing being included in some group	Patient		2	group, associated-with	Co-Patient	
team.02	team up	(cause to) be on a team				0	agent, entity causing some grouping			1	theme, thing being included in some group			2	group, associated-with		
tear.01	tear	to pull apart, separate forcefully	break-45.1|hurt-40.8.3-1-1|split-23.2	Cause_to_fragment|Damaging|Experience_bodily_harm	contact	0	puller, tearer, separator, agent	Agent|Experiencer	Agent|Experiencer	1	thing torn	Patient	Body_part|Patient|Whole_patient	2	torn between/from/out	Co-Patient	Body_part|Means|Whole_patient
tear.02	tear	to rush, move hurriedly	run-51.3.2		motion	0	entity rushing	Theme		1	direction/location	Location	
tear.03	tear	to fill with tears				1	entity filled with tears		
tear.04	tear up	to tear to pieces				0	tearer			1	entity torn		
tear.05	tear down	to demolish, take apart				0	demolisher, agent			1	entity torn		
tease.01	tease	discover bit by bit, get out	ferret-35.6			0	agent, discoverer	Agent		1	thing discovered	Theme		2	from where, source	Source	
tease.02	tease	tease	amuse-31.1|force-59-1		communication|emotion	0	agent, teaser	Agent|Stimulus		1	patient, teased	Experiencer|Patient		2	about what		
tease.03	tease	do bad things to hair	braid-41.2.2		body	0	evildoer, agent	Agent		1	hair	Patient		2	end result		
tease.04	tease out	discover bit by bit, phrasal				0	agent, discoverer			1	thing discovered			2	from where, source		
tee.01	tee off	use tee to place golf ball for stricking				0	golfer, agent			1	golf ball		
teem.01	teem	to be full	swarm-47.5.1-1|weather-57	Abundance|Mass_motion	stative	0	entity teeming	Location	Area|Goal|Place	1	teeming with	Theme	Collection|Mass_theme
teeter.01	teeter	stand unsteadily	body_internal_motion-49|modes_of_being_with_motion-47.3		motion	1	thing teetering	Patient|Theme	
telegraph.01	telegraph	send a message via telegraph	instr_communication-37.4	Communication_means|Contacting	communication	0	sender	Agent	Communicator	1	receiver	Topic	Communication|Message|Topic	2	message	Recipient	Addressee
telephone.01	telephone	call	instr_communication-37.4	Communication_means|Contacting	communication	0	caller	Agent	Communicator	1	called	Recipient	Addressee	2	message	Topic	Communication|Message|Topic
televise.01	televise	put on television	transcribe-25.4		communication	0	who put it on tv, agent	Agent		1	event on television	Theme	
telework.01	telework	work from home using computer/ connection				0	worker			1	job, project			2	employer			3	coworker			4	instrumental		
tell.01	tell	pass along information	tell-37.2-1|transfer_mesg-37.1.1-1-1	Reporting|Request|Telling	communication	0	Speaker	Agent	Informer|Speaker	1	Utterance	Topic	Behavior|Message|Topic	2	Hearer	Recipient	Addressee|Authorities
tell.02	tell	distinguish, determine				0	entity causing separation			1	thing(s) being divided			2	source, separated from, if separate from arg1		
tell.03	tell on	squeal, be a tattletail				0	stool pigeon			1	alleged perpetrator		
temper.01	temper	moderate				0	moderator			1	thing that would be extreme otherwise		
tempt.01	tempt	tempt, entice	amuse-31.1|force-59	Attempt_suasion	communication|emotion	0	agent, tempter	Agent|Stimulus	Speaker	1	patient, tempted	Experiencer|Patient	Addressee	2	instrument, tempted with or by	Stimulus	Speaker	3	induced action of arg1	Result	Content|Topic
tend.01	tend	care for				0	tender			1	thing tended (to)		
tend.02	tend	have a tendency				1	theme			2	attribute		
tender.01	tender	light verb with 'offer' or 'bid'				0	entity making offer/bid			1	offer/bid, or shares if being tendered to an offer			2	offered to		
tense.01	tense	cause to be tight(er)	other_cos-45.4		body|change|contact	0	causer of tightening	Agent		1	thing tightening	Patient	
term.01	term	assign a label	dub-29.3	Labeling|Simple_naming	communication	0	caller	Agent	Speaker	1	item being labelled	Theme	Entity	3	attribute	Result	Time
terminate.01	terminate	end, stop	stop-55.4	Activity_finish|Activity_stop|Firing|Killing	change|stative	0	Intentional agent	Agent	Agent|Cause|Employer|Killer	1	Thing ending	Theme	Activity|Employee|Victim
terminate.02	terminate	cause to cease employment	fire-10.10		social	0	employer	Agent		1	ex-employee	Theme		2	job	Source	
terrify.01	terrify	scare very badly	amuse-31.1|force-59-1	Experiencer_obj	emotion	0	cause of terrification	Agent|Stimulus	Experiencer|Stimulus	1	terrified entity	Experiencer|Patient	Experiencer	2	prepositional argument	Result|Stimulus	Means|Stimulus
terrorize.01	terrorize	fill with terror	amuse-31.1	Cause_to_experience	emotion	0	intentional agent of scaring	Stimulus	Agent	1	scared entity	Experiencer	Experiencer	2	instrument, when separate from arg 0			3	intensifier, predication		
test.01	test	check (for), examine	investigate-35.4	Examination|Operational_testing	social	0	examiner	Agent	Examiner|Tester	1	examined	Location	Place|Product|Tested_property	2	in search of, for what	Theme	Means|Unwanted_characteristics
testify.01	testify	give testimony, provide evidence	lecture-37.11-1	Evidence	communication	0	witness, agent	Agent	Cognizer	1	testimony, evidence for	Topic	Proposition	2	person testified for/against	Recipient	Cognizer
tether.01	tether	attach, tie to	tape-22.4	Attaching	contact	0	attacher, agent	Agent	Agent	1	thing(s) being tied together	Patient	Connector	2	other things	Co-Patient	Goal
thank.01	thank	thank	judgment-33	Judgment_direct_address	communication	0	thanker	Agent	Communicator	1	thanked	Theme	Addressee	2	for what?	Attribute	Reason
thatch.01	thatch	cover roof	butter-9.9		contact	0	applier	Agent		1	location thatched	Destination		2	loofing material	Theme	
thaw.01	thaw	defrost				0	causer of defrosting		
thaw.02	thaw out	thaw_out: fully defrost				0	causer of defrosting			1	item losing its frost		
theorize.01	theorize	to formulate a theory,  speculate	lecture-37.11-1		cognition	0	theorist	Agent		1	theory	Topic	
thicken.01	thicken	(cause to) become thicker	other_cos-45.4	Cause_change_of_consistency|Change_of_consistency	change	0	cause, agent	Agent	Agent|Cause|Reason	1	thing becoming thick	Patient	Undergoer	2	instrument	Instrument	Change_agent|Instrument|Means|Time
thieve.01	thieve	steal, be a thief	steal-10.5	Theft	possession	0	thief	Agent	Perpetrator
thin.01	thin	to make or become thin or thinner	other_cos-45.4	Cause_change_of_consistency	body|change	0	cause, agent	Agent	Agent|Cause	1	entity getting thin	Patient	Undergoer
thin.02	thin out	to make or become sparse or sparser				0	cause, agent			1	entity getting thin		
think.01	think	think	consider-29.9-2|wish-62	Awareness|Opinion	cognition	0	Thinker	Agent|Experiencer	Cognizer	1	Thought	Theme	Topic	2	Attributive	Attribute	
think.02	think up	think				0	Thinker			1	Thought		
thrash.01	thrash	beat up thoroughly	spank-18.3		contact	0	agent, hitter - animate only!	Agent		1	thing hit	Patient		2	instrument, thing hit by or with	Instrument	
thrash.03	thrash	move violently and randomly				1	thing in motion		
thrash.02	thrash out	work out, arrange				0	arranger			1	scheme			2	collaborator		
thread.01	thread	move or cause to move in a non-linear fashion	tape-22.4			0	causer of motion	Agent		1	thing in motion	Patient		2	medium of threading	Co-Patient	
threaten.01	threaten	threaten	amuse-31.1		stative	0	agent, entity making a threat	Stimulus		1	threat	Experiencer		2	'benefactive', entity threatened		
thrill.01	thrill	excite	amuse-31.1	Experiencer_obj	emotion|perception	0	causer of excitement	Stimulus	Stimulus	1	excited entity	Experiencer	Experiencer
thrill.02	thrill	prepositional usage				0	excited entity			1	cause of excitement		
thrive.01	thrive	to grow, make steady progress	exist-47.1-1|gorge-39.6		change|possession	1	entity thriving	Agent|Theme		2	source, thrive on	Location|Patient	
throb.01	throb	pulse with increased pressure regularly	modes_of_being_with_motion-47.3|tingle-40.8.2		motion|perception	1	throbbing thing	Patient|Theme	
throng.01	throng	move chaotically in a group	swarm-47.5.1-2	Abounding_with|Congregating|Mass_motion	motion	0	the swarmer	Theme	Mass_theme|Theme|Topic	1	location	Location	Area|Location|Place
throttle.01	throttle	squeeze, choke	poison-42.2			0	squeezer	Agent		1	person or thing being squeezed	Patient	
throw.01	throw	throw	throw-17.1-1-1	Body_movement|Cause_motion	contact|motion	0	thrower	Agent	Agent	1	thing thrown	Theme	Message|Theme	2	thrown at, to, over, etc	Destination	Goal
throw.03	throw	hold				0	holder			1	thing held		
throw.07	throw away	toss, get rid of				0	thrower			1	thing gotten rid of		
throw.02	throw in	include				0	agent, entity causing some grouping			1	theme, thing being included in some group			2	group		
throw.04	throw out	say				0	Sayer			1	Utterance			2	Hearer		
throw.06	throw out	toss, get rid of				0	thrower			1	thing gotten rid of		
throw.05	throw up	puke with object				0	puker			1	former contents of stomach		
thrust.01	thrust	to push quickly and forcibly	carry-11.4-1-1|push-12-1-1	Cause_motion	contact|motion	0	agent, causer	Agent	Agent	1	entity pushed	Theme	Theme	2	direction	Destination	Goal
thud.01	thud	hit, make a thudding sound	bump-18.4-1|sound_emission-43.2	Cause_impact|Impact|Motion_noise	contact|perception	0	thing thudding	Theme	Impactor|Theme	1	thing hit (NOT Location)	Location	Area|Impactee|Place
thumb.01	thumb	look through idly	rummage-35.5-1		perception	0	thumber	Agent		1	thing looked through	Location	
thumb.02	thumb	make a rude gesture				0	maker of gesture			1	nose			2	at whom		
thump.01	thump	hit	bump-18.4-1|hit-18.1|spank-18.3	Cause_impact|Impact|Make_noise|Motion_noise	contact|perception	0	hitter	Agent|Theme	Agent|Cause|Noisy_event	1	thing hit	Location|Patient	Addressee|Goal|Impactee
thump.02	thump	emit regular dull sounds	sound_emission-43.2	Make_noise|Motion_noise	perception	1	emitter of sound	Theme	Noisy_event|Sound|Theme
thunder.01	thunder	make loud noises, speak loudly	animal_sounds-38|manner_speaking-37.3|sound_emission-43.2|weather-57	Communication_noise|Make_noise|Motion_noise	communication|motion|weather	0	thunderer	Agent|Theme	Cause|Noisy_event|Sound|Sound_source|Speaker|Theme	1	utterance	Theme|Topic	Message|Sound|Theme|Topic	2	listener	Recipient	Addressee|Path
thunder.02	thunder	effect a change by speaking loudly				0	speaker			1	thing affected			2	effect, attribute of arg1		
thwap.01	thwap	hit with a thwapping sound				0	agent, hitter - animate only!			1	thing thwapped			2	instrument, thing thwapping arg 1; answers the question thwapped with what?		
thwart.01	thwart	prevent				0	thwarter			1	thwartee		
tick.01	tick	make sounds like a clock	sound_emission-43.2		perception	0	ticker	Agent	
tick.02	tick off	make angry				0	cause of anger			1	angry entity		
tick.03	tick off	enumerate				0	counter, agent			1	thing(s) counted		
ticket.01	ticket	to designate for a specified use				0	designator, agent			1	entity ticketed			2	use		
tickle.01	tickle	to touch in such a way as to induce laughter   and/or crying	amuse-31.1|tingle-40.8.2|touch-20-1	Experiencer_obj|Perception_body	contact|emotion|perception	0	tickler, agent	Agent|Stimulus	Experiencer|Stimulus	1	thing tickled, patient	Experiencer|Patient	Body_part|Experiencer	2	instrument of tickling	Instrument	Body_part
tidy.01	tidy up	to make clean or orderly				0	organizer, agent			1	thing/place organized		
tie.01	tie	attach	mix-22.1-2|tape-22.4	Attaching|Closure|Immobilization|Inhibit_movement|Knot_creation|Rope_manipulation	contact|creation	0	agent, entity doing the tying	Agent	Agent	1	patient, thing(s) being tied	Patient	Agent|Connector|Containing_object|Item|Patient|Theme	2	instrument, string	Co-Patient	Containing_object|Goal|Means	3	attribute of arg1	Instrument	Instrument
tie.03	tie	score the same				0	causer of equal score			1	in comparison to		
tie.02	tie in	attach				0	agent, entity doing the tying			1	patient, thing(s) being tied		
tie.04	tie up	bind with rope (eg)				0	tie-er			1	tied		
tie.05	tie up	be involved in				1	thing involved			2	thing involved in/with		
tie.06	tie down	be stuck				1	stuck entity			2	cause of stuckness		
tighten.01	tighten	cause to be tight(er)	other_cos-45.4		change	0	causer of tightening	Agent		1	thing tightening	Patient	
tighten.02	tighten up	get tight over				0	thing getting tight			1	because of what		
tile.01	tile	cover a surface in tiles	butter-9.9|fill-9.8	Filling	contact	0	applier	Agent	Agent	1	location tiled	Destination	Goal	2	material, stuff tiled with	Theme	Theme
till.01	till	turn soil				0	tiller			1	soil		
tilt.01	tilt	(cause to) be not level, motion according	other_cos-45.4|spatial_configuration-47.6		motion	0	cause, agent	Agent		1	thing not level	Patient|Theme		2	description of non-level-ness, path or destination		
time.01	time	measure the time it takes to do an action	register-54.1			0	measurer	Agent		1	action	Theme		2	time required	Value	
time.02	time	synchronize				0	agent			1	first thing synchronized			2	second thing, if separate		
tin.01	tin	to cover or coat with tin	pocket-9.10		change	0	coater	Agent		1	thing coated	Theme		2	metal workshop, location	Destination	
tincture.01	tincture	(cause to) tint, tinge, color lightly				0	causer, agent			1	thing tinctured, colored			2	attribute of arg 1		
tinge.01	tinge	(cause to) be affected with a certain attribute	fill-9.8		change|communication	0	causer, affecter	Agent		1	thing affected	Destination		2	attribute	Theme	
tingle.01	tingle	experience prickling, stinging   sensation	tingle-40.8.2	Perception_body		1	experiencer	Patient	Body_part	2	cause	Stimulus	
tinker.01	tinker	to mess around				0	tinkerer, agent			1	entity tinkered with		
tinkle.01	tinkle	make a high tinny sound	sound_emission-43.2	Make_noise	perception	1	emitter of sound	Theme	Noisy_event|Sound
tip.01	tip	cause to not be level	throw-17.1-1-1			0	cause, agent	Agent		1	thing not level	Theme		2	end state	Destination	
tip.02	tip	leave a gratuity	bill-54.5		possession	0	tipper	Agent		1	gratuity	Asset		2	waiter, etc	Recipient	
tip.05	tip	inform, give advice				0	informant			1	informed			2	informed of what		
tip.03	tip over	cause to be upside down				0	causer			1	thing upside down		
tip.04	tip off	give a hint to				0	giver of hint			1	getter of hint		
tiptoe.01	tiptoe	to walk or move quietly on one's toes	run-51.3.2	Self_motion	motion	0	entity walking	Theme	Self_mover
tire.01	tire	(make) become weary	amuse-31.1|other_cos-45.4		body|emotion	0	causer of tiredness	Agent|Stimulus		1	tired entity	Experiencer|Patient	
tire.03	tire	prepositional usage	marvel-31.3-6		body	0	tired entity	Experiencer		1	cause of weariness	Stimulus	
tire.02	tire out	(make) become weary, phrasal	amuse-31.1|other_cos-45.4		body|emotion	0	causer of tiredness			1	tired entity		
titillate.01	titillate	pleasurably excite	amuse-31.1		emotion	0	causer of titillation	Stimulus		1	experiencer of titillation	Experiencer	
title.01	title	to give a title to				0	giver of title			1	thing getting a title			2	name, title		
titter.01	titter	laugh in a somewhat supressed manner	nonverbal_expression-40.2	Communication_noise	body	0	laugher	Agent	Speaker	1	cognate object, laugh itself when mentioned	Theme	Message|Topic	2	source of amusement	Recipient	Addressee	3	end state of Arg0, result of snickering, into a tizzy, etc.		
toast.01	toast	to propose a toast to	judgment-33		consumption	0	toaster, agent	Agent		1	entity honored	Theme	
toe.01	toe	place toe on				0	placer of toe			1	location of toe		
toil.01	toil	work endlessly				0	worker			1	job, project		
tolerate.01	tolerate	tolerate, put up with	admire-31.2|allow-64		cognition|communication	0	tolerater	Agent|Experiencer		1	thing tolerated	Stimulus|Theme	
toll.01	toll	to (cause) to make a sound of a bell	sound_emission-43.2	Make_noise	perception	0	causer of ringing	Agent	Noisy_event	1	bell	Theme	Noisy_event|Sound	2	ring for		
toll.02	toll	Charge a toll				0	toll-booth employee, person charging toll			1	toll itself, amount charged			2	person charged, paying toll			3	toll for what? commodity		
tomb.01	tomb	put into a tomb				0	who put what where, agent			1	corpse (I hope)			2	tomb		
tone.01	tone down	diminish intensity				0	cause of diminishment, agent			1	thing becoming less intense		
toot.01	toot	make whistle noises	sound_emission-43.2		perception	0	cause, agent	Agent		1	whistle	Theme	
top.01	top	provide a top for	butter-9.9|contiguous_location-47.8		contact|possession	0	provider of top, agent	Agent		1	thing topped	Co-Theme|Destination		2	top	Theme	
top.02	top	surpass	exceed-90-1		stative	0	surpasser	Theme		1	thing surpassed	Co-Theme	
top.03	top off	top off: provide with a top				0	provider of top, agent			1	thing topped			2	top		
topple.01	topple	(cause to) fall down	other_cos-45.4	Motion_directional	motion	0	causal agent	Agent	Theme	1	thing toppling	Patient	Goal	2	EXT			3	start point			4	end point		
torch.01	torch	to cause to burn				0	agent, causer			1	entity torched		
torment.01	torment	cause anguish	amuse-31.1	Cause_to_experience|Experiencer_obj	emotion	0	tormenter	Stimulus	Agent|Stimulus	1	tormented	Experiencer	Experiencer	2	instrument		
torpedo.01	torpedo	to destroy decisively, wreck				0	destroyer, firer of torpedo, agent			1	entity torpedoed		
torture.01	torture	torture	amuse-31.1	Cause_harm		0	torturer	Stimulus	Agent|Cause	1	tortured	Experiencer	Victim	2	instrument		
toss.01	toss	throw randomly	crane-40.3.2|preparing-26.3-1|throw-17.1-1-1	Body_movement|Cause_motion	contact|motion	0	tosser(s)	Agent	Agent	1	thing tossed	Patient|Theme	Body_part|Message|Theme
toss.02	toss out	get rid of				0	eliminator, agent			1	thing eliminated		
toss.03	toss out	include				0	includer			1	included		
tot.01	tot	to carry lightly				0	carrier			1	thing carried			2	instrument			3	'with' reflecting back on arg0			4	benefactive (predicted but not seen)		
total.01	total	sums to	amalgamate-22.2-2|register-54.1-1	Adding_up|Amounting_to	communication|stative	1	thing being counted	Patient|Theme	Attribute|Numbers	2	count	Value	Result|Value
total.02	total	slang: wreck completely				0	wrecker			1	wreck		
total.03	total up	count				0	counter			1	thing counted		
tote.01	tote	carry, lug	carry-11.4	Bringing	contact	0	carrier	Agent	Agent	1	thing carried	Theme	Theme	2	instrument			3	'with' reflecting back on arg0			4	benefactive (predicted but not seen)		
tote.02	tote up	total, count up				0	counter			1	thing counted		
totter.01	totter	stand unsteadily	body_internal_motion-49|modes_of_being_with_motion-47.3|run-51.3.2	Self_motion	motion	1	thing tottering	Patient|Theme	Self_mover
totter.02	totter around	move unsteadily				1	thing tottering		
touch.01	touch	be or come in(to) contact with	amuse-31.1|contiguous_location-47.8-1|relate-86.2-1|touch-20-1	Impact|Manipulation	contact|emotion|stative	0	causal agent	Agent|Stimulus|Theme	Agent|Impactor	1	thing touched	Co-Theme|Experiencer	Agent|Impactee	2	touched with, if separate from agent	Instrument	Instrument
touch.07	touch	cause an effect by touching				0	causer			1	start state, thing touched			2	end state		
touch.02	touch off	touch off: start				0	Agent			1	thing starting			2	Instrument			3	secondary predication		
touch.06	touch off	touch off: ignite				0	starter of fire			1	(in)flammable substance		
touch.03	touch up	touch up: repair				0	repairer			1	thing repaired			2	instrument		
touch.04	touch on	touch on: be/get involved with				0	focus			1	topic		
touch.05	touch upon	touch upon: same as touch on				0	focus			1	topic		
toughen.01	toughen	make/be tough	other_cos-45.4		change	0	cause of toughness, agent	Agent		1	thing getting tough	Patient	
tour.01	tour	visit, view	investigate-35.4	Travel		0	tourist	Theme		1	destination	Location	
tout.01	tout	to solicit or advertise in strongly positive terms	overstate-37.12		communication	0	advertiser	Agent		1	thing touted	Theme		2	attribute of arg1			3	recipient		
tow.01	tow	(try to) cause motion	carry-11.4		contact	0	puller	Agent		1	thing pulled	Theme		2	DIR or attribute of arg1			3	EXT, distance moved		
tower.01	tower	to rise, be preeminent	exist-47.1-1|spatial_configuration-47.6		stative	0	entity rising	Theme		1	entity towered over	Location	
toy.01	toy	To experiment or play with something				0	Agent, toyer			1	Thing toyed with		
trace.01	trace	copy	scribble-25.2		contact|creation	0	copier, agent	Agent		1	original	Theme		2	copy	Destination	
trace.02	trace	follow to the source				0	follower			1	thing followed			2	source		
track.01	track	follow	chase-51.6|stalk-35.3	Cotheme	motion	0	thing following	Agent	Theme	1	thing followed	Theme	Cotheme|Theme	2	benefactive			3	instrument		
track.03	track	be on track				1	thing on track			2	track itself (loosely speaking)		
track.02	track down	find				0	finder			1	thing found			2	benefactive, found for		
trade.01	trade	exchange	exchange-13.6-1	Exchange	possession	0	agent, entity trading	Agent		1	thing being traded (away)	Theme	Means	2	other exchanger	Co-Agent	Means	3	other item in exchange, price, or premium, traded for or at	Co-Theme	Means	4	benefactive		
traduce.01	traduce	to badmouth, malign				0	speaker, agent			1	entity traduced		
trail.01	trail	be subsequent, temporally or spatially, or less than	chase-51.6	Cotheme	motion	0	thing following	Agent	Theme	1	thing followed	Theme	Cotheme
trail.03	trail	drag, draw, trail				0	dragger, drawer			1	trailer		
trail.02	trail off	trail off: come to an end				1	thing ending		
train.01	train	teach a skill	hire-13.5.3	Education_teaching	social	0	trainer	Agent	Student	1	skill	Attribute	Manner	2	trainee	Theme	Means
train.02	train	aim, focus				0	agent, focusser			1	thing focussed			2	focussed-on		
traipse.01	traipse	mode of motion	run-51.3.2-1	Self_motion	motion	0	entity in motion	Theme	Self_mover	1	path	Location	Area|Goal|Path
tramp.01	tramp	mode of motion	run-51.3.2-1	Self_motion	motion	0	entity in motion	Theme	Self_mover	1	path	Location	Area|Goal|Path
trample.01	trample	damage by walking on				0	damager			1	damaged		
tranquilize.01	tranquilize	(cause to) calm down	other_cos-45.4			0	agent	Agent		1	patient	Patient	
transact.01	transact	perform a transaction				0	entity performing the transaction			1	mention of the transaction itself		
transcend.01	transcend	go beyond (may be spiritual/mystical)	exceed-90		stative	0	thing going beyond	Theme		1	thing transcended	Co-Theme	
transcribe.01	transcribe	to make a copy or record on tape	transcribe-25.4		communication|creation	0	copier, agent	Agent		1	thing copied	Theme	
transfer.01	transfer	send	contribute-13.2-2|send-11.1	Change_tool|Transfer	contact|possession	0	sender	Agent	Agent|Theme	1	sent	Theme	Agent|Theme	2	sent-to	Destination|Recipient	Recipient|Time	3	sent-from	Initial_Location	Place|Recipient
transfix.01	transfix	to make motionless, as if fixed	amuse-31.1			0	causer of transfixation	Stimulus		1	transfixed entity	Experiencer		2	instrument, if separate from arg 0		
transform.01	transform	change	turn-26.6.1		change	0	causer of transformation	Agent		1	thing changing	Patient		2	end state	Result		3	start state	Material	
transgress.01	transgress	To violate a command or law				0	Transgressor, Agent			1	Thing transgressed, law or command violated		
transit.01	transit	travel				1	thing passing		
transition.01	transition	change				0	causer of change			1	thing changing			2	end state			3	start state		
translate.01	translate	change (language)	turn-26.6.1	Be_translation_equivalent|Categorization|Have_as_translation_equivalent|Translating		0	causer of transformation	Agent	Cognizer	1	thing changing	Patient	Item	2	end state	Result	Category	3	start state	Material	
transmit.01	transmit	send (electronically)	send-11.1-1		contact|possession	0	sender	Agent		1	sent	Theme		2	sent-to	Destination	
transmogrify.01	transmogrify	change, transform				0	cause of change, agent			1	thing changing			2	start state			3	end state		
transpire.01	transpire	occur, take place	occurrence-48.3	Event	change	1	event	Theme	Event	2	transpired between, location	Location	Place|Time
transplant.01	transplant	move from one place to another				0	mover, agent			1	thing moved			2	destination			3	source		
transport.01	transport	move from one place to   another	send-11.1	Bringing	contact|motion	0	causer of motion	Agent	Agent	1	thing in motion	Theme	Theme	2	destination	Destination	Goal	3	source	Initial_Location	Source
transpose.01	transpose	move or switch (written) elements				0	transposer, agent			1	thing(s) transposed			2	source, initial state/place			3	destination, final state/place		
trap.01	trap	to catch in or as if in  a trap	pocket-9.10		contact	0	trapper, agent	Agent		1	entity trapped	Theme		2	location	Destination	
trash.01	trash	to dispose, tear apart				0	disposer, agent			1	entity trashed		
traumatize.01	traumatize	affect deeply and negatively				0	cause			1	patient			2	instrument		
travel.01	travel	travel	run-51.3.2-1		motion	0	traveller	Theme		1	destination or path	Location	
traverse.01	traverse	cross	contiguous_location-47.8	Intentional_traversing|Path_shape|Traversing		0	traveller	Theme	Road	1	wide area	Co-Theme	Road
tread.01	tread	to step	carve-21.2-2		possession	0	entity treading	Agent	
treasure.01	treasure	cherish	admire-31.2		emotion|possession	0	experiencer, treasurer	Experiencer		1	treasured	Stimulus	
treat.01	treat	assume that something has a particular attribute	characterize-29.2	Communicate_categorization|Topic	cognition	0	assumer of attribute	Agent	Communicator|Speaker	1	thing	Theme	Item|Topic	2	attribute	Attribute	Category|Manner|Topic
treat.02	treat	buy for someone	equip-13.4.2-1	Giving	consumption|possession	0	buyer, treater	Agent	Theme	1	treat	Theme	Theme	2	benefactive	Recipient	Recipient
treat.03	treat	medical treatment				0	doctor (etc)			1	patient			2	illness or injury			3	instrument		
treat.04	treat	affect a change in s.t. by applying a substance				0	cause of change, agent			1	thing changing			2	substance		
treat.05	treat	handle (esp scholarly)				0	author			1	topic, subject		
treble.01	treble	to make or become triple	other_cos-45.4			0	cause of tripling, agent	Agent		1	entity tripled	Patient	
tree.01	tree	to drive up a tree	pocket-9.10		motion	0	driver	Agent		1	thing driven	Theme		2	tree, location	Destination	
trek.01	trek	mode of motion	run-51.3.2-1	Self_motion	motion	0	entity in motion	Theme	Self_mover	1	path	Location	Area|Goal|Path
tremble.01	tremble	shake	body_internal_states-40.6|modes_of_being_with_motion-47.3		motion	1	thing trembling	Experiencer|Theme	
trend.01	trend	be part of a trend				1	theme			2	attribute of arg1		
trespass.01	trespass	to intrude,  take advantage, overstep				0	trespasser, agent			1	entity trespassed on		
trick.01	trick	to deceive	force-59-1	Manipulate_into_doing	social	0	deceiver, agent	Agent	Manipulator	1	entity tricked	Patient	Victim
trickle.01	trickle	to move or proceed slowly	pour-9.5|substance_emission-43.4	Fluidic_motion	motion	0	agent, causer	Agent|Source	Cause	1	entity trickling	Theme	Fluid	2	destination	Destination|Location	Goal
trigger.01	trigger	begin				0	Agent			1	Theme(-Creation)			2	Instrument			3	secondary predication		
trigger.02	trigger off	Start off				0	agent starting/triggering something			1	thing beginning, triggered off			2	instrument			3	attribute of arg1		
trill.01	trill	to sing or play with a vibratory or quavering effect	animal_sounds-38|manner_speaking-37.3|sound_emission-43.2	Communication_noise	communication	0	trill-er	Agent|Theme	Speaker|Topic
trim.01	trim	slice	braid-41.2.2|wipe_manner-10.4.1		change|contact|creation	0	cutter	Agent		1	thing cut	Patient|Theme		2	medium, source	Source		3	instrument		
trim.02	trim	reduce				0	cutter			1	thing reduced			2	amount reduced by			3	start point			4	end point		
trim.03	trim	adorn, decorate	fill-9.8		creation	0	decorator	Agent		1	thing decorated	Destination		2	decorations	Theme	
trim.04	trim down	trim down: reduce				0	cutter			1	thing reduced			2	amount reduced by			3	start point			4	end point		
trip.01	trip	what circuit breakers do				0	cause of trip, overload			1	thing tripped (circuit breaker)		
triple.01	triple	to make three times as great	other_cos-45.4	Change_position_on_a_scale	change	0	agent, causer	Agent	Attribute	1	entity increasing	Patient	Attribute	2	EXT, never mentioned			3	start point			4	end point		
triumph.01	triumph	win				0	winner			1	loser			2	competition		
trivialize.01	trivialize	make trivial				0	cause, agent			1	trivial thing		
trot.01	trot	mode of motion	run-51.3.2-2	Self_motion	motion	0	trotter	Theme	Self_mover	1	path	Location	Area
trot.02	trot out	introduce, bring out/up				0	introducer			1	thing being brought up		
trouble.01	trouble	upset slightly	amuse-31.1	Experiencer_obj	emotion	0	cause of trouble	Stimulus	Stimulus	1	experiencer, one upset	Experiencer	Experiencer	2	instrument or manner		
trounce.01	trounce	win over some competitor				0	winner			1	loser			2	competition		
truck.01	truck	drive a truck or carry via truck	drive-11.5-1	Bringing	motion	0	driver	Agent	Agent	1	truck or load	Theme	Theme
trudge.01	trudge	mode of motion	run-51.3.2-1	Self_motion	motion	0	entity in motion	Theme	Self_mover	1	path	Location	Area|Goal|Path
trump.01	trump	to outdo, get the better of				0	better one			1	entity trumped, lesser one		
trumpet.01	trumpet	mode of speaking	animal_sounds-38|manner_speaking-37.3|sound_emission-43.2	Communication_noise|Make_noise	communication	0	speaker	Agent	Noisy_event|Sound_source|Speaker	1	utterance	Theme|Topic	Message|Noisy_event|Sound|Topic	2	hearer	Recipient	Addressee
trundle.01	trundle	move ungracefully	run-51.3.2	Self_motion	motion	0	entity in motion	Theme	Self_mover	1	path	Location	Area|Goal|Path
trust.01	trust	trust someone with something	fulfilling-13.4.1		possession	0	truster	Agent		1	something	Theme		2	someone	Recipient	
trust.02	trust	put faith in	admire-31.2	Certainty|Trust	cognition	0	truster	Experiencer	Cognizer	1	thing trusted	Stimulus	Topic
try.01	try	Attempt	try-61	Attempt	social	0	Agent/Entity Trying	Agent	Agent	1	thing tried	Theme	Agent
try.02	try	Lawsuit				0	Litigant			1	Lawsuit		
try.04	try	various idtioms: try one's hand at,   try one's patience, etc.				0	tryer			1	thing tried (hand, patience)			2	attribute of Arg 1		
try.03	try out	audition				0	auditionee			1	role			2	casting agency		
tuck.01	tuck	put securely	funnel-9.3-1	Placing	contact	0	tucker	Agent	Agent	1	tucked	Theme	Theme	2	place	Destination	Goal
tuck.02	tuck away	give criminal sentence				0	tucker			1	tucked			2	sentence		
tuck.03	tuck in	put your shirt in your pants				0	tucker			1	shirt		
tug.01	tug	carry by tugging	carry-11.4	Cause_motion|Manipulation	contact	0	dragger	Agent	Agent|Cause	1	thing dragged	Theme	Entity|Theme	2	direction	Destination	Goal|Time
tug.02	tug	pull (on)	hold-15.1-1|push-12-1|touch-20-1	Cause_motion|Manipulation	contact	0	puller	Agent	Agent	1	thing pulled	Experiencer|Theme	Agent|Entity|Theme
tug.03	tug	pull with end result	push-12-1|split-23.2	Cause_motion|Manipulation	contact	0	puller, tugger	Agent	Agent	1	thing tugged	Patient	Goal	2	other thing tugged or secondary attribute, result of arg1	Co-Patient	Goal
tumble.01	tumble	fall	calibratable_cos-45.6-1|escape-51.1|meander-47.7|mix-22.1-1	Change_position_on_a_scale	change|contact|motion	0	causer of falling	Agent		1	Logical subject, patient, thing falling	Attribute|Patient|Theme	Attribute|Item	2	EXT, amount fallen	Extent	Difference	3	start point			4	end point, end state		
tune.01	tune	to adopt or adjust				0	causer			1	entity tuned			2	entity tuned for		
tune.02	tune in	to adjust the controls on a radio or television				0	adjuster of radio/tv			1	entity tuned (radio, etc)			2	broadcast		
tune.03	tune out	ignore, pay no heed to				0	ignorer			1	entity tuned out		
tunnel.01	tunnel	dig for something	rummage-35.5-1		motion	0	digger, delver	Agent		1	dug/delved into/through	Location		2	thing tunneled for, goal/theme (unlikely)	Theme		3	instrument (also unlikely)		
turn.01	turn	rotation	crane-40.3.2|hurt-40.8.3-1-1|meander-47.7|roll-51.3.1	Cause_to_move_in_place|Change_direction|Moving_in_place	body|motion	0	turner	Agent|Experiencer	Agent|Cause|Theme	1	thing turning	Patient|Theme	Bodypart_of_agent|Goal|Theme
turn.02	turn	transformation	convert-26.6.2|turn-26.6.1-1	Becoming|Cause_change|Undergo_change	change|motion|stative	0	causer of transformation	Agent	Agent|Cause	1	thing changing	Patient	Attribute|Entity	2	end state	Goal|Result	Final_category|Place	3	start state	Material|Source	Initial_category
turn.03	turn	idiomatic: turn thumbs down on = reject				0	rejecter			1	thumbs			2	thing rejected		
turn.14	turn	depend, hang				0	depender			1	depended on		
turn.16	turn	produce, nonphrasal				0	producer			1	us. 'profit'		
turn.04	turn away	reject				0	turner			1	thing turned away			2	turned-away-from		
turn.05	turn down	reject				0	rejecter			1	thing rejected		
turn.06	turn in	give				0	giver			1	thing given			2	entity given to		
turn.13	turn on	cause to be on				0	cause of on-ness			1	lamp, etc		
turn.07	turn off	cause to be off				0	turner off			1	thing which becomes off		
turn.08	turn off	cause to reject				0	causer			1	rejecter			2	thing rejected		
turn.09	turn out	cause to be off				0	turner out			1	thing turned out		
turn.10	turn out	produce, create				0	creator			1	creation			2	created-from, thing changed			3	benefactive		
turn.11	turn out	seem				1	thing seeming			2	attribute		
turn.17	turn out	(cause to) turn out: appear, show up				0	cause			1	those appearing		
turn.12	turn over	submit, give, exchange				0	giver			1	thing given			2	entity given to			3	in-exhange-for		
turn.15	turn up	(cause to) appear				0	agent, causer of appearance			1	thing appearing		
tutor.01	tutor	teach closely	captain-29.8-1	Education_teaching	communication|social	0	tutor	Agent	Teacher	1	student	Beneficiary	Student	2	subject		
tweet.01	tweet	make the noise 'tweet'	animal_sounds-38	Make_noise	perception	0	tweeter	Agent	Noisy_event|Sound_source
tweeze.01	tweeze	to capture, obtain	braid-41.2.2		contact	0	one doing the tweezing	Agent		1	thing(s) tweezed	Patient		2	instrument, tweezed with (unlikely)		
twiddle.01	twiddle	to turn over or around, fiddle with	crane-40.3.2		contact	0	turner, fiddler, agent	Agent		1	entity twiddled	Patient	
twig.01	twig	branch out (like a twig)				1	thing branching		
twin.01	twin	match exactly, like an identical twin				0	person performing match			1	matching objects		
twine.01	twine	wrap	coil-9.6		contact	0	cause, agent	Agent		1	string-like object	Theme		2	hub, axis, ball	Location	
twirl.01	twirl	(cause to) move in a circle quickly	coil-9.6-1|knead-26.5|roll-51.3.1	Cause_to_move_in_place|Moving_in_place	motion	0	cause of twirling	Agent	Agent|Cause	1	thing twirling	Material|Theme	Bodypart_of_agent|Fixed_location|Theme|Time	2	axis	Location	Fixed_location
twist.01	twist	to change form,  shape, etc	coil-9.6-1|knead-26.5	Path_shape	change|contact	0	cause of change, agent	Agent	Source	1	entity twisted	Material|Theme	Path
twitch.01	twitch	(cause to) move spastically	body_internal_motion-49|crane-40.3.2	Body_movement	body|contact|motion	0	causer of motion	Agent	Agent	1	thing twitching	Patient	Body_part
twitter.01	twitter	to utter a succesion of small, tremulous   sounds, as a bird	animal_sounds-38|manner_speaking-37.3	Communication_noise|Make_noise	communication	0	twitter-er	Agent	Noisy_event|Sound_source|Speaker
twotime.01	twotime	simultaneous amorous affairs				0	cheater			1	victim			2	accomplice		
type.01	type	use a typewriter	scribble-25.2|transcribe-25.4	Text_creation	communication	0	writer	Agent	Author	1	text	Theme	Text
type.02	type up	phrasal typing	scribble-25.2|transcribe-25.4	Text_creation	communication	0	writer			1	text		
typify.01	typify	serve as an example of a class				0	example			1	class		
tyrannize.01	tyrannize	act like a tyrant, terrorize				0	Tyrannizer, tyrant, agent			1	Thing(s)/people tyrannized, patient			2	instrument(s) of terror!		
ululate.01	ululate	to utter howling sounds, as in shrill,   wordless lamentation	animal_sounds-38|sound_emission-43.2	Make_noise	communication	0	ululate	Agent|Theme	Noisy_event|Sound|Sound_source
unblock.01	unblock	remove obstacles				0	remover			1	thing blocked		
unburden.01	unburden	remove a load	cheat-10.6		contact|possession	0	unloader	Agent		1	carrier	Source		2	load	Theme	
uncap.01	uncap	remove cap				0	remover			1	thing uncapped			2	instrument		
uncover.01	uncover	discover				0	discoverer			1	thing discovered			3	secondary attribute		
undercut.01	undercut	counteract, prevent				0	preventer, agent			1	thing counteracted		
underestimate.01	underestimate	underestimate	characterize-29.2-1		cognition	0	underestimator	Agent		1	thing underestimated	Theme		2	by how much		
undergo.01	undergo	experience, undergo				1	experiencer			2	experienced		
underinflate.01	underinflate	cause to expand, but not enough				0	causer of expansion, agent			1	thing grown			2	amount increased by, EXT or MNR			3	start point			4	end point		
underlie.01	underlie	act as the foundation for	contiguous_location-47.8		consumption|contact|stative	0	thing acting as a foundation	Theme		1	foundation for what?	Co-Theme	
underline.01	underline	to draw a line under or emphasize				0	drawer of line, emphasizer, agent			1	entity underlined		
undermine.01	undermine	weaken, not quantifiable				0	causal agent			1	thing weakening		
underperform.01	underperform	to perform not as well as smth else				0	underperformer			1	entity compared to		
underpin.01	underpin	support				0	supporter			1	person or project being supported		
underprice.01	underprice	give a too-low price				0	giver of price			1	commodity		
underscore.01	underscore	emphasize				0	emphasizer			1	utterance			2	hearer (rare)		
undersell.01	undersell	sell some commodity at a   lower price than the competition				0	seller			1	competition		
undersell.02	undersell	Sell less of something, withold sales of a good				0	seller witholding a good			1	good, thing being sold			2	buyer, arg 1 sold to whom			3	price paid			4	benefactive		
understand.01	understand	understand	accept-77|comprehend-87.2-1	Awareness|Categorization|Grasp	cognition	0	understander	Agent|Experiencer	Cognizer	1	thing understood	Attribute|Theme	Category|Content|Topic	2	attribute of arg1	Stimulus	Item|Phenomenon
understate.01	understate	to state (a quantity, for example) that is too low				0	stater			1	entity understated			2	quantity		
undertake.01	undertake	to decide or agree to do	begin-55.1-1|confront-98		creation|social	0	decider, agreer	Agent		1	thing undertaken	Theme		2	other participant		
underuse.01	underuse	to not put to use effectively				0	underuser, agent			1	entity underused		
underutilize.01	underutilize	to not put to use effectively				0	underutilizer, agent			1	entity underutilized		
undervalue.01	undervalue	establish a cost, value that's too low				0	entity establishing value			1	commodity being valued			2	difference from proper value, EXT		
underwrite.01	underwrite	provide money				0	financ(i)er			1	thing financed		
undo.01	undo	to reverse or annul	destroy-44			0	doer of deed, agent	Agent		1	entity undone	Patient	
undress.01	undress	to remove clothes	dress-41.1.1	Undressing	body|change	0	person removing clothes	Agent	Wearer	1	person (soon to be not) wearing clothes	Patient		2	attribute, clothes removed		
undulate.01	undulate	to move in a wavy pattern	meander-47.7|modes_of_being_with_motion-47.3|roll-51.3.1	Motion|Path_shape	motion	0	cause of motion, agent	Agent	Source|Theme	1	entity in motion	Theme	Road|Theme
unearth.01	unearth	to uncover				0	agent, causer			1	thing uncovered		
unfold.01	unfold	cause to become unfolded	bend-45.2			0	unfolder	Agent		1	thing that used to be folded	Patient	
unfold.02	unfold	progress, come about				1	topic		
unfurl.01	unfurl	(cause to) become unfurled	bend-45.2			0	Agent, cause of unfurling	Agent		1	Entity unfurled	Patient	
unhinge.01	unhinge	to disrupt, confuse				0	cause, agent			1	entity unhinged		
unhinge.02	unhinge	disconnect	disassemble-23.3		change	0	agent, causer of disconnection	Agent		1	topic, focus	Patient		2	disconnected from, if separate from arg1	Co-Patient	
unhitch.01	unhitch	unfasten	disassemble-23.3	Detaching	contact	0	causer of unfastening	Agent	Agent	1	horse (or whatever)	Patient	Item	2	location of former hitching	Co-Patient	Means
uniform.01	uniform	to provide with uniforms				0	causer of non-nudity, agent			1	person(s) dressed			2	clothes, uniform		
unify.01	unify	join together	amalgamate-22.2-2-1	Amalgamation|Cause_to_amalgamate	change|contact	0	joiner, agent	Agent	Agent|Whole	1	(first) thing(s) being unified	Patient	Part_1	2	other things, if separate from arg1	Co-Patient	Part_2	3	unified whole		
unionize.01	unionize	to organize or join a labor union	other_cos-45.4		social	0	agent, causer	Agent		1	entity joining a union	Patient	
unite.01	unite	make into one	amalgamate-22.2-2-1|mix-22.1-2-1	Amalgamation|Cause_to_amalgamate	change|stative	0	uniter, agent	Agent	Agent|Whole	1	(first) thing(s) being unified	Patient	Part_1	2	other things, if separate from arg1	Co-Patient	Part_2	3	unified whole		
unleash.01	unleash	let loose	disassemble-23.3		contact	0	letter loose	Agent		1	loose thing	Patient	
unload.01	unload	get rid of	wipe_manner-10.4.1	Emptying|Removing	contact	0	agent, entity getting rid of something	Agent	Agent|Cause	1	thing gotten rid of	Source	Source	2	instrument or manner, if separate from agent	Theme	Theme
unload.02	unload	cause to be unburdened				0	unloader, agent			1	beast of burden			2	cargo			3	instrument		
unlock.01	unlock	detach, open	disassemble-23.3		change|contact	0	entity with a key, agent	Agent		1	things that were attached	Patient		2	lock	Co-Patient	
unmask.01	unmask	to disclose the true character of				0	discloser, agent			1	entity unmasked		
unnerve.01	unnerve	cause to be nervous	amuse-31.1	Experiencer_obj	emotion	0	cause	Stimulus	Stimulus	1	patient, entity become nervous	Experiencer	Experiencer	2	instrument or manner		
unpack.01	unpack	unload, remove stuff				0	unpacker, agent			1	thing(s) unpacked, theme			2	unpacked from, container		
unplug.01	unplug	pull the plug				0	puller, agent			1	thing unplugged		
unquote.01	unquote	parenthetical discourse expression "quote unquote"				0	subject, "unquoter", usually null			1	quoted utterance (will not be there if sentence is treed properly)		
unravel.01	unravel	(cause to) fall apart				0	unraveller			1	thing unravelling		
unreel.01	unreel	remove from a reel				0	remover			1	thing removed		
unroll.01	unroll	unroll	bend-45.2			0	unroller, agent	Agent		1	thing no longer rolled (up)	Patient	
unseal.01	unseal	to remove a seal	disassemble-23.3		contact	0	agent, causer	Agent		1	entity unsealed	Patient	
unseat.01	unseat	remove from office	fire-10.10		social	0	entity removing	Agent		1	thing being removed	Theme		2	removed from	Source	
unsettle.01	unsettle	cause anxiety	amuse-31.1	Experiencer_obj	emotion	0	causer of anxiety	Stimulus	Stimulus	1	anxious entity	Experiencer	Experiencer	2	instrument		
unshackle.01	unshackle	to remove shackles	disassemble-23.3			0	agent, unshackler	Agent		1	thing unshackled	Patient		2	unshackled from what	Co-Patient	
unstable.01	unstable	unsettle, destabilize				0	agent, cause			1	thing unstabled		
unteach.01	unteach	make forget learning				0	unteacher			1	subject			2	(former) student		
unthaw.01	unthaw	defrost				0	causer of defrosting			1	item losing its frost		
untie.01	untie	unattach	disassemble-23.3	Detaching	contact	0	agent, entity doing the untying	Agent	Agent	1	patient, thing(s) being untied	Patient	Item	2	untied from	Co-Patient	Means
unveil.01	unveil	display, show, reveal				0	agent, entity revealing			1	thing shown			2	viewer		
unwind.01	unwind	(cause to) be uncoiled	bend-45.2			0	unroller	Agent		1	thing unrolled or unrolling	Patient	
unwind.02	unwind	relax				1	relaxer			2	instrument		
up.01	up	make higher				0	causer			1	ante		
upbraid.01	upbraid	to find fault with or reproach severely	judgment-33	Judgment_direct_address	communication	0	upbraider	Agent	Communicator	1	guilty party	Theme	Addressee	2	crime, fault		
update.01	update	make more modern				0	updated			1	thing becoming more modern		
upgrade.01	upgrade	replace				0	replacer, agent			1	old thing			2	new thing		
upgrade.02	upgrade	improve	appoint-29.1			0	cause of improvement, agent	Agent		1	thing improving	Theme		2	amount, EXT			3	start point			4	end point	Result	
uphold.01	uphold	lend aid, credence to				0	helper			1	person or project being supported		
upholster.01	upholster	add nice things to furniture				0	artisan			1	furniture			2	padding, springs, etc		
uplift.01	uplift	cause increase in elevation				0	elevator, Agent			1	Logical subject, patient, thing rising		
upload.01	upload	to transfer data				0	agent, uploader			1	data, thing uploaded			2	patient, uploaded to what		
uproot.01	uproot	remove from foundation	remove-10.1		contact	0	remover	Agent		1	thing removed	Theme	
upset.01	upset	cause emotional anguish	amuse-31.1	Experiencer_obj	emotion	0	agent of upsetting	Stimulus	Stimulus	1	upset entity	Experiencer	Experiencer	2	instrument		
upset.02	upset	turn over				0	turner			1	turned (container, usually)		
cremate.01	urbanize	to make urban, like a city				0	causer of urbanization			1	entity urbanized			2	Instrument or Manner if separate from arg 0		
urge.01	urge	impelled action	urge-58.1	Attempt_suasion|Request	communication	0	urger	Agent	Speaker	1	impelled agent	Recipient	Addressee	2	impelled action	Topic	Content|Message|Topic
defecate.01	urinate	relieve one's bladder	breathe-40.1.2-1	Excreting		0	person in the bathroom	Agent	Excreter
use.01	use	Take advantage of, utilise	consume-66|fit-54.3|use-105	Intentionally_affect|Using	consumption	0	User	Agent	Agent	1	thing used	Asset|Theme|Value	Agent|Event|Means	2	purpose	Goal|Location|Predicate	Event|Means|Place
use.03	use to	modal			
use.02	use to	Accustomed				0	Accustomed			1	custom		
usher.02	usher	lead, escort	captain-29.8-1	Cotheme	motion	0	usher	Agent	Source	1	person led	Beneficiary	Theme	2	destination		
usher.01	usher in	signal the start of				0	signal			1	thing starting		
usurp.01	usurp	to seize, take over				0	usurper, new holder			1	role usurped		
utilize.01	utilize	to put to use	use-105		consumption	0	user, agent	Agent		1	entity utilized	Theme	
utter.01	utter	to pronounce or speak	say-37.7	Text_creation		0	speaker	Agent	Author	1	utterance	Topic	Text
vacate.01	vacate	cause to be empty	escape-51.1-1|resign-10.11	Departing|Quitting_a_place	motion|social	0	cause of emptiness, agent	Agent|Theme	Self_mover|Theme|Vehicle	1	thing becoming empty	Initial_Location|Source	Source
vacation.01	vacation	go on holiday	weekend-56		stative	0	vacationer(s)	Theme		1	location of vacation	Location	
vacillate.01	vacillate	not make up ones mind				0	undecided entity			1	topic, question		
vacuum.01	vacuum	to collect dirt with a vacuum cleaner	wipe_instr-10.4.2-1		contact	0	vacuumer, agent	Agent		1	dirt	Theme		2	location	Initial_Location	
validate.01	validate	to declare or make legally valid				0	causer			1	entity validated		
value.01	value	establish a cost, value	admire-31.2|price-54.4	Assessing|Judgment	cognition|possession	0	entity establishing value	Agent|Experiencer	Assessor|Cognizer	1	commodity being valued	Stimulus|Theme	Evaluee|Phenomenon	2	value	Value	Result
vandalize.01	vandalize	maliciously detroy (esp. property)				0	vandal			1	thing vandalized			2	instrument of vandalism		
vanish.01	vanish	disappear	disappearance-48.2	Departing	change|motion|perception	1	thing disappearing	Patient	Theme
vanquish.01	vanquish	overcome, conquer				0	overcomer			1	difficulty		
vaporize.01	vaporize	convert into vapor	destroy-44|other_cos-45.4	Change_of_phase|Destroying	change	0	cause of mineralization	Agent	Cause|Destroyer	1	entity ionized	Patient	Undergoer
vary.01	vary	experience changes in scale	calibratable_cos-45.6-1|differ-23.4|other_cos-45.4	Cause_change|Similarity	change|stative	0	causer of motion	Agent	Agent	1	thing moving	Patient|Theme	Attribute|Entity	2	EXT or MNR	Extent|Instrument	Agent	3	low point			4	high point			5	medium	Attribute	
vault.01	vault	move upward dramatically	run-51.3.2-1	Self_motion	motion	0	causer of upward movement	Agent	Source	1	thing in motion	Theme	Self_mover	2	EXT			3	start point			4	end point	Location	Area|Goal|Path
vaunt.01	vaunt	be loudly proud of				0	boaster			1	thing proud of			2	attribute		
veer.01	veer	change course	meander-47.7	Path_shape		0	agent, thing in motion	Theme	Road	1	description of path or change in path	Location	Area|Path
veil.01	veil	to conceal or disguise	butter-9.9|fill-9.8		contact	0	concealer, agent	Agent		1	entity concealed	Destination	
vein.01	vein	make a vein-like pattern	fill-9.8		creation	0	causer of veins	Agent		1	destination of veins	Destination	
vend.01	vend	sell				0	seller, vendor			1	commodity		
venerate.01	venerate	admire, revere	admire-31.2		emotion	0	admirer	Experiencer		1	admired	Stimulus	
vent.01	vent	to release through an opening				0	releaser			1	thing vented		
ventilate.01	ventilate	allow air circulation				0	allower, agent			1	stuffy room		
venture.01	venture	to proceed despite possible damage or risk	risk-94	Daring|Self_motion|Statement	social	0	foolhardy entity in motion	Agent	Agent|Source|Speaker
venture.02	venture	to express at a risk of denial	say-37.7			0	speaker	Agent		1	utterance	Topic	
verbalize.01	verbalize	speak, give voice to				0	speaker			1	utterance			2	hearer (in theory possible)		
verge.01	verge	to approach, come close to				1	entity verging			2	entity coming close to		
verify.01	verify	determine truth of a proposition	indicate-78-1-1|patent-101|transfer_mesg-37.1.1	Evidence|Verification	cognition|communication	0	verifier	Agent|Cause	Cognizer|Inspector	1	verified	Theme|Topic	Manner|Proposition
verse.01	verse	make familiar				0	agent, causer of familiarity			1	entity becoming familiar			2	familiar with		
vest.01	vest	to provide with power and authority				0	provider			1	entity vested			2	vested with		
vet.01	vet	examine closely				0	examiner			1	examined			2	examined for		
veto.01	veto	to forbid or prevent				0	agent, causer			1	entity vetoed			2	attribute		
vex.01	vex	to annoy, bother	amuse-31.1	Experiencer_obj	emotion	0	causer of emotion	Stimulus	Stimulus	1	experiencer	Experiencer	Experiencer
vibrate.01	vibrate	(cause to) vibrate	modes_of_being_with_motion-47.3|other_cos-45.4	Cause_to_move_in_place|Moving_in_place	motion	0	causer of vibration (rare)	Agent	Agent|Cause	1	thing vibrating	Patient|Theme	Bodypart_of_agent|Theme
victimize.01	victimize	make into a victim	judgment-33		social	0	victimizer	Agent		1	victim	Theme		2	grounds	Attribute	
videotape.01	videotape	to record on magnetic tape	transcribe-25.4		communication	0	recorder, agent	Agent		1	entity taped	Theme	
vie.01	vie	compete	battle-36.4-1		competition	0	competitor	Agent		1	opponent	Co-Agent		2	prize	Topic	
view.01	view	watch	sight-30.2	Perception_active	perception	0	viewer	Experiencer	Perceiver_agentive	1	thing viewed	Stimulus	Phenomenon
view.02	view	assign an attribute to	characterize-29.2-1|consider-29.9-1	Categorization	cognition	0	assigner	Agent	Cognizer	1	thing labelled	Theme	Item	2	attribute	Attribute	Category
vilify.01	vilify	to speak ill of, slander	judgment-33		communication	0	vilifier, agent	Agent		1	entity vilified	Theme	
vindicate.01	vindicate	to clear of accusation				0	clearer, vindicator			1	person vindicated			2	accusation		
violate.01	violate	break some rule				0	violator			1	thing violated, usually a rule		
visit.01	visit	visit, meet with	meet-36.3-1	Arriving|Visiting	communication|motion|social	0	one party	Agent	Agent|Theme	1	other party	Co-Agent	Entity|Goal
visualize.01	visualize	see, imagine	characterize-29.2-1-1		creation	0	visionary	Agent		1	thing seen	Theme		2	attribute	Attribute	
vitiate.01	vitiate	corrupt, impair, invalidate				0	corrupter, agent			1	patient, thing corrupted (etc)		
voice.01	voice	say	say-37.7	Expressing_publicly		0	speaker	Agent	Communicator	1	utterance	Topic	Content	2	hearer	Recipient	Addressee
void.01	void	to invalidate	void-106		social	0	voider, invalidator, agent	Agent		1	entity made void	Patient	
volatilize.01	volatilize	make volatile, convert into gas	other_cos-45.4		change	0	cause of volatilization	Agent		1	entity ionized	Patient		2	instrument or manner, if separate from arg 0	Instrument	
volunteer.01	volunteer	to give or offer to give voluntarily	captain-29.8|say-37.7	Commitment	communication|social	0	entity volunteering, voluntary agent	Agent	Speaker	1	service volunteered	Beneficiary|Topic	Addressee|Topic	2	recipient	Recipient	Addressee
vomit.01	vomit	puke	breathe-40.1.2	Excreting	body	0	poor schmo vomiting	Agent	Excreter
vomit.02	vomit up	puke with object				0	puker			1	former contents of stomach		
vote.01	vote	cast a ballot	dub-29.3		social	0	voter	Agent		1	candidate or ballot issue	Theme		2	numerical count of vote, margin	Result	
vote.02	vote	give via legislative process	future_having-13.3|get-13.5.1		social	0	giver	Agent		1	gift	Theme		2	recipient	Beneficiary|Goal	
vote.03	vote down	vote against				0	voter			1	defeated issue		
vouch.01	vouch	guarantee				0	guarantor			1	guarantee		
vow.01	vow	to promise				0	promiser, agent			1	promised action		
wad.01	wad	form into a wad	knead-26.5		contact	0	former of wad, agent	Agent		1	thing wadded	Product		2	explicit mention of wad	Material	
waddle.01	waddle	to walk clumsily	run-51.3.2	Self_motion	motion	0	entity in motion	Theme	Self_mover
wade.01	wade	walk through water	run-51.3.2-1	Self_motion	motion	0	wader	Theme	Self_mover	1	water	Location	Area|Goal|Path
waffle.01	waffle	to speak, write, or act evasively about				0	speaker, writer, actor			1	topic		
waft.01	waft	(cause to) float lightly	modes_of_being_with_motion-47.3		weather	0	cause or agent (rare)	Agent		1	thing floating	Theme	
wag.01	wag	move back and forth,   usually a body part	crane-40.3.2|wink-40.3.1	Body_movement	motion	0	causer of motion	Agent	Agent	1	thing wagging	Patient	Body_part
wage.01	wage	wage war				0	combatant			1	war			2	foe, if separate from arg0		
wail.01	wail	to grieve or protest loudly, to cry	animal_sounds-38|manner_speaking-37.3|sound_emission-43.2	Communication_noise|Make_noise	body|communication	0	speaker	Agent|Theme	Noisy_event|Sound|Sound_source|Speaker|Topic	1	entity wailed about	Theme|Topic	Message|Sound|Topic
wait.01	wait	wait	exist-47.1-1	Expectation|Holding_off_on|Waiting	stative	1	wait-er (not waiter, that's the other sense)	Theme	Agent|Protagonist|Topic	2	thing waited for		
wait.02	wait	wait tables				0	waiter			1	table		
wait.03	wait out	wait out: endure, outlast				0	thing lasting longer			1	thing lasting shorter		
waive.01	waive	waive, relinquish, give up				0	waiver			1	thing waived, usually rights			2	benefactive		
wake.01	wake	(cause to) become awake	other_cos-45.4	Cause_to_wake|Waking_up		0	alarm clock, eg	Instrument	Instrument	1	sleeper	Patient	Sleeper	2	sleep (oft metaphorical)			3	thing awoken to, outside reality		
wake.02	wake up	(cause to) become awake, with particle				0	alarm clock, eg			1	sleeper			2	sleep (oft metaphorical)			3	thing awoken to, outside reality		
waken.01	waken	to wake	other_cos-45.4		body	0	causer of waking, agent	Agent		1	entity awake	Patient		2	sleep, wakened from what?		
walk.01	walk	walk	run-51.3.2-2-1	Cotheme|Self_motion	motion	0	walker	Theme	Self_mover|Theme	1	path	Location	Area
walk.02	walk	baseball				0	pitcher			1	batter		
walk.03	walk	achieve a result through walking				0	walker			1	thing affected			2	desired result		
wall.01	wall off	separate with walls				0	builder of walls			1	thing separated			2	from what		
wallow.01	wallow	wallow	marvel-31.3-5		consumption|emotion	0	wallower	Experiencer		1	wallowed in	Stimulus	
wander.01	wander	move randomly	run-51.3.2-1	Self_motion	motion	0	entity in motion, wanderer	Theme	Self_mover	1	path, range	Location	Area|Goal|Path
wane.01	wane	diminish	entity_specific_cos-45.5		change	1	thing waning	Patient	
wangle.01	wangle	to accomplish or obtain by scheming or   underhand methods	steal-10.5-1		social	0	wangler	Agent		1	thing wangled	Theme		2	wangled from	Source		3	wangled for	Beneficiary	
want.01	want	want, desire	appoint-29.1|want-32.1-1-1	Desiring|Possession	cognition|consumption|contact|emotion|stative	0	Wanter	Agent|Pivot	Cause|Experiencer|Owner	1	thing wanted	Result|Theme	Event|Possession	2	beneficiary			3	in-exchange-for			4	from		
war.01	war	to carry on warfare	battle-36.4-1	Hostile_encounter	competition	0	warmonger, agent	Agent	Side_1	1	war against/over	Co-Agent	Side_2
warble.01	warble	to sing with trills, quavers, or melodic   embellishments	animal_sounds-38|manner_speaking-37.3	Communication_noise	communication	0	warbler	Agent	Speaker
ward.01	ward off	avoid, keep away				0	avoider, warder			1	thing avoided, warded off			2	explicit instrument		
warehouse.01	warehouse	to keep or put in a warehouse	pocket-9.10	Placing	possession	0	storer	Agent	Agent|Cause	1	thing stored	Theme	Theme	2	warehouse, location	Destination	Goal
warm.01	warm	(cause to) become warm	other_cos-45.4	Cause_temperature_change|Inchoative_change_of_temperature	change	0	cause of warmth	Agent	Agent|Cause	1	thing becoming warm	Patient	Item
warm.03	warm	become receptive to				0	entity becoming receptive			1	to what?		
warm.02	warm up	(cause to) become warm				0	cause of warmth			1	thing becoming warm		
warm.04	warm over	warm slightly				0	causer of warming			1	thing becoming warm		
warmonger.01	warmonger	agitate for war				0	agitator		
warn.01	warn	give a warning	advise-37.9-1		communication	0	entity giving warning	Agent		1	warning, impelled action	Topic		2	entity getting warning, impelled agent	Recipient	
warp.01	warp	bend out of shape	bend-45.2	Reshaping		0	causer of bending	Agent	Cause|Deformer	1	object being bent	Patient	Undergoer
warrant.01	warrant	call for, require, justify				0	requirer			1	thing required		
wash.01	wash	(make) become clean	dress-41.1.1|floss-41.2.1|preparing-26.3-2|wipe_manner-10.4.1-1	Grooming|Removing	body|change|contact	0	agent of washing	Agent	Agent|Cause	1	thing being washed, dirt	Patient|Theme	Agent|Body_part|Patient|Theme	2	washing liquid			3	source			4	end state of arg1		
wash.02	wash	cut it, be adequate				0	inadequate thing		
wash.03	wash up	Arrive on unknown shore, reach land from water				1	Thing arriving on land from water		
waste.01	waste	destroy, use up needlessly	consume-66-1|destroy-44|pay-68	Frugality	change|consumption|contact|possession	0	destroyer	Agent	Resource_controller	1	thing destroyed	Asset|Patient	Behavior|Resource	2	instrument of destruction	Asset|Goal|Instrument	Resource
watch.01	watch	look at	search-35.2|sight-30.2	Perception_active|Seeking	perception|social	0	observer	Agent|Experiencer	Cognizer_agent|Perceiver_agentive	1	thing looked at	Stimulus|Theme	Phenomenon|Sought_entity
watch.02	watch out	erwarten sich	search-35.2	Seeking	perception	0	watcher out			1	thing watched out for		
water.01	water	to make wet	butter-9.9		body	0	provider of water, agent	Agent		1	entity watered	Destination	
water.02	water down	to reduce the strength or effectiveness of				0	cause of lesser strength			1	entity watered down		
wave.01	wave	to signal (a person) or move back and forth	modes_of_being_with_motion-47.3|wink-40.3.1-1	Body_movement|Gesture|Moving_in_place	communication|contact|motion	0	agent, causer	Agent	Agent|Cause|Communicator	1	entity moving	Patient|Theme	Body_part|Theme	2	person waved at	Recipient	Addressee
wave.02	wave	give directions via waving				0	waver, giver of directions			1	receiver of directions			2	directions		
waver.01	waver	go back and forth, not make up one's mind	modes_of_being_with_motion-47.3		motion	0	undecided entity	Agent		1	topic, question	Theme	
wax.01	wax	apply wax to	braid-41.2.2|butter-9.9	Grooming	contact	0	agent, waxer	Agent	Agent	1	thing waxed	Destination|Patient	Patient	2	explicit mention of wax	Theme	Body_part
wax.02	wax	grow	appear-48.1.1			1	thing growing	Theme	
wax.03	wax	become				1	topic			2	description		
weaken.01	weaken	make or become weaker	other_cos-45.4		change	0	causal agent	Agent		1	thing weakening	Patient		2	EXT			3	start point			4	end point		
wean.01	wean	cause to be no longer dependent on	cheat-10.6		emotion	0	causer, agent	Agent		1	newly independent entity	Theme		2	former dependency	Source	
weaponize.01	weaponize	provide with weapon component				0	provider			1	entity getting equipment			2	equipment		
wear.01	wear	not be naked	simple_dressing-41.3.1	Wearing	body	0	wearer	Agent	Wearer	1	clothing	Theme	Clothing
wear.02	wear off	erode				0	causer of erosion			1	thing disappearing		
wear.03	wear out	degrade completely				0	causer of wear			1	thing worn out		
wear.04	wear on	last, painfully				1	thing lasting too long		
wear.05	wear down	tire, exhaust				0	cause			1	experiencer		
weary.01	weary	(make) become tired	amuse-31.1		body	0	causer of tiredness	Stimulus		1	tired entity	Experiencer		2	Instrment or Manner if separate from arg 0		
weary.02	weary	prepositional usage	marvel-31.3-6		body	0	tired entity	Experiencer		1	cause of weariness	Stimulus	
weather.01	weather	live through rocky situation,   survive				0	survivor			1	situation		
weave.01	weave	to interlace as if by weaving	build-26.1		creation	0	weaver	Agent		1	entity woven	Material		2	entity woven into	Product	
weave.02	weave	to move in a circular course	meander-47.7|run-51.3.2	Motion|Path_shape	motion	0	entity moving	Theme	Road|Theme	1	path	Location	Area|Goal|Path
wed.01	wed	cause to be closely affiliated	amalgamate-22.2-3-1-1	Forming_relationships	social	0	causer	Agent	Partner_1	1	one half	Patient	Partner_1	2	other half, usually prepositional	Co-Patient	Means
wedge.01	wedge	to squeeze or stick	funnel-9.3-1-1		contact	0	wedger, agent	Agent		1	entity wedged	Theme		2	wedged into	Destination	
weep.01	weep	to cry	breathe-40.1.2|marvel-31.3-3|nonverbal_expression-40.2		body	0	weeper	Agent|Experiencer		1	tears	Theme	
weigh.01	weigh	determine the weight	register-54.1-1	Dimension	stative	0	measurer	Agent		1	thing measured	Theme	Object	2	yardstick, standard of measurement			3	measurement	Value	Measurement
weigh.02	weigh	press heavily upon				0	presser			1	pressed (on)		
weigh.04	weigh	compare X and Y, consider carefully				0	agent, comparer, considerer			1	X, thing considered			2	Y, in comparison to		
weigh.03	weigh in	enter, contribute to discussion				0	contributor, agent			1	entry, thing contributed		
weight.01	weight	to present with a bias	equip-13.4.2-1-1		contact	0	presenter of bias, agent	Agent		1	entity weighted	Theme		2	attribute		
welcome.01	welcome	greet, accept	admit-65|judgment-33		contact|possession	0	welcomer	Agent		1	thing welcomed	Theme		2	welcomed to	Location	
weld.01	weld	to join (metals) by applying heat	preparing-26.3-2|shake-22.3-2-1	Attaching|Building	contact	0	joiner, agent	Agent	Agent	1	thing welded	Patient	Created_entity|Item
well.01	well	gather				1	liquidy thing			2	location of gathering		
well.02	well up	well_up: gather				1	liquidy thing			2	location of gathering		
westernize.01	westernize	make more western (new world)	other_cos-45.4		change	0	agent	Agent		1	patient	Patient	
wet.01	wet	cause to be wet	other_cos-45.4	Cause_to_be_wet		0	cause	Agent	Agent|Cause	1	now-wet thing	Patient	Undergoer	2	liquid	Instrument	Liquid
whack.01	whack	hit	hit-18.1		contact	0	agent, hitter - animate only!	Agent		1	thing hit	Patient		2	instrument, thing hit by or with	Instrument	
whack.02	whack off	remove				0	entity removing			1	thing being removed			2	removed from		
whale.01	whale	to hunt or fish for whale	berry-13.7		competition	0	agent or causer	Agent		1	entity gathered			2	gathered into			3	beneficiary		
wheedle.01	wheedle	coax	force-59-1	Attempt_suasion	communication	0	coaxer	Agent	Speaker	1	request	Result	Content|Topic	2	source of requested object/action		
wheel.01	wheel	move something on wheels	drive-11.5	Bringing	motion	0	causer of motion, agent	Agent	Agent	1	thing on wheels, vehicle	Theme	Theme
wheeze.01	wheeze	speak while short of breath	animal_sounds-38|manner_speaking-37.3	Communication_noise	body	0	speaker	Agent	Speaker	1	utterance	Theme|Topic	Message|Topic	2	hearer	Recipient	Addressee
wheeze.02	wheeze	breathe with difficulty	hiccup-40.1.1|sound_emission-43.2	Communication_noise|Motion_noise	body	0	breather, wheezer	Agent	Cause|Speaker
whelk.01	whelk	to catch whelk (the marine snail)	berry-13.7		competition	0	agent or causer	Agent		1	entity gathered			2	gathered into			3	beneficiary		
while.01	while away	spend time in a leisurely manner				0	bider, spender			1	unit of time			2	activity		
whimper.01	whimper	to cry with low, plaintive sounds	animal_sounds-38|manner_speaking-37.3	Communication_noise|Make_noise	body	0	whimper-er	Agent	Noisy_event|Sound_source|Speaker
whine.01	whine	emit high-pitched continuous sound	animal_sounds-38|complain-37.8|manner_speaking-37.3|sound_emission-43.2	Communication_noise|Complaining|Make_noise|Motion_noise	communication|motion	0	emitter of noise, whiner	Agent|Theme	Cause|Noisy_event|Sound|Sound_source|Speaker|Theme
whinny.01	whinny	the characteristic sound of a horse; neigh	animal_sounds-38	Make_noise	communication	0	whinny-er	Agent	Noisy_event|Sound_source
whip.01	whip	change of state by repeated striking or rapid movement	knead-26.5|shake-22.3-1-1|spank-18.3	Cause_harm	contact	0	causer	Agent	Agent|Cause	1	entity whipped	Material|Patient	Victim	2	end state	Product	Body_part
whip.02	whip out	to take quickly				0	causer			1	entity whipped		
whip.03	whip up	to excite				0	causer			1	entity whipped		
whipsaw.01	whipsaw	move back and forth violently?				0	mover			1	thing moved		
whir.01	whir	make a soft swishing sound	sound_emission-43.2	Motion_noise	perception	1	emitter of sound	Theme	Theme
whirl.01	whirl	move in a circle or   spiral, quickly	coil-9.6|roll-51.3.1		motion	1	thing in motion	Theme		2	axis (rare)	Location	
whirr.01	whirr	emit whirring sound				0	emitter		
whisk.01	whisk	to move or cause to move	wipe_manner-10.4.1		contact	0	causer	Agent		1	entity moving	Theme		2	location moving from	Source	
whisper.01	whisper	speak quietly	manner_speaking-37.3|sound_emission-43.2	Communication_manner	communication	0	speaker	Agent|Theme	Speaker	1	utterance	Topic	Message|Topic	2	hearer	Recipient	Addressee
whistle.01	whistle	make a   whistling noise	animal_sounds-38|manner_speaking-37.3|nonverbal_expression-40.2|performance-26.7-1-1|sound_emission-43.2	Make_noise	communication|motion|perception	0	maker of noise	Agent|Theme	Noisy_event|Sound|Sound_source	1	noise itself, tune, utterance	Theme|Topic	Path|Sound	2	hearer	Beneficiary|Recipient	Addressee
whiten.01	whiten	make more white	other_cos-45.4		change	0	agent	Agent		1	patient	Patient	
whittle.01	whittle	create by remove wood	build-26.1		contact	0	builder	Agent		1	construction	Product		2	material, start state	Material		4	end state	Product	
whittle.02	whittle down	make smaller gradually				0	agent of making smaller			1	thing getting smaller			2	EXT			3	start point			4	end point		
wholesale.01	wholesale	sell at wholesale				0	Seller			1	Thing Sold			2	Buyer			3	Price Paid			4	Benefactive		
whoop.01	whoop	mode of speaking	manner_speaking-37.3	Communication_noise	communication	0	speaker	Agent	Speaker	1	utterance	Topic	Message|Topic	2	listener	Recipient	Addressee
whoosh.01	whoosh	make a whooshing noise	sound_emission-43.2		motion	0	maker of noise	Theme	
whoosh.02	whoosh	move so as to make a whooshing   noise				0	entity in motion		
whore.01	whore	to act like a prostitute, or consort with prostitutes	captain-29.8|orphan-29.7		communication|social	0	agent (whore, sometimtes)	Agent		1	thing whored, often reflexive ("himself/herself")	Theme		2	patient/goal, client, "to whom"	Beneficiary	
wick.01	wick	absorb or draw off liquid				0	absorber, wicker			1	liquid		
widen.01	widen	make wider	other_cos-45.4	Cause_expansion	change	0	causal agent	Agent	Agent|Cause	1	thing becoming wider	Patient	Item	2	EXT			3	start point			4	end point		
widow.01	widow	(cause to) become unmarried   because of death	orphan-29.7	Personal_relationship	change	0	causer of widowment	Agent	Partner_1	1	widow	Theme	Means
wield.01	wield	hold, brandish	hold-15.1-1		contact	0	holder	Agent		1	thing held	Theme		2	benefactive			3	secondary attribute of thing held		
wiggle.01	wiggle	mode of motion	modes_of_being_with_motion-47.3	Body_movement	motion	0	entity in motion	Theme	Body_part	1	path	Location	Area|Goal
wiggle.02	wiggle	cause to wiggle	body_internal_motion-49	Body_movement	motion	0	causer	Agent	Agent	1	thing wiggling	Patient	Body_part
will.01	will	give in a will, bequeath	future_having-13.3	Desiring	possession	0	bequeather, giver	Agent	Cause	1	inheritance, gift	Theme	Event	2	beneficiary	Goal	Event
will.02	will	desire some state (usually God)				0	desirer			1	state desired		
wilt.01	wilt	to become weak or droopy	entity_specific_cos-45.5		change	0	cause, agent			1	patient, thing wilting	Patient		2	end state		
win.01	win	win	get-13.5.1		possession	0	winner	Agent		1	thing won (contest or prize)	Theme		2	beneficiary	Beneficiary		3	loser, giver of prize	Source		4	in-exchange-for	Asset	
win.02	win over	cause change of opinion				0	causer of changing opinion			1	entity with opinion			2	new opinion		
wince.01	wince	To shrink or start involuntarily, as in pain or distress	flinch-40.5		body|motion	0	wincer	Experiencer		1	prepositional arg	Stimulus	
wind.01	wind	move in circular fashion, cause to be coiled	coil-9.6|knead-26.5|meander-47.7|pit-10.7|roll-51.3.1	Motion|Path_shape	contact|motion|stative	0	roller	Agent	Source|Theme	1	thing rolled or rolling	Material|Source|Theme	Path|Road|Theme	2	secondary attribute of arg1	Location|Product	Area|Goal|Path|Road|Time
wind.02	wind up	wind up: result in a condition				1	who/what's coming into a condition			2	the condition		
wind.03	wind up	wind up: move in circular fashion, cause to be coiled				0	roller			1	thing rolled or rolling			2	secondary attribute of arg1		
wind.05	wind up	wind up: bring to an end				0	entity causing something else to stop			1	thing stopping		
wind.04	wind down	wind down: come/bring to a stop				0	entity causing something else to stop			1	thing stopping		
wing.01	wing	fly through the air, travel via air	nonvehicle-51.4.2|run-51.3.2-1		motion	0	causal agent	Agent		1	thing actually doing the flying	Theme		2	benefactive		
wink.01	wink	close one eye	wink-40.3.1-1	Body_movement	body	0	winker	Agent	Agent	1	eye	Patient	Body_part	2	winked at	Recipient	Addressee
winkle.01	winkle	to pry, extract, or force from a   position	remove-10.1		contact	0	agent, pry-er	Agent		1	thing pried	Theme		2	pried from	Source	
wipe.01	wipe	move with wiping action	funnel-9.3-1|wipe_manner-10.4.1-1		contact	0	causer of motion, agent	Agent		1	thing moved	Theme		2	source	Source		3	instrument		
wipe.02	wipe out	wipe out: exhaust, use up				0	user, exhauster, agent			1	thing becoming exhausted			2	instrument		
wipe.03	wipe off	wipe off: remove impurities from a surface				0	wiper			1	surface		
wipe.04	wipe up	wipe up: remove via wiping action				0	wiper, remover			1	impurity			2	dirty surface			3	instrument		
wire.01	wire	send electronically	instr_communication-37.4|send-11.1-1	Communication_means|Sending	communication	0	sender	Agent	Communicator|Sender|Theme	1	sent, message	Theme|Topic	Goal|Message|Theme|Topic	2	recipient	Destination|Recipient	Addressee|Goal|Message|Recipient
wire.02	wire	attach with wires	tape-22.4	Attaching	contact	0	cause of attachment	Agent	Agent	1	entity wired	Patient	Connector	2	other entity or end state	Co-Patient	Goal
wish.01	wish	wish	long-32.2-1|wish-62	Desiring	emotion	0	wisher	Experiencer|Pivot	Experiencer	1	thing wished for	Theme	Event	2	benefactive		
withdraw.01	withdraw	withdraw, remove oneself	escape-51.1|remove-10.1|resign-10.11|withdraw-82-3	Departing|Quitting_a_place|Removing	change|communication|motion|possession|social	0	entity removing	Agent|Theme	Agent|Cause|Self_mover|Theme	1	thing being withdrawn (often understood as 'self')	Theme	Theme	2	removed from	Initial_Location|Source	Source
wither.01	wither	like an unwatered plant	entity_specific_cos-45.5		change	0	cause of withering			1	plant	Patient	
withhold.01	withhold	to refrain from or deduct				0	withholder, agent			1	entity withheld			2	entity withheld from		
withstand.01	withstand	to oppose or resist				0	entity withstanding			1	entity opposed		
witness.01	witness	to observe, see, or be a site of	captain-29.8-1|sight-30.2		perception	0	agent, entity witnessing	Agent|Experiencer		1	thing witnessed	Beneficiary|Stimulus	
wobble.01	wobble	stay in place, unsteadily	body_internal_motion-49|modes_of_being_with_motion-47.3		motion	0	unsteady thing	Agent|Theme	
wolf.01	wolf down	eat voraciously	gobble-39.3-1		consumption	0	eater	Agent		1	food	Patient	
womanize.01	womanize	pursue women excessively				0	womanizer		
wonder.01	wonder	think about, ponder	care-88.1-1	Cogitation	communication	0	thinker	Experiencer	Cognizer	1	thought	Stimulus	Topic
wonder.02	wonder	experience a sense of wonder				0	experiencer			1	wonder at what?		
woo.01	woo	pursue with intent to marry	addict-96			0	pursuer	Stimulus		1	pursued	Patient	
woof.01	woof	make the noise 'woof'	animal_sounds-38			0	woofer	Agent	
woolgather.01	woolgather	daydream				0	daydreamer			1	thing dreamt about		
word.01	word	to express in words				0	expresser, agent			1	text		
work.01	work	work	cooperate-73-3		social	0	worker	Agent		1	job, project	Theme		2	employer			3	coworker	Co-Agent		4	instrumental		
work.06	work	move with purpose				0	entity in motion			1	description of path			3	start point			4	end point		
work.07	work	put	knead-26.5		contact|creation	0	putter	Agent		1	thing put	Material		2	destination	Product	
work.08	work	confused with wreak				0	worker			1	damage, havoc			2	upon what		
work.09	work	function, operate				0	worker			1	job			2	beneficiary		
work.02	work out	work out: arrange				0	arranger			1	scheme			2	collaborator		
work.03	work out	work out: exercise				0	athlete		
work.05	work out	work out: amount, count up				0	counter			1	thing being counted			2	count, number		
work.04	work up	work up: create, cause to come about				0	creator			1	thing arising			2	benefactive		
worm.01	worm	manner of motion	modes_of_being_with_motion-47.3|run-51.3.2		motion	0	creeper	Theme		1	path	Location	
worry.01	worry	worry with direct object	amuse-31.1	Emotion_active|Experiencer_obj	emotion|stative	0	cause of worrying, troublesome topic	Stimulus	Stimulus|Topic	1	worrier	Experiencer	Experiencer	2	instrument		
worry.02	worry	prepositional usage				0	worrier			1	topic of worry		
worsen.01	worsen	make or become worse	other_cos-45.4		change	0	agent (rarely occuring)	Agent		1	thing getting worse	Patient		2	instrument (preferable to agent)	Instrument	
worship.01	worship	admire	admire-31.2		emotion	0	admirer	Experiencer		1	admired	Stimulus	
wound.01	wound	cause injury	amuse-31.1		emotion	0	causer of injury	Stimulus		1	injured party	Experiencer		2	instrument, if separate from arg0		
wow.01	wow	cause amazement	amuse-31.1	Experiencer_obj	emotion	0	causer of amazement	Stimulus	Stimulus	1	amazed entity	Experiencer	Experiencer	2	instrument, if separate from arg0		
wrack.01	wrack	to cause the ruin of				0	causer			1	entity wracked		
wrangle.01	wrangle	to argue	battle-36.4-1	Quarreling	communication	0	speaker	Agent	Arguer1	1	entity wrangled with	Co-Agent	Arguer2	2	topic	Topic	Issue
wrap.01	wrap	enclose	spray-9.7-1	Filling|Placing	contact	0	cause of wrapping	Agent	Agent|Cause	1	thing wrapped (ie, gift)	Destination	Goal	2	wrapper (ie, paper)	Theme	Theme
wrap.02	wrap up	finish				0	Intentional agent			1	Thing finishing			2	Explicit instrument, thing finished with		
wreak.01	wreak	to bring about, cause				0	causer			1	damage			2	wreaked on/with/to		
wreathe.01	wreathe	to encircle or decorate with	butter-9.9|contiguous_location-47.8	Adorning	contact	0	placer of wreath	Agent	Theme	1	location where wreath is placed	Co-Theme|Destination	Location	2	wreath or wreath-like object	Theme	Theme
wreathe.02	wreathe	to move with slow, curvy movements				0	mover		
wreck.01	wreck	destroy	destroy-44		contact	0	destroyer	Agent		1	thing destroyed	Patient		2	instrument of destruction	Instrument	
wrench.01	wrench	rotate violently so as to remove	pain-40.8.1|remove-10.1		contact	0	cause of rotation, remover	Agent|Stimulus		1	thing removed	Experiencer|Theme		2	from	Source	
wrest.01	wrest	get violently	steal-10.5		contact	0	agent, entity acquiring something	Agent		1	thing acquired	Theme		2	acquired-from	Source	
wrestle.01	wrestle	struggle with	battle-36.4-1		contact	0	first wrestler	Agent		1	second wrestler	Co-Agent		2	topic, competition	Topic	
wrestle.02	wrestle	put with difficulty				0	putter, agent			1	patient, thing put			2	destination, put where		
wrestle.03	wrestle	take with difficulty				0	taker			1	taken			2	taken from		
wriggle.01	wriggle	move part of the body slightly	body_internal_motion-49	Body_movement|Self_motion	motion	0	cause of motion, agent	Agent	Agent|Source	1	body part	Patient	Body_part|Self_mover
wriggle.02	wriggle	move with wriggling motion				0	mover			1	path		
wring.01	wring	twist	crane-40.3.2|touch-20-1	Manipulation	contact	0	twister	Agent	Agent	1	twisted	Experiencer|Patient	Agent|Entity
wring.02	wring	remove liquid from, by   twisting	funnel-9.3-1|touch-20-1|wipe_manner-10.4.1	Manipulation	contact	0	remover	Agent	Agent	1	liquid	Theme	Agent|Entity	2	source; rag etc	Source	Means
wring.03	wring out	drain completely				0	wringer			1	wrung		
bend.01	wrinkle	(cause to) form creases	assuming_position-50|bend-45.2|knead-26.5|meander-47.7|spatial_configuration-47.6	Body_movement|Change_posture|Path_shape|Posture|Reshaping	contact|motion	0	wrinkler, causer	Agent	Agent|Cause|Deformer|Protagonist	1	thing becoming wrinkled	Material|Patient|Theme	Agent|Body_part|Instrument|Message|Road|Undergoer	2	instrument, thing used to wrinkle (rare)		
write.01	write	set pen to paper	lecture-37.11-1|performance-26.7-2-1|say-37.7|scribble-25.2|transfer_mesg-37.1.1-1-1	Contacting|Spelling_and_pronouncing|Statement|Text_creation	communication|creation	0	writer	Agent	Author|Communicator|Speaker	1	thing written	Theme|Topic	Formal_realization|Text|Topic	2	benefactive	Beneficiary|Recipient	Addressee
write.02	write off	acknowledge a (financial) loss				0	corporation, etc			1	loss			2	current financial holdings?		
write.03	write down	record on paper				0	writer			1	written, recorded		
write.04	write down	lower monetary value				0	changer of monetary value			1	thing with value			2	amount of change			3	old high value			4	new lower value		
write.05	write in	fill out form				0	writer			1	entry on form		
write.06	write out	issue				0	writer			1	thing issued			2	beneficiary		
writhe.01	writhe	move like a snake	body_internal_states-40.6|modes_of_being_with_motion-47.3	Body_movement	motion	1	thing writhing	Experiencer|Theme	Agent|Body_part
wrong.01	wrong	to treat dishonorably or  unjustly				0	treater, agent			1	wronged entity		
wrought.01	wrought	To cause a change of state				0	Agent			1	Theme, thing wrought			2	Patient, thing wrought upon		
x-ray.01	x-ray	take a picture inside				0	x-rayer			1	subject		
yank.01	yank	pull roughly	carry-11.4|hold-15.1-1|push-12-1|split-23.2	Cause_motion|Manipulation	contact	0	puller	Agent	Agent|Cause	1	thing pulled	Patient|Theme	Entity|Goal|Theme	2	source	Co-Patient|Initial_Location	Bodypart_of_agent|Entity|Goal|Source
yap.01	yap	to bark sharply, shrilly, or snappishly	animal_sounds-38|manner_speaking-37.3	Make_noise	communication	0	yapper	Agent	Noisy_event|Sound_source
yawn.01	yawn	involuntarily open mouth wide	hiccup-40.1.1|nonverbal_expression-40.2	Body_movement	body	0	person yawning	Agent	Agent
yearn.01	yearn	strongly desire				0	desirer			1	object of desire		
yell.01	yell	to cry out loudly	animal_sounds-38|manner_speaking-37.3	Communication_noise	communication	0	Yeller	Agent	Speaker	1	Utterance	Theme|Topic	Message|Topic	2	Hearer	Recipient	Addressee
yellow.01	yellow	(cause to) become yellow	other_cos-45.4		change	0	causer of yellow coloration	Agent		1	thing becoming yellow	Patient	
yelp.01	yelp	mode of speaking	animal_sounds-38|manner_speaking-37.3	Communication_noise|Make_noise	communication	0	yelper, speaker	Agent	Noisy_event|Sound_source|Speaker	1	utterance	Theme|Topic	Message|Sound|Topic	2	listener	Recipient	Addressee
yield.01	yield	Result in				0	thing yielding			1	thing yielded		
yield.02	yield	Give way	acquiesce-95|future_having-13.3	Surrendering_possession	change|communication|competition|possession	0	Thing giving way	Agent	Theme	1	what's lost	Theme	Theme	2	what's preferred	Co-Agent|Goal	Means|Recipient
yield.03	yield	give a dividend				0	thing providing a dividend			1	dividend, earnings			2	recipient		
yip.01	yip	to bark sharply, as a young dog	animal_sounds-38		communication	0	yipper, dog	Agent	
yodel.01	yodel	yodel	manner_speaking-37.3	Make_noise	communication	0	yodeler	Agent	Noisy_event	1	song	Topic	Path	2	hearer	Recipient	Addressee
yowl.01	yowl	a long wail, like that of a dog	animal_sounds-38	Make_noise	communication	0	yowler	Agent	Noisy_event|Sound_source	1	utterance	Theme	Sound	2	hearer	Recipient	Addressee
zag.01	zag	(cause to) move in \/\/\/ fashion	meander-47.7			0	cause of zagging			1	entity in motion	Theme	
zap.01	zap	destroy				0	destroyer			1	destroyed		
zero.01	zero in	target				0	targeter			1	thing aimed at		
zero.02	zero out	get rid of, remove				0	entity removing			1	thing being removed		
zig.01	zig	(cause to) move in \/\/\/ fashion	meander-47.7			0	cause of zigging			1	entity in motion	Theme	
zigzag.01	zigzag	(cause to) move in \/\/\/ fashion	meander-47.7|run-51.3.2	Motion|Path_shape	motion	0	cause of zigzagging	Agent	Source|Theme	1	entity in motion	Theme	Road|Theme
zip.01	zip	to move very fast				0	entity in motion		
zip.02	zip	zip_up				0	one who zips up, agent			1	patient, entity being zipped up		
zone.01	zone	establish areas for certain activities				0	zoning board			1	area			2	activity		
zoom.01	zoom	move quickly	run-51.3.2		motion	1	entity moved	Theme		2	EXT			3	start point			4	end point	Location	




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