
eu.fbk.dkm.pikes.resources.PropBank.tsv Maven / Gradle / Ivy
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A collection of Java classes for accessing and querying a number of NLP resources.
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FedEx.01 fedex send via Federal Express send-11.1-1 0 mailer Agent 1 letter Theme 2 mailed-to Destination
UPS.01 ups send via UPS send-11.1-1 0 mailer Agent 1 letter Theme 2 mailed-to Destination
abandon.01 abandon leave behind leave-51.2 Departing motion|possession 0 abandoner Theme Theme 1 thing abandoned, left behind 2 attribute of arg1
abandon.02 abandon exchange 0 abandoner 1 thing abandoned, left behind 2 preferred item
abandon.03 abandon surrender, give_over 0 entity abandoning something 1 thing abandoned 2 benefactive, abandoned-to
abase.01 abase to lower in estimation, humble 0 causer of humbling 1 entity lowered, humbled 2 instrument, if separate from arg 0
abash.01 abash cause shame amuse-31.1 Experiencer_obj emotion 0 causer of shame Stimulus Stimulus 1 abashed entity Experiencer Experiencer 2 instrument, if separate from arg0
abate.01 abate to decrease, become less strong other_cos-45.4 change 0 causer Agent 1 entity decreased Patient
abbreviate.01 abbreviate make shorter, especially words other_cos-45.4 0 causal agent Agent 1 thing becoming shorter Patient 2 EXT, arg1 is shortened by how much? 3 start state of arg 1, original word when separate mention 4 end state of arg1, new abbreviation
abdicate.01 abdicate to relinquish (power or responsibility) resign-10.11 social 0 abdicator, agent Agent 1 responsibility Source
abduct.01 abduct to carry someone off by force steal-10.5 Kidnapping contact 0 agent Agent Perpetrator 1 person kidnapped Theme Victim
abet.01 abet aid help-72-1 Assistance social 0 agent of abetting Agent Helper 1 thing helped, action Beneficiary Benefited_party
abhor.01 abhor despise admire-31.2 Experiencer_subj emotion 0 despiser Experiencer 1 object of despisal Stimulus
abide.01 abide conform to 0 conformer 1 thing conformed to
abolish.01 abolish get rid of, make illegal remove-10.1 social 0 entity getting rid of, outlawing something Agent 1 thing abolished Theme
abominate.01 abominate revile 0 despiser 1 thing despised
abort.01 abort to terminate 0 causer, agent 1 entity aborted
abound.01 abound be plentiful swarm-47.5.1-2-1 Abundance stative 1 thing which is plentiful Location Place 2 thing which has arg1 in great supply Theme Collection
abridge.01 abridge to cut short other_cos-45.4 0 causer Agent 1 thing abridged Patient
absent.01 absent cause to be absent 0 causer, agent 1 absent entity 2 absent from what
absolve.01 absolve remove guilt free-80-1 communication 0 absolver, agent Cause 1 guilty party Source 2 guilt Theme
absorb.01 absorb suck up 0 absorber, cause or agent 1 absorbed, us. liquid 2 sponge, arg 1 is absorbed into this, when separate from cause/agent 3 Source of liquid, absorbed from what?
abstain.01 abstain to refrain refrain-69 Forgoing consumption|social 0 entity abstaining Agent Reason 1 abstaining from Theme Means
abstract.01 abstract to draw or take away remove-10.1 possession 0 entity abstracting Agent 1 thing being abstracted Theme 2 abstracted from Source
abuse.01 abuse to use wrongly or hurt by maltreatment judgment-33 Abusing change|communication|social 0 abuser, agent Agent Reason 1 entity abused Theme Victim
abut.01 abut be one the edge of contiguous_location-47.8-1 Locative_relation contact 1 edge of what Theme Figure 2 thing on the edge Co-Theme
accede.01 accede agree, adhere acquiesce-95 Sign_agreement communication 0 acceder, agent Agent Signatory 1 entity acceded to Co-Agent Means
accelerate.01 accelerate make be faster other_cos-45.4 change 0 agent, causing acceleration Agent 1 thing acceleration Patient 2 EXT 3 start point 4 end point
accent.01 accent to bring out certain features 0 decorator 1 thing decorated 2 decorations
accentuate.01 accentuate mark or emphasize 0 agent 1 thing accentuated 2 instrument
accept.01 accept take willingly accept-77|characterize-29.2-1-1|obtain-13.5.2 Receiving|Respond_to_proposal cognition|possession 0 acceptor Agent Donor|Speaker|Theme 1 thing accepted Theme Means|Theme 2 accepted-from Source Means 3 attribute Attribute
access.01 access access 0 accessor 1 thing accessed
accessorize.01 accessorize furnish with accessories 0 agent, furnishing entity 1 entity furnished 2 recipient
acclaim.01 acclaim approve of loudly judgment-33 Judgment_communication communication 0 acclaimer Agent Communicator 1 acclaimed Theme Evaluee 2 cause
accommodate.01 accommodate allow, be helpful adjust-26.9 change 0 accommodater Agent 1 thing accommodated Patient
accompany.01 accompany go along with accompany-51.7 Cotheme motion 0 subject accompanier Agent Theme 1 object accompanied Theme Cotheme 3 start point 4 end point Destination Goal
accomplish.01 accomplish do, pull off complete-55.2 Accomplishment creation|social 0 doer Agent Agent 1 deed Theme Agent
accord.01 accord give 0 giver 1 gift 2 given-to
account.01 account deal with, explain 0 accounter 1 thing accounted for, dealt with, explained 2 instrumental, accounted for with or by
accredit.01 accredit give credentials 0 entity furnishing credentials 1 entity credited 2 attribute
accrete.01 accrete accumulate, gain 0 accreting entity 1 stuff gained
accrue.01 accrue accumulate, gather obtain-13.5.2 change|possession 0 agent, gatherer Agent 1 thing gathered, accrued Theme
accumulate.01 accumulate amass herd-47.5.2|obtain-13.5.2 Amassing change|possession 0 entity accumulating something Agent Recipient 1 thing/stuff accumulated Theme Mass_theme 3 price
accurse.01 accurse to imprecate misery or evil upon judgment-33 0 speaker Agent 1 misery or evil 2 person or thing accursed Theme
accuse.01 accuse accuse of a crime suspect-81 Judgment|Judgment_communication|Notification_of_charges communication 0 accuser Agent Arraign_authority|Cognizer|Communicator 1 accused Theme Accused|Evaluee 2 crime Attribute Charges|Reason|Topic
accustom.01 accustom make used to 0 rare causal agent 1 thing getting used to something 2 thing getting used to
ace.01 ace do perfectly 0 acer 1 test
acetify.01 acetify (cause to) become acid other_cos-45.4 change|perception 0 cause of transformation Agent 1 entity made into silica Patient 2 instrument or manner if separate from arg 0 Instrument
ache.01 ache to suffer a dull pain tingle-40.8.2 Perception_body perception 0 body part aching Patient Body_part
achieve.01 achieve achieve complete-55.2 Accomplishment social 0 achiever Agent Agent 1 thing achieved, gotten, accomplished Theme Agent
acidify.01 acidify make acidic other_cos-45.4 change|perception 0 causer of acidity, agent Agent 1 thing now acidic Patient
acknowledge.01 acknowledge admit confess-37.10|consider-29.9-1 Statement communication 0 admitter, claimer, speaker Agent Speaker 1 proposition, claim, utterance Theme|Topic Topic 2 hearer Recipient Addressee 3 secondary predication Attribute
acquaint.01 acquaint know informally tell-37.2 0 rare agent Agent 1 knower Recipient 2 acquaintance Topic
acquiesce.01 acquiesce comply passively acquiesce-95 Giving_in communication 0 acquiescer, complier Agent 1 thing complied to, in, or with Co-Agent Issue
acquire.01 acquire get, acquire obtain-13.5.2-1 Getting possession 0 agent, entity acquiring something Agent Recipient 1 thing acquired Theme Theme 2 seller Source Source 3 price paid 4 benefactive
acquit.01 acquit relieve of guilt free-80-1 Verdict communication 0 remover of guilt Cause Judge|Reason 1 (un)guilty party Source Defendant 2 explicit mention of guilt Theme Charges
act.01 act play a role; behave masquerade-29.6-1 Conduct body|competition 0 player Agent Agent 1 role Attribute Reason
act.02 act do something 0 actor 1 grounds for action
act.03 act out perform a role 0 actor, performer 1 role, scenario enacted
activate.01 activate make active other_cos-45.4 Change_operational_state 0 activator Agent 1 thing now active Patient
actualize.01 actualize make real or more real 0 agent 1 thing actualized, theme
activate.01 actuate put into action or motion other_cos-45.4 Change_operational_state 0 agent causing of actuation Agent 1 entity set into action or motion Patient
adapt.01 adapt make (more) suitable adjust-26.9 Adjusting change 0 agent, adaptor Agent Agent 1 thing adapted Patient Agent 2 adapted to Goal Place 3 adapted from
add.01 add say say-37.7 0 speaker Agent 1 utterance Topic
add.02 add mathematics mix-22.1-2|multiply-108 Statement change|cognition|communication 0 adder Agent Speaker 1 thing being added Patient|Theme Addressee 2 thing being added to Co-Patient|Co-Theme Addressee
add.03 add achieve or gain 1 Logical subject, patient, thing rising/gaining/being added to 2 EXT, amount risen 4 end point
add.04 add up result in 1 things added 2 result
add.05 add on add to existing mass 0 Agent adding on 1 Thing added 2 Added to what?
addict.01 addict cause a dependency, as to a drug addict-96 consumption 0 causer of addiction Agent 1 addicted entity Patient 2 drug etc. Stimulus
addle.01 addle (cause to) be confused 0 agentive cause of confusion 1 entity experiencing confusion 2 confused about or over what?
address.01 address put an address on an envelope illustrate-25.3 communication 0 caller Agent 1 item being labelled Destination 2 recipient
address.02 address pay attention to, answer 0 agent, one paying attention 1 paying attention to what 2 answer
adhere.01 adhere stick (to) cling-22.5 contact 0 agent/causer of adhesion 1 theme of adhesion Theme 2 thing stuck to Co-Theme
adhere.02 adhere follow (policy, etc) 0 follower 1 policy, etc.
adjoin.01 adjoin be immediately next to contiguous_location-47.8-1 Locative_relation contact 1 (first) thing(s) Theme Figure 2 second thing, if separate Co-Theme
adjourn.01 adjourn (bring to a) close 0 closer, adjourner 1 thing closed
adjudicate.01 adjudicate to settle conflicts 0 adjudicator 1 decision or conflict
adjust.01 adjust change (slightly) adjust-26.9 change 0 causer of transformation Agent 1 thing changing Patient 2 end state Goal 3 start state 4 purpose, reason for adjustment
administer.01 administer to manage, distribute, or apply contribute-13.2-1-1 body|possession 0 administrator, agent Agent 1 entity administered Theme 2 administered to/upon Recipient
administrate.01 administrate manage 0 agent, manager 1 theme, process/thing being managed
admire.01 admire admire admire-31.2 Judgment|Perception_active emotion 0 admirer Experiencer Cognizer|Perceiver_agentive 1 admired Stimulus Evaluee|Phenomenon
admit.01 admit acknowledge truth confess-37.10|conjecture-29.5-2 Reveal_secret|Statement communication 0 admitter Agent Speaker 1 truth Predicate|Topic Addressee|Message|Topic 2 Hearer Recipient Addressee
admit.02 admit allow to enter admit-65 social 0 allower (ticket) Agent 1 enterer Theme 2 place entered Location
admix.01 admix to mingle or add to something else mix-22.1-1 Cause_to_amalgamate change 0 agent, mixer Agent Agent 1 ingredient one Patient Part_1 2 ingredient two Co-Patient Part_2 3 end product
admonish.01 admonish persuade advise-37.9-1|urge-58.1 Attempt_suasion|Judgment_direct_address communication 0 persuader Agent Communicator|Speaker 1 persuaded agent Recipient Addressee 2 persuaded action Topic Content|Topic
admonish.02 admonish chastise 0 chastiser 1 chastised 2 wrongdoing
adopt.01 adopt take on, follow adopt-93|appoint-29.1|characterize-29.2 Adopt_selection cognition|possession|social 0 adopter Agent Agent 1 thing adopted Theme Agent 2 secondary attibute Attribute|Result Attribute|Role
adore.01 adore have fond feelings for admire-31.2 Experiencer_subj emotion 0 adorer Experiencer 1 thing adored Stimulus
adorn.01 adorn to decorate with or as if with ornaments fill-9.8|illustrate-25.3 Adorning|Filling creation|stative 0 decorator, agent Agent Agent|Theme 1 entity adorned Destination Goal|Location 2 ornaments Theme Theme
advance.01 advance move forward or upward calibratable_cos-45.6-1|escape-51.1|future_having-13.3|other_cos-45.4|promote-102 Change_position_on_a_scale change|motion|possession|social 0 agent, causing advance Agent Attribute 1 thing advancing Patient|Theme Attribute 2 EXT, amount advanced by Extent 3 start point Initial_Location 4 end point Destination|Goal
advertise.01 advertise make a commercial pitch search-35.2 communication 0 advertiser Agent 1 thing being pitched, advertised Theme
advise.01 advise give advice advise-37.9-1|say-37.7-1|tell-37.2|urge-58.1 Attempt_suasion|Telling communication 0 entity giving advice Agent Speaker 1 entity getting advice, impelled agent Recipient Addressee 2 advice, impelled action Topic Content|Message|Topic
advocate.01 advocate suggest 0 advocate, suggest 1 suggestion 2 recipient of advice
affect.01 affect have an effect on amuse-31.1 emotion 0 thing affecting--animate only! Stimulus 1 thing affected Experiencer 2 instrument
affect.02 affect assume, take on 0 agent, assumer 1 characteristic
affiliate.01 affiliate to adopt or accept as a member amalgamate-22.2-2 social 0 causer of affiliation, agent Agent 1 entity affiliated Patient 2 affiliated with Co-Patient
affirm.01 affirm attest the truth or validity of some proposition admire-31.2|conjecture-29.5-2|indicate-78-1-1 Statement communication 0 confirmer Agent|Cause|Experiencer 1 thing confirmed, statement or proposition Stimulus|Theme|Topic 2 benefactive, hearer Recipient
affix.01 affix attach, as with glue 0 attacher, agent 1 focus of attachment 2 thing arg 1 is affixed to 3 instrument of bonding, glue
afflict.01 afflict suffer amuse-31.1 emotion 0 causer of suffering Stimulus 1 entity suffering Experiencer 2 instrument, if separate from arg0
afford.01 afford be able to spare, have the financial means 0 haver of financial means, agent 1 costly thing, theme
afford.02 afford provide, make available 0 provider, agent 1 provided, theme 2 recipient
affront.01 affront Inentionally cause offense amuse-31.1 communication 0 offender Stimulus 1 offended Experiencer 2 instrument, if separate from arg0
age.01 age to make or become old or older other_cos-45.4 Aging change 0 causer of aging, agent Agent 1 entity getting old Patient Entity 2 attribute (how old)
aggravate.01 aggravate make angry or worse amuse-31.1 Experiencer_obj emotion 0 causer Stimulus Stimulus 1 thing getting angry or getting worse Experiencer Experiencer 2 instrument, if separate from arg0
aggregate.01 aggregate to bring together, collect into one sum, mass, or body herd-47.5.2 contact 0 entity aggregating something Agent 1 thing/stuff aggregated Theme 3 price
aggrieve.01 aggrieve cause grief or injury amuse-31.1 Experiencer_obj 0 offender Stimulus Stimulus 1 aggrieved Experiencer Experiencer 2 instrument, if separate from arg0
agitate.01 agitate to upset, disturb amuse-31.1 emotion 0 causer Stimulus 1 experiencer Experiencer
agonize.01 agonize suffer distress amuse-31.1|marvel-31.3-8 Emotion_active emotion 1 agonized entity Experiencer Experiencer 2 cause of agony Stimulus Topic
agree.01 agree agree correspond-36.1-1 Agree_or_refuse_to_act|Be_in_agreement_on_assessment|Compatibility|Make_agreement_on_action communication|stative 0 agreer Agent Item_1|Speaker 1 proposition Theme Means|Parameter|Topic 2 other entity agreeing Co-Agent Item_2|Means|Topic
ah.01 ah express admiration or pleasure 0 ah-er 1 cause of awe (ah?)
aid.01 aid help help-72-1 Assistance social 0 helper Agent Helper 1 project Theme Focal_entity|Goal 2 benefactor Beneficiary Benefited_party
ail.01 ail be ill pain-40.8.1 Perception_body 0 illness Patient Body_part 1 sick entity Experiencer Experiencer
aim.01 aim plan wish-62 Purpose cognition 0 aimer Experiencer Agent 1 action Theme Attribute|Goal|Value
aim.02 aim directed motion 0 aimer 1 thing in motion 2 target
air.01 air cause to be widely visible other_cos-45.4 Expressing_publicly change|perception 0 airer, agent Agent Communicator 1 thing aired Patient Addressee 2 audience
airlift.01 airlift to transport in an airlift 0 agent, causer 1 entity transported 2 transported to 3 transported from
airmail.01 airmail send by air send-11.1-1 communication 0 mailer Agent 1 letter Theme 2 mailed-to Destination
alarm.01 alarm to give warning to, frighten amuse-31.1 Experiencer_obj emotion 0 warning Stimulus Stimulus 1 entity alarmed Experiencer Experiencer
alert.01 alert alert, warn advise-37.9 communication 0 entity giving warning Agent 1 entity getting warning Recipient 2 warning Topic
alienate.01 alienate piss off amuse-31.1 emotion 0 causer of anger, agent Stimulus 1 entity getting angry Experiencer 2 instrument, if separate from agent
align.01 align arrange so as to be parallel 0 arranger, agent 1 thing being aligned 2 standard of comparison, aligned-to
allay.01 allay to relieve, calm 0 agent, causer 1 entity relieved
allege.01 allege say without proof say-37.7 0 speaker, alleger Agent 1 utterance, allegation Topic 2 hearer Recipient
alleviate.01 alleviate to make (pain, problems) less severe free-80 0 agent, causer Cause 1 problems Theme
alligator.01 alligator make rough (to resemble the hide of an alligator) 0 alligatorer, Agent 1 thing made scaly, Patient
allocate.01 allocate give to, donate future_having-13.3 possession 0 granter Agent 1 thing granted Theme 2 benefactive, granted-to Goal
allot.01 allot give to, allow to have future_having-13.3 possession 0 giver Agent 1 thing alloted Theme 2 benefactive, allotted-to Goal
allow.01 allow let admit-65|allow-64|order-60 Grant_permission|Permitting communication 0 allower Agent Grantor|Principle 1 action allowed Location|Theme|Topic Action|Manner|Place|State_of_affairs
allow.02 allow allocate 0 allocator 1 thing allocated (us. time) 2 to some task
allow.03 allow admit truth of proposition conjecture-29.5-1 social|stative 0 admitter Agent 1 true proposition Predicate
allude.01 allude to make an indirect reference 0 alluder, agent 1 entity alluded to
allure.01 allure to attract or tempt by something flattering or desirable force-59-1 communication 0 allurer, agent Agent 1 allured thing(s) or person Patient 2 allured with, behavior or thing Result
ally.01 ally to unite or connect conspire-71 social 0 agent, causer Agent 1 entity united 2 entity united with Co-Agent
alter.01 alter transform other_cos-45.4|turn-26.6.1 Cause_change change|creation 0 causer of transformation Agent Agent 1 thing changing Patient Attribute 2 end state Result Final_category 3 start state Material Initial_category
alternate.01 alternate switch between two possibilities amalgamate-22.2-2-1|correlate-86.1 change 0 causer of switch Agent 1 thing switching Patient|Theme 2 possibilities Co-Patient|Co-Theme
amalgamate.01 amalgamate mix, combine amalgamate-22.2-1-1|mix-22.1-1-1 Amalgamation|Cause_to_amalgamate contact 0 mixer, agent Agent Agent|Whole 1 ingredient(s) Patient Part_1
amass.01 amass accumulate herd-47.5.2 Gathering_up change|possession 0 entity accumulating something Agent Agent 1 thing/stuff accumulated Theme Individuals 3 price
amaze.01 amaze cause astonishment amuse-31.1 Experiencer_obj cognition 0 causer of amazement Stimulus Stimulus 1 amazed entity Experiencer Experiencer 2 target of amazement
amble.01 amble to walk leisurely run-51.3.2 Self_motion motion 0 walker, agent Theme Self_mover
ambush.01 ambush to attack 0 ambusher, agent 1 entity ambushed
ameliorate.01 ameliorate (cause to) be better, improved other_cos-45.4 change 0 cause of improvement, agent Agent 1 entity becoming better Patient 2 instrument, if separate from agent Instrument
amend.01 amend add to or correct 0 amender, corrector 1 thing amended 2 secondary predication on arg1
americanize.01 americanize make more American other_cos-45.4 change 0 causer, agent Agent 1 victim Patient 2 instrument Instrument
amortize.01 amortize spread out burden temporally 0 spreader of burden, agent 1 burden (us. cost, debt) 2 spread over what
amount.01 amount sums to 1 thing(s) being counted 2 count, total
amount.02 amount is equivalent to 1 focus 2 ground, introduced by 'to'
amplify.01 amplify make louder or greater other_cos-45.4|overstate-37.12 communication 0 causer of becoming louder Agent 1 thing becoming louder Patient|Theme 2 instrument, if separate from arg0 Instrument
amputate.01 amputate amputate 0 amputator, agent 1 part of body amputated
amuse.01 amuse cause mirth amuse-31.1 Cause_to_experience communication|social 0 causer of mirth Stimulus Agent 1 mirthful entity Experiencer Experiencer 2 instrument
analyze.01 analyze investigate, figure out assessment-34.1 Scrutiny cognition 0 student Agent Cognizer 1 subject Theme Ground
anchor.01 anchor to hold by or as if by an anchor or to form an anchor store tape-22.4 Attaching contact 0 causer of anchorment, agent Agent Agent 1 thing anchored Patient Connector
anesthetize.01 anesthetize render insensible with anesthetic 0 agent, doctor 1 patient, patient 2 anesthetic, instrument separate from arg 0
anger.01 anger to make angry amuse-31.1|marvel-31.3-8 Experiencer_obj emotion 0 cause of anger Stimulus Stimulus 1 experiencer Experiencer Experiencer
angle.01 angle move on an angled trajectory meander-47.7 Motion_directional 0 entity in motion Theme Theme 1 description of path Location Area|Goal|Path
angle.02 angle Cause to be/move in an angular fashion 0 Agent, cause 1 Entity now in an angled position/path of motion 2 Description of position/path
anglicize.01 anglicize (cause to) become English in form or character other_cos-45.4 0 causer, agent Agent 1 entity anglicized Patient 2 instrument Instrument
anguish.01 anguish worry; be tormented marvel-31.3-8 emotion 0 anguished one Experiencer 1 cause for anguish Stimulus
animate.01 animate cartoons 0 animator (prob. rare) 1 cartoon
animate.02 animate be lively 0 cause, emotion 1 lively thing
annex.01 annex to take or appropriate, especially without permission steal-10.5 possession 0 annexer, agent Agent 1 thing annexed Theme 2 annexed from Source
annihilate.01 annihilate destroy utterly destroy-44|murder-42.1 Destroying change 0 destroyer Agent Cause|Destroyer 1 thing destroyed Patient Undergoer 2 instrument of destruction Instrument Instrument
annotate.01 annotate to supply with notes, comment upon image_impression-25.1 0 commentor Agent 1 thing commented on Theme
announce.01 announce say for all to hear reflexive_appearance-48.1.2|say-37.7-1 Statement communication 0 announcer Agent Speaker 1 utterance Theme|Topic Message|Topic 2 hearer Recipient Addressee 3 attribute of arg1
annoy.01 annoy annoy amuse-31.1|force-59-1 Experiencer_obj emotion 0 annoyer Agent|Stimulus Experiencer|Stimulus 1 annoyed Experiencer|Patient Experiencer 2 instrument, if separate from arg0 Result Means
annul.01 annul to make void or null void-106 social 0 entity making void or null Agent 1 thing made void Patient
anoint.01 anoint to apply oil or similar substance fill-9.8 Filling body 0 anointer, agent Agent Agent 1 entity anointed Destination Goal
answer.01 answer give an answer, reply 0 replier 1 in response to 2 answer
antagonize.01 antagonize to provoke the hostility of amuse-31.1 Experiencer_obj social 0 causer Stimulus Stimulus 1 entity antagonized Experiencer Experiencer
anticipate.01 anticipate expect 0 anticipater 1 thing anticipated
anticipate.02 anticipate come before 0 thing coming before 1 thing coming after
antique.01 antique shop specifically for antiques berry-13.7 possession 0 shopper Agent 1 thing sought 4 benefactive
apologize.01 apologize be contrite 0 apologist 1 apologize for 2 apologized to
appall.01 appall strike with disgust amuse-31.1 emotion 0 causer of appallment Stimulus 1 appalled entity Experiencer
appall.01 appall strike with disgust amuse-31.1 emotion 0 causer of appallment Stimulus 1 appalled entity Experiencer
appeal.01 appeal legal transaction 0 appealer 1 decision disagreed with 2 appealed to
appeal.02 appeal beg 0 begger, appealer 1 appealed to, begged from 2 begged/appealed for
appeal.03 appeal be attractive appeal-31.4-3 emotion 0 appealing thing Stimulus 1 entity attracted Experiencer
appear.01 appear come to be visible appear-48.1.1 Coming_to_be change 1 thing appearing Theme Entity
appear.02 appear seem 1 thing seeming 2 viewer
appease.01 appease to bring peace, quiet, or relieve amuse-31.1 emotion 0 causer, agent Stimulus 1 entity appeased Experiencer
append.01 append attach to 0 attacher 1 attached 2 attached to
applaud.01 applaud clap, sometimes metaphorically admire-31.2|judgment-33 Judgment communication 0 clapper Agent|Experiencer Cognizer 1 thing approved of Stimulus|Theme Evaluee 2 grounds, reason for approval Attribute Reason
applique.01 applique sew on as decoration image_impression-25.1 creation 0 decorator Agent 1 thing decorated Destination 2 image Theme
apply.01 apply ask for 0 applier 1 thing applied for 2 entity applied to
apply.02 apply associate with, work at or on use-105 Using consumption 0 applier Agent Agent 1 thing applied, associated, worked Theme Agent 2 applied to Predicate Means
apply.03 apply painting 0 painter, agent 1 paint 2 surface 3 instrument, brush
apply.04 apply specialized: apply brakes 0 driver 1 brakes
appoint.01 appoint name to a position, hire appoint-29.1 Change_of_leadership social 0 appointer, employer Agent Selector 1 appointee, employee Theme New_leader 2 job, position Result Role
apportion.01 apportion divide and assign proportionally future_having-13.3 possession 0 divider Agent 1 thing divided Theme 2 benefactive Goal
appraise.01 appraise set a price, value price-54.4 cognition 0 seller Agent 1 commodity Theme 2 price Value
appraise.02 appraise come to understand assessment-34.1 cognition 0 understanding entity Agent 1 knowledge, topic Theme
appreciate.01 appreciate increase in value calibratable_cos-45.6-1 change 1 thing increasing Patient 2 EXT Extent 3 start point 4 end point
appreciate.02 appreciate esteem, value, have a fondness for admire-31.2 Judgment emotion|possession 0 emoter Experiencer Cognizer 1 thing appreciated Stimulus Evaluee
apprehend.01 apprehend seize, take into custody 0 agent, apprehendor 1 criminal,entity seized 2 crime, or attribute of arg 1
apprentice.01 apprentice to bind or place with an employer or craftsman for instruction in trade orphan-29.7 0 apprentice Theme 1 skill 2 employer or craftsman Agent
apprise.01 apprise inform, cause to know tell-37.2 Telling 0 informer Agent Speaker 1 informed Recipient Addressee 2 information Topic Message|Topic
approach.01 approach move towards escape-51.1-2 Arriving motion 1 entity in motion Theme Theme 2 destination Destination Goal
approach.02 approach treat, deal with confront-98 social 0 treater, dealer, agent Agent 1 thing Theme 2 attribute
appropriate.01 appropriate to take possession of obtain-13.5.2 possession 0 taker of possession, agent Agent 1 entity appropriated Theme
approve.01 approve assent to allow-64|judgment-33|marvel-31.3-6 Grant_permission cognition|communication 0 approver Agent|Experiencer Grantor 1 thing approved Stimulus|Theme Action|Grantee|Means 2 secondary attribute
approximate.01 approximate to be close or similar estimate-34.2|price-54.4 cognition 0 entity coming close Agent 1 entity coming close to Theme
arbitrage.01 arbitrage to be involved in arbitrage 0 arbitrager, agent 1 arbitrage on
arbitrate.01 arbitrate judge, decide 0 arbitrator 1 decision or conflict
arch.01 arch be in arch-like configuration crane-40.3.2 Body_movement motion 0 causer of arching motion/state Agent Agent 1 thing in arch-like configuration Patient Body_part
archive.01 archive to store in an archive pocket-9.10 Placing contact 0 storer Agent Agent|Cause 1 thing stored Theme Theme 2 building, location Destination Goal
argue.01 argue provide an argument, say 0 speaker 1 argument 2 listener
argue.02 argue argue with battle-36.4-1|chit_chat-37.6|correspond-36.1-1-1 Quarreling|Reasoning communication 0 first arguer Agent Arguer|Arguer1 1 second arguer Co-Agent Addressee|Arguer2|Means 2 topic Theme|Topic Content|Issue|Means
arise.01 arise come into existence (from) appear-48.1.1 Coming_to_be stative 1 thing (state) arising Theme Entity 2 source (from or in or of) Location Place|Time
arm.01 arm to equip or provide equip-13.4.2-1 competition|possession 0 equiper, provider, agent Agent 1 entity armed Recipient 2 equipment Theme
armor.01 armor equip with weapon/armor equip-13.4.2-1-1 possession 0 provider Agent 1 entity getting equipment Recipient 2 equipment Theme
arouse.01 arouse to provoke, stir up amuse-31.1 Experiencer_obj body|emotion 0 causer Stimulus Stimulus 1 entity aroused Experiencer Experiencer
arraign.01 arraign call before court to answer indictment 0 legal authority 1 person arraigned 2 crime
arrange.01 arrange build build-26.1|establish-55.5-1|put-9.1 Arranging|Placing body|contact|creation 0 builder Agent Agent|Cause 1 construction, item/material being arranged Product|Theme Theme 2 start state Material Configuration|Goal 3 benefactive Beneficiary Theme 4 end state Product Theme
array.01 array arrange in a line/orderly fashion 0 agent 1 thing aligned
arrest.01 arrest like a criminal 0 police 1 criminal 2 crime
arrest.02 arrest stop 0 causer of stopping 1 thing stopping
arrive.01 arrive move, come to escape-51.1 Arriving motion 1 entity in motion / 'comer' Theme Theme 2 extent -- rare) 3 start point -- also rare) 4 end point, destination Destination Goal
articulate.01 articulate speak clearly say-37.7-1 Expressing_publicly communication 0 speaker Agent Communicator 1 utterance Topic Content 2 hearer (in theory possible) Recipient Addressee
ascend.01 ascend to rise, go up escape-51.1-3|meander-47.7 Intentional_traversing|Path_shape|Traversing motion 0 entity rising Theme Road|Self_mover|Theme 1 location Location|Trajectory Area|Path
ascertain.01 ascertain figure out discover-84|ensure-99|promise-37.13 Coming_to_believe cognition 0 ascertainer Agent|Cause Cognizer 1 thing figured out Theme|Topic Content|Topic
ascribe.01 ascribe assign attribute 0 assigner 1 thing assigned (attribute) 2 assigned to
ask.01 ask ask a question inquire-37.1.2 Questioning communication 0 asker Agent Speaker 1 question Topic Message|Topic 2 hearer Recipient Addressee 3 attributive
ask.02 ask ask a favor, ask a request, ask for beg-58.2|order-60-1|urge-58.1 Questioning|Request communication 0 asker Agent Speaker 1 favor Topic Message|Topic 2 hearer Recipient Addressee
ask.03 ask buying and selling 0 seller 1 commodity 2 buyer 3 asking price
asphyxiate.01 asphyxiate (cause to) not be able to breathe poison-42.2|suffocate-40.7 Death|Killing contact 0 cause of not-breathing Agent Cause|Killer 1 entity not breathing Patient Victim 2 instrument, if cause also present as arg0 Instrument Instrument
aspire.01 aspire hope to 0 hoper 1 action hoped to
assail.01 assail to attack viciously judgment-33 Attack 0 assailant, agent Agent Assailant 1 entity assailed Theme Victim 2 assailed for
assassinate.01 assassinate to murder murder-42.1 Killing social 0 assassin, agent Agent Cause|Killer 1 person assassinated Patient Victim
assault.01 assault to make an assault judgment-33 Attack 0 assaulter Agent Assailant 1 entity assaulted Theme Victim
assemble.01 assemble build build-26.1 Building|Creating creation 0 builder Agent Agent|Cause 1 construction Product Created_entity 2 material, start state Material Components 4 end state Product Created_entity
assemble.02 assemble group herd-47.5.2 Assemble|Gathering_up social 0 agent, entity causing some grouping Agent Agent 1 theme, thing being included in some group Theme Individuals 2 group
assert.01 assert speak up reflexive_appearance-48.1.2 Statement communication 0 asserter Agent Speaker 1 thing asserted Theme Message|Topic
assert.02 assert say forcefully conjecture-29.5-2|reflexive_appearance-48.1.2 Statement communication 0 Sayer Agent 1 Utterance Theme 2 Hearer 3 Attribute of arg1 Predicate
assert.03 assert claim 0 claimer, asserter 1 thing claimed, asserted 2 benefactive, claimed/asserted for 3 secondary predication on arg1
assess.01 assess to evaluate, appraise assessment-34.1|estimate-34.2|price-54.4 Assessing cognition|possession 0 assessor, agent Agent Assessor 1 entity assessed Theme Feature|Phenomenon 2 value or attribute Attribute|Value Feature|Value
assign.01 assign give, associate with future_having-13.3 possession 0 agent, assigner Agent 1 thing assigned Theme 2 assigned to Goal
assimilate.01 assimilate become similar adjust-26.9|learn-14-2-1 change|cognition 0 causer of change Agent 1 thing changing Patient|Topic 2 target Goal
assist.01 assist help, assist help-72-1 Assistance social 0 assistant Agent Helper 1 assisted Beneficiary Benefited_party 2 project Theme Focal_entity|Goal
associate.01 associate include in some group amalgamate-22.2-2 cognition|social 0 agent, entity causing some grouping, making an association Agent 1 theme, thing being included in some group Patient 2 group, associated-with Co-Patient
assuage.01 assuage mend someone's hurt feelings amuse-31.1 emotion 0 mender, causer, agent Stimulus 1 hurt feelings, or person with hurt feelings Experiencer
assume.01 assume acquire adopt-93 Adopt_selection change|motion|social 0 entity acquiring something Agent Agent 1 thing being acquired Theme Agent 2 acquired-from 3 price paid 4 benefactive
assume.02 assume believe 0 Thinker 1 Thought 2 Attributive
assure.01 assure calm someone's nerves advise-37.9|ensure-99|promise-37.13 Telling communication 0 causer of assurance Agent|Cause Speaker 1 assured one Beneficiary|Recipient Addressee 2 assurance, utterance Theme|Topic Message|Topic
astonish.01 astonish surprise, astound amuse-31.1 Experiencer_obj cognition 0 causer of astonishment Stimulus Stimulus 1 experiencer of astonishment Experiencer Experiencer 2 instrument, if arg0 also present
astound.01 astound to surprise amuse-31.1 Experiencer_obj cognition 0 causer Stimulus Stimulus 1 experiencer Experiencer Experiencer
atone.01 atone to make amends 0 atoner, sinner, agent 1 sins
atrophy.01 atrophy become weakened entity_specific_cos-45.5 1 thing weakened Patient
attach.01 attach stick, cause to stick shake-22.3-2-1 Attaching|Inchoative_attaching contact 0 agent, entity causing two objects to be attached Agent Agent|Items 1 patient, thing(s) being tied Patient Item 2 instrument Co-Patient Goal
attack.01 attack to make an attack, criticize strongly judgment-33 Attack 0 attacker Agent Assailant 1 entity attacked Theme Victim 2 attribute
attain.01 attain to reach or achieve get-13.5.1 0 reacher, agent Agent 1 entity attained Theme
attempt.01 attempt try try-61 Attempt creation|social 0 Agent/Entity Trying Agent Agent 1 thing tried Theme Agent
attend.01 attend belong with or at 0 thing attending 1 thing attended
attest.01 attest to affirm to be correct, indicate conjecture-29.5-2 Statement communication 0 attestor, agent Agent Speaker 1 thing attested Theme Topic
attire.01 attire to put on clothes, decorate being_dressed-41.3.3 body 0 person putting on clothes Agent 1 person wearing clothes Theme 2 attribute
attract.01 attract attract, draw near 0 attractor 1 thing attracted 2 thing attracted to, if separate from attractor 3 instrument, if separate from attractor
attribute.01 attribute assign attribute to 0 attributor 1 thing attributed, attribute 2 attributed to (benefactive?)
tune.01 attune to bring into accord 0 causer 1 entity adjusted, attuned 2 attuned to what?
auction.01 auction off sell at auction 0 seller 1 sold 2 highest bidder 3 Price Paid 4 Benefactive
auction.02 auction sell at auction, no particle price-54.4 0 seller Agent 1 sold Theme 2 highest bidder 3 Price Paid Value 4 Benefactive
audit.01 audit assess assessment-34.1 cognition 0 auditor Agent 1 audited Theme
audition.01 audition try to get a role 0 auditionee 1 role 2 casting agency
augment.01 augment to increase other_cos-45.4 0 augmentor, agent Agent 1 entity augmented Patient 2 ammount augmented by
augur.01 augur foretell or be an omen of a future event 0 omen, thing foretelling future event 1 thing prophecied 2 recipient, hearer
authenticate.01 authenticate Provide proof that a document is authentic 0 verifier 1 entity authenticated
author.01 author to write or construct 0 author, agent 1 text authored
authorize.01 authorize allow 0 allower 1 action allowed 2 explicit allowed-agent 3 purpose
autograph.01 autograph to sign illustrate-25.3 communication 0 celebrity, autographer, agent Agent 1 entity autographed Theme
automate.01 automate to make automatic 0 causer of automation, agent 1 entity automated
avail.01 avail provide, often 'take advantage of' 0 one providing, taking advantage 1 recipient, often reflexive pronoun 2 thing provided, taken advantage of
avenge.01 avenge to take revenge for a perceived wrong 0 avenger, agent 1 a perceived wrong
aver.01 aver assert to be true conjecture-29.5-2 Statement communication 0 agent, speaker Agent Speaker 1 proposition held to be true Theme Topic
average.01 average to amount to or come to an average, compute an average multiply-108-3 0 agent, person computing the average Agent 1 entity averaged out Theme 2 amount Theme 3 scale Co-Theme
avert.01 avert stop, prevent, move away from, avoid 0 stopper, Agent 1 Theme (action or object being prevented) 2 thing being avoided 3 instrument
avoid.01 avoid stay away from avoid-52 Avoiding|Preventing communication|consumption|social 0 avoider Agent Agent|Preventing_cause 1 thing avoided Theme Event|Undesirable_situation
await.01 await wait for 1 wait-er (not waiter, that's a different sense) 2 thing waited for
awake.01 awake to wake or make aware appear-48.1.1 Waking_up body 1 entity awake Theme 2 entity becoming aware of
awaken.01 awaken to wake or make aware appear-48.1.1 Cause_to_wake body 0 causer of waking, agent Theme Agent 1 entity awake 2 entity becoming aware of
award.01 award give an award future_having-13.3 possession 0 giver Agent 1 award Theme 2 benefactive Goal
awe.01 awe inspire fear/awe in someone amuse-31.1 emotion 0 cause of awe, stupefication Stimulus 1 awed entity Experiencer 2 instrument, if separate from arg0
baa.01 baa make the characteristic noise of a sheep animal_sounds-38 communication 0 baa-er Agent
babysit.01 babysit watch/take care of something for someone else 0 babysitter 1 thing being babysat 2 person/entity seeking babyistter
back.01 back support 0 supporter 1 thing being supported
back.02 back move backwards 0 causer of backwards motion 1 entity in motion
back.03 back face backwards 0 looker, facer 1 looked at, faced
back.04 back up back up: support 0 supporter 1 thing being supported
back.06 back up back up: move backwards 0 causer of backwards motion 1 entity in motion
back.08 back up back up: face backwards 0 looker, facer 1 looked at, faced
back.09 back up back up: preserve data 0 preserver, agent 1 data 2 permanent storage device
back.10 back up back up: traffic 1 traffic
back.11 back off back off: to retreat from 0 retreator 1 location or thing retreating from
backbite.01 backbite to attack the character or reputation of someone who is not present judgment-33 communication 0 attacker, agent Agent 1 entity attacked Theme 2 attacked about
backfire.01 backfire have a bad result 1 thing with bad result 2 'benefactive'
backpedal.01 backpedal to retreat or withdraw 0 entity retreating, agent 1 thing backpedaled on
backslap.01 backslap slap on the back 0 backslapper
backtrack.01 backtrack retrace one's course 1 entity in motion 2 (extent -- rare) 3 start point 4 end point
badger.01 badger to harass or urge persistently urge-58.1 Attempt_suasion|Manipulate_into_doing communication 0 harasser Agent Manipulator|Speaker 1 harrassed Recipient Addressee|Victim 2 harassed for Topic Resulting_action|Topic
badmouth.01 badmouth Insult, criticize 0 critic, badmouther 1 entity being criticized, badmouthed 2 arg1 is badmouthed for what? grounds of criticism
baffle.01 baffle to bewilder, perplex amuse-31.1 Experiencer_obj cognition 0 cause of bewilderment, stupefication Stimulus Stimulus 1 baffled entity Experiencer Experiencer 2 instrument, if separate from arg0
bag.01 bag to gain something and/or place in a location (bag) pocket-9.10 Placing contact 0 gainer/placer Agent Agent|Cause 1 thing gained/placed Theme Theme 2 bag, location Destination Goal
bail.01 bail out abandon a project wipe_manner-10.4.1-1 change 0 abadoner, agent Agent 1 project or enterprise Theme
bail.02 bail out free on bail, extricate from a difficult situation 0 agent, causer 1 entity released 2 situation
bake.01 bake create via heat build-26.1|cooking-45.3|preparing-26.3-1 Absorb_heat|Apply_heat|Cooking_creation change|creation 0 baker Agent Cook|Heat_source 1 creation Patient Entity|Food|Ingredients 2 source Material Time 3 benefactive Beneficiary Produced_food|Purpose|Recipient
balance.01 balance establish a balance other_cos-45.4|spatial_configuration-47.6 stative 0 balancer, agent Agent 1 thing balanced Patient|Theme 2 in comparison to Location
balance.02 balance out balance completely over time 0 balancer, agent doing balancing 1 focus, first thing balanced 2 arg1 balances out with what? Point of comparison when separate mention
balk.01 balk flinch, be hesitant flinch-40.5 0 balker Experiencer 1 balk at, cause of hesitation Stimulus
balkanize.01 balkanize to divide into smaller, quarrelsome and ineffectual groups 0 causer, agent 1 larger group/region divided, entity balkanized 2 resulting state of arg1, secondary predication on arg1
balloon.01 balloon to ride in a balloon vehicle-51.4.1 Operate_vehicle motion 0 balloonist, agent Agent Driver
balloon.02 balloon to increase or cause to increase calibratable_cos-45.6-1 0 agent, causer 1 entity increased Patient 2 endstate
ballyhoo.01 ballyhoo advertise noisily or blatantly 0 advertiser 1 ad
bamboozle.01 bamboozle to deceive or get the better of by trickery or flattery force-59 communication 0 bamboozler, agent Agent 1 bamboozled Patient
ban.01 ban prohibit forbid-67 Prohibiting communication 0 lawgiver, usually Agent Principle 1 action prohibited Theme State_of_affairs 2 secondary agent
band.01 band.01 attach shake-22.3-2|tape-22.4 contact 0 causer of banding together, agent Agent 1 first (or all) thing(s) attached Patient 2 other things, if present/separate Co-Patient 3 attribute of patients
bandage.01 bandage apply bandage to wound fill-9.8 body|contact 0 applier Agent 1 wound Destination
bandy.01 bandy about discuss casually 0 discusser(s), agent 1 topic
bang.01 bang emit banging noise sound_emission-43.2 Cause_impact|Impact|Motion_noise motion|perception 0 thing emitting noise Theme Impactor|Theme
bang.02 bang strike so as to make banging noise bump-18.4-1|hit-18.1 Cause_impact|Impact|Motion_noise contact 0 striker, agent Agent Agent|Cause 1 thing hit Patient|Theme Goal|Impactee|Impactor|Theme 2 attribute of arg1
banish.01 banish send away, expel banish-10.2 motion|social 0 banisher, agent Agent 1 entity expelled Theme 2 expelled from Source
bank.01 bank put (money) in the bank pocket-9.10 possession 0 putter, agent Agent 1 money Theme 2 bank Destination
bank.02 bank turn like an airplane 0 pilot 1 aeroplane
bank.04 bank need rely-70 Reliance_on_expectation cognition 0 relier, needer Agent Cognizer 1 thing needed, banked on Theme 2 for, in order to
bank.03 bank up create an embankment 0 creator 1 embankment or location 2 substance of embankment
bankroll.01 bankroll provide funding for 0 financ(i)er 1 thing financed 2 money
bankrupt.01 bankrupt to cause to become financially bankrupt 0 causer 1 person bankrupt
baptize.01 baptize initiate 0 initiator 1 initiatee 2 thing being initiated in (a discipline, school of thought, society, etc.)
baptize.02 baptize give a first or Christian name to a person dub-29.3 Name_conferral|Rite communication 0 baptizer Agent Leader|Speaker 1 baptizee Theme Entity|Object
bar.01 bar stop, prevent forbid-67 communication 0 stopper, Agent Agent 1 action or object being prevented Theme 2 secondary predication on action 3 instrument
barb.01 barb cause to have barbs 0 causer of barbedness 1 barbed thing
barbecue.01 barbecue cook by barbecuing cooking-45.3|preparing-26.3-2 Apply_heat change 0 cook, agent Agent Cook 1 food,meaterial Patient Food
bare.01 bare cause to not have covering crane-40.3.2 Wearing contact 0 causer, agent Agent Source 1 thing now uncovered Patient Body_part
bargain.01 bargain to negotiate the terms of agreement correspond-36.1|settle-89 communication 0 negotiator, agent Agent 1 thing bargained for Goal|Theme 2 co-negotiator, bargained with Co-Agent
barge.01 barge go rudely drive-11.5-1 motion 0 entity in motion Agent 1 path, destination Destination
bark.01 bark like a dog manner_speaking-37.3 Communication_noise|Make_noise communication 0 barker Agent Noisy_event|Speaker 1 utterance Topic Message|Path|Topic 2 hearer Recipient Addressee
bark.02 bark up the wrong tree follow the wrong lead 0 barker
barnstorm.01 barnstorm work towards a goal 0 campaigner 1 cause, goal
barrel.01 barrel move with great intensity 1 thing in motion 2 direction, destination
barricade.01 barricade to block with a barricade, or to keep in or out of somewhere with a barricade 0 agent, entity doing the barricading 1 patient, thing(s) being barricaded 2 instrument, thing used to barricade 3 location of patient (thing being barricaded)
barter.01 barter trade exchange-13.6 possession 0 agent, entity trading Agent 1 thing being traded (away) Theme 2 other exchanger 3 other item in exchange, price, or premium, traded for or at Co-Theme
base.01 base be located in 1 institution
base.02 base justified by base-97.1 cognition 0 justifier, agent (rarely seen) Agent 1 decision Theme 2 justification Source
bash.01 bash to criticize bump-18.4-1|hit-18.1 Cause_harm contact 0 critizer, agent Agent|Theme Agent|Cause|Victim 1 entity criticized Location|Patient Body_part|Victim
bask.01 bask take pleasure in marvel-31.3-5 emotion 0 basker Experiencer 1 basking in, cause of pleasure Stimulus
bat.01 bat move in a swinging or fluttering motion crane-40.3.2 Body_movement body 0 batter, agent Agent Agent 1 eye(s) Patient Body_part
bat.02 bat play baseball throw-17.1-1 contact 0 batter Agent 1 position or stats
bat.03 bat in bring in runs by hitting a baseball 0 batter 1 runs
bathe.01 bathe have a bath dress-41.1.1|fill-9.8 Grooming body|contact 0 bather Agent Agent 1 liquid Theme
batter.01 batter hit repeatedly hit-18.1-1 Cause_harm change|contact 0 agent, hitter - animate only! Agent Agent|Cause 1 thing hit Patient Body_part|Victim 2 instrument, thing hit by or with Instrument Instrument 3 intensifier of action
battle.01 battle fight (with) battle-36.4-1|meet-36.3-2 Hostile_encounter competition 0 combatant Agent Side_1 1 fight or other combatant, if separate Co-Agent Side_2 2 spoils Topic Side_2
bawl.01 bawl cry out loudly manner_speaking-37.3 Communication_noise communication 0 speaker Agent Speaker 1 utterance Topic Message|Topic
bawl.02 bawl sell 0 peddler 1 wares
bay.01 bay the deep howl as that of a dog on the hunt animal_sounds-38 communication 0 bay-er Agent
be.01 be copula 1 topic 2 comment
be.02 be existential 1 thing that is
be.03 be auxiliary
be.04 be like be_like: multiword expression akin to "say" 1 utterance
beach.01 beach to run, haul, or bring ashore pocket-9.10 motion 0 beacher Agent 1 thing beached Theme 2 location Destination
beam.01 beam to emit or transmit light_emission-43.1 weather 0 transmitter, agent Agent 1 thing transmitted Theme
beam.02 beam to express with a smile nonverbal_expression-40.2 body|communication 0 smiler, agent Agent 1 thing expressed Theme
bear.01 bear hold, support, endure admire-31.2 0 holder Experiencer 1 thing held Stimulus 2 benefactive 3 secondary attribute of thing held
bear.02 bear bear children 0 mother 1 child
bear.03 bear move 1 entity in motion
bear.06 bear has relation to 1 topic 2 related topic
bear.04 bear up survive, exist 1 entity existing
bear.05 bear out bear out: confirm? support again? 0 confirmer, agent 1 thing confirmed, patient
beard.01 beard border 0 first locale 1 second locale
beard.02 beard furnish with a beard pit-10.7 0 agent, bearder Agent 1 patient, entity given beard Theme
beat.01 beat strike hit-18.1-1 Cause_harm contact|creation 0 agent, hitter - animate only! Agent Agent|Cause 1 thing hit Patient Body_part|Victim 2 instrument, thing hit by or with Instrument Instrument
beat.02 beat push, cause motion 0 causer of motion 1 thing moving 2 direction, destination
beat.03 beat win over some competitor 0 winner 1 loser 2 competition
beat.04 beat out win over some opponent 0 winner 1 loser 2 competition
beat.05 beat up strike repeatedly 0 agent, hitter - animate only! 1 thing hit 2 instrument, thing hit by or with
exalt.01 beatify elevate in status admire-31.2 Judgment communication 0 causer of elevation Experiencer Cognizer 1 entity being elevated Stimulus Evaluee
beautify.01 beautify make beautiful other_cos-45.4 0 decorator, agent Agent 1 entity adorned Patient 2 decoration;instrument Instrument
beckon.01 beckon summon, entice nearer wink-40.3.1-1 Gesture 0 summoner Agent Communicator 1 summoned, distant entity Patient Body_part
become.01 become change of state 1 entity changing 2 new state
become.02 become bogus interpretation
become.03 become auxiliary
bed.02 bed put to bed pocket-9.10 contact 0 agent Agent 1 one/thing put to bed Theme 2 location Destination
bed.01 bed down put oneself to bed 0 one in bed
bedeck.01 bedeck to decorate, adorn 0 decorator, agent 1 entity bedecked 2 decoration
bedevil.01 bedevil bother, plague 0 botherer, devil, agent 1 bothered 2 bothered by, plagued with
bedew.01 bedew cause to be covered in dew 0 causer of bedewing 1 thing bedewed 2 dew, instrument
beef.01 beef up make greater 0 entity causing beefiness, agent 1 thing enhanced 2 instrument 3 enhanced by how much, EXT or MNR
beep.01 beep (cause to) emit a beeping sound sound_emission-43.2 Make_noise perception 0 causer, agent Agent Noisy_event 1 thing beeping Theme Noisy_event|Sound
beep.02 beep notify someone via beeper sound_emission-43.2 Make_noise perception 0 notifier, agent 1 notified person
befall.01 befall to happen occurrence-48.3 Catastrophe 0 event Theme Undesirable_Event 1 experiencer
befit.01 befit fit, match, be the right size 0 agent, causer of fitting 1 thing(s) fitting 2 befitting off
befriend.01 befriend become friends with 0 agentive friend 1 new friend
befuddle.01 befuddle cause confusion amuse-31.1 0 causer, agent Stimulus 1 entity experiencing confusion Experiencer
beg.01 beg beg beg-58.2|urge-58.1 Attempt_suasion|Request communication 0 begger, appealer Agent Speaker 1 appealed to, begged from Recipient Addressee 2 begged/appealed for Topic Content|Message|Topic
beget.01 beget bring into existence engender-27 0 begetter Cause 1 begotten? Theme
begin.01 begin start begin-55.1-1 Activity_start|Process_start change|social|stative 0 beginner, Agent Agent Agent|Event 1 Theme(-Creation) Theme Activity|Event 2 Instrument Instrument Agent|Depictive
begrudge.01 begrudge resent 0 resenter 1 thing or person begrudged 2 because-of, why does arg 0 begrudge arg 1?
beguile.01 beguile to amuse or charm amuse-31.1 Experiencer_obj emotion|social 0 causer of amusement Stimulus Stimulus 1 amused entity Experiencer Experiencer 2 instrument
beguile.02 beguile deprive, cheat someone out of something 0 entity depriving 1 thing taken by trickery 2 taken from who?
beguile.03 beguile deceive 0 liar 1 deceived 2 subject, deceived about
behave.01 behave to conduct (oneself) in a specified way masquerade-29.6 body 0 agent, entity behaving Agent 1 manner Attribute
behead.01 behead remove the head poison-42.2 0 axeman, agent Agent 1 entity now without a head Patient
behold.01 behold look attentively sight-30.2 perception 0 beholder Experiencer 1 beheld Stimulus
belay.01 belay Nautical or Mt. climbing term, secure with a rope 0 belayer, person securing something/someone else 1 climber, rope being secured
belch.01 belch burp hiccup-40.1.1 Excreting body 0 belcher Agent Excreter 1 cognate object or utterance
belch.02 belch out emit substance_emission-43.4 Excreting body|change 0 emitter Source Excreter 1 emitted Theme Excreta
beleaguer.01 beleaguer harass 0 agent, beleaguer-er 1 harassed entity
belie.01 belie to show to be false 0 demonstrator of falseness, agent 1 entity shown to be false
believe.01 believe believe admire-31.2|conjecture-29.5-1|consider-29.9-2 Awareness|Certainty cognition 0 believer Agent|Experiencer Cognizer 1 belief Stimulus|Theme Topic
belittle.01 belittle make seem insignificant judgment-33 Judgment_communication 0 causer of apparent insignificance, agent Agent Communicator 1 apparently insignificant thing Theme Evaluee
bellow.01 bellow yell manner_speaking-37.3|sound_emission-43.2 Communication_noise|Make_noise communication 0 speaker Agent|Theme Noisy_event|Sound|Speaker 1 utterance Topic Message|Topic 2 listener Recipient Addressee
belly-flop.01 belly-flop fail spectacularly 1 thing failing
belly.01 belly up move towards 1 entity in motion 2 destination
belly-flop.01 belly-flop fail spectacularly 1 thing failing
belly.01 belly up move towards 1 entity in motion 2 destination
belong.01 belong be owned by 0 possession 1 owner or group
bemoan.01 bemoan to express grief over 0 moaner, agent 1 entity bemoaned
bench.01 bench to keep out of or remove from a game pocket-9.10 social 0 bencher Agent 1 person benched Theme 2 location Destination
bend.01 bend (cause to) form a curve assuming_position-50|bend-45.2|knead-26.5|meander-47.7|spatial_configuration-47.6 Body_movement|Change_posture|Path_shape|Posture|Reshaping contact|motion 0 bender Agent Agent|Cause|Deformer|Protagonist 1 thing forming a curve Material|Patient|Theme Agent|Body_part|Instrument|Message|Road|Undergoer
bend.02 bend yield, give way 0 thing giving way 1 thing that succeeded
benefit.01 benefit give advantage to 0 giver 1 benefactive, given-to
bequeath.01 bequeath to leave by will, hand down future_having-13.3 Giving possession 0 giver, agent Agent Donor 1 entity bequeathed Theme Theme 2 recipient Goal Recipient
berate.01 berate yell at 0 yeller 1 yelled at 2 cause
bereave.01 bereave cause to not have cheat-10.6 possession 0 entity removing Agent 1 thing being removed Theme 2 removed from Source
berry.01 berry to gather or pick berries berry-13.7 contact 0 agent or causer Agent 1 entity gathered 2 gathered into 3 beneficiary
berth.01 berth to 'park' a ship pocket-9.10-1 contact 0 docker Agent 1 docked (boat) Theme 2 shipyard, location Destination
beseech.01 beseech implore urgently order-60 Request communication 0 begger, person beseeching Agent Speaker 1 person arg 0 is imploring Recipient Addressee 2 arg 1 is besought to do what?
beset.01 beset to attack, harass, surround 0 attacker, agent 1 attacked, theme
besiege.01 besiege to surround or harass (as with questions or requests) 0 causer 1 entity besieged 2 entity besieged with
besmirch.01 besmirch slander, defame 0 causer 1 entity besmirched
best.01 best triumph over, beat 0 winner 1 loser 2 contest
bestow.01 bestow to present, give as a gift 0 giver, agent 1 gift, theme 2 recipient, bestowed on
bet.01 bet wager bill-54.5|rely-70|risk-94 cognition|communication|competition 0 better Agent 1 amount of bet Asset|Theme 2 basis, proposition, bet-on Theme 3 co-better Recipient
betray.01 betray treason 0 betrayer 1 betrayed
betroth.01 betroth arrange engagement contribute-13.2 Forming_relationships communication 0 agent Agent Partner_1 1 person one Theme Means 2 person two Recipient Partner_2
better.01 better to improve 0 causer of improvement, agent 1 entity made better
bewail.01 bewail to express grief over; lament admire-31.2 0 moaner, agent Experiencer 1 entity bemoaned Stimulus
beware.01 beware look out (for)! marvel-31.3-6 cognition 0 wary entity Experiencer 1 thing wary of Stimulus
bewilder.01 bewilder confuse amuse-31.1 Experiencer_obj cognition|emotion 0 causer, agent Stimulus Stimulus 1 entity experiencing confusion Experiencer Experiencer 2 confused about or over what?
bewitch.01 bewitch entrance amuse-31.1 Experiencer_obj communication|emotion 0 witch, agent Stimulus Stimulus 1 victim Experiencer Experiencer 2 instrument, when separate from arg0
bias.01 bias display a bias addict-96 competition 1 biased entity Patient
bicker.01 bicker to argue battle-36.4-1 Quarreling communication 0 agent(s) bickering Co-Agent Arguer2 1 topic Topic Issue
bicycle.01 bicycle travel by bicycle vehicle-51.4.1-1 Operate_vehicle motion 0 bicycler Theme Vehicle 1 path Location Area|Goal
bid.01 bid auction 0 bidder 1 the target, goods 2 how much you're bidding, buying price
bid.02 bid some weird causative usage, not unlike "call" 0 bidder 1 the target 2 benefactive 3 secondary predication on Arg1
bid.03 bid say, wish, convey 0 speaker 1 utterance 2 listener
bide.01 bide Idiom, most other usages archaic 0 agent, person biding time 1 time
bifurcate.01 bifurcate split in two other_cos-45.4 0 splitter Agent 1 thing split Patient
bike.01 bike travel by bicycle drive-11.5|vehicle-51.4.1-1 Bringing|Operate_vehicle motion 0 bicycler Agent|Theme Agent|Driver|Theme|Vehicle 1 path Location|Theme Area|Goal|Theme|Vehicle
bilk.01 bilk defraud or cheat cheat-10.6 social 0 cheater Agent 1 thing being removed Theme 2 removed from Source
bill.01 bill charge a fee bill-54.5 Commerce_collect possession 0 seller, biller Agent Buyer 1 asking price, amount of bill Asset Goods 2 buyer, billed Recipient Money 3 commodity
bill.02 bill describe characterize-29.2 communication 0 describer Agent 1 thing described Theme 2 secondary attribute, described-as Attribute
billet.01 billet lodge, provide military quarters pocket-9.10 Placing stative 0 provider of housing Agent Agent|Cause 1 entity housed Theme Theme 2 location Destination Goal
billow.01 billow to spread over a large area entity_specific_modes_being-47.2 motion 1 entity billowing Theme 2 direction Location
bin.01 bin to store in a bin pocket-9.10 Placing contact 0 storer Agent Agent|Cause 1 thing stored Theme Theme 2 bin, location Destination Goal
bind.01 bind attach tightly fill-9.8|shake-22.3-2-1 contact 0 attacher, agent Agent 1 thing bound Destination|Patient 2 bound to what Co-Patient|Destination 3 with what Theme
bind.02 bind be likely 1 thing that is likely
bind.03 bind be destined for 1 thing destined 2 destiny
bind.04 bind up attach tightly 0 attacher, agent 1 thing bound 2 bound to what 3 with what
birdnest.01 birdnest to gather birdnests berry-13.7 contact 0 agent or causer Agent 1 entity gathered 2 gathered into 3 beneficiary
birth.01 birth bear children 0 mother 1 child
complain.01 complain bitch and moan complain-37.8 Statement communication 0 complainer Agent Speaker 1 cause, complain of or about Topic Message|Topic 2 hearer, complain to Recipient Addressee
bite.01 bite to cut or tear with or as if with the teeth hurt-40.8.3-2|swat-18.2 contact 0 biter, agent Agent|Experiencer 1 entity bitten Patient
blab.01 blab talk about incautiously say-37.7-1 communication 0 talker Agent 1 subject Topic 2 listener Recipient
blabber.01 blabber chatter say-37.7 communication 0 speaker Agent 1 utterance, blabber about Recipient 1 listener Recipient
black.01 black out fall asleep, faint 0 fainter
black.02 black out cause to not emit light 0 causer of non-emission, agent 1 non-emitter of light
blackberry.01 blackberry to gather or pick blackberries berry-13.7 contact 0 agent or causer Agent 1 entity gathered 2 gathered into 3 beneficiary
blacken.01 blacken to make black other_cos-45.4 change 0 causer of blackening, agent Agent 1 thing made black Patient
blacklist.01 blacklist list as unacceptable 0 lister 1 listed entity
blackmail.01 blackmail to exert pressure on someone through threats force-59-1 Manipulate_into_doing possession|social 0 blackmailer, agent Agent Manipulator 1 entity blackmailed Patient Victim
blame.01 blame assign culpability judgment-33 Judgment|Judgment_communication 0 blamer Agent Cognizer|Communicator 1 entity blamed Theme Evaluee 2 blamed for what? Attribute Reason
blanket.01 blanket cover heavily fill-9.8 Adorning contact|stative 0 coverer Agent Theme 1 thing covered Destination Location 2 instrument, covered by Theme Theme
blare.01 blare make a loud noise sound_emission-43.2 Make_noise perception 0 causer, agent Agent Noisy_event 1 source of loud noise Location Sound_source
blaspheme.01 blaspheme speak of or address with irreverence judgment-33 0 blasphemer Agent 1 thing being blasphemed Theme
blast.01 blast make a loud noise sound_emission-43.2 Cause_to_make_noise|Make_noise|Sound_movement perception 0 causer, agent Agent Agent|Noisy_event|Sound_source 1 source of loud noise, noise itself Theme Agent|Noisy_event|Sound
blast.02 blast assign blame harshly 0 blamer 1 blamed 2 blamed for
blast.04 blast mode of motion 0 entity in motion
blast.05 blast attack, usually with explosives 0 blaster 1 blasted
blast.03 blast away fire a gun haphazardly 0 shooter 1 target
blast.06 blast off take off 0 thing taking off
blat.01 blat to bleat animal_sounds-38 communication 0 blat-er Agent
blaze.01 blaze burn brightly light_emission-43.1 1 thing burning Theme
blaze.02 blaze Take on a trail like fire 0 trail blazer 1 trail
bleahc.01 bleach whiten or blanch 0 agent, bleacher 1 patient, thing made lighter 2 end state
bleat.01 bleat the cry of a sheep or goat, or an imitation of that sound animal_sounds-38|manner_speaking-37.3 Communication_noise|Make_noise communication 0 bleat-er Agent Noisy_event|Sound_source|Speaker
bleat.02 bleat Move while making a bleating sound 0 Thing making bleating sound while in motion 1 Path of motion
bleed.01 bleed to emit or lose blood, to be wounded breathe-40.1.2|substance_emission-43.4-1 body|change|motion 0 causer of bloodshed, agent Agent 1 entity bleeding Agent
bleed.02 bleed to take money from cheat-10.6 change|possession 0 causer of bleeding, agent Agent 1 entity losing money Source
bleed.03 bleed to feel sympathetic grief marvel-31.3-3 0 experiencer Experiencer 1 thing bleeding for Stimulus
bleed.04 bleed off to decrease cheat-10.6 change|possession 0 decreaser, agent 1 entity decreasing
blemish.01 blemish to damage 0 causer 1 entity disfigured
blend.01 blend blend, mix, combine mix-22.1-1-1|preparing-26.3-1 Amalgamation|Cause_to_amalgamate contact 0 agent, mixer Agent Agent|Whole 1 ingredient one Patient 2 ingredient two Co-Patient 3 end product
bless.01 bless bless judgment-33 Rite communication|possession 0 entity giving blessing Agent Leader 1 entity being blessed Theme Object 2 blessed with (gift) Attribute Manner
blight.01 blight to harm or spoil destroy-44 weather 0 spoiler (agent only) Agent 1 thing spoiled Patient 2 instrument Instrument
blind.01 blind cause to be unable to see 0 cause of blindness 1 blind one 2 blind to what? specific thing arg1 cannot see
blindfold.01 blindfold cover the eyes butter-9.9 contact 0 coverer, agent Agent 1 entity with covered eyes Destination 2 explicit mention of blindfold Theme
blink.01 blink close eyes for a second hiccup-40.1.1|wink-40.3.1-1 Body_movement body 0 blinker Agent Agent 1 eyes, usually unstated Patient Body_part
blitz.01 blitz to destroy or demolish destroy-44 competition 0 destroyer Agent 1 thing destroyed Patient 2 instrument of destruction Instrument
bloat.01 bloat inflate 0 causer of expansion 1 thing inflated 2 substance
block.01 block oppose, halt, stop concealment-16|fill-9.8|forbid-67 Eclipse competition|contact|perception|social 0 blocker, Agent Agent Obstruction 1 Theme (action or object being stopped) Patient|Theme Eclipsed 2 secondary predication Beneficiary 3 Instrument Theme
block.02 block up oppose, halt, stop concealment-16|fill-9.8 Eclipse competition|contact|perception 0 blocker, Agent 1 Theme (action or object being stopped) 2 secondary predication 3 Instrument
blockade.01 blockade impede fill-9.8 contact 0 impeder, Agent Agent 1 impeded, Theme Destination 2 Instrument
blog.01 blog Journal publically and electronically 0 writer 1 thing written 2 benefactive
blood.01 blood bleed 0 agent 1 theme, one bled
bloody.01 bloody to stain with or as if with a blood 0 causer 1 entity bloodied
bloom.01 bloom put forth flowers entity_specific_cos-45.5|entity_specific_modes_being-47.2 change 0 bloomer (no, not like that!) Patient|Theme
blossom.01 blossom to develop, flourish entity_specific_modes_being-47.2 change 1 entity blossoming Theme
blot.01 blot out to obliterate, obscure fill-9.8 contact 0 blotter, agent Agent 1 entity blotted Theme
blow.01 blow cause motion by air current split-23.2 Breathing motion 0 wind Agent Agent 1 thing being moved Patient Goal
blow.11 blow waste, consume, use 0 agent, one wasting stuff 1 theme, stuff wasted 2 recipient, what stuff was wasted on
blow.02 blow create, shape by blowing air build-26.1 change 0 shaper Agent 1 thing worked on Material 2 end state, if different from arg1 Product
blow.03 blow oral sex 0 giver 1 getter
blow.04 blow like the wind weather-57 Motion weather 1 wind Theme Theme
blow.08 blow explode 1 thing exploding
blow.09 blow sound, like a trumpet 0 player 1 trumpet
blow.10 blow make an error 0 errer 1 error
blow.05 blow up inflate 0 inflater, agent 1 thing grown 2 amount increased by, EXT or MNR 3 start point 4 end point, end state of arg1
blow.06 blow up explode split-23.2 Breathing motion 0 causal agent 1 thing exploding 2 instrument (bomb)
blow.07 blow out explosive air motion 0 air 1 thing being moved
blubber.01 blubber to cry in a noisy and childish way nonverbal_expression-40.2 body 0 crier/child Agent 1 tears Theme
bludgeon.01 bludgeon hit hard spank-18.3 Cause_harm contact 0 agent, hitter - animate only! Agent Agent|Cause 1 thing hit Patient Victim 2 instrument, thing hit by or with Instrument Instrument
bluff.01 bluff to misled by a display of strength, self-confidence, or the like force-59-1 communication|competition 0 misleader, agent Agent 1 entity misled Patient 2 mislead into Result
blunder.01 blunder to move clumsily 0 clumsy mover, agent 1 direction
blunder.02 blunder to make a mistake 0 maker of mistake 1 mistake
blunt.01 blunt to make less effective other_cos-45.4 change|contact 0 causer of bluntness, agent Agent 1 entity becoming blunt Patient
blur.01 blur to make indistinct other_cos-45.4 change|perception 0 causer of blurriness, agent Agent 1 entity blurred Patient
blurt.01 blurt out say suddenly and inelegantly say-37.7-1 communication 0 speaker Agent 1 utterance Topic 2 hearer Recipient
blush.01 blush turn red hiccup-40.1.1 body 0 blusher Agent 1 blushed-at, cause
bluster.01 bluster speak, usually noisily or aggressively manner_speaking-37.3 Communication_manner 0 speaker Agent Speaker 1 utterance Topic Message|Topic 2 hearer Recipient Addressee
board.01 board board, get on a vehicle lodge-46 consumption|stative 0 passenger Theme 1 vehicle Location
board.02 board live temporarily at some location 0 boarder 1 location, house
board.03 board place a board over something (usually a window) butter-9.9 Board_vehicle motion 0 person placing board Agent Vehicle 1 object getting attached to board Theme Vehicle
board.04 board up board_up: place boards over something extensively butter-9.9 Board_vehicle motion 0 person placing board 1 object getting attached to board
boast.01 boast be loudly proud of complain-37.8 Bragging|Statement communication 0 boaster Agent Speaker 1 thing proud of Topic Message|Topic 2 hearer Recipient Addressee
boat.01 boat to ride in a boat vehicle-51.4.1 Operate_vehicle motion 0 boater, agent Agent Driver
bob.01 bob move up and down modes_of_being_with_motion-47.3 Body_movement motion 0 cause of motion Agent Agent 1 thing in motion Theme Body_part
bode.01 bode portend 0 omen 1 good or bad 2 benefactive
bog.01 bog down to get stuck 0 agent, causer 1 entity bogged down
boggle.01 boggle wonder or be confused amuse-31.1 Experiencer_obj cognition|motion 0 experiencer of confusion or wonder Experiencer Experiencer 1 cause of confusion or wonder Stimulus Stimulus
boil.01 boil apply heat to water cooking-45.3|preparing-26.3-2 Absorb_heat|Apply_heat|Cause_harm|Emotion_heat change 0 applier of heat Agent Agent|Cause|Cook|Heat_source 1 water Patient Body_part|Entity|Food
boil.02 boil over too much heat 1 thing boiling over (pot, etc)
bolster.01 bolster cause a (small) increase in, strengthen 0 causer, agent 1 thing increasing or strengthened 2 amount increased, EXT
bolt.01 bolt run away escape-51.1|run-51.3.2 Departing|Fleeing|Quitting_a_place|Self_motion motion 0 runner Theme Self_mover|Theme
bolt.02 bolt attach with a bolt tape-22.4 contact 0 attacher, agent causing attachment Agent 1 thing(s) being clamped Patient
bomb.01 bomb to attack or damage 0 attacker, agent 1 entity bombed
bomb.02 bomb to fail 1 entity failing 2 task, test
bombard.01 bombard to attack or assail persistently fill-9.8 competition|contact 0 attacker, agent Agent 1 entity (e.g. region) bombarded Destination
bond.01 bond attach, as with glue shake-22.3-2-1 0 attacher, agent Agent 1 focus of attachment Patient 2 thing bonded to Patient 3 instrument of bonding, glue Co-Patient
bond.02 bond secure with financial bond 1 secured item
bone.01 bone remove bones pit-10.7 Emptying change 0 remover Agent Agent|Cause 1 thing which used to have bones Source Source
bone.02 bone up become more proficient 0 boner up 1 subject
boo.01 boo express disapproval 0 boo-er 1 boo-ed 2 cause, misdeed
book.01 book enter into a permanent record get-13.5.1 Arrest social 0 booker Agent Authorities 1 booked Theme Means 2 secondary attribute on arg1 Source Means
book.02 book up book completely 0 booker, entity making reservation, etc 1 booked, hotel, etc.
boom.01 boom make a booming noise sound_emission-43.2 Make_noise perception 0 causer of boom, agent Agent Noisy_event 1 loud noise Theme Noisy_event|Sound 2 source of loud noise Location Sound_source
boom.02 boom be successful 0 successful thing
boom.03 boom out produce loudly manner_speaking-37.3 Make_noise perception 0 introducer Agent Noisy_event 1 thing appearing Topic Path
boost.01 boost push upwards promote-102 social 0 causer of upward motion, Agent Agent 1 Logical subject, thing moving upward Theme 2 EXT, amount risen 3 start point 4 end point
boot.01 boot kick 0 booting entity, agent 1 booted entity, patient 2 booted from (if relevant)
boot.02 boot also; in addition to 0 unmentioned agent
bootleg.01 bootleg copy or manufacture illegally 0 copier, agent 1 commodity
booze.01 booze drink heavily 0 drunk
border.01 border be one the edge of contiguous_location-47.8 Locative_relation contact|stative 1 edge of what Theme Figure 2 thing on the edge Co-Theme
bore.01 bore create a hole carve-21.2-2 contact 0 creator of hole, agent Agent 1 hole 2 location of hole Patient 3 instrument Instrument
bore.02 bore be dull amuse-31.1 Experiencer_obj emotion 0 boring entity Stimulus Stimulus 1 experiencer of boredom Experiencer Experiencer 2 instrument
borrow.01 borrow get temporarily obtain-13.5.2 possession 0 borrower Agent 1 thing borrowed Theme 2 loaner Source 3 collateral
botch.01 botch to make a mess of 0 inept individual, agent 1 entity botched
bother.01 bother cause stress in amuse-31.1|pain-40.8.1 emotion 0 causer of bothering Patient|Stimulus 1 bothered Experiencer 2 instrument of bothering
bother.02 bother semi-modal 0 botherer 1 real action
bottle.01 bottle to place in a bottle pocket-9.10 Placing contact|possession 0 bottler, agent Agent Agent|Cause 1 entity bottled Theme Theme
bottle.02 bottle up to supress pocket-9.10 Placing contact|possession 0 suppressor, agent 1 entity bottled up
bottleneck.01 bottleneck Hamper or confine as if in a bottleneck 0 cause of confinement 1 entity confined, stuck in the bottleneck 2 confined-to, thing acting as the bottleneck itself
bottom.01 bottom out reach the bottom 0 thing reaching the bottom
bounce.01 bounce boing boing boing roll-51.3.1|run-51.3.2-2|slide-11.2-1 contact|motion 0 causer of bouncing, agent 1 thing bouncing, rubber ball Theme 2 extent 3 start point Initial_Location 4 end point Destination|Location
bounce.02 bounce back recover 1 thing recovering
bound.01 bound mode of motion run-51.3.2 Self_motion motion 0 thing in motion Theme Self_mover
bound.02 bound act as a boundary contiguous_location-47.8 stative 0 boundary Theme 1 thing bounded Co-Theme
bow.01 bow bend at waist acquiesce-95|curtsey-40.3.3 communication|motion 0 bower Agent 1 bowed to Co-Agent|Recipient
bow.02 bow bend assuming_position-50|modes_of_being_with_motion-47.3|spatial_configuration-47.6 communication|motion 1 thing bending Agent|Theme
bow.03 bow fail 1 thing failing
bow.04 bow down bend at waist, more emphatically 0 bower 1 bowed to
bow.06 bow out exit, leave 0 entity leaving 1 place left
bowl.01 bowl throw heavy balls at pins run-51.3.2-2 motion 0 bowler (not the hat) Agent
bowl.02 bowl over astonish run-51.3.2-2 motion 0 causer of astonishment 1 astonished entity
box.01 box to store in a box pocket-9.10 Placing contact 0 storer Agent Agent|Cause 1 thing stored Theme Theme 2 box, location Destination Goal
box.02 box enclosed 0 cause 1 entity forming a box 2 enclosed area
box.03 box fight meet-36.3-2 contact 0 First fighter Agent 1 Second fighter Co-Agent
boycott.01 boycott avoid for political reasons avoid-52 0 boycotter Agent 1 unpleasant thing Theme
brace.01 brace to prepare 0 preparer, agent 1 patient 2 prepare for
brag.01 brag to talk boastfully complain-37.8 Statement communication 0 boastful talker, agent Agent Speaker 1 topic bragged about Topic Message|Topic
brainwash.01 brainwash persuade completely 0 persuader 1 impelled agent 2 impelled action
braise.01 braise stew in a tightly-closed pan cooking-45.3 Apply_heat change 0 cooker, agent Agent Cook 1 patient, thing braised Patient Food 2 instrument (i.e. a pot) Instrument Heating_instrument
brake.01 brake slow a car via brakes 0 causer of slowing 1 vehicle
branch.01 branch branch, fork, split differ-23.4 0 thing branching Theme 1 destination (into) Co-Theme
branch.02 branch out branch, fork, split 0 thing branching 1 destination (into)
brand.01 brand assign label dub-29.3|illustrate-25.3 Labeling communication|social 0 caller Agent Speaker 1 item being labelled Destination|Theme Entity 2 attribute Result Time
brandish.01 brandish wave weapons 0 waver, agent 1 weapon
brave.01 brave to undergo or face courageously confront-98 stative 0 facer of challenge, agent Agent 1 challenge Theme
bray.01 bray to utter a harsh, loud sound, as that of a donkey animal_sounds-38|manner_speaking-37.3 Communication_noise|Make_noise communication 0 bray-er Agent Noisy_event|Sound_source|Speaker
brazen.01 brazen out to face with bold self-assurance 0 facer of adversity, agent 1 adversity, theme
breach.01 breach break 0 breaker 1 thing broken
bread.01 bread coat/cover with bread butter-9.9 contact 0 coverer, agent Agent 1 coated/covered thing Destination 2 bread, redundantly
break.01 break break, cause to not be whole break-45.1|hurt-40.8.3-1-1|split-23.2 Cause_harm|Cause_to_fragment|Experience_bodily_harm|Render_nonfunctional body|change|contact|motion 0 breaker Agent|Experiencer Agent|Experiencer 1 thing broken Patient Agent|Body_part|Whole_patient 2 instrument Co-Patient|Instrument Agent|Body_part|Instrument|Time|Victim|Whole_patient 3 pieces
break.02 break as a robbery 0 robber 1 thing broken into
break.13 break happen appear-48.1.1 change|communication|motion|stative 1 event Theme
break.15 break Journalism sense 0 Journalist 1 Story
break.16 break separate one entity from another break-45.1 Cause_harm|Cause_to_fragment|Experience_bodily_harm|Render_nonfunctional body|change|contact|motion 0 entity in movement 1 movement away from what
break.14 break away separate, withdraw, secede 0 breaker 1 break from
break.11 break down break down: start to cry 0 crier 1 tears
break.12 break down break down: become damaged break-45.1 Cause_harm|Cause_to_fragment|Experience_bodily_harm|Render_nonfunctional body|change|contact|motion 0 cause of breaking 1 thing broken down
break.05 break in break in: cause to be not-new 0 causative agent 1 thing getting broken in
break.03 break off break off: cause to cease 0 causer, agent 1 thing stopping
break.04 break off break off: snap off pieces 0 breaker 1 piece(s) 2 whole
break.06 break out break out: introduce appear-48.1.1 change|communication|motion|stative 0 introducer 1 thing introduced
break.07 break out break out: acne break-45.1 Cause_harm|Cause_to_fragment|Experience_bodily_harm|Render_nonfunctional body|change|contact|motion 1 teenager
break.10 break out break out: escape 0 escapee 1 prison, etc
break.08 break up break up: (cause to) not be in one piece break-45.1 Cause_harm|Cause_to_fragment|Experience_bodily_harm|Render_nonfunctional body|change|contact|motion 0 causative agent 1 thing in pieces 2 pieces
break.09 break even break even: not win, not lose 1 patient
breakfast.01 breakfast eat breakfast dine-39.5 Ingestion consumption 0 eater Agent Ingestor 1 food Patient Ingestibles
breathe.01 breathe suck air breathe-40.1.2-1 Breathing body|communication 0 breather Agent Agent 1 air, we hope Theme Air 2 direction Destination Goal
breathe.02 breathe say in a breathy manner 0 speaker 1 utterance breathed 2 listener
breed.01 breed to cause to reproduce 0 causer, agent 1 entity bred
brew.01 brew create (beer) preparing-26.3-1 creation 0 creator, brewer Agent 1 creation, beer 2 created-from, thing changed 3 benefactive Beneficiary
bribe.01 bribe to make illegal payments in exchange for favors force-59-1 possession 0 briber, agent Agent 1 person bribed Patient 2 favor Result 3 ammount exchanged
bridge.01 bridge to connect contiguous_location-47.8 stative 0 connector, agent 1 entity connected Theme 2 entity connected with Co-Theme
brief.01 brief give a summary of information advise-37.9 0 giver Agent 1 receiver of information, entity briefed Recipient 2 topic Topic
brighten.01 brighten to make or become brighter other_cos-45.4 change|weather 0 causer, agent Agent 1 entity brightened Patient
brim.01 brim be full up to the brim 0 container 1 contents
bring.01 bring carry along with bring-11.3-1 Bringing contact|motion 0 bringer Agent Agent 1 thing brought Theme Theme 2 benefactive, brought-for, brought-to Destination Goal 3 attribute 4 ablative, brought-from
bring.02 bring up bring up: raise 0 causer of rising, Agent 1 Logical subject, patient, thing rising 2 EXT, amount risen 3 Start point 4 End point
bring.03 bring down bring down: make fall 0 causer of fall, Agent 1 Logical subject, patient, thing falling 2 EXT, amount fallen 3 Start point 4 End point
bring.04 bring along bring along: accompany 0 bringer 1 thing brought 2 benefactive, brought-for, brought-to 3 attribute 4 ablative, brought-from
bring.05 bring about bring about: cause to be 0 causer 1 thing coming to be
bristle.01 bristle to react in an angry manner entity_specific_modes_being-47.2 motion 0 entity reacting, agent Theme 1 bristle at Location
broach.01 broach start up a topic 0 Causer 1 Topic or theme 2 Instrument
broadcast.01 broadcast to transmit or announce instr_communication-37.4 0 transmitter, agent Agent 1 message Topic 2 audience Recipient 3 source
broaden.01 broaden (cause to) become broader, wider other_cos-45.4 change 0 agent, causing broadening Agent 1 thing broadening Patient 2 EXT, amount broadened by 3 start point 4 end point
brocade.01 brocade to sew a design into textiles 0 artist,agent 1 entity brocade 2 entity brocade into
broil.01 broil to prepare a meal or treat by heating cooking-45.3|preparing-26.3-2 Apply_heat change 0 cook, agent Agent Cook 1 food, product or source Patient Food 2 benefactive Beneficiary Duration
broker.01 broker to arrange or manage as a broker 0 arranger, agent 1 entity brokered 2 beneficiary
brood.01 brood ponder at length and unhappily 0 brooder 1 topics of thought
brook.01 brook put up with something unpleasant 0 entity suffering 1 difficulty, unpleasant entity
browbeat.01 browbeat to intimidate amuse-31.1 communication|emotion 0 agent, causer Stimulus 1 entity intimidated Experiencer 2 intimidated into
brown.01 brown (cause to) be brown by cooking or tanning cooking-45.3 Apply_heat change 0 causer of browning (eg sun, cook) Agent Cook 1 browned entity Patient Food 2 description of browning, attribute of arg1 Result Cook
browse.01 surf look at or through casually 0 brows-er 1 thing browsed 2 thing looked for, sought
bruise.01 bruise bruise carve-21.2-1|hurt-40.8.3-2 Cause_harm|Experience_bodily_harm change|contact 0 bruiser Agent|Experiencer Agent|Cause|Experiencer 1 bruised Patient Body_part|Victim
brush.01 brush to rub, clean, or remove with or as if with a brush braid-41.2.2|floss-41.2.1|wipe_instr-10.4.2-1 Grooming change|contact 0 entity with brush, agent Agent Agent 1 entity brushed Initial_Location|Patient Body_part|Patient
brush.02 brush off brush off: to dismiss, push away 0 dismisser, agent 1 entity dismissed
brush.03 brush up brush up: to review, refresh 0 review, agent 1 entity brushed up
brush.05 brush up brush up: touch lightly 0 toucher 1 thing brushed up against
brutalize.01 brutalize treat in a brutal way 0 agent, brutalizer 1 entity brutalized, mistreated 2 instrument of brutalization 3 resulting state of brutalization, predication on arg 1
bubble.01 bubble emit in bubbly fashion sound_emission-43.2|substance_emission-43.4 Fluidic_motion body|change|perception 0 emitter Source|Theme Fluid|Source 1 thing emit Theme Fluid 2 particle describing motion of bubbles
buck.01 buck go against some trend body_internal_motion-49 motion 0 bucker Agent 1 trend Patient
buckle.01 buckle use a buckle to fasten tape-22.4 Closure contact 0 agent, entity causing two objects to be attached Agent Agent 1 patient, thing(s) being tied Co-Patient Containing_object 2 instrument, buckle Instrument Instrument
buckle.04 buckle collapse 1 thing collapsing 2 pressure, weight, etc
buckle.02 buckle up buckle up: prepare for the worst 0 preparer
buckle.03 buckle down buckle down: get busy 0 entity getting busy
bud.01 bud start up, begin anew entity_specific_cos-45.5 change 1 thing starting Patient
budge.01 budge (cause to) alter a position or attitude, move slightly 0 causer, agent 1 entity budging 2 position, budged from
budget.01 budget allocate money to some purpose 0 allocator 1 money 2 purpose, project
buff.01 buff to polish or soften wipe_manner-10.4.1 0 polisher, agent Agent 1 entity buffed Source
buffer.01 buffer protect 0 protector 1 protected 2 danger
buffet.01 buffet pelt, throw lots of things at someone pelt-17.2 Cause_harm contact 0 thrower Agent Agent|Cause 1 victim Destination Victim 2 things thrown Theme Body_part|Victim
bug.01 bug bother, cause stress in amuse-31.1 emotion 0 causer of bothering Stimulus 1 bothered Experiencer 2 instrument of bothering
bug.02 bug gain information via a planted electronic recording device 0 person or institution planting the device 1 person or institution being bugged
build.01 build construct build-26.1-1 Building creation 0 builder Agent Agent 1 construction Product Created_entity 2 material, start state Material Components 4 end state Product Created_entity
build.02 build grow 0 thing growing, building 1 place grown, substrate, material 2 amount increased by, EXT or MNR 3 start point 4 end point
build.03 build include 0 agent, entity causing some grouping 1 theme, thing being included in some group 2 group
build.05 build up build up: cause to be bigger 0 builder 1 construction, bigger thing 2 amount of change, EXT 3 start point 4 end point, end state of arg1
bulge.01 bulge (cause to) be filled bulge-47.5.3|entity_specific_modes_being-47.2 change|motion|stative 0 causer, agent 1 entity bulged Location 2 entity bulged with Theme
bulk.01 bulk loom 1 theme, loomig thing
bulldoze.01 bulldoze destroy with a bulldozer 0 agent of destruction 1 thing destroyed
bullet.01 bullet shoot poison-42.2 0 shooter Agent 1 projectile Instrument 2 target Patient
bullshit.01 bullshit shoot the breeze 0 talker 1 subject 2 hearer
bully.01 bully force into an action with threat of violence captain-29.8-1 Manipulate_into_doing communication|emotion 0 bully Agent Manipulator 1 victim, impelled agent Beneficiary Victim 2 impelled action (often unstated)
bumble.01 bumble to speak or move in a confused way 0 confused mover 1 path
bump.01 bump hit gently bump-18.4-1|hit-18.1-1 Impact contact 0 agent, hitter - animate only! Agent Cause 1 thing hit Patient|Theme Impactee|Impactor 2 instrument, thing hit by or with Instrument|Location Impactee|Impactor
bump.02 bump move slightly 0 causer of motion 1 entity in motion 2 EXT 3 start point 4 end point 5 direction
bump.03 bump up collide 1 one thing in collision 2 the other (usually prepositional)
bunch.01 bunch fold into a bunch 0 agent, buncher 1 patient, thing bunched 2 end state (a bunch)
bundle.01 bundle put items together into a bundle shake-22.3-2-1 contact 0 bundler (not bungler) Agent 1 items Patient 2 bundle
bundle.02 bundle dress warmly 0 causal agent of dressing 1 entity dressed 2 clothing
bundle.03 bundle up dress warmly 0 causal agent of dressing 1 entity dressed 2 clothing
bungle.01 bungle mess up, botch 0 bungler 1 thing tried
bunk.02 bunk go to bed lodge-46 possession 0 agent 1 one/thing bunking Theme 2 location Location
buoy.01 buoy cause to float 0 causer, agent 1 thing floating
buoy.02 buoy up buoy up: cause to float 0 cause 1 floating thing
burble.01 burble to speak quickly and excitedly manner_speaking-37.3 Communication_noise 0 speaker, agent Agent Speaker 1 utterance Topic Message|Topic
burden.01 burden put a load on someone/thing equip-13.4.2-1-1 communication|contact 0 loader Agent 1 carrier Recipient 2 load Theme
burgeon.01 burgeon increasing entity_specific_cos-45.5 change 1 thing increasing Patient
burglarize.01 burglarize steal from 0 thief, burglar 1 thing/place stolen from
burn.01 burn (cause to) be on fire entity_specific_cos-45.5|hurt-40.8.3-2|light_emission-43.1|other_cos-45.4 Cause_harm|Experience_bodily_harm body|change|perception|social|weather 0 pyromaniac Agent|Experiencer Agent|Experiencer 1 thing burning Patient|Theme Body_part
burn.02 burn up burn completely 0 causer, agent 1 thing burning
burn.03 burn out burn and then be extinguished 1 thing burning
burn.04 burn out become tired of 1 experiencer 2 psych instrument
burnish.01 burnish to make smooth, polish 0 burnishing agent 1 entity burnished
burst.01 burst appear suddenly, become appear-48.1.1 change 1 thing appearing, topic Theme 2 further description Location
burst.02 burst minor explosion other_cos-45.4 change|motion 0 causer of explosion Agent 1 thing exploding Patient
burst.03 burst rapid movement 1 thing in motion 2 EXT 3 start point 4 end point 5 direction
bury.01 bury put in the ground put-9.1-1 contact|perception|social 0 burier Agent 1 buried Theme 2 ground (usually understood) Destination
bust.01 bust break 0 breaker 1 thing broken 2 instrument 3 pieces
bust.02 bust catch a criminal 0 cop(s) 1 criminal(s)
bust.05 bust catch ghosts 0 ghostbuster 1 ghost
bust.03 bust out escape 0 escapee 1 escaped from
bust.04 bust up break up 0 causative agent 1 thing in pieces
bustle.01 bustle to move quickly, busily swarm-47.5.1-1 Self_motion motion 0 entity bustling, entity in motion Theme Self_mover 1 location of bustling Location Area|Goal
butcher.01 butcher cut up meat for sale captain-29.8|murder-42.1 Killing contact 0 killer Agent Cause|Killer 1 corpse(s) Beneficiary|Patient Victim 2 instrument, butcher knife Instrument Instrument
butt.01 butt in to interfere in other people's affairs 0 nosy individual, agent
button.01 button fasten the buttons on tape-22.4 Closure contact 0 agent, buttoner Agent Agent 1 theme, thing buttoned Patient Containing_object
buttonhole.01 buttonhole detain a person against will butter-9.9 0 agent Agent 1 entity detained Destination 2 purpose of detainment Theme
buttress.01 buttress to support or reinforce 0 supporter, agent 1 entity buttressed
buy.01 buy purchase get-13.5.1 Commerce_buy possession|stative 0 buyer Agent Buyer 1 thing bought Theme Goods 2 seller Source Means 3 price paid Asset Means 4 benefactive Beneficiary Duration
buy.02 buy up purchase extensively 0 buyer 1 thing bought 2 seller 3 price paid 4 benefactive
buy.03 buy out purchase completely 0 buyer 1 thing bought 2 seller 3 price paid 4 benefactive
buzz.01 buzz to make a buzzing sound animal_sounds-38|sound_emission-43.2 Motion_noise perception 0 entity buzzing Agent Cause 1 thing buzzing about Theme Theme
buzz.02 buzz to be filled with bulge-47.5.3 Motion_noise 0 entity buzzing Location 1 entity buzzing with Theme
buzz.04 buzz visit briefly but noisily 0 visitor 1 destination
buzz.03 buzz off buzz off: to go away 0 entity leaving
bypass.01 bypass avoid, go around 0 thing going around 1 thing gone around
cabbage.01 cabbage to steal or pilfer steal-10.5 possession 0 thief, agent Agent 1 thing stolen Theme 2 stolen from Source 3 sloten for Beneficiary
cakle.01 cackle make the noise of a hen 0 cackler
cadge.01 cadge to beg obtain-13.5.2|steal-10.5-1 possession 0 beggar, agent Agent 1 entity begging for Theme
cage.01 cage to put in or confine in a cage pocket-9.10 Placing social 0 cager Agent Agent|Cause 1 thing caged Theme Theme 2 cage, location Destination Goal
cajole.01 cajole persuade by flattery or promises force-59-1 Attempt_suasion|Manipulate_into_doing communication 0 cajoler Agent Manipulator|Speaker 1 persuaded agent Patient Addressee|Victim 2 persuaded action Result Content|Resulting_action|Topic
cake.01 cake to cover or fill with a thick layer 0 agent, causer 1 entity covered 2 cover, thick layer of what
calculate.01 calculate calculate, reckon, think 0 Thinker 1 Thought 2 Attributive
calibrate.01 calibrate fine-tune price-54.4 0 calibrator, agent Agent 1 thing calibrated Theme
call.01 call label dub-29.3 Being_named|Labeling|Simple_naming communication|social 0 caller Agent Speaker 1 item being labelled Theme Entity 2 attribute of arg1 Result Name|Time
call.02 call summon get-13.5.1 Claim_ownership|Contacting|Deserving|Request communication 0 caller Agent Claimant|Communicator|Speaker 1 thing being summoned Theme Action|Message|Property|Topic 2 benefactive Beneficiary Addressee|Beneficiary|Reason
call.03 call demand order-60 Contacting|Deserving|Request communication 0 demander Agent Communicator|Speaker 1 thing being demanded Topic Action|Message|Topic 2 demandee Recipient Addressee
call.07 call say across a distance manner_speaking-37.3 Referring_by_name cognition 0 speaker Agent Speaker 1 utterance Topic Entity 2 distant listener Recipient Entity
call.10 call predict 0 predictor 1 prediction
call.11 call idiomatic: call the shots 0 entity in charge 1 'the shots'
call.08 call up summon, phrasal 1 0 caller 1 thing being summoned 2 benefactive
call.09 call up call into question, doubt 0 doubter 1 thing doubted 2 fixed: 'into question'
call.04 call in summon, phrasal 2 0 caller 1 thing being summoned 2 benefactive
call.05 call on visit, make use of 0 caller 1 thing being visited, used 2 purpose, attribute of arg1
call.06 call off terminate before hand 0 the Terminator 1 the Terminated
calm.01 calm make calm amuse-31.1 Experiencer_obj emotion 0 agent of calming Stimulus Stimulus 1 entity becoming calm Experiencer Experiencer 2 instrument of calming
calm.02 calm down make calm, with particle 0 agent of calming 1 entity becoming calm 2 instrument of calming
calumniate.01 calumniate to make false and malicious statements judgment-33 communication 0 false statement maker, agent Agent 1 entity calumniated Theme 2 reason, statement about
camouflage.01 camouflage disguise, hide butter-9.9 perception 0 disguiser, agent Agent 1 thing disguised Destination 2 secondary predication
camp.01 camp out to live in or as if in a camp lodge-46 Residence stative 0 camper, agent Theme Resident
campaign-manage.01 campgaign-manage manage a campaign 0 campgaign manager 1 benefactive
campaign.01 campaign work towards a goal 0 campaigner 1 cause, goal
can.01 can put into tins pocket-9.10 Preserving change 0 canner, agent Agent Agent 1 substance Theme Agent
can.02 can fire fire-10.10 Firing social 0 employer Agent Employer 1 ex-employee Theme Employee 2 job Source Means
cancel.01 cancel cause to be not valid 0 canceller 1 cancelled
candy.01 candy coat with candy shell 0 coater, agent 1 thing now candy-coated
canonize.01 canonize declare to be a saint 0 entity declaring sainthood 1 entity being sainted 2 blessed with (gift)
canonize.02 canonize glorify 0 glorifier 1 glorified 2 blessed with (gift)
canvass.01 canvass to survey widely investigate-35.4 social 0 surveyor, agent Agent 1 entity canvassed Location
cap.01 cap put the top on butter-9.9|contiguous_location-47.8 Closure stative 0 putter of top, agent Agent Agent 1 thing topped Co-Theme|Destination Containing_object 2 top Theme Agent|Fastener
cap.02 cap bring to an end 0 causer of ending, agent 1 Thing ending 2 Explicit instrument, thing ended with
capitalize.01 capitalize provide with cash value 0 assigner 1 assigned to 2 value
capitalize.02 capitalize take advantage of 0 exploiter 1 thing exploited
capitulate.01 capitulate give up, surrender 0 one surrendering
capsize.01 capsize (ship or boat) to tip over or roll over upside down, usually in water other_cos-45.4 motion 0 causer of capsizing Agent 1 thing capsizing Patient
captain.01 captain to command or direct captain-29.8-1 social 0 captain, agent Agent 1 entity directed Beneficiary
caption.01 caption add text to pictures, subtitle 0 captioner 1 pictures 2 text
captivate.01 captivate to attract or charm amuse-31.1 Experiencer_obj emotion 0 causer Stimulus Stimulus 1 experiencer Experiencer Experiencer
capture.01 capture get steal-10.5-1 creation 0 getter Agent 1 thing gotten Theme
caramelize.01 caramelize to turn into caramel other_cos-45.4 change 0 causer of caramelization Agent 1 entity caramelized Patient 2 Instrument or Manner if separate from arg 0 Instrument
carbonify.01 carbonify to make to convert to carbon 0 Agent, cause of conversion 1 entity now Carbon
carbonize.01 carbonize to make to convert to carbon other_cos-45.4 change 0 Agent, cause of conversion Agent 1 entity now Carbon Patient
care.01 care to be concerned 0 carer, agent 1 thing cared for/about
careen.01 careen to lurch or tilt 0 entity moving 1 path
caress.01 caress stroke gently touch-20-1 Manipulation contact 0 caresser Agent Agent 1 caressed Experiencer Agent
caricature.01 caricature to produce a caricature of 0 caricaturist 1 entity caricatured 2 secondary predicate
carjack.01 carjack to commit theft of a vehicle from its users steal-10.5 Piracy contact 0 carjacker, agent Agent Perpetrator 1 car, entity hijacked Theme Vehicle 2 people, carjacked from Source Source
carol.01 carol sing manner_speaking-37.3 creation 0 caroler Agent 1 song Topic 2 audience Recipient
carouse.01 carouse drunken, riotous merrymaking 0 first carouser 1 other party carousing, carousing with
carp.01 carp complain ineffectually 0 carper (carp?) 1 complaining at/about
carpet.01 carpet cover with shag butter-9.9 contact|stative 0 coverer, agent Agent 1 bare floor Destination
carry.01 carry bring with, have carry-11.4|cost-54.2|fit-54.3 Bringing cognition|consumption|contact|creation|stative 0 carrier Agent|Location|Theme Agent|Area 1 thing carried Theme|Value Theme 2 instrument 3 'with' reflecting back on arg0 4 benefactive (predicted but not seen) Beneficiary
carry.02 carry on carry on: continue 0 continuer 1 thing continuing 2 comitative, thing kept together 3 attributive of arg1
carry.03 carry out carry out: implement 0 implementer 1 thing implemented
carry.04 carry over carry over: continue carry-11.4 Bringing contact 0 carrier 1 thing continuing 2 (from) whence? 3 (to) whither?
carry.05 carry off carry off: accomplish 0 accomplisher 1 deed
cart.01 cart to convey in a car or truck drive-11.5-1 Bringing contact 0 conveyor, agent Agent Agent 1 entity transported Theme Theme
cart.02 cart off to take away in a car or truck drive-11.5-1 Bringing contact 0 transporter, agent 1 entity transported 2 entity transported from
carve.01 carve cut carefully carve-21.2-2 Create_representation contact 0 carver Agent Creator 1 thing carved Patient Material 2 instrument Instrument Instrument
carve.02 carve create by carving build-26.1-1 Create_representation contact 0 builder Agent Creator 1 construction Product Time 2 material, start state Material Depictive
carve.03 carve out create variant 0 builder 1 construction 2 material, start state 3 benefactive 4 end state
cascade.01 cascade fall like water meander-47.7 Fluidic_motion motion 1 water-ish Theme Fluid
case.01 case to put or enclose in a case pocket-9.10 contact 0 packer Agent 1 thing packed Theme 2 case, location Destination
case.02 case case the joint, observe covertly 0 Thief or spy 2 Place being observed
cash.01 cash turn a check into real money get-13.5.1-1 possession 0 casher Agent 1 check Theme
cash.02 cash in quit 0 quitter 1 chips
cash.03 cash in take advantage of 0 taker of advantage 1 thing exploited
cast.01 cast cover, throw throw-17.1 Cause_motion contact|creation 0 thrower Agent Agent 1 thing thrown Theme Theme 2 thrown over, covered Destination Goal
cast.02 cast name, assign a role characterize-29.2 Behind_the_scenes communication|creation 0 namer, assigner of a role Agent Artist 1 entity playing the role Theme Purpose 2 role Attribute Manner
cast.03 cast blacksmithing (literally or metaphorically) build-26.1 Create_physical_artwork creation 0 metalworker, agent (possible but unlikely) Agent Creator 1 product, cast into Product Time 2 source, cast from Material Depictive
castigate.01 castigate blame judgment-33 Judgment_communication communication 0 assigner of blame Agent Communicator 1 guilty party Theme Evaluee 2 crime Attribute Reason
castle.01 castle chess move 0 chess player
catalog.01 catalog to make an itemized list of, classify 0 maker of list, agent 1 items classified
catalyze.01 catalyze to initiate change 0 agent 1 resultant state
catapult.01 catapult throw very energetically throw-17.1-1-1 Cause_motion contact 0 thrower 1 thing thrown Theme Theme 2 thrown at, to, over, etc Result Means
catch.01 catch get get-13.5.1 contact 0 receiver Agent 1 thing gotten Theme 2 giver Source
catch.02 catch come upon, find 0 events, usually 1 entity 2 attribute
catch.03 catch trap 0 trapper 1 trapped 2 trap, either place or instrument
catch.04 catch up catch up: come even with 1 entity in motion 2 goal
catch.05 catch on catch on: become popular 1 thing becoming popular 2 popular with whom?
catch.06 catch on catch on: become aware of 0 aware entity 1 aware of what?
catechize.01 catechize question systematically 0 questioner 1 one being questioned
categorize.01 categorize assign into a category classify-29.10 Categorization cognition 0 assigner Agent Cognizer 1 thing assigned Theme Item 2 category Goal Category
cater.01 cater provide (food, in the default) for (a party) 0 caterer 1 thing (event?) catered 2 benefactive
cause.01 cause impelled action engender-27 Causation creation 0 forcer, causer Cause Cause 1 impelled action Theme Effect
caution.01 caution say advise-37.9-1 Statement communication 0 Sayer Agent Speaker 1 Utterance Topic Message|Topic 2 Hearer Recipient Addressee
cave.01 cave collapse 1 thing caving
cave.02 cave in collapse, phrasal 1 thing caving in
caw.01 caw make a sound like a gull animal_sounds-38 Make_noise communication 0 cawer Agent Noisy_event|Sound_source
cease.01 cease stop stop-55.4-1 Activity_stop stative 0 causer of ceasing, Agent Agent Agent 1 Theme (action or object being stopped) Theme Activity 2 Instrument Instrument Means
cede.01 cede give graciously future_having-13.3 possession 0 giver Agent 1 gift Theme 2 recipient Goal
celebrate.01 celebrate honor, show respect to judgment-33 social 0 honorer Agent 1 honored Theme 2 for what reason Attribute
celebrate.02 celebrate have a party 0 celebrator(s) 1 party, occasion
cellar.01 cellar to place or store in a cellar pocket-9.10 0 storer Agent 1 thing stored Theme 2 cellar, location Destination
cement.01 cement to bind with or as if with cement tape-22.4 Attaching contact 0 causer of connection, agent Agent Agent 1 entity cemented Patient Connector
censor.01 censor to edit so as to block the truth 0 censor 1 entity censored
censure.01 censure condemn or rebuke judgment-33 Judgment_communication communication 0 condemner Agent Communicator 1 entity censured Theme Evaluee 2 for what Attribute Reason
center.01 center focus (on) focus-87.1 cognition|stative 0 agent, focuser Experiencer 1 thing focused 2 focused-on Theme
centralize.01 centralize collect into one location other_cos-45.4 change 0 collector Agent 1 thing(s) collected Patient
certify.01 certify to confirm or declare characterize-29.2 communication|social 0 confirmer, declarer, agent Agent 1 entity certified Theme 2 secondary predicate Attribute
chafe.01 chafe to feel irritated 0 experiencer 1 target of emotion
chaff.01 chaff tease good-naturedly 0 agent, chaffer 1 patient, entity chaffed
chagrin.01 chagrin cause embarrassment amuse-31.1 emotion 0 causer of embarrassment Stimulus 1 chagrined entity Experiencer 2 instrument, if separate from arg0
chain.01 chain connect with chain tape-22.4 Attaching contact 0 causer of connection, agent Agent Agent 1 (first) thing being chained Patient Connector 2 subsequent things, if separate Co-Patient Goal 3 attribute on arg1
chair.01 chair to preside over as a chairperson 0 chair 1 institution
chalk.01 chalk up to earn, score 0 earner, agent 1 thing earned
challenge.01 challenge challenge 0 challenger 1 challenged (champion?) 2 challenged-to, heroic task
champion.01 champion lend aid, credence to captain-29.8-1 competition 0 helper Agent 1 person or project being supported Beneficiary
chance.01 chance to take the risk risk-94-1 Daring social 0 taker of risk, agent Agent Agent 1 risk taken Theme Action
change.01 change transform other_cos-45.4|turn-26.6.1-1 Cause_change|Undergo_change change 0 causer of transformation Agent Agent|Cause 1 thing changing Patient Attribute|Entity|Initial_category 2 end state Result Final_category 3 start state Material Initial_category
change.02 change change hands exchange-13.6-1 Exchange_currency|Replacing change 1 commodity being exchanged Theme Means|Old 2 hands Co-Theme Means|New
channel.01 channel direct funnel-9.3-1 contact|motion 0 director Agent 1 thing directed Theme 2 direction, towards what Destination 3 source
chant.01 chant to recite as a chant, intone manner_speaking-37.3|performance-26.7-1 Communication_manner communication 0 reciter, agent Agent Speaker 1 utterance Theme|Topic Message|Topic
char.01 char burn incompletely other_cos-45.4 Apply_heat change|weather 0 bad cook, agent Agent Cook 1 partially-burnt thing Patient Food
characterize.01 characterize assign a label or attribute characterize-29.2-1 Distinctiveness stative 0 describer Agent 1 thing described Theme Entity 2 secondary attribute, described-as Attribute Feature
charge.01 charge asking price bill-54.5 Commerce_collect cognition|possession 0 seller Agent Buyer 1 asking price Asset Goods 2 buyer Recipient Money 3 commodity Asset Goods
charge.02 charge walk quickly run-51.3.2 Attack competition|motion 0 runner Theme Victim 1 course, race, distance Theme Victim
charge.03 charge supply, as with electricity equip-13.4.2 Commerce_collect communication|social 0 supplier Agent Buyer 1 battery, usually Recipient Money 2 instrument (defaults to electricity) Theme Goods
charge.04 charge buy on credit 0 buyer 1 thing bought 2 credit
charge.05 charge assign a role 0 assigner 1 assigned 2 role or crime
charge.06 charge allege 0 speaker 1 utterance
charge.07 charge off charge off: emit hastily(?) 0 sender 1 thing sent
charm.01 charm to attract or delight amuse-31.1 Experiencer_obj emotion 0 charmer Stimulus Stimulus 1 charmed thing(s) or person Experiencer Experiencer
chart.01 chart describe, as with a chart transcribe-25.4 cognition|creation 0 describer Agent 1 thing described Theme
chart.02 chart out describe, as with a chart transcribe-25.4 cognition|creation 0 describer 1 thing described
charter.01 charter to hire or lease by charter get-13.5.1 Renting possession 0 hirer, leaser, agent Agent Recipient 1 entity chartered Theme Goods 2 task Beneficiary Duration
chase.01 chase follow, pursue chase-51.6 Cotheme motion|social 0 follower Agent Theme 1 thing followed Theme Cotheme
chasten.01 chasten admonish, scold judgment-33 communication 0 admonisher, agent Agent 1 entity become chaste (really) Theme
chastise.01 chastise give mild verbal punishment judgment-33 Judgment_direct_address communication 0 chastiser, agent Agent Communicator 1 entity being chastised Theme Addressee 2 cause Attribute Reason
chat.01 chat talk idly chit_chat-37.6 Chatting communication 0 talker Agent Interlocutor_1 1 subject Topic Topic 2 hearer Co-Agent Interlocutor_2
chatter.01 chatter make rapid talking noises chit_chat-37.6|manner_speaking-37.3 Communication_manner communication 0 emitter of noise, speaker Agent Speaker 1 topic, if arg0=speaker Topic Message|Topic
chauffeur.01 chauffeur to serve as a driver, transport captain-29.8-1 motion 0 driver Agent 1 person chauffeured Beneficiary
cheapen.01 cheapen cause to lose value other_cos-45.4 change 0 causer, agent Agent 1 thing losing value Patient 2 instrument Instrument
cheat.01 cheat steal, remove illegally cheat-10.6 Manipulate_into_doing social 0 entity removing Agent Manipulator 1 thing being removed Theme Goods 2 removed from Source Victim
cheat.02 cheat engage in deceitful practices 0 cheater 1 victim (usually prepositional)
check.01 check examine search-35.2 Inspecting|Scrutiny cognition|communication 0 checker Agent Cognizer|Inspector 1 thing checked Location Ground 2 checked for Theme Ground|Phenomenon
check.02 check enter/exit, as a hotel 0 entity checking 1 thing checked into/out of, or direction alone
check.03 check make checkmarks 0 agent, person with pen 1 option, box, etc
check.04 check in check in: confirm 0 confirmer, agent 1 check in with whom
check.05 check out examine 0 checker 1 thing checked 2 checked for
check.06 check up examine 0 checker 1 thing checked 2 checked for
cheep.01 cheep to chirp; peep animal_sounds-38 Make_noise communication 0 cheep-er Agent Noisy_event|Sound_source
cheer.01 cheer make happy, cheerful amuse-31.1|marvel-31.3-1 Experiencer_obj communication 0 causer of cheer, agent Stimulus Stimulus 1 patient, made cheerful Experiencer Experiencer 2 instrument or manner, only when separate from agent
cheer.02 cheer applaud, cheer for 0 clapper 1 thing approved of 2 grounds, reason for approval
cheer.03 cheer up make happy, cheerful 0 comforter 1 patient, comforted 2 instrument or manner
cheer.04 cheer on encourage 0 encourager 1 thing encouraged
cheerlead.01 cheerlead encourage applause, cheer for 0 cheerleader 1 event, team, etc.
cherish.01 cherish like a lot, place much value in admire-31.2 emotion 0 cherisher Experiencer 1 cherished Stimulus
chew.01 chew masticate chew-39.2-1 Grinding consumption 0 chewer Agent Grinder 1 food Patient Undergoer
chew.02 chew up masticate completely 0 chewer 1 food
chide.01 chide chastise, rebuke judgment-33 Judgment_direct_address communication 0 chider, agent Agent Communicator 1 recipient of chiding Theme Addressee 2 cause Attribute Reason
chill.01 chill to cool or dispirit other_cos-45.4 Cause_temperature_change|Inchoative_change_of_temperature change 0 causer of cooling, agent Agent Agent|Cause 1 entity chilled Patient Item
chime.01 chime emit chiming sound sound_emission-43.2 perception 0 maker of sounds Agent
chime.02 chime speak (in addition) 0 speaker 1 utterance 2 listener
chink.01 chink fill in holes 0 agent 1 container 2 subtance
chip.01 chip break off small pieces break-45.1|carve-21.2-1|cut-21.1-1|hurt-40.8.3-1-1 Cause_to_fragment|Damaging contact 0 breaker Agent|Experiencer Agent 1 thing broken Patient Patient|Whole_patient 2 instrument Instrument Instrument 3 pieces
chip.02 chip in contribute 0 contributor 1 thing contributed 2 contributed to
chirp.01 chirp sharp, short sounds, as that of certain birds and insects animal_sounds-38 Communication_noise|Make_noise communication 0 chirp-er Agent Noisy_event|Sound_source|Speaker
chirp.02 chirp to make a similar sound in speech manner_speaking-37.3 Communication_noise 0 chirp=er Agent Speaker
chirrup.01 chirrup to chirp animal_sounds-38 Communication_noise communication 0 chirrup-er Agent Speaker
chisel.01 chisel use a chisel to build something build-26.1 contact 0 builder Agent 1 construction Product 2 material, start state Material 4 end state of arg1 Product
chitter.01 chitter to twitter animal_sounds-38 communication 0 chitter-er Agent
choke.01 choke to have or cause to have difficulty in breathing suffocate-40.7 body|contact 0 causer of choking, agent Agent 1 entity choked Theme 2 thing choked on
choke.02 choke to fill up completely, jam fill-9.8 body|contact 0 causer of filling, agent Agent 1 entity choked Destination
choke.03 choke off to bring to an end 0 causer of end, agent 1 entity choked off
choke.04 choke up overcome with emotion 0 emotion 1 experiencer
choose.01 choose choose, pick get-13.5.1 Choosing cognition 0 picker Agent Cognizer 1 thing picked Theme Chosen 2 group or source Source Means 3 benefactive Beneficiary Reason 4 secondary attribute on arg1
chop.01 chop cut up carve-21.2-2|cut-21.1-1|swat-18.2 Cutting contact 0 chopper Agent Agent 1 chopped Patient Item 2 instrument Instrument Instrument
chop.02 chop down fell, as a tree 0 chopper 1 chopped 2 instrument
chop.03 chop up render into pieces cut-21.1-1|swat-18.2 Cutting contact 0 chopper 1 chopped 2 instrument
choreograph.01 choreograph compose a dance performance-26.7-2 creation 0 creator Agent 1 dance Theme 2 created for, beneficiary Beneficiary
chortle.01 chortle chuckle and snort manner_speaking-37.3|nonverbal_expression-40.2 body 0 chortler Agent
chortle.02 chortle move while chortling 0 chortler 1 path
christen.01 christen to name dub-29.3 Name_conferral|Rite communication 0 assigner of name, agent Agent Leader|Speaker 1 thing named Theme Entity|Object 2 name Result Name|Organization
chronicle.01 chronicle to record in a chronological order transcribe-25.4 Text_creation communication 0 recorder, agent Agent Author 1 thing recorded Theme Text
chuck.01 chuck to throw, give up throw-17.1-1 Cause_motion contact 0 entity getting rid of something, agent Agent Agent 1 entity chucked Theme Theme
chuckle.01 chuckle laugh quietly nonverbal_expression-40.2 Communication_noise body 0 chuckler Agent Speaker
chuckle.02 chuckle mode of speaking manner_speaking-37.3 0 speaker Agent 1 utterance Topic 2 hearer Recipient
chug.01 chug make chugging noises sound_emission-43.2 Motion_noise perception 0 maker of sounds Agent Cause
chug.02 chug drink rapidly 0 drinker 1 beverage
chug.03 chug move laboriously 1 thing in motion 2 destination or path
churn.01 churn move violently as a liquid build-26.1 contact 0 causer of violent motion, agent Agent 1 liquid, thing in motion Material 2 end product Product
cinch.01 cinch manipulate a belt tape-22.4 Attaching contact 0 manipulator of belt, agent Agent Agent 1 belt Patient Item
cinch.02 cinch attach with a belt tape-22.4 Attaching contact 0 attacher 1 thing(s) attached 2 'together' or other attribute of arg1
cinch.03 cinch make into a sure thing 0 cause of sureness 1 sure thing
circle.01 circle to move in a circle 0 entity moving
circle.02 circle to form a circle, enclose contiguous_location-47.8 0 causer 1 entity forming a circle Theme 2 entity within a circle Co-Theme
circulate.01 circulate (cause to) go around 0 causer 1 thing going 'round
circumscribe.01 circumscribe Set/define limits, confine 0 agent, entity imposing limits 1 thing limited, confined 2 mention of limit on arg1, confined to what?
circumvent.01 circumvent avoid, get around avoid-52 Compliance communication 0 avoider Agent Protagonist 1 thing avoided Theme Protagonist
cite.01 cite refer to 0 citer 1 thing cited 2 secondary attribute, cited-as
cite.02 cite give legal summons, ticket 0 giver of ticket 1 entity receiving citation 2 criminal misdeed
claim.01 claim assert say-37.7-1 Statement communication 0 claimer, asserter Agent Speaker 1 thing claimed, asserted Topic Message|Topic 2 benefactive, claimed/asserted for Recipient Addressee
claim.02 claim seize 0 claim staker 1 property 2 beneficiary
clam.01 clam to gather clams berry-13.7 contact 0 agent or causer Agent 1 entity gathered 2 gathered into 3 beneficiary
clamber.01 clamber to climb awkwardly run-51.3.2 Self_motion motion 0 awkward climber, agent Theme Self_mover
clamor.01 clamor call for noisily, demand 0 demander 1 demanded
clamp.01 clamp attach firmly tape-22.4-1 contact 0 attacher, agent causing attachment Agent 1 thing(s) being clamped Patient
clang.01 clang to make a clang sound_emission-43.2 Make_noise|Motion_noise perception 0 agent, causer Agent Cause|Noisy_event 1 entity clanging Theme Noisy_event|Sound|Theme
clank.01 clank emit clanking noises sound_emission-43.2 Motion_noise perception 1 emitter of noise Theme Theme
clank.02 clank move while making clanking noises 0 entity in motion 1 path
clap.01 clap strike, as hands sound_emission-43.2|wink-40.3.1-1 Body_movement body 0 clapper Agent Agent 1 thing(s) struck Patient|Theme Body_part 2 other thing struck, location Location
clarify.01 clarify make clear(er) other_cos-45.4 change|communication 0 causer of clarification, agent Agent 1 thing becoming clearer Patient 2 benefactive
clash.01 clash to come into conflict, be in opposition battle-36.4-1 Hostile_encounter communication 0 agentive clasher Agent Side_1 1 entity clashed with Co-Agent Side_2 2 entity clashed over Topic Side_2
clasp.01 clasp hold, as by hands hold-15.1-1 Manipulation contact 0 holder Agent Agent 1 thing held, canonically hands Theme Entity 2 second thing held, or attribute of arg1
class.01 class assign a label or attribute characterize-29.2 Categorization cognition 0 describer Agent Cognizer 1 thing defined Theme Item 2 secondary attribute, described-as, definition Attribute Category
classify.01 classify assign a label or attribute characterize-29.2|classify-29.10 Categorization cognition 0 describer Agent Cognizer 1 thing defined Theme Item 2 secondary attribute, described-as, definition Attribute|Goal Category
classify.02 classify make/keep secret 0 secret-keeper 1 secret
clatter.01 clatter make rattling noises sound_emission-43.2 Make_noise|Motion_noise perception 0 noisy thing Theme Noisy_event|Sound|Theme
clatter.02 clatter move while clattering 0 thing in motion 1 path
claw.02 claw to tear or scratch with claws swat-18.2 Cause_harm contact 0 cutter Agent Agent|Cause 1 thing cut Patient Victim 2 medium, source 3 instrument Instrument Instrument
clean.01 clean to free from dirt clear-10.3|other_cos-45.4|preparing-26.3-2 body|change|contact|stative 0 cleaner, agent Agent 1 thing cleaned Location|Patient 2 beneficiary, clean for Beneficiary
clean.02 clean up to make clean or orderly clear-10.3|other_cos-45.4|preparing-26.3-2 body|change|contact|stative 0 cleaner, agent 1 thing cleaned up
clean.03 clean out to empty from clear-10.3|other_cos-45.4|preparing-26.3-2 body|change|contact|stative 0 emptier, agent 1 entity cleaned out
cleanse.01 cleanse make clean, empty cheat-10.6 Grooming change 0 agent, cleaner Agent Agent 1 dirt Theme Body_part 2 dirty thing, now clean Source Means
clear.01 clear clean, make clear or open clear-10.3-1|free-80-1|other_cos-45.4|preparing-26.3-1 Emptying|Removing change|communication|perception|possession|weather 0 cleaner Agent|Cause Agent|Cause 1 thing made clean Location|Patient|Source Goal|Source 2 dirt Theme Theme
clear.02 clear approve 0 agent, approver 1 thing approved 2 semi-idiomatic: 'the way'
clear.03 clear escape, avoid 0 escaper 1 thing escaped
clear.04 clear up become/make clear, clean 0 cleaner 1 thing becoming clean
cleave.01 cleave split into two carve-21.2-1 Cause_to_fragment contact 0 agent, cleaver Agent Agent 1 patient, thing cleaved Patient Whole_patient 2 result of cleaving 3 benefactive
clench.01 clench hold together very tightly crane-40.3.2 contact 0 holder Agent 1 clenched thing Patient
click.01 click (cause to) emit clicking sound crane-40.3.2|hit-18.1|sound_emission-43.2 Cause_impact|Impact|Make_noise|Motion_noise communication|contact|motion 0 causer of clicking noise Agent Agent|Cause|Noisy_event 1 thing emitting clicks Patient|Theme Addressee|Goal|Impactee|Impactor|Noisy_event|Sound|Theme
climax.01 climax reach a maximum 1 thing being described 2 maximum 3 benefactive
climb.01 climb intentional climber escape-51.1-3|run-51.3.2 Change_position_on_a_scale|Intentional_traversing|Self_motion motion 0 climber Theme Item|Self_mover 1 thing climbed (clomb?) Location|Trajectory Area|Goal|Path
climb.02 climb non-intentional climber; cf rise calibratable_cos-45.6-1|meander-47.7 Change_position_on_a_scale|Intentional_traversing|Self_motion change|motion 1 climber Patient|Theme Goal|Item|Self_mover 2 EXT, amount risen Extent Difference|Goal 3 start point 4 end point
clinch.01 clinch make into a sure thing 0 causer of sureness 1 sure thing
cling.01 cling stick to cling-22.5 contact 0 clingy thing Theme 1 clung to Co-Theme
cling.02 cling make a sound like a small bell sound_emission-43.2 1 small bell Theme
clink.01 clink make a high tinny sound sound_emission-43.2 Motion_noise perception 1 emitter of sound Theme Theme 0 causal agent Agent Cause
clip.01 clip to cut, cut off, or cut out braid-41.2.2|cut-21.1-1 contact 0 clipper, agent Agent 1 thing clipped Patient 2 clipped from Source
clip.02 clip off to cut, cut off, or cut out 0 clipper, agent 1 thing clipped 2 clipped from
cloak.01 cloak cover, as with a cloak butter-9.9|fill-9.8 Adorning|Eclipse 0 agent of covering Agent 1 thing covered Destination Location 2 cloak Theme Theme
clobber.01 clobber hit repeatedly spank-18.3 contact 0 agent, hitter - animate only! Agent 1 thing hit Patient 2 instrument, thing hit by or with Instrument
clock.01 clock measure the speed of something register-54.1 0 measurer Agent 1 thing measured Theme 2 yardstick, standard of measurement (clock) 3 measurement Value
clock.02 clock hit (on the head?) 0 agent, hitter - animate only! 1 thing hit 2 instrument, thing hit by or with
clog.01 clog style of dance waltz-51.5 creation 0 dancer Theme
clog.02 clog obstruct a passage fill-9.8|other_cos-45.4 change|contact 0 agent (only!) Agent 1 passage Destination|Patient 2 substance blocking passage, clog itself Instrument|Theme
clog.03 clog up obstruct a passage, phrasal other_cos-45.4 contact 0 agent (only!) 1 passage 2 substance blocking passage, clog itself
cloister.01 cloister to confine in a monastery or convent pocket-9.10 change|stative 0 stabler Agent 1 thing stabled Theme 2 stable, location Destination
clomp.01 clomp walk in a loud, exaggerated manner sound_emission-43.2 1 theme. entity in motion Theme 2 destination Location
clone.01 clone copy 0 cloner, agent 1 original
close.01 close shut crane-40.3.2|other_cos-45.4 Body_movement|Closure contact|perception|social 0 person doing the closing Agent Agent 1 thing closing Patient Body_part|Containing_object 2 anti-beneficiary
close.02 close terminate 1 thing closing
close.03 close come about, come to completion (as of deals) other_cos-45.4 Body_movement|Closure contact|perception|social 0 entity making the deal 1 the deal
close.06 close become nearer 1 entity in motion 2 target
close.04 close down close down: terminate 0 person doing the closing 1 thing closing
close.05 close off close off: shut 0 person doing the closing 1 thing closing 2 anti-beneficiary
close.07 close in close in: become nearer 1 entity in motion 2 target
clothe.01 clothe to dress dress-41.1.1 0 causer of non-nudity, agent Agent 1 person dressed Patient 2 clothes
cloud.01 cloud (cause to) be cloudy other_cos-45.4 change|perception|weather 0 causer, agent Agent 1 thing be(com)ing cloudy Patient 2 cloud, instrument Instrument
clown.01 clown to act like a clown 0 clown 1 other party clowning, clown with 2 subject, joke, clowning about what
clown.02 clown around to act like a clown
club.01 club to strike or beat with or as if with a club spank-18.3 Cause_harm contact 0 striker, agent Agent Agent|Cause 1 entity clubbed Patient Victim
cluck.01 cluck to utter the cry of a hen brooding or calling her chicks animal_sounds-38|manner_speaking-37.3 Communication_noise communication 0 cluck Agent Speaker
cluster.01 cluster (cause to) be in a close group herd-47.5.2|shake-22.3-2 contact|motion 0 clusterer, agent Agent 1 things clustered Patient|Theme 2 explicit mention of cluster
clutch.01 clutch to grasp and hold tightly hold-15.1-1 Manipulation contact 0 grasper, agent Agent Agent 1 entity clutched Theme Entity
clutch.02 clutch on to grasp and hold tightly 0 grasper, agent 1 entity clutched
clutter.01 clutter fill with random junk fill-9.8 change 0 agent of cluttering Agent 1 container, space Destination 2 random junk Theme
co-author.01 co-author to write or construct jointly 0 one or all agents 1 text authored 2 additional authors
co-chair.01 co-chair to preside over as a chairperson with another 0 Focus, first or plural mention of person/s serving as chair 1 institution that arg0 chair/s 2 Second chairperson when separate mention, arg0 chairs with whom?
co-exist.01 co-exist exist together 1 first entity co-existing 2 second entity co-existing
co-found.01 co-found establish with another 0 agent(s), co-founder(s) 1 thing founded 2 second co-founder if separate from ARG 0
co-opt.01 co-opt choose, elect, or appoint (for a specific task or purpose) 0 agent, elector, appointer, ect. 1 the thing chosen 2 office, task, purpose
co-sponsor.01 co-sponsor to sponsor together with another sponsor 0 additional sponsor 1 entity sponsored
coach.01 coach lead an athletic team captain-29.8-1 Education_teaching communication 0 leader, coach Agent Teacher 1 team Beneficiary Student 2 sport, endeavor, purpose
coagulate.01 coagulate (cause to) convert liquid to solid other_cos-45.4 Change_of_consistency change 0 cause of coagulation Agent Reason 1 entity ionized Patient Undergoer 2 instrument or manner, if separate from arg 0 Instrument Time
coalesce.01 coalesce to blend or come together mix-22.1-1-1 Cause_to_amalgamate|Coming_to_be change|contact 0 agent, mixer Agent Agent|Cause 1 ingredient one Patient Entity|Part_1 2 ingredient two-1 Co-Patient Entity|Part_2 3 end product
dull.01 coarsen (cause to) be more coarse other_cos-45.4 Cause_to_be_sharp change|contact 0 causer of coarseness Agent Agent 1 thing getting coarse Patient Patient 2 instrument or manner if separate from arg 0
coast.01 coast to move effortlessly run-51.3.2-2 Motion|Ride_vehicle|Self_motion motion 0 entity in motion Theme Self_mover|Theme 1 path Location Area
coat.01 coat cover, apply something to a surface fill-9.8 Adorning|Filling body|contact 0 entity causing covering, agent Agent Agent|Theme 1 covered Destination Goal|Location 2 covering, coat Theme Theme
co-author.01 co-author to write or construct jointly 0 one or all authors 1 text authored 2 additional authors
coax.01 coax try to induce action force-59 Attempt_suasion communication 0 coaxer Agent Speaker 1 induced agent Patient Addressee 2 induced action Result Topic
cobble.01 cobble build/create roughly 0 builder 1 built, creation, end state 2 material, start state
cock.01 cock set at an angle crane-40.3.2 Body_movement motion 0 setter at angle Agent Agent 1 angled thing Theme Message
coddle.01 coddle pamper 0 coddler 1 coddled
coddle.02 coddle cook in simmering water cooking-45.3 Apply_heat change 0 cook Agent Cook 1 food Patient Food 2 beneficiary
code.01 code make into a code, encrypt classify-29.10 0 codemaker, agent Agent 1 message etc. Theme
code.02 code write software classify-29.10 0 programmer 1 software
codify.01 codify arrange, systematize 0 arranger 1 thing being codified 2 end state
coerce.01 coerce to persuade force-59 social 0 persuasive entity, agent Agent 1 impelled person Patient 2 action or proposition Result
coevolve.01 coevolve change form together 1 first or all things changing 2 end state 3 start state 4 other thing changed with, when separate mention
cohabit.01 cohabit to reside with another correspond-36.1 0 focus, first or plural resident mention Agent 1 place of residence Theme 2 second inhabitant, when separate mention Co-Agent
cohere.01 cohere (cause to) form a coherent whole settle-89 Compatibility stative 0 agent, causer of coherence Agent Item_1|Items 1 coherent bits Goal Parameter
coil.01 coil (cause to) be coiled coil-9.6-1 contact 0 causer of coiling Agent 1 coiled thing Theme 2 secondary attribute, coiled around what Location
coil.02 coil up exist in coiled state 1 coiled entity
coin.01 coin create something new create-26.4 Achieving_first|Coming_up_with creation 0 coiner Agent Cognizer 1 thing coined (rarely a coin) Result Idea|New_idea
coincide.01 coincide occur at the same time amalgamate-22.2-2-1|correlate-86.1 change 1 thing(s) happening Patient|Theme
collaborate.01 collaborate to work together conspire-71|cooperate-73-1|correspond-36.1 Collaboration social 0 focussed party, agent Agent Partner_1 1 second party Co-Agent Partner_2 2 shared task Theme Undertaking
collapse.01 collapse fall down other_cos-45.4 motion 0 causer of collapse Agent 1 thing collapsing Patient
collapse.02 collapse stock reportage 1 stock 2 amount, EXT 3 start point 4 end point
collate.01 collate put papers into systematic order shake-22.3-2 contact 0 organizer Agent 1 thing organized Patient 2 end state, collated into what, if separate from arg 1 Co-Patient
collect.01 collect acquire herd-47.5.2|knead-26.5|obtain-13.5.2|other_cos-45.4|shake-22.3-2 Commerce_collect|Gathering_up contact|possession 0 agent, entity acquiring something Agent Agent|Buyer 1 thing acquired Material|Patient|Theme Agent|Goal|Goods|Individuals|Money|Time 2 seller Source Seller|Source 4 benefactive
collide.01 collide make contact with bump-18.4-1|correspond-36.1 Cause_impact|Impact contact 0 theme, thing in motion Agent|Theme Impactor 1 thing hit Co-Agent|Location Impactee
collude.01 collude to conspire conspire-71 Collaboration cognition 0 focussed party, agent Agent Partner_1|Partners 1 second party Co-Agent Partner_2 2 conspiracy Theme Undertaking
colonize.01 colonize to found or establish a colony 0 colonizer, imperial power 1 territory colonized
color.01 color (cause to) have some color coloring-24 change|creation 0 causer of coloration Agent 1 thing with color Patient 2 the color itself
comb.01 comb to search, look through search-35.2 Scouring|Scrutiny|Seeking contact 0 searcher, agent Agent Cognizer|Cognizer_agent|Searcher 1 area searched, combed through Location Ground 2 combed for Theme Phenomenon|Sought_entity
comb.02 comb to straighten with a comb braid-41.2.2 Grooming body|contact 0 comber, agent Agent Agent 1 hair Patient Body_part|Patient
combat.01 combat fight battle-36.4-1 competition 0 first fighter Agent 1 second fighter, if separate Co-Agent 2 spoils Topic
combine.01 combine combine, mix mix-22.1-1-1 contact 0 agent, mixer Agent 1 ingredient one Patient 2 ingredient two Co-Patient 3 end product
come.01 come motion escape-51.1 Arriving|Reveal_secret motion 1 entity in motion / 'comer' Theme Theme|Topic 2 extent -- rare) 3 start point -- also rare) 4 end point
come.12 come come to: speaking of 1 topic
come.02 come pursue (often with after) 0 pursuer 1 goal
come.03 come arise (from) appear-48.1.1 change|stative 1 thing (state) arising Theme 2 source (from or in or of) Location
come.04 come become, various near-idioms 1 object 2 attribute on arg1
come.05 come buy 1 commodity 2 buyer 3 price
come.14 come idiom: come to terms with 0 entity coming to terms 1 terms 2 with who/what
come.16 come amount to 1 thing(s) being counted 2 sum, total, amount
come.06 come about come about: become 1 object 2 attribute on arg1
come.07 come in come in: become, arrive at state 1 thing being described 2 state, attribute
come.08 come on come on: turn on 0 causer of thing being on 1 thing being turned on
come.09 come out come out: appear 1 thing appearing 2 attribute of arg1
come.10 come out come out: become publically gay 0 person coming out 1 coming out to, out of
come.11 come up come up: devise, bring forth 0 deviser 1 thing devised, brought forth, come up with
come.13 come up come up: arise unexpectedly 1 thing arising 2 attribute of arg1
come.15 come across come across: seem 1 thing seeming 2 viewer
come.21 come across come across: find, discover, usually unintentionally 0 finder 1 thing found
come.17 come through come through: fulfill, live up to 0 fulfuller, agent 1 plans,promises, etc
come.18 come through come through: become apparent 1 thing becoming apparent
come.19 come along come along: progress 1 thing progressing
come.20 come by come by: acquire 0 acquirer 1 acquired
come.22 come down come down with an illness 1 patient 2 illness
comfort.01 comfort cause to be comfortable or happy amuse-31.1 Experiencer_obj emotion 0 comforter Stimulus Stimulus 1 patient, comforted Experiencer Experiencer 2 instrument or manner
command.01 command get, as commodity 0 getter 1 gotten
command.02 command impelled action order-60-1 Request communication 0 commander Agent Speaker 1 impelled agent Recipient Addressee 2 impelled action Topic Message
commandeer.01 commandeer acquire (forcefully or stealthily) obtain-13.5.2|steal-10.5 contact 0 agent, entity acquiring something Agent 1 thing acquired Theme 2 acquired-from Source
commemorate.01 commemorate honor with memorial, be a memorial 0 agent, honorer 1 thing remembered 2 memorial
commence.01 commence begin begin-55.1-1 Process_start change 0 beginner, Agent Agent Event 1 Theme(-Creation) Theme Event 2 Instrument
commend.01 commend give praise judgment-33 Judgment_communication communication 0 entity giving praise Agent Communicator 1 entity being praised Theme Evaluee 2 praised for what
comment.01 comment intransitive lecture-37.11-1-1 Statement communication 0 commentor Agent Speaker 1 thing commented on Topic Topic
comment.02 comment basic transitive 0 commenter 1 utterance 2 hearer 3 attributive
commercialize.01 commercialize to make commercial 0 causer, agent 1 thing commercialized 2 instrument
commingle.01 commingle to mingle or mix together mix-22.1-1-1 0 agent, mixer Agent 1 ingredient one Patient 2 ingredient two Co-Patient 3 end product
commiserate.01 commiserate misery loves company correspond-36.1|empathize-88.2 emotion 0 focussed party, agent Agent|Experiencer 1 second party Co-Agent 2 shared subject of misery Stimulus|Theme
commission.01 commission to grant a commission, authorize force-59 Employing|Hiring social 0 granter, agent Agent Employer 1 task Result Field|Position|Task 2 recepient Patient Employee
commit.01 commit be strongly attached to confine-92-1|dedicate-79 Commitment|Imposing_obligation|Institutionalization communication|possession 0 causal agent Agent Authority|Principle|Speaker 1 entity committed Theme Means|Patient|Topic 2 committed to Destination|Goal Addressee|Facility|Place
commit.02 commit commit a crime 0 criminal 1 crime
commodify.01 commodify to make into a commodity, commercialize 0 causer, agent 1 thing commodified 2 instrument, if separate from arg 0
communicate.01 communicate communicate battle-36.4-1|correspond-36.1|transfer_mesg-37.1.1 Communication|Discussion communication 0 first (or all) communicator Agent Communicator|Interlocutor_1 1 utterance Theme|Topic Message|Topic 2 other communicator(s) Co-Agent|Recipient Addressee|Interlocutor_2|Topic
commute.01 commute go back and forth to/from work 0 commuter 1 one (or both) location(s), start point 2 other location, destination
commute.02 commute make a law sentence more lenient 0 judge 1 old sentence 2 new sentence
compact.01 compact make compact 0 causer of compaction 1 thing getting compacted
compare.01 compare compare amalgamate-22.2-2 Evaluative_comparison cognition|stative 0 entity making comparison Agent Attribute 1 first item in comparison Patient Attribute 2 second item in comparison, usually prepositional Co-Patient Attribute
compel.01 compel to force, drive force-59 social 0 causer Agent 1 impelled agent Patient 2 impelled action Result
compensate.01 compensate pay back equip-13.4.2-1-1|judgment-33 possession 0 payer or buyer Agent 1 thing bought or paid for 2 seller or person being paid Recipient|Theme 3 price paid (unlikely) Theme
compete.01 compete compete, vie battle-36.4-1 Competition competition 0 competitor Agent Participant_1 1 opponent Co-Agent Participant_2 2 prize Topic Manner
compile.01 compile collect build-26.1 creation 0 agent, entity acquiring something Agent 1 thing acquired Product 4 benefactive Beneficiary
complain.01 complain bitch and moan complain-37.8 Statement communication 0 complainer Agent Speaker 1 cause, complain of or about Topic Message|Topic 2 hearer, complain to Recipient Addressee
complement.01 complement go well with, fill out 1 thing complementing 2 thing complemented
complete.01 complete bring to an end complete-55.2 Activity_finish change|social 0 finisher Agent Agent 1 task, action coming to an end Theme Activity
complicate.01 complicate make complicated 0 agent, entity causing something to become complicated 1 thing becoming complicated 2 benefactive
compliment.01 compliment give a compliment to judgment-33 Judgment_direct_address communication 0 giver of compliment Agent Communicator 1 recipient Theme Addressee 2 reason Attribute Reason
comply.01 comply cooperate 0 complier 1 complied-with (ie, rule)
compose.01 compose to form, constitute create-26.4 Behind_the_scenes|Text_creation cognition|creation 0 causer of group, agent Agent Artist|Author 1 entity composed Result Production|Text 2 composed of Beneficiary Addressee|Purpose|Studio
compose.02 compose to create, produce art create-26.4|performance-26.7-2 Behind_the_scenes|Text_creation cognition|creation 0 artist, agent Agent 1 entity composed Theme 2 beneficiary Beneficiary
compost.01 compost turn organic waste into enviornmentally friendly goo 0 composter 1 organic waste composted
compound.01 compound to combine or increase mix-22.1-1-1 Cause_to_amalgamate change|contact|creation 0 increaser, agent Agent Agent 1 thing increasing, theme Patient Part_1
comprehend.01 comprehend understand comprehend-87.2-1 Grasp cognition 0 UNDERSTANDER Experiencer Cognizer 1 UNDERSTOOD Stimulus Phenomenon
compress.01 compress to press together or make more compact knead-26.5 contact 0 compressor, agent Agent 1 entity compressed Material 2 entity compressed into Product
comprise.01 comprise to composed of, constitute 1 group 2 parts or members
compromise.01 compromise reach an agreement correspond-36.1 0 agreer Agent 1 proposition Theme 2 other entity agreeing Co-Agent
compromise.02 compromise lose security 0 causer of loss 1 thing losing security
compute.01 compute to calculate create-26.4 cognition 0 calculator, agent Agent 1 entity calculated Result 2 value Material
computerize.01 computerize make work on/via computer 0 causer, agent 1 thing now working on computer
con.01 con fool cheat-10.6-1 Manipulate_into_doing social 0 con artist Agent Manipulator 1 victim Theme Goods
con.02 con cheat, swindle 0 con artist 1 ill-gotten booty 2 victim
con.03 con trick into doing something force-59-1 Manipulate_into_doing social 0 con artist Agent Manipulator 1 induced agent Patient Victim 2 induced action Result Resulting_action
conceal.01 conceal hide concealment-16 Eclipse perception 0 agent, concealer Agent Obstruction 1 thing hidden Patient Eclipsed 2 seeker Beneficiary
concede.01 concede admit 0 entity admitting something 1 thing admitted, usually a proposition
conceive.01 conceive think of 0 conceiver, thinker 1 thought 2 attribute
conceive.02 conceive make babies 0 parent(s) 1 baby
concentrate.01 concentrate affix attention on focus-87.1 cognition 0 agent, contrentrater Experiencer 1 contrentrated-on Theme 2 thing contrentrated, if separate from agent
concentrate.02 concentrate cause a reduction in volume (as of a liquid) 0 causer 1 liquid
concern.01 concern worry about amuse-31.1 Cause_emotion stative 0 causer of concern Stimulus Agent 1 worried entity Experiencer Experiencer 2 instrument
concern.02 concern deal with, have to do with relate-86.2-1 Topic stative 0 entity dealing with something Theme Topic 1 thing dealt with Co-Theme Topic
conciliate.01 conciliate overcome hostility and gain goodwill 0 cause of conciliation, agent 1 entity becoming agreeable 2 instrument, if separate from agent
conclude.01 conclude decide deduce-97.2 Coming_to_believe cognition 0 decider Agent Cognizer 1 decision Theme Topic
conclude.02 conclude bring to an end stop-55.4-1 Activity_finish|Activity_stop|Process_end cognition|communication|stative 0 Intentional agent Agent Agent|Reason 1 Thing ending Theme Activity|Process 2 Explicit instrument, thing ended with Instrument Means|Time
concoct.01 concoct create something complicated create-26.4 Coming_up_with|Cooking_creation contact|creation 0 creator Agent Cognizer|Cook 1 thing created Result Idea|Produced_food 2 source Material Ingredients|Purpose 3 benefactive Beneficiary Purpose 4 attribute, secondary predication
concrete.01 concrete over pour concrete over 0 agent, concrete layer 1 thing now covered in concrete
concur.01 concur to agree or cooperate correspond-36.1|settle-89 Be_in_agreement_on_assessment communication 0 agreer(s), agent(s) Co-Agent Topic 1 thing concurred (with) Goal|Theme Place|Topic
condemn.01 condemn express strong disapproval of judgment-33|suspect-81 Judgment_communication communication|social 0 condemner Agent Communicator 1 condemned Theme Evaluee 2 grounds for condemnation Attribute Reason|Topic 3 destination
condense.01 condense make denser or more compact other_cos-45.4 Change_of_phase change 0 agent, condenser Agent 1 patient, entity being compacted Patient Undergoer 2 instrument Instrument Time
condition.01 condition to make dependent on a condition braid-41.2.2 body 0 causer of dependence, agent Agent 1 entity made dependent Patient 2 dependent on
condition.02 condition to accustom, to adapt 0 causer of adaptation, agent 1 entity adapted 2 adapted to
condone.01 condone to excuse judgment-33 Forgiveness 0 excuser, agent Agent Judge 1 thing condoned Theme Evaluee
conduct.01 conduct directed motion accompany-51.7 Cotheme motion 0 conductor Agent Theme 1 thing led Theme Cotheme
conduct.02 conduct behavior 0 agent 1 manner
confer.01 confer meet with chit_chat-37.6|correspond-36.1 Discussion communication 0 one party Agent Interlocutor_1 1 other party Co-Agent Interlocutor_2
confer.02 confer grant, give 0 giver 1 gift 2 given to
confess.01 confess mode of speaking confess-37.10|say-37.7-1 Reveal_secret|Statement communication 0 speaker Agent Speaker 1 utterance Topic Message|Topic 2 hearer Recipient Addressee
confide.01 confide to entrust, tell in confidence say-37.7-1 Telling communication 0 speaker, agent Agent Speaker 1 utterance Topic Message|Topic 2 person confided to Recipient Addressee
configure.01 configure build, arrange in a particular fashion 0 agent, builder 1 construction, item/material being configured 2 start state, material from which arg1 is configured 3 benefactive, configured for whom? 4 end state, product of configuration when separate mention from arg 1
confine.01 confine confine, restrict confine-92-1|limit-76 Inhibit_movement change|social 0 agent, confiner Agent|Cause Agent 1 entity confined, restricted Patient|Theme Theme 2 confined-to Destination Holding_location
confirm.01 confirm confirm, attest the truth of a proposition conjecture-29.5-2|indicate-78-1-1 communication 0 confirmer Agent|Cause 1 thing confirmed, statement or proposition Theme|Topic 2 benefactive, hearer Recipient
confiscate.01 confiscate take away steal-10.5 Removing possession 0 Taker Agent Agent|Cause 1 thing taken Theme Theme 2 entity taken from Source Source
conflict.01 conflict to be or come into opposition battle-36.4-1 Compatibility stative 0 troublesome thing Agent Item_1 1 entity conflicted with Co-Agent Item_2
conform.01 conform (cause) to be similar, comply adjust-26.9 Compliance change 0 causer of similarity Agent Protagonist 1 entity conforming Patient Protagonist 2 entity conforming to Goal Act
confound.01 confound confuse amuse-31.1 cognition 0 cause, confounder Stimulus 1 experiencer, entity confused Experiencer 2 instrument
confront.01 confront to engage in confrontation confront-98 Confronting_problem|Hostile_encounter communication|competition 0 confrontational entity, agent Agent Agent|Side_1 1 entity confronted Theme Agent|Instrument 2 confronted with Instrument Agent|Instrument
confuse.01 confuse (cause to) be confused amalgamate-22.2-2|amuse-31.1 Experiencer_obj cognition|creation|emotion 0 agentive cause of confusion Agent|Stimulus Stimulus 1 entity experiencing confusion Experiencer Experiencer 2 confused about or over what? Patient
congeal.01 congeal to solidify or thicken 0 cause of solidification 1 entity congealed 2 instrument of congealing when separate from arg 0 3 start material, when separate mention from arg 1 (unlikely to occur) 4 end state, congealed into what? when separate mention from arg 1
congest.01 congest obstruct a passage 0 causal agent 1 passage 2 substance blocking passage, instrument
congratulate.01 congratulate to express acknowledgement as for the achievement of another judgment-33 communication|emotion 0 expresser, agent Agent 1 person congratulated Theme 2 achievement Attribute
congregate.01 congregate to come together herd-47.5.2 Congregating motion 0 agent or causer Agent 1 entity congregated Theme Topic
conjecture.01 conjecture beleive (uncertainly) something, speculate conjecture-29.5-1 Statement cognition 0 conjecturer Agent Speaker 1 belief Theme Addressee
conjure.01 conjure up create magically 0 creator, magician 1 creation
connect.01 connect attach mix-22.1-2-1|tape-22.4 Attaching contact 0 agent, entity doing the tying Agent Agent 1 patient, thing(s) being tied Patient Item 2 instrument, string Co-Patient Goal
connote.01 connote to imply or predicate 0 entity implying 1 entity implied
conquer.01 conquer to gain control of subjugate-42.3 Conquering 0 conquering hero, agent Agent 1 entity conquered Patient
consent.01 consent agree (to) settle-89 Commitment communication 0 agreer, consenter Agent Speaker 1 thing consented to Goal Message
conserve.01 conserve to preserve, economize get-13.5.1 change 0 causer Agent 1 entity conserved Theme
consider.01 consider believe, view consider-29.9-1-1-1 communication 0 thinker Agent 1 object, thing under consideration Theme
consider.02 consider look at, regard, contemplate an action 0 agent 1 entity under consideration 2 for what/secondary predicate
consign.01 consign send to lesser status 0 sender, agent 1 trash 2 lesser status
consist.01 consist be composed of pieces 1 whole 2 parts
console.01 console make feel better amuse-31.1 Experiencer_obj emotion 0 consoler Stimulus Stimulus 1 consoled Experiencer Experiencer 2 consolation, instrument
consolidate.01 consolidate blend, mix mix-22.1-1 Cause_to_amalgamate change 0 mixer, integrater Agent Agent 1 figure, theme, topic Patient Part_1 2 ground (into X) Co-Patient Part_2 3 explicit source
consort.01 consort to associate, be in agreement correspond-36.1 social 0 person whose behavior we care about Agent 1 entity consorted with Co-Agent
conspire.01 conspire work together for nefarious purposes conspire-71 Collaboration cognition 0 conspirato Agent Partner_1|Partners 1 job, project Theme Undertaking 2 co-conspirator Co-Agent Partner_2
constitute.01 constitute comprise establish-55.5 creation 0 components (almost always plural) Agent 1 whole Theme
constrain.01 constrain prevent, hinder limit-76 Hindering 0 preventer, hinderer, Agent Cause Hindrance 1 Theme (action or object being prevented) Patient Action|Protagonist 2 secondary predication or action Goal 3 instrument
constrict.01 constrict make narrow other_cos-45.4 0 causal agent Agent 1 thing becoming narrower Patient 2 EXT, amount narrowed by 3 start point 4 end point
constringe.01 constringe constrict, make narrower 0 causal agent 1 thing becoming narrower 2 EXT, amount narrowed by 3 start point 4 end point
construct.01 construct build create-26.4 Building contact|creation 0 builder Agent Agent 1 construction Result Created_entity 2 material, start state Material Components 4 end state of arg1 Result Created_entity
construe.01 construe to interpret 0 interpreter, agent 1 entity construed
consult.01 consult get together with battle-36.4|inquire-37.1.2|meet-36.3-1 communication 0 consulter Agent 1 consulted with Co-Agent|Recipient 2 in regards to... Topic
consume.01 consume eat, use up consume-66|devour-39.4-1 Ingestion consumption 0 consumer Agent Ingestor 1 consumed Asset|Patient Ingestibles
consummate.01 consummate bring to completion 0 entity/entities completing something 1 thing consumated
contact.01 contact to bring or come into contact 0 contactor, agent 1 entity contacted
contain.01 contain hold inside contiguous_location-47.8|fit-54.3 Containing|Inclusion stative 0 container Location|Theme Container|Place|Purpose 1 contents Co-Theme|Value Contents
contaminate.01 contaminate befoul fill-9.8 change 0 causer of contamination Agent 1 thing becoming contaminated Destination 2 contaminant Theme
contemplate.01 contemplate think about 0 thinker 1 thought 2 attribute
contemporize.01 contemporize make contemporary, modernize 0 agent 1 thing stuck in the past
contend.01 contend hold and utter a belief conjecture-29.5-2 communication 0 agent, entity uttering a belief Agent 1 contension, belief Predicate 2 hearer
contend.02 contend deal with, suffer through battle-36.4 0 contender Agent 1 thing dealt with Co-Agent
content.01 content make content, please amuse-31.1 emotion 0 causer of contentment Stimulus 1 contented entity, us REC Experiencer 2 with what, how
contest.01 contest challenge 0 challenger 1 challenged
contextualize.01 contextualize Provide with context 0 cause of contextualization, agent 1 entity now in context 2 instrument or manner if separate from arg 0
continue.01 continue aspectual continue-55.3|sustain-55.6 Activity_ongoing|Process_continue change|communication|stative 0 causer of continuation Agent Agent|Event 1 thing continuing Theme Activity|Event
continue.02 continue speaking 0 sayer 1 utterance 2 hearer 3 attributive
contract.01 contract get smaller other_cos-45.4 Expansion change|contact 1 thing getting smaller Patient Item 2 EXT 3 start point 4 end point
contract.02 contract enter into a contract hire-13.5.3|settle-89 social 0 causer of contract Agent 1 reason, purpose Attribute|Goal 2 contracted with Theme
contract.04 contract get, acquire (as of disease) 1 sick person, patient 2 disease 3 source of disease
contract.03 contract out variation on sense two above 0 causer of contract 1 reason, purpose 2 benefactive, contract out to whom?
contradict.01 contradict to deny, negate, or oppose 0 entity contradicting 1 entity denied or opposed to
contrast.01 contrast point out differences amalgamate-22.2-2-1 stative 0 entity making comparison Agent 1 first item in comparison Patient 2 second item in comparison, usually prepositional Co-Patient
contravene.01 contravene break the rules 0 breaker of rules 1 rules
contribute.01 contribute give contribute-13.2-1-1 Giving possession 0 giver Agent Theme 1 thing given Theme Theme 2 entity given to Recipient Recipient
control.01 control have power over 0 controller 1 controlled 2 instrumental, controlled with
convene.01 convene call a meeting herd-47.5.2 Assemble|Gathering_up communication|motion 0 agent, entity calling the meeting Agent Agent 1 theme, the meeting itself Theme Individuals
converge.01 converge come together focus-87.1 0 (first or all) thing(s) converging Experiencer 1 target, if separate from arg0 Theme
converse.01 converse make conversation chit_chat-37.6 Chatting communication 0 talker Agent Interlocutor_1 1 subject or language Topic Topic 2 hearer Co-Agent Interlocutor_2
convert.01 convert transform convert-26.6.2-1|turn-26.6.1-1 Cause_change|Exchange_currency change 0 causer of transformation Agent Agent 1 thing changing Patient Attribute|Money 2 end state Goal|Result Final_category|Means|Place 3 start state Material|Source Initial_category|Means|Time
convey.01 convey send (a statement) say-37.7-1|send-11.1 Bringing|Statement|Successfully_communicate_message communication|contact|motion|possession 0 sender, speaker Agent Agent|Communicator|Speaker 1 thing sent, utterance Theme|Topic Message|Theme|Topic 2 recipient, hearer Destination|Recipient Addressee|Goal
convict.01 convict to find or prove guilty of an offense or crime 0 judge, jury, agent 1 person convicted 2 convicted of
convince.01 convince impelled action amuse-31.1|force-59 Eventive_cognizer_affecting|Suasion communication 0 convincer Agent|Stimulus Event|Speaker 1 impelled agent Experiencer|Patient Addressee|Cognizer 2 impelled action Result Topic
convoke.01 convoke summon, convene a meeting 0 agent, entity calling the meeting 1 theme, meeting or those summoned to be part of the meeting
convolute.01 convolute complicate extraordinarily 1 complicated thing
convulse.01 convulse body movement body_internal_states-40.6 contact|motion 0 cause of convulsion Stimulus 1 entity convulsing Experiencer
coo.01 coo make a noise like a dove animal_sounds-38|manner_speaking-37.3 Communication_noise|Make_noise communication 0 cooer (dove, perhaps) Agent Noisy_event|Sound_source|Speaker
cook.01 cook to prepare a meal or treat by heating build-26.1|cooking-45.3|preparing-26.3-1 Absorb_heat|Apply_heat|Cooking_creation change|creation 0 cook, agent Agent Cause|Cook|Heat_source 1 food Patient Entity|Food|Ingredients
cook.02 cook to happen, take place 1 event 2 cooking with
cook.03 cook up to fabricate preparing-26.3-1 Absorb_heat|Apply_heat|Cooking_creation creation 0 fabricator, agent 1 thing cooked up
cool.01 cool cause to be cool other_cos-45.4 Cause_temperature_change|Inchoative_change_of_temperature change 0 person doing the cooling Agent Agent|Cause 1 thing cooling Patient Item
cool.02 cool down cause to be cool other_cos-45.4 Cause_temperature_change|Inchoative_change_of_temperature change 0 person doing the cooling 1 thing cooling
cool.03 cool off cause to be cool other_cos-45.4 Cause_temperature_change|Inchoative_change_of_temperature change 0 person doing the cooling 1 thing cooling 3 start point
coop.01 coop Confine in a small space pocket-9.10 0 cooper Agent 1 entity cooped Theme
coop.02 coop up Confine in a small space
cooperate.01 cooperate work with cooperate-73-1|correspond-36.1 Collaboration social 0 one cooperator Agent Partner_1 1 other cooperator(s) Co-Agent Partner_2 2 shared task Theme Undertaking
coordinate.01 coordinate to organize 0 organizer, agent 1 entity coordinated 2 entity coordinated with
cop.01 cop to take or catch steal-10.5-1 possession 0 thief, agent Agent 1 thing taken Theme 2 taken from Source
cope.01 cope get by cope-83-1 social 0 entity coping Agent 1 coping with Theme
copy.01 copy make a copy scribble-25.2|transcribe-25.4 Duplication|Imitating creation 0 copyist, agent Agent Agent|Creator 1 original Theme Agent|Copy 2 copy Destination Goal|Time
copy.02 copy out make a copy, don't mention copy 0 copyist, agent 1 original
copyright.01 copyright acquire exclusive rights to printed material patent-101 possession 0 copyrighter Agent 1 printed material Theme
cordon.01 cordon separate one area from another 0 entity causing separation 1 thing being divided 2 source, area arg 1 is separated from
cork.01 cork to plug or seal; to stuff with cork butter-9.9 contact 0 corker Agent 1 thing corked Destination
corner.01 corner have a monopoly on 0 monopolist 1 thing monopolized
corral.01 corral put into a corral, pen pocket-9.10 contact 0 cowboy, agent Agent 1 animal Theme
correct.01 correct make right 0 corrector 1 thing that was wrong
correlate.01 correlate to be mutually related amalgamate-22.2-2-1|correlate-86.1 cognition|stative 0 causer of relation Agent 1 topic, first entity in relation Patient|Theme 2 with what? second entity in relation Co-Patient|Co-Theme
correspond.01 correspond exchange letters with battle-36.4-1|correspond-36.1 communication 0 first writer (or all) Agent 1 additional writers, if syntactically separate Co-Agent
correspond.02 correspond be parallel/equivalent to 1 topic, theme 2 compared with
corroborate.01 corroborate confirm truth of a statement indicate-78|transfer_mesg-37.1.1 communication 0 confirmation of truth, supporting evidence Agent|Cause 1 statement Topic
corrugate.01 corrugate shape into ripples and ridges other_cos-45.4 0 agent/cause of corrugation Agent 1 patient, entity wrinkled Patient
corrupt.01 corrupt to contaminate, deteriorate from normal standard other_cos-45.4 0 causer of corruption Agent 1 entity corrupted Patient 2 corrupted with what? instrument if separate from arg 0 Instrument
cosset.01 cosset to make a pet of, fondle, pamper into tame resignation 0 guardian, pamperer 1 pampered pet
cost.01 cost requires cash cost-54.2 Expensiveness stative 1 commodity Theme Goods 2 price Value Asset 3 buyer
costume.01 costume put into a costume 0 costumer, wardrobe designer 1 person wearing costume 2 costume
couch.01 couch to word in a certain manner 0 speaker, agent 1 utterance 2 manner
cough.01 cough cough, hack breathe-40.1.2-1 Make_noise body 0 cougher Agent Noisy_event
cough.02 cough say in a coughing manner nonverbal_expression-40.2 Make_noise body 0 speaker Agent Noisy_event 1 utterance Theme Sound 2 hearer Recipient Addressee
cough.03 cough up give under duress 0 giver 1 thing given
counsel.01 counsel to advice advise-37.9-1 communication 0 advisor Agent 1 entity adviced Recipient 2 advice Topic
count.01 count enumerate estimate-34.2|multiply-108 Being_in_category|Categorization cognition|communication 0 counter Agent Cognizer 1 thing counted Theme Item
count.02 count include characterize-29.2 Being_in_category|Categorization cognition 0 agent, entity causing some grouping Agent Cognizer 1 theme, thing being included in some group Theme Item 2 group Attribute Category
count.03 count rely, depend rely-70 Reliance cognition 0 depender Agent Protagonist 1 depended on Theme Benefit|Instrument|Intermediary|Means|Purpose 2 secondary predication on arg1
count.04 count matter matter-91 Importance stative 1 thing Stimulus
countenance.01 countenance to approve, condone 0 agent, causer 1 thing approved
counter.01 counter make a reaction 0 reactor 1 in reaction to 2 reaction
counteract.01 counteract work against, prevent 0 worker, Agent 1 action or object being prevented 3 instrument
counterattack.01 counterattack to make a return attack 0 attacker, agent 1 entity attacked 2 instrument
counterbalance.01 counterbalance to oppose with an equal force 0 opposer 1 entity counterbalanced
counterchallenge.01 counterchallenge challenge in return 0 challenger 1 challenged (champion?) 2 challenged-to, heroic task
counterfeit.01 counterfeit make a false duplicate 0 copyist, agent 1 original, entity counterfeited
countersue.01 countersue call to court 0 litigant 1 defender 2 crime 3 intended prize
countervail.01 countervail act against 0 countervailer 1 thing acted against
couple.01 couple link one thing with another amalgamate-22.2-1 contact 0 joiner Agent 1 first thing Patient 2 second thing Patient
course.01 course move swiftly like water 0 liquid 1 channel
court.01 court pursue (romantically) marry-36.2 Personal_relationship social 0 suitor Agent Partner_1 1 courted Co-Agent Partner_2
cover.01 cover has responsibility for, handles 0 coverer 1 thing covered 2 instrument, covered by
cover.02 cover smear, put over contiguous_location-47.8|fill-9.8 Adorning|Eclipse|Filling body|contact 0 causer of covering Agent Agent|Obstruction|Theme 1 thing covered Co-Theme|Theme Goal|Location|Theme 2 covered with Theme Theme
cover.03 cover broadcast 0 news organization, media 1 event
cover.04 cover up obscure fill-9.8 Adorning|Eclipse|Filling body|contact 0 coverer 1 thing covered
covet.01 covet to wish, long, or crave for want-32.1 Desiring emotion 0 agent 1 entity wished for Theme Event|Focal_participant
cow.01 cow to make timid and submissive amuse-31.1 emotion 0 intimidating entity Stimulus 1 entity intimidated Experiencer 2 Manner or Instrument if separate from Arg 0
cower.01 cower shrink away in fear, cringe body_internal_states-40.6|flinch-40.5 motion 0 afraid entity Experiencer
cowrite.01 cowrite set pen to paper create-26.4 0 first writer Agent 1 thing written Result 2 second author, if separate mnetion 3 benefactive Beneficiary
crab.01 crab to catch crabs (the crustacean) berry-13.7 competition 0 agent or causer Agent 1 entity gathered 2 gathered into 3 beneficiary
crack.01 crack make a cracking noise sound_emission-43.2 perception 0 shaker Agent 1 thing shaking Theme
crack.02 crack break, but not into pieces break-45.1 Cause_harm change 0 breaker Agent Agent 1 thing broken Patient Body_part 2 instrument Instrument Instrument
crack.05 crack hit bump-18.4-1|spank-18.3 Cause_harm contact 0 hitter Agent|Theme Agent|Cause|Victim 1 hit Location|Patient Body_part|Victim 2 instrument of hitting Instrument Instrument 3 location, usually with 'across' Location Body_part
crack.03 crack up crack up: cause hilarity 0 joker 1 laugher 2 joke
crack.04 crack up crack up: go crazy 1 lunatic
crack.06 crack down punish something more harshly, suppress 0 punisher, enforcer 1 entity being suppressed, punished
crackle.01 crackle make crackling noises sound_emission-43.2 Motion_noise communication|perception 0 thing crackling Theme Theme
cradle.01 cradle support protectively 0 agent, cradler 1 theme, thing cradled
craft.01 craft to make by hand and with much skill create-26.4-1 creation 0 crafts(wo)man, agent Agent 1 theme Result
cram.01 cram put stuff into a container spray-9.7-1-1 Filling|Placing contact 0 crammer Agent Agent 1 stuff being put in Theme Theme 2 container Destination Goal
cram.02 cram study very hard, very fast learn-14-1 Education_teaching change|cognition 0 student Agent Student 1 subject Topic Subject
cramp.01 cramp obstruct, hinder with painful constriction 0 causer of cramping 1 entity being cramped, experiencer 2 cramped with what, instrument if separate from arg 0
crane.01 crane stretch the neck crane-40.3.2 Body_movement body 0 stretcher, agent Agent Agent 1 neck Patient Body_part
crank.01 crank up increase intensity of 0 cranker 1 what's gotten more intense
crank.02 crank out produce 0 producer, creator 1 product
crash.01 crash to break, undergo damage break-45.1|bump-18.4-1|sound_emission-43.2 Cause_impact|Impact|Motion_noise contact|motion 0 causer of damage, agent Agent Agent|Cause 1 entity crashed Patient|Theme Impactee|Impactor|Theme
crash.02 crash to enter uninvited 0 entity entering 1 party
crash.03 crash out to create quickly and sloppily 0 creator 1 entity created
crate.01 crate to pack in a crate pocket-9.10 Placing contact 0 packer Agent Agent|Cause 1 thing packed Theme Theme 2 crate, location Destination Goal
crave.01 crave want a lot long-32.2-1|want-32.1 Desiring consumption 0 Wanter Pivot Experiencer 1 thing wanted Theme Event|Focal_participant
crawl.01 crawl to advance slowly meander-47.7 Self_motion 0 agent, entity crawling Theme Self_mover 1 direction Location Area|Goal
craze.01 craze make crazy 0 agent, cause 1 experiencer, thing made crazy 2 instrument
creak.01 creak to make a squeaking sound sound_emission-43.2 Make_noise|Motion_noise perception 0 entity creaking Agent Cause|Noisy_event
cream.01 cream beat soundly mix-22.1-1 contact 0 beater Agent 1 beaten Patient
cream.02 cream cook with/in cream mix-22.1-1 contact 0 cook 1 food
crease.01 crease become wrinkled, folded bend-45.2 Body_movement change|contact 0 agent, causer of creasing Agent Agent 1 entity being creased Patient Body_part
create.01 create create create-26.4|engender-27 Cause_to_start|Creating|Intentionally_create creation 0 creator Agent|Cause Agent|Cause|Creator 1 thing created Result|Theme Created_entity|Effect|Instrument|Means 2 source Material Components|Medium 3 benefactive Beneficiary Purpose 4 attribute of arg1
credit.01 credit give someone credit for smth fulfilling-13.4.1-1 cognition 0 giver of credit Agent 1 entity credited Recipient 2 credited for Theme
credit.02 credit to enter as a credit 0 bookkeeper, agent 1 amount credited 2 account, credited to
creep.01 creep manner of motion modes_of_being_with_motion-47.3|run-51.3.2|swarm-47.5.1-1 Self_motion motion 0 creeper Theme Self_mover 1 path Location Area|Goal|Path
creep.02 creep up approach 0 creeper 1 target
cremate.01 cremate to burn (a dead body) to ashes 0 causer of cremation 1 entity cremated 2 Instrument or Manner if separate from arg 0
crest.01 crest come over the top of a hill, etc. 0 entity in motion 1 hill
criminalize.01 criminalize make into a crime 0 agent, legislative body 1 crime
crimp.01 crimp to have an obstructive effect braid-41.2.2 contact 0 agent, causer Agent 1 thing crimped Patient
crimson.01 crimson (cause to) become red other_cos-45.4 body 0 causer of red coloration Agent 1 thing becoming red Patient
cringe.01 cringe to shrink back, as in fear flinch-40.5|marvel-31.3-1 motion 0 fearful entity Experiencer
cripple.01 cripple injure very badly, disable orphan-29.7 body 0 causer, agent Agent 1 victim Theme 2 instrument
crisscross.01 crisscross move with crooked path 0 entity in motion 1 path
criticize.01 criticize criticize, blame judgment-33 Judgment_communication communication|competition 0 critic Agent Communicator 1 entity being criticized Theme Evaluee 2 on what grounds?
critique.01 critique offer an oppinion judgement,or to criticize 0 critiquer 1 entity being critiqued
croak.01 croak die 1 corpse
crook.01 crook (cause to) bend crane-40.3.2 motion 0 agent Agent 1 finger Patient
croon.01 croon to hum or sing softly manner_speaking-37.3 Communication_noise communication 0 singer Agent Speaker 1 song Topic Message|Topic
crop.01 crop to cut braid-41.2.2|carve-21.2-2 contact 0 cutter, agent Agent 1 entity cropped Patient 2 extend 3 start point 4 end point
crop.02 crop up to appear unexpectedly 1 entity cropped
cross-pollinate.01 cross-pollinate to pollinate by means of cross-pollination 0 agent 1 plants
cross.01 cross (cause) two things to intersect contiguous_location-47.8-1|crane-40.3.2 Body_movement|Path_shape motion 0 crosser Agent Agent 1 two things Co-Theme|Patient Body_part|Road
cross.02 cross move perpendicularly to some barrier escape-51.1-3|meander-47.7 Body_movement|Path_shape|Traversing motion 0 entity in motion Theme Road|Theme 1 barrier Location|Trajectory Area|Path
cross.04 cross eliminate from a list 0 crosser 1 item 2 list
cross.05 cross make angry 0 maker 1 angry entity
cross.03 cross out eliminate crane-40.3.2 Body_movement motion 0 eliminator 1 eliminated
cross-pollinate.01 cross-pollinate to pollinate by means of cross-pollination 0 farmer, bees, agent 1 plants
crouch.01 crouch to bend forward assuming_position-50|spatial_configuration-47.6 Change_posture|Posture contact|motion 0 entity crouching Agent Agent|Protagonist
crow.01 crow to gloat or boast manner_speaking-37.3 Communication_noise communication 0 gloater, agent Agent Speaker 1 entity crowed about Topic Message|Topic
crowd.01 crowd fill to capacity spray-9.7-1-1 motion|stative 0 agent, causer Agent 1 container Destination 2 substance Theme
crowd.02 crowd get too close to 0 agentive thing too close 1 thing too close to
crown.01 crown put a crown on somebody/thing appoint-29.1|butter-9.9|dub-29.3 Change_of_leadership change|contact|social|stative 0 putter of crown Agent Selector 1 receiver of crown Destination|Theme New_leader 2 crown, or attribute of arg1 Result|Theme New_leader|Role
crucify.01 crucify kill by means of mounting on cross poison-42.2 Killing social 0 agent, crucifier Agent Cause|Killer 1 person being crucified Patient Victim
crucify.02 crucify treat cruelly poison-42.2 Killing social 0 agent, mistreater 1 person being mistreated
cruise.01 cruise travel at leisure nonvehicle-51.4.2 Operate_vehicle|Ride_vehicle|Self_motion motion 0 traveller Agent Driver|Source|Vehicle
cruise.02 cruise look for a sexual partner in a public place nonvehicle-51.4.2 Operate_vehicle|Ride_vehicle|Self_motion motion 0 seeker 1 public place
crumble.01 crumble cause to be in little pieces carve-21.2-1|other_cos-45.4 Grinding change|motion 0 causer of crumbling Agent Grinder 1 thing crumbling Patient Undergoer
crumple.01 crumple break down, fold, wrinkle bend-45.2 Body_movement|Reshaping change|contact 0 causer of damage Agent Agent|Cause|Deformer 1 thing crumpled Patient Body_part|Undergoer
crunch.01 crunch reduce to small pieces bump-18.4-1|carve-21.2-1|chew-39.2-1|spank-18.3 Grinding|Impact|Make_noise|Motion_noise change|consumption 0 causer of damage Agent Cause|Grinder|Noisy_event 1 thing crunched Patient|Theme Addressee|Goal|Impactor|Undergoer 2 endstate
crush.01 crush press, break amuse-31.1|break-45.1|carve-21.2-1|subjugate-42.3 Cause_harm|Grinding|Reshaping change|contact|emotion 0 agent, causer Agent|Stimulus Agent|Cause|Grinder 1 thing crushed Experiencer|Patient Body_part|Undergoer|Victim 2 instrument Instrument Instrument 3 crushed from or upon
cry.01 cry speak loudly, yell, speak while weeping manner_speaking-37.3 Communication_noise communication 0 speaker Agent Speaker 1 utterance Topic Message|Topic 2 hearer Recipient Addressee
cry.02 cry cry, weep breathe-40.1.2-1|marvel-31.3-3|nonverbal_expression-40.2|sound_emission-43.2 Communication_noise body|communication 0 cryer Agent|Experiencer|Theme Speaker 1 cognate object Theme Message|Topic
cry.03 cry out speak loudly, yell, speak while weeping 0 speaker 1 utterance 2 hearer
cry.04 cry down(e) decry, express low opinion of 0 agent, decrier 1 devalued entity 2 reason for low opinion
crystallize.01 crystalize bring together, solidfy (physically or metaphorically) other_cos-45.4 change 0 agent Agent 1 patient Patient 2 source
cuckold.01 cuckold an unfaithful wife who thereby makes a cuckold of her husband orphan-29.7 social 0 unfaithful wife, agent Agent 1 husband Theme
cuckoo.01 cuckoo make the noise of a cuckoo animal_sounds-38 communication 0 cuckoo-er Agent
cuckoo.02 cuckoo repeat monotonously animal_sounds-38 communication 0 cuckoo-er
cuff.01 cuff hit in punishment spank-18.3 Cause_harm contact 0 hitter Agent Agent|Cause 1 victim Patient Victim
cull.01 cull gather, collect, pluck remove-10.1 contact|possession 0 collector Agent 1 collected Theme 2 group or source Source
culminate.01 culminate to reach the highest point, to end 1 entity ending 2 culmination point
cultivate.01 cultivate to grow, develop, nurture preparing-26.3-1 creation 0 grower, developer, agent Agent 1 thing prospering, theme
culture.01 culture grow, cultivate, groom or nurture for one's own purposes 0 agent 1 patient
cum.01 cum Ejaculate, orgasm 0 experiencer of ejaculation, orgasm 1 cognate object, mention of cum itself
curb.01 curb reduce subjugate-42.3 0 causer of reduction, Agent Agent 1 Logical subject, patient, thing falling Patient 2 EXT, amount fallen 3 Start point 4 End point, end state of arg1
curdle.01 curdle causer other_cos-45.4 Cause_change_of_consistency|Change_of_consistency 0 causer Agent Agent|Cause 1 patient, thing curdling Patient Undergoer
cure.01 cure treat an illness completely cheat-10.6|free-80-1 Cure body 0 doctor (etc) Agent|Cause Healer 1 patient Source Patient 2 illness or injury Theme Affliction|Body_part 3 instrument, treatment
cure.02 cure preserve (as in meat or hide) 0 agent 1 patient
curl.01 curl (cause to) be coiled braid-41.2.2|coil-9.6-1 Hair_configuration contact|motion 0 causer of coiling Agent 1 coiled thing Patient|Theme Hair 2 secondary attribute Location Location
curl.02 curl up exist in curved state 1 curved entity
curry.01 curry brush a horse groom-41.1.2 body 0 agent, brusher, currier Agent 1 horse Patient 2 brush, instrument
curry.02 curry curry favor 0 entity seeking favor, agent 1 fixed: favor 2 with whom
curry.03 curry spicy Indian food 0 cook 1 food
curse.01 curse use bad language judgment-33 0 speaker Agent 1 utterance, four letter words 2 listener Theme
curtail.01 curtail make be less, limit 0 logical subject, thing causing limitation 1 thing limited
curve.01 curve to turn sharply knead-26.5 1 thing curving Material
cushion.01 cushion to protect from impact 0 protector, agent 1 entity cushioned 2 cushioned for/from/against
customize.01 customize adapt for a specific purpose/person 0 adaptor, agent 1 thing customized 2 purpose/beneficiary/target
cut.01 cut slice amuse-31.1|braid-41.2.2|build-26.1-1|cut-21.1-1|hurt-40.8.3-2|meander-47.7|split-23.2 Cause_harm|Change_direction|Cutting|Experience_bodily_harm|Intentional_traversing change|contact|creation 0 cutter Agent|Experiencer|Stimulus|Theme Agent|Cause|Experiencer 1 thing cut Agent|Experiencer|Patient Body_part|Item|Victim 2 medium, source Beneficiary|Co-Patient|Source Body_part|Means|Victim 3 instrument Instrument Injuring_entity|Instrument 4 beneficiary Beneficiary
cut.02 cut reduce 0 cutter 1 thing reduced 2 amount reduced by 3 start point 4 end point
cut.03 cut various idiomatic usages 0 cutter 1 thing cut
cut.04 cut off cut off: slice off 0 cutter 1 thing cut 2 medium, source 3 instrument 4 beneficiary
cut.05 cut back cut back: reduce 0 cutter 1 thing reduced 2 amount reduced by 3 start point 4 end point
cut.06 cut out cut out: eliminate 0 eliminator 1 thing eliminated 2 source
cut.09 cut out cut out: arrange(d) build-26.1-1 creation 1 thing arranged 2 arranged for whome
cut.07 cut loose cut loose: set or become free 0 causer of freedom 1 entity undergoing freedom 2 source, cause of unfreedom
cut.08 cut up cut up: cut completely 0 cutter 1 thing now in pieces
cut.10 cut up laugh and joke 0 first or all jokers 1 other entity cutting up with 2 joke, cutting up about what?
cycle.01 cycle to ride a bicycle vehicle-51.4.1-1 Operate_vehicle motion 0 cyclist, agent Agent Driver
dab.01 dab to touch lightly spray-9.7-2|wipe_manner-10.4.1-1 Filling|Placing contact 0 toucher, agent Agent Agent 1 thing hit Destination|Theme Goal|Theme 2 instrument Theme Theme
dabble.01 dabble do lightheartedly 0 dabbler 1 pasttime
dally.01 dally not be prompt linger-53.1 motion 0 one who dallies Agent 1 thing dallied over Theme
damage.01 damage to harm or spoil destroy-44 Damaging change 0 agent, causer Agent Agent|Cause 1 entity damaged Patient Patient 2 instrument Instrument Instrument
damn.01 damn consign to hell judgment-33 0 damner, God Agent 1 damned, sinner Theme 2 explicit mention of hell (rare)
damp.01 damp to restrain or weaken 0 restrainer, agent 1 thing damped
dampen.01 dampen make slightly wet other_cos-45.4 Cause_to_be_wet change 0 causer of wetness, agent Agent Agent|Cause 1 thing becoming damp Patient Undergoer 2 instrument, if separate from agent Instrument Liquid
dampen.02 dampen (cause to) stop vibrating, restrain subjugate-42.3 0 causer of non-vibration, agent Agent 1 thing vibrating Patient
dance.01 dance dance! performance-26.7-1-1|waltz-51.5 Self_motion creation 0 dancer Agent Source 1 dance Theme Self_mover 2 partner Theme Self_mover
dance.02 dance move dancingly modes_of_being_with_motion-47.3 Self_motion motion 0 mover Theme Self_mover 1 path Location Area|Goal
dandle.01 dandle pamper, handle like a baby 0 dandler 1 dandled
dangle.01 dangle to hang loosely put_spatial-9.2-1|spatial_configuration-47.6 contact|stative 0 causer of dangling, agent Agent 1 entity dangling Theme
dare.01 dare impelled action force-59 Daring communication 0 urger Agent Agent 1 impelled agent Patient Agent 2 impelled action Result Action
darken.01 darken (cause to) become dark other_cos-45.4 change 0 causer of darkening Agent 1 thing becoming dark Patient
darn.01 darn repair by sewing 0 agent, repairer 1 patient, thing(s) being darned 2 instrument, thread
dart.01 dart move rapidly run-51.3.2-2 Self_motion motion 0 entity in motion Theme Self_mover 1 source, destination, or path Location Area
dash.01 dash hit hit-18.1 contact 0 hitter Agent 1 thing hit, dashed Patient
dash.02 dash run for a short distance run-51.3.2-2 Self_motion motion 0 runner Agent Source 1 destination or path Theme Self_mover
dash.03 dash off to write, make, or accomplish hastily run-51.3.2-2 Self_motion motion 0 hurried producer 1 thing produced 2 benefactive
date.01 date assign a calendar date illustrate-25.3 cognition 0 assigner of date Agent 1 item being labelled Destination 2 date Theme
date.02 date date romantically marry-36.2 Personal_relationship social 0 dater Agent Partner_1 1 dated Co-Agent Partner_2
daub.01 daub to brush, touch with another substance spray-9.7-2 Filling|Placing contact 0 dauber, agent Agent Agent 1 thing touched,daubed Theme Theme 2 daubed with what?
daunt.01 daunt cause courage to flag amuse-31.1 emotion 0 causer Stimulus 1 momentarily courageless entity Experiencer
dawdle.01 dawdle not be prompt linger-53.1 motion 0 dawdler Agent
dawn.01 dawn to become known appear-48.1.1 change|stative 1 thing becoming known Theme 2 experiencer
dawn.02 dawn to begin to become light in the morning appear-48.1.1 change|stative 1 day dawning
daze.01 daze to send into a stupor amuse-31.1 perception 0 Causer of daze Stimulus 1 Dazed entity Experiencer 2 instrument, if separate from cause
dazzle.01 dazzle cause amazement amuse-31.1 Experiencer_obj cognition 0 causer of amazement Stimulus Stimulus 1 bedazzled entity Experiencer Experiencer 2 instrument, if separate from arg0
de-nuclearize.01 de-nuclearize undo, eliminte nuclearization 0 causer of de-nuclearization 1 entity, institution de-nuclearized
deactivate.01 deactivate to render inactive 0 deactivator, agent 1 entity deactivated
deaden.01 deaden impair in vigor 0 agent 1 patient, entity being deadened 2 instrument
deadlock.01 deadlock two processes stopping each other from completing 1 thing(s) deadlocking
deafen.01 deafen cause to go deaf 0 causer of deafness 1 now-deaf entity
deal.01 deal handle, deal with cope-83 Resolve_problem social 0 dealer Agent Agent 1 thing dealt with or in Theme Agent
deal.02 deal play cards give-13.1 possession 0 dealer Agent 1 cards Theme 2 other player(s) Recipient
debate.01 debate to discuss or argue about chit_chat-37.6|correspond-36.1-1-1|meet-36.3-2 Discussion cognition|communication 0 discussant(s), debater(s) Agent Interlocutor_1 1 thing discussed Theme|Topic Topic 2 person debated against Co-Agent Interlocutor_2
debauch.01 debauch to morally corrupt 0 causer of corruption 1 entity corrupted 2 corrupted with what? instrument if separate from arg 0 (unlikely)
debug.01 debug remove faults from debone-10.8 Emptying change 0 debugger Agent Agent|Cause 1 software, machine Source Source
debunk.01 debunk eliminate falsehoods 0 agent of truth 1 subject of falsehoods
debut.01 debut make an appearance for the first time 0 causer of appearance 1 thing appearing
decamp.01 decamp to leave (camp or more generic place) escape-51.1 Departing|Setting_out motion 0 entity leaving, agent Theme Self_mover|Theme 1 place leaving Initial_Location Source 2 destination Destination Goal|Time
decant.01 decant pour liquid from bottle into pitcher 0 pourer, decanter 1 liquid
decapitate.01 decapitate remove the head poison-42.2 0 agent Agent 1 entity now without a head Patient
decay.01 decay rot, become unwholesome entity_specific_cos-45.5 Rotting change 0 thing decaying Patient Undergoer
decease.01 decease be dead 1 corpse
deceive.01 deceive lie to force-59-1 Manipulate_into_doing|Prevarication communication 0 liar Agent Manipulator|Speaker 1 lied to Patient Addressee|Victim 2 lied about Result Resulting_action|Topic
decelerate.01 decelerate (cause to) slow down other_cos-45.4 change 0 agent, causer of slowing Agent 1 entity slowing down Patient
decentralize.01 decentralize cause to not have a center other_cos-45.4 change 0 causer, agent Agent 1 decentralized thing Patient
decide.01 decide decide correspond-36.1 Choosing|Deciding cognition 0 decider Agent Cognizer 1 decision Theme Topic 2 benefactive 3 instrument
decimate.01 decimate destroy destroy-44 change 0 destroyer Agent 1 thing destroyed Patient 2 instrument of destruction Instrument
deck.01 deck to decorate, adorn fill-9.8 Adorning creation|stative 0 decorator, agent Agent Theme 1 entity decked Destination Location 2 decoration Theme Theme
deck.02 deck out to dress up 0 person putting on clothes 1 person wearing clothes 2 clothes
declaim.01 declaim to recite 0 speaker 1 utterance
declare.01 declare adjudge, hold declare-29.4-1-1-1 communication 0 declarer, labeller Agent 1 item being described Result
declare.02 declare announce reflexive_appearance-48.1.2|say-37.7-1 Statement communication 0 announcer Agent Speaker 1 utterance Theme|Topic Message|Topic 2 hearer Recipient Addressee 3 attributive
declassify.01 declassify make/keep secret 0 secret-keeper 1 secret
decline.01 decline fall calibratable_cos-45.6-1 Change_position_on_a_scale change 1 Logical subject, patient, thing declining Patient Item 2 EXT, amount declined by Extent Difference 3 start point 4 end point, end state of arg1
decline.02 decline demure, turn down 0 entity turning down 1 thing turned down
decode.01 decode translate a coded message into readable message 0 causer of transformation, decoder 1 message decoded 2 end state, translation when separate mention from arg 1 3 start state, code
decommission.01 decommission to revoke a commission or authorization 0 revoker, agent 1 task 2 recepient
decompose.01 decompose (cause to) break down, decay entity_specific_cos-45.5 Rotting 0 cause of decomposition 1 thing undergoing decomposition Patient Undergoer
decontaminate.01 decontaminate clean completely debone-10.8 Emptying change 0 cleaner Agent Agent 1 dirty thing, now clean Source Source
decorate.01 decorate put on decorations fill-9.8|illustrate-25.3 Adorning contact|creation|stative 0 decorator Agent Theme 1 thing decorated Destination Location 2 decorations Theme Theme
decrease.01 decrease go down incrementally calibratable_cos-45.6-1|other_cos-45.4 Cause_change_of_position_on_a_scale|Change_position_on_a_scale change 0 causer of decline, agent Agent Agent|Attribute|Cause 1 thing decreasing Patient Attribute|Item 2 amount decreased by, EXT or MNR Extent Difference 3 start point 4 end point
decree.01 decree to issue or demand by decree dub-29.3 cognition 0 ruler, issuer of decree Agent 1 entity decreed Theme 2 listener
decry.01 decry publicly express low opinion of judgment-33 Judgment_communication communication 0 agent, decrier Agent Communicator 1 thing with low value Theme Evaluee 2 reason Attribute Reason
dedicate.01 dedicate intend to use for some purpose dedicate-79 communication 0 agent, dedicator Agent 1 thing dedicated Theme 2 to what Goal
deduce.01 deduce infer, conclude from facts deduce-97.2|discover-84 Coming_to_believe cognition|communication 0 agent, entity now believing something Agent Cognizer 1 belief Theme Content|Topic 2 source of belief Source Evidence|Means
deduct.01 deduct subtract, take away multiply-108-2|remove-10.1 cognition|possession 0 subtracter Agent 1 thing being subtracted Theme 2 thing being subtracted from Co-Theme|Source
deem.01 deem hold, view as consider-29.9-1 cognition 0 assigner Agent 1 object, thing under consideration Theme
deemphasize.01 deemphasize to minimize the importance of 0 causer of deemphasis 1 entity deemphasized
deep-fry.01 deep-fry cook in hot oil 0 frier 1 fried 2 Instrument of frying
deepen.01 deepen make/become deeper other_cos-45.4 change 0 agent, causer of deepening Agent 1 thing getting deeper Patient
deepfry.01 deep-fry cook by submerging in oil 0 cook 1 food
de-escalate.01 de-escalate (cause to) decrease in size or intensity 0 causer 1 thing decreasing
deface.01 deface to spoil by harming 0 agent, causer 1 entity defaced 2 instrument
defame.01 defame damage the reputation, character, or good name by slander or libel judgment-33 communication 0 speaker Agent 1 subject Theme 2 reason Attribute
default.01 default fail 1 entity failing 2 task
defeat.01 defeat to win over 0 entity victorious 1 entity defeated
defecate.01 defecate have a bowel movement breathe-40.1.2-1 Excreting 0 person in the bathroom Agent Excreter
defect.01 defect to abandon a position or association 0 double agent, defector 1 entity defected from 2 entity defected to
defend.01 defend defend defend-85 Defend|Justifying communication|social 0 defender Agent Agent|Defender 1 defended Theme Act|State_of_affairs|Victim 2 instrument
defer.01 defer put off until a later time 0 agent, causer of delay 1 event delayed 2 delay itself, EXT, or new time
defer.02 defer acknowledge as superior acquiesce-95 communication 0 inferior thing Agent 1 superior thing Co-Agent
defile.01 defile corrupt or taint 0 cause/source of defilement 1 thing becoming defiled 2 instrument if separate from ARG 0
define.01 define assign a label or attribute characterize-29.2-1-1|reflexive_appearance-48.1.2 Communicate_categorization stative 0 describer Agent Speaker 1 thing defined Theme Item 2 secondary attribute, described-as, definition Attribute
deflate.01 deflate anti-inflate other_cos-45.4 change|contact 0 causer of deflation, agent Agent 1 balloon, etc. Patient
deflect.01 deflect block, avoid 0 deflector 1 thing deflected
deform.01 deform take on a new (usually bad) form turn-26.6.1 Reshaping 0 causer of bad form, agent Agent Deformer 1 thing being deformed, patient Patient
defraud.01 defraud to take something from by fraud cheat-10.6 Manipulate_into_doing social 0 thief, fraud, agent Agent Manipulator 1 entity defrauded Theme Goods 2 contract Source Victim 3 amount
defray.01 defray to pay or furnish money for costs/expenses 0 supplier, agent 1 entity furnished, usually expenses/money 2 expenses costs of what? entity purchased when separate mention from arg 1.
denote.01 defrost release from a frozen state 0 agent 1 patient, item being defrosted 2 instrument
defuse.01 defuse render a bomb safe 0 defuser 1 bomb
defy.01 defy to oppose, resist, or refuse 0 defiant one, agent 1 entity defied
degenerate.01 degenerate become bad other_cos-45.4 body 0 causer of something becoming bad (rarely or never occuring) Agent 1 thing getting worse Patient 2 EXT 3 start point 4 end point
degrade.01 degrade to lower in quality or character, break down a compound other_cos-45.4 change 0 causer of degradation Agent 1 entity degraded Patient 2 instrument, if separate from arg 0 Instrument
deify.01 deify to exalto to the rank of a deity admire-31.2 Judgment 0 deifier Experiencer Cognizer 1 deified Stimulus Evaluee
deign.01 deign condescend to an action beneath one's dignity 0 haughty agent 1 action condescended to
deject.01 deject to cast down in spirit amuse-31.1 emotion 0 Causer of dejection Stimulus 1 Entity dejected Experiencer
delay.01 delay cause to occur later in time than planned linger-53.1-1 Change_event_time|Hindering stative 0 agent, causer of delay Agent Agent|Protagonist 1 event delayed Theme Event|Protagonist 2 delay itself, EXT, time period
delegate.01 delegate delegate 0 delegator 1 thing given out (ie authority) 2 to whom
delete.01 delete remove remove-10.1 communication|contact 0 entity removing Agent 1 thing being removed Theme 2 removed from Source
deliberate.01 deliberate think about, as a judge meet-36.3-1 0 thinker Agent 1 thought, thing deliberated on; usually: on/upon/about
delight.01 delight make happy, direct amuse-31.1 Experiencer_focus|Experiencer_obj emotion 0 agent, pleaser Stimulus Event|Stimulus 1 patient, entity pleased Experiencer Experiencer 2 instrumental
delight.03 delight make happy, prepositional 0 happy entity 1 prepositional object
delight.02 delight mode of speaking 0 speaker 1 utterance 2 listener
delineate.01 delineate to outline, define, or specify features 0 defining entity 1 entity whose features are being outlined, define
delist.01 delist take off of a list 0 lister 1 item 2 list
deliver.01 deliver give, send send-11.1 Delivery contact 0 sender Agent Theme 1 sent Theme Theme 2 sent-to Destination Goal
delouse.01 delouse remove lice from debone-10.8 Emptying change 0 remover of lice, agent Agent Agent|Cause 1 lousy thing Source Source
delude.01 delude mislead the mind or judgement of force-59-1 social 0 misleader Agent 1 misled to Patient 2 misled about Result
delve.01 delve dig (deeply) rummage-35.5-1 contact 0 digger, delver Agent 1 dug/delved into Location
demagnetize.01 demagnetize cause to lose magnetic properties other_cos-45.4 change 0 causer of loss of magnetism, agent Agent 1 patient, thing getting demagnetized Patient
demagogue.01 demagogue Behave as a demagogue, stirring up people's emotions to win them over on an issue 0 person stirring up emotions 1 issue, thing being made emotionally charged
demand.01 demand ask a favor, ask a request, ask for order-60-1|require-103 Have_as_requirement|Request communication|stative 0 asker Agent|Pivot Speaker 1 favor Theme|Topic Message 2 hearer Recipient|Source Addressee
demarcate.01 demarcate declare boundaries 0 declarer 1 demarcated entity
demean.01 demean to disgrace 0 causer of disgrace, agent 1 entity demeaned
demilitarize.01 demilitarize remove armed forces 0 remover 2 removed from
demobilize.01 demobilize to discharge from military service 0 supreme commander, agent 1 person demobilized
democratize.01 democratize make into a democracy other_cos-45.4 social 0 causer of democracy, agent Agent 1 thing now a democracy Patient
demolish.01 demolish destroy amuse-31.1|destroy-44 Destroying creation|emotion 0 destroyer Agent|Stimulus Cause|Destroyer 1 thing destroyed Experiencer|Patient Undergoer 2 instrument of destruction Instrument Instrument
demonize.01 demonize portray as a demon 0 portrayer, agent 1 demonic entity
demonstrate.01 demonstrate show (off) indicate-78-1-1|transfer_mesg-37.1.1 Reasoning cognition|perception 0 demonstrator Agent|Cause Support 1 thing demonstrated Topic Content 2 watcher Recipient Addressee
demoralize.01 demoralize corrupt or dismay amuse-31.1 emotion 0 agent, causer Stimulus 1 entity demoralized Experiencer 2 instrument if separate from ARG 0
demote.01 demote diminish in rank 0 causer of motion, employer 1 thing in motion, employee 2 destination, new job 3 source, old job
demur.01 demur to object politely 0 objector, agent 1 objection
denationalize.01 denationalize sell off government property 0 government, usually 1 property, usually industry
denigrate.01 denigrate minimize, play down judgment-33 Judgment_communication communication 0 speaker Agent Communicator 1 subject Theme Evaluee 2 grounds, reason Attribute Reason
denominate.01 denominate give a name, assign a designation to 0 assigner of name/value, agent 1 entity named 2 attribute
denote.01 denote serve as indication of 0 thing denoting 1 thing denoted 2 intrument
denounce.01 denounce speak negatively about judgment-33 Judgment_communication communication|social 0 speaker Agent Communicator 1 subject Theme Evaluee 2 grounds, reason Attribute Reason
dent.01 dent make a dent in carve-21.2-1 Damaging contact 0 debter, agent Agent Agent 1 thing dented, patient Patient Patient 2 instrument Instrument Instrument
denude.01 denude remove covering cheat-10.6 Emptying change 0 uncoverer, agent Agent Agent|Cause 1 thing now uncovered Source Source 2 covering Theme Theme
deny.01 deny turn down, reject conjecture-29.5-1 Statement 0 denier Agent Speaker 1 thing denied Theme Addressee 2 benefactive
depart.01 depart to go away, leave escape-51.1-1|resign-10.11 Departing motion|social 0 entity leaving, agent Agent|Theme Theme 1 departed from Initial_Location|Source Source 2 departed for, destination Destination Goal
depend.01 depend rely rely-70 Reliance cognition 0 depender Agent Protagonist 1 depended on Theme Benefit|Instrument|Intermediary|Means|Purpose
depict.01 depict show to be characterize-29.2 Communicate_categorization creation 0 agent, depictor Agent Speaker 1 thing described Theme Item 2 attribute Attribute Category
deplete.01 deplete to use up or empty out cheat-10.6 consumption 0 user, emptier, agent Agent 1 entity depleted Theme 2 entity depleted of Source
deplore.01 deplore anti-admire admire-31.2 Judgment communication 0 despiser Experiencer Cognizer 1 thing despised Stimulus Evaluee
deploy.01 deploy set into place 0 deployer 1 deployed 2 secondary predication
depopulate.01 depopulate make devoid of inhabitants cheat-10.6 change 0 Agent Agent 1 area Source 2 former population Theme
deport.01 deport to expel from a country banish-10.2 social 0 causer Agent 1 entity deported Theme 2 country deported from Source
depose.01 depose to dethrone remove-10.1 Change_of_leadership social 0 causer Agent Selector 1 entity deposed Theme Old_leader|Old_order
deposit.01 deposit put put-9.1-1 Placing possession 0 depositor, agent Agent Agent|Cause 1 thing deposited Theme Theme 2 where Destination Goal
deprecate.01 deprecate express disapproval of, deplore judgment-33 Judgment_communication communication 0 causer of apparent disapproval, agent Agent Communicator 1 disaproved thing Theme Evaluee 2 reason for disaproval
depreciate.01 depreciate lose value calibratable_cos-45.6-1 change 1 thing losing value Patient
depress.01 depress bring down (mood) amuse-31.1 Experiencer_obj emotion 0 causer of depression Stimulus Stimulus 1 entity getting depressed Experiencer Experiencer 2 instrument, if causer also present
depress.02 depress bring down (stock prices) 0 causer of depression (agent or instrument) 1 stock 2 EXT 3 start point 4 end point
depressurize.01 depressurize to cause to lose pressure other_cos-45.4 change 0 causer of depressurization, agent Agent 1 entity losing pressure Patient
deprive.01 deprive cause to not have cheat-10.6 change|possession 0 entity removing Agent 1 thing being removed Theme 2 removed from Source
derail.01 derail to bring to a sudden halt 0 agent, causer 1 entity derailed
derange.01 derange to upset the arrangement or sanity of 0 agent, cause 1 experiencer, thing deranged 2 instrument when separate mention from arg 0
deregulate.01 deregulate supervise, watch over 0 (de)regulator 1 thing deregulated
deride.01 deride to treat or speak of with contempt judgment-33 Judgment_communication communication 0 treater, speaker, agent Agent Communicator 1 entity derided Theme Evaluee 2 attribute of arg1 Attribute Reason
derive.01 derive create appear-48.1.1|create-26.4|deduce-97.2 cognition 0 creator Agent 1 thing created Result|Theme 2 source Material|Source 3 benefactive Beneficiary 4 attribute, secondary predication
desalinate.01 desalinate remove salt from 0 cause of loss of salt, agent 1 patient, thing losing salt
descend.01 descend to come down, lower oneself, or arrive escape-51.1-3|meander-47.7 Motion_directional|Path_shape|Traversing motion 0 entity rising Theme Road|Theme 1 location, descend on or to Location|Trajectory Area|Goal|Path
describe.01 describe assign a label or attribute characterize-29.2-1-1 Communicate_categorization communication 0 describer Agent Speaker 1 thing described Theme Item 2 secondary attribute, described-as Attribute Category
desecrate.01 desecrate to violate the sacredness of destroy-44 communication|social 0 causer of desecration Agent 1 entity desecrated Patient
desensitize.01 desensitize cause to lose sensitivity 0 cause of loss of sensitivity, agent 1 patient, thing becoming less sensitive 2 becoming less sensitive to what? stimulus of arg 1
desert.01 desert to abandon leave-51.2-1 Departing cognition 0 entity leaving Theme Theme 1 entity deserted Initial_Location Source
deserve.01 deserve deserve 0 deserving entity 1 thing deserved 2 in-exhange-for
desiccate.01 desiccate (cause to) become dried out other_cos-45.4 Cause_to_be_dry change 0 cause of transformation Agent Agent|Cause 1 entity dried Patient Dryee 2 instrument or manner if separate from arg 0 Instrument Instrument
design.01 design design create-26.4-1 Coming_up_with cognition|creation 0 designer Agent Cognizer 1 thing designed Result Idea 2 benefactive Beneficiary Idea 3 purpose
designate.01 designate assign to a role appoint-29.1 Appointing|Linguistic_meaning communication 0 designator Agent Selector 1 designated Theme Means 2 role of arg1 Result Role
desire.01 desire want, crave want-32.1 0 wanter Pivot 1 wanted Theme
desist.01 desist stop it, already refrain-69 Avoiding|Process_stop consumption 0 stopper Agent Agent|Cause|Reason
despair.01 despair to give up hope marvel-31.3-6 Experiencer_subj emotion 0 experiencer Experiencer 1 entity despaired of Stimulus
despise.01 despise anti-affection admire-31.2-1 Experiencer_subj emotion 0 despiser Experiencer 1 thing despised Stimulus
despoil.01 despoil deprive by force cheat-10.6 contact|possession 0 entity removing Agent 1 thing being removed Theme 2 removed from Source
destabilize.01 destabilize to upset the stability other_cos-45.4 change 0 agent, causer Agent 1 entity destabilized Patient
destigmatize.01 destigmatize remove associations of shame or disgrace 0 agent/cause 1 destigmatized entity 2 attribute
destine.01 destine assign to a specific purpose 1 entity destined 2 purpose
destroy.01 destroy destroy destroy-44 Destroying contact|creation 0 destroyer Agent Cause|Destroyer 1 thing destroyed Patient Undergoer 2 instrument of destruction Instrument Instrument
destruct.01 destruct implode, become no more 0 agent (predicted but not observed) 1 thing being destroyed
detach.01 detach take off disassemble-23.3 Attaching|Becoming_detached|Detaching contact 0 entity removing, agent Agent Agent|Items 1 thing removed Patient Item 2 whole, source Co-Patient Goal|Means|Place
detail.01 detail describe in detail characterize-29.2 0 describer Agent 1 details Theme
detain.01 detain to keep in custody or delay 0 police, etc. 1 entity detained 2 detained for what?
detect.01 detect find, notice see-30.1-1 Perception_experience perception 0 detector Experiencer Perceiver_passive 1 detected Stimulus Phenomenon 2 instrument, if separate from arg0
deter.01 deter deter, scare away forbid-67 communication 0 agent, deterer Agent 1 patient, entity deterred Agent 2 secondary action (deter from X) 3 instrument, if separate from arg0
deteriorate.01 deteriorate to grow worse entity_specific_cos-45.5|other_cos-45.4 body|change 0 causer Agent 1 entity deteriorating Patient 2 endstate
determine.01 determine set, establish, decide conjecture-29.5-1|discover-84 Coming_to_believe|Contingency communication 0 decider Agent Cognizer 1 thing determined Theme Topic 2 grounds Source Means 3 attribute of arg1 Predicate
detest.01 detest hate strongly admire-31.2 Experiencer_subj emotion 0 experiencer Experiencer 1 target or hatred Stimulus
dethrone.01 dethrone get rid of a king 0 usurper, revolutionary force, agent 1 king 2 kingdom, role
detonate.01 detonate cause something to explode other_cos-45.4 change 0 bomber, agent Agent 1 bomb Patient
detract.01 detract to divert 0 causer of diversion, agent 1 entity detracted 2 entity detracted from
devalue.01 devalue to lessen the value of other_cos-45.4 0 causer of lower value, agent Agent 1 thing with lower value Patient
devastate.01 devastate destroy amuse-31.1|destroy-44 Destroying change 0 destroyer Agent|Stimulus Cause|Destroyer 1 thing destroyed Experiencer|Patient Undergoer 2 instrument of destruction Instrument Instrument
develop.01 develop come about appear-48.1.1|occurrence-48.3 Cause_to_make_progress|Coming_to_be stative 1 non-intentional theme Location Place|Time 2 thing developed Theme Agent|Entity
develop.02 develop create build-26.1|grow-26.2 Cause_to_make_progress|Coming_to_be change|creation|perception 0 creator Agent Agent|Cause 1 thing created Product Duration|Entity 2 source Material Components|Time 3 benefactive Beneficiary Duration|Role 4 attribute, secondary predication
deviate.01 deviate stray from the path differ-23.4 motion|stative 0 entity in motion Theme 1 path Theme
devise.01 devise come up with establish-55.5-1 Coming_up_with creation 0 deviser Agent Cognizer 1 thing dreamed up Theme Means 2 secondary predication on arg1
devote.01 devote make a strong connection with dedicate-79 communication 0 causer of devotion Agent 1 thing devoted Theme 2 devoted to Goal
devour.01 devour eat ravenously devour-39.4-1 Ingestion consumption 0 eater Agent Ingestor 1 thing eaten Patient Ingestibles
diagnose.01 diagnose discover a sickness characterize-29.2 cognition 0 doctor Agent 1 patient Theme 2 illness Attribute
diagram.01 diagram to represent by a diagram 0 diagrammer, agent 1 entity diagrammed
dial.01 dial to call on a telephone 0 entity dialing, agent 1 dialed number
dicker.01 dicker argue in a petty manner battle-36.4-1 possession 0 first arguer Agent 1 second arguer Agent 2 topic Topic
dictate.01 dictate to impose or command transfer_mesg-37.1.1-1 cognition 0 dictator, agent Agent 1 message, command dictated Topic 2 listener, dictated-to Recipient
die.01 die sterben disappearance-48.2 Death change 1 the deceased Patient Protagonist 2 cognate object
die.02 die subside 1 thing subsiding
differ.01 differ disagree, argue battle-36.4-1 communication 0 first arguer Agent 1 second arguer Co-Agent 2 topic Topic
differ.02 differ be different differ-23.4 Similarity stative 1 things that are different Theme 2 EXT or MNR, how different Co-Theme
differentiate.01 differentiate cause or point out a difference separate-23.1-1 Differentiation change|cognition 0 causer of difference Agent Cognizer 1 different thing(s) Patient Cognizer 2 instrument, when separate from arg0
diffuse.01 diffuse spread thinly other_cos-45.4 0 agent or cause Agent 1 theme, thing diffused Patient
dig.01 dig turn over, remove soil create-26.4-1|hunt-35.1|poke-19 contact 0 digger, agent Agent 1 entity removed Patient|Result|Theme 2 instrument Instrument
dig.02 dig up to excavate, turn up hunt-35.1 contact 0 digger, agent 1 entity turned up
dig.03 dig out to remove hunt-35.1 contact 0 digger, agent 1 entity removed
digest.01 digest take in completely, like food 0 eater 1 nutrients
dignify.01 dignify give worth to 0 giver of worth 1 recipient 2 how
dilate.01 dilate cause to be very wide 0 cause 1 wide thing (usually eyes)
dilute.01 dilute water down, make weaker other_cos-45.4 0 causal agent Agent 1 thing weakening Patient 2 EXT 3 start point 4 end point 5 instrument Instrument
dim.01 dim (cause to) decrease in intensity or brightness, lessen the effect of something other_cos-45.4 change|perception 0 agent Agent 1 patient Patient
dime.01 dime colloquial; to nickel and dime someone 0 agent 1 patient
diminish.01 diminish make smaller calibratable_cos-45.6-1|other_cos-45.4 Cause_change_of_position_on_a_scale|Change_position_on_a_scale change 0 causer of smallness, agent Agent Agent|Attribute|Cause 1 thing becoming smaller Patient Attribute|Item 2 EXT Extent Difference 3 start point 4 end point
din.01 din eat dinner 0 eater, diner
din.02 din out eat dinner at a restaurant 0 eater, diner
dine.01 dine eat dinner dine-39.5 Ingestion consumption 0 eater, diner Agent Ingestor
dine.02 dine out eat dinner at a restaurant dine-39.5 Ingestion consumption 0 eater, diner
dip.01 dip fall slightly calibratable_cos-45.6-1|meander-47.7 Change_position_on_a_scale|Motion_directional|Path_shape change 1 thing falling Patient|Theme Goal|Item|Road 2 EXT Extent Difference|Goal 3 start point 4 end point
dip.02 dip spoon, ladle funnel-9.3 Motion_directional consumption|contact 0 agent, dipper Agent Theme 1 thing dipped Theme Theme 2 dipped into Destination Goal
direct.01 direct provide direction performance-26.7-1 Behind_the_scenes creation 0 director Agent Artist 1 thing directed Theme Production 2 direction, towards what
disable.01 disable make not work 0 disabler 1 thing not working
disagree.01 disagree disagree battle-36.4-1|correspond-36.1 communication 0 first arguer Agent 1 second arguer Co-Agent 2 topic Theme|Topic
disallow.01 disallow forbid, prohibit 0 entity to set boundaries, agent 1 forbidden action or thing
disappear.01 disappear no longer be there disappearance-48.2 Departing change|perception 0 causal agent 1 the disappeared Patient Theme
disappoint.01 disappoint disappoint amuse-31.1 Experiencer_obj emotion 0 disappointer Stimulus Stimulus 1 disappointed Experiencer Experiencer 2 instrument
disapprove.01 disapprove dissent to marvel-31.3-6 Judgment cognition|communication 0 disapprover Experiencer Cognizer 1 thing disapproved Stimulus Evaluee
disarm.01 disarm to divest of a weapon or weapons, render harmless amuse-31.1|cheat-10.6 Emptying competition|emotion 0 entity removing weapons, agent Agent|Stimulus Agent|Cause 1 entity disarmed of weapons Experiencer|Source Agent|Source 2 weapons removed Theme Theme
disassemble.01 disassemble to take apart disassemble-23.3 creation 0 agent, disassembler Agent 1 thing disassembled Patient
disassociate.01 disassociate un-associate separate-23.1 social 0 causer of non-association, agent Agent 1 thing not associated Patient 2 separated from Co-Patient
disavow.01 disavow disclaim knowledge of, responsibility for, or association with; repudiate 0 disavower 1 thing disavowed 2 listener to statement of disavowal
disband.01 disband take/come apart 0 causer of not-together-ness, agent 1 thing coming apart
disbelieve.01 disbelieve not believe admire-31.2 0 non-believer Experiencer 1 thing not believed (in) Stimulus
disburse.01 disburse distribute money contribute-13.2-2 Commerce_pay possession 0 bursar Agent Buyer 1 money Theme Goods|Means 2 recipient Recipient Seller 3 source of money
discard.01 discard get rid of throw-17.1 Removing possession 0 discarder, remover Agent Agent 1 thing discarded Theme Theme 2 removed from, source
discern.01 discern to perceive see-30.1-1 Becoming_aware perception 0 perceiver Experiencer Cognizer 1 entity perceived Stimulus Phenomenon
discharge.01 discharge remove supply, as with electricity remove-10.1 Emitting|Use_firearm body|contact 0 supplier Agent Agent|Source_emitter 1 supply Theme Agent|Emission
discipline.01 discipline give punishment 0 discipliner 1 disciplined 2 cause
disclaim.01 disclaim not claim 0 agent, non-claimer 1 topic, thing not claimed
disclose.01 disclose say indicate-78-1-1|say-37.7 Reveal_secret 0 Sayer Agent|Cause Speaker 1 Utterance Topic Information 2 Hearer Recipient Addressee 3 Attributive
discolor.01 discolor cause to have a bad color 0 causer of bad color 1 thing discolored 2 bad color
discombobulate.01 discombobulate fluster,discompose amuse-31.1 cognition|emotion 0 causer of nervousness Stimulus 1 nervous person Experiencer 2 Manner or instrument if separate from arg 0
discomfit.01 discomfit cause discomfort amuse-31.1 Experiencer_obj emotion 0 causer Stimulus Stimulus 1 discomforted entity Experiencer Experiencer
discompose.01 discompose fluster, cause to be nervous amuse-31.1 emotion 0 causer of nervousness Stimulus 1 nervous person Experiencer 2 Manner or instrument if separate from arg 0
disconcert.01 disconcert cause frustration, upset composure amuse-31.1 Experiencer_obj emotion 0 cause of lost composure Stimulus Stimulus 1 victim Experiencer Experiencer
disconnect.01 disconnect separate disassemble-23.3|separate-23.1-2 contact 0 entity causing separation Agent 1 thing being divided Patient 2 divided among/between, if separate from arg0 Co-Patient
discontinue.01 discontinue to stop doing or manufacturing complete-55.2 Activity_stop|Process_stop stative 0 entity ending something, agent Agent Agent|Cause 1 thing discontinued Theme Activity|Process
discount.01 discount reduce in price 0 discounter 1 commodity 2 EXT, amount of reduction 3 start point 4 end point
discount.02 discount identify as unimportant 0 identifier 1 unimportant thing 2 secondary attribute
discourage.01 discourage to deprive of confidence, induce inaction accept-77|amuse-31.1|forbid-67 Attempt_suasion|Experiencer_obj communication|emotion 0 entity removing confidence, agent Agent|Stimulus Speaker|Stimulus 1 entity discouraged Experiencer|Theme Experiencer|Topic 2 discouraged from Theme Topic
discourse.01 discourse converse 0 speaker 1 subject 2 hearer
discover.01 discover find (out) conjecture-29.5-2|discover-84|sight-30.2 Achieving_first|Becoming_aware cognition|creation|perception|possession 0 finder Agent|Experiencer Cognizer 1 thing found, discovery Stimulus|Theme Instrument|Phenomenon|Topic 2 benefactive, found for 3 attribute on arg1 Predicate
discredit.01 discredit cause to lose prestige 0 causal agent 1 thing losing prestige
discriminate.01 discriminate tell the difference among 0 agent, person with keen taste 1 choices
discriminate.02 discriminate illegal preferences conspire-71 0 bigot, agent Agent 1 victim Theme
discuss.01 discuss talk about 0 discussant 1 topic 2 conversation partner, if explicit
disdain.01 disdain look down upon, dislike admire-31.2-1 Judgment emotion 0 disdainer Experiencer Cognizer 1 disdained Stimulus Evaluee
disembark.01 disembark get off of or out of a vehicle escape-51.1-1 Disembarking motion 0 passenger(s) Theme Vehicle 1 vehicle(s) Initial_Location Place
disenchant.01 disenchant no longer interested in 0 causer of lack of interest, agent 1 entity no longer interested 2 interested in what
disenfranchise.01 disenfranchise oppress subjugate-42.3 social 0 oppressor Agent 1 oppressed Patient
disengage.01 disengage remove, take out of or off remove-10.1 contact 0 remover, agent Agent 1 thing removed, disengaged Theme 2 from what Source
disfigure.01 disfigure to mar the appearance or beauty of destroy-44 contact 0 agent Agent 1 entity mutilated Patient
disgorge.01 disgorge remove remove-10.1 contact 0 disgorger Agent 1 thing removed Theme 2 source Source
disgrace.01 disgrace bring shame upon amuse-31.1 emotion|social 0 causer of disgrace Stimulus 1 entity disgraced Experiencer 2 Instrument or Manner if separate from Arg 0
disgruntle.01 disgruntle upset, annoy amuse-31.1 emotion 0 causer of disgruntlement Stimulus 1 disgruntled entity Experiencer
disguise.01 disguise to modify the manner or appearance, to conceal fill-9.8 0 causer of disguise, agent Agent 1 entity disguised Destination 2 attribute
disgust.01 disgust to sicken or repel amuse-31.1 emotion|perception 0 causer Stimulus 1 experiencer Experiencer
dish.01 dish put onto a dish 0 disher 1 food
dish.02 dish out distribute 0 distributor 1 thing distributed 2 distributed to
dish.03 dish up serve 0 server 1 thing served 2 served to
dishearten.01 dishearten to deprive of confidence, induce inaction amuse-31.1 Experiencer_obj emotion 0 entity removing confidence, cause Stimulus Stimulus 1 entity disheartened Experiencer Experiencer
dishonor.01 dishonor bring shame upon 0 causer of disgrace 1 entity dishonored
disillusion.01 disillusion To free from illusions, ideals amuse-31.1 emotion 0 causer of disillusionment Stimulus 1 entity without illusions Experiencer 2 Concerning what?
disincline.01 disincline not want to 0 not wanter 1 action not wanted
disinherit.01 disinherit deprive of an inheritance 0 entity denying inheritance 1 deprived inheritance 2 entity no longer receiving inheritance
disintegrate.01 disintegrate fall apart completely other_cos-45.4 change 0 causer of disintegration Agent 1 thing disintegating Patient
disinvite.01 disinvite uninvite, rescind an invitation 0 disinviter 1 entity disinvited 2 disinvited-to
dislike.01 dislike anti-affection admire-31.2-1 Experiencer_subj emotion 0 disliker Experiencer 1 object of disaffection Stimulus
dislodge.01 dislodge force out of a secure or settled position remove-10.1 Removing contact 0 agent or cause Agent Agent|Cause 1 theme Theme Theme 2 source, place dislodged from Source Source
dismantle.01 dismantle to take apart disassemble-23.3 Destroying 0 taker apart, agent Agent Destroyer 1 entity dismantled Patient Undergoer
dismay.01 dismay to depress, get down, or upset amuse-31.1 emotion 0 agent, causer Stimulus 1 entity dismayed Experiencer 2 entity dismayed at
dismember.01 dismember take pieces off of 0 agent, butcher 1 victim
dismiss.01 dismiss remove, release fire-10.10|remove-10.1 Firing social 0 entity removing Agent Employer 1 thing being removed Theme Employee 2 removed from Source Means
dismiss.02 dismiss label contemptuously 0 labeller 1 labelled 2 labelled as
dismount.01 dismount get off a horse disassemble-23.3 0 former rider Agent 1 horse (or other vehicle) Patient
disobey.01 disobey not obey 0 disobeyer 1 rule or rule-giver
disorganize.01 disorganize cause to be no longer organized 0 causer, agent 1 entity disorganized 2 result, attribute of arg 1
disown.01 disown disclaim relationship to 0 agent, disowner 1 theme, thing disowned
disparage.01 disparage talk trash judgment-33 Judgment_communication communication 0 talker, agent Agent Communicator 1 victim Theme Evaluee
dispatch.01 dispatch to send send-11.1 Sending motion 0 sender, agent Agent Sender 1 entity dispatched Theme Theme 2 dispatched to Destination Goal|Recipient
dispel.01 dispel force to go away 0 agent, causer 1 entity dispelled
dispense.01 dispense stop some action 0 agent, entity causing something to end 1 thing ending
dispense.02 dispense distribute 0 dispenser 1 thing dispensed 2 dispensed to
disperse.01 disperse to scatter other_cos-45.4 Dispersal 0 scatterer, agent Agent Agent|Cause 1 entity dispersed Patient Individuals
dispirit.01 dispirit bring down (mood) amuse-31.1 emotion 0 causer of depression Stimulus 1 entity getting depressed Experiencer 2 instrument, if causer also present
displace.01 displace move out of place 0 mover 1 moved 2 place
display.01 display to present, exhibit reflexive_appearance-48.1.2 perception 0 displayer, agent Theme 1 entity displayed Theme 2 location 3 displayed to whom? Seer of thing displayed Recipient
displease.01 displease to cause annoyance amuse-31.1 Experiencer_obj emotion 0 causer Stimulus Stimulus 1 experiencer Experiencer Experiencer
dispose.01 dispose get rid of 0 agent, entity getting rid of something 1 thing gotten rid of 2 instrument or manner, if separate from agent
dispose.02 dispose be prepared, comport oneself 1 one prepared, with a disposition 2 prepared for what, kind of disposition
disprove.01 disprove show to be false 0 demonstrator of falseness, agent 1 false thing
dispute.01 dispute argue battle-36.4-1 communication 0 first arguer Agent 1 second arguer Co-Agent 2 topic Topic
disqualify.01 disqualify to declare unqualified 0 declarer, agent 1 entity disqualified 2 entity disqualified from
disquiet.01 disquiet upset, cause anxiety in amuse-31.1 emotion 0 causer of disquiet Stimulus 1 disquieted Experiencer 2 instrument or manner if separate from arg 0
disregard.01 disregard never mind 0 entity not paying attention 1 non-focus
disrespect.01 disrespect show no respect or regard for 0 agent 1 theme, thing no respect shown for
disrobe.01 disrobe undress dress-41.1.1 body 0 person removing clothes Agent 1 person wearing clothes Patient 2 attribute
disrupt.01 disrupt to interrupt, throw into disorder 0 disrupter, agent 1 entity disrupted
dissatisfy.01 dissatisfy make unhappy amuse-31.1 emotion 0 causer of dissatisfaction Stimulus 1 dissatisfied party Experiencer
dissect.01 dissect to examine or analyze 0 mad scientist, agent 1 entity dissected
dissemble.01 dissemble to feign; to disguise behind false appearance 0 person feigning
disseminate.01 disseminate to scatter widely, spread contribute-13.2-1 0 scatterer, agent Agent 1 thing spread Theme
dissent.01 dissent to disagree correspond-36.1 communication 0 disagreer, agent Agent 1 disagreement, dissent from Theme
dissimulate.01 dissimulate to hide feelings/motives by pretense 0 person feigning 1 motives, feelings, etc. hidden by arg 0
dissipate.01 dissipate become undense other_cos-45.4 motion 0 cause of dissipation Agent 1 thing becoming undense Patient
dissociate.01 dissociate un-associate separate-23.1-2 social 0 causer of non-association, agent Agent 1 thing not associated Patient 2 separated from Co-Patient
dissolve.01 dissolve cause to come apart other_cos-45.4 Cause_to_fragment|Dispersal change 0 causer, agent Agent Agent|Cause 1 thing dissolving Patient Individuals|Whole_patient 2 medium, such as water 3 into components
dissuade.01 dissuade persuade not to forbid-67 Suasion communication 0 convincer Agent Speaker|Text 1 impelled (non)agent 2 impelled (non)action Theme Addressee|Content|Topic
distance.01 distance cause distance between two things 0 causer of distance 1 first thing 2 second thing
distill.01 distill remove impurities wipe_manner-10.4.1 change 0 remover of impurities, agent Agent 1 impurities Theme 2 source, pure substance Source
distinguish.01 distinguish separate, divide 0 entity causing separation 1 thing(s) being divided 2 source, separated from, if separate from arg1
distort.01 distort alter badly knead-26.5 0 alterer, agent Agent 1 thing distorted Material
distract.01 distract to draw attention away from something amuse-31.1 emotion 0 agent or causer Stimulus 1 entity distracted Experiencer 2 entity distracted from
distress.01 distress (cause) anxiety or stress amuse-31.1 Experiencer_obj emotion 0 cause Stimulus Stimulus 1 distressed entity Experiencer Experiencer 2 instrument, if separate from arg0
distribute.01 distribute distribute contribute-13.2-1 Dispersal contact|possession|social 0 distributor Agent Agent 1 thing distributed Theme Agent 2 distributed to Recipient Individuals
distrust.01 distrust have no confidence in admire-31.2 cognition 0 distruster, Experiencer Experiencer 1 something Stimulus 2 attribute
disturb.01 disturb bother amuse-31.1 Experiencer_obj emotion 0 disturber Stimulus Stimulus 1 disturbed Experiencer Experiencer 2 instrument, if separate from arg0
dither.01 dither noisily do nothing linger-53.1 Waver_between_options emotion 0 ditherer Agent Cognizer
dive.01 dive to plunge into water search-35.2 Path_shape 0 diver Agent 1 area Location 2 dive for Theme
dive.02 dive to drop 1 thing falling 2 extent 3 start point 4 end point
diverge.01 diverge to branch out differ-23.4 motion|stative 0 entities diverging Theme
diversify.01 diversify become diverse other_cos-45.4 0 thing becoming diverse Patient 1 destination 2 source, start point
divert.01 divert cause to turn away amuse-31.1 Cause_to_experience 0 causer of turning Stimulus Agent 1 thing turning Experiencer Experiencer 2 from 3 to
divest.01 divest get rid of cheat-10.6 Emptying possession|social 0 entity removing Agent Agent|Cause 1 thing being removed Theme Theme 2 removed from Source Source
divide.01 divide mathematics multiply-108-1 Separating 0 entity performing calculation Agent 1 first operand Theme 2 second operand, divided-by Theme
divide.02 divide separate other_cos-45.4|separate-23.1-1 Separating contact|social|stative 0 entity causing separation Agent Agent|Cause 1 thing being divided Patient Part_1|Whole 2 divided among/between, if separate from arg1
divide.03 divide up separate 0 agent, divider 1 entity divided up 2 2 smaller units arg 1 is divided into/among
divorce.01 divorce to obtain a divorce marry-36.2 Forming_relationships social 0 initiator of end of marriage, agent Agent Partner_1 1 ex-spouse Co-Agent Partner_2
divorce.02 divorce to separate separate-23.1-1 Forming_relationships social 0 causer of separation, agent Agent Partner_1 1 entity separated Patient Partner_1 2 entity separated from Co-Patient Partner_2
divulge.01 divulge disclose something say-37.7 0 Sayer Agent 1 Utterance Topic 2 Hearer Recipient
divvy.01 divvy up divide, distribute 0 divider, agent 1 thing divided 2 portions, recipients
dizzy.01 dizzy cause to be dizzy 0 causer of dizziness 1 dizzy entity
do.01 do auxiliary
do.02 do act 0 agent, doer 1 thing done 2 benefactive, done for or about 3 instrumental 4 comitative, companion while doing
do.04 do have some association with 0 topic 1 comment
do.03 do in kill 0 killer 1 corpse
do.05 do away get rid of, eliminate 0 eliminator 1 eliminated
dock.01 dock (cause to) park (a ship) in a dock pocket-9.10-1 contact 0 agent, docker Agent 1 thing docked, ship Theme 2 location (the dock) Destination
doctor.01 doctor to falsify or alter captain-29.8-1 body 0 causer of change, agent Agent 1 entity doctored Beneficiary
document.01 document to support with evidence transcribe-25.4 communication 0 provider of evidence, agent Agent 1 thing documented Theme
dodge.01 dodge avoid avoid-52 Avoiding|Dodging communication|motion 0 avoider Agent Agent|Dodger 1 thing avoided Theme Means|Undesirable_situation
doff.01 doff remove simple_dressing-41.3.1 Undressing contact 0 remover Agent Wearer 1 clothing removed Theme Clothing 2 removed from 3 in exchange for, clothing put on instead
dog.01 dog follow and harass 0 thing following and harassing 1 thing followed and harassed
dole.01 dole out distribute grudgingly 0 distributor 1 thing distributed 2 distributed to
dollarize.01 dollarize introduce american currency 0 introducer 1 introduced to
domesticate.01 domesticate cause to be tame, accustomed to home life 0 tamer 1 formerly wild beast 2 instrument
dominate.01 dominate surpass contiguous_location-47.8-2 0 surpasser Theme 1 thing surpassed Co-Theme
don.01 don start to wear, put on simple_dressing-41.3.1 Dressing body 0 wearer Agent Wearer 1 clothing Theme Clothing
donate.01 donate give contribute-13.2-1-1 Giving possession 0 giver Agent Theme 1 thing given Theme Theme 2 entity given to Recipient Recipient
doom.01 doom to condemn 0 condemner, agent 1 entity doomed 2 doomed to
dot.01 dot to mark or cover with or as if with dots fill-9.8 Adorning contact|stative 0 who put the dots there Agent Theme 1 entity dotted Destination Location 2 dots
double-cross.01 double-cross to deceive 0 agent 1 person deceived
double-wrap.01 double-wrap enclose twice 0 cause of wrapping 1 thing wrapped (ie, gift) 2 wrapper (ie, paper)
double.01 double rise twofold other_cos-45.4 Change_position_on_a_scale change 0 causer of increase Agent Attribute 1 thing increasing, rising Patient Attribute 2 attribute of arg 1 3 start point 4 end point
double.02 double act 0 actor 1 role
doublecross.01 double-cross to deceive 0 deceiver, agent 1 person deceived
doubt.01 doubt doubt, disbelieve conjecture-29.5-1|judgment-33 Certainty 0 disbeliever Agent Cognizer 1 disbelief Theme Content|Topic
douse.01 douse cover with a liquid fill-9.8 Cause_to_be_wet|Filling change|contact|motion|stative|weather 0 douser Agent Agent 1 thing doused Destination Goal|Undergoer 2 liquid, doused with what? Theme Agent|Theme
dovetail.01 dovetail fit neatly/tightly 1 thing dovetailing 2 with what
down.01 down cause to fall down 0 causer 1 faller
down.02 down eat 0 eater 1 eaten
downgrade.01 downgrade replace 0 replacer 1 old thing 2 new thing
downgrade.02 downgrade worsen 0 causer of worsening, agent 1 thing worsening 2 amount, EXT 3 start point 4 end point
downlink.01 downlink transfer radio from the source to an alternate sight 0 downlinker, agent 1 program downlinked 2 source 3 destination
download.01 download transfer data from one computer to another 0 downloader, agent 1 file or program downloaded 2 storage device, downloaded to where?
downplay.01 downplay make to appear to be lesser 0 downplayer, agent 1 thing which is being downplayed
downsize.01 downsize reduce in size 0 agent, evil corporate monolith 1 theme, peon or company
doze.01 doze sleep lightly snooze-40.4 Sleep body 0 sleeper Agent Sleeper
doze.02 doze off fall into a light sleep snooze-40.4 Sleep body 0 sleeper
draft.01 draft to compose or draw up a plan for 0 drafter, agent 1 plan, entity drafted 2 beneficiary 3 other participant
drag.01 drag (try to) cause motion carry-11.4|search-35.2 Cause_motion contact 0 dragger Agent Agent|Cause 1 thing dragged Theme Theme 2 direction Destination|Location Goal
drag.02 drag on Drag continuously over a span of time 0 dragger 1 thing dragged 2 direction or path
drain.01 drain unfill, empty cheat-10.6-1|clear-10.3-1|other_cos-45.4 Emptying|Removing change|consumption|motion 0 causative agent Agent Agent|Cause 1 container Location|Patient|Source Goal|Source 2 substance Theme Theme
drape.01 drape place loosely over spray-9.7-2 Filling|Placing contact 0 draper Agent Agent 1 draped, thing covered Destination Goal 2 drapes, cloth Theme Theme
draw.01 draw art performance-26.7-2-1|scribble-25.2 Create_physical_artwork|Create_representation cognition|contact|creation 0 artist Agent Creator 1 art Theme Instrument 2 benefactive Beneficiary Purpose
draw.02 draw pull carry-11.4|remove-10.1|split-23.2 Cause_motion cognition|competition|contact|motion|possession 0 puller Agent Agent|Cause 1 thing pulled Patient|Theme Goal|Theme 2 source Co-Patient|Initial_Location|Source Goal|Source
draw.05 draw brandish a weapon 0 armed one 1 weapon 2 adversary
draw.03 draw up art: compose 0 artist 1 thing drawn 2 benefactive
draw.04 draw up move 1 entity in motion
drawl.01 drawl manner of speaking manner_speaking-37.3 Communication_manner communication 0 speaker Agent Speaker 1 utterance Topic Message|Topic 2 listener Recipient Addressee
dread.01 dread fear a lot admire-31.2 Experiencer_subj emotion 0 afraid entity Experiencer 1 what you're afraid of Stimulus
dream.01 dream dream wish-62 creation 0 dreamer Experiencer 1 dream Theme
dream.02 dream up come up with, devise, create 0 dreamer 1 thing dreamed up
dream.03 dream on continue dreaming 0 dreamer
dredge.01 dredge dig up search-35.2 contact 0 agent, dredger Agent 1 location dredged Location 2 entity dredged up Theme
dredge.02 dredge up dig up
drench.01 drench to make wet all over fill-9.8 Cause_to_be_wet change 0 agent, causer of drenching Agent Agent 1 entity drenched Destination Undergoer 2 liquid, drenched with what? Theme Agent
dress.01 dress to put on clothes, decorate dress-41.1.1 Dressing body 0 person putting on clothes Agent Wearer 1 person wearing clothes Patient 2 attribute
dress.02 dress up to put on or wear formal or fancy clothes, to decorate dressing_well-41.3.2 Dressing body 0 entity putting on clothes Agent Wearer 1 entity dressed up, decorated, wearing clothes Patient 2 clothing itself or attribute; dressed up as what?
dress.03 dress down to censure severely or angrily 0 angry entity, agent 1 entity dressed down 2 dress down for
dribble.01 dribble to let fall in drops breathe-40.1.2 Fluidic_motion body 0 dribbler Agent Cause 1 thing being dribbled Theme Fluid
drift.01 drift move aimlessly modes_of_being_with_motion-47.3|roll-51.3.1|run-51.3.2-2 Motion change|contact|motion 1 object in motion Theme Theme
drill.01 drill put holes into carve-21.2-2 contact 0 driller, agent Agent 1 thing drilled, gaining holes Patient 2 drill Instrument 3 seeking (oil) 4 holes
drill.02 drill train, make practice 0 drill sargeant 1 recruits 2 action
drink.01 drink ingest liquids eat-39.1-2 Ingestion consumption 0 drinker Agent Ingestor 1 liquid Patient Ingestibles 2 source of liquid Source Source
drink.02 drink salute 0 drinker 1 thing saluted
drink.03 drink up drink up: drink completely 0 drinker 1 drink
drip.01 drip (cause to) drip pour-9.5 Cause_fluidic_motion|Fluidic_motion contact|motion 0 causal agent Agent Agent|Cause 1 thing dripping, liquid Theme Fluid 2 source Destination Area|Goal 3 destination Destination Area|Goal
drip.02 drip description of liquid substance_emission-43.4 Cause_fluidic_motion|Fluidic_motion contact|motion 1 thing dripping Source Source 2 descriptor Theme Fluid
drive.01 drive drive a vehicle drive-11.5 Bringing|Operate_vehicle|Self_motion motion 0 driver Agent Agent|Driver|Source 1 vehicle or path Theme Self_mover|Theme|Vehicle
drive.02 drive cause to move or become nonvehicle-51.4.2 Bringing|Operate_vehicle|Self_motion motion 0 driver Agent Agent|Driver|Source 1 thing in motion Theme Self_mover|Theme|Vehicle 2 secondary predication on arg1
drone.01 drone dull, continued, low, monotonous sound animal_sounds-38|manner_speaking-37.3 Communication_noise|Make_noise communication|perception 0 droner Agent Noisy_event|Sound_source|Speaker
drool.01 drool emit saliva breathe-40.1.2|substance_emission-43.4 body 0 drooler Agent|Source 1 drool (cognate object) Theme 2 destination of drool Location
drool.02 drool lust after heartily 0 drooler 1 thing lusted after
droop.01 droop hang downward spatial_configuration-47.6 0 agent, causer (predicted) Agent 1 theme Theme
drop.01 drop go down, esp of financial usage calibratable_cos-45.6-1|meander-47.7|put_direction-9.4|roll-51.3.1 Body_movement|Change_position_on_a_scale|Change_posture|Motion_directional|Path_shape change|motion 0 entity doing the dropping Agent Agent|Attribute|Protagonist|Source|Theme 1 Logical subject, patient, thing falling Patient|Theme Body_part|Goal|Item|Message|Protagonist|Road|Theme 2 EXT, amount fallen Extent Difference|Goal|Path 3 start point 4 end point, end state of arg1 Result Goal|Means|Path|Path_shape|Time
drop.05 drop remove fire-10.10 Body_movement|Change_position_on_a_scale|Change_posture social 0 remover Agent Agent|Attribute|Protagonist 1 removed Theme Item|Message|Protagonist 2 source Source Source
drop.06 drop drop names 0 sycophant 1 names
drop.07 drop spend money 0 big spender 1 amount of money 2 commodity
drop.02 drop by come 1 entity in motion / 'comer' 2 extent -- rare) 3 start point -- also rare) 4 end point
drop.03 drop off leave behind? 0 entity doing the dropping 1 Logical subject, patient, thing falling 2 EXT, amount fallen 4 end point, end state
drop.04 drop out quit 0 quitter 1 thing quit (usually of-phrase)
drown.01 drown to cover completely or make imperceptible 0 entity covering 1 entity covered
drown.02 drown to die or kill by submerging in water poison-42.2|suffocate-40.7 Death|Killing change 0 killer Agent Cause|Killer 1 person drowned Patient|Theme Protagonist|Victim
drown.03 drown out to make imperceptible 0 a louder sound 1 an imperceptible sound
drug.01 drug apply pharmaceuticals butter-9.9 body 0 applier of drugs Agent 1 druggie Destination 2 drug Theme
drum.02 drum make drumming noise crane-40.3.2|hit-18.1-1 perception 1 emitter of noise Instrument|Patient
drum.01 drum up gather, bring about 0 gatherer, agent 1 thing brought about
dry.02 dry (cause to) remove moisture from something 0 agent or cause, dry-er 1 thing losing moisture
dry.01 dry up to make or become unproductive 0 entity causing unproductivity, agent 1 entity dried up
dry.03 dry out (cause to) become less moist 0 agent or cause, dry-er 1 thing losing moisture
drydock.01 drydock to store a ship out of water pocket-9.10-1 contact 0 docker Agent 1 docked (boat) Theme 2 drydock, location Destination
dub.01 dub to name dub-29.3 Name_conferral communication 0 assigner of name, agent Agent Speaker 1 thing named Theme Entity 2 name Result Name
duck.01 duck to evade a responsibility or an object avoid-52 Avoiding communication 0 evader Agent Agent 1 responsibility Theme Undesirable_situation
duel.01 duel fight a duel battle-36.4-1 Hostile_encounter competition 0 first dueler Agent Side_1 1 second dueler Co-Agent Side_2 2 spoils or point of contention Topic Side_2
dull.01 dull cause to be not shiny other_cos-45.4 Cause_to_be_sharp change|contact 0 causer of dullness Agent Agent 1 thing getting dull Patient Patient
dumbfound.01 dumbfound make speechless with shock amuse-31.1 cognition 0 cause of shock Stimulus 1 shocked Experiencer 2 Manner or Instrument if separate from arg 0
dump.01 dump get rid of funnel-9.3-1-1 possession 0 agent, entity getting rid of something Agent 1 thing gotten rid of Theme 2 instrument or manner, if separate from agent
dupe.01 dupe trick force-59-1 Manipulate_into_doing communication 0 tricker Agent Manipulator 1 tricked Patient Victim 2 trick, induced action Result Resulting_action
duplicate.01 duplicate make a copy transcribe-25.4 creation 0 copyist, agent Agent 1 original Theme
dust.01 dust sprinkle lightly spray-9.7-2 contact 0 agent, sprinkler Agent 1 dustlike substance Theme 2 sprinkled-upon Destination
dust.02 dust remove dust from surfaces wipe_manner-10.4.1-1 Removing contact 0 remover of dust, agent Agent Agent|Cause 1 surface Theme Theme
dust.03 dust off remove dust, metaphorical/phrasal variant wipe_manner-10.4.1-1 Removing contact 0 agent 1 surface
dwarf.01 dwarf be dramatically larger than 0 larger thing 1 smaller thing
dwell.01 dwell reside, linger exist-47.1-1|lodge-46 Residence stative 0 dweller, inhabitant, entity in discourse Theme Resident 1 location, place, dwelling, topic Location Location
dwindle.01 dwindle become less 1 thing becoming less 2 EXT or MNR 3 start point 4 end point
dye.01 dye cause to have color braid-41.2.2|coloring-24 Processing_materials change 0 causer of coloration Agent Agent 1 thing with color Patient Material 2 the color itself
dyke.01 dyke enclose with a dyke/dike 0 causative agent, digger of dyke 1 thing enclosed by dyke
earmark.01 earmark to reserve or set aside for a particular purpose 0 setter aside, agent 1 entity earmarked 2 earmarked for
earn.01 earn wages get-13.5.1-1 possession 0 earner Agent 1 wages Theme 2 benefactive Beneficiary 3 source Source
ease.01 ease decline other_cos-45.4 Cure change|emotion 1 Logical subject, patient, thing declining Patient Affliction|Body_part|Patient 2 EXT, amount declined by 3 start point 4 end point, end state
ease.02 ease help, aid, ameliorate 0 thing helping 1 thing being helped
ease.03 ease slide, move easily 0 causer of motion, agent 1 entity in motion 3 start point 4 end point
ease.04 ease up become easier other_cos-45.4 Cure change|emotion 0 thing helping 1 thing being helped
eat.01 eat consume eat-39.1-1 Ingestion consumption 0 consumer, eater Agent Ingestor 1 meal Patient Ingestibles
eat.02 eat up consume fully eat-39.1-1 Ingestion consumption 0 consumer, eater 1 meal
eat.03 eat away consume partially eat-39.1-1 Ingestion consumption 0 consumer, eater 1 meal
eavesdrop.01 eavesdrop listen surreptitiously 0 listener 1 listened-to
ebb.01 ebb become smaller/lower 1 thing getting smaller
echo.01 echo repeat a sound sound_existence-47.4 Sound_movement perception 0 repeater, imitator Theme Sound 1 original
eclipse.01 eclipse be greater than 0 eclipser 1 eclipsed
economize.01 economize reduce costs 0 entity strapped for cash, agent 1 domain of expenditures
edge.01 edge move slightly 1 Logical subject, patient, thing moving 2 EXT, amount moved 3 start point 4 end point 5 direction--REQUIRED
edge.03 edge Provide an edge or frame for an object contiguous_location-47.8|fill-9.8|meander-47.7 Path_shape contact|possession 0 decorator, edger Agent 1 object edged Destination|Location|Theme Road 2 edged with what? Co-Theme|Theme Road
edge.02 edge out beat, surpass 0 winner 1 loser 2 for what, prize
edify.01 edify cause to have knowledge 0 causer of knowledge 1 enlightened entity 2 knowledge itself, topic 3 instrument
edit.01 edit edit, work on text (etc) 0 editor 1 text
editorialize.01 editorialize express an opinion in print 0 author 1 opinion 2 subject/source of opinion
educate.01 educate teach advise-37.9 0 teacher Agent 1 student(s) Topic 2 subject Recipient
eek.01 eek move with struggle but ultimately success 0 entity in motion 1 destination 2 source, point of departure
effect.01 effect cause an effect 0 cause 1 effect, usually a change
effectuate.01 effectuate bring about, acccomplish 0 cause 1 thing brought about or accomplished
ejaculate.01 utter suddenly 0 speaker 1 utterance
eject.01 eject to throw out remove-10.1 Removing contact 0 thrower out, agent Agent Agent|Cause 1 thing thrown 2 ejected from Source Source
elaborate.01 elaborate go into detail lecture-37.11-1-1 communication 0 speaker Agent 1 subject gone into detail on Topic
elapse.01 elapse go by, as time 1 time gone by
elate.01 elate fill with joy amuse-31.1 emotion 0 agent or causer Stimulus 1 experiencer Experiencer 2 instrument, if diff from cause in Arg0
elbow.01 elbow jostle with elbow spank-18.3 Cause_harm contact 0 elbower Agent Agent 1 entity being elbowed Patient Body_part
elect.01 elect elect appoint-29.1 Change_of_leadership social 0 voters Agent Selector 1 candidate Theme New_leader 2 office or position Result Role
electrify.01 electrify apply electricity to, excite amuse-31.1 emotion 0 entity adding electricity, agent Stimulus 1 electrified entity Experiencer
electrocute.01 electrocute Cause an electric shock in an object poison-42.2 Cause_harm social 0 Causer of electrocution Agent Agent|Cause 1 electrocuted entity Patient Body_part|Victim 2 instrument, electrocuted with what device? Instrument Instrument
electroplate.01 electroplate plate, cover electronically 0 causer of electroplating 1 thing plated 2 plated with what?
elevate.01 elevate to raise or lift put_direction-9.4 motion 0 causer of upward motion, agent Agent 1 entity elevated Theme 2 endpoint Destination
elicit.01 elicit call forth or draw out 0 cause / elicitor 1 thing elicited 2 source, what elicited from
eliminate.01 eliminate remove remove-10.1 Killing|Removing body|change|cognition|stative 0 entity removing Agent Agent|Cause 1 thing being removed Theme Theme|Victim 2 removed from Source Means|Source|Victim
elongate.01 elongate (make/be) longer 0 causer, agent 1 thing getting longer
elucidate.01 elucidate clarify or explain transfer_mesg-37.1.1 cognition|communication 0 causer of clarification Agent 1 thing becoming clearer Topic 2 explained to Recipient
elude.01 elude avoid avoid-52 Elusive_goal|Evading communication|motion 0 avoider Agent Evader|Experiencer 1 thing avoided Theme Experiencer|Pursuer
emaciate.01 emaciate (cause to) become abnormally lean other_cos-45.4 0 Causer of starvation, agent Agent 1 thing starving Patient 2 instrument or manner if separate from arg 0 Instrument
email.01 email send a message electronically 0 emailer 1 message, email 2 recipient, mailed-to
emanate.01 emanate come into existence (from) appear-48.1.1|substance_emission-43.4 Emanating body|change 0 Cause, agent of emission 1 entity issuing forth Theme Emission 2 source, where substance is emanating from Source Source 3 location, where substance is emanating into Location Goal|Path
emancipate.01 emancipate to free from bondage or oppression steal-10.5 0 cause of freedom, agent Agent 1 entity liberated Theme 2 entity liberated from Source
emasculate.01 emasculate to weaken 0 causer, agent 1 entity emasculated
embalm.01 embalm Preserve in chemicals or memory 0 causer of preservation, embalmer 1 thing preserved, embalmed 2 Preserved in or with what? Instrument or Manner
embargo.01 embargo block trade to 0 blocker 1 foiled (destination of) trade
embark.01 embark begin 0 beginner 1 thing begun
embarrass.01 embarrass cause shame amuse-31.1 Experiencer_obj emotion 0 causer of shame Stimulus Stimulus 1 embarrassed entity Experiencer Experiencer 2 instrument, if separate from arg0
embattle.01 embattle make ready for battle 0 causal agent 1 thing preparing 2 EXT 3 start point 4 end point
embed.01 embed to fix or enclose put-9.1-1 Placing contact 0 causer, agent Agent Agent 1 entity embedded Theme Theme 2 embedded into Destination Goal
embellish.01 embellish decorate fill-9.8|illustrate-25.3 Filling change|communication|creation|stative 0 decorator, agent Agent Agent 1 thing decorated, embellished Destination Goal 2 with what Theme Theme
embezzle.01 embezzle white-collar theft steal-10.5 Theft possession 0 thief, embezzler Agent Perpetrator 1 money Theme Goods 2 source Source Source|Victim
dull.01 embitter (cause to) become more bitter other_cos-45.4 Cause_to_be_sharp change|contact 0 agent, cause of bitterness Agent Agent 1 thing becoming bitter Patient Patient 2 instrument or manner if separate from arg 0
emblazon.01 emblazon decorate with heraldic arms, flashy words fill-9.8 creation 0 artisan, decorator Agent 1 words emblazoned Theme 2 location, surface emblazoned Destination
embody.01 embody to represent in bodily form or incorporate 1 entity embodied 2 embodied in
embolden.01 embolden make be bold amuse-31.1 emotion 0 thing causing boldness Stimulus 1 thing becoming bold Experiencer 2 instrument
emboss.01 emboss sign image_impression-25.1 contact 0 agent, embosser Agent 1 destination, document Destination 2 theme, signature Theme
embrace.01 embrace to accept enthusiastically or to include 0 includer, agent 1 entity embraced 2 embraced as
embrace.02 embrace to hug marry-36.2 contact 0 hugger Agent 1 person hugged Co-Agent
embrocate.01 embrocate to moisten/rub with oil or liniment 0 causer of embrocation, agent 1 entity rubbed 2 rubbed with what? oil or liniment
embroider.01 embroider decorate or add details to build-26.1|image_impression-25.1 creation 0 decorator Agent 1 thing decorated Destination|Material 2 image Theme
embroil.01 embroil involve in contention 0 causer of contention, agent (rare) 1 thing involved in contention 2 contention
emerge.01 emerge exit appear-48.1.1|escape-51.1|meander-47.7 Coming_to_be|Departing change|motion 0 thing exiting Theme Entity|Theme 1 thing/place exited from Initial_Location|Location Goal|Place|Time
emerge.02 emerge come to be seen as 0 thing emerging 1 as what
emigrate.01 emigrate move population 0 population 1 source 2 destination
emit.01 emit emit, let forth 0 emitting entity 1 thing emitted
emote.01 emote express emotion 0 expresser
empathize.01 empathize feel for empathize-88.2 Experiencer_subj cognition 0 empathizer Experiencer 1 empathized with Stimulus
emphasize.01 emphasize emphasize 0 emphasizer 1 utterance 2 hearer
emplace.01 emplace location put-9.1 contact 0 putter Agent 1 thing put Theme 2 where put Destination
employ.01 employ pay for working hire-13.5.3 Employing social 0 employer Agent Employer 1 employee Theme Employee 2 job Attribute Manner
employ.02 employ use use-105 Using consumption 0 user Agent Agent 1 used Theme Agent 2 job, purpose Predicate Means
empower.01 empower give power to 0 giver of power 1 empowered entity 2 use of power
empty.01 empty cause to be empty clear-10.3-1|other_cos-45.4 Emptying|Removing change|contact 0 causal agent Agent Agent|Cause 1 container Location|Patient Goal|Source 2 substance Theme Theme
emulate.01 emulate to strive to equal, compete with sucessfully 0 agent or entity competing 1 entity emulated
enable.01 enable allow, let 0 allower 1 action allowed 2 allowed agent
enact.01 enact pass legislation 0 legislative body 1 law 2 redundant mention of law
encapsulate.01 encapsulate to encase in a capsule 0 encaser, agent 1 entity encapsulated
encase.01 encase put in a case 0 putter 1 thing in a case 2 case
enchain.01 enchain put in chains 0 causer of enchainment 1 entity in chains
enchant.01 enchant put under a spell 0 cause, agent 1 enchanted one 2 instrument, if agent is also present
encircle.01 encircle (cause to) be around contiguous_location-47.8|fill-9.8 Adorning contact 0 causer of encirclement Agent Theme 1 thing encircling, being around Theme Theme 2 thing surrounded Co-Theme|Destination Location
enclose.01 enclose (cause to) be around contiguous_location-47.8 contact 0 causative agent 1 thing surrounding Theme 2 thing surrounded Co-Theme
encode.01 encode make into a code, encrypt 0 codemaker, agent 1 message etc.
encompass.01 encompass to constitute or include contiguous_location-47.8 0 entity encompassing Theme 1 entity encompassed Co-Theme
encounter.01 encounter to meet unexpectedly 0 entity encountering something 1 entity encountered
encourage.01 encourage impelled action advise-37.9|force-59 Attempt_suasion communication|emotion 0 convincer Agent Speaker 1 impelled agent Patient|Recipient Addressee 2 impelled action Result|Topic Topic
encourage.02 encourage favor accept-77|amuse-31.1|promote-102 Attempt_suasion emotion|social 0 outside agent Agent|Stimulus Speaker 1 thing favored Experiencer|Theme Topic 2 instrument
encroach.01 encroach get closer to, menacingly 0 encroacher 1 encroached-(up)on
encrust.01 encrust cause to have a crust fill-9.8 Adorning change|contact 0 entity adding crust, agent Agent Theme 1 thing with crust Destination Location 2 crust Theme Theme
encrypt.01 encrypt scramble digital information 0 scrambler, agent 1 information
encumber.01 encumber load down 0 loader, agent of encumberment 1 thing loaded 2 cargo
end.01 end cause to stop stop-55.4-1 Cause_to_end change|creation 0 Intentional agent Agent Agent 1 Thing ending Theme Agent 2 Explicit instrument, thing ended with Instrument Agent
end.02 end terminate, esp stocks 1 thing closing 2 EXT, amount-changed-by 3 start point 4 end point
end.03 end up become 1 entity changing 2 new state
endanger.01 endanger to expose to harm or danger 0 exposer to danger, agent 1 entity endangered
endeavor.01 endeavor to try to do something 0 tryer, agent 1 proposition
endorse.01 endorse support for a position 0 supporter 1 thing/person supported 2 for what
endorse.02 endorse sign on the backside illustrate-25.3 communication 0 signer Agent 1 thing signed Theme
endow.01 endow give (often generously) fill-9.8 Giving social 0 giver Agent Theme 1 gift Theme Theme 2 given-to Destination Recipient
endure.01 endure to last or experience for a long time exist-47.1-1-1 stative 1 experiencer Theme 2 thing endured or period of time
energize.01 energize give energy to other_cos-45.4 body 0 giver of energy Agent 1 recipient Patient 2 source of energy Instrument
enervate.01 enervate weaken amuse-31.1 0 causer of weakening Stimulus 1 entity becoming weak Experiencer
enflame.01 enflame fan into flame amuse-31.1 0 cause of flame Stimulus 1 entity flaming Experiencer
enforce.01 enforce make sure the rules are followed enforce-63 social 0 enforcer Agent 1 rule(s) Theme
engage.01 engage cause to get involved amalgamate-22.2-3-2|amuse-31.1|hire-13.5.3|involve-107 Experiencer_obj|Intentionally_act cognition|communication|possession|social 0 causer of engagement Agent|Stimulus Agent|Stimulus 1 entity sucked in Experiencer|Patient|Theme Agent|Experiencer 2 thing involved in Attribute|Co-Patient|Goal
engender.01 engender cause, create, bring about engender-27 Cause_to_start creation 0 creator, cause Cause Cause 1 creation, effect Theme Effect
engineer.01 engineer make, devise, with some difficulty 0 engineer 1 thing made 4 attribute of arg1
engrave.01 engrave carve, inscribe image_impression-25.1 contact|creation 0 engraver Agent 1 thing engraved Destination 2 inscription Theme
engross.01 engross entrance amuse-31.1 cognition 0 Engrosser Stimulus 1 Engrossed Experiencer 2 instrument, when separate from arg0
engulf.01 engulf to flow over or absorb contiguous_location-47.8 0 entity causing engulfing Theme 1 entity engulfed Co-Theme 2 engulfed in what? actual liquid/entity surrounding arg1
enhance.01 enhance make seem greater 0 causer of greatness, agent 1 thing enhanced 2 instrument 3 enhanced by how much, EXT or MNR
enjoin.01 enjoin prohibit, prevent 0 prohibiter, Agent 1 Theme (action or object being prevented) 2 secondary predication on arg1 or action 3 instrument
enjoy.01 enjoy take pleasure from admire-31.2-1 Experiencer_subj consumption|emotion 0 enjoyer Experiencer 1 thing enjoyed Stimulus
enlarge.01 enlarge make bigger other_cos-45.4 Cause_expansion|Expansion change 0 causer of biggenment Agent Agent|Cause 1 thing getting bigger Patient Item 2 EXT 3 start point 4 end point
enlighten.01 enlighten cause to have knowledge amuse-31.1 communication 0 causer of knowledge Stimulus 1 enlightened entity Experiencer 2 knowledge itself, topic 3 instrument
enlist.01 enlist sign up to do something hire-13.5.3 Becoming_a_member competition|possession 0 signer Agent 1 impelled agent (often subsumed into arg0 Theme Means 2 impelled action Attribute Manner
enliven.01 enliven to make lively or spirited, animate amuse-31.1 0 causer Stimulus 1 entity animated Experiencer
enrage.01 enrage make very very angry amuse-31.1 Experiencer_obj emotion 0 causer of anger, agent Stimulus Stimulus 1 angry entity Experiencer Experiencer 2 instrument, if separate from arg0
enrapture.01 enrapture fill with pleasure, entrance amuse-31.1 emotion 0 cause of rapture, agent Stimulus 1 Rapt entity Experiencer 2 instrument, when separate from arg0
enrich.01 enrich add value fill-9.8 Processing_materials change|possession 0 entity adding value, agent Agent Agent 1 thing becoming enriched Destination Material 2 vitamins (eg) Theme Agent
enroll.01 enroll register membership in involve-107 Becoming_a_member social 0 causer of enrollment, agent Agent 1 entity enrolled Theme Means 2 enrolled in what Goal Place
ensconce.01 ensconce to settle 0 who put what where, agent 1 entity ensconced 2 place
enshrine.01 enshrine hold sacred, enclose in shrine 0 agent who enshrines 1 entity enshrined
enslave.01 enslave to subjugate, make a slave of subjugate-42.3 social 0 causer, agent Agent 1 entity enslaved Patient
ensnare.01 ensnare involve or capture force-59-1 social 0 catcher, agent Agent 1 captured entity Patient
ensnarl.01 ensnarl make into tangles 0 causer of tangle, agent 1 thing getting tangled 2 explicit mention of tangle
ensue.01 ensue come about as a result of some other action occurrence-48.3 stative 1 event Theme 2 other action, cause
ensure.01 ensure promise ensure-99 communication 0 entity making guarantee Cause 1 guarantee Theme 2 benefactive, guaranteed-to Beneficiary
entail.01 entail to have as a logical consequence 0 antecedent 1 consequence
entangle.01 entangle cause to be tangled (in something) amalgamate-22.2-2 stative 0 causer Agent 1 patient Patient 2 trap, etc Co-Patient
enter.01 enter enter, go in escape-51.1-2 Arriving creation|motion 0 entity entering Theme Theme 1 place or thing entered Destination Goal
enter.02 enter submit, cause to enter 0 submitter 1 thing submitted 2 submitted to 3 benefactive
entertain.01 entertain amuse amuse-31.1 Cause_to_experience|Experiencer_obj social 0 entertainer Stimulus Agent|Stimulus 1 entertained Experiencer Experiencer 2 instrument
entertain.02 entertain consider 0 considerer 1 considered
enthrall.01 enthrall captivate interest, fascinate amuse-31.1 Experiencer_obj emotion 0 agent, causer of interest Stimulus Stimulus 1 interested entity Experiencer Experiencer 2 Manner or Instrument if separate from arg 0
enthuse.01 enthuse impelled action 0 encourager 1 encouraged agent 2 encouraged action
enthuse.02 enthuse cause enthusiasm amuse-31.1|marvel-31.3-8 communication|emotion 0 Inspiration of enthusiasm Stimulus 1 Enthusiastic entity Experiencer 2 instrument, if separate from cause
entice.01 entice attract amuse-31.1 Attempt_suasion communication 0 attractor Stimulus Speaker 1 thing attracted Experiencer Addressee 2 thing attracted to, if separate from attractor 3 instrument, if separate from attractor
entitle.01 entitle allow 0 allower 1 action allowed 2 explicit allowed-agent
entitle.02 entitle assign a name 0 namer 1 named 2 name
entomb.01 entomb put into a tomb 0 who put what where, agent 1 corpse (I hope) 2 tomb
entrance.01 entrance put into a trance-like state amuse-31.1 emotion 0 causer of trance, agent Stimulus 1 victim Experiencer 2 instrument, when separate from arg0
entrap.01 entrap to catch in a trap force-59-1 social 0 trapper Agent 1 thing trapped Patient
entreat.01 entreat to ask earnestly, beg, implore urge-58.1 Request communication 0 begger Agent Speaker 1 begged Recipient Addressee 2 begged for Topic Topic
entrench.01 entrench set somebody more firmly in a position 0 thing causing entrenchment 1 entity becoming more firm in its position 2 position
entrust.01 entrust to put into the care of someone fulfilling-13.4.1-1 possession 0 entity giving up control, agent Agent 1 entity entrusted Theme 2 entity entrusted to Recipient
entwine.01 entwine get all tangled up amalgamate-22.2-2-1 contact|creation 0 causer of mixture Agent 1 first ingredient Patient 2 other(s) Co-Patient
enumerate.01 enumerate to count/specify as on a list 0 agent, lister 1 item enumerated 2 enumerated in what group/list
enunciate.01 enunciate vocalize 0 person speaking 1 speech
envelop.01 envelop cover on all sides 0 causer of covering 1 entity being covered 2 actual cover
envisage.01 envisage imagine characterize-29.2-1-1 creation 0 thinker Agent 1 object, thing under consideration Theme 2 attribute Attribute
envision.01 envision imagine characterize-29.2 creation 0 imaginer Agent 1 imagined Theme
envy.01 envy be jealous of admire-31.2 Experiencer_subj emotion 0 envier Experiencer 1 envied Stimulus 2 cause Attribute
epitomize.01 epitomize to be typical of or sum up 0 entity epitomizing 1 entity epitomized
equal.01 equal equal, be the same as 1 focus of equation 2 other side of equation
equate.01 equate declare equal 0 agent, declarer 1 first equal thing (or both) 2 second equal thing
equip.01 equip provide with equipment equip-13.4.2-1 Supply possession 0 provider Agent Theme 1 entity getting equipment Recipient Recipient 2 equipment Theme Theme
equivocate.01 equivocate waver, use ambiguous language linger-53.1 Prevarication 0 one who equivocates Agent Speaker 1 thing equivocated over Theme Topic
eradicate.01 eradicate eliminate completely remove-10.1 change|creation 0 eliminator, agent Agent 1 thing eliminate Theme
erase.01 erase remove marks wipe_manner-10.4.1-1 contact 0 eraser Agent 1 thing erased, mark Theme 2 medium, surface Source 3 instrument, if separate from arg0
erect.01 erect to construct, set up build-26.1 Building 0 constructor, agent Agent Agent 1 entity erected Product Created_entity
erode.01 erode wear away by water or wind entity_specific_cos-45.5 change 0 water or wind 1 substance worn away Patient
err.01 err to make an error or a mistake 0 mistaken entity, agent
erupt.01 erupt (cause to) spew forth appear-48.1.1 Process_start change 1 thing erupting Theme Event 2 substance spewing forth
erupt.02 erupt mode of speaking 0 speaker 1 utterance 2 hearer
escalate.01 escalate (cause to) become higher 0 causer 1 thing becoming higher
escape.01 escape default escape-51.1-1 Departing|Escaping motion 0 entity escaping Theme Escapee|Theme 1 place or thing escaped
eschew.01 eschew avoid, shun avoid-52 Avoiding communication 0 avoider Agent Agent 1 thing avoided Theme Undesirable_situation
escort.01 escort go along with accompany-51.7|captain-29.8-1 Cotheme motion 0 subject accompanier Agent Source|Theme 1 object accompanied Beneficiary|Theme Cotheme|Theme 3 start point 4 end point
espouse.01 espouse adopt/have a belief 0 haver of belief 1 belief
essay.01 essay attempt, test 0 tester 1 thing being attempted/tested
establish.01 establish establish base-97.1|establish-55.5-1|indicate-78-1-1 Intentionally_create cognition|creation|social 0 agent, setter Agent|Cause Creator 1 thing set Theme|Topic Instrument 2 attribute 3 benefactive
esteem.01 esteem regard as valuable admire-31.2 Judgment cognition 0 experiencer, esteemer Experiencer Cognizer 1 theme, thing esteemed Stimulus Evaluee 2 attribute
estimate.01 estimate guess price-54.4 Estimating cognition 0 estimator Agent Cognizer 1 thing estimated Theme Item 2 estimated-to-be, attribute of arg1 Value Result
estrange.01 estrange marital difficulties 1 focussed party 2 prepositional party
etch.01 etch draw or engrave an image image_impression-25.1 Processing_materials creation 0 etcher Agent Agent 1 surface Destination Material 2 image Theme Agent
extol.01 eulogize praise highly judgment-33 Judgment_communication communication 0 agent, honorer Agent Communicator 1 entity eulogized Theme Evaluee 2 for what,as what
evacuate.01 evacuate cause to be empty (of people) banish-10.2 Escaping|Removing motion 0 causer of emptiness Agent Agent|Cause|Vehicle 1 enclosure, building, etc Source Means|Source 2 people Theme Theme|Vehicle
evade.01 evade stay away from avoid-52 Avoiding|Evading communication|motion 0 avoider Agent Agent|Evader 1 thing avoided Theme Pursuer|Undesirable_situation
evaluate.01 evaluate contemplate an action assessment-34.1 Assessing cognition 0 thinker Agent Assessor 1 action Theme Phenomenon
evaporate.01 evaporate change from liquid to vapor other_cos-45.4 Cause_change_of_phase|Change_of_phase change 0 heat source Agent Agent|Cause 1 liquid, now vapor Patient Undergoer
even.01 even out to make or become even other_cos-45.4 change|contact 0 causer of evenness, agent Agent 1 entity evened Patient
evict.01 evict to put out a tenant by legal process remove-10.1 Removing contact 0 landlord Agent Agent|Cause 1 tennant Theme Theme 2 domicile Source Source
evidence.01 evidence provide proof for 0 proof 1 thing proved
evince.01 evince to show clearly 0 shower, agent 1 thing shown
eviscerate.01 eviscerate.01 remove the viscera (innards) debone-10.8 Emptying change|contact 0 remover Agent Agent|Cause 1 victim Source Source
evoke.01 evoke summon, make allusions to 0 evoker 1 thing evoked 2 instrument
evolve.01 evolve change form appear-48.1.1|grow-26.2 change 1 thing changing Product|Theme 2 end state Product 3 start state Material
evolve.02 evolve acquire characteristics through evolution 0 thing acquiring 1 characteristics
exacerbate.01 exacerbate make worse 0 causer 1 thing getting worse
exact.01 exact get, obtain obtain-13.5.2 communication 0 receiver, exactor Agent 1 thing obtained Theme 2 received from Source
exaggerate.01 exaggerate make seem bigger 0 liar liar, agent 1 thing exaggerated
exalt.01 exalt elevate in status admire-31.2 Judgment communication 0 causer of elevation Experiencer Cognizer 1 entity being elevated Stimulus Evaluee
examine.01 examine look at closely investigate-35.4|sight-30.2 Court_examination|Inspecting|Scrutiny|Seeking cognition|communication|perception 0 examiner Agent|Experiencer Cognizer|Cognizer_agent|Inspector 1 thing examined Location|Stimulus Ground|Sought_entity|Topic
exasperate.01 exasperate vex greatly amuse-31.1 Experiencer_obj emotion 0 annoyer Stimulus Stimulus 1 annoyed Experiencer Experiencer 2 instrument, if separate from arg0
excavate.01 excavate dig a big hole search-35.2 perception 0 excavator, digger Agent 1 hole Location
exceed.01 exceed be more than exceed-90-1 competition|stative 0 thing that's more Theme 1 thing that's less Co-Theme 2 margin, difference Attribute
excel.01 excel be very good (at) succeed-74-1 stative 0 very good entity Agent 1 domain Theme
excerpt.01 exerpt remove 0 remover, agent 1 thing extracted 2 entity extracted from
exchange.01 exchange exchange, trade exchange-13.6-1 Exchange|Exchange_currency|Replacing change|social 0 agent, entity trading Agent Agent 1 thing being traded (away) Theme Means|Old 2 other exchanger Co-Agent Means 3 other item in exchange, price, or premium, traded for or at Co-Theme Means|New 4 benefactive
excise.01 excise to remove by or as if by cutting remove-10.1 Removing change|contact 0 remover, agent Agent Agent|Cause 1 entity excised Theme Theme 2 excised from Source Source
excite.01 excite make excited amuse-31.1 Experiencer_obj emotion 0 causer of excitement Stimulus Stimulus 1 excited entity Experiencer Experiencer 2 instrument, if separate from arg0
exclaim.01 exclaim mode of speaking say-37.7 Statement 0 speaker Agent Speaker 1 utterance Topic Message|Topic 2 hearer Recipient Addressee
exclude.01 exclude exclude, except 0 agent, excluder 1 patient, thing excluded 2 excluded-from
excommunicate.01 excommunicate exclude from the sacraments of a church by ecclesiastical sentence. remove-10.1 Exclude_member communication 0 sentencer, excluder, agent Agent Authority 1 entity excluded Theme Means 2 excluded from Source Means
excoriate.01 excoriate denounce judgment-33 Judgment_communication 0 speaker Agent Communicator 1 subject Theme Evaluee 2 grounds, reason Attribute Reason
excuse.01 excuse relieve of guilt judgment-33 Forgiveness communication 0 excuser Agent Judge 1 excused Theme Evaluee 2 crime Attribute Offense
execrate.01 execrate to detest utterly admire-31.2 Judgment_communication emotion 0 hater Experiencer Communicator 1 thing hated Stimulus Evaluee
execute.01 execute kill murder-42.1 Execution social 0 killer Agent Executioner 1 corpse Patient Executed 2 instrument Instrument Instrument
execute.02 execute enact 0 agent, doer 1 thing done 2 benefactive, done for or about 3 instrumental
exemplify.01 exemplify serve as an example of 0 example 1 of what
exempt.01 exempt to free from an obligation 0 releaser, agent 1 entity exempted 2 entity exempted from
exercise.01 exercise use rehearse-26.8 cognition 0 user Agent 1 thing used, thing exercised Theme
exercise.02 exercise athletics dress-41.1.1 body 0 athlete Agent
exert.01 exert to put forth, exercise use-105 consumption|possession 0 exerciser, agent Agent 1 entity exerted Theme 2 exerted over Predicate
exhale.01 exhale to emit air or vapor exhale-40.1.3-1 Breathing|Emitting body 0 emitter, agent Pivot Agent|Source_emitter 1 air or vapor exhaled Theme Air|Emission
exhaust.01 exhaust cause to become used up, tired amuse-31.1 body 0 causer of tiredness Stimulus 1 thing becoming exhausted Experiencer
exhibit.01 exhibit cause to see reflexive_appearance-48.1.2 0 exhibiter Agent 1 thing seen/exhibition Theme 2 seer Recipient
exhilarate.01 exhilarate make happily refreshed; energetic amuse-31.1 Experiencer_obj emotion 0 agent, pleaser Stimulus Stimulus 1 patient, entity pleased Experiencer Experiencer 2 instrumental
exhort.01 exhort urge 0 urger 1 impelled agent 2 impelled action
exhume.01 exhume remove something (body) previously burried 0 digger, agent 1 entity exhumed
exile.01 exile banish, send away battle-36.4 0 sender away, agent Agent 1 exile Co-Agent 2 exiled from, homeland etc Topic
exist.01 exist be exist-47.1-1|gorge-39.6 Existence stative 1 thing existing Agent|Theme Cause|Entity 2 secondary attribute
exit.01 exit leave escape-51.1-1 Departing|Path_shape motion 0 departed entity Theme Road|Theme 1 place exited Initial_Location Source
exonerate.01 exonerate to free from blame or a responsibility free-80 communication 0 freer from blame, agent Cause 1 entity exonerated Source 2 responsibility or blame Theme
exorcise.01 exorcise get rid of evil spirits wipe_manner-10.4.1 contact 0 exorcist Agent 1 evil spirits Theme 2 place haunted Source
expand.01 expand (cause to) grow other_cos-45.4 Cause_expansion|Expansion change|motion 0 causer of growth, agent Agent Agent|Cause 1 thing grown Patient Item 2 amount increased by, EXT or MNR 3 start point 4 end point
expect.01 expect look forward to, anticipate conjecture-29.5-1|wish-62 Expectation|Opinion cognition|communication 0 expecter Agent|Experiencer Cognizer 1 thing expected Theme Phenomenon|Topic
expectorate.01 expectorate spit breathe-40.1.2-1 body 0 spitter Agent 1 loogey Theme
expedite.01 expedite to accelerate 0 causer of greater speed, agent 1 entity expedited
expel.01 expel to force or drive out, to discharge from banish-10.2|remove-10.1 Exclude_member|Removing social 0 expeller, agent Agent Agent|Authority|Cause 1 entity expelled Theme Means|Theme 2 expelled from Source Means|Source
expend.01 expend to spend, consume 0 spender, agent 1 entity expended 2 entity expended on
experience.01 experience have a sensation or experience sight-30.2 Feeling cognition 0 experiencer Experiencer Experiencer 1 experienced Stimulus Emotion|Emotional_state
experiment.01 experiment to conduct an experiment 0 scientist, agent 1 experimental subject 2 experimental method
expiate.01 expiate atone for 0 sinner 1 sin
expire.01 expire get to end of valid time period disappearance-48.2 Death change|stative 1 commodity, thing expiring Patient Protagonist
explain.01 explain explain indicate-78-1|transfer_mesg-37.1.1 Explaining_the_facts|Statement communication 0 explainer Agent|Cause Speaker 1 thing explained Topic State_of_affairs|Topic 2 explained to Recipient Addressee|State_of_affairs
explode.01 explode go boom other_cos-45.4|sound_emission-43.2 Change_position_on_a_scale change|contact 0 bomber, agent Agent Attribute 1 bomb Patient|Theme Attribute|Item 2 attribute, end state
explode.02 explode get bigger very quickly calibratable_cos-45.6-1 Change_position_on_a_scale change 0 causer of rapid growth, agent (rare) 1 thing getting bigger Patient Item 2 amount increased by, EXT or MNR Extent Difference 3 start point 4 end point
explode.03 explode overflow 1 thing overflowing 2 substance
exploit.01 exploit use use-105 consumption 0 User Agent 1 thing used Theme 2 purpose Predicate
explore.01 explore explore, discover new places or things investigate-35.4 cognition 0 explorer Agent 1 thing (place, stuff) explored Theme
export.01 export ship out commodities 0 exporter 1 product 2 importer
expose.01 expose cause to be visible indicate-78|reflexive_appearance-48.1.2 Reveal_secret 0 exposer Agent|Cause Speaker 1 thing seen/shown Reflexive|Topic 2 seer Recipient Addressee
expound.01 expound explain, talk about transfer_mesg-37.1.1 Speak_on_topic communication 0 expounder, speaker Agent Speaker 1 thing explained, topic Topic Topic
express.01 express say reflexive_appearance-48.1.2 Encoding|Statement communication 0 speaker Agent Speaker 1 utterance Theme Message|Topic 2 hearer Recipient Addressee
express.02 express send very quickly send-11.1-1 communication 0 sender Agent 1 thing sent Theme 2 sent-to Destination
expunge.01 expunge remove wipe_manner-10.4.1 Removing contact 0 entity removing Agent Agent|Cause 1 thing being removed Theme Theme 2 removed from Source Source
extend.01 extend make longer exist-47.1-1 change|stative 0 agent, entity making something be longer 1 patient, thing getting longer Theme 2 EXT or TMP, by how much or until when 3 start point 4 end point
extend.02 extend offer contribute-13.2-2|future_having-13.3 possession 0 giver, offerer Agent 1 thing offered Theme 2 offered-to Goal|Recipient
exterminate.01 exterminate exterminate destroy-44 Killing contact 0 destroyer Agent Cause 1 thing destroyed Patient Victim 2 instrument of destruction Instrument Instrument
extinguish.01 extinguish put out, like a fire remove-10.1 change|weather 0 extinguisher, agent Agent 1 fire Theme 2 instrument, if separate from arg0
extirpate.01 extripate remove or destroy totally destroy-44|remove-10.1 contact|creation 0 destroyer, agent Agent 1 thing destoryed Patient|Theme 2 destroyed from Source
extol.01 extol laud, praise judgment-33 Judgment_communication communication 0 agent, honorer Agent Communicator 1 entity extolled Theme Evaluee 2 for what,as what
extort.01 extort extract money from, under pressure steal-10.5 possession 0 agent, extorter Agent 1 money Theme 2 source Source
extract.01 extract to remove or obtain remove-10.1 Removing change|cognition|contact|possession 0 remover, agent Agent Agent|Cause 1 thing extracted Theme Theme 2 entity extracted from Source Source
extradite.01 extradite expel banish-10.2 Extradition social 0 expeller, agent Agent Authorities 1 entity expelled Theme Means 2 expelled from Source Means 3 expelled to Destination Time
extrapolate.01 extrapolate estimate by extending known information multiply-108-2 0 thinker, agent Agent 1 known information Theme 2 new information Co-Theme
extricate.01 extricate remove thyself 0 agent of removing 1 thing removed 2 from where
extrude.01 extrude thrust, force, or press out remove-10.1 creation 0 extruder, agent Agent 1 entity extruded Theme 2 extruded from Source
exude.01 exude ooze appear-48.1.1|substance_emission-43.4 Emanating|Emitting body 0 oozer Source Source|Source_emitter 1 ooze Theme Emission
eye.01 eye to watch closely sight-30.2 Perception_active perception 0 watcher Experiencer Perceiver_agentive 1 entity eyed Stimulus Phenomenon
eyeball.01 eyeball look at 0 looker 1 looked at
fabricate.01 fabricate create create-26.4 Manufacturing creation 0 creator Agent Manufacturer 1 creation Result Product 2 created-from, thing changed Material Resource 3 benefactive Beneficiary Purpose
face.01 face look across at confront-98|fill-9.8 Confronting_problem communication|competition|contact 0 looker, facer Agent Agent 1 looked at, faced Destination|Theme Agent
face.02 face off face off: oppose, fight 0 first opponent 1 second opponent
facilitate.01 facilitate make easier 0 thing helping 1 thing being helped
factor.01 factor include in calculation 0 factorer 1 thing included 2 calculation, or particle of direction
fade.01 fade (cause to) become dim other_cos-45.4 change 0 agent, causing fading Agent 1 thing fading Patient 2 EXT, amount faded by 3 start point 4 end point
fail.01 fail not succeed neglect-75-1-1|succeed-74-2 Success_or_failure|Successful_action emotion|social 0 assessor of not failing (professor) 1 thing failing Agent Agent|Cause 2 task Theme Agent|Protagonist 3 benefactive
fail.02 fail give failing grade 0 teacher 1 student
faint.01 faint faint, pass out change_bodily_state-40.8.4 body 0 fainter Experiencer
fake.01 fake to counterfeit 0 faker, agent 1 entity faked
fall.01 fall move downward calibratable_cos-45.6-1|escape-51.1 Change_position_on_a_scale|Motion_directional change|motion 1 Logical subject, patient, thing falling Patient|Theme Item|Theme 2 EXT, amount fallen Extent Difference 3 start point 4 end point, end state of arg1
fall.04 fall occur 1 thing occurring 2 when/where
fall.05 fall be defeated 1 loser 2 winner or instrument of destruction
fall.07 fall become 1 Person undergoing change 2 End state
fall.08 fall back fall back, rely on in emergency 0 thing falling back 1 thing fallen back on
fall.02 fall off fall off: stop, almost 1 Logical subject, patient, thing falling 2 EXT, amount fallen
fall.03 fall out fall out: no longer be on good terms 1 parties on bad terms
fall.06 fall through fall through: not come to pass 1 non-event
fall.09 fall apart fall apart: break, separate into peices 1 thing in peices
falsify.01 falsify to forge or misrepresent 0 faker, agent 1 entity falsified
falter.01 falter misstep modes_of_being_with_motion-47.3 1 thing faltering Agent
fame.01 fame well known, popular 0 honorer 1 talent, art 2 for what reason
familiarize.01 familiarize make familiar 0 agent, causer of familiarity 1 entity becoming familiar 2 familiar with
famish.01 famish to make very hungry other_cos-45.4 0 Causer of starvation, agent Agent 1 thing starving Patient 2 starved for/of what Instrument
fan.01 fan to stir up 0 causer, agent 1 entity fanned
fanaticize.01 fanaticize (cause to) be fanatical 0 causer of fanaticism 1 entity becoming fanatical 2 instrument, if separate from agent
fancy.01 fancy suppose to be, take as 0 supposer 1 sentential arg
fancy.02 fancy want admire-31.2|want-32.1 Desiring emotion 0 wanter Experiencer|Pivot Experiencer 1 wanted Stimulus|Theme Event
fantasize.01 fantasize dream 0 dreamer 1 dream
fare.01 fare fare, manage, get along 0 thing faring, managing
farm.01 farm to cultivate or produce a crop on 0 farmer 1 land
farm.02 farm out to subcontract 0 distributor of work, agent 1 work 2 contractor
fart.01 fart expell gas hiccup-40.1.1 Excreting body 0 expeller Agent Excreter
fascinate.01 fascinate fascinate amuse-31.1 Experiencer_obj emotion|stative 0 causer of fascination Stimulus Stimulus 1 fascinated entity Experiencer Experiencer 2 instrument, if separate from arg0
fashion.01 fashion to make out of components build-26.1 Building creation 0 maker, agent Agent Agent 1 entity fashioned Product Created_entity
fasten.01 fasten connect shake-22.3-2-1 Attaching|Closure|Inchoative_attaching contact 0 causer of connection, agent Agent Agent|Items 1 first (or all) thing(s) fastened (together) Patient Containing_object|Item 2 additional thing(s), destination Co-Patient Containing_object|Goal 3 fastener
fate.01 fate assign to a specific purpose 1 entity destined 2 purpose
father.01 father father children 0 father 1 child
fathom.01 fathom understand completely comprehend-87.2-1 cognition 0 understander Experiencer 1 understood Stimulus
fatigue.01 fatigue cause to become used up, tired amuse-31.1 0 causer of tiredness Stimulus 1 thing becoming exhausted Experiencer
fatten.01 fatten make fatter other_cos-45.4 consumption 0 causal agent Agent 1 thing getting fatter Patient
fault.01 fault assign culpability judgment-33 Judgment communication 0 blamer Agent Cognizer 1 entity blamed Theme Evaluee 2 blamed for what? Attribute Reason
favor.01 favor like, prefer admire-31.2 Partiality|Preference social 0 liker Experiencer Experiencer|Judge 1 thing preferred, favored Stimulus Dispute|Event|Side_1|Sides 2 instrument
fawn.01 fawn seek favor with calve-28 body 0 seeker Agent 1 with whom, fawned-over Patient
fax.01 fax in to send by fax instr_communication-37.4 Contacting communication 0 sender, agent Agent Communicator 1 entity sent, faxed Topic Communication|Topic 2 sent to, recipient Recipient Addressee
faze.01 faze disconcert, disturb amuse-31.1 Experiencer_obj emotion 0 Cause, fazer Stimulus Stimulus 1 fazed Experiencer Experiencer 2 instrument, if separate from arg0
fear.01 fear fear admire-31.2-1|marvel-31.3-3 Experiencer_focus emotion 0 entity afraid Experiencer Experiencer 1 afraid of what? Stimulus Event
feast.01 feast eat (a lot) celebratorily dine-39.5 Ingestion consumption 0 eater Agent Ingestor 1 eaten Patient Ingestibles
feather.01 feather cover with feathers butter-9.9 contact 0 causer of feathering Agent 1 recipient of feathering Theme
feature.01 feature bring into prominence 0 cause of prominence 1 thing featured 2 featured in
federate.01 federate to unite in a federation other_cos-45.4 change 0 causer of federation,and/or first entity uniting Agent 1 entity united with Patient 2 other entities united with, if separate mention 3 resulting federation
feed.01 feed cause to eat feeding-39.7|gorge-39.6 Ingestion consumption 0 causal agent Agent Ingestor 1 food Patient|Theme Ingestibles 2 eater Recipient Ingestibles
feed.02 feed increase 0 cause of increase 1 thing increasing
feed.03 feed up feed up: be(come) exasperated 1 fed up entity, experiencer 2 causer of fed-up-ed-ness
feel.01 feel emote marvel-31.3-3|see-30.1-1 Appearance|Feeling|Perception_active|Perception_experience|Seeking body|cognition|contact|perception 0 feeler, person experiencing emotion Experiencer Cognizer_agent|Experiencer|Perceiver_agentive|Perceiver_passive 1 emotion or sensation Stimulus Cause|Phenomenon|Sought_entity 2 entity to or for whom the emotion is directed
feel.02 feel believe conjecture-29.5-1|consider-29.9-2 Opinion cognition 0 believer Agent Cognizer 1 belief Theme Topic 2 attributive Attribute|Predicate Evidence
feel.03 feel caress hunt-35.1 Perception_active|Seeking perception|possession 0 feeler Agent Cognizer_agent|Perceiver_agentive 1 thing felt Location Ground 2 instrument
feel.05 feel perceive to be stimulus_subject-30.4 Appearance|Feeling|Perception_active|Perception_experience perception|stative 1 stimulus Stimulus Cause|Phenomenon 2 perception
feel.04 feel up touch, phrasal 0 feeler 1 thing felt 2 instrument
feign.01 feign to make a false show of, simulate establish-55.5-1 0 pretender, agent Agent 1 entity faked, simulated Theme
felicitate.01 felicitate to compliment upon a happy event judgment-33 communication 0 expresser, agent Agent 1 person congratulated Theme 2 achievement
fell.01 fell cause to fall down 0 causer 1 faller (us. trees)
fence.01 fence off (cause to) be enclosed or blocked out butter-9.9|contiguous_location-47.8 contact 0 causal agent Agent 1 thing or area being enclosed Theme 2 thing being enclosed from Co-Theme|Destination
fend.01 fend manage, survive 0 entity getting by, surviving 1 REC
fend.02 fend off avoid, keep away 0 avoider, warder 1 thing avoided, warded off 2 explicit instrument
ferment.01 ferment cause to undergoe fermentation entity_specific_cos-45.5 change 0 cause, agent 1 patient, thing undergoing fermentation Patient 2 end state
ferret.01 ferret out to search and discover through persistent investigation ferret-35.6 cognition 0 entity exploring, searching, agent Agent 1 thing discovered Theme
ferry.01 ferry move something back and forth drive-11.5-1|vehicle-51.4.1 Bringing motion 0 agent, driver Agent Agent 1 thing moved Theme Theme 2 locations, or start point Initial_Location|Location Area|Source 3 destination Destination|Location Area|Goal
fertilize.01 fertilize bring male and female together 0 male part 1 female part
fess.01 fess up mode of speaking 0 speaker 1 utterance 2 hearer
fester.01 fester to undergo decay, be in a condition of decline entity_specific_cos-45.5|entity_specific_modes_being-47.2 Rotting body 1 entity festering Patient|Theme Undergoer
festoon.01 festoon decorate fill-9.8 Adorning creation 0 decorator Agent Theme 1 thing decorated Destination Location 2 decorations Theme Theme
fetch.01 fetch bring (back) get-13.5.1-1 Bringing contact|possession 0 bringer Agent Agent 1 thing brought Theme Theme 2 benefactive, brought-for, brought-to Beneficiary Theme 3 attribute Asset Means 4 ablative, brought-from Source Source
feud.01 feud fight constantly battle-36.4-1 competition 0 first fighter Agent 1 second fighter, if separate Co-Agent 2 spoils or point of contention Topic
fiddle.01 fiddle play (with), manipulate in hands 0 player 1 thing fiddled with
fidget.01 fidget to behave restlessly, play or fuss body_internal_motion-49 Body_movement motion 0 restless entity, agent Agent Agent 1 thing fidgeting with Patient Body_part
field.01 field to answer successfully or put into action 0 fielder, agent 1 question, proposal
fight.01 fight fight battle-36.4-1|meet-36.3-2 Hostile_encounter|Quarreling competition|social 0 first fighter Agent Arguer1|Side_1 1 second fighter, if separate Co-Agent Arguer2|Issue|Side_2 2 spoils Topic Issue|Side_2
fight.04 fight back fight back 0 first fighter 1 second fighter, if separate 2 spoils
fight.02 fight off repel, rebuff 0 fighter 1 thing repelled 2 instrument
fight.03 fight on continue fighting 0 first fighter 1 second fighter, if separate
figure.01 figure think 0 thinker 1 thought
figure.02 figure plan rely-70 Opinion cognition 0 planner Agent Cognizer 1 thing planned Theme Topic 2 grounds for planning
figure.03 figure play a role amalgamate-22.2-3-1 0 actor Patient 1 role or event, act Co-Patient
figure.04 figure determine, calculate 0 decider 1 thing determined 2 grounds 3 attribute of arg1
figure.05 figure out determine 0 decider 1 thing determined 2 grounds 3 attribute of arg1
filch.01 filch steal steal-10.5 Theft possession 0 agent, stealer Agent Perpetrator 1 thing stolen Theme Goods 2 stolen from, source Source Source|Victim
file.01 file paperwork pocket-9.10 Placing communication 0 filer Agent Agent|Cause 1 file Theme Theme 2 filed-with Destination Goal 3 filed against 4 purpose of filing
file.02 file seek, claim, call for 0 filer 1 claim
file.03 file walk in a straight line escape-51.1 motion 0 walker Theme
filibuster.01 filibuster obstruct or delay (legislation) 0 blocker, agent 1 thing blocked, legislation
fill.01 fill to make or become full contiguous_location-47.8|fill-9.8|other_cos-45.4 Adorning|Filling change|stative 0 agent, causer Agent Agent|Theme 1 container Destination|Patient|Theme Goal|Location|Theme 2 substance Co-Theme|Theme Goal|Location|Theme
fill.06 fill fulfill, satisfy 0 satisfier, (order) filler 1 order, thing satisfied 2 secondary predication
fill.02 fill up fill up: to make or become full 0 agent, causer of fullness 1 container 2 substance
fill.03 fill out fill out: to complete, fill in 0 agent, poor schmuck with a pen 1 forms to be filled out
fill.04 fill out fill out: bring to completion 0 causer of completion 1 thing becoming complete
fill.05 fill in fill in: to complete, fill in 0 agent, poor schmuck with a pen 1 forms to be filled in
fill.07 fill in fill in: subsitute 1 person, thing acting as something else 2 thing being substituted
film.01 film record on film transcribe-25.4 Behind_the_scenes communication|creation 0 recorder, filmer Agent Artist 1 thing recorded, filmed Theme Purpose
filter.02 filter separate solids from liquid wipe_instr-10.4.2 contact 0 filterer, agent or instrument Agent 1 solids, thing removed Theme 2 liquid, source, removed-from Initial_Location
filter.03 filter move slowly 1 moved 2 destination
finagle.01 finagle work out, arrange, get 0 getter 1 thing got 2 got from
finalize.01 finalize bring to an end 0 agent, entity finalizing something 1 thing finalizedjjj
finance.01 finance provide money for, get money for 0 financ(i)er 1 thing financed 2 money
finance.02 finance buy using someone else's money 0 buyer 1 thing bought 2 money or provider of money
find.01 find discovery discover-84|get-13.5.1 Becoming_aware|Locating cognition|communication|creation|perception|possession 0 finder Agent Cognizer 1 thing found Theme Phenomenon|Sought_entity|Topic 2 benefactive, found for Beneficiary|Source Ground|Instrument|Means|Purpose
find.02 find witness,perceive declare-29.4-1-1-2 cognition 0 finder Agent 1 thing found Theme
find.03 find out discovery 0 finder 1 thing found 2 source
fine-tune.01 fine-tune to make small adjustments 0 adjuster, agent 1 entity fine-tuned
fine.01 fine extract money because of misdeed bill-54.5 Fining social 0 finer, receiver of money Agent Speaker 1 fine, money Asset Reason 2 fined, giver of money Recipient Payer 3 cause, misdeed
finesse.01 finesse improve through gentle manipulation 0 finessor, agent 1 entity finessed
finger.01 finger to touch 0 toucher, agent 1 entity fingered
finger.02 finger to locate, find 0 agent 1 entity fingered
finger.03 finger to blame 0 assigner of blame, agent 1 entity fingered 2 action fingered for
finish.01 finish cause to stop stop-55.4-1 Activity_finish|Activity_stop change|consumption 0 Intentional agent Agent Agent 1 Thing finishing Theme Activity 2 Explicit instrument, thing finished with
finish.02 finish terminate 1 thing closing
finish.03 finish apply a finish, as to wood 0 painter, agent 1 surface 2 finish itself, stain or varnish
finish.04 finish up to bring (a project) to completion 0 intentional agent 1 thing finishing 2 explicit instrument 3 point at which thing finishes
fire.01 fire fire a gun throw-17.1-1 Shoot_projectiles|Use_firearm competition 0 shooter Agent Agent 1 gun Theme Agent|Projectile
fire.02 fire cause to cease employment fire-10.10 Firing social 0 employer Agent Employer 1 ex-employee Theme Employee 2 job Source Means
fire.03 fire cause to burn or bake 0 baker, agent 1 thing burning or baking
fire.04 fire fuel or ignite 0 ignitor, agent 1 thing ignited
fireproof.01 fireproof make fireproof 0 fireproofer, agent or instrument/substance 1 thing now fireproof
firm.01 firm (make) become firm other_cos-45.4 change 0 agent, entity making something else become firm Agent 1 thing becoming firm Patient 2 EXT, amount risen 3 start point 4 end point
firm.02 firm up make/become firm other_cos-45.4 change 0 agent, entity making something else become firm 1 thing becoming firm
fish.01 fish to catch or try to catch fish berry-13.7|hunt-35.1 competition 0 fisherman, agent Agent 1 fish Theme
fit.01 fit fit, match, be the right size adjust-26.9|fit-54.3|funnel-9.3-1 change|stative 0 agent, causer of fitting Agent 1 thing(s) fitting Patient|Theme|Value
fit.02 fit in fit in a specific place due to suitable features 1 thing(s) fitting in
fix.01 fix prepare preparing-26.3-1 Activity_prepare creation 0 agent, fixer Agent Agent 1 thing made 3 benefactive Beneficiary Duration
fix.02 fix repair 0 fixer 1 thing fixed 2 benefactive
fix.03 fix establish, set price-54.4|shake-22.3-2 Attaching|Bail_decision contact|creation 0 agent, setter Agent Agent|Judge 1 thing set Patient|Theme Item|Means 2 location, position, attribute Co-Patient|Value Goal
fix.04 fix up set somebody up 0 agent 1 person fixed up 2 fixed up with
fizz.01 fizz emit bubbles rapidly, make noise while doing so entity_specific_modes_being-47.2|sound_emission-43.2 Motion_noise change 0 fizzy thing Theme Theme
fizzle.01 fizzle to fail or end weakly sound_emission-43.2 Make_noise 1 entity failed Theme Noisy_event|Sound
flabbergast.01 flabbergast to surpise amuse-31.1 Experiencer_obj cognition 0 causer Stimulus Stimulus 1 experiencer Experiencer Experiencer
flag.01 flag go down, esp of financial usage 0 entity doing the dropping 1 Logical subject, patient, thing falling 2 EXT, amount fallen 3 start point 4 end point, end state of arg1
flag.02 flag signal 0 signaler 1 signaled
flail.01 flail hit rather haphazardly 0 hitter 1 thing hit 2 instrument of hitting
flame.01 flame to burn with a flame; fail light_emission-43.1 Light_movement|Location_of_light weather 1 entity flaming Theme Beam|Figure|Light
flank.01 flank be on the side of contiguous_location-47.8 stative 0 things on the side Theme 1 thing in the middle Co-Theme
flap.01 flap move back and forth randomly crane-40.3.2|modes_of_being_with_motion-47.3 Body_movement motion 0 causer of motion Agent Agent 1 thing flapping Patient|Theme Body_part
flare.01 flare up starting 1 thing starting
flash.01 flash shine, show quickly crane-40.3.2|light_emission-43.1 Light_movement|Location_of_light change|perception 0 shower, agent Agent Cause_of_shine|Emitter 1 thing shining Patient|Theme Beam|Figure|Light 2 location, such as screen Location|Recipient Ground|Source
flash.02 flash move quickly crane-40.3.2 perception 0 causer of motion, agent 1 thing moving
flash.03 flash back return in time 1 entity returning 2 returning to
flatten.01 flatten to make flat or flatter carve-21.2-1|other_cos-45.4 Reshaping change 0 causer of flatness, agent Agent Cause|Deformer 1 thing flattened Patient Undergoer
flatten.02 flatten out flatten completely 0 causer of flatness, agent 1 flat thing
flatter.01 flatter to gratify vanity amuse-31.1 Manipulate_into_doing communication 0 causer of gratification Stimulus Manipulator 1 target of gratification Experiencer Victim
flaunt.01 flaunt to show or exhibit reflexive_appearance-48.1.2 0 shower, exhibitor, agent Agent 1 entity flaunted Theme
flaw.01 flaw (cause to) be defective 0 causer of flaw, agent (rare) 1 entity flawed
flay.01 flay remove skin by whipping 0 remover of skin, agent 1 thing beaten 2 instrument
fleck.01 fleck to make spots fill-9.8 contact 0 causer of spots Agent 1 (newly) spotted thing Destination 2 spots Theme
fledge.01 fledge supply with feathers, make ready for flight 0 preparer 1 thing made ready 2 feathers, fledge with what?
flee.01 flee run away (from) escape-51.1-1 Escaping|Evading|Fleeing motion 0 fleer, runner Theme Escapee|Evader|Self_mover 1 fled--person or place Initial_Location Pursuer|Source|Undesirable_location
fleece.01 fleece steal, remove, like fleece from a sheep cheat-10.6 possession 0 entity removing Agent 1 thing being removed Theme 2 removed from Source
flesh.01 flesh out fill out as with flesh, by the addition of details 0 agent, cause of fleshing out, planner 1 thing now planned more fully 2 source, arg1 is fleshed out from what idea?
flex.01 flex tense a muscle by contraction crane-40.3.2 Body_movement motion 0 agent, entity with muscles Agent Agent 1 bulging muscle Patient Body_part
flick.01 flick move rapidly and lightly crane-40.3.2 contact 0 cause of motion Agent 1 thing in motion Patient 2 path Theme
flick.02 flick touch rapidly and lightly crane-40.3.2 contact 0 toucher 1 touched 2 instrument
flick.03 flick produce an effect with rapid light motion crane-40.3.2 contact 0 causer of effect 1 thing effected 2 effect
flicker.01 flicker emit light randomly light_emission-43.1 Light_movement|Location_of_light motion|perception|weather 1 source of light Theme Beam|Figure|Light
flinch.01 flinch to make a sudden small movement flinch-40.5 motion 0 entity flinching Experiencer
fling.01 fling throw throw-17.1-1 Cause_motion contact 0 thrower Agent Agent 1 thing thrown Theme Theme 2 thrown at, to, over, etc Destination Goal
flip-flop.01 flip-flop change one's mind or position/belief 0 causer of change 1 thing changing, issue flip-floped on 2 end state, attribute of arg 1 3 start state
flip.01 flip throw, turn over throw-17.1-1 contact|motion 0 flipper, agent Agent 1 thing flipped Theme 2 flipped to/into Destination
flirt.01 flirt to deal playfully or superficially correspond-36.1 communication 0 flirt, agent Agent 1 entity flirted with Co-Agent
float.01 float not sink in water modes_of_being_with_motion-47.3|roll-51.3.1|run-51.3.2-2|slide-11.2-1 Motion contact|motion 0 causative agent Agent Theme 1 thing floating Theme Theme 2 benefactive Destination Goal
flock.01 flock to congregate herd-47.5.2 Mass_motion motion 0 entity coming together Agent Source
flock.02 flock to travel in a crowd 0 birds of a feather, entity in motion 1 direction
flog.01 flog hit repeatedly spank-18.3 Cause_harm|Corporal_punishment contact 0 hitter Agent Agent 1 victim Patient Body_part
flood.01 flood cover with a liquid, to fill with an excess fill-9.8|other_cos-45.4 Filling change|contact|possession 0 causer Agent Agent 1 theme Patient|Theme Goal|Theme 2 liquid
floor.01 floor to bring to the floor, literally or metaphorically, by shocking or striking amuse-31.1 Experiencer_obj emotion 0 cause of flooring Stimulus Stimulus 1 floored entity Experiencer Experiencer 2 Instrument or Manner if separate from Arg 0
floor.02 floor to cover or furnish with a floor 0 Causer of covering, flooring 1 Ground covered 2 Covered with what, floor material
flop.01 flop to fall, drop assuming_position-50|spatial_configuration-47.6 Moving_in_place motion 0 agent, causer Agent Cause 1 entity dropped Theme
flounce.01 flounce walk emphatically 0 walker
flounder.01 flounder like a fish on dry land 0 thing like a fish
flourish.01 flourish prosper, do well exist-47.1-1|gorge-39.6 Thriving change 1 thing flourishing Agent|Theme Entity 2 secondary attribute
flout.01 flout to show contempt for 0 contemptuous entity, agent 1 entity flouted
flow.01 flow move like water entity_specific_modes_being-47.2 Fluidic_motion contact|motion 1 substance (ie, water) Theme Fluid
flower.01 flower bloom or blossom entity_specific_cos-45.5|entity_specific_modes_being-47.2 change 1 patient, flowering entity Patient|Theme
fluctuate.01 fluctuate move randomly across some scale calibratable_cos-45.6-1 Change_position_on_a_scale change 1 thing moving Patient Item 2 EXT or MNR Extent Difference 3 low point 4 high point 5 medium
flunk.01 flunk fail miserably 0 assessor of not failing (professor) 1 thing failing 2 task
flush.01 flush remove wipe_manner-10.4.1 change 0 flusher Agent 1 removed material Theme 2 container, source Source
flush.03 flush turn red hiccup-40.1.1 body 1 entity turning red Agent
flush.02 flush out cause to become visible, find 0 flusher 1 thing found
fluster.01 fluster cause to be nervous amuse-31.1 Experiencer_obj emotion 0 causer of nervousness Stimulus Stimulus 1 nervous person Experiencer Experiencer
flutter.01 flutter move like a butterfly crane-40.3.2|modes_of_being_with_motion-47.3 Body_movement body|motion 0 butterflyish entity Agent Agent 1 path Location Area|Goal
fly.01 fly fly through the air, travel via air drive-11.5-1|nonvehicle-51.4.2|run-51.3.2-2-1|spatial_configuration-47.6 Bringing|Motion|Operate_vehicle|Ride_vehicle|Self_motion contact|motion|perception 0 causal agent Agent Agent|Driver|Source|Theme|Vehicle 1 thing actually doing the flying Theme Self_mover|Theme|Vehicle 2 benefactive
foam.01 foam (cause to) become foamy entity_specific_modes_being-47.2|substance_emission-43.4 change 0 causer of foaminess Source 1 foamy thing Theme
focus.01 focus focus, concentrate focus-87.1 Place_weight_on cognition 0 agent, focusser Experiencer Agent 1 thing focussed 2 focussed-on Theme Agent
fog.01 fog cause to be covered with fog weather-57 perception 0 causer of fog 1 thing covered with fog Theme
foil.01 foil to prevent or defeat 0 preventer, agent 1 bad guy 2 foiled in, nefarious plot
foist.01 foist force acceptance deceptively 0 forcer 1 thing forced 2 benefactive, foisted-on
fold.01 fold mix ingredients gently knead-26.5 Reshaping change|contact 0 mixer Agent Deformer 1 new ingredient Material Undergoer 2 medium Product Result
fold.02 fold fold hands crane-40.3.2 contact 0 person Agent 1 hands Patient
fold.03 fold origami build-26.1 Reshaping contact 0 builder Agent Deformer 1 construction Product Result 2 material, start state Material Undergoer 3 benefactive Beneficiary Purpose 4 end state Product Result
fold.04 fold stop playing cards 0 cardplayer
fold.06 fold (terminate) a failing business 0 business owner 1 failing business
fold.05 fold up origami 0 builder 1 construction 2 material, start state 3 benefactive 4 end state
follow.01 follow be subsequent, temporally or spatially contiguous_location-47.8|occurrence-48.3 Cotheme|Relative_time 0 causal agent 1 thing following, coming after Theme Theme 2 thing followed, coming before Co-Theme Cotheme
follow.02 follow adhere to, accept, pursue chase-51.6|comprehend-87.2-1 Cotheme cognition|motion 0 acceptor, pursuer Agent|Experiencer Theme 1 thing followed Stimulus|Theme Cotheme|Event 2 benefactive
follow.04 follow list function 1 described
follow.05 follow logical conclusion 1 conclusion 2 thesis
follow.06 follow suit do the same thing, imitate 0 imitator
follow.07 follow through fulfill, complete 0 fulfiller 1 promise, plans, etc
follow.03 follow up be subsequent, pursue 0 causal agent 1 thing followed up on, coming before
foment.01 foment encourage revolution 0 encourager 1 revolution
fondle.01 fondle touch-rub-grab touch-20-1 contact 0 fondler, agent Agent 1 thing fondled, patient Experiencer 2 instrument of fondling (rare) Instrument
fool.01 fool to deceive or trick force-59-1 Manipulate_into_doing|Prevarication communication 0 trickster, agent Agent Manipulator|Speaker 1 entity deceived Patient Addressee|Victim
fool.02 fool around to engage in idle or frivolous activity 0 entity fooling around
foot.01 foot idiomatic: pay for 0 payer 1 some variation on 'the bill'
forbid.01 forbid disallow, prohibit forbid-67 Deny_permission|Prohibiting communication|social 0 disallower, agent Agent Authority|Principle 1 forbidden action Theme Action|Protagonist|State_of_affairs 2 recipient
force.01 force impelled action force-59 contact|creation 0 forcer Agent 1 impelled agent Patient 2 impelled action Result
force.02 force force a thing 0 forcer 1 thing forced 2 benefactive, forced-on
force.03 force put 0 put-er, not putter 1 thing put 2 where put
ford.01 ford cross a river at a ford 0 entity in motion 1 barrier
forecast.01 forecast tell the future 0 fortune teller 1 prediction
foreclose.01 foreclose when good mortgages go bad 0 bank 1 property
forego.01 forego to abstain, refrain from, or do without 0 abstainer 1 thing foregone
foresee.01 foresee see into the future conjecture-29.5-1 Expectation cognition 0 seer Agent Cognizer 1 thing seen Theme Phenomenon|Topic
foreshadow.01 foreshadow augur, bode 0 predictor of future 1 prediction 2 means of prediction
forestall.01 forestall delay 0 cause of delay 1 awaited event
foretell.01 foretell make an event known before it happens conjecture-29.5-1 Omen|Predicting communication 0 speaker Agent Speaker 1 thing prophecied Theme Eventuality 2 recipient, hearer
forfeit.01 forfeit give up (to) contribute-13.2-1-1 possession 0 giver Agent 1 thing given Theme 2 entity given to Recipient
forge.01 forge create a counterfeit scribble-25.2|transcribe-25.4 Forging creation 0 counterfeiter Agent Agent 1 copied Theme Agent
forge.02 forge make, create build-26.1 creation 0 builder Agent 1 construction Product 2 material, start state Material 4 end state Product
forget.01 forget not remember 0 forgetter 1 thing forgotten
forgive.01 forgive release from blame/sin judgment-33 Forgiveness communication 0 forgiver Agent Judge 1 forgiven Theme Evaluee 2 blame/sin Attribute Offense
forgo.01 forgo to abstain from avoid-52|contribute-13.2|exchange-13.6|neglect-75-1-1 Avoiding social|stative 0 abstemious entity, agent Agent Agent 1 entity abstained from Theme Agent|Undesirable_situation
fork.01 fork over to pay pocket-9.10 contact 0 payer, agent Agent 1 thing paid for Theme 2 person paid 3 price
fork.02 fork out to pay pocket-9.10 contact 0 payer, agent 1 thing paid for 2 person paid 3 price
form.01 form create, make appear-48.1.1|create-26.4|reflexive_appearance-48.1.2 Coming_to_be|Creating|Reshaping change|creation|stative 0 creator Agent|Theme Cause|Entity|Instrument 1 thing created Result|Theme Created_entity|Entity|Instrument|Role 2 source Material|Recipient Cause|Components|Result 3 benefactive Beneficiary Purpose|Role 4 attribute of arg1
form.02 form comprise 0 components 1 whole
formalize.01 formalize to make formal 0 causer of formalization, agent 1 entity formalized
formulate.01 formulate create build-26.1|create-26.4 Coming_up_with|Invention communication|creation 0 creator Agent Cognizer 1 thing created Product|Result Idea 2 source Material 3 benefactive Beneficiary 4 attribute, secondary predication
forsake.01 forsake to give up, abandon 0 abandoner, agent 1 entity forsaken
fort.01 fort up put oneself into a fortress-like position 0 fortifier
fortify.01 fortify make stronger equip-13.4.2-1-1 competition 0 causal agent Agent 1 thing strengthening Recipient 2 EXT 3 start point Theme 4 end point
forward.01 forward to send on send-11.1-1 Sending motion 0 sender, agent Agent Sender 1 entity forwarded Theme Theme 2 destination Destination Goal|Recipient
fossilize.01 fossilize (cause to) petrify, make rigid other_cos-45.4 change 0 cause of fossilization Agent 1 entity made into fossil Patient 2 result, attribe of arg 1
foster.01 foster to promote the growth of 0 promoter of growth, agent 1 thing growing
foul.01 foul make wrong 0 causer of wrongness, agent 1 thing gone wrong 2 mode-specific description of act of going wrong
found.01 found establish base-97.1|establish-55.5-1 Intentionally_create cognition|creation|social 0 agent, setter Agent Creator 1 thing set Theme Instrument 2 attribute Source
founder.01 founder sinking awkwardly 1 thing sinking 2 prepositional cause
fowl.01 fowl to hunt fowl berry-13.7 competition 0 agent or causer Agent 1 entity gathered 2 gathered into 3 beneficiary
fraction.01 fraction turn a whole into many small pieces 0 causer, agent 1 whole
fracture.01 fracture break break-45.1|hurt-40.8.3-1-1 Cause_harm|Cause_to_fragment body|change 0 breaker Agent|Experiencer Agent 1 broken Patient Body_part|Whole_patient
fragment.01 fragment (cause to) be in many small pieces 0 causer, agent 1 fragmented thing
frame.01 frame put a frame (on a picture) butter-9.9|fill-9.8 contact|stative 0 decorator Agent 1 thing decorated Destination 2 decorations Theme
frame.03 frame encircle contiguous_location-47.8 contact|stative 0 thing being around Theme 1 thing surrounded Co-Theme
frame.02 frame falsely accuse of a crime 0 accuser 1 criminal 2 crime
frame.04 frame make frames files 0 framer 1 verb
frame.06 frame give a particular spin on a topic 0 describer 1 topic or issue 2 desired attribute of arg 1
frame.05 frame write legislative bills 0 legislator 1 potential law
franchise.01 franchise sell a representative example of a chain 0 franchiser 1 example of chain 2 franchisee
fray.01 fray to loosen, wear away other_cos-45.4 contact 0 causer of wear, agent Agent 1 entity frayed Patient
freak.01 freak be freaky 1 freaked entity
freak.02 freak out cause to be freaky 0 causer 1 freaked entity
free.01 free to make free free-80-1 communication|social 0 entity providing freedom, agent Cause 1 entity made free Source 2 freed from Theme 3 beneficiary/purpose
free.02 free up to make available for other use 0 agent, free-er upper 1 resource made available 2 old use 3 new use
freeze.01 freeze cause to be frozen weather-57 Cause_change_of_phase|Change_of_phase weather 0 causer of freezing 1 thing freezing Theme Agent|Undergoer 2 totally unnecessary secondary predication on arg1
freeze.02 freeze block 0 blocker, Agent 1 Theme (action or object being stopped) 2 attribute of arg1 3 Instrument
frequent.01 frequent to pay frequent visits to 0 visitor, agent 1 place visited
freshen.01 freshen to make fresh, revive other_cos-45.4 body|change 0 the fresh-maker, agent Agent 1 entity now fresh Patient 2 Instrument or Manner if separate from arg 0 Instrument
freshen.02 freshen up to make fresh, revive 0 the fresh-maker, agent 1 entity now fresh 2 Instrument or Manner if separate from arg 0
fret.01 fret worry 0 fretter, worrier 1 cause
frighten.01 frighten frighten amuse-31.1 Experiencer_obj emotion 0 cause of fear Stimulus Stimulus 1 frightened entity Experiencer Experiencer 2 instrument, if separate from arg0 3 intensifier
frighten.02 frighten off frighten and make go away amuse-31.1 Experiencer_obj emotion 0 cause of fear 1 frightened entity 2 instrument, if separate from arg0
frighten.03 frighten away frighten and make go away amuse-31.1 Experiencer_obj emotion 0 causer of fear 1 frightened entity 2 instrument, if separate from arg0
fritter.01 fritter away to spend frivolously 0 spender, agent 1 money, resources, entity frittered
frock.01 frock to dress dress-41.1.1 body 0 causer of non-nudity, agent Agent 1 person dressed Patient 2 clothes
frog-walk.01 frog-walk escort 0 subject accompanier 1 object accompanied 3 start point 4 end point
frolic.01 frolic to behave playfully run-51.3.2 Self_motion motion 0 frolicker, playful entity Theme Self_mover
frost.01 frost cause to be frosted other_cos-45.4 contact 0 causer of frosting Agent 1 thing frosted Patient
froth.01 froth to foam, become bubbly entity_specific_modes_being-47.2 change 1 entity frothing Theme
frown.01 frown an upside-down smile nonverbal_expression-40.2 Making_faces body 0 frowner Agent Agent
frown.02 frown disapprove of nonverbal_expression-40.2 Making_faces body 0 disapprover 1 disapproved action
frustrate.01 frustrate cause angst amuse-31.1 Experiencer_obj emotion 0 causer, frustrater Stimulus Stimulus 1 entity frustrated Experiencer Experiencer 2 target of frustration
fry.01 fry cook in oil cooking-45.3|preparing-26.3-2 Absorb_heat|Apply_heat change 0 cook Agent Cause|Cook|Heat_source 1 food Patient Entity|Food
fuck.01 fuck engage in sexual relations 0 party the first 1 party the second
fuck.02 fuck up botch, mess up, make a hash of 0 cause, agent 1 big mistake
fuck.03 fuck off go away and leave me alone 0 one who should go away
fudge.01 fudge falsify slightly 0 fudger 1 thing fudged (on)
fudge.02 fudge over conceal by fudging 0 concealer, agent 1 thing concealed
fuel.01 fuel cause an increase in rate (of growth, us.) butter-9.9 possession 0 intentional agent Agent 1 fire Destination 2 fuel, gasoline Theme
fulfill.01 fulfill bring about, complete, carry out 0 fulfiller 1 promise, contract, unresolved issue
fumble.01 fumble move ungracefully rummage-35.5 Bungling|Manipulation|Seeking contact 0 entity in motion Agent Agent|Cognizer_agent 1 path Location Area|Ground|Place
fume.01 fume be angry marvel-31.3-8 emotion 0 angry entity Experiencer 1 source of anger Stimulus
fume.02 fume mode of speaking 0 speaker 1 utterance 2 hearer
function.01 function act masquerade-29.6 stative 0 worker Agent 1 job, project Attribute
fund.01 fund provide money for, get money for 0 financ(i)er 1 thing financed 2 money
fundraise.01 fundraise raise funds 0 raiser of funds 2 beneficiary
funnel.01 funnel directed motion funnel-9.3-1-1 contact 0 causer of motion, agent Agent 1 thing moved Theme 2 destination Destination 3 source
furlough.01 furlough to lay off 0 employer 1 worker
furnish.01 furnish to equip with what is needed, supply, or give fulfilling-13.4.1-1 possession 0 supplier, agent Agent 1 entity furnished Theme 2 recipient Recipient
furrow.01 furrow become wrinkled bend-45.2 1 brow, usually Patient
further.01 further to advance promote-102 social 0 causer of advancement, agent Agent 1 entity furthered Theme
fuse.01 fuse melt into lump mix-22.1-1-1|shake-22.3-1-1 Attaching change 0 causer of fusing Agent Agent 1 ingredient one Patient Item 2 ingredient two Co-Patient Goal 3 end product
fuss.01 fuss to worry or overprotect 0 fusser, agent 1 fussed over, target of emotion
fuzz.01 fuzz make fuzzy 0 causer of fuzziness 1 fuzzy thing
gag.01 gag reflex caused by oject in mouth butter-9.9|subjugate-42.3 contact|perception 0 causer of gagging, agent Agent 1 entity gagged Destination|Patient 2 instrument, object in mouth Instrument|Theme
gain.01 gain increase, rise calibratable_cos-45.6-1 Change_position_on_a_scale change 1 Logical subject, patient, thing rising Patient Item 2 EXT, amount risen Extent Difference 3 start point 4 end point
gain.02 gain acquire get-13.5.1-1 Getting possession 0 agent, entity acquiring something Agent Recipient 1 thing acquired Theme Theme 2 source, gained from Source Source 3 benefactive, gained for Beneficiary Theme
gall.01 gall to annoy, irritate, chafe amuse-31.1 Experiencer_obj emotion 0 causer of irritation Stimulus Stimulus 1 galled entity Experiencer Experiencer 2 Instrument or Manner if separate from arg 0
gallop.01 gallop run very fast run-51.3.2-2 motion 0 agent, thing running Theme 1 path Location
galvanize.01 galvanize motivate to do something amuse-31.1 emotion 0 agent, galvanizer Stimulus 1 impelled agent Experiencer 2 impelled action
galvanize.02 galvanize cause a response 0 action 1 reaction
galvanize.03 galvanize coat iron/steel with zinc 0 galvanizer 1 iron/steel thing
gamble.01 gamble to take a risk rely-70|risk-94 social 0 gambler Agent 1 entity gambled with/on Theme
gape.01 gape look at with mouth open nonverbal_expression-40.2|peer-30.3 Perception_active perception 0 gaper Agent|Experiencer Perceiver_agentive 1 thing looked at Stimulus|Theme Body_part|Phenomenon
garage.01 garage to put or keep in a garage pocket-9.10 Placing possession 0 storer Agent Agent|Cause 1 stored Theme Theme 2 garage, location Destination Goal
garble.01 garble distort 0 distorter 1 message
garden.01 garden do work in a garden 0 gardener
garner.01 garner to gather or acquire 0 getter, garnerer, agent 1 entity garnered
gas.01 gas provide with fuel butter-9.9 competition 0 provider Agent 1 fuel Theme 2 entity provided for (destination) Destination
gas.02 gas up fill to full 0 provider 1 fuel 2 entity provided for (destination)
gasify.01 gasify to make into a gas other_cos-45.4 change 0 cause of gasification Agent 1 entity made into gas Patient
gasp.01 gasp breathe hard nonverbal_expression-40.2 Communication_noise body 0 breather Agent Speaker 1 air, hopefully Theme Message|Topic
gasp.02 gasp say breathily manner_speaking-37.3 0 speaker Agent 1 utterance Topic 2 hearer Recipient
gate.01 gate (cause to) be enclosed by a gate 0 causal agent 1 thing or area being enclosed by a gate
gather.01 gather to collect, come together get-13.5.1|herd-47.5.2|shake-22.3-2 Come_together|Gathering_up change|contact|social 0 agent or causer Agent Agent 1 entity gathered Patient|Theme Agent|Goal|Individuals 2 gathered into Co-Patient Goal 3 beneficiary Beneficiary Goal
gauge.01 gauge determine, measure estimate-34.2|price-54.4 cognition 0 decider Agent 1 thing determined Theme 2 grounds 3 attribute of arg1 Value
gaze.01 gaze look at steadily peer-30.3 Perception_active perception 0 looker Experiencer Perceiver_agentive 1 looked at Stimulus Phenomenon
gear.01 gear aim at, design for adjust-26.9 change 0 aimer, designer, agent Agent 1 thing under consideration Patient 2 target Goal
gear.02 gear up prepare 0 preparer 1 thing/entity prepared 2 purpose
gelatinize.01 gelatinize (cause to) become gelatinous other_cos-45.4 change 0 cause of transformation Agent 1 entity made into gelatin Patient 2 instrument, when separate from arg 0 Instrument
generalize.01 generalize to reduce to a general form 0 entity making a generalization 1 topic
generate.01 generate create engender-27|grow-26.2 Birth|Cause_to_start|Creating|Intentionally_create creation 0 creator Agent Agent|Cause|Creator|Parents 1 thing created Product|Theme Child|Created_entity|Effect|Instrument|Result|Time 2 source Cause|Material Cause|Components|Medium|Mother 3 benefactive 4 attribute, secondary predication
germanize.01 germanize (cause to) be German in character or language other_cos-45.4 0 causer, agent Agent 1 entity germanized Patient 2 instrument Instrument
germinate.01 germinate young plants appearing entity_specific_cos-45.5 change 0 farmer 1 plant Patient 2 field or medium
gesticulate.01 gesticulate express by waving 0 expresser
gesture.01 gesture body language wink-40.3.1-1 Gesture 0 gesturer Agent Communicator 1 gestured at Recipient Addressee
get.01 get transfer of goods, acquire get-13.5.1-1 Getting|Grasp contact|possession 0 receiver Agent Cognizer|Recipient 1 thing gotten Theme Phenomenon|Theme 2 giver Source Evidence|Source 3 price paid, in-exchange-for Asset Manner|Means 4 benefactive Beneficiary Theme
get.02 get have, possess 0 haver, possessor 1 thing had, possessed
get.03 get become convert-26.6.2 Becoming|Getting change 1 thing Patient Entity|Source 2 attribute of arg1 Goal Place|Recipient
get.04 get cause to become, make convert-26.6.2 Becoming|Getting change 0 instigator 1 a clause
get.05 get move convert-26.6.2 Becoming|Getting change 0 causer of motion 1 thing in motion 2 destination
get.06 get must 0 Subject 1 Complement
get.07 get out produce 0 creator 1 creation 2 created-from, thing changed 3 benefactive
get.08 get away manage to 0 entity attempting some deed 1 the deed
get.09 get back recover 0 recoverer 1 thing regained 2 who had it before
get.10 get back return 1 thing 2 attribute of arg1
get.19 get back get even: revenge 0 revenger 1 committer of prior offense 2 prior offense
get.11 get off begin 1 thing beginning 2 manner?
get.12 get through reach, connect with 0 entity trying to get through 1 entity trying to be contacted
get.13 get through persevere 0 perseverer 1 troubles
get.18 get along have good relations 1 entity 1 2 with entity 2
get.17 get by cope, manage 0 agent 1 what getting by with or without
get.15 get down begin convert-26.6.2 Becoming|Getting change 1 beginner 2 thing begun, task
get.16 get even get even: revenge 0 revenger 1 committer of prior offense 2 prior offense
get.14 get together meet 0 one party 1 the other
get.20 get on have good relations 1 entity 1 2 with entity 2 (if specified)
get.21 get on Continue on with something 0 causer of continuation 1 thing continuing
gibe.01 gibe utter mocking or scoffing words, jeer, taunt judgment-33 Judgment_communication 0 taunter, agent Agent Communicator 1 entity taunted Theme Evaluee
gift.01 gift give contribute-13.2 Giving possession 0 giver Agent Donor 1 thing given Theme Theme 2 entity given to Recipient Recipient
giggle.01 giggle laugh nervously nonverbal_expression-40.2 Make_noise body 0 giggler Agent Noisy_event
gird.01 gird encircle 0 entity putting something around something else 1 thing encircled 2 thing going around
gird.02 gird prepare, get ready for 0 preparer 1 thing made ready 2 ready for
give.01 give transfer give-13.1-1 Giving consumption|possession 0 giver Agent Donor 1 thing given Theme Theme 2 entity given to Recipient Recipient
give.02 give away give away: transfer give-13.1-1 Giving consumption|possession 0 giver 1 thing given 2 entity given to
give.03 give back give back: return give-13.1-1 Giving consumption|possession 0 giver 1 thing given 2 entity given to
give.04 give off give off: emit 0 emitter 1 thing emit(ted)
give.05 give out give out: die 1 thing dying
give.06 give out give out: distribute give-13.1-1 Giving consumption|possession 0 distributor 1 thing distributed 2 distributed to
give.07 give up give up: abandon 0 abandoner 1 project
give.08 give up give up: surrender give-13.1-1 Giving consumption|possession 0 giver 1 gift 2 given-to
give.09 give in give in: yield 0 entity giving way 1 entity winning
give.10 give rise to be the source of 0 source of rise 1 rise 2 to
give.11 give birth give life to 0 mother 1 birth 2 child
give.12 give vent let off steam 0 venter 1 vent 2 thing vented about
give.13 give over transfer 0 giver 1 thing given 2 entity or activity given to
gladden.01 gladden make glad amuse-31.1|marvel-31.3-1|other_cos-45.4 Experiencer_obj emotion 0 agent, pleaser Agent|Stimulus Experiencer|Stimulus 1 patient, entity pleased Experiencer|Patient Experiencer 2 instrumental Instrument Means
glamorize.01 glamorize make glamorous 0 causer of glamour, agent 1 glamorous thing 2 adornment, instrument
glance.01 glance look at briefly peer-30.3 Perception_active perception 0 looker Experiencer Perceiver_agentive 1 looked-at Stimulus Phenomenon
glare.01 glare to look at nonverbal_expression-40.2|peer-30.3 body 0 glarer, agent Agent|Experiencer 1 entity glared at Stimulus|Theme
glaze.01 glaze (cause to) have a sheen coloring-24 Filling contact 0 glazer, agent Agent Agent 1 thing now shiny Patient Goal
glaze.02 glaze over come to have a glaze coloring-24 Filling contact 1 thing now glazed
gleam.01 gleam reflect light well light_emission-43.1 Light_movement|Location_of_light perception 0 gleaming thing Theme Beam|Figure|Light
glean.01 glean to collect bit by bit learn-14-2 0 collector, agent Agent 1 entity gleaned Topic 2 entity gleaned from Source
glide.01 glide to move run-51.3.2-2 Motion motion 0 entity gliding Theme Theme
glimpse.01 glimpse catch a glimpse sight-30.2 perception 0 looker Experiencer 1 thing looked at Stimulus
glint.01 glint emit light intermittently light_emission-43.1 Light_movement|Location_of_light perception 0 thing emitting light Theme Beam|Figure|Light
glint.02 glint look at with shining eyes 0 looker 1 sight
glisten.01 glisten reflect light moistly light_emission-43.1 Light_movement|Location_of_light perception 0 thing glistening Theme Beam|Figure|Light
glitter.01 glitter shine, sparkle light_emission-43.1 Light_movement|Location_of_light perception 0 glittering thing Theme Beam|Figure|Light
gloat.01 gloat to feel or express great self-satisfaction marvel-31.3-8 Statement communication|perception 0 person gloating Experiencer Addressee 1 entity gloating at Stimulus Speaker
globalize.01 globalize make global 0 agent 1 entity made global
globetrot.01 globetrot mode of motion run-51.3.2 0 trotter Theme 1 path Location
glorify.01 glorify sing the praises of, extol judgment-33|overstate-37.12 communication 0 glorifier Agent 1 really, really great thing Theme 2 attribute of arg1
gloss.01 gloss over discretely ignore 0 glosser over 1 thing glossed over
glove.01 glove to cover with or as if with a glove 0 agentive glover 1 thing gloved 2 instrument
glow.01 glow to shine brightly and steadily, to be radiant light_emission-43.1 Light_movement|Location_of_light perception|weather 0 entity glowing Theme Beam|Figure|Light 1 fixed phrase: in the dark
glower.01 glower give a dirty look nonverbal_expression-40.2 body 0 glowerer Agent 1 target of unapproval Recipient
glue.01 glue attach with glue tape-22.4 Attaching|Building contact 0 causer of attachment, agent Agent Agent 1 entity glued Patient Agent|Connector 2 entity glued to Co-Patient Goal|Means
glut.01 glut fill beyond capacity 0 causer of glut, agent 1 container 2 substance
gnash.01 gnash grind together crane-40.3.2 Body_movement body 0 causer of grinding Agent Agent 1 thing being ground Patient Body_part
gnash.02 gnash remove through grinding crane-40.3.2 Body_movement body 0 causer of removal 1 thing being removed 2 source of arg1
gnaw.01 gnaw bite, chew on chew-39.2-1 contact 0 gnawer Agent 1 thing chewed Patient
gnaw.02 gnaw to cause persistent worry or pain 0 causer 1 gnawed at
go.01 go motion escape-51.1|meander-47.7 Motion|Process_continue motion|stative 1 entity in motion/goer Theme Event|Theme 2 extent 3 start point 4 end point, end state of arg1
go.02 go self-directed motion escape-51.1 Motion|Process_continue motion 0 goer 1 journey 3 start point 4 end point
go.03 go pursue (often with after) 0 pursuer 1 goal
go.04 go modal / future
go.05 go serial verb construction 0 subject 1 subsequent action
go.06 go proceed (with a variety of prepositions) 0 entity proceeding 1 project 2 direction, usually a particle
go.07 go sell 1 commodity 2 buyer 3 price
go.08 go become 1 object 2 attribute of arg1 3 with reference to what
go.09 go operate 1 thing going
go.10 go benefactive 1 thing going 2 receiver
go.11 go serve 1 thing going 2 purpose
go.12 go experience, undergo 1 experiencer 2 experienced
go.13 go disappear 1 thing disappearing
go.14 go be left 1 thing left
go.21 go have on your side 1 thing on your side, supporter 2 beneficiary, supported
go.22 go go with, match, accompany 1 topic 2 what you get for free, matching thing
go.23 go say 0 Sayer 1 Utterance 2 Hearer
go.24 go existential 1 fixed: you
go.15 go on go on: continue 1 thing/entity continuing
go.16 go off go off: become on 1 thing becoming on, exploding
go.17 go out go out: leave 0 entity leaving 1 place left
go.18 go out go out: extinguish 1 thing being extinguished
go.19 go back go back: return to being 1 thing going back to previous state 2 previous state
go.20 go through go through: come to completion 1 thing coming to completion
gobble.01 gobble eat voraciously gobble-39.3-1 Ingestion consumption 0 eater Agent Ingestor 1 food Patient Ingestibles
gobble.02 gobble make like a turkey animal_sounds-38 Make_noise communication 0 turkey Agent Noisy_event|Sound_source
gobble.03 gobble up eat voraciously and completely 0 eater 1 food
golf.01 golf play golf with club and golf ball 0 golf
goof.01 goof mess up 0 goofer
gore.01 gore impale 0 agent, gorer 1 victim, entity gored 2 instrument, by default 'horn'
gossip.01 gossip to engage in or spread gossip chit_chat-37.6 Chatting communication 0 gossiper(s) Agent Interlocutor_1 1 gossip about Topic Topic
gouge.01 gouge put deep grooves or scratches into a surface carve-21.2-1 contact 0 causer of gouges Agent 1 surface Patient
gouge.02 gouge extort money, swindle 0 petty crook 1 money 2 source
govern.01 govern to control or influence 0 entity having a control or influence 1 thing governed
grab.01 grab to capture, obtain hold-15.1-1|obtain-13.5.2|steal-10.5-1 Manipulation|Taking contact|motion|possession 0 grabber Agent Agent 1 entity grabbed Theme Entity|Theme
grace.01 grace to decorate, beautify fill-9.8 0 entity beautifying Agent 1 entity beautified Theme
grade.01 grade assign a grade classify-29.10 Assessing cognition 0 grader Agent Assessor 1 thing graded Theme Phenomenon 2 secondary attribute Goal Place
graduate.01 graduate move from one level to the next 0 graduate 1 old level 2 new level
graft.01 graft attach shake-22.3-2-1 contact 0 attacher, agent Agent 1 thing attached Patient 2 attached to Co-Patient
grandstand.01 grandstand perform 0 performer 1 performance, thing performed 2 instrument
grant.01 grant request conjecture-29.5-2|future_having-13.3 communication|possession 0 granter Agent 1 thing granted Predicate|Theme 2 benefactive, granted-to Goal|Theme
grapple.01 grapple deal with cope-83-1-1 social 0 entity grappling Agent 1 grappling with what Theme
grasp.01 grasp to take hold of, comprehend comprehend-87.2-1|hold-15.1-1|touch-20-1 Grasp|Manipulation cognition|contact 0 grasper Agent|Experiencer Agent|Cognizer 1 thing grasped Experiencer|Stimulus|Theme Agent|Entity|Phenomenon
gratify.01 gratify satisfy amuse-31.1 Experiencer_obj consumption|emotion 0 satisfier Stimulus Stimulus 1 thing satisfied Experiencer Experiencer
gray.01 gray (cause to) become gray other_cos-45.4 change 0 causer Agent 1 thing becoming gray Patient
graze.01 graze (allow to) eat grass dine-39.5|touch-20-1 Cause_impact|Experience_bodily_harm|Impact consumption|contact 0 cow Agent|Experiencer Experiencer|Impactee 1 grass, pasture Instrument|Patient Containing_event|Impactor
green.01 green turn green 1 thing turning green
greet.01 greet welcome, receive with a specific reaction judgment-33 communication 0 greeter Agent 1 thing greeted Theme 2 secondary attribute, greeted as Attribute 3 specific reaction
grieve.01 grieve (cause to) feel extreme sadness amuse-31.1 emotion 0 causer of grief Stimulus 1 saddened entity Experiencer 2 instrument or manner if separate from arg 0
grill.01 grill cook by grilling cooking-45.3|preparing-26.3-2 Apply_heat change 0 cook, agent Agent Cook 1 food, material Patient Food
grimace.01 grimace smile painfully nonverbal_expression-40.2 Making_faces body 0 grimacer Agent Agent 1 source of pain Theme Body_part
grin.01 grin smile broadly nonverbal_expression-40.2 Making_faces body 0 grinner Agent Agent
grin.02 grin speak while grinning 0 grinner 1 utterance 2 listener
grind.01 grind make smaller, crush build-26.1|carve-21.2-1|crane-40.3.2 Body_movement|Grinding change|contact 0 grinder Agent Agent|Grinder 1 thing crushed Material|Patient Body_part|Undergoer 2 end state Product
grind.03 grind emit grinding sound 1 thing making sound
grind.04 grind idiomatic: grind to a [stop|halt] 0 causer of stopping 1 thing stopping 2 stop, halt, etc
grind.05 grind move with difficulty 0 mover 1 moved 2 destination
grind.02 grind up make smaller, crush 0 agent 1 thing crushed 2 end state
grip.01 grip hold tight hold-15.1-1 Manipulation contact 0 holder Agent Agent 1 thing held Theme Entity 2 benefactive 3 secondary attribute of thing held
gripe.01 gripe to complain complain-37.8 Statement communication 0 complainer Agent Speaker 1 complaint Topic Message|Topic
grit.01 grit grind together 0 causer of grinding 1 thing being ground
groan.01 groan to utter with a groan manner_speaking-37.3|nonverbal_expression-40.2 Communication_noise communication 0 groaner Agent Speaker 1 groan at Recipient Addressee
grok.01 grok the great indefinable 0 grokker 1 grokked
groom.01 groom brush a horse groom-41.1.2 Grooming body 0 agent, groom Agent Agent 1 thing groomed Patient Body_part|Patient 2 instrument
grope.01 grope grasp without looking rummage-35.5-1|touch-20-1 Manipulation|Seeking contact 0 groper Agent Agent|Cognizer_agent 1 groped (at) Experiencer|Theme Agent|Sought_entity
gross.01 gross earn profits 0 earner 1 gross profits (not net)
ground.01 ground restrict to the ground base-97.1|pocket-9.10-1 cognition|contact 0 entity enforcing grounding Agent 1 thing grounded Theme
group.01 group put into some group classify-29.10|herd-47.5.2|shake-22.3-2 cognition|competition 0 agent, entity causing some grouping Agent 1 theme, thing being included in some group Patient|Theme 2 group Co-Patient|Goal
grouse.01 grouse complain slightly complain-37.8 competition 0 complainer Agent 1 cause, complain of or about Topic 2 hearer, complain to Recipient
grovel.01 grovel abase oneself 0 groveler
grow.01 grow increase calibratable_cos-45.6-1|other_cos-45.4 Cause_expansion|Change_position_on_a_scale|Expansion change|creation 0 [causer of growth - should be possible] Agent Agent|Attribute|Cause 1 thing grown Patient Attribute|Item 2 amount increased by, EXT or MNR Extent Difference|Size_change 3 start point 4 end point, end state of arg1
grow.02 grow become appear-48.1.1 stative 1 thing becoming Theme 2 thing become = end state of arg1 3 source, start point Location
grow.03 grow agriculture build-26.1|grow-26.2 Cause_expansion|Expansion change|creation 0 grower Agent Agent 1 crop Agent|Product Agent|Item|Path 2 source Material Elapsed_time|Item|Time
grow.04 grow up go from child to adult grow-26.2 Cause_expansion|Expansion change|creation 1 person aging
growl.01 growl to speak in an angry or surly manner animal_sounds-38|manner_speaking-37.3|nonverbal_expression-40.2|sound_emission-43.2 Communication_noise|Make_noise communication 0 growler Agent Noisy_event|Sound_source|Speaker 1 utterance Theme|Topic Message|Noisy_event|Sound|Topic
grudge.01 grudge submit to unwillingly admire-31.2 0 grudger Experiencer 1 thing grudged Stimulus 2 benefactive 3 secondary attribute of thing grudged
grumble.01 grumble grumble complain-37.8|manner_speaking-37.3 Complaining|Statement communication 0 grumbler Agent Speaker 1 utterance Topic Message|Topic 2 hearer Recipient Addressee
grunt.02 grunt speak gruntingly animal_sounds-38|manner_speaking-37.3 Communication_noise|Make_noise communication 0 speaker Agent Noisy_event|Sound_source|Speaker 1 utterance Theme|Topic Message|Sound|Topic 2 listener Recipient Addressee
guarantee.01 guarantee promise conjecture-29.5-2|ensure-99|future_having-13.3|promise-37.13 communication 0 entity making guarantee Agent|Cause 1 guarantee Theme|Topic 2 benefactive, guaranteed-to Beneficiary|Goal|Topic
guard.01 guard stand watch over captain-29.8-1 competition|social 0 guard Agent 1 guarded Beneficiary 2 instrument 3 guard against what?
guess.01 guess default conjecture-29.5-1 Coming_to_believe cognition 0 guesser Agent Cognizer 1 guess Theme Content
guide.01 guide to direct accompany-51.7|force-59-1 Cotheme|Influence_of_event_on_cognizer contact|motion|social 0 guide, agent Agent Cognizer|Theme 1 entity guided Patient|Theme Cotheme|Protagonist 2 guided in/through Destination|Result Action|Goal 3 signposts along the way
gulp.01 gulp swig gobble-39.3-2 Ingestion consumption 0 drinker Agent Ingestor 1 drink Patient Ingestibles
gulp.02 gulp down gulp_down: gulp all the way 0 drinker 1 drink
gun.01 gun down to shoot 0 shooter 1 entity shot
gun.02 gun shoot 0 shooter 1 entity shot
gush.01 gush to express enthusiastically marvel-31.3-8 communication 0 agent Experiencer 1 topic, utterance Stimulus
gush.02 gush (cause to) flow appear-48.1.1|substance_emission-43.4 Fluidic_motion contact|motion 0 causer of flowing Source Source 1 entity flowing Theme Fluid
gut.01 gut remove the guts from pit-10.7 Emptying contact 0 gutter (hmmmm) Agent Agent|Cause 1 victim Source Source
guzzle.01 guzzle drink heavily gobble-39.3-2 Ingestion consumption 0 drinker Agent Ingestor 1 liquid Patient Ingestibles
gyrate.01 gyrate move repeatedly in circular fashion body_internal_motion-49 motion 0 causer of gyration Agent 1 thing gyrating Patient
hack.01 hack chop sloppily build-26.1|cut-21.1-1|split-23.2 contact 0 chopper Agent 1 chopped Patient|Product 2 instrument (ax, etc) Co-Patient|Instrument
hack.03 hack remove pieces 0 cutter 1 thing cut 2 medium, source 3 instrument
hack.04 hack computer work 0 hacker 1 target or project
hack.05 hack cough 0 cougher
hack.02 hack away chop sloppily, phrasal build-26.1|cut-21.1-1 contact 0 chopper 1 chopped 2 instrument (ax, etc)
haggle.01 haggle argue out (a price, us.) correspond-36.1 possession 0 subject haggler Agent 1 other haggler Co-Agent 2 topic of argument Theme
hail.01 hail weather phenomenon weather-57 Precipitation weather
hail.02 hail recognize and honor characterize-29.2|judgment-33 Communicate_categorization communication 0 entity giving recognition Agent Speaker 1 entity being recognized Theme Item 2 hailed as
hail.04 hail come from 0 person in question 1 source, home
hail.03 hail down hard things coming down 1 hard things
hallucinate.01 hallucinate perceive what is not there marvel-31.3-8 0 hallucinator Experiencer 1 hallucination Stimulus
halt.01 halt stop other_cos-45.4|stop-55.4 Activity_stop|Halt motion|social 0 causer of stopping Agent Agent|Theme 1 Theme (action or object being stopped) Patient|Theme Activity|Agent|Theme 2 Instrument, if separate from arg0 Instrument Agent|Means|Theme
halve.01 halve cut in half 0 cutter 1 thing cut in half
ham.01 ham up be a ham, overact 0 overactor 1 fixed: it
hammer.01 hammer put a nail into wood (eg) funnel-9.3-1-1 Cause_harm contact|creation 0 hammerer Agent Agent 1 nail Theme Victim 2 wood Destination Body_part
hammer.02 hammer hit with a hammer bump-18.4-1|hit-18.1-1 Cause_harm contact 0 agent, hitter - animate only! Agent Agent|Cause 1 thing hit Location|Patient Body_part|Victim 2 instrument, hammer Instrument|Theme Instrument|Victim
hammer.03 hammer use a hammer to put something into a particular shape build-26.1 creation 0 builder Agent 1 construction Product 2 material, start state Material 3 benefactive Beneficiary 4 end state Product
hammer.04 hammer out arrange 0 arranger 1 scheme 2 collaborator
hammer.05 hammer away Hammer continuously, usually metaphorical 0 hammerer 1 Usually prepositional complement, hammer away at what?
hamper.01 hamper obstruct, hinder 0 obstruction 1 effort 2 secondary agent, agent of arg1
hamstring.01 hamstring to make ineffective or powerless 0 causer of ineffectiveness, agent 1 entity made powerless
hand-count.01 hand-count enumerate by hand 0 counter 1 thing counted
hand-deliver.01 hand-deliver give by hand 0 deliverer 1 package 2 sent-to
hand-paint.01 hand-paint put paint on a surface by hand 0 agent, painter 1 surface 2 explicit mention of paint
hand.01 hand give send-11.1-1 Giving possession 0 giver Agent Theme 1 thing given Theme Theme 2 entity given to Destination Recipient
hand.02 hand over give 0 giver 1 thing given 2 entity given to
hand.03 hand out give 0 giver 1 thing given 2 entity given to
handcuff.01 handcuff attach with handcuffs tape-22.4 Attaching contact 0 cop Agent Agent 1 criminal, thing(s) being attached Patient Connector 2 handcuffs (probably unnecessary) Co-Patient Goal
handicap.01 handicap to make difficult 0 causer of difficulty 1 entity made difficult
handle.01 handle hold, metaphorically deal with hold-15.1-1 contact 0 handler Agent 1 thing handled Theme 2 handled for 3 handled with
hang.01 hang suspend crane-40.3.2|poison-42.2|put_spatial-9.2-1|spatial_configuration-47.6|spray-9.7-1 Body_movement|Execution|Filling|Placing change|contact|creation|motion|social|stative 0 agent, entity causing something to be suspended Agent Agent|Cause|Executioner 1 thing suspended Patient|Theme Body_part|Executed|Theme 2 suspended from Destination|Location Area|Goal
hang.02 hang exist, be (cool) assuming_position-50|spatial_configuration-47.6 Filling|Placing change|contact|creation|stative 1 entity in the position Agent 2 location or manner Location
hang.04 hang on wait 1 person waiting 2 what arg 1 is waiting for
hang.05 hang on maintain possession of 0 holder 1 thing holding on to 2 benefactive
hang.03 hang up hang up: terminate a phone call 0 terminator 1 phone or other conversant
hangar.01 hangar to keep an aircraft in a hangar pocket-9.10 0 storer Agent 1 stored (aircraft) Theme 2 hangar, location Destination
happen.01 happen occur, take place occurrence-48.3 Event change 1 event Theme Event 2 benefactive
happen.02 happen denoting coincidence occurrence-48.3 Event change 1 coincidence
happen.03 happen find 0 finder 1 thing found
harangue.01 harangue rant 0 speaker of harangue 1 intended audience
harass.01 harass bother amuse-31.1 Experiencer_obj|Manipulate_into_doing emotion 0 botherer, causer of annoyance Stimulus Manipulator|Stimulus 1 harassed Experiencer Experiencer|Victim 2 instrument, if separate from arg0
harass.02 harass cause an action force-59-1 Experiencer_obj|Manipulate_into_doing competition|emotion 0 causal agent, harasser Agent Experiencer|Manipulator 1 impelled agent Patient Experiencer|Victim 2 impelled action Result Means|Resulting_action
harbor.01 harbor hold closely and safely 0 holder 1 thing held
harden.01 harden make hard other_cos-45.4 Cause_change_of_consistency|Change_of_consistency change 0 causer of hardness, agent Agent Agent|Cause|Reason 1 thing becoming hard Patient Undergoer 2 hardened to what? conditions that arg1 is hardening towards
harm.01 harm cause damage amuse-31.1 0 agent, causer Stimulus 1 entity damaged Experiencer 2 instrument
harness.01 harness control butter-9.9|tape-22.4 contact 0 controller Agent 1 controlled Patient|Theme
harp.01 harp to dwell on 0 entity who just can't let it go 1 thing harped on 2 listener, who is arg0 harping to?
harry.01 harry bother force-59-1 emotion 0 botherer Agent 1 bothered Patient
harshen.01 harshen to make or become harsh 0 agent, cause of harshening 1 thing harshened
harvest.01 harvest to reap or gather 0 harvester 1 substance harvested
hash.01 hash out to review, discuss 0 discussants 1 entity hashed out
hasten.01 hasten to speed up other_cos-45.4|run-51.3.2-2|rush-53.2 Self_motion change|creation|motion|social 0 agent, causer Agent Source 1 thing hastened Patient|Theme Goal|Self_mover
hatch.01 hatch (cause to) come to fruition, ripeness grow-26.2 body 0 causal agent Agent 1 thing hatching: plan, egg, etc Product
hate.01 hate to feel hatred admire-31.2-1 Experiencer_obj emotion 0 experiencer Experiencer Experiencer 1 target or hatred Stimulus Stimulus
haul.01 haul carry a load carry-11.4 Bringing|Cause_motion contact 0 carrier Agent Agent|Cause 1 thing carried Theme Theme 2 instrument 3 'with' reflecting back on arg0 4 benefactive (predicted but not seen) Destination Goal
haul.02 haul in acquire, make (money) 0 acquirer 1 thing acquired 2 from
haul.03 haul out cause to appear 0 causer 1 thing appearing
haunt.01 haunt act like a ghost amuse-31.1 emotion 0 ghost Stimulus 1 haunted house (eg) Experiencer
have.01 have auxiliary
have.02 have modal
have.03 have own, possess own-100 Inclusion|Possession possession 0 owner Pivot Owner 1 possession Theme Possession|Purpose
have.04 have caused action 0 causer 1 action
have.05 have birthing sense 0 entity giving birth to something 1 entity birthed
have.06 have light verb usage 0 true subject 1 true predicate
hawk.01 hawk try to attract buyers give-13.1-1 possession 0 seller, salesperson Agent 1 goods Theme
hawk.02 hawk clear one's throat breathe-40.1.2-1 Make_noise body 0 hawker Agent Noisy_event
gather.01 gather to convert plant material (grass, clover, etc) into hay get-13.5.1|herd-47.5.2|shake-22.3-2 Come_together|Gathering_up change|contact|social 0 agent or causer Agent Agent 1 entity gathered Patient|Theme Agent|Goal|Individuals 2 gathered into Co-Patient Goal 3 beneficiary Beneficiary Goal
head.01 head lead contiguous_location-47.8 Leadership stative 0 leader Theme Activity 1 organization Co-Theme Role
head.02 head moving towards 0 mover 1 destination
head.03 head off bring pursuit to an end 0 pursuer 1 pursued 2 location to end pursuit
headline.01 headline to provide with a headline 0 provider of headline 1 thing headlined, article, movie, etc 2 headline itself
headquarter.01 headquarter provide with base or be based in 0 causer of basing 1 organization
heal.01 heal to cure or repair other_cos-45.4 Cure|Recovery body|change 0 entity causing cure Agent Healer 1 entity healed Patient Affliction|Body_part|Patient
heap.01 heap to bestow in large quantities spray-9.7-2 change|contact 0 giver Agent 1 entity heaped Theme 2 entity heaped on/upon Destination
hear.01 hear hear discover-84-1-1|see-30.1-1-1 Hear|Perception_experience cognition|perception 0 hearer Agent|Experiencer Hearer|Perceiver_passive 1 utterance, sound Stimulus|Theme Phenomenon|Speaker 2 speaker, source of sound Source
hearten.01 hearten cause to feel better amuse-31.1 Experiencer_obj emotion 0 causer of feeling better Stimulus Stimulus 1 entity feeling better Experiencer Experiencer
heat.01 heat make hot or hotter cooking-45.3|other_cos-45.4 Cause_temperature_change|Inchoative_change_of_temperature change|possession 0 agent, causer Agent Agent|Cause 1 entity heated Patient Item 2 instrument Instrument Hot_Cold_source|Time
heat.02 heat up make hot or hotter cooking-45.3|other_cos-45.4 Cause_temperature_change|Inchoative_change_of_temperature change|possession 0 agent, causer 1 entity heated up
heave.01 heave move with difficulty carry-11.4-1-1|push-12 contact 0 heaver, agent Agent 1 thing moved Theme 2 description of motion, path, source, destination Initial_Location
heave.02 heave fixed phrase: heave a sigh 0 heaver, sigher 1 sigh
heave.03 heave rise up, move unpleasantly 1 thing moving
heckle.01 heckle make life hard for a performer 0 heckler 1 performer
hedge.01 hedge protect, minimize the loss 0 entity seeking to minimize a loss 1 thing protected 2 protected from 3 instrument
heed.01 heed to pay attention to, consider 0 attentive entity 1 entity considered
heft.01 heft to hoist of heave carry-11.4 contact 0 hefter Agent 1 thing hefted Theme
heighten.01 heighten make higher other_cos-45.4 change 0 causal agent Agent 1 thing becoming higher Patient
helicopter.01 helicopter travel via helicopter vehicle-51.4.1 0 causal agent Agent 1 thing actually doing the flying Theme 2 benefactive
help.01 help help, aid help-72-1 Assistance social 0 helper Agent Helper 1 project Theme Focal_entity|Goal 2 benefactive Beneficiary Benefited_party
help.02 help avoid 0 agent 1 thing (not) avoided
help.03 help out help, aid 0 helper 1 project 2 benefactive
hemorrhage.01 hemorrhage lose (blood) quickly 0 bleeder 1 blood (or metaphorical)
herald.01 herald to proclaim, announce judgment-33 Heralding communication 0 announcer Agent Communicator 1 thing announced Theme Event|Individual 2 attribute, announced as
herd.01 herd put into a group herd-47.5.2 Gathering_up motion|stative 0 agent, entity causing some grouping Agent Agent 1 theme, thing being included in some group Theme Individuals 2 group
hesitate.01 hesitate hesitate linger-53.1 stative 0 hesitator Agent 1 secondary action Theme
hew.01 hew chop wood cut-21.1-1|split-23.2 contact 0 chopper Agent 1 wood Patient 2 instrument (eg axe) Instrument
hew.02 hew adhere to 0 adherer 1 thing adhered to
hide.01 hide conceal concealment-16-1 Eclipse perception 0 hider Agent Obstruction 1 thing hidden Patient Eclipsed 2 hidden from Beneficiary
high-five.01 high-five to greet or congratulate 0 saluter 1 entity saluted 2 attribute of arg1
highjack.01 highjack to seize control of a moving vehicle by force in order to reach an alternate destination steal-10.5 contact 0 highjacker, agent Agent 1 vehicle highjacked Theme 2 pilot, highjacked from Source
highlight.01 highlight emphasize braid-41.2.2 0 emphasizer Agent 1 utterance Patient 2 hearer (rare)
hightail.01 hightail leave in a hurry 0 entity leaving 1 place left 2 fixed: 'it'
hijack.01 hijack take control of something (often transportation) by force force-59-1 Piracy contact|possession 0 hijacker, agent Agent Perpetrator 1 airplane, entity hijacked Patient Victim 2 pilot, hijacked from
hike.01 hike walk for pleasure or exercise run-51.3.2 Self_motion motion 0 causer of motion Agent Source 1 path of motion; location Theme Self_mover
hinder.01 hinder (try to) stop, prevent forbid-67 Hindering social 0 stopper, preventer Agent Protagonist 1 Theme (action or object being prevented) Theme Protagonist 2 secondary predication on arg1 or action 3 instrument, if separate from arg0
hinge.01 hinge depend, like a door on a hinge tape-22.4 Contingency contact 1 thing dependent, hinging Patient 2 dependent on, hinged on Co-Patient
hint.01 hint say say-37.7-2 communication 0 Sayer Agent 1 Utterance (hint) Topic 2 Hearer Recipient
hire.01 hire initiate employment get-13.5.1|hire-13.5.3 Hiring possession|social 0 employer Agent Employer 1 new employee Theme Employee 2 job Attribute Manner
hiss.01 hiss to utter with a hiss manner_speaking-37.3 Communication_noise communication 0 speaker Agent Speaker 1 utterance Topic Message|Topic
hit.01 hit strike bump-18.4|contiguous_location-47.8-1|hit-18.1-1|hurt-40.8.3|throw-17.1-1 Cause_harm|Cause_impact|Experience_bodily_harm|Hit_target|Impact competition|contact 0 agent, hitter - animate only! Agent|Experiencer Agent|Cause|Experiencer 1 thing hit Location|Patient|Theme Agent|Body_part|Impactee|Impactor|Place|Target|Victim 2 instrument, thing hit by or with Co-Theme|Instrument|Theme Agent|Body_part|Impactor|Instrument|Time|Victim
hit.02 hit reach, encounter reach-51.8 motion 0 thing hitting / reaching Agent 1 thing hit Destination
hit.03 hit go to, turn to 0 entity turning to a new hobby 1 thing hit
hit.04 hit on to make sexual advances 0 agent 1 person hit on
hit.05 hit up ask for, request 0 person making request 1 request 2 requested from
hitch.01 hitch to fasten, attach tape-22.4 Attaching 0 causer of attachment Agent Agent 1 thing hitched Patient Connector 2 entity hitched to Co-Patient Goal
hoard.01 hoard to accumulate a hoard keep-15.2 possession 0 entity accumulating Agent 1 substance accumulated Theme
hobble.01 hobble walk as if feet tied together run-51.3.2-2 Self_motion motion 0 walker Theme Self_mover
hobble.02 hobble tie the feet of, metaphorically 'hinder' 0 tier, hinderer 1 tied, hindered 2 rope, instrument
hock.01 hock pawn give-13.1-1 possession 0 person pawning items Agent
hoe.01 hoe to cultivate or dig up with a hoe funnel-9.3 creation 0 hoer (heheheh) Agent 1 entity hoed Theme
hoist.01 hoist lift, raise put_direction-9.4 contact 0 lifter, raiser Agent 1 thing going up Theme 2 path Destination
hold.01 hold grasp, bear, keep hold-15.1-1 contact 0 holder Agent 1 thing held Theme 2 benefactive 3 secondary attribute of arg1
hold.02 hold grant, view, declare conjecture-29.5-1 Change_event_time|Detaining|Holding_off_on|Inhibit_movement cognition|communication 0 holder / thinker Agent Agent|Authorities 1 thing held Predicate Holding_Location|Holding_location|Landmark_time|Means
hold.03 hold keep, last 0 agent 1 thing lasting 2 attribute of arg1 (usually a PP)
hold.04 hold conduct 0 conductor 1 thing held 2 with whom
hold.13 hold to have or contain (usually abstract) fit-54.3 Containing|Manipulation stative 0 container, possessor, influencer Location Container|Place 1 contents, attribute Value Contents|Result
hold.05 hold on wait 1 entity waiting
hold.06 hold on grasp 0 holder 1 thing held 2 benefactive
hold.07 hold back restrain 0 restrainer 1 thing being restrained 2 thing being held back from
hold.08 hold off wait, delay 0 waiter, delayer 1 thing delayed
hold.09 hold out wait 1 wait-er (not waiter, that's the other sense) 2 thing waited for
hold.10 hold up restrain, delay 0 restrainer 1 thing being restrained 2 thing being held back from
hold.11 hold up persevere, last 1 thing lasting
hole.01 hole up take shelter 0 entity needing shelter 1 shelter
holler.01 holler to shout, yell manner_speaking-37.3 communication 0 speaker Agent 1 utterance, holler about Topic
hollow.01 hollow out cause to be hollow 0 causal agent 1 container
holster.01 holster to place back in a holster 0 holster-er 1 holstered
homer.01 homer to hit a home run 0 baseball player, slugger
hone.01 hone make sharp 0 causer of sharpness 1 thing becoming sharp 2 whetstone, instrument
honeymoon.01 honeymoon to spend one's honeymoon 0 honeymooner 1 honeymooned
honk.01 honk (cause to) emit a honking sound animal_sounds-38|sound_emission-43.2 communication|perception 0 causer, agent Agent 1 thing honking Theme 2 entity honked at Recipient
honor.01 honor give honor to judgment-33 Compliance social 0 honorer Agent Protagonist 1 person honored Theme Protagonist 2 for what, purpose, role Attribute Reason
honor.02 honor to uphold a promise, law or regulation 0 honorer 1 thing honored
hoodwink.01 hoodwink to deceive force-59-1 Prevarication social 0 agent, causer Agent Speaker 1 entity decieved Patient Addressee 2 action deceived into Result Topic
hook.01 hook attach (as with a hook) tape-22.4 Attaching contact 0 causer of attachment Agent Agent 1 thing now attached Patient Connector 2 hook Co-Patient Goal 3 attribute of arg1
hook.03 hook exist in a hook shape coil-9.6-1 1 thing in hook shape Theme 2 thing in middle of hook shape Location
hook.02 hook up attach, phrasal variant 0 causer of attachment 1 thing now attached 2 hook
hoot.01 hoot make hooting sound animal_sounds-38|manner_speaking-37.3|sound_emission-43.2 Communication_noise|Make_noise communication
hop.01 hop manner of motion run-51.3.2-1|swarm-47.5.1-1 Self_motion motion 0 hopper Theme Self_mover 3 Source 4 Destination
hope.01 hope hope long-32.2-1|wish-62 Desiring cognition|emotion 0 hoper Experiencer|Pivot Experiencer 1 thing hoped (for) Theme Event
hopscotch.01 hopscotch manner of motion run-51.3.2 0 hopscotcher Theme
horrify.01 horrify (cause to) fill with apprehension/alarm amuse-31.1 emotion 0 cause of horror Stimulus 1 horrified entity Experiencer 2 horrified at what, if separate from arg 0
hospitalize.01 hospitalize be in or send to (the) hospital 0 sender 1 injured/ill entity
host.01 host to serve as a host captain-29.8-1 Social_event consumption 0 a host Agent Host 1 guests, social event Beneficiary Social_event
hound.01 hound to harass or nag 0 harasser 1 entity hounded
house.01 house to contain or provide housing for fit-54.3|pocket-9.10 Containing|Provide_lodging social 0 provider of housing Agent Host 1 entity housed Theme|Value Container|Contents|Means 2 location Destination|Location Container|Place|Time
hover.01 hover be in a position (usually just above some referent) modes_of_being_with_motion-47.3|spatial_configuration-47.6 motion 1 thing hovering Theme 2 location or position Location
howl.01 howl emit howl, speak howlingly animal_sounds-38|manner_speaking-37.3|nonverbal_expression-40.2 Communication_noise|Make_noise|Motion_noise body|communication 0 howler Agent Cause|Noisy_event|Sound_source|Speaker 1 utterance, cognate object Theme|Topic Message|Path|Sound|Theme|Topic 2 listener Recipient Addressee|Path
howl.02 howl make howling noises while moving sound_emission-43.2 Communication_noise|Make_noise|Motion_noise communication 0 entity in motion Theme Noisy_event|Sound|Theme|Topic 1 path Location Area|Place|Sound_source
howl.03 howl bad weather weather-57 Communication_noise|Make_noise|Motion_noise communication 0 wind, etc.
huckster.01 huckster to sell, peddle 0 seller 1 entity huckstering for
huddle.01 huddle bend over 0 huddler
huddle.02 huddle meet with football analogy herd-47.5.2 motion 0 one party Agent 1 other party Theme
hug.01 hug hug, embrace contiguous_location-47.8|marry-36.2 contact 0 hugger Agent|Theme 1 hugged Co-Agent|Co-Theme
hulk.01 hulk be impressively large 1 large thing
hum.02 hum make a continuous low sound, sing without words manner_speaking-37.3|performance-26.7-1-1|sound_emission-43.2 Make_noise communication|perception 0 entity humming Agent|Theme Noisy_event|Sound 1 song or sound Theme
hum.01 hum along move along steadily 0 entity in motion
humanize.01 humanize make seem human or fit for humans 0 causer of kinder gentler thing 1 thing now seeming (fit for) human(s)
humble.01 humble cause to be humble amuse-31.1 emotion 0 causer of humility Stimulus 1 humbled entity Experiencer
humiliate.01 humiliate cause shame in, hurt the pride of amuse-31.1 Experiencer_obj emotion 0 causer of humiliation Stimulus Stimulus 1 humiliated entity Experiencer Experiencer
humor.01 humor to comply with the mood 0 humor 1 person humored
hunch.01 hunch curve the back crane-40.3.2 Posture motion 0 huncher Agent Agent
hunker.01 hunker sit on one's heels 0 entity hunkering 1 on what, where
hunt.01 hunt to pursue, search for hunt-35.1 Seeking competition|contact|motion 0 hunter Agent Cognizer_agent 1 entity hunted for Theme Sought_entity
hurl.01 hurl to throw throw-17.1-1 Cause_motion contact 0 hurler Agent Agent 1 entity hurled Theme Theme 2 entity hurled at Destination Goal
hurry.01 hurry to move or act at a high speed run-51.3.2-2|rush-53.2 Self_motion change|motion 0 causer Agent Source 1 entity in motion Theme Self_mover 2 secondary predicate, purpose
hurt.01 hurt cause damage to amuse-31.1|hurt-40.8.3-2 Cause_harm|Experience_bodily_harm body|change 0 agent, entity causing damage Experiencer|Stimulus Agent|Experiencer 1 patient, entity experiencing hurt/damage Experiencer|Patient Body_part 2 instrument 3 benefactive
hurt.02 hurt be experiencing pain marvel-31.3-4|pain-40.8.1 Cause_harm|Experience_bodily_harm|Perception_body body|perception 1 patient, entity experiencing pain Experiencer Agent|Experiencer
hurtle.01 hurtle move very fast run-51.3.2-2 contact|motion 0 entity in motion Theme 1 path Location
hush.01 hush (cause to) quiet or soften other_cos-45.4|subjugate-42.3 Become_silent|Silencing change|perception 0 agent Agent Agent|Speaker 1 patient Patient Expressor|Speaker
hustle.01 hustle to act or cause to proceed quickly 0 entity hustling, entity in motion 1 hustled to/into
hybridize.01 hybridize to make a hybrid other_cos-45.4 contact 0 cause of hybridization Agent 1 entity now a hybrid Patient 2 hybridized with what? If separate
hydrogenate.01 hydrogenate Combine with or treat with hydrogen 0 Causer of hydrogenation agent 1 substance undergoing hydrogenation 2 Instrument or manner if separate from arg 0 3 Resulting substance
hype.01 hype publicize in exaggerated or misleading manner 0 publicist 1 topic 2 secondary predication
hypercontrol.01 hypercontrol uber-control 0 controller 1 controlled 2 instrumental, controlled with
hyperlink.01 hyperlink provide an active link to a website 0 agent, entity providing hyperlink 1 focus of linking, document containing the hyperlink 2 site hyperlink leads to 3 hyperlink itself, URL (probably unlikely?)
hyperventilate.01 hyperventilate breathe too quickly bulge-47.5.3 body 0 breather Location 1 air, we hope Theme 2 direction
hypnotize.01 hypnotize AHED says 'fascinate by hypnosis' amuse-31.1 0 hypnotist Stimulus 1 subject, victim Experiencer
hypothesize.01 hypothesize make an educated guess 0 guesser 1 hypothesis
identify.01 identify label, call characterize-29.2-1-1 Verification cognition 0 caller Agent Inspector 1 item being labelled Theme Instrument 2 attribute Attribute Manner
identify.02 identify feel empathy empathize-88.2 cognition 0 feeler Experiencer 1 thing being identified with Stimulus 2 attribute
idle.01 idle to cause to be inactive or idle 0 causer of inactivity 1 entity becoming idle
idolize.01 idolize admire admire-31.2 emotion 0 admirer Experiencer 1 admired Stimulus 2 reason
ignite.01 ignite set on fire other_cos-45.4 Setting_fire weather 0 agent, firestarter Agent Cause|Kindler 1 thing now burning Patient Flame|Flammables
ignore.01 ignore not pay attention to 0 ignorer 1 thing ignored
illuminate.01 illuminate to provide with light, clarify illustrate-25.3 creation 0 causer Agent 1 entity illuminated Destination
illumine.01 illumine make lighter 0 agent 1 thing made lighter
illustrate.01 illustrate explain illustrate-25.3 creation 0 illustrator Agent 1 item being explained Theme 2 explained to
illustrate.02 illustrate draw, paint, make a picture illustrate-25.3 creation 0 artist 1 art 2 benefactive
imagine.01 imagine imagine characterize-29.2-1-1|consider-29.9-1-1-1 creation 0 thinker Agent 1 object, thing under consideration Theme 2 attribute Attribute
imbed.01 imbed to fix or enclose 0 causer, agent 1 entity embedded 2 embedded into
imbue.01 imbue fill, soak fill-9.8 change 0 imbuer Agent 1 thing soaked or filled Destination 2 content; thing imbued with Theme
imitate.01 imitate to use or follow as a model patent-101 creation 0 imitator Agent 1 entity imitated Theme
immerse.01 immerse to engage wholly or deeply put-9.1 Placing contact 0 causer of immersion Agent Agent|Cause 1 entity immersed Theme Theme 2 entity immersed into Destination Goal
immigrate.01 immigrate move population 0 population 1 destination 2 source
immunize.01 immunize guard against disease 0 immunizer 1 immunized 2 against what, disease
impact.01 impact have an effect on 0 thing affecting 1 thing affected
impact.02 impact hit, strike 1 thing hit 2 instrument, thing hit by or with
impact.03 impact be very firmly packed 1 firmly packed thing
impair.01 impair to cause to diminish amuse-31.1 0 causer Stimulus 1 entity impaired Experiencer
impale.01 impale pierce, spike poison-42.2 0 agent Agent 1 thing impaled Patient 2 impaled on Instrument
impart.01 impart give 0 giver 1 gift 2 given-to
impeach.01 impeach try an elected official for a crime, remove same judgment-33 communication 0 impeacher Agent 1 impeached Theme 2 crime Attribute
impede.01 impede hinder, try to stop forbid-67 Hindering social 0 entity attempting to stop something Agent Protagonist 1 Theme (action or object being prevented) Theme Protagonist 2 secondary predication or action 3 instrument
impel.01 impel impelled action force-59 creation 0 causal agent Agent 1 impelled action Result 2 impelled agent, if extracted from action Patient
impend.01 impend happen soon 1 anticipated event
imperil.01 imperil put into danger 0 causer of danger (agent or instrument) 1 entity in danger
copy.01 impersonate behave like someone else scribble-25.2|transcribe-25.4 Duplication|Imitating creation 0 impersonater, agent Agent Agent|Creator 1 original Theme Agent|Copy
impinge.01 impinge interfere with something 0 cause of impingment 1 impinged-(up)on
implant.01 implant put in put-9.1 Placing cognition|contact 0 putter Agent Agent|Cause 1 thing implanted Theme Theme 2 implanted into Destination Goal
implement.01 implement bring about establish-55.5-1 Execute_plan 0 implementer Agent 1 thing implemented Theme 2 instrument Instrument
implicate.01 implicate to involve, connect, or imply 0 entity establishing a link 1 thing implicated 2 involved in what?
implore.01 implore to ask, beg urge-58.1 Request communication 0 asker, agent Agent Speaker 1 thing asked for Topic Message|Topic 2 hearer Recipient Addressee
imply.01 imply suggest indicate-78 Evidence communication|stative 0 implier Cause Support 1 implication Topic Proposition 2 listener Recipient Cognizer
import.01 import get a commodity in trade 0 importer 1 commodity 2 exporter
impose.01 impose be a bother enforce-63 social 0 imposer (not imposter) Agent 1 thing imposed Theme 2 imposed on
impound.01 impound to hold or confine concealment-16 contact 0 holder, agent Agent 1 entity impounded Patient
impoverish.01 impoverish to make poor, deplete 0 causer of poverty, agent 1 entity impoverished
imprecate.01 imprecate invoke a curse upon someone judgment-33 0 speaker Agent 1 utterance, curse 2 listener Theme
impregnate.01 impregnate to make pregnant, full with fill-9.8 body|change 0 impregnator, male Agent 1 thing made pregnant, woman Destination 2 entity arg1 is pregnant with, baby Theme
impress.01 impress make an impression amuse-31.1 Experiencer_obj cognition|emotion 0 agent, thing making an impress Stimulus Stimulus 1 thing impressed Experiencer Experiencer 2 instrument or manner
impress.02 impress convince of importance amuse-31.1 Experiencer_obj cognition|emotion 0 agent of convincing 1 entity convinced 2 proposition
imprint.01 imprint impress or mark image_impression-25.1 contact 0 imprinter Agent 1 surface Destination 2 thing imprinted Theme
imprison.01 imprison throw in jail pocket-9.10 Imprisonment social 0 court, judge, jury Agent Authorities 1 criminal Theme Means 2 term 3 cause, misdeed
improve.01 improve make better other_cos-45.4 change 0 improver Agent 1 thing improving Patient
improve.02 improve add, rise other_cos-45.4 change 1 Logical subject, patient, thing rising 2 EXT, amount risen 3 start point 4 end point
improvise.01 improvise to perform without preparation create-26.4|performance-26.7-1 Invention creation 0 performer Agent 1 thing improvised Result|Theme
impugn.01 impugn to attack or challenge in argument 0 attacker, slanderer, agent 1 entity impugned
inaugurate.01 inaugurate swear into office 0 agent (rare) 1 new officer 2 office, role
inaugurate.02 inaugurate mark the beginning of 0 marker 1 thing beginning
incapacitate.01 incapacitate make unable or unfit 0 disabler 1 thing no longer capable
incarcerate.01 incarcerate throw in jail 0 judge, court, etc. 1 criminal 2 term 3 crime
incense.01 incense anger amuse-31.1 Experiencer_obj emotion 0 cause of anger Stimulus Stimulus 1 experiencer Experiencer Experiencer
incentivize.01 incentivize create incentives for, motivate 0 cause, provider of incentives 1 impelled agent, incentives provided to whom? 2 incentivized action, arg1 now has incentives to do what?
inch.01 inch move very slowly run-51.3.2-2 motion 0 causer of motion Agent 1 entity in motion Theme 2 EXT 3 start point 4 end point Location 5 direction Location
incinerate.01 incinerate (cause to) burn up 0 pyromaniac 1 thing burnt
incise.01 incise cut, carve image_impression-25.1 contact 0 carver Agent 1 surface carved Destination 2 thing created on the surface Theme
incite.01 incite to provoke force-59 Talking_into creation 0 causer of action, agent Agent Speaker 1 action incited Result Content|Goods
incline.01 incline want to addict-96 cognition|emotion 0 wanter Patient 1 action wanted Stimulus
include.01 include include admit-65|involve-107 change|social 0 agent, entity causing some grouping Agent 1 theme, thing being included in some group Theme 2 group Goal|Location
incorporate.01 incorporate (cause) a corporate entity to have a certain tax status 0 causer of tax status 1 corporation
incorporate.02 incorporate blend, mix 0 mixer, integrater 1 figure 2 ground
increase.01 increase go up incrementally calibratable_cos-45.6-1|other_cos-45.4 Change_position_on_a_scale change 0 causer of increase Agent Attribute 1 thing increasing Patient Attribute|Item 2 amount increased by, EXT or MNR Extent Difference 3 start point 4 end point
incriminate.01 incriminate cause to look like a criminal judgment-33 0 agent, causer of incrimination Agent 1 alleged criminal Theme 2 secondary attribute
incubate.01 incubate (cause to) develop and form other_cos-45.4 body|change 0 Hen, cause of development Agent 1 embryo, entity developed Patient 2 instrument or manner separate from arg 0 Instrument 3 Egg, starting point 4 Chick, ending result
incur.01 incur incur, unwillingly take on 0 entity taking something on 1 penalty 2 reason for penalty
indemnify.01 indemnify protect from damage 0 protector 1 protected 2 damage
index.01 index to provide an index 0 provider of index 1 entity indexed 2 attribute of arg1, index value
indicate.01 indicate show indicate-78-1 Communication|Evidence|Sign communication 0 indicator Cause Communicator|Indicator|Support 1 thing indicated Topic Indicated|Message|Proposition|Topic 2 indicated to Recipient Addressee|Cognizer
indict.01 indict accuse of a crime judgment-33 Notification_of_charges 0 accuser Agent Arraign_authority 1 accused Theme Accused 2 crime
indoctrinate.01 indoctrinate brainwash 0 brainwasher 1 victim 2 dogma
induce.01 induce to cause 0 causer 1 event induced
induce.02 induce to persuade force-59 Causation|Talking_into communication 0 causal agent Agent Cause|Speaker 1 impelled person Patient Addressee|Effect 2 action or proposition Result Cause|Content|Goods
induct.01 induct place in an office formally 0 causer of induction, agent 1 entity inducted 2 inducted into what
indulge.01 indulge allow a luxury 0 allower 1 luxury 2 recipient (us. reflexive)
industrialize.01 industrialize acquire industrial capacity 1 thing becoming industrialized
infect.01 infect cause something to have an infection fill-9.8 body 0 causer of infection, but not germ Agent 1 thing becoming infected Destination 2 infectant, germ Theme
infer.01 infer deduce, come to believe conjecture-29.5-1|deduce-97.2 Coming_to_believe cognition|communication 0 agent, entity now believing something Agent Cognizer 1 belief Theme Content|Topic 2 source of belief Source Means
infest.01 infest fill with contaminants fill-9.8 motion|stative 0 agent of infesting Agent 1 container, space Destination 2 contaminants Theme
infiltrate.01 infiltrate get in, sneakily 0 infiltrator, agent 1 into what
inflame.01 inflame cause to be fiery amuse-31.1 0 agent, causer Stimulus 1 inflamed thing Experiencer
inflate.01 inflate cause to expand other_cos-45.4 Cause_expansion|Expansion change 0 causer of expansion, agent Agent Agent|Cause 1 thing grown Patient Item 2 amount increased by, EXT or MNR 3 start point 4 end point
inflect.01 inflect to modulate the voice 0 inflector 1 information inflected
inflict.01 inflict cause injury 0 inflicter 1 injury 2 injured
influence.01 influence have sway over, induce an action force-59-1 0 influencer Agent 1 influenced Patient 2 induced action Result
inform.01 inform cause to know advise-37.9|tell-37.2 Telling 0 informer Agent Speaker 1 informed Recipient Addressee 2 information Topic Message|Topic
infringe.01 infringe go where you don't have the right 0 infringer 1 infringed (up)on
infuriate.01 infuriate make angry amuse-31.1 Experiencer_obj emotion 0 causer of anger Stimulus Stimulus 1 angry entity Experiencer Experiencer
infuse.01 infuse to fill with something or put into 0 putter 1 thing infused 2 thing infused with or into
ingest.01 ingest to eat devour-39.4-1 Ingestion consumption 0 eater Agent Ingestor 1 entity ingested Patient Ingestibles
ingrain.01 ingrain etch, impress or mark image_impression-25.1 contact 0 etcher Agent 1 surface Destination 2 image, impression, ideas Theme
ingratiate.01 ingratiate cause to be grateful, suck up to 0 sycophant 1 us. 'self' 2 grateful entity
inhabit.01 inhabit to reside or be present in 0 resident 1 place of residence
inhale.01 inhale to take in air, scent, etc. exhale-40.1.3-2 Breathing body 0 agent, breather Pivot Agent 1 air or vapor inhaled Theme Agent
inherit.01 inherit get from predecessor obtain-13.5.2 possession 0 inheritor Agent 1 inheritance Theme 2 predecessor Source
inhibit.01 inhibit to restrain, suppress forbid-67 change 0 inhibitor Agent 1 entity inhibited Theme
initial.01 initial sign using just a couple letters illustrate-25.3 communication 0 signer, initialler Agent 1 document Theme
initiate.01 initiate begin establish-55.5-1 Activity_start change|creation 0 causer Agent Agent 1 Theme(-Creation) Theme Activity 2 Instrument Instrument
initiate.02 initiate perform welcoming ritual 0 initiator, welcomer 1 initiated, welcomed 2 initiated-into 3 instrument
inject.01 inject put X into Y fill-9.8 Filling|Ingest_substance|Placing body|consumption|contact 0 injector Agent Agent|Cause|Ingestor 1 stuff being put in Theme Means|Theme 2 injected into what? Destination Goal|Substance
injure.01 injure cause hurt hurt-40.8.3-2 Cause_harm|Experience_bodily_harm body 0 agent, entity causing damage Experiencer Agent|Experiencer 1 patient, entity experiencing hurt/damage Patient Body_part 2 instrument
inlay.01 inlay put on decoration fill-9.8 creation 0 artisan, decorator Agent 1 surface, hole Destination 2 decorative material Theme
innovate.01 innovate come up with a new idea establish-55.5 creation 0 thinker Agent 1 new idea Theme
inquire.01 inquire to ask about inquire-37.1.2 Questioning cognition|communication 0 asker Agent Speaker 1 entity asked about Topic Message|Topic
inscribe.01 inscribe engrave image_impression-25.1 communication|contact 0 Agent, engraver Agent 1 surface Destination 2 message Theme
insert.01 insert to put or set into, between, or among put-9.1-1 Placing contact 0 inserter Agent Agent|Cause 1 entity inserted Theme Theme 2 location Destination Goal
insinuate.01 insinuate to suggest say-37.7 0 suggester Agent 1 thing insinuated Recipient
insist.01 insist require, insist say-37.7 Statement 0 insister Agent Speaker 1 thing insisted, required Topic Message|Topic
inspect.01 inspect to examine carefully, review investigate-35.4|sight-30.2 Inspecting|Scrutiny cognition|motion|perception 0 examiner Agent|Experiencer Cognizer|Inspector 1 entity inspected Location|Stimulus Ground|Phenomenon 2 inspected for what? Theme Ground|Phenomenon
inspire.01 inspire to affect, guide amuse-31.1|engender-27 Subjective_influence|Talking_into communication|creation|emotion 0 causer of inspiration Cause|Stimulus Agent|Speaker 1 experiencer Experiencer|Theme Addressee|Cognizer 2 inspired action Predicate
install.01 install put in place appoint-29.1|put-9.1-1 Change_of_leadership|Installing contact|social 0 putter Agent Agent|Selector 1 thing put Theme Agent|New_leader 2 where put Destination|Result Area|Role
instigate.01 instigate cause a response 0 instigator 1 reaction
instill.01 instill put in, add 0 putter 1 put into what 2 what put in, substance
institute.01 institute establish establish-55.5-1 Execute_plan creation 0 agent, setter Agent Agent 1 thing set Theme Agent 2 attribute
institutionalize.01 institutionalize systematize confine-92 Institutionalization possession 0 agent Agent Authority 1 thing institutionalized Theme Means
instruct.01 instruct impel action advise-37.9-1 communication 0 instructor Agent 1 impelled agent Recipient 2 impelled action Topic
insulate.01 insulate protect from heat, cold, etc 0 agentive protector 1 protected 2 protected from 3 instrument, insulation itself
insulate.02 insulate isolate 0 causer of isolation 1 isolated 2 isolated from
insult.01 insult call names amuse-31.1|judgment-33 communication 0 insulter Agent|Stimulus 1 insulted Experiencer|Theme
insure.01 insure make sure, guarantee ensure-99 communication 0 entity making guarantee Cause 1 guarantee Theme 2 benefactive, guaranteed-to Beneficiary
insure.02 insure act like an insurance agency defend-85 communication 0 insurance company Agent 1 thing insured Theme 2 for how much 3 beneficiary 4 danger Co-Theme
integrate.01 integrate blend, mix 0 mixer, integrater 1 figure 2 ground
intend.01 intend intend, plan try-61|wish-62 Purpose cognition 0 planner Agent|Experiencer Agent 1 intent, thing planned Theme Agent|Attribute|Goal|Value 2 extracted subject
intensify.01 intensify make more intense other_cos-45.4 change 0 causer of intensity Agent 1 thing becoming intense Patient 2 instrument, if separate from agent Instrument
interact.01 interact to associate with others correspond-36.1 0 one participant Agent 1 other participant(s) Co-Agent
intercede.01 intercede intervene, come between to create a resolution 0 intercessor 1 resolution between/among/with whom 2 on behalf of
intercept.01 intercept to stop, seize, or wiretap 0 interceptor 1 entity intercepted
interconnect.01 interconnect connect back and forth amalgamate-22.2-2-1 contact|stative 0 agent Agent 1 things connected Patient
interest.01 interest provoke interest amuse-31.1 Experiencer_obj emotion 0 agent, causer of interest Stimulus Stimulus 1 interested entity Experiencer Experiencer 2 interested in
interfere.01 interfere to meddle, intervene unasked 0 agent 1 interfere with/in
interject.01 interject insert into a conversation 0 interjector, speaker 1 utterance 2 context
interlace.01 interlace mix, weave together amalgamate-22.2-2-1|fill-9.8 contact 0 cause of interlacing Agent 1 first or all things woven together Patient|Theme 2 other thing, or end state Co-Patient|Destination
interlink.01 interlink link 2 or more things together amalgamate-22.2-2-1 contact|stative 0 agent, entity doing linking Agent 1 patient, thing(s) being tied Patient 2 instrument, linking material Co-Patient
interlope.01 interlope trespass 0 trespasser
intermarry.01 intermarry marry to a member of same/different group amalgamate-22.2 social 0 causer (if available) Agent 1 one half Patient 2 second half Co-Patient
intermingle.01 intermingle socialize, be in close proximity 0 first or all thing(s) mingling 1 additional things, if syntactically separate
intermingle.02 intermingle mix, put in close proximity amalgamate-22.2-2-1 contact 0 intentional agent Agent 1 first (or all) ingredient(s) Patient 2 additional ingredients, when syntactically separate Co-Patient
intermix.01 intermix to mix together mix-22.1-1 Amalgamation|Cause_to_amalgamate contact 0 agent, entity mixing Agent Agent|Whole 1 entity mixed Patient Part_1 2 entity mixed with Co-Patient Part_2
internalize.01 internalize accept or adopt as one's own 0 acceptor 1 thing accepted 2 attribute
interpret.01 interpret to explain, make sense characterize-29.2 Categorization 0 interpreter Agent Cognizer 1 entity interpreted Theme Item 2 attribute of arg1 Attribute Category
interrogate.01 interrogate question closely interrogate-37.1.3 Questioning communication 0 asker Agent Speaker 1 question or thing in doubt Topic Topic 2 entity asked, hearer Recipient Addressee
interrupt.01 interrupt to break up 0 interrupter 1 thing interrupted
intersect.01 intersect divide into two parts by cutting through or across contiguous_location-47.8-1 motion 0 focus, first mention of entity intersecting another Theme 1 thing arg0 is intersecting, entity divided in two Co-Theme
intersperse.01 intersperse to place at intervals amalgamate-22.2-2-1|fill-9.8 change|contact 0 arranger, placer Agent 1 entity interspersed Destination|Patient 2 entity interspersed with Co-Patient|Theme
intertwine.01 intertwine to join by twining together amalgamate-22.2-2-1 contact 0 causer of joining Agent 1 entity intertwined Patient
intervene.01 intervene to get involved or interfere 0 nosy individual 1 intervene in
interview.01 interview speak with interrogate-37.1.3 communication 0 interviewer Agent 1 interviewee Recipient 2 purpose Topic
intimate.01 intimate suggest subtly say-37.7 0 suggester Agent 1 suggestion Topic 2 hearer Recipient
intimidate.01 intimidate to make timid, fill with fear amuse-31.1 Experiencer_obj emotion 0 intimidating entity Stimulus Stimulus 1 entity intimidated Experiencer Experiencer
intone.01 intone say solemnly performance-26.7-1 communication 0 speaker Agent 1 utterance Theme
intoxicate.01 intoxicate enrapture, captivate amuse-31.1 emotion 0 captivating thing Stimulus 1 experiencer, thing captivated Experiencer
intrigue.01 intrigue pique one's interest amuse-31.1 Experiencer_obj stative 0 agent, causer of interest Stimulus Stimulus 1 interested entity Experiencer Experiencer 2 instrument
introduce.01 introduce cause to meet amalgamate-22.2-3-1 communication|contact|creation|motion 0 entity making introduction Agent 1 entity being introduced Patient 2 entity being introduced TO Co-Patient
introduce.02 introduce implement, begin, bring up establish-55.5-1 0 implementer, starter Agent 1 thing being brought up Theme 2 medium, where arg1 is brought up into
intrude.01 intrude put into without invitation reflexive_appearance-48.1.2 communication 0 putter Agent 1 thing put Theme 2 where put Recipient
inundate.01 inundate to swamp or overwhelm as if with a flood fill-9.8 change|contact 0 inundator Agent 1 entity inundated Destination 2 entity inundated with Theme
inure.01 inure make used to something unpleasant, habituate 0 rare causal agent 1 entity that becomes habituated to something unpleasant 2 unpleasantness that arg1 has to get used to
invade.01 invade enter violently 0 invader 1 place invaded
invalidate.01 invalidate cause to be/show to be invalid void-106 change|social 0 demonstrator of invalidity Agent 1 invalid thing Patient
inveigle.01 inveigle to entice or lure by flattery force-59 communication 0 enticer Agent 1 enticed thing(s) or person(s) Patient 2 enticed into what Result
invent.01 invent create create-26.4|preparing-26.3-1 Achieving_first|Coming_up_with creation 0 creator Agent Cognizer 1 thing created Result Idea|New_idea
invert.01 invert turn upside down 0 agent, turner 1 thing now upside down
invest.01 invest provide equip-13.4.2 social 0 investor Agent 1 thing invested Theme 2 invested in Recipient
investigate.01 investigate examine closely investigate-35.4|sight-30.2 Criminal_investigation|Research|Scrutiny communication 0 examiner Agent|Experiencer Cognizer|Researcher 1 examined Location|Stimulus Ground|Phenomenon|Topic 2 examined for Theme Phenomenon
invigorate.01 invigorate strengthen, animate amuse-31.1 Rejuvenation body|change 0 agent, cause Stimulus Agent 1 patient, entity freshened Experiencer Agent 2 instrument
invite.01 invite invite, summon order-60|promote-102 Request communication|emotion 0 inviter Agent Speaker 1 invited Recipient|Theme Addressee|Topic 2 invited-to Topic Message
invoke.01 invoke call upon 0 invoker 1 invoked
involve.01 involve include involve-107|relate-86.2-1|require-103 stative 0 causer of inclusion Agent 1 theme, thing being included into a group Co-Theme|Theme 2 group Goal|Pivot|Theme
ionize.01 ionize convert into ions other_cos-45.4 change 0 cause of ionization Agent 1 entity ionized Patient
irk.01 irk annoy slightly amuse-31.1 Experiencer_obj emotion 0 causer of annoyance Stimulus Stimulus 1 entity getting annoyed Experiencer Experiencer 2 instrument, if separate from arg0
iron.01 iron out to work out, resolve preparing-26.3-2|wipe_instr-10.4.2 contact 0 entities working something out Agent 1 thing ironed out Patient|Theme
irradiate.01 irradiate expose to radiation 0 exposer 1 thing exposed 2 radiation
irrigate.01 irrigate provide water for farming 0 provider of water 1 recipient of water
irritate.01 irritate to annoy amuse-31.1 Experiencer_obj emotion 0 causer Stimulus Stimulus 1 experiencer Experiencer Experiencer
isolate.01 isolate to set apart classify-29.10|concealment-16 change 0 entity causing isolation Agent 1 entity isolated Patient|Theme 2 entity that patient was isolated from Beneficiary
issue.01 issue emit appear-48.1.1|fulfilling-13.4.1|future_having-13.3 Emanating change|social 0 issuer Agent 1 thing issued Theme Emission 2 issued to Goal|Recipient 3 attribute, issued as or at Location Area
itch.01 itch need to scratch pain-40.8.1 Perception_body perception 1 itchy thing Patient Body_part
itch.02 itch want badly to do something long-32.2-1 Desiring emotion 0 wanter Pivot Experiencer 1 desired action Theme Event
itemize.01 itemize list each member of a group 0 lister 1 items
iterate.01 iterate repeat, utter again 0 speaker 1 utterance or action that is repeated 2 listener when arg 1 is an utterance 3 number of repetitions
jab.01 jab hit sharply hit-18.1-1 Cause_harm|Cause_impact contact 0 hitter Agent Agent 1 thing hit Patient Body_part|Impactee 2 instrument of hitting Instrument Impactor|Instrument
jab.02 jab move with jabbing motion 0 cause of motion 1 entity in motion 2 path
jack.01 jack up to raise, lift 0 raiser, agent 1 entity raised
jade.01 jade (make) become tired, weary of something amuse-31.1 0 causer of jadedness Stimulus 1 jaded entity Experiencer 2 Instrument or Manner if separate from arg 0
jail.01 jail put in jail pocket-9.10 Imprisonment social 0 court, judge, jury Agent Authorities 1 criminal Theme Means 2 term 3 cause, misdeed
jam.01 jam to pack to excess, cram hurt-40.8.3|spray-9.7-1-1 Experience_bodily_harm|Filling|Placing contact|motion 0 packer, agent Agent|Experiencer Agent|Experiencer 1 entity jammed Patient|Theme Body_part|Theme 2 location Destination Goal
jangle.01 jangle make noise like a little bell sound_emission-43.2 perception 0 causal agent Agent 1 emitter of jangling sound, thing jangled Theme
jar.01 jar move roughly amuse-31.1|appeal-31.4-2 emotion 0 causer Stimulus 1 Experiencer Experiencer
jell.01 jell set into jell 1 thing becoming jelly-like
jeopardize.01 jeopardize threaten, put into danger 0 agent, entity making a threat 1 'benefactive', entity threatened
jerk.01 jerk pull with sudden force push-12-1 Body_movement contact 0 jerker Agent Agent 1 thing pulled (on) Theme Message 2 direction
jest.01 jest to joke chit_chat-37.6 communication 0 joker Agent 1 other party joking, joke with Co-Agent 2 joke Topic
jet.01 jet off move quickly, as in a jetplane vehicle-51.4.1 Bringing|Ride_vehicle motion 1 entity in motion Agent Agent|Vehicle 2 destination Location Area|Goal
jettison.01 jettison get rid of in a hurry 0 agent, entity getting rid of something 1 thing gotten rid of
jibe.01 jibe agree; fit settle-89 Compatibility stative 0 agreer Agent Item_1|Items 1 proposition Goal Parameter 2 other entity agreeing Co-Agent Item_2
jiggle.01 jiggle jiggle modes_of_being_with_motion-47.3 Body_movement motion 0 causer of jiggling Agent Agent 1 thing jiggling Theme Body_part
jilt.01 jilt reject lover for another exchange-13.6 0 rejecter Agent 1 rejected lover Theme 3 new lover Co-Theme
jingle.01 jingle make noise like a little bell sound_emission-43.2 perception 0 causal agent Agent 1 emitter of jingling sound Theme
jinx.01 jinx cause magical bad luck 0 causer of bad luck 1 unlucky schmuck
jive.01 jive dance to music waltz-51.5 creation 0 dancer Agent
jockey.01 jockey to move, bring about by skillful and/or deceptive maneuvering 0 entity maneuvering, manipulating, jockey 1 entity being moved, manipulated 2 Jockeying for what? End goal of movement, manipulation
jog.01 jog run slowly run-51.3.2-2-1 Self_motion motion 0 runner Theme Self_mover 1 path Location Area
join.01 join attach mix-22.1-2-1 Attaching|Cause_to_amalgamate contact|stative 0 agent, entity doing the tying Patient Item|Part_1 1 patient, thing(s) being tied Co-Patient Goal|Part_2 2 instrument, string Co-Patient Goal|Part_2
join.04 join contribute to the news 0 agent, person joining 1 entity joined 2 news
join.05 join in join in mix-22.1-2-1 Attaching|Cause_to_amalgamate contact|stative 0 agent, entity joining 1 group joined
join.02 join up become a member of mix-22.1-2-1 Attaching|Cause_to_amalgamate contact|stative 0 agent, entity joining 1 group joined
joke.01 joke to tell jokes chit_chat-37.6 Chatting|Prevarication communication 0 joker Agent Interlocutor_1|Speaker 1 other party joking, joke with Co-Agent Interlocutor_2|Topic 2 joke Topic Topic
joke.02 joke around having a laugh together 0 joker 1 other party joking, joke with 2 joke
jollify.01 jollify cause to be jolly amuse-31.1 0 comforter, cause of jolliness Stimulus 1 patient, comforted Experiencer 2 instrument or manner, if separate from arg 0
jolt.01 jolt surprise, shock amuse-31.1 emotion 0 jolter Stimulus 1 person jolted Experiencer 2 instrument, if separate from agent
jolt.02 jolt impelled action force-59 motion 0 jolter Agent 1 impelled agent Patient 2 impelled action Result
jostle.01 jostle fight mildly 0 fighters 1 prize
jot.01 jot write quickly 0 writer 1 thing written 2 benefactive
jot.02 jot down write quickly 0 writer 1 thing written 2 benefactive
journey.01 journey travel run-51.3.2-1 Travel motion 0 traveller Agent Source
joust.01 joust horses and lances battle-36.4-1 competition 0 knight in shining armor Agent 1 target Topic
judge.01 judge make a judgement characterize-29.2|declare-29.4-1-1-2|estimate-34.2 Assessing cognition|communication 0 judge Agent Assessor 1 judged Theme Phenomenon 2 judgement, attribute of arg1 Attribute|Result Means 3 on what grounds
jug.01 jug to place in a jug pocket-9.10 change 0 jugger, agent Agent 1 entity jugged Theme
juggle.01 juggle manage many different things at once 0 juggler 1 things juggled
jumble.01 jumble mixed together shake-22.3-2-1 contact 0 mixer Agent 1 things mixed together Patient
jump.01 jump stock prices calibratable_cos-45.6-1 Change_position_on_a_scale change 1 thing jumping Patient Item 2 EXT, amount jumped by Extent Difference 3 start point 4 end point or end state of arg1
jump.02 jump be excited for an opportunity 0 jumper 1 opportunity
jump.03 jump physically or metaphorically leap run-51.3.2-2-1 Traversing motion 0 jumper Theme Theme
jump.06 jump to escape, bail out 0 entity escaping 1 entity escaped from (e.g. bail/trail); or idiomatically 'jump ship'
jump.07 jump various idioms 0 jumper 1 idiomatic expression
jump.04 jump in opportunity 0 jumper 1 opportunity
jump.05 jump up rise 0 jumper
junk.01 junk to discard as useless 0 discarder, agent 1 entity junked
justify.01 justify show to be right transfer_mesg-37.1.1 Justifying communication 0 justifier Agent Agent 1 decision or attitude being shown to be right Topic State_of_affairs 2 explicit instrument 3 secondary predication 4 benefactive, justified to
jut.01 jut stick out spatial_configuration-47.6 stative 1 thing sticking out Theme 2 into what Location
jut.02 jut out stick out, phrasal variant spatial_configuration-47.6 stative 1 thing sticking out 2 into what
juxtapose.01 juxtapose to place side by side 0 entity causing juxtaposition, agent 1 entity juxtaposed 2 entity juxtaposed with
kayo.01 kayo knock out 0 hitter, agent 1 sucker 2 instrument
keen.01 keen a sharp, biting, or piercing wail 0 speaker 1 entity wailed about
keep.01 keep maintain possession keep-15.2|sustain-55.6 Activity_ongoing|Avoiding|Cause_to_continue|Storing consumption|possession 0 Keeper Agent Agent 1 thing kept Theme Activity|Agent|Theme
keep.02 keep aspectual 0 causer of continued action 1 continuing action or state
keep.04 keep maintain some prepositional relationship 0 causer of separation 1 one noun 2 other noun
keep.06 keep prepositional
keep.03 keep light verb 0 agenty thing 1 noun 2 prepositional object
keep.05 keep up keep up: maintain position 0 maintainer of position 1 relative to what
keep.08 keep on keep on: aspectual 1 event
kennel.01 kennel to keep in a kennel pocket-9.10 social 0 kenneler Agent 1 thing kenneled Theme 2 kennel, location Destination
key.01 key to adjust, adapt 0 entity establishing comparison, agent 1 entity adjusted 2 entity adjusted to
kick.01 kick drive or impel with the foot body_internal_motion-49|carry-11.4-1-1|crane-40.3.2|hit-18.1-1|split-23.2|swat-18.2|throw-17.1-1-1 Cause_harm contact|motion 0 kicker Agent Agent|Cause 1 thing kicked Patient|Theme Body_part|Victim 2 instrument (defaults to foot) Instrument Instrument
kick.02 kick in begin 0 causer of beginning 1 thing beginning
kick.03 kick in contribute 0 contributor 1 contribution 2 given to
kick.04 kick off begin, inaugurate 0 agent, beginner 1 theme, thing begun 2 instrument
kid.01 kid to joke or deceive 0 joker 1 hearer 2 topic
kidnap.01 kidnap to seize and detain unlawfully steal-10.5 Kidnapping contact 0 kidnapper, agent Agent Perpetrator 1 person kidnapped Theme Victim
kill.01 kill cause to die murder-42.1-1|subjugate-42.3 Killing contact|stative 0 killer Agent Cause|Killer 1 corpse Patient Victim 2 instrument Instrument Instrument
kill.02 kill off cause to die 0 killer 1 corpse 2 instrument
kindle.01 kindle start a fire other_cos-45.4|preparing-26.3-1 Cause_to_start|Setting_fire weather 0 firestarter Agent Agent|Cause|Kindler 1 fire Patient Agent|Flame|Flammables
kiss.01 kiss smooch marry-36.2|touch-20-1 Manipulation contact 0 kisser Agent Agent 1 kissed Co-Agent|Experiencer Agent|Entity 2 goodbye
knead.01 knead form dough into a loaf knead-26.5 Manipulation contact 0 kneader Agent Agent 1 dough Material Entity 2 loaf Product Entity
kneel.01 kneel on bended knee assuming_position-50|curtsey-40.3.3|spatial_configuration-47.6 Body_movement|Change_posture|Posture contact 0 kneeler Agent Agent|Protagonist
knife.01 knife stab (sometimes repeatedly) poison-42.2|spank-18.3 Cause_harm contact 0 agent, stabber - animate only! Agent Agent|Cause 1 thing knifed Patient Body_part|Victim 2 instrument, knife, very rare Instrument Instrument
knight.01 knight to dub a knight orphan-29.7 social 0 knighter Agent 1 knighted Theme
knit.01 knit create by knotting yarn together build-26.1 creation 0 builder Agent 1 construction Product 2 material, start state Material 4 end state or attribute of arg1 Product
knit.02 knit bones mending a break crane-40.3.2 1 bones Patient
knit.03 knit link or tie build-26.1 creation 0 agent doing the tying 1 patient, thing(s) being tied
knock.01 knock hit bump-18.4-1|hit-18.1-1|throw-17.1-1 Cause_harm|Cause_motion contact|perception 0 agent, hitter - animate only! Agent Agent|Cause 1 thing hit Location|Patient|Theme Area|Body_part|Goal|Theme|Victim 2 instrument, thing hit by or with Instrument|Theme Instrument|Theme|Victim
knock.04 knock cut off by striking split-23.2 contact 0 cutter Agent 1 thing cut Patient 2 medium, source Co-Patient 3 instrument
knock.07 knock back ingest 0 knocker 1 drink
knock.02 knock down knock down: hit and cause to go down 0 knocker 1 thing knocked and going down 2 EXT 3 start point 4 end point 5 instrument
knock.03 knock out knock out: eliminate, destroy 0 destroyer 1 thing destroyed 2 instrument of destruction
knock.05 knock off knock off: eliminate, destroy 0 The Eliminator, agent 1 thing eliminated
knock.06 knock off knock off: copy 0 copier 1 thing copied
knot.01 knot to secure or attach with a knot tape-22.4 Rope_manipulation contact 0 agent, entity doing the tying Agent Agent 1 patient, thing(s) being tied Patient Agent 2 instrument, string Co-Patient Means 3 attribute of arg1
know.01 know understand characterize-29.2-1|conjecture-29.5-1|consider-29.9-1-1 Awareness|Familiarity cognition 0 knower Agent Cognizer 1 thing known or thought Theme Content|Entity 2 attribute of arg1 Attribute|Predicate Evidence|Role
kowtow.01 kowtow to kneel or fawn 0 subservient entity 1 entity kowtowed to
label.01 label call butter-9.9|dub-29.3|illustrate-25.3 Labeling communication|contact 0 caller Agent Speaker 1 item being labelled Destination|Theme Entity|Time 2 attribute, label itself Result|Theme Entity|Time
labor.01 labor suffer and work 0 theme, 'laborer' sorta but not really 1 onus
lace.01 lace intertwine, connect via a lace tape-22.4 contact 0 lacer Agent 1 things connected or intertwined Patient
lace.02 lace add to, garnish 0 adder, agent 1 thing added to, garnished 2 special ingredient
wound.01 lacerate to tear roughly, mangle amuse-31.1 emotion 0 causer of injury Stimulus 1 injured party Experiencer 2 instrument, if separate from arg0
lack.01 lack be short of, not possess 0 (non)possessor 1 thing lacked
ladder.01 ladder (cause to) fall apart 0 unraveller 1 thing unravelling
lade.01 lade cause to be burdened 0 loader, agent 1 beast of burden, laden entity 2 cargo, laden with what? 3 instrument
lag.01 lag move more slowly 0 entity moving slower 1 entity moving faster 2 margin
lambaste.01 lambaste to give a thrashing to judgment-33 communication 0 angry entity, agent Agent 1 entity lambasted Theme 2 entity lambasted for
lament.01 lament to regret, express grief admire-31.2 Complaining communication 0 regretter Experiencer Addressee 1 thing regretted Stimulus Topic
laminate.01 laminate coat with plastic other_cos-45.4 0 applier of plastic, agent Agent 1 thing covered with plastic Patient
lampoon.01 lampoon to mock or ridicule judgment-33 communication 0 lampooner Agent 1 lampooned Theme 2 satire
land.01 land bring to land, from water or air pocket-9.10-1 motion 0 bringer, captain, pilot, agent Agent 1 thing landing Theme
land.02 land get pocket-9.10-1 motion 0 getter, lander 1 thing gotten, landed 2 giver?
landfill.01 landfill to make into a landfill, fill with garbage 0 agent, causer 1 container, area of landfill 2 substance, garbage
landscape.01 landscape enhance appearance 0 causer of enhancement, agent 1 location enhanced 2 instrument 3 enhanced by how much, EXT or MNR
lane.01 lane make lanes out of a certain area or space 0 agent, constructor of lanes 1 area made into/made to be surrounded by lanes
languish.01 languish rest exist-47.1-1 Thriving body|change 1 entity languishing Theme Entity 2 location or state Location Place
languish.02 languish crave 0 craver 1 thing craved
lap.01 lap apply the tongue to gently 0 agent, lapper 1 thing lapped (at)
lapse.01 lapse cease disappearance-48.2 change|motion 1 thing ceasing Patient
lash.01 lash to tie tape-22.4 Attaching contact 0 tier, agent Agent Agent 1 entity lashed Patient Connector 2 entity lashed to Co-Patient Goal
lash.02 lash out to attack verbally hit-18.1-1 Cause_harm contact 0 attacker, agent Agent Agent|Cause 1 lash at Patient Body_part|Victim
last.01 last extend for some period of time cost-54.2 stative 1 thing that lasts Theme 2 period of time Value
latch.01 latch to get hold of, obtain tape-22.4 contact 0 obtainer, agent Agent 1 entity latched onto Patient
latch.02 latch on to get hold of, obtain tape-22.4 contact 0 obtainer, agent 1 entity latched on
lather.01 lather cover with soap braid-41.2.2 body|change 0 agent Agent 1 face Patient
laud.01 laud to praise, glorify judgment-33 Judgment_communication communication 0 praiser, agent Agent Communicator 1 entity praised Theme Evaluee 2 praised for what? Attribute Reason
laugh.01 laugh laugh nonverbal_expression-40.2 Make_noise body 0 laugher Agent Noisy_event 1 cognate object Theme Sound 2 source of joy 3 end state of arg0, as result of laughing
laugh.02 laugh manner of speaking 0 speaker 1 utterance 2 hearer
launch.01 launch introduce, bring up, start establish-55.5-1|throw-17.1-1-1 Activity_start|Launch_process|Shoot_projectiles contact|social 0 starter, agent Agent Agent 1 thing being launched Theme Activity|Agent
launder.01 launder wash 0 person doing laundry 1 laundry
lavish.01 lavish to shower, give profusely 0 giver, agent 1 thing lavished 2 lavished on
lay.01 lay put, set, cause to exist at some location put_spatial-9.2 Placing contact 0 layer Agent Agent|Cause 1 thing laid Theme Theme 2 location Destination Goal
lay.03 lay on use or employ 0 agent 1 thing employed
lay.02 lay off fire, cease employment 0 (former) employer 1 (former) employee
leach.01 leach dissolve out soluble constitents from by percolation wipe_manner-10.4.1 change 0 agent of percolation process Agent 1 soluble constituents, product of leaching process Theme 2 source from which arg1 is drawn, pure substance undergoing percolation Source
lead.01 lead directed motion accompany-51.7 Cotheme motion 0 leader Agent Theme 1 thing led Theme Cotheme 3 start point 4 end point Destination Goal
lead.02 lead act as project leader 0 leader 1 project or group
lead.03 lead resulted force-59 Causation communication 0 factors Agent Cause 1 led entity Patient Effect 2 result, action or attribute on arg1 Result Cause
lead.04 lead off begin 0 creator, beginner, Agent 1 Theme(-Creation) 2 Instrument 3 secondary predication of arg1
leak.01 leak leak, let forth water sparingly substance_emission-43.4 Fluidic_motion change 0 thing leaking Source Source 1 substance leaked Theme Fluid
lean.01 lean to incline or cause to incline assuming_position-50|put_spatial-9.2-1|spatial_configuration-47.6 Change_posture|Placing|Posture contact|motion 0 causer of leaning Agent Agent|Cause|Protagonist|Source 1 entity leaning, if non-volitional Agent|Theme Agent|Cause|Protagonist 2 direction Destination|Location Goal|Location
leap.01 leap stock prices run-51.3.2-1 Self_motion|Traversing motion 1 thing jumping Location Area|Goal|Path 2 EXT, amount jumped by 3 start point 4 end point
leap.02 leap be excited for an opportunity 0 jumper 1 opportunity
leap.03 leap physically leap run-51.3.2-1 Self_motion|Traversing motion 0 jumper 1 obstacle
leapfrog.01 leapfrog jump ahead of 0 agent, thing now ahead 1 obstacle, thing now behind
learn.01 learn learn discover-84-1-1 Becoming_aware cognition 0 student Agent Cognizer 1 subject Theme Topic 2 teacher Source Means
lease.01 lease be a renter get-13.5.1 Commerce_buy|Renting possession|social 0 renter Agent Buyer|Recipient 1 thing rented (eg, apartment) Theme Goods 2 landlord Source Means 3 rent Asset Means 4 term
lease.02 lease be a landlord give-13.1-1 Commerce_buy|Commerce_sell|Renting_out possession|social 0 landlord Agent Buyer|Lessor|Seller 1 thing rented (eg, apartment) Theme Goods 2 renter Recipient Buyer|Lessee|Recipient 3 rent 4 term
leave.01 leave move away from escape-51.1-1|leave-51.2-1|resign-10.11 Departing|Path_shape motion|social 0 entity leaving Agent|Theme Road|Theme 1 place, person, or thing left Initial_Location|Source Source 2 attribute of arg1
leave.02 leave give fulfilling-13.4.1|future_having-13.3|keep-15.2 Forming_relationships cognition|possession 0 giver / leaver Agent Partner_1 1 thing given Theme Means 2 benefactive / given-to Goal|Location|Recipient Place
leave.04 leave leave for 0 leaver 1 place left 2 place going to
leave.05 leave lack 0 (non)possessor 1 thing lacked
leave.06 leave remain 0 that which causes to remain 1 thing remaining
leave.03 leave out exclude 0 excluder, agent 1 excluded entity 2 excluded from
lecture.01 lecture to deliver a lecture lecture-37.11-1 Speak_on_topic communication 0 lecturer, agent Agent Speaker 1 audience Recipient Audience 2 topic or utterance Topic Topic
leer.01 leer look lasciviously peer-30.3 perception 0 looker, pervert Experiencer 1 sight Stimulus
legalize.01 legalize make legal 0 legislative body, agent 1 thing now legal
legislate.01 legislate control via law 0 law-giving body 1 thing controlled
legitimize.01 legitimize to make legal or valid 0 cause of legitimacy 1 entity legitimized
lend.01 lend give temporarily give-13.1 possession 0 lender Agent 1 thing lent Theme 2 lent-to Recipient
lengthen.01 lengthen make longer other_cos-45.4 Cause_expansion|Expansion change 0 cause, agent Agent Agent|Cause 1 thing getting longer Patient Item 2 EXT 3 start point 4 end point
lessen.01 lessen make less other_cos-45.4 change 0 cause, agent Agent 1 Logical subject, patient, thing falling Patient 2 EXT, amount fallen 3 Start point 4 End point, end state of arg1
let.01 let allow 0 allower 1 action allowed
let.02 let on give an indication 0 giver 1 getter 2 indication
let.03 let up not be so harsh anymore 0 let uper 1 with respect to what?
level.01 level cause to become level, even other_cos-45.4 change|contact 0 cause, agent Agent 1 thing becoming level Patient 2 instrument, if separate from agent Instrument
level.03 level direct emphatically 0 director, agent 1 us. charges or accusations 2 target
level.02 level off level off: become level, even 0 cause, agent 1 thing becoming level 2 instrument, if separate from agent
leverage.01 leverage some financial thing 0 agent 1 thing leveraged
levitate.01 levitate (cause to) float up, into air other_cos-45.4 motion 0 causer of levitation Agent 1 thing levitating Patient 2 EXT 3 start point 4 end point 5 instrument Instrument
levy.01 levy to impose or collect 0 imposer, collector, agent 1 entity levied, usually taxes 2 levied on what? entity being taxed
liaise.01 liaise establish liaison 0 agent, entity establishing liaison 1 patient, thing(s) being liaised 2 benefactive
libel.01 libel tell lies about someone in print 0 agent, teller of lies 1 patient, subject of lies
liberalize.01 liberalize become more liberal 0 agent of liberalization 1 thing becoming more liberal (if separate from arg0)
liberate.01 liberate to set free free-80|steal-10.5 social 0 cause of freedom, agent Agent|Cause 1 entity liberated Theme 2 entity liberated from Source
license.01 license give legal rights to property patent-101 social 0 granter of license Agent 1 licensed thing Theme 2 benefactive, licensed-to
lick.01 lick touch with the tongue chew-39.2-1|touch-20-1 Manipulation contact 0 licker Agent Agent 1 licked Experiencer|Patient Agent|Entity
lick.02 lick up remove by licking wipe_manner-10.4.1-1 Manipulation contact 0 licker, remover Agent Agent 1 thing removed Theme Agent|Entity 2 removed from Source Means
lie.01 lie assume a horizontal position, more generally 'exist' assuming_position-50|spatial_configuration-47.6 Being_located|Change_posture|Posture contact|motion|stative 1 entity in the position Agent|Theme Agent|Protagonist|Theme 2 location Location Goal|Location
lie.02 lie tell a falsehood 0 liar 1 lie 2 hearer
lie.03 lie down more explicit horizontal position 1 entity lying down 2 location
lift.01 lift cause increase in elevation put_direction-9.4 Body_movement contact|motion 0 elevator, Agent Agent Agent 1 Logical subject, patient, thing rising Theme Message 2 EXT, amount risen 3 Start point 4 End point
lift.02 lift acquire stealthily, remove steal-10.5 Theft possession 0 agent, entity acquiring/removing something Agent Perpetrator 1 thing acquired/removed Theme Goods 2 acquired/removed-from Source Source|Victim
light.01 light to set on fire or make lighter preparing-26.3-1 Setting_fire weather 0 setter of fire, increaser of illumination, agent Agent Kindler 1 entity lit
light.02 light up to illuminate 0 causer of illumination or fire, agent 1 entity lit
lighten.01 lighten (make) get lighter 0 causer 1 thing getting lighter 2 EXT 3 start point 4 end point
lighten.02 lighten up (make) get lighter, phrasal 0 causer 1 thing getting lighter 2 EXT
lighten.03 lighten up become easier 0 thing helping 1 thing being helped
lignify.01 lignify (cause to) become wood or like wood other_cos-45.4 0 cause of transformation Agent 1 entity made into wood Patient
like.01 like affection admire-31.2-1|want-32.1-1-1 Experiencer_subj emotion 0 liker Experiencer|Pivot 1 object of affection Stimulus|Theme
like.02 like semi-modal 0 subject 1 phrasal complement
liken.01 liken draw a similarity 0 entity making comparison, agent 1 topic 2 thing it's similar to
lilt.01 lilt move, sing, speak in a cheerful manner manner_speaking-37.3|sound_emission-43.2 communication 0 lilter Agent 1 utterance, movement, music Theme|Topic 2 listener Recipient
limber.01 limber up To make more limber, flexible 0 agent, person stretching, warming up the muscles 1 muscles, limbs made more flexible
limit.01 limit ensure something stays below a certain level limit-76 Limiting change 0 agent, limiter Cause 1 thing limited Patient 2 limit Goal
limp.01 limp to move or proceed haltingly or unsteadily run-51.3.2 Self_motion motion 0 limper, agent Agent Source
line.01 line provide a lining, accompany in line-like fashion contiguous_location-47.8|fill-9.8 Adorning change|contact|stative 0 agent only! Agent Theme 1 thing lined Destination|Theme Location|Theme 2 instrument, lining proper Co-Theme|Theme Location|Theme
line.03 line puts lines on 0 putter of lines 1 thing with lines
line.02 line up stand in line 0 causative agent 1 things in a line
linger.01 linger wait, stick around exist-47.1-1|linger-53.1 motion|stative 1 entity lingering Agent|Theme 2 location or state Location
link.01 link attach mix-22.1-2-1|tape-22.4 Attaching contact|stative 0 agent, entity doing the tying Agent Agent 1 patient, thing(s) being tied Patient Item 2 instrument, string Co-Patient Goal
link.02 link up join 0 agent, entity doing the tying 1 patient, thing(s) being tied 2 instrument, string
lionise.01 lionize to admire 0 agent of admiration 1 patient of admiration
liquefy.01 liquefy transform, by means of some mechanical process, into a liquid other_cos-45.4 Cause_change_of_phase|Change_of_phase change|weather 0 liquefier Agent Agent|Cause 1 thing being transformed Patient Undergoer 2 end state
liquidate.01 liquidate cause to cease to exist murder-42.1 Killing contact 0 liquidator, agent Agent Cause|Killer 1 thing being liquidated Patient Victim
liquidize.01 liquidize make liquid, literally or in financial sense 0 liquidator, agent 1 thing being made liquid
liquify.01 liquify (cause to) become a liquid other_cos-45.4 change 0 causal agent Agent 1 thing now liquid Patient
list.01 list enumerate 0 lister 1 item 2 list
list.02 list give a price 0 pricer 1 item 2 price
list.03 list lean, be at an angle 1 thing at an angle
listen.01 listen attend to a sound peer-30.3|rummage-35.5 Perception_active|Seeking perception|social 0 listener Agent|Experiencer Cognizer_agent|Perceiver_agentive 1 sound or speaker Stimulus|Theme Body_part|Phenomenon|Sought_entity
litigate.01 litigate engage in legal proceedings 0 litigator 1 case, or defendant of that case 2 law justifying case
litter.01 litter fail to put garbage in the right place fill-9.8 contact|stative 0 litterbug Agent 1 where garbage ended up Destination 2 garbage Theme
live.01 live not be dead exist-47.1-1|gorge-39.6|lodge-46 Residence stative 0 alive entity Agent|Theme Resident 1 life
live.02 live endure 0 endurer, sufferer 1 malady
live.06 live down withstand an incident until others forget 0 agent, one who withstands 2 incident, crime, impression
live.03 live on continue 1 thing continuing 2 comitative: group, things kept together 3 attributive
live.04 live up fulfill 0 fulfiller 1 fulfilled
live.05 live out live to the end/completion 0 alive entity 1 life
liven.01 liven up make cheerful 0 agent 1 experiencer, entity made cheerful 2 instrument, cause of emotion
load.01 load cause to be burdened spray-9.7-2 Filling|Placing contact 0 loader, agent Agent Agent 1 beast of burden Destination Goal 2 cargo Theme Theme 3 instrument
load.02 load up phrasal cause to be burdened 0 loader, agent 1 beast of burden 2 cargo
loaf.01 loaf to be lazy or move about in a lazy fashion linger-53.1 stative 0 lazy person Agent
loan.01 loan give temporarily give-13.1 possession 0 giver Agent 1 thing given Theme 2 entity given to Recipient
loan.02 loan out like loan.01 but without stated recipient 0 giver 1 thing given
loathe.01 loathe hate a lot admire-31.2 Experiencer_subj emotion 0 experiencer Experiencer 1 target of hatred Stimulus
lobby.01 lobby ask a favor, ask a request, ask for urge-58.1 Attempt_suasion social 0 asker Agent Speaker 1 favor Topic Topic 2 hearer Recipient Addressee
dissect.01 dissect perform a lobotomy on 0 surgeon 1 entity undergoing lobotomy
localize.01 localize make local 0 cause, agent 1 local thing
locate.01 locate (cause to) be located in 0 causer of location 1 institution, thing located
locate.02 locate find 0 finder 1 thing found
lock.01 lock attach tape-22.4 contact 0 agent, entity doing the locking Agent 1 patient, thing(s) being locked Patient 2 instrument, string, lock Co-Patient
lock.02 lock in establish surely 0 agent, fixer 1 thing made 2 benefactive
lock.03 lock up throw in jail 0 officer of the court 1 criminal 2 secondary predication
lock.04 lock up secure tape-22.4 contact 0 entity making something secure 1 thing made secure
lock.05 lock out exclude 0 agent, entity being excluding 1 thing excluded 2 excluded from
lock.06 lock down secure tape-22.4 contact 0 agent, one who locks 1 thing secured
lodge.01 lodge reside (temporarily?) lodge-46 Residence stative 0 entity residing Theme Resident 1 location Location Location
lodge.02 lodge put firmly pocket-9.10-1|put-9.1 Placing|Residence contact|stative 0 agent, putter Agent Agent|Cause 1 thing lodged Theme Resident|Theme 2 where Destination Goal|Location
lodge.03 lodge file a complaint 0 complainer 1 formal complaint, lawsuit etc 2 against whom
log-roll.01 log-roll exchange political favors in order to pass legislation 0 politicians
log.01 log to record or to navigate somewhere online 0 recorder, logger, agent 1 thing recorded, internet/software
log.03 log do the job of cutting trees into logs berry-13.7 contact 0 logger Agent 1 location, thing logged
log.02 log on to enter into a computer the information required to begin a session 0 user, agent 1 computer
loiter.01 loiter hang out, not be prompt linger-53.1 stative 0 loiterer Agent
long.01 long want, desire long-32.2-1 Desiring emotion 0 wanter Pivot Experiencer 1 wanted Theme Event
look.01 look vision peer-30.3|rummage-35.5 Perception_active|Scrutiny perception 0 looker Agent|Experiencer Cognizer|Perceiver_agentive 1 thing looked at or for or on Location|Stimulus Ground|Phenomenon 2 attribute of arg1
look.02 look seeming stimulus_subject-30.4 Appearance|Perception_active body|perception|stative 0 seemer Stimulus Phenomenon 1 seemed like, attribute of arg0 2 seemed to Experiencer Perceiver_agentive|Perceiver_passive
look.04 look expect 0 expecter 1 thing expected
look.09 look discourse: attend to this 0 you
look.03 look forward look_forward 0 looker forward 1 thing looked forward to
look.05 look up look up: seek 0 agent, seeker 1 thing sought 2 sought in, from
look.06 look over look over: examine idly 0 looker, examiner 1 thing examined, looked at
look.07 look after mind, take care of 0 minder, tender, taker-care-of 1 thing minded, taken care of
look.08 look out mind, take care of 0 minder, tender, taker-care-of 1 thing minded, taken care of
lookit.01 lookit look 0 agent 1 object
loom.01 loom appear in a threatening manner exist-47.1-1|spatial_configuration-47.6 stative 1 thing looming, esp 'disaster' Theme
loop.01 loop to form into a loop, encircle with a loop coil-9.6 contact|creation 0 causer of looping Agent 1 looped thing Theme 2 secondary attribute, looped around what Location
loose.01 loose free from bonds or restraint 0 releaser 1 thing released 2 released upon
loosen.01 loosen make loose other_cos-45.4 change|contact 0 causer of loosening Agent 1 thing becoming loose Patient 2 instrument, if separate from arg0 Instrument
loosen.02 loosen up make loose other_cos-45.4 change|contact 0 causer of loosening 1 thing becoming loose 2 instrument, if separate from arg0
loot.01 loot pillage, etc. 0 looter 1 ill-gotten goods 2 source
lop.01 lop to cut off remove-10.1 contact 0 cutter, agent Agent 1 entity lopped Theme 2 entity lopped off/from Source
lord.01 lord act like a lord 0 lord 1 lordship, power 2 dominion
lose.01 lose decrease, fall 1 logical subject, patient, thing falling 2 EXT, amount fallen 3 start point 4 end point
lose.02 lose lose, no longer have contribute-13.2 0 entity losing something Agent 1 thing lost Theme 2 benefactive, entity gaining thing lost Recipient
lose.03 lose battle 0 loser 1 battle 2 winner
lose.04 lose lose touch 0 loser 1 touch 2 with ...
lose.07 lose be not aware 1 what you're not aware of 2 unaware entity
lose.06 lose out lose, come to not have 0 entity losing something 1 thing lost 2 benefactive, entity gaining thing lost
lounge.01 lounge pass time idly, probably in a semi-horizontal position spatial_configuration-47.6 contact 0 layabout(s) Agent
love.01 love object of affection admire-31.2-1 Experiencer_subj emotion 0 lover Experiencer 1 loved Stimulus
love.02 love semi-modal 0 subject 1 phrasal complement
low.01 low make the characteristic noise of a cow animal_sounds-38 communication 0 low-er Agent
lower.01 lower go down, esp of financial usage put_direction-9.4 Cause_change_of_position_on_a_scale motion 0 entity moving something downward Agent Agent 1 Logical subject, patient, thing going down Theme Agent 2 EXT, amount gone down by 3 start point 4 end point, end state of arg1
lug.01 lug carry some awkward object carry-11.4 Bringing contact 0 lugger Agent Agent 1 lugged, luggage Theme Theme
lull.01 lull cause to feel calm or sleepy amuse-31.1|subjugate-42.3 emotion 0 causer of lulling Agent|Stimulus 1 lulled entity Experiencer|Patient 2 end state of arg1
lumber.01 lumber move gracelessly run-51.3.2 Self_motion motion 0 thing in motion Theme Self_mover 1 path Location Area|Goal|Path
lump.01 lump to put together classify-29.10|shake-22.3-1 Cause_to_amalgamate cognition|contact 0 creator of collection, agent Agent Agent 1 entity lumped Patient|Theme Agent|Part_1 2 entity lumped with Co-Patient|Goal Part_2
lunge.01 lunge move suddenly 0 lunger 1 lunged at
lurch.01 lurch to move in an irregular way run-51.3.2 Self_motion motion 0 entity moving Agent Source 1 path Location Area|Goal|Path
lure.01 lure attract, draw near force-59-1 Manipulate_into_doing communication 0 attractor Agent Manipulator 1 thing attracted Patient Victim 2 thing attracted to, if separate from attractor, or lured from 3 instrument, if separate from attractor
lurk.01 lurk sneak, hang around in dark places exist-47.1-1 competition|stative 0 lurker Theme
macerate.01 macerate (cause to) break down, wither away other_cos-45.4 change 0 cause of maceration Agent 1 thing undergoing maceration Patient 2 Instrument or manner if separate from arg 0 Instrument
madden.01 madden to make angry amuse-31.1|marvel-31.3-1 Experiencer_obj emotion 0 cause of anger Stimulus Stimulus 1 experiencer Experiencer Experiencer 2 Instrument or Manner if separate from arg 0
magnetize.01 magnetize cause to have magnetic properties 0 causer of magnetism, agent 1 patient, thing getting magnetized
magnify.01 magnify make greater or bigger 0 causer of magnification 1 thing getting bigger/greater
mail.01 mail send send-11.1-1 Sending communication|contact 0 mailer Agent Sender 1 letter Theme Theme 2 mailed-to Destination Goal|Recipient
maim.01 maim to deprive of the use of some body part by wounding, cripple destroy-44 Cause_harm body 0 agent, causer Agent Agent 1 entity maimed Patient Body_part 2 instrument Instrument Instrument
mainstream.01 mainstream incorporate in mainstream 0 incorporator 1 thing becoming incorporated
maintain.01 maintain keep (up) conjecture-29.5-2|sustain-55.6 Activity_ongoing consumption 0 maintainer Agent Agent 1 thing maintained Theme Activity 2 benefactive Predicate
major.01 major have as a primary subject in school 0 student 1 major
make.01 make create build-26.1-1 Arriving|Building|Cause_change|Cooking_creation|Intentionally_create|Manufacturing|Self_motion creation|stative 0 creator Agent Agent|Cook|Creator|Manufacturer|Source|Theme 1 creation Product Created_entity|Entity|Goal|Path|Produced_food|Product 2 created-from, thing changed Material Components|Depictive|Initial_category|Time 3 benefactive Beneficiary Duration|Goal|Purpose|Theme
make.02 make cause (to be) dub-29.3 Causation change|social 0 impeller to action Agent Cause 1 impelled action Result Cause
make.03 make bid or purchase or whatever 0 maker 1 bid or purchase or whatever 2 benefactive
make.04 make true light verb 0 agentive subject 1 true predicate 2 object of true predicate 3 additional args of true predicate
make.05 make earn cash or wages 0 earner 1 wages 2 job
make.06 make be, seem 1 thing 2 attribute of arg1
make.18 make arrive at, achieve reach-51.8 Arriving motion|possession 0 achiever, agent Agent Theme 1 goal Destination Goal
make.07 make up comprise build-26.1-1 Arriving|Building|Cause_change|Cooking_creation|Intentionally_create|Manufacturing|Self_motion creation|stative 0 components 1 whole
make.08 make up compose, set into place build-26.1-1 Arriving|Building|Cause_change|Cooking_creation|Intentionally_create|Manufacturing|Self_motion creation|stative 0 composer 1 thing composed
make.09 make up reconcile 0 one person 1 the other
make.10 make up create build-26.1-1 Arriving|Building|Cause_change|Cooking_creation|Intentionally_create|Manufacturing|Self_motion creation|stative 0 creator 1 creation 2 created-from, thing changed 3 benefactive
make.11 make up catch up 1 entity which is behind in something (eg payments) 2 the something
make.16 make up compensate (for) 0 compensator, agent 1 shortcoming 2 means of repairing shortcoming
make.12 make out discern 0 discerner, viewer, agent 1 patient, thing discerned
make.13 make out write 0 writer 1 thing written 2 written to
make.15 make out proceed, meet with (success) 1 topic
make.14 make it achieve or arrive at 0 traveller 1 destination
make.17 make off escape (with) 0 escaper 1 luggage
malign.01 malign talk down, slander judgment-33 communication 0 maligner Agent 1 maligned Theme
man.01 man act as staff for, work at (place) 0 worker 1 job or place
manage.01 manage supervise 0 manager 1 thing managed
manage.02 manage scrape by, accomplish by extraordinary means cope-83-1-1|neglect-75-2|succeed-74-1-1 Success_or_failure|Successful_action social 0 manager Agent Agent|Cause 1 deed accomplished Theme Agent|Protagonist
mandate.01 mandate cause by force of law 0 causer, law(giving body) 1 forced action
maneuver.01 maneuver to direct the course 0 director, agent 1 entity maneuvered 2 destination
manhandle.01 manhandle handle roughly 0 handler 1 thing handled
manifest.01 manifest come to appear reflexive_appearance-48.1.2 communication 1 thing appearing Theme 2 reflexive pronoun Recipient 3 medium of appearance
manipulate.01 manipulate handle 0 handler 1 thing handled
manipulate.02 manipulate force force-59-1 Manipulate_into_doing emotion|social 0 causal agent Agent Manipulator 1 impelled agent Patient Victim 2 impelled action Result Resulting_action
manufacture.01 manufacture create create-26.4 Manufacturing creation 0 creator Agent Manufacturer 1 creation Result Product 2 created-from, thing changed Material Resource 3 benefactive Beneficiary Purpose
map.01 map describe, as on a map 0 mapper 1 thing mapped
map.02 map make one-to-one correspondence 0 drawer of comparison, agent 1 first thing 2 thing(s) mapped onto
mar.01 mar damage slightly 0 causer of damage, agent 1 patient 2 instrument
march.01 march to walk steadily run-51.3.2-2-1 Self_motion motion 0 agent walking Theme Self_mover
march.02 march to progress, advance run-51.3.2-2-1 Self_motion motion 1 entity progressing
marginalize.01 marginalize make unimportant 0 causer 1 unimportant thing
marinate.01 marinate soak for flavor fill-9.8 Soaking change 0 agent Agent Agent 1 theme, food, marinated item Theme Theme 2 marinade Destination Time
mark.01 mark signify appoint-29.1 cognition 0 signifier Agent 1 signified Theme
mark.02 mark make a mark image_impression-25.1 contact 0 agent, marker Agent 1 mark Theme 2 surface, marked-on Destination 3 instrument, marker
mark.03 mark up annotate 0 annotator 1 document 2 annotation
mark.04 mark up raise the price 0 entity setting price 1 commodity
mark.05 mark down lower the price 0 entity setting price 1 commodity
market.01 market try to sell, offer for sale 0 Seller 1 Thing Sold 2 Buyer 3 attribute 4 Benefactive
marry.01 marry to take as a spouse, to join spouses, combine agreeably amalgamate-22.2-3-1-1|marry-36.2 Forming_relationships social 0 causer Agent Partner_1 1 one half Agent|Patient Partner_1 2 second half Co-Agent|Co-Patient Means|Partner_2
marshal.01 marshal gather together 0 gatherer 1 thing gathered
martyr.01 martyr kill for belief orphan-29.7 body|contact 0 authority, killer Agent 1 martyred Theme
marvel.01 marvel be amazed marvel-31.3-8 communication 0 experiencer of marvelation :) Experiencer 1 marvellous thing Stimulus
marvel.02 marvel express amazement 0 speaker 1 utterance 2 listener
mash.01 mash pulverize carve-21.2-1 Reshaping change|contact 0 causer of mashing Agent Cause 1 patient of mashing Patient Undergoer
mask.01 mask cover with a mask fill-9.8 Hiding_objects contact 0 coverer Agent Agent 1 thing covered Destination Time 2 instrument, mask Theme Agent
masquerade.01 masquerade to have a deceptive appearance masquerade-29.6 Posing_as communication 0 disguised thing Agent Agent 1 disguise, secondary predicate Attribute Manner
mass-produce.01 mass-produce create 0 creator 1 creation 2 created-from, thing changed 3 benefactive
mass.01 mass to gather into a mass herd-47.5.2 motion 0 people gathered Theme
massacre.01 massacre cause to die murder-42.1 Killing change 0 killer Agent Cause|Killer 1 corpse Patient Victim 2 instrument Instrument Instrument
massage.01 massage lay on hands touch-20-1 Manipulation body|contact 0 masseur/masseuse Agent Agent 1 lucky patient Experiencer Agent
master.01 master to make oneself a master of 0 master 1 thing mastered
mastermind.01 mastermind develop and carry out complex plans 0 planner 1 thing planned 2 grounds for planning 3 beneficiary
match.01 match match amalgamate-22.2-1 Compatibility contact 0 person performing match Agent Item_1 1 matching objects Patient Item_1|Items
mate.01 mate pair, join, match amalgamate-22.2-2-1|correspond-36.1 contact 0 joiner Agent 1 first thing, or both things Co-Agent|Patient 2 second thing, if separate Agent|Co-Patient
mate.02 mate copulate correspond-36.1 contact 0 one (or both) actor(s) 1 the other actor
materialize.01 materialize come about appear-48.1.1 Coming_to_be change 1 thing appearing, materializing Theme Entity
matter.01 matter be of importance appeal-31.4-3|matter-91 stative 1 thing that matters Experiencer 2 matters to whom Stimulus
mature.01 mature grow up grow-26.2|other_cos-45.4 Progress change 1 thing aging Material|Patient Entity|Time
maul.01 maul to injure by or as if by eating 0 violent entity 1 entity mauled
maximize.01 maximize make the most 0 causer, agent 1 thing which is being the most
mean.01 mean intend, explain, is equivalent to conjecture-29.5-1 cognition 0 agent, person doing explanation Agent 1 thing meant, explanation Theme 2 meant for
meander.01 meander move randomly meander-47.7|run-51.3.2 Path_shape|Self_motion motion 0 entity in motion Theme Road|Self_mover 1 path Location Area|Goal|Path
measure.01 measure quantify register-54.1-1 Dimension cognition|stative 0 measurer Agent 1 thing measured Theme Object 2 yardstick, standard of measurement 3 measurement Value Measurement
mechanize.01 mechanize make or equip with something mechanical 0 agent 1 entity mechanized 2 instrument
meddle.01 meddle provide unwanted help 0 meddler 1 thing meddled in
mediate.01 mediate to resolve or settle differences 0 resolver, agent 1 thing mediated
medicate.01 medicate give medicine to 0 doctor 1 patient 2 medication 3 illness
meditate.01 meditate think or contemplate marvel-31.3-8 0 thinker Experiencer
meet.01 meet arrive at, achieve 0 achiever, agent 1 goal
meet.02 meet kennenlernen meet-36.3-1 Come_together|Make_acquaintance motion|social 0 meeter Agent 1 person / entity / object being met Co-Agent
meet.03 meet get together (with) 0 one party 1 other party
meld.01 meld to mix, merge mix-22.1-1-1 Amalgamation|Cause_to_amalgamate change 0 mixer, agent Agent Agent|Whole 1 first ingredient, theme Patient Part_1 2 melded with Patient Part_1
mellow.01 mellow become mellow, relaxed other_cos-45.4 change 1 entity become mellow Patient 2 instrument Instrument
melt.01 melt to change from a solid to a liquid state knead-26.5 Cause_change_of_phase|Change_of_phase change 0 agent Agent Agent 1 thing melted Material Medium|Undergoer
memorialize.01 memorialize make a memorial to 0 maker of memorial, memorial itself, or agent 1 entity remembered
memorize.01 memorize commit to memory learn-14-2 cognition 0 memorizer Agent 1 thing memorized Topic
menace.01 menace threaten amuse-31.1 0 threatening agent Stimulus 1 entity threatened Experiencer 2 Instrument or Manner if separate from Arg 0
mend.01 mend fix 0 mender 1 mended
mention.01 mention say in passing say-37.7-1 Statement communication 0 speaker Agent Speaker 1 utterance, entity being mentioned Topic Message|Topic 2 hearer Recipient Addressee 3 secondary attribute of arg1
mentor.01 mentor act as a mentor to another 0 entity acting as mentor 1 entity getting advice, mentee 2 area, subject of mentoring
meow.01 meow make the characteristic noise of a cat animal_sounds-38 communication 0 meow-er Agent
merchandise.01 merchandise advertise, offer for sale 0 seller, agent 1 patient, thing merchandized
merge.01 merge combine, mix mix-22.1-1-1 Amalgamation|Cause_to_amalgamate change 0 agent, mixer Agent Agent|Whole 1 ingredient one Patient Part_1 2 ingredient two Co-Patient Part_2 3 end product
merit.01 merit be worthy of 0 thing worthy 1 thing worthy of
mesh.01 mesh coordinate 0 causer of coordination, agent 1 entity coordinated 2 entity coordinated with
mesmerize.01 mesmerize hypnotize, spellbind amuse-31.1 communication 0 mesmerizer Stimulus 1 mesmerized, victim Experiencer 2 instrument, if separate from arg 0
mess.01 mess mess with 0 messer 1 messed with
mess.02 mess up make a mess of 0 causer/agent 1 thing messed up
metabolize.01 metabolize cause a change in something 0 causer of change 1 thing changing 2 source, original substance
metamorphose.01 metamorphose change turn-26.6.1 change 0 causer of change Agent 1 thing changing Patient 2 end state Result 3 start state Material
mew.01 mew make cat sounds animal_sounds-38 Make_noise communication 0 cat Agent Noisy_event|Sound_source
mic.01 mic set up microphones 0 Agent, setter up 1 entity wired 2 other entity or end state
mic.02 mic-up attach a mic 0 cause of attachment 1 entity wired
miff.01 miff annoy slightly amuse-31.1 emotion 0 annoyer Stimulus 1 thing annoyed Experiencer 2 instrument, if separate from arg0
migrate.01 migrate to change location 0 entity in motion 1 destination or path
militate.01 militate argue against 0 arguer 1 against what
milk.01 milk extract milk from a cow pit-10.7 change 0 farmer Agent 1 milk Theme 2 cow Source
milk.02 milk milk for variant: exploit cheat-10.6-1 consumption 0 milker, agent Agent 1 thing milked Source 2 for all it's worth Theme
mill.01 mill grind, like coffee carve-21.2-2 contact 0 grinder Agent 1 whole Patient 2 powder, pieces
mill.02 mill move randomly 0 entity in motion 1 path or range
mime.01 mime mimic or perform 0 mime 1 entity or motion mimed
mimeograph.01 mimeograph print using mimeograph 0 printer, agent 1 thing printed or created
mimic.01 mimic imitate 0 copy 1 original
mince.01 mince walk like a girl (sorry) run-51.3.2 Self_motion motion 0 entity in motion Theme Self_mover 1 path Location Area|Goal|Path
mince.02 mince chop finely carve-21.2-1 Cutting 0 cook Agent Agent 1 ingredient Patient Item 2 knife Instrument
mind.01 mind be bothered by care-88.1|marvel-31.3-2 cognition|communication 0 entity being bothered Experiencer 1 bothered by Stimulus
mind.02 mind take care of, tend to 0 caregiver 1 patient
mind.03 mind make a note 0 noter
mine.01 mine extract (ore or minerals) from the earth hunt-35.1|mine-10.9 consumption 0 miner, agent Agent 1 thing extracted Theme
mineralize.01 mineralize convert into or enrich with minerals 0 cause of mineralization 1 entity mineralized
mingle.01 mingle socialize, be in close proximity correspond-36.1 social 0 first or all thing(s) mingling Agent 1 additional things, if syntactically separate Co-Agent
mingle.02 mingle mix, put in close proximity mix-22.1-1-1 contact 0 intentional agent Agent 1 first (or all) ingredient(s) Patient 2 additional ingredients, when syntactically separate Co-Patient
miniaturize.01 miniaturize make very small 0 cause of smallness, agent 1 small thing
minimise.01 minimise make the least 0 causer of smallness, agent 1 thing which is being the least
minimize.01 minimize make the least 0 causer of smallness, agent 1 thing which is being the least
minister.01 minister act as a minister to another 0 minister 1 entity getting advice, ministered 2 area, subject of ministering
mint.01 mint create create-26.4-1 creation 0 creator Agent 1 thing created Result 2 source Material 3 benefactive Beneficiary 4 attribute, secondary predication
mire.01 mire be stuck 1 entity stuck 2 stuck in what?
mirror.01 mirror cast an image back, reflect 1 thing casting a reflection 2 surface casting the reflection, image being reflected
misappropriate.01 misappropriate steal, embezzle steal-10.5 Theft 0 embezzler Agent Perpetrator 1 thing embezzled Theme Goods 2 source Source Source|Victim
misbehave.01 misbehave to conduct (oneself) in an unacceptable manner 0 agent, entity behaving 1 manner, unlikely argument as "badly" is understood
miscalculate.01 miscalculate to count or estimate incorrectly 0 calculator, agent 1 thing calculated 2 attribute
mischaracterize.01 mischaracterize incorrectly assign a label or attribute 0 describer, person assigning label 1 thing described 2 secondary attribute, misdescribed-as
misconstrue.01 misconstrue to interpret incorrectly comprehend-87.2 cognition 0 interpreter, agent Experiencer 1 entity misconstrued Attribute
misdiagnose.01 misdiagnose to diagnose incorrectly 0 doctor 1 patient 2 illness
misfire.01 misfire fail to fire 1 gun
misguide.01 misguide to misdirect amuse-31.1 communication|motion 0 misguider, agent Experiencer 1 entity misguided Stimulus 2 guided in/through Result 3 signposts along the way
mishandle.01 mishandle to deal with inefficiently 0 mishandler, agent 1 entity mishandled
misinterpret.01 misinterpret to explain badly, make no sense comprehend-87.2 cognition 0 explainer, agent Experiencer 1 entity misinterpreted Stimulus 2 attribute Attribute
misjudge.01 misjudge judge incorrectly 0 judger 1 thing judged
mislay.01 mislay to place or put down incorrectly 0 who put something down, agent 1 entity mislaid
mislead.01 mislead not-quite lie to 0 liar liar 1 lied to 2 with respect to
mislead.02 mislead impelled action force-59 Prevarication communication 0 causal agent, misleader Agent Speaker 1 impelled agent Patient Addressee 2 impelled action Result Topic
mismanage.01 mismanage manage poorly 0 manager 1 thing mismanaged
misplace.01 misplace to put in a wrong place 0 who put something down, agent 1 entity misplaced
misread.01 misread to understand incorrectly 0 misreader, agent 1 misread entity 1 (false) attribute of Arg1
misrepresent.01 misrepresent portray falsely 0 misrepresenter 1 thing portrayed 2 attribute
miss.01 miss long for, be lacking admire-31.2 emotion 0 person experiencing emotion Experiencer 1 thing longed for, thing lacking Stimulus
miss.02 miss not hit, skip 0 misser 1 missed 2 instrument
miss.03 miss out miss out: completely miss 0 entity missing something 1 thing missed
misspend.01 misspend spend inappropriately, waste spend_time-104 stative 0 misspender Agent 1 thing wasted Theme 2 instrument
misstate.01 misstate to state wrongly 0 speaker, agent 1 entity misstated
mistake.01 mistake take incorrectly, assume incorrectly 0 entity making an assumption, agent 1 thing mistaken 2 frequently: assumption
mistreat.01 mistreat to treat badly or unfairly 0 mistreater, agent 1 mistreated person
mistrust.01 mistrust to suspect or doubt admire-31.2 cognition 0 mistruster Experiencer 1 something Stimulus 2 someone Attribute
misunderstand.01 misunderstand to understand incorrectly comprehend-87.2 cognition 0 misunderstander, agent Experiencer 1 misunderstanding Stimulus
misuse.01 misuse use wrongly 0 User 1 thing used
mitigate.01 mitigate reduce the impact of 0 reducer 1 thing reduced
mix.01 mix mix, combine mix-22.1-1-1|preparing-26.3-1 Cause_to_amalgamate change 0 agent, mixer Agent Agent 1 ingredient one Patient Part_1 2 ingredient two Co-Patient Part_2 3 end product
mix.02 mix up phrasal mix, combine 0 agent, mixer 1 ingredient one 2 ingredient two 3 end product
moan.01 moan to utter a moan or complain manner_speaking-37.3|nonverbal_expression-40.2 Communication_noise communication 0 moaner, agent Agent Speaker 1 a complaint Theme|Topic Message|Topic
mob.02 mob get too close to subjugate-42.3 motion 0 agentive thing too close Agent 1 thing too close to Patient
mobilize.01 mobilize cause to be in motion, summon to arms other_cos-45.4 0 mobilizer Agent 1 thing mobilized Patient
mock.01 mock make fun of judgment-33 Judgment|Judgment_communication communication 0 mocker Agent Cognizer|Communicator 1 mocked Theme Evaluee 2 reason, what's so funny Attribute Reason
model.01 model to copy create-26.4 creation 0 agent, causer Agent 1 entity modelled Result 2 source Material
model.02 model to work as a model captain-29.8 creation|perception 0 agent modelling Agent 1 design Beneficiary
moderate.01 moderate make moderate, mild other_cos-45.4 0 moderator Agent 1 thing that would be extreme otherwise Patient
modernize.01 modernize make more up-to-date other_cos-45.4 0 modernizer Agent 1 thing being modernized Patient
modify.01 modify change 0 causer of transformation 1 thing changing 2 end state 3 start state
modulate.01 modulate change, modify, esp. of music other_cos-45.4 0 composer Agent 1 music Patient 2 from 3 to
moisten.01 moisten (cause to) become moist other_cos-45.4 Cause_to_be_wet change 0 causer of moistening, agent Agent Agent|Cause 1 thing becoming moist Patient Undergoer 2 mention of liquid that moistens Instrument Liquid
moisturize.01 moisturize (cause to) become moist, especially the skin dress-41.1.1 0 agent of moisturizing, entity putting lotion on Agent 1 thing moisturized, skin Patient 2 instrument, lotion or other liquid put on arg 1
mold.01 mold shape build-26.1 creation 0 shaper Agent 1 thing worked on Material 2 end state, if different from arg1 Product
molest.01 molest to (sexually) abuse amuse-31.1 0 molester, agent Stimulus 1 entity molested Experiencer
mollify.01 mollify cause to be happy amuse-31.1 Experiencer_obj emotion 0 causer Stimulus Stimulus 1 patient, made happy Experiencer Experiencer 2 instrument or manner
monetize.01 monetize purchase a debt so as to free money that would have been used for debt service for other uses 0 agent, Mr. Nice Guy 1 theme, debt
monitor.01 monitor look closely at investigate-35.4 Scrutiny perception 0 observer Agent Cognizer 1 thing looked at Location Ground 2 looking for what? Theme Phenomenon
monkey.01 monkey around waste time (often by) fiddling with something idly 0 entity wasting time, fiddling 1 cause, manner, thing arg 1 fiddling around with
monopolize.01 monopolize to acquire or maintain a monopoly of 0 monopolist, agent 1 entity monopolized
moo.01 moo make cow sounds animal_sounds-38 Make_noise communication 0 cow Agent Noisy_event|Sound_source
moonlight.01 moonlight hold a second job 0 moonlighter 1 (second) job
moor.01 moor (cause to) park (a ship) in a dock pocket-9.10-1 contact 0 agent, docker Agent 1 thing docked, ship Theme 2 location (the dock) Destination
moot.01 moot consider, think carefully characterize-29.2 communication 0 thinker Agent 1 object, thing under consideration Theme
mop.01 mop clean a surface of liquid wipe_instr-10.4.2-1 contact 0 mopper Agent 1 surface (ie, floor) Theme 2 instrument (defaults to 'mop') Instrument
morph.01 morph (cause to) change shape or transform turn-26.6.1 change 0 causer of transformation Agent 1 thing changing Patient 2 end state Result 3 start state Material
mortgage.01 mortgage get money by giving up your possessions 0 mortgager 1 possession(s) 2 provider of money 3 money
mortify.01 mortify to greatly shame, embarrass; to punish one's own self or body amuse-31.1 Experiencer_obj emotion 0 Cause of mortification Stimulus Stimulus 1 entity mortified Experiencer Experiencer 2 Instrument or Manner if separate from arg 0
motion.01 motion to direct with a gesture 0 gesturer 1 gestured at 2 for what
motivate.01 motivate impelled action force-59 Cause_to_start|Suasion creation 0 motivation Agent Agent|Speaker 1 impelled agent Patient Addressee|Agent 2 impelled action Result Means|Topic
motivate.02 motivate justify 0 justifier 1 decision or attitude being shown to be right 2 explicit instrument 3 secondary predication on arg1 4 benefactive, justified to
motorize.01 motorize attach a motor to, have a motor 0 attacher of motor 1 thing with motor
mount.01 mount intentional climber 0 climber 1 thing climbed (clomb?)
mount.02 mount non-intentional climber; cf rise meander-47.7 1 climber Theme 2 EXT, amount risen 3 start point 4 end point
mount.03 mount erect, construct establish-55.5-1|put-9.1 Attaching|Placing change|contact|creation 0 erector Agent Agent 1 thing erected Theme Agent|Theme
mourn.01 mourn to grieve admire-31.2 Experiencer_focus emotion 0 griever, agent Experiencer Experiencer 1 entity mourning for Stimulus Event
mouth.01 mouth say silently 0 speaker 1 utterance 2 hearer
move.01 move change location calibratable_cos-45.6-1|roll-51.3.1|slide-11.2 Cause_change_of_position_on_a_scale|Cause_motion|Change_position_on_a_scale|Motion body|motion 0 mover Agent Agent|Attribute|Theme 1 moved Attribute|Theme Agent|Attribute|Item|Theme 2 destination Destination|Location Area|Difference|Goal|Path|Time
move.02 move take measures 0 mover 1 measures
move.03 move impelled action 0 causal agent 1 impelled agent 2 impelled action
move.04 move attack 0 attacker 1 attacked
move.05 move affect emotionally amuse-31.1 emotion 0 causer of emotion Stimulus 1 experiencer of the emotion Experiencer 2 instrument
mow.01 mow to cut grass or grain carve-21.2-2 contact 0 mower, agent Agent 1 grass Patient
muck.01 muck up messed up, *ucked up 1 thing messed up, damaged
muck.02 muck up clean out 0 cleaner 1 thing cleaned
muddle.01 muddle to make muddy, confuse amalgamate-22.2-2|amuse-31.1 cognition 0 causer of confusion, agent Agent|Stimulus 1 entity muddled Experiencer|Patient
muddy.01 muddy to make obscure or confused 0 causer 1 thing obscured
muffle.01 muffle diminish loudness (of a sound) subjugate-42.3 0 agentive muffler Agent 1 sound Patient 2 instrumental muffler Instrument
mull.01 mull think 0 thinker 1 thinking about
mull.02 mull simmer with spices 0 cook 1 wine
multi-task.01 multi-task work on more than one task at once 0 multi-tasker, person doing more than one thing
multiply.01 multiply increase multiply-108-1|other_cos-45.4 Proliferating_in_number body|change 0 causer of increase, agent Agent Attribute 1 thing increasing Patient|Theme Attribute 2 amount increased by, EXT or MNR 3 start point 4 end point
mumble.01 mumble speak unclearly manner_speaking-37.3 Communication_manner communication 0 speaker Agent Speaker 1 utterance Topic Message|Topic 2 listener Recipient Addressee
mummify.01 mummify remove organs and preserve 0 preserver 1 thing preserved
munch.01 munch eat casually chew-39.2-1 Ingestion consumption 0 consumer, eater Agent Ingestor 1 meal Patient Ingestibles
murder.01 murder cause to die murder-42.1 Killing social 0 killer Agent Cause|Killer 1 corpse Patient Victim 2 instrument Instrument Instrument
murmur.01 murmur speak in soft low tones manner_speaking-37.3 Communication_noise communication 0 speaker Agent Speaker 1 utterance Topic Message|Topic 2 listener Recipient Addressee
muscle.01 muscle (try to) cause motion 0 pusher 1 thing pushed 2 direction
muse.01 muse think about marvel-31.3-8 0 thinker Experiencer 1 thought Stimulus
mushroom.01 mushroom grow very rapidly, as mushrooms after rain calibratable_cos-45.6-1 Change_position_on_a_scale change 1 thing growing Patient Item 2 EXT Extent Difference 3 start point 4 end point
muster.01 muster to gather or bring together 0 collector, causer of grouping, agent 1 thing mustered
mutate.01 mutate to undergo or cause to undergo mutation turn-26.6.1 0 causer of change, agent Agent 1 entity undergoing mutation Patient 2 end state, arg 1 mutated into what? Result 3 start state, arg 1 mutated from what?
mute.01 mute to soften, quiet 0 causer of quietness, agent 1 entity muted
mutilate.01 mutilate to damage, disfigure destroy-44 Cause_harm body|change 0 agent Agent Agent 1 entity mutilated Patient Body_part
mutter.01 mutter speak unclearly manner_speaking-37.3 Communication_manner communication 0 speaker Agent Speaker 1 utterance Topic Message|Topic 2 listener Recipient Addressee
muzzle.01 muzzle make unable to speak butter-9.9|tape-22.4 perception|possession 0 causer of speaking inability Agent 1 entity no longer able to speak Destination|Patient 2 explicit mention of muzzle proper Theme
mystify.01 mystify puzzle, perplex amuse-31.1 Experiencer_obj cognition 0 cause of mystification Stimulus Stimulus 1 entity mystified Experiencer Experiencer 2 instrument or manner if separate from arg 0
nab.01 nab to arrest or capture steal-10.5-1 Kidnapping 0 agent, nabber Agent Perpetrator 1 criminal,entity nabbed Theme Victim 2 nabbed from
nag.01 nag nag, pester 0 nagger 1 nagged, impelled agent 2 impelled action
nail.01 nail to establish firmly tape-22.4 Attaching contact 0 establisher Agent Agent 1 entity nailed Patient Connector
nail.02 nail down to narrow down, finalize tape-22.4 Attaching contact 0 finalizer 1 entity nailed down
name-drop.01 name-drop insert names of famous people into conversation in order to seem more important 0 insecure individual
name.01 name call dub-29.3 Change_of_leadership|Name_conferral communication|social 0 namer Agent Selector|Speaker 1 named Theme Entity|New_leader 2 name of arg1 Result Name|Role
name.02 name give someone else's name 0 namer 1 named 2 named after, namesake
namedrop.01 namedrop insert names of famous people into conversation in order to seem more important 0 insecure individual
narrate.01 narrate spoken commentary for pictures/film/etc transfer_mesg-37.1.1 communication 0 narrater Agent 1 thing narrated Topic 2 benefactive Recipient
narrow.01 narrow make narrower other_cos-45.4 Cause_expansion change 0 causal agent Agent Agent|Cause 1 thing becoming narrower Patient Item 2 EXT, amount narrowed by 3 start point 4 end point
nasalize.01 nasalize pronounce normally oral sounds as nasal 0 causer, agent 1 sound nasalized
nationalize.01 nationalize gov't coopting private property other_cos-45.4 0 government, usually Agent 1 property, usually industry Patient
natter.01 natter to engage in or spread gossip 0 gossiper(s) 1 gossip about
naturalize.01 naturalize confer rights of citizenship, make more natural other_cos-45.4 0 government for first sense, agent for second sense Agent 1 citizen or thing naturalized Patient
nauseate.01 nauseate stomach ache amuse-31.1 emotion 0 causer of ache Stimulus 1 person with ache Experiencer
navigate.01 navigate steer nonvehicle-51.4.2 motion 0 steerer Agent 1 thing steered Theme 2 path Location
near.01 near to approach 1 entity in motion 2 destination
neaten.01 neaten (cause to) be more orderly, tidy groom-41.1.2 0 cause of transformation, agent Agent 1 entity now tidy Patient 2 Instrument or Manner if separate from arg 0
neaten.02 neaten up (cause to) be more orderly, tidy 0 cause of transformation, agent 1 entity now tidy 2 Instrument or Manner if separate from arg 0
necessitate.01 necessitate require require-103 stative 0 requirer Pivot 1 thing required Theme
need.01 need need require-103|want-32.1-1-1 Needing|Required_event consumption|stative 0 needer Pivot 1 thing needed Theme Purpose
needle.01 needle annoy 0 annoyer 1 person annoyed 2 topic of annoyance
negate.01 negate make invalid 0 causer of invalidity 1 thing negated, proposition
neglect.01 neglect ignore neglect-75-1-1 cognition 0 ignorer Agent 1 thing ignored Theme
negotiate.01 negotiate work out terms of agreement correspond-36.1 Discussion communication 0 negotiator Agent Interlocutor_1 1 explicit other party Co-Agent Interlocutor_2 2 agreement Theme Topic
neigh.01 neigh like a horse animal_sounds-38 Make_noise communication 0 neigher/horse Agent Noisy_event|Sound_source 1 utterance Theme Sound 2 hearer Recipient Addressee
neighbor.01 neighbor be next to contiguous_location-47.8 Locative_relation 1 neighboring entity or entities Theme
nest.01 nest like a bird berry-13.7 contact 0 bird-like entity Agent 1 location of nest
nestle.01 nestle lie cozily spatial_configuration-47.6 contact 0 causer of nestling Agent 1 thing being cozy Theme 2 location of nestling Location
net.02 net give, cause to have 0 source, giver 1 gift 2 destination, benefactive
net.03 net get 0 getter 1 gotten
net.01 net out net out: total 1 thing being counted 2 count 3 benefactive
nettle.01 nettle Vex or irritate amuse-31.1 Experiencer_obj emotion 0 causer Stimulus Stimulus 1 Nettled entity Experiencer Experiencer 2 Instrument or Manner if separate from arg 0
network.01 network connect into a network mix-22.1-2-1 communication 0 creator of network Agent 1 the network itself Patient
neutralize.01 neutralize to make neutral other_cos-45.4 change|social 0 causer Agent 1 entity neutralized Patient
nibble.01 nibble eat lightly chew-39.2-1 Ingestion contact 0 eater Agent Ingestor 1 food Patient Ingestibles
nick.01 nick cut slightly carve-21.2-1|hurt-40.8.3-2 Damaging contact 0 cutter Agent|Experiencer Agent 1 thing cut Patient Patient 3 instrument Instrument Instrument
nickel.01 nickel colloquial; to nickel and dime someone butter-9.9 contact 0 agent Agent 1 patient, victim Theme
nickname.01 nickname assign a nickname dub-29.3 Name_conferral communication 0 namer Agent Speaker 1 named Theme Entity 2 name Result Name
nitrify.01 nitrify convert to or treat with nitric acid/nitrogen 0 cause of transformation 1 entity nitrified 2 instrument or manner if separate from arg 0
nobble.01 nobble to convince by fraudulent methods, defraud steal-10.5 contact|possession 0 nobbler Agent 1 thing nobbled Theme 2 nobbled from Source 3 nobbled for Beneficiary
nod.01 nod to lower and raise the head or to express by nodding wink-40.3.1-1 Body_movement|Gesture body|communication 0 entity with a bobbing head, agent Agent Agent|Communicator 1 thing expressed by nodding Theme Indicated_entity|Message
nod.02 nod off fall asleep 0 entity falling asleep
nominate.01 nominate suggest someone take a role appoint-29.1 communication|social 0 nominator Agent 1 candidate Theme 2 role of arg1 Result
normalize.01 normalize to make normal other_cos-45.4 0 agent, causer Agent 1 entity normalized Patient
nose-dive.01 nose-dive fall very fast 1 Logical subject, patient, thing falling 2 EXT, amount fallen 3 start point 4 end point, end state of arg1
nosedive.01 nosedive fall very fast 1 Logical subject, patient, thing falling 2 EXT, amount fallen 3 start point 4 end point, end state of arg1
notch.01 notch make a notch, mark carve-21.2-1 contact 0 agent, entity marking Agent 1 thing being commemorated 2 thing gaining the notch (ie, belt) Patient
notch.02 notch move incrementally 0 entity moving something 1 Logical subject, patient, thing moving 2 EXT, amount moved 3 start point 4 end point
note.01 note say say-37.7-1|sight-30.2 Becoming_aware|Statement communication|perception 0 noter Agent|Experiencer Cognizer|Speaker 1 utterance Stimulus|Topic Message|Phenomenon|Topic 2 hearer Recipient Addressee 3 attribute of arg1
note.02 note noticed as remarkable 0 entity noting as remarkable 1 entity under scrutiny 2 why is it notable?
notice.01 notice become aware of see-30.1-1 Becoming_aware perception 0 noticer Experiencer Cognizer 1 noticed Stimulus Phenomenon
notify.01 notify tell, alert advise-37.9|tell-37.2 Telling 0 notifier, teller Agent Speaker 1 entity notified, told Recipient Addressee 2 utterance Topic Message|Topic
nourish.01 nourish keep alive by feeding subjugate-42.3 consumption 0 causal agent (agent only) Agent 1 entity fed or maintained Patient 2 nourishment or sustenance Instrument
nudge.01 nudge move slightly throw-17.1-1 Cause_motion contact 1 Logical subject, patient, thing moving Theme Theme 2 EXT, amount moved 3 start point 4 end point Destination Goal 5 direction--REQUIRED Destination Goal
nudge.02 nudge touch lightly touch-20-1 Cause_motion|Manipulation contact 0 causal agent Agent Agent 1 thing touched Experiencer Agent 2 touched with, if separate from agent Instrument Instrument
nullify.01 nullify cause to not exist 0 cause, agent 1 thing going poof
numb.01 numb cause numbness amuse-31.1 perception 0 causer of numbness Stimulus 1 numbed entity Experiencer 2 instrument
number.01 number have a certain quantity classify-29.10 communication 1 thing being counted Agent 2 count, number, quantity Theme
nurse.01 nurse try to cure, treat carefully captain-29.8-1 Ingestion consumption|social 0 nurse, agent Agent Ingestor 1 entity nursed Beneficiary Ingestibles
nurture.01 nurture help grow, develop 0 caring entity, agent 1 entity nurtured
nut.01 nut to gather or pick nuts berry-13.7 contact 0 agent or causer Agent 1 entity gathered 2 gathered into 3 beneficiary
nuzzle.01 nuzzle cuddle or snuggle marry-36.2 contact 0 hugger Agent 1 hugged Co-Agent
obey.01 obey obey, follow the rules 0 obeyer 1 rule or rule-giver
obfuscate.01 obfuscate make confusing 0 causer of confusion 1 thing confusing
object.01 object complain about complain-37.8 communication 0 complainer Agent 1 thing objected to Topic
obligate.01 obligate impelled action force-59 Imposing_obligation social 0 causal agent Agent Principle 1 obligated, impelled agent Patient 2 obligation, impelled action Result Means
oblige.01 oblige to please or help 0 pleaser, helper 1 please or help whom? entity pleased by arg 0
oblige.02 oblige to force to do something force-59 social 0 causal agent Agent 1 obligated Patient 2 obligation Result
obliterate.01 obliterate destroy destroy-44 Destroying change 0 destroyer Agent Cause|Destroyer 1 thing destroyed Patient Undergoer 2 instrument of destruction Instrument Instrument
obscure.01 obscure to make dim or indistinct, to conceal 0 agent, causer 1 entity obscured 2 obscured from
observe.01 observe look at, mark investigate-35.4|sight-30.2 Perception_active cognition|perception|social 0 observer Agent|Experiencer Perceiver_agentive 1 thing looked at Location|Stimulus Phenomenon
observe.02 observe say, state conjecture-29.5-2|say-37.7-1 Becoming_aware|Statement communication|perception 0 Sayer Agent Cognizer|Speaker 1 Utterance Predicate|Topic Ground|Topic 2 Hearer Recipient|Theme Addressee|Topic 3 Attributive
obsess.01 obsess monomania marvel-31.3-8 Emotion_active emotion 0 obsessed entity Experiencer Experiencer 1 obsession Stimulus Topic
obstruct.01 obstruct to block forbid-67 Hindering social 0 blocker, obstruction Agent Protagonist 1 thing obstructed Theme Protagonist
obtain.01 obtain get obtain-13.5.2-1 Getting possession 0 receiver Agent Recipient 1 thing gotten Theme Theme 2 received from Source Source
obviate.01 obviate to render unnecessary 0 causer of unnecessariness, agent 1 entity obviated
occasion.01 occasion bring about an event 0 bringer about 1 event
occupy.01 occupy be in a certain place amuse-31.1 0 occupier Stimulus 1 occupied Experiencer 2 secondary predication on arg1
occur.01 occur occur, take place occurrence-48.3 Event change 1 event Theme Event 2 benefactive
offend.01 offend give offense, bother amuse-31.1 Experiencer_obj emotion 0 offender Stimulus Stimulus 1 offended Experiencer Experiencer 2 instrument, if separate from arg0
offer.01 offer transaction future_having-13.3 possession|stative 0 entity offering Agent 1 commodity Theme 2 price 3 benefactive or entity offered to Goal
officiate.01 officiate to function as an officer of a duty, such as a priest or referee masquerade-29.6 competition 0 official performing a duty Agent 1 duty, ceremony officiated by arg 0 2 role, secondary predication of arg0, officiated as what? Attribute
offload.01 offload cause to be unburdened 0 unloader, agent 1 beast of burden 2 cargo 3 instrument
offset.01 offset balance out, lessen the impact of 0 intentional agent 1 thing whose impact we want to lessen 2 balanced by
ogle.01 ogle to stare at peer-30.3 perception 0 ogler, agent Experiencer 1 entity ogled Stimulus
oil.01 oil make oily butter-9.9 body|contact 0 oiler Agent 1 thing getting oily Destination 2 oil Theme 3 end state, attribute
oil.02 oil up make oily 0 oiler 1 thing getting oily 2 oil
oink.01 oink make the characteristic noise of a pig, grunt animal_sounds-38 communication 0 oinker Agent
omit.01 omit leave out (of) neglect-75-1|remove-10.1 cognition 0 omitter Agent 1 thing left out Theme 2 left out of what Source
ooh.01 ooh express admiration or pleasure 0 ooh-er 1 cause of awe
ooze.01 ooze move like a thick liquid substance_emission-43.4 Fluidic_motion body|motion 1 liquid Theme Fluid
open.01 open open crane-40.3.2|other_cos-45.4|spatial_configuration-47.6 Body_movement|Closure contact 0 opener Agent Agent 1 thing opening Patient|Theme Agent|Body_part|Containing_object 2 instrument Instrument Agent|Fastener 3 benefactive Recipient Fastener
open.02 open begin appear-48.1.1 change 1 thing opening Theme
open.03 open up cause to be not closed other_cos-45.4 Body_movement|Closure contact 0 opener 1 thing opening 2 instrument 3 benefactive
operate.01 operate cf work other_cos-45.4 Being_in_operation|Operating_a_system|Using contact 0 agent, operator Agent Agent 1 thing operated Patient Agent 2 explicit patient (thing operated on) 3 explicit role 4 explicit instrument (with or on, ususally)
opine.01 opine express an opinion 0 speaker 1 opinion 2 hearer
oppose.01 oppose oppose, object to amalgamate-22.2-3 competition 0 opposer Patient 1 thing opposed to Co-Patient
oppress.01 oppress to burden with cruel or unjust impositions 0 entity oppressing 1 entity oppressed
opt.01 opt choose, pick, decide on 0 chooser 1 choice
optimize.01 optimize make efficient 0 optimizer 1 thing optimized
orbit.01 orbit revolve around a central point 0 revolving entity 1 point orbited
orchestrate.01 orchestrate coordinate, manage 0 conductor, manager 1 things being coordinated or managed
ordain.01 ordain to dictate appoint-29.1 Rite social 0 dictator, agent Agent Leader 1 thing dictated Theme Object
order.01 order impelled action order-60-1 communication 0 forcer Agent 1 impelled agent Recipient 2 impelled action Topic
order.02 order request to be delivered get-13.5.1 Request communication 0 orderer Agent Speaker 1 thing ordered Theme Message 2 benefactive, ordered-for Beneficiary Addressee 3 source Source Addressee
organize.01 organize make organized create-26.4|establish-55.5-1|force-59-1 cognition|creation|social 0 organizer Agent 1 thing organized Patient|Result|Theme 2 previous state Material 3 benefactive Beneficiary 4 end state Result
orient.01 orient to adjust or focus 0 adjuster, focusser, agent 1 entity oriented
originate.01 originate create, come about 0 creator 1 thing originated 2 source 4 attribute of arg1
ornament.01 ornament decorate butter-9.9|fill-9.8|illustrate-25.3 creation 0 decorator Agent 1 thing ornamented Theme 2 ornament
orphan.01 orphan cause to not have parents orphan-29.7 possession 0 causer Agent 1 orphan Theme
ossify.01 ossify to make bone or like bone other_cos-45.4 change 0 cause of solidification Agent 1 entity made bone-like Patient 2 result, attribute of arg 1
ostracize.01 ostracize to exclude from society, friendship, privileges, etc remove-10.1 social 0 ostracizers, agent Agent 1 ostracized Theme 2 ostracized from Source
oust.01 oust cause to cease employment remove-10.1 Change_of_leadership|Removing social 0 employer Agent Agent|Cause|Selector 1 ex-employee Theme Old_leader|Old_order|Theme 2 job Source Role|Source
out.01 out expose, reveal something (often negative) about someone 0 outter, exposer, revealer 1 person, thing being outted 2 entity outted to 3 attribute of arg 1
outbid.01 outbid bid more than exceed-90-1 possession 0 bidder Theme 1 other, lesser bidder Co-Theme 2 goods Attribute
outdistance.01 outdistance to surpass by a wide margin 0 entity ahead 1 entity outdistanced
outdo.01 outdo to do something to a greater degree 0 entity doing better 1 entity outdone
outface.01 outface outstare 0 person staring 1 person outstared
outfit.01 outfit provide with equipment equip-13.4.2-1 Supply possession 0 provider Agent Theme 1 entity getting equipment Recipient Recipient 2 equipment Theme Theme
outflank.01 outflank to gain a tactical advantage over 1 agent 2 entity outflanked
outgrow.01 outgrow become too big for 0 entity getting too big 1 too big for what
outlast.01 outlast last longer than 0 longer lasting 1 shorter lasting
outlaw.01 outlaw make illegal orphan-29.7 Prohibiting social 0 judicial body, agent Agent Principle 1 criminal activity Theme State_of_affairs
outline.01 outline describe roughly 0 describer 1 thing being described
outlive.01 outlive to last or experience for a long time 1 experiencer, thing continuing to live beyond its time 2 point of comparison, entity that arg1 is living beyond
outlying.01 outlying adjective, describes something that is relatively far from a central location 0 thing located far away
outnumber.01 outnumber be countably more exceed-90-1 stative 1 thing that's more Theme 2 thing that's less Co-Theme 3 margin, EXT Attribute
outpace.01 outpace move more quickly 0 entity moving faster 1 entity moving slower 2 margin
outperform.01 outperform perform better 0 better performer 1 other performer 2 margin
outrage.01 outrage make very angry amuse-31.1 Experiencer_obj emotion 0 causer of anger Stimulus Stimulus 1 angry entity Experiencer Experiencer
outrank.01 outrank surpass in rank 0 entity with higher rank 1 entity with lower rank
outrun.01 outrun run faster than 0 chaser 1 slow-poke
outsell.01 outsell sell better 0 better seller 1 other seller 2 margin
outshine.01 outshine to be more splendid or successful 0 entity compared to 1 entity outshone
outsource.01 outsource contract work to an outside entity 0 entity contracting work out 1 work 2 outsourced to
outstrip.01 outstrip exceed, be more than exceed-90-1 Surpassing competition|motion 0 thing that's more Theme Profiled_item 1 thing that's less Co-Theme Standard_item 2 margin, difference
outweigh.01 outweigh to weigh more, be more significant than exceed-90-1 competition|stative 0 entity weighed Theme 1 entity compared to Co-Theme
overarch.01 overarch extend over, as an arch 1 arch
overawe.01 overawe subdue through awe amuse-31.1 emotion 0 causer of awe Stimulus 1 overawed entity Experiencer 2 instrument, if separate from arg0
overbid.01 overbid bid too much 0 bidder
overbid.02 overbid bid more than someone else 0 higher bidder 1 lower bidder
overburden.01 overburden to load someone/thing with too great a burden equip-13.4.2-1-1 contact 0 loader Agent 1 carrier Recipient 2 load Theme
overcharge.01 overcharge ask too much (price) bill-54.5 possession 0 seller Agent 1 asking price Asset 2 buyer Recipient 3 commodity
overcome.01 overcome conquer, get past exceed-90 competition 0 overcomer Theme 1 difficulty Co-Theme
overdo.01 overdo prepare to excess 0 maker, preparer 1 thing prepared, done
overdose.01 overdose (cause to) consume too much narcotic 0 overdosed entity 1 narcotic
overemphasize.01 overemphasize emphasize too much 0 emphasizer 1 utterance 2 hearer
overestimate.01 overestimate guess 0 estimator 1 thing overestimated 2 estimated-to-be, attribute of arg1
overflow.01 overflow be too full 1 container 2 substance
overgrow.01 overgrow wild growth 1 garden 2 growth
overhang.01 overhang hang over contiguous_location-47.8 stative 0 thing hanging, thing over Theme 1 thing hung over, thing under Co-Theme
overhaul.01 overhaul change, modify 0 causer of transformation 1 thing changing 2 end state 3 start state
overhear.01 overhear hear by 'accident' 0 hearer 1 heard 2 location of speech, or speaker(s)
overheat.01 overheat (cause to) get overly hot cooking-45.3 0 agent (rare) Agent 1 hot thing Patient
overindulge.01 overindulge excessive consumption 0 consumer 1 item consumed excessively
overjoy.01 overjoy to provide with much joy 0 agent, pleaser providing joy 1 patient, entity overjoyed 2 Instrument used to cause joy when separate from arg 0
overlap.01 overlap overlap amalgamate-22.2-1 0 thing on top Patient 1 thing on bottom Co-Patient 2 EXT, margin
overlay.01 overlay lay over 0 who's putting what where, agent 1 thing laid 2 over what
overload.01 overload cause to be over burdened spray-9.7 contact 0 loader, agent Agent 1 beast of burden Destination 2 cargo Theme 3 instrument
overlook.01 overlook fail to notice 0 non-noticer, agent 1 thing overlooked
overlook.02 overlook be oriented in a certain direction 0 place 1 direction
overpay.01 overpay to pay too much 0 payer 1 thing paid for 2 person being paid
overpower.01 overpower conquer, sorta 0 entity with more power 1 entity with less
overprice.01 overprice charge too much 0 seller 1 commodity
overrate.01 overrate rate higher than worth overstate-37.12 cognition 0 entity establishing value Agent 1 commodity or entity being evaluated Theme 2 value, worth, grade
overreact.01 overreact to react too strongly 0 entity overreacted 1 reason
override.01 override to prevail over or declare void 0 prevailer, agent 1 entity overriden
overrule.01 overrule to prevail over or declare void 0 prevailer, agent 1 entity overruled
overrun.01 overrun swarm over destructively 0 destructive hordes 1 unlucky victim
oversee.01 oversee supervise 0 supervisor 1 thing supervised
oversell.01 oversell to sell more than can be delivered 0 seller, agent 1 entity oversold
overshadow.01 overshadow to dominate, make insignificant by comparison 0 entity dominating 1 entity overshadowed
oversight.01 oversight supervise 0 supervisor 1 thing supervised
oversimplify.01 simplify make too simple 0 agent, causer 1 entity simplified
overstate.01 overstate exaggerate 0 speaker 1 utterance 2 hearer
overstay.01 overstay outstay one's welcome 0 agent, lingerer 1 theme, thing overstayed
overstep.01 overstep be more than exceed-90-1 stative 0 thing that's more Theme 1 thing that's less Co-Theme 2 margin, difference Attribute
overstimulate.01 overstimulate cause too much of an increase 0 cause of stimulation 1 thing being stimulated 2 instrument, if agent also present 3 end state of arg1
overstock.01 overstock stock again 0 agent, overstocker 1 theme, thing being stocked 2 destination (e.g. a shelf)
overstrain.01 overstrain strain too much 0 causer of strain 1 strained entity
overtake.01 overtake surpass, go past 0 thing going beyond 1 thing left in the dust
overtax.01 overtax charge too much tax 0 taxer 1 amount of tax 2 taxpayer 3 commodity
overthink.01 overthink think about too much 0 Thinker 1 Thought 2 Attributive
overthrow.01 overthrow to bring down, overturn 0 victor, agent 1 entity overthrown
overturn.01 overturn invalidate, reverse other_cos-45.4 motion 0 overturner (us. judge or court) Agent 1 thing overturned, law or judgement Patient
overuse.01 overuse use too much 0 user 1 thing used
overvalue.01 overvalue to assign too high a value to 0 assigner of value, agent 1 entity overvalued
overwhelm.01 overwhelm overwhelm amuse-31.1 emotion 0 overwhelmer Stimulus 1 patient, overwhelmed Experiencer 2 instrument or manner
overwork.01 overwork work too hard 0 employer 1 worker
owe.01 owe payment outstanding future_having-13.3 possession 0 payer or buyer Agent 1 price paid 2 seller or person being paid Goal 3 commodity Theme
own.01 own possess own-100 Possession possession 0 owner Pivot Owner 1 possession Theme Possession
own.02 own up confess 0 confessor 1 sin
oxidize.01 oxidize to (cause to) convert into an oxide, combine with oxygen entity_specific_cos-45.5|other_cos-45.4 Corroding_caused change 0 cause of oxidizing, scientist causing conversion Agent Cause 1 entity, element being converted into an oxide, thing oxidizing Patient Undergoer
oyster.01 oyster to dredge for or gather clams berry-13.7 contact 0 agent or causer Agent 1 entity gathered 2 gathered into 3 beneficiary
pace.01 pace move at same speed run-51.3.2 Self_motion motion 0 subject-level mover Agent Source 1 object-level mover Theme Self_mover
pace.02 pace walk back and forth nervously 0 pacer 1 path
pacify.01 pacify make peaceful amuse-31.1 Experiencer_obj emotion 0 peacemaker Stimulus Stimulus 1 pacified entity Experiencer Experiencer
pack.01 pack fill, load spray-9.7-1-1 Placing contact|motion 0 packer, agent Agent Agent 1 beast of burden Destination Goal 2 cargo Theme Theme
pack.03 pack send 0 sender 1 sent 2 sent-to
pack.02 pack up fill up, load 0 agent, packer 1 cargo
package.01 package to place into a package shake-22.3-2-1 Placing contact 0 packager, agent Agent Agent 1 entity packaged Patient Goal 2 entity packaged into Co-Patient Goal 3 instrument
pad.01 pad to fill fill-9.8 change|communication|contact 0 agent, causer Agent 1 container Destination 2 substance Theme
page.01 page notify someone via beeper 0 notifier, agent 1 notified person
pain.01 pain cause hurt to amuse-31.1|pain-40.8.1 Perception_body body|emotion 0 entity causing pain, cause Experiencer|Stimulus Experiencer 1 entity experiencing hurt/damage Experiencer|Patient Body_part
paint.01 paint put paint on a surface butter-9.9|scribble-25.2 Create_representation|Filling contact|creation 0 agent, painter Agent Agent|Creator 1 surface Destination Goal|Material 2 explicit mention of paint Theme Instrument|Theme
paint.02 paint create pictures with paint coloring-24|performance-26.7-2-1 Create_physical_artwork|Create_representation|Filling contact|creation 0 artist Agent Agent|Creator 1 art Patient|Theme Goal|Instrument|Material 2 benefactive Beneficiary Purpose
paint.03 paint depict, describe characterize-29.2 Create_representation creation 0 describer Agent Creator 1 thing described Theme Instrument 2 secondary attribute, described-as Attribute Manner
pair.01 pair join two things amalgamate-22.2-2|mix-22.1-2-1|shake-22.3-2 Cause_to_amalgamate contact|social 0 joiner Agent Agent 1 first thing, or both things Patient Part_1 2 second thing, if separate Co-Patient Part_2
pair.02 pair up same as pair.01 0 joiner 1 first thing, or both things 2 second thing, if separate
pale.01 pale become pale other_cos-45.4 Surpassing body 1 thing becoming pale Patient Attribute
pale.02 pale seem weak by comparison 1 thing seeming pale, weak 2 in comparison to
palm.01 palm off dispose of by deception 0 disposer, agent 1 thing disposed of
pamper.01 pamper indulge, treat (excessively?) nicely 0 pamperer 1 pampered
pan.01 pan to wash dirt in a pan to separate out the precious metals 0 (gold)panner, agent 1 precious metals
pan.03 pan sweep slowly across 0 cause, agent 1 camera, view 2 across what
pan.02 pan out to turn out well 0 entity panning out
pander.01 pander appeal, be attractive 0 appealing thing 1 entity attracted
panhandle.01 panhandle accost someone in order to beg 0 begger, panhandler 1 person accosted 2 money, item panhandler is begging for from arg 1
panic.01 panic be all afluster 1 panicker
pant.01 pant breathe heavily hiccup-40.1.1 Breathing body 0 panter Agent Agent
pant.02 pant speak pantingly manner_speaking-37.3 communication 0 speaker Agent 1 utterance Topic 2 listener Recipient
parachute.01 parachute travel via parachute vehicle-51.4.1 Bringing|Operate_vehicle motion 0 thing with a parachute Theme Theme|Vehicle 1 where? Location Area|Goal
parade.01 parade walk showily 0 walker
parallel.01 parallel be an equal to, match 0 thing under consideration, figure 1 in comparison to, ground
paralyze.01 paralyze to make powerless 0 cause of paralysis, agent 1 entity paralyzed
paraphrase.01 paraphrase summarize, rephrase someone else's words 0 speaker, writer, agent 1 old statment, thing paraphrased 2 new statement
parcel.01 parcel out to divide into parts and distribute 0 divider, agent 1 entity parceled out 2 recipient
parch.01 parch make very very dry cooking-45.3 0 cause of dryness, agent Agent 1 dry thing Patient
pardon.01 pardon relieve of guilt judgment-33 Forgiveness|Pardon communication 0 pardoner Agent Authority|Judge 1 guilty party Theme Evaluee|Means
pardon.02 pardon social construct
pare.01 pare cut off unnecessary bits, reduce size 0 cutter 1 thing cut 2 medium, source 3 instrument
pare.02 pare quantifiable reduction 0 cutter 1 thing being reduced 2 EXT 3 start point 4 end point
pare.03 pare down phrasal cut off unnecessary bits, reduce size 0 cutter 1 thing cut 2 medium, source 3 instrument
pare.04 pare down phrasal quantifiable reduction 0 cutter 1 thing being reduced 2 EXT 3 start point 4 end point
park.01 park to leave temporarily 0 parker, agent 1 entity parked 2 parking place
parlay.01 parlay use advantageously 0 user 1 used; impelled agent 2 impelled action, proposition
parody.01 parody to satirize or imitate 0 imitator 1 entity imitated
parole.01 parole release from detention, put on parole 0 releaser 1 criminal, parolee 2 released from
parry.01 parry deflect an attack 0 defender 1 attack 2 instrument, defensive weapon
part.01 part to separate, break up separate-23.1-2 Separation contact|motion|social 0 agent, causer Agent 1 entity/entities parted Patient
partake.01 partake to take or have a part in 0 agent, entity participating 1 take a part in what?
participate.01 participate take part in cooperate-73-2 Participation competition|social 0 agent, entity participating Agent Participant_1 1 participating in what? Theme Event
partitioned.01 partition to divide 0 entity dividing, agent 1 entity divided, patient 2 divided into what, end state, oblique 3 divided from what, source
party.01 party to work together 0 focussed party, agent 1 second party
pass.01 pass bill becomes law 0 legislative body 1 bill, state prior to passing 2 law, state after passing
pass.02 pass overtake 0 entity moving ahead 1 entity falling behind
pass.03 pass go by meander-47.7|occurrence-48.3 Process_end 1 thing passing Theme
pass.04 pass allow to go by consume-66|spend_time-104 Process_end stative 0 allower Agent Reason 1 thing let go by Asset|Theme Manner|Process
pass.05 pass give give-13.1|send-11.1-1|throw-17.1-1 Giving communication|motion|possession 0 giver Agent Donor|Theme 1 thing changing hands Theme Theme 2 getter Destination|Recipient Recipient
pass.06 pass suffice, get away (with) 1 thing passing 2 attributive
pass.07 pass pass a class, pass a test 1 student 2 test
pass.08 pass variety of idioms 0 passer 1 thing passed
pass.17 pass by overtake 0 entity moving ahead; passing entity 1 entity falling behind; thing passed
pass.18 pass off offer for acceptance under false pretext 0 faker 1 thing offered 2 (possibly) duped judge 3 fake attribute of Arg1
pass.09 pass on give 0 giver 1 thing changing hands 2 getter
pass.19 pass on to move past 0 mover 1 thing moved, package 1 moved from 2 moved to
pass.10 pass out distribute 0 distributor 1 thing distributed 2 distributed to
pass.11 pass out faint 0 fainter
pass.12 pass over ignore, leave behind 0 ignorer 1 thing ignored
pass.13 pass up relinquish 0 entity relinquishing one item 1 item relinquished 2 in favor of another
pass.14 pass on transmit 0 transmitter 1 thing transmitted 2 transmitted to
pass.15 pass on die 1 thing dying
pass.16 pass away die 1 dead entity
paste.01 paste attach using paste tape-22.4-1 Attaching contact 0 agent, entity doing the tying Agent Agent 1 patient, thing(s) being tied Patient Connector 2 instrument, string Co-Patient Goal 3 attribute of arg1 Result Goal
paste.02 paste get beat up 1 entity suffering
pasteurize.01 pasteurize eliminate bacteria in liquid by heating 0 Pasteur, heater, agent 1 liquid
pasture.01 pasture to put out to graze pocket-9.10 contact 0 pasture-er Agent 1 thing pastured Theme 2 pasture, location Destination
pat.01 pat touch lightly, friendlily with the hand 0 patter 1 patted
patch.01 patch to mend or supply with a patch butter-9.9 change 0 mender, agent Agent 1 thing patched Destination
patch.02 patch up to mend or supply with a patch 0 mender, agent 1 thing patched
patent.01 patent to obtain a patent for patent-101 possession 0 inventor, agent Agent 1 invention Theme
patrol.01 patrol to monitor while in motion search-35.2 social 0 patroller, agent Agent 1 area, place Location
patronize.01 patronize give money to 0 patron, agent 1 entity patronized
pattern.01 pattern copy, as if following a pattern 0 copier, agent 1 copy 2 original
pause.01 pause to suspend an action, to hesitate linger-53.1 communication|stative 0 thing pausing, agent or action Agent
pave.01 pave cover a wide flat surface fill-9.8 Adorning|Filling contact 0 applier of cover, agent Agent Agent|Theme 1 surface Destination Goal|Location 2 paving material Theme Theme
pave.02 pave pave the way: prepare 0 preparer 1 the way 2 for what
paw.01 paw to handle clumsily swat-18.2 contact 0 handler, agent Agent 1 thing handled, patient Patient
pawn.01 pawn to temporarily sell (personal property) give-13.1-1 possession 0 seller Agent 1 thing deposited Theme
pay.01 pay cf buy and sell pay-68-1 Commerce_pay possession 0 payer or buyer Agent Buyer 1 money or attention Asset Goods 2 person being paid, destination of attention 3 commodity, paid for what Theme Goods|Means
pay.04 pay succeed, work out 1 thing succeeding or working out
pay.02 pay off pay off 0 payer 1 debt 2 owed to whom, person paid
pay.05 pay off succeed, work out (phrasal) 1 thing succeeding, working out
pay.03 pay out pay out 0 payer or buyer 1 money or attention 2 person being paid, destination of attention 3 commodity, paid for what
pay.06 pay down reduce indebtedness 0 payer 1 debt
peacemake.01 peacemake to make peace 0 peacemaker
peak.01 peak reach a maximum 1 thing being described 2 maximum 3 benefactive
peal.01 peal (cause to) emit sound like a bell sound_emission-43.2 Make_noise perception 0 bellringer Agent Noisy_event 1 bell Theme Noisy_event|Sound
pearl.01 pearl to dive, fish, or search for pearls berry-13.7 contact 0 agent or causer Agent 1 entity gathered 2 gathered into 3 beneficiary
peck.01 peck eat lightly chew-39.2-1 consumption 0 eater Agent 1 food Patient
peck.02 peck hit with beak swat-18.2|touch-20-1 contact 0 hitter, bird Agent 1 thing hit Experiencer|Patient 2 beak Instrument 3 end state of arg1
pedal.01 pedal make a bicycle go nonvehicle-51.4.2 Operate_vehicle motion 0 pedaller Agent Driver 1 bicycle Theme Vehicle 2 path Location Area|Goal
peddle.01 peddle to sell or offer for sale give-13.1 possession 0 seller Agent 1 thing peddled Theme 2 peddled to Recipient 3 price
pederastize.01 pederastize To expose to pederasty, wherein an adolescent boy has an erotic relationship with an adult male 0 Adult, entity initiating relationship 1 Child, entity subjected to relations with an adult man
pee.01 pee to urinate breathe-40.1.2 0 person urinating Agent 1 cognate object, hopefully urine and unspecified Theme
peek.01 peek look at, sneakily peer-30.3 Perception_active perception 0 looker Experiencer Perceiver_agentive 1 looked at Stimulus Phenomenon
peel.01 peel to strip, pull off pit-10.7 Emptying contact 0 remover, agent Agent Agent|Cause 1 entity peeled Source Source
peel.02 peel off to cut away, pare 0 remover, cutter, agent 1 entity peeled off
peep.01 peep a short, shrill little cry or sound, as that of a baby bird animal_sounds-38 Cause_to_make_noise|Make_noise communication 0 twitter-er Agent Agent|Noisy_event|Sound_source
peep.02 peep to look slyly, pryingly, or furtively peer-30.3 Perception_active perception 0 person peeping Experiencer Perceiver_agentive 1 peeping at Stimulus Phenomenon
peer.01 peer to look searchingly peer-30.3 Perception_active perception 0 looker, searcher, agent Experiencer Perceiver_agentive 1 entity peered into/at/over... Stimulus Phenomenon
peeve.01 peeve annoy amuse-31.1 emotion 0 annoyer Stimulus 1 annoyed Experiencer 2 instrument, if separate from arg0
peg.01 peg stabilize (a price) characterize-29.2|price-54.4|tape-22.4 Categorization change|contact 0 cause of stabilization, agent Agent Cognizer 1 entity pegged Patient|Theme Item 2 pegged to/at Attribute|Co-Patient|Value Category
pen.01 pen write (with a pen) 0 writer 1 thing written 2 written-to
pen.02 pen put into a pen, enclose pocket-9.10 0 penner Agent 1 penned Theme
penalize.01 penalize to subject to a penalty judgment-33 social 0 applier of penalty, agent Agent 1 entity penalized Theme 2 thing penalized for Attribute
pend.01 pend remain unsettled; wait 1 waiting entity 2 waited for
penetrate.01 penetrate go into, enter 0 entity entering 1 place or thing entered
people.01 people populate 1 area 2 population
pepper.01 pepper apply sparsely, like pepper butter-9.9 perception 0 applier Agent 1 applied to Destination 2 metaphorical pepper Theme
perceive.01 perceive to become aware of, understand sight-30.2 Perception|Perception_experience perception 0 perceiver Experiencer Perceiver|Perceiver_passive 1 entity perceived Stimulus Phenomenon 2 secondary predication, perceived as
perch.01 perch like a bird assuming_position-50|put_spatial-9.2-1|spatial_configuration-47.6 Placing contact 0 placer, agent Agent Agent|Cause 1 thing perched Theme Theme 2 perched on, location Destination|Location Area|Goal
perfect.01 perfect to bring to perfection 0 cause of perfection, agent 1 entity perfected
perform.01 perform perform performance-26.7-1 creation 0 performer Agent 1 performance, thing performed Theme 2 instrument
perfume.01 perfume apply perfume to butter-9.9 body 0 applier Agent 1 thing getting perfumed Destination 2 explicit mention of perfume itself Theme
perish.01 perish die, expire disappearance-48.2 Death change 0 expiring entity Patient Protagonist
perk.01 perk up to gain or regain energy or liveliness 0 causer 1 entity energised
permeate.01 permeate to spread throughout 0 entity spreading 1 entity permeated
permit.01 permit permit, let, allow admit-65|allow-64|order-60 Grant_permission|Permitting communication 0 allower Agent Grantor|Principle 1 action allowed Location|Theme|Topic Action|Place|State_of_affairs 2 extracted allowed-agent Agent|Recipient|Theme Grantee|Grantor|Principle|State_of_affairs
perpetrate.01 perpetrate do, act, commit 0 perp 1 crime 2 victim
perpetuate.01 perpetuate make last longer/forever 0 causer of lasting long 1 thing lasting long
perplex.01 perplex confuse amuse-31.1 Experiencer_obj cognition 0 agent, cause Stimulus Stimulus 1 experiencer, entity perplexed Experiencer Experiencer 2 instrument
persecute.01 persecute to oppress or harass judgment-33 social 0 persecutor Agent 1 persecutee Theme
persevere.01 persevere persist on face of hardship 0 person persisting 1 continued action
persist.01 persist continue exist-47.1-1 Process_continue stative 0 causal agent 1 thing continuing, persisting Theme Event
personalize.01 personalize to make personal 0 cause, agent 1 entity personalized
personify.01 personify to represent a thing or abstraction in the form of a person 1 abstraction 2 person-form
perspire.01 perspire sweat exhale-40.1.3-1 Excreting body 0 sweater Pivot 1 the sweat itself Theme Excreta
persuade.01 persuade impelled action force-59 Suasion communication 0 convincer Agent Speaker 1 impelled agent Patient Addressee 2 impelled action, proposition Result Topic
pertain.01 pertain to have reference, relate 0 entity pertaining 1 pertaining to
perturb.01 perturb disturb, upset amuse-31.1 Experiencer_obj emotion 0 causer of perturbation Stimulus Stimulus 1 perturbed entity Experiencer Experiencer
peruse.01 peruse examine idly sight-30.2 Reading|Scrutiny perception 0 examiner, agent Experiencer Cognizer|Reader 1 thing perused Stimulus Phenomenon|Text
pervade.01 pervade to spread or diffuse 0 entity spreading 1 entity spread through
pester.01 pester to bother, harass amuse-31.1 0 causer Stimulus 1 person pestered Experiencer
petition.01 petition to address a petition to, to make a request 0 asker, agent 1 request
petrify.01 petrify harden 0 causer of hardening 1 entity becoming hard 2 resulting rock-like state
phase.01 phase out eliminate 0 eliminator 1 thing eliminated
philander.01 philander carry on flirtations, affairs insincerely, esp with male subject 0 philander, man
philosophize.01 philosophize talk philosophically 0 philosopher 1 philosophical topic
phone.01 phone to telephone get-13.5.1|instr_communication-37.4 Communication_means|Contacting communication 0 agent making a call Agent Communicator 1 receiver Recipient Addressee 2 message Theme|Topic Communication|Message|Topic
photocopy.01 photocopy to make a photographic reproduction of transcribe-25.4 Duplication creation 0 copier, agent Agent Creator 1 thing copied Theme Copy
photograph.01 photograph take a picture transcribe-25.4 Create_representation communication 0 photographer Agent Creator 1 subject Theme Instrument
pick.01 pick select from a group get-13.5.1 Choosing contact 0 picker Agent Cognizer 1 thing picked Theme Chosen 2 group or source Source Means 3 benefactive Beneficiary Reason
pick.02 pick on pick on: bully 0 bully 1 bullied
pick.07 pick on remove small pieces from 0 remover, picker, agent 1 thing picked at
pick.09 pick on work at with long slender instrument 0 picker 1 thing picked (at)
pick.03 pick out select from a group 0 picker 1 thing picked 2 group or source
pick.04 pick up pick up: acquire 0 agent, entity acquiring something 1 thing acquired 2 seller 3 price paid 4 benefactive
pick.05 pick up pick up: increase 1 thing increasing 2 amount increased by, EXT or MNR 3 start point 4 end point
pick.06 pick up pick up: resume 0 agent of resuming 1 thing resuming or continuing
pick.08 pick off pick off: remove pieces 0 remover, agent 1 pieces 2 source
picket.01 picket avoid investigate-35.4 social 0 picketer Agent 1 unpleasant entity Theme
pickle.01 pickle preserve in vinegar cooking-45.3 Preserving change 0 agent, pickler Agent Agent 1 thing becoming pickled Patient Undergoer
pickpocket.01 pickpocket to steal from the pocket or purse of others in public places steal-10.5 0 pickpocket, thief Agent 1 thing taken Theme 2 person pickpocketed Source 3 taken for Beneficiary
picture.01 picture display in a picture characterize-29.2 creation 0 displayer, agent Agent 1 thing pictured Theme
piece.01 piece to assemble, put together 0 assembler, agent 1 entity pieced 2 pieces 3 together
pierce.01 pierce poke a hole in, go through such a hole poke-19 contact 0 piercer Agent 1 material pierced Patient 2 instrument, if arg0 is agent and also present Instrument 3 what's on other side of material
pigeonhole.01 pigeonhole to assign to a definite place in an orderly system characterize-29.2 Categorization cognition 0 agent, person assigning another entity a definite role/place Agent Cognizer 1 entity pigeonholed, assigned a role/place Theme Item 2 pigenholed as what? role or position assigned/describing arg 1 Attribute Category
piggyback.01 piggyback ride along with 0 rider 1 thing ridden (the piggy?)
pile.01 pile make a pile spray-9.7-1-1 contact 0 piler Agent 1 substance being piled Theme 2 explicit mention of pile Destination
pile.03 pile move in an untidy fashion 1 entity in motion 2 destination
pile.02 pile up make a pile 0 agent of piling 1 substance being piled
pile.04 pile on add to a pile 0 agent of piling 1 substance being piled 2 explicit mention of pile
pilfer.01 pilfer steal in small quantities steal-10.5-1 Theft possession 0 thief, agent Agent Perpetrator 1 thing stolen Theme Goods 2 stolen from Source Source|Victim 3 sloten for Beneficiary Purpose|Reason
pillory.01 pillory to expose to ridicule and abuse pocket-9.10 social 0 causer Agent 1 entity pilloried Theme
pilot.01 pilot fly a plane; test run a program captain-29.8-1 motion 0 pilot; tester Agent 1 plane; program Beneficiary
pin.01 pin attach with a pin tape-22.4 Attaching contact 0 agent, entity causing two objects to be attached Agent Agent 1 patient, thing(s) being tied Patient Connector 2 instrument Co-Patient Goal
pinch.01 pinch squeeze tightly to cause pain touch-20-1 Manipulation contact 0 pincher, agent Agent Agent 1 thing touched Experiencer Agent 2 touched with, if separate from agent Instrument Instrument
pinch.02 pinch slangy steal steal-10.5 Theft possession 0 thief, agent Agent Perpetrator 1 thing stolen Theme Goods 2 stolen from Source Source|Victim
pinch.03 pinch various idioms 0 agent 1 thing pinched
pine.01 pine long for, expire for lack of long-32.2-1 Desiring emotion 0 piner Pivot Experiencer 1 thing desired Theme Event
pine.02 pine away long for, expire for lack of 0 piner 1 thing desired
ping.01 ping make pinging noises sound_emission-43.2 Motion_noise contact|perception 0 pinger Theme Theme
pinpoint.01 pinpoint determine quite detailedly 0 decider 1 thing decided
pioneer.01 pioneer come up with a new idea captain-29.8-1 Achieving_first creation 0 thinker Agent Cognizer 1 new idea Beneficiary New_idea
pipe.01 pipe transport in a pipe 0 causer of motion 1 thing in motion 2 destination 3 source
pipe.02 pipe up begin speaking 0 speaker 1 utterance
pipe.03 pipe down stop speaking 0 (non-) speaker
pique.01 pique spark interest 0 causative agent 1 thing piqued (usually interest) 2 causative instrument (if agent already present)
pirate.01 pirate be a pirate, steal steal-10.5-1 Piracy contact 0 pirate, thief, agent Agent Perpetrator 1 thing stolen Theme Vehicle 2 stolen from Source Source
piss.01 piss urinate 0 pisser
pit.01 pit establish a fight 0 entity setting up a fight 1 one combatant 2 other combatant
pit.02 pit remove the seeds pit-10.7 Emptying change 0 entity removing seeds Agent Agent|Cause 1 seeds Source Source
pit.03 pit texture 0 pitted by 1 material pitted
pitch.01 pitch throw throw-17.1-1 Cause_motion contact 0 thrower Agent Agent 1 thing thrown Theme Theme 2 thrown at, to, over, etc Destination Goal
pitch.02 pitch set a musical tone 0 setter of tone, agent 1 tone 2 value
pitch.04 pitch advertise in strongly positive terms 0 advertiser, agent 1 thing touted 2 attribute of arg1 3 recipient
pitch.03 pitch in pitch in: cooperate 0 cooperators
pity.01 pity to feel compassion; be sorry for admire-31.2 Experiencer_subj emotion 0 pitier Experiencer 1 thing pitied Stimulus
pivot.01 pivot turn 0 agent, causer of rotation (rare) 1 thing turning 2 pivot point
placate.01 placate cause to be happy amuse-31.1 Experiencer_obj emotion 0 causer Stimulus Stimulus 1 patient, made happy Experiencer Experiencer 2 instrument or manner
place.01 place location put-9.1-2 Placing contact|possession 0 putter Agent Agent 1 thing put Theme Theme 2 where put Destination Goal
plagiarize.01 plagiarize steal intellectual material steal-10.5 possession 0 thief, agent Agent 1 thing stolen Theme 2 stolen from; source of information Source
plague.01 plague bother, pester, trouble amuse-31.1 emotion 0 botherer, agent Stimulus 1 bothered Experiencer 2 bothered by, plagued with
plan.01 plan expect wish-62 Purpose cognition 0 planner Experiencer Agent 1 thing planned Theme Attribute|Goal|Value 2 grounds for planning 3 beneficiary
plane.01 plane shape into a plane 0 one who planes, agent 1 thing worked on 2 end state, if different from arg1
plant.01 plant to put or place establish-55.5-1|put-9.1-1|spray-9.7-2 Filling|Placing cognition|contact|creation|possession 0 putter, agent Agent Agent|Cause 1 entity planted Theme Theme 2 location Destination Goal
plaster.01 plaster secure or display for public view butter-9.9|spray-9.7-1|tape-22.4 Attaching|Filling body|contact 0 agent Agent Agent 1 thing being plastered Patient|Theme Agent|Connector|Theme 2 thing secured to/ plastered on/to Co-Patient|Destination Goal 3 instrument Instrument Instrument
plate.01 plate cover or line with metal fill-9.8 contact 0 agent Agent 1 entity plated Destination 2 metal Theme
play.01 play play a game performance-26.7-1-1 Performers_and_roles creation 0 player Agent Performance 1 game/music Theme Medium 2 instrument used to play game/music
play.02 play play a role 0 actor 1 role
play.03 play out play out: come to completion 0 agent, entity causing something to complete 1 thing coming to completion
play.04 play up play up: emphasize, make sound better 0 emphasizer, agent 1 topic of discussion
play.07 play down play down: deemphasize, make sound less important 0 deemphasizer, agent 1 topic of discussion
play.05 play off play off: manipulate 0 manipulator 1 one victim 2 the other victim
play.06 play to play to: butter up to, try to please 0 causer of pleasing, agent 1 entity being pleased
play.08 play into play into: be a factor 0 thing factoring in, subject in active clauses 1 thing being factored into
play.09 play on play on: manipulate, take advantage 0 manipulator 1 one victim 2 the other victim
plead.01 plead beg 0 begger, appealer 1 appealed to, begged from 2 begged/appealed for
plead.02 plead state guilt or innocence 0 the accused 1 guilty or innocent 2 alleged crime
please.01 please make happy amuse-31.1 Experiencer_obj emotion 0 agent, pleaser Stimulus Stimulus 1 patient, entity pleased Experiencer Experiencer 2 instrumental
pledge.01 pledge promise a thing to someone begin-55.1 0 promiser Agent 1 person promised to 2 promised thing or action Theme
plod.01 plod walk slowly 0 walker, plodder 1 path
plot.01 plot to take part in a plot, make a plan, draw correspond-36.1|scribble-25.2 cognition|creation 0 plotter(s), agent Agent 1 plotted action, plan Theme
plot.02 plot out to plan, draw 0 planner, agent 1 entity plotted
plow.01 plow make a furrow in the ground wipe_instr-10.4.2-1 creation 0 plower Agent 1 plowed Theme 2 plowed where
pluck.01 pluck to remove or detach braid-41.2.2|get-13.5.1|wipe_manner-10.4.1-1 Grooming|Removing contact 0 remover, agent Agent Agent|Cause 1 entity plucked Patient|Theme Agent|Body_part|Goal|Patient|Theme 2 plucked from Source Means|Source
plug.02 plug advertise 0 advertiser 1 advertised
plug.04 plug put plug in socket, non-phrasal 0 plugger 1 (thing with) plug 2 socket
plug.01 plug up plug up: cause blockage fill-9.8 contact 0 causer of blockage Agent 1 thing becoming blocked Destination 2 plug Theme
plug.03 plug in plug in: put in socket 0 plugger 1 (thing with) plug
plummet.01 plummet fall dramatically calibratable_cos-45.6-1 Change_position_on_a_scale motion 1 Logical subject, patient, thing falling Patient Item 2 EXT, amount fallen Extent Difference 3 start point 4 end point, end state of arg1
plunder.01 plunder to rob of goods or valuables cheat-10.6-1 contact|possession 0 Plunderer, robber Agent 1 Plundered, entity from which goods are taken Source 2 Goods taken by plundering Theme
plunge.01 plunge fall precipitously calibratable_cos-45.6-1|meander-47.7 Motion_directional motion 1 Logical subject, patient, thing falling Patient|Theme Goal|Theme 2 EXT, amount fallen Extent Goal 3 start point 4 end point, end state of arg1
plunge.02 plunge put under water escape-51.1 Motion_directional|Placing motion 0 placer, causer of underwater-ness 1 thing being put under water Theme Theme 2 water Destination Goal
plunk.01 plunk put, coarsely 0 agent, putter 1 thing put 2 where put
ply.01 ply supply with equip-13.4.2 consumption 0 provider Agent 1 entity getting stuff Recipient 2 stuff Theme
ply.02 ply work at some business/trade/skill 0 worker 1 business/trade/skill
ply.03 ply typo for pry 0 agent, pry-er 1 thing pried 2 end state/attribute of arg1
poach.01 poach cook in water cooking-45.3|preparing-26.3-2 Apply_heat change 0 cook Agent Cook 1 food 2 water Instrument Heating_instrument
poach.02 poach hunt illegally hunt-35.1 competition 0 hunter Agent 1 prey Theme
pocket.01 pocket take pocket-9.10 Placing possession 0 taker, agent Agent Agent|Cause 1 thing taken Theme Theme
pockmark.01 pockmark mark with pox 0 cause of pox, agent 1 pockmarked entity
point.01 point point wink-40.3.1-1 Adducing|Evidence 0 pointer Agent 1 thing pointed (defaults to finger) Patient 2 pointed at (a variety of prepositions) Recipient
point.02 point out point at, define, make an example of 0 pointer 1 pointed at
poise.01 poise to balance 0 causer of balancing, agent 1 entity poised 2 poised for
poison.01 poison kill via poison poison-42.2 Cause_harm contact 0 killer Agent Agent 1 corpse Patient Body_part 2 poison Instrument Instrument
poison.02 poison put poison on/in something butter-9.9 Cause_harm change 0 applier Agent Agent 1 poisoned substance Destination Victim 2 poison Theme Victim
poke.01 poke touch with long slender object poke-19|rummage-35.5 contact|perception 0 toucher, agent Agent 1 thing touched Location|Patient 2 long slender object Instrument|Theme
poke.02 poke around rummage, look for idly 0 looker, searcher, agent 1 place looked in 2 thing looked for, goal
polarize.01 polarize separate into (two) discrete units other_cos-45.4 change 0 causer of separation, agent Agent 1 thing(s) separated Patient
police.01 police monitor, watch, serve as police for captain-29.8-1 social 0 police Agent 1 thing or place being monitored Beneficiary
polish.01 polish make shiny butter-9.9|wipe_manner-10.4.1 contact 0 polisher Agent 1 thing getting shiny Destination|Theme 2 instrument Theme 3 end state, attribute
polish.02 polish off finish 0 finisher, agent 1 thing finished
polish.03 polish up polish completely 0 polisher 1 thing being polished 2 instrument 3 end state
politicize.01 politicize make into a political issue 0 cause, agent 1 issue
poll.01 poll survey, as of voters 0 poller 1 people asked 2 topic
pollinate.01 pollinate to fertilize by transfering pollen 0 fertilizer, agent 1 plant pollinated
pollute.01 pollute to contaminate fill-9.8-1 change 0 causer Agent 1 entity polluted Destination
polymerize.01 polymerize to change into another substance with the same atomic proportions, but a different molecular weight other_cos-45.4 0 Causer of polymerization, agent Agent 1 substance undergoing polymerization Patient 2 Instrument or manner if separate from arg 0 Instrument 3 Resulting substance
ponder.01 ponder think about 0 thinker 1 thought
pontificate.01 pontificate talk like the Pope 0 speaker (Pope) 1 utterance 2 listener
poo.01 poo to defecate 0 person defecating 1 thing pooped out, hopefully poop and understood
pooh-pooh.01 pooh-pooh show disdain or contempt for 0 Shower of disdain 1 disdainful thing
pool.01 pool collect together mix-22.1-2-1 possession 0 collector(s), agent(s) Agent 1 thing collected Patient 2 secondary attribute of arg1
pool.02 pool form a puddle 1 thing forming a puddle
pop.01 pop make a popping sound sound_emission-43.2 perception 0 maker of sounds Agent
pop.02 pop pop, burst other_cos-45.4 0 causer of popping Agent 1 thing popping, bubble Patient
pop.04 pop move suddenly 0 causer of motion 1 entity in motion 2 EXT, distance moved 3 start point 4 end point 5 direction
pop.05 pop hit 0 hitter 1 person, thing hit 2 mention of punch, hit itself if present
pop.03 pop up pop up: appear 0 agent, causer of appearance 1 thing appearing
popularize.01 popularize make popular 0 popularizer 1 thing now popular 2 instrument
populate.01 populate provide inhabitants for, fill with inhabitants 0 provider 1 area 2 population
pore.01 pore to study carefully 0 studier, agent 1 entity pored over
port.01 port to carry send-11.1 contact 0 carrier, agent Agent 1 entity ported Theme
portend.01 portend to indicate by signs 0 thing portending 1 sign 2 portend for
portray.01 portray label characterize-29.2-1-1 Communicate_categorization communication 0 labeller Agent Speaker 1 item being labelled Theme Item 2 attribute Attribute Category
pose.01 pose adopt an attitude, role masquerade-29.6-2 Posing_as communication 0 player Agent Agent 1 role Attribute Manner
pose.02 pose pose a question, problem, etc transfer_mesg-37.1.1 0 poser Agent 1 question, etc Topic 2 hearer Recipient
posit.01 posit propose or set down as fact 0 entity proposing 1 thing proposed, proposition
position.01 position put in a particular location, or describe put-9.1 Placing contact 0 agent, putter Agent Agent|Cause 1 thing positioned, often REC Theme Theme 2 location or position, or attribute of arg1 Destination Goal
possess.01 possess have, own 0 possessor 1 possession
post.01 post cf report send-11.1 Sending communication 0 poster Agent Sender 1 posted Theme Theme 2 posted-to Destination Goal|Recipient
postmark.01 postmark to stamp with a postmark butter-9.9 contact 0 applier of stamp, agent Agent 1 letter Theme 2 temporal attribute
postpone.01 postpone delay 0 agent, causer of delay 1 event delayed 2 delay itself, EXT, time period, how long arg 1 was delayed for 3 original time 4 new time
postulate.01 postulate propose or offer 0 entity proposing 1 thing proposed, proposition
posture.01 posture to assume a pose or mental attitude 0 assumer of pose 1 pose
pot.01 pot place in a pot pocket-9.10 Placing contact 0 agent, potter Agent Agent|Cause 1 theme, thing potted Theme Theme 2 destination Destination Goal
potter.01 potter not be prompt, dawdle, saunter linger-53.1 contact 0 potterer Agent 1 thing pottered over Theme
pounce.01 pounce to attack suddenly 0 attacker, agent 1 thing pounced on
pound.02 pound hit hard and repeatedly hit-18.1-1 change|contact 0 agent, hitter Agent 1 thing hit Patient 2 instrument, thing hit by or with Instrument
pound.03 pound create a substance by pounding build-26.1 0 creator Agent 1 thing pounded, raw material Material 2 end product Product
pound.04 pound move quickly but heavily 0 entity in motion 1 path
pound.01 pound out extract, produce funnel-9.3-1-1 change 0 pounder, extractor Agent 1 thing extracted Theme
pour.01 pour move liquids pour-9.5|substance_emission-43.4 Mass_motion motion 0 agent, pourer Agent|Source Source 1 liquid Theme Mass_theme 2 source Initial_Location|Source Source 3 destination Destination Goal
pour.02 pour rain very hard
powder.01 powder make into a powder 0 agent 1 thing powdered
power.01 power to supply with power 0 source of power 1 entity supplied with power 2 entity powered with
practice.01 practice practice 0 practicer 1 skill 2 instrument
practise.01 practise practice 0 practicer 1 skill 2 instrument
praise.01 praise praise characterize-29.2|judgment-33 Judgment_communication communication 0 praiser Agent Communicator 1 praised Theme Evaluee 2 reason
prance.01 prance manner of motion run-51.3.2-2 Self_motion motion 0 entity in motion Theme Self_mover 1 path Location Area
prawn.01 prawn to fish for prawns berry-13.7 contact 0 agent or causer Agent 1 entity gathered 2 gathered into 3 beneficiary
pray.01 pray talk to God long-32.2-1 Rite communication 0 pray-er Pivot Leader 1 prayer Theme Object 2 God
pre-empt.01 pre-empt displace, take by prior claim 0 preeminent thing 1 lesser thing(s)
pre-negotiate.01 pre-negotiate Negotiate before something else 0 negotiator 1 other party arg 0 is negotiating with when separate mention 2 deal negotiated
pre-separate.01 pre-separate separate before another action 0 entity causing separation 1 thing being divided 2 source, separated from
pre-set.01 pre-set establish, make ready in advance 0 agent, pre-setter 1 thing pre-set 2 attribute, Arg 1 is set to do/be/etc.
preach.01 preach to proclaim or advocate lecture-37.11-1|transfer_mesg-37.1.1 Speak_on_topic|Statement communication 0 preacher, agent Agent Speaker 1 utterance Topic Message|Topic
prearrange.01 prearrange arrange in advance 0 arranger 1 thing arranged
precede.01 precede go before contiguous_location-47.8 Relative_time motion|stative 0 thing preceding Theme Focal_participant 1 thing preceded Co-Theme Landmark_occasion
precipitate.01 precipitate to cause to happen 0 cause 1 precipitated action
preclude.01 preclude stop, prevent 0 preventer 1 Theme (action or object being prevented) 2 secondary predication or action 3 instrument
predate.01 predate come before, temporally contiguous_location-47.8 Relative_time stative 1 thing coming before Theme Focal_participant 2 thing coming after Co-Theme Landmark_occasion
predetermine.01 predetermine determine ahead of time 0 determiner 1 determination
predicate.01 predicate to base or establish 0 establisher, agent 1 entity predicated 2 predicated on
predict.01 predict tell the future indicate-78 Predicting communication 0 fortune teller Cause Evidence|Speaker 1 prediction Topic Eventuality
predispose.01 predispose to make susceptible 0 entity predisposing 1 entity predisposed 2 predisposed to
preempt.01 preempt act to prevent something 0 actor 1 thing prevented 2 induced action
prefer.01 prefer to choose as more desirable admire-31.2|want-32.1-1-1 Partiality|Preference 0 chooser, agent Experiencer|Pivot Experiencer|Judge 1 entity chosen Stimulus|Theme Dispute|Event|Side_1|Sides 2 entity compared to
preform.01 form create, make ahead of time 0 creator 1 thing created 2 source 3 benefactive 4 attribute, secondary predication
prejudice.01 prejudice cause to have a preformed opinion 0 causer 1 prejudiced entity 2 prejudiced against
premeditate.01 premeditate to meditate, plan beforehand 0 thinker 1 thought, thing planned
premiere.01 premiere give/have first performance 0 causal agent 1 thing premiering
preoccupy.01 preoccupy demand full attention amuse-31.1 emotion 0 causer of preoccupation Stimulus 1 preoccupied entity Experiencer 2 focus of attention
prepare.01 prepare prepare, make, create preparing-26.3-1 Activity_prepare|Cooking_creation creation 0 creator Agent Agent|Cook 1 creation 2 created-from, thing changed 3 benefactive Beneficiary Duration|Produced_food|Recipient
prepare.02 prepare make ready establish-55.5-1 Activity_prepare|Cooking_creation creation 0 preparer Agent Agent|Cook 1 thing made ready Theme Activity|Means 2 ready for
prepay.01 prepay pay in advance 0 payer or buyer 1 thing paid for (often debt) 2 seller or person being paid 3 price paid
presage.01 presage show the future 0 sign 1 future
prescribe.01 prescribe to establish rules 0 establisher of rules, agent 1 rule
prescribe.02 prescribe to order a medicine or other treatment 0 doctor 1 medicine 2 prescribed for
present.01 present give fulfilling-13.4.1|reflexive_appearance-48.1.2 communication|perception|stative 0 giver Agent 1 thing given Theme 2 given to Recipient 3 secondary attribute of thing given
preserve.01 preserve keep, maintain defend-85 Preserving possession 0 preserver Agent Agent 1 thing preserved Theme Agent 2 benefactive
preside.01 preside lead, conduct 0 leader 1 led
press.01 press apply pressure force-59|push-12-1-1 Attempt_suasion communication|contact|motion 0 presser Agent Speaker 1 pressed (on) Patient|Theme Addressee 2 goal, pressed-for Result Content|Topic
press.02 press move push-12-1-1 contact|motion 0 mover 1 moved
press.03 press make and produce 0 producer 1 record, music, disk
pressure.01 pressure apply pressure force-59 Attempt_suasion social 0 presser Agent Speaker 1 pressed (on) Patient Addressee 2 goal, pressed-for Result Content|Topic
pressure.02 pressure move 0 mover 1 moved
prestate.01 prestate state before another occurence 0 stater 1 utterance 2 hearer
presume.01 presume to assume, take for granted conjecture-29.5-1 Awareness cognition 0 presumer, agent Agent Cognizer 1 thing presumed Theme Content
pretend.01 pretend make-believe 0 pretender 1 premise
prevail.01 prevail win 0 winner 1 loser 2 competition
prevail.02 prevail exist exist-47.1-1 stative 1 thing that exists Theme
prevent.01 prevent stop, prevent forbid-67 Preventing|Thwarting social 0 Agent Agent Preventing_cause 1 Theme (action or object being prevented) Theme Action|Event|Protagonist 2 secondary predication or action Theme Action|Event|Protagonist 3 instrument
preview.01 preview to view or exhibit in advance 0 pre-viewer, agent 1 entity previewed
prey.01 prey to hunt or victimize 0 hunter, agent 1 entity preyed on
price.01 price cf cost price-54.4 cognition|possession 0 seller Agent 1 commodity Theme 2 price Value
prick.01 prick poke with a pin, pop or burst poke-19 contact 0 prick(er) Agent 1 victim Patient
prick.02 prick up cause to stand up straight 0 causer 1 entity standing up straight
pride.01 pride be proud or satisfied 0 proud one 1 proud of/about; congratulate on 2 grounds, reason for pride
prime.01 prime make ready 0 agent, primer 1 thing made ready 2 ready for what?
print.01 print put pen to paper scribble-25.2 Text_creation creation 0 printer Agent Author 1 document Theme Text 2 benefactive
prioritize.01 prioritize make a priority 0 agent 1 thing made a priority
privatize.01 privatize sell off government property 0 government, usually 1 property, usually industry
privilege.01 privilege to grant a benefit enjoyed by few 0 granter 1 benefit allowed 2 extracted allowed-agent
prize.01 prize to value highly, appreciate admire-31.2 Judgment cognition|possession 0 assigner of value Experiencer Cognizer 1 entity prized Stimulus Evaluee 2 prized for what Attribute Role
probe.01 probe examine internally, closely search-35.2 Criminal_investigation|Scrutiny|Seeking communication|contact 0 prober Agent Cognizer|Cognizer_agent 1 thing probed Location Ground|Time 2 in search of Theme Phenomenon|Sought_entity
proceed.01 proceed keep on begin-55.1 Self_motion motion 0 causer of continuing event Agent Source 1 thing continuing Theme Self_mover
process.01 process do something to 0 processor 1 thing processed 2 end state 3 start state
proclaim.01 proclaim to announce officially and publicly say-37.7-1 Statement communication 0 speaker Agent Speaker 1 utterance Topic Message|Topic
procrastinate.01 procrastinate not be prompt, dally linger-53.1 stative 0 procrastinator Agent 1 thing procrastinated about/over Theme
procure.01 procure obtain get-13.5.1 Getting consumption|possession 0 receiver Agent Theme 1 thing procured Theme Theme 2 procured from Source Source
prod.01 prod to urge on force-59|touch-20-1 contact 0 causer Agent 1 entity urged Experiencer|Patient 2 action Result
produce.01 produce create create-26.4|performance-26.7-2 Behind_the_scenes|Cause_to_start|Intentionally_create|Manufacturing creation 0 creator Agent Agent|Artist|Creator|Manufacturer 1 creation Result|Theme Created_entity|Means|Product|Production 2 created-from, thing changed Material Components|Medium|Resource 3 benefactive Beneficiary Purpose|Studio
profess.01 profess announce declare-29.4-1-1-3 Statement communication 0 professor Agent Speaker 1 utterance Result Topic 2 hearer Theme Topic 3 attributive
proffer.01 proffer offer, give contribute-13.2-2 possession 0 giver Agent 1 thing given Theme 2 entity given to Recipient
profile.01 profile create a profile 0 creator, agent 1 entity profiled
profit.01 profit make money from 0 entity making money 1 source
profiteer.01 profiteer take excessive profits, be a pirate 0 pirate
program.01 program to design a program 0 programmer, agent 1 entity programmed 2 attribute
progress.01 progress move forwards 1 thing moving 3 start point 4 end point
prohibit.01 prohibit prevent an action forbid-67 Deny_permission|Preventing|Prohibiting communication 0 Agent Agent Authority|Preventing_cause|Principle 1 Theme (action or object being prevented) Theme Action|Event|Protagonist|State_of_affairs 2 secondary predication or action Theme Action|Event|Protagonist|State_of_affairs 3 instrument
project.01 project (cause to) stick out spatial_configuration-47.6 creation|stative 0 causer of projection Agent 1 thing projected/projecting Theme 2 into/onto Location
project.02 project tell the future 0 fortune teller 1 prediction
proliferate.01 proliferate prosper, become abundant other_cos-45.4 Proliferating_in_number change 0 thing becoming abundant Patient Attribute
prolong.01 prolong make longer 0 cause, agent 1 thing getting longer 2 EXT 3 start point 4 end point
promise.01 promise promise future_having-13.3 Commitment communication 0 promiser Agent Speaker 1 person promised to Goal Addressee 2 promised action Theme Topic
promote.01 promote raise in rank/position, move forward/up 0 causer of motion, employer 1 thing in motion, employee 2 destination, new job 3 source, old job
promote.02 promote advertise promote-102 Cause_change_of_position_on_a_scale communication|social 0 advertiser Agent Agent 1 thing being pitched, advertised Theme Agent 2 audience
prompt.01 prompt cause an event 0 causer, prompter 1 event
prompt.02 prompt bring about, cause force-59 Cause_to_start communication|creation 0 causer, prompter Agent Agent 1 impelled agent Patient Agent 2 impelled action Result Means
prompt.03 prompt give the next line 0 (tele)prompter 1 speaker
promulgate.01 promulgate preach the powers of say-37.7 0 preacher Agent 1 wonderful thing Topic
pronounce.01 pronounce to speak or utter in a certain way dub-29.3 Verdict communication 0 speaker Agent Judge 1 utterance Theme Defendant 2 pronunciation, attribute Result Finding
proof.01 proof make secure; make impervious to 0 maker 1 thing made impervious 2 impervious to what
proofread.01 proofread check for errors 0 proofreader 1 document
prop.01 prop up support, hold upright 0 helper, prop 1 thing being held up 2 instrument, if separate from arg0
propagandize.01 propagandize to subject (a person or group) to a propaganda 0 propagandist, agent 1 person or group propagandized
propagate.01 propagate trigger 0 Agent 1 Theme(Creation) 2 Instrument 3 secondary predication
propel.01 propel cause to move very quickly 0 causer of motion 1 thing in motion 2 destination
proportion.01 proportion divvy up 0 divider 1 thing divided 2 thing divided into
propose.01 propose cf offer say-37.7-1 Statement 0 entity proposing Agent Speaker 1 thing proposed, proposition Topic Message|Topic 2 label??? 3 benefactive or entity proposed to Recipient Addressee
proscribe.01 proscribe to prohibit, forbid 0 causer 1 thing proscribed 1 proscribed from
prosecute.01 prosecute try a case, offensively judgment-33 0 prosecutor Agent 1 case, or defendant of that case Theme 2 law justifying case
proselytize.01 proselytize convert 0 proselytizer 1 proselytized 2 new faith, party, institution, or cause
prospect.01 prospect search for minerals search-35.2 cognition 0 searcher Agent 1 thing searched for Theme 2 area prospected Location
prosper.01 prosper be prosperous exist-47.1-1|gorge-39.6 possession 0 thing prospering Agent|Theme
prostrate.01 prostrate submit, surrender, bow 0 agent or one who prostrates 1 one who prostrates (if different from ARG0) 2 prostrate to
protect.01 protect shield from danger defend-85 Protecting competition 0 protector Agent 1 protected Theme Instrument 2 danger Co-Theme Means 3 instrument
protest.01 protest object to something conspire-71 communication|social 0 protester Agent 1 objectionable thing Theme
protest.02 protest manner of speaking 0 speaker 1 utterance 2 hearer
protract.01 protract extend, make longer 0 agent 1 patient, thing extended
protrude.01 protrude stick out spatial_configuration-47.6 stative 1 thing protruding Theme 2 source, sticking out of what Location
prove.01 prove establish the truth declare-29.4-1-1|deduce-97.2|indicate-78-1-1 Evidence|Reasoning cognition|communication 0 prover Agent|Cause Arguer|Cognizer|Support 1 proposition Theme|Topic Content|Means 2 benefactive, proved-to Recipient Addressee
provide.01 provide cf give fulfilling-13.4.1-2 Supply consumption|possession 0 provider Agent Theme 1 thing provided Theme Theme 2 entity provided for (benefactive) Recipient Recipient
provision.01 provision provide provisions 0 entity providing provisions 1 entity receiving provisions 2 provisions
provoke.01 provoke cause (us. emotional reaction) amuse-31.1|engender-27 Cause_to_start creation|emotion 0 causer Cause|Stimulus Agent|Cause 1 reaction Experiencer|Predicate Agent|Cause 2 react-or, when separate from reaction Experiencer|Theme Agent
prowl.01 prowl to rove or go about stealthily run-51.3.2-1 Self_motion motion 0 agent, prowler Agent Source 1 path Location Area|Goal|Path
prune.01 prune remove branches carve-21.2-2|wipe_manner-10.4.1-1 contact 0 remover, agent Agent 1 branches Patient|Theme 2 whole plant Source 3 instrument, pruning shears Instrument
pry.01 pry pull loose with some difficulty 0 agent, pry-er 1 thing pried 2 end state/attribute of arg1
pry.02 pry look at, illicitly 0 looker 1 looked at
publicize.01 publicize make widely-known 0 publicist 1 topic 2 secondary predication
publish.01 publish publish create-26.4-1 communication|creation 0 publisher Agent 1 book, report Result
puff.01 puff smoke tobacco 0 candidate for lung cancer 1 cigarette, etc
puff.02 puff inflate slightly 1 puffy thing
puff.03 puff up increase 0 cause of increase 1 thing increasing
puff.04 puff up appear in puffs 1 thing appearing
puke.01 puke vomit breathe-40.1.2 Excreting body 0 puker Agent Excreter
puke.02 puke up vomit, with object 0 puker 1 puke itself
pull.01 pull (try to) cause motion carry-11.4|get-13.5.1|hold-15.1-1|hurt-40.8.3-1-1|push-12-1|split-23.2 Cause_motion|Earnings_and_losses|Experience_bodily_harm|Manipulation body|change|contact|motion 0 puller Agent|Experiencer Agent|Buyer|Cause|Experiencer 1 thing pulled Patient|Theme Body_part|Entity|Goal|Goods|Theme 2 DIR or attribute of arg1 Co-Patient|Destination Entity|Goal|Means|Time 3 EXT, distance moved
pull.06 pull various quasi-idiomatic usages 0 puller 1 the plug, the wool, etc 2 the rest of the idiom
pull.02 pull out exit, leave 0 causal agent 1 entity leaving 2 place left
pull.04 pull through make it, survive 0 survivor 1 adverse circumstances
pull.03 pull off manage to do despite 0 manager 1 deed accomplished
pull.05 pull over (cause to) move to the side 0 causal agent 1 thing moving, pulling over 2 destination
pulsate.01 pulsate expand or contract rhythmically modes_of_being_with_motion-47.3 motion 1 thing pulsating Theme
pulverize.01 pulverize to crush into a powder or demolish carve-21.2-1|other_cos-45.4 Grinding change 0 destructor, agent Agent Grinder 1 entity pulverized Patient Undergoer
pummel.01 pummel strike repeatedly spank-18.3 Cause_harm contact 0 agent, hitter - animate only! Agent Agent|Cause 1 thing hit Patient Victim 2 instrument, thing hit by or with Instrument Instrument
pump.01 pump fill spray-9.7-1 Cause_fluidic_motion|Filling competition|motion|possession 0 pumper Agent Agent 1 container Destination Goal 2 liquid Theme Fluid|Theme
pump.04 pump move up and down 0 causer of movement 1 thing moving up and down
pump.02 pump up increase 0 pumper 1 thing increased
pump.03 pump out drain 0 pumper 1 thing drained 2 liquid 3 instrument
punch.01 punch to hit or press (a key or a button) carve-21.2-2|swat-18.2 Cause_harm contact 0 agent Agent Agent|Cause 1 entity punched Patient Victim
punctuate.01 punctuate to mark or divide butter-9.9 0 divider Agent 1 thing divided Destination
puncture.01 puncture perforate 0 agent, one making hole 1 patient, thing being punctured 2 instrument
punish.01 punish to subject to a penalty for an offense judgment-33 Rewards_and_punishments social 0 punisher, agent Agent Agent 1 person punished Theme Evaluee 2 punished for
purchase.01 purchase buy obtain-13.5.2-1 Commerce_buy possession 0 purchaser Agent Buyer 1 thing purchased Theme Goods 2 seller Source Means 3 price paid Asset Buyer|Money 4 benefactive
purge.01 purge to free from impurities, purify cheat-10.6|wipe_manner-10.4.1 Emptying|Removing body|change 0 remover, agent Agent Agent|Cause 1 entity purged Source Source 2 entity purged of Theme Theme
purify.01 purify make pure, remove impurities 0 cause, agent 1 impure substance 2 impurities
purl.01 purl flow in a circular current 1 thing purling
purloin.01 purloin to steal, filch, or pilfer steal-10.5 Theft possession 0 thief, agent Agent Perpetrator 1 thing stolen Theme Goods 2 stolen from Source Source|Victim 3 stolen for Beneficiary Purpose|Reason
purport.01 purport claim, pretend 0 claimer 1 thing claimed
purr.01 purr emit purring noise 0 cat
purr.02 purr speak in a purring fashion manner_speaking-37.3 Communication_noise communication 0 speaker Agent Speaker 1 utterance Topic Message|Topic 2 hearer Recipient Addressee
pursue.01 pursue follow, chase chase-51.6 Cotheme motion 0 thing following Agent Theme 1 thing followed Theme Cotheme
push.01 push (try to) cause motion carry-11.4-1-1|funnel-9.3-1-1|hold-15.1-1|push-12-1-1|split-23.2 Cause_change_of_position_on_a_scale|Cause_motion|Manipulation motion 0 pusher Agent Agent 1 thing pushed Patient|Theme Agent|Entity|Goal|Item|Theme 2 direction Co-Patient|Destination Attribute|Bodypart_of_agent|Difference|Entity|Goal|Time
push.02 push force, impelled action force-59 Cause_change_of_position_on_a_scale|Cause_motion|Manipulation communication|motion 0 forcer, pusher Agent Agent 1 impelled agent Patient Entity|Goal|Item 2 impelled action Result Bodypart_of_agent|Difference|Goal
push.03 push quasi-idiomatic: pushing some age 1 aging person 2 age they're nearing
push.05 push quasi-idiomatic: testing limit 0 agent, cause, actor 1 thing pushed
push.04 push advocate or advertise 0 advocate 1 product
put.01 put location put-9.1-2 Causation|Placing contact 0 putter Agent Agent|Cause 1 thing put Theme Effect|Theme 2 where put Destination Cause|Goal
put.02 put say 0 speaker 1 thing said
put.03 put result, attributive 0 putter 1 thing put 2 attribute of arg1
put.05 put in contribute, submit 0 contributor 1 contribution
put.06 put off delay 0 delayer 1 delayed 2 delay itself, EXT, time period
put.07 put off offended 0 offender 1 offended
put.08 put on assume, acquire, wear, stage 0 wearer 1 clothing/role/act
put.09 put out extinguish 0 extinguisher 1 fire
put.10 put out disseminate 0 distributor 1 distributed
put.11 put up furnish, supply 0 supplier 1 supply, equipment 2 recipient
put.12 put up tolerate, put up with 0 tolerater 1 thing tolerated
put.13 put up build, institute 0 builder 1 thing built, instituted, or established
put.04 hard put idiomatic: hard put 0 causer, usually infinitival 1 experiencer
putter.01 putter to move slowly or aimlessly linger-53.1 Motion_noise contact 0 putterer Agent Cause
puzzle.01 puzzle confuse amuse-31.1|marvel-31.3-8 Experiencer_obj cognition|emotion 0 cause, agent Stimulus Stimulus 1 entity experiencing confusion Experiencer Experiencer 2 confused about or over what?
pyramid.01 pyramid build up 0 builder, agent 1 thing built (pyramid)
quack.01 quack make duck noises animal_sounds-38 Make_noise communication 0 duck Agent Noisy_event|Sound_source
quadruple.01 quadruple rise fourfold other_cos-45.4 change 0 causer of increase Agent 1 thing increasing, rising Patient 2 EXT, always unmentioned because it's 4x 3 start point 4 end point
qualify.01 qualify define (further) masquerade-29.6 stative 0 speaker Agent 1 thing being described Agent 2 secondary predication Attribute
qualify.02 qualify measure up to 1 entity being tested 2 for what?
quantify.01 quantify assign a number to 0 counter 1 thing counted
quarrel.01 quarrel disagree battle-36.4-1 Quarreling communication 0 a person engaged in a quarrel Agent Arguer1 1 other person quarreling Agent Arguer1 2 topic Topic Issue
quash.01 quash squash 0 squasher 1 thing squashed
quell.01 quell to quiet or supress 0 causer 1 entity quelled
quench.01 quench to extinguish, supress, or satisfy amuse-31.1|subjugate-42.3 0 causer Agent|Stimulus 1 entity quelled Experiencer|Patient 2 Instrument or Manner if separate from arg 0 Instrument
query.01 query ask 0 asker, querier 1 oracle, answerer 2 question
question.01 question ask a question, express doubts interrogate-37.1.3 Questioning communication 0 asker Agent Speaker 1 question or thing in doubt Topic Topic 2 entity asked, hearer Recipient Addressee
queue.01 queue [put|be] in a line 0 putter of something in a line 1 things in a line
quibble.01 quibble argue over trifles battle-36.4-1 Quarreling communication 0 first actor or all participants Agent Arguer1 1 second actor (if separate) Co-Agent Arguer2 2 topic Topic Issue
quicken.01 quicken become faster other_cos-45.4 body|change|perception 0 causer of speed-up 1 thing becoming faster Patient 2 EXT 3 old speed 4 new speed
quiet.01 quiet to cause to become quiet other_cos-45.4 Become_silent|Silencing emotion|perception 0 cause,agent Agent Agent|Speaker 1 entity becoming quiet Patient Expressor|Speaker
quiet.02 quiet down to cause to become quiet 0 cause, agent 1 entity becoming quiet
quieten.01 quieten to cause to become quiet other_cos-45.4 Become_silent change|emotion|perception 0 cause,agent Agent Speaker 1 entity becoming quiet Patient Expressor|Speaker
quieten.02 quieten down to cause to become quiet 0 cause, agent 1 entity becoming quiet
quip.01 quip tell a little joke 0 speaker 1 joke 2 hearer
quirk.01 quirk curve 0 agent, causer 1 theme, thing curving 2 thing quirking at or in response to
quit.01 quit leave your job complete-55.2|resign-10.11 Process_stop|Quitting social|stative 0 quitter Agent Cause|Employer 1 job Source|Theme Means|Process
quiver.01 quiver shake with rapid slight motion 1 thing quivering
quiz.01 quiz ask questions repeatedly investigate-35.4 Questioning communication 0 asker Agent Speaker 1 quizzed Location Time 2 topic Theme Topic
quote.01 quote quote transfer_mesg-37.1.1-1 communication 0 quoter Agent 1 quoted: speaker Source 2 quote: utterance or attribute of arg1 Topic
rabbit.01 rabbit to hunt fowl berry-13.7 competition 0 agent or causer Agent 1 entity gathered 2 gathered into 3 beneficiary
race.01 race run very fast run-51.3.2-2 motion 0 runner Theme 1 destination or path Location
race.02 race compete in a race 0 competitor 1 opponent 2 prize or competition
rack.02 rack search 0 searcher 1 searched for
rack.01 rack up get, acquire 0 agent, entity acquiring something 1 thing acquired 2 seller 3 price paid 4 benefactive
radiate.01 radiate emit or project substance_emission-43.4 Emanating|Emitting change|perception|weather 0 entity emitting Source Source|Source_emitter 1 thing emitted Theme Emission
radio.01 radio to transmit by radio instr_communication-37.4 Communication_means|Contacting communication 0 transmitter, agent Agent Communicator 1 entity transmitted Topic Communication|Message|Topic 2 destination Recipient Addressee
rafter.01 rafter build or furnish with rafters 0 supplier, builder, agent 1 theme (rafters) 2 recipient
rage.01 rage speak angrily manner_speaking-37.3 0 speaker Agent 1 utterance Topic 2 hearer Recipient
rage.02 rage be very angry, violent entity_specific_modes_being-47.2 stative 0 angry entity Theme 1 target of anger Location
raid.01 raid enter suddenly investigate-35.4 Attack social 0 raider Agent Source 1 raided Location Path
rail.01 rail raise an objection, diatribe 0 agent, speaker 1 thing objected to
railroad.01 railroad impelled action 0 forcer 1 impelled agent 2 impelled action
railroad.02 railroad force a thing 0 forcer 1 thing forced 2 forced-on
rain.01 rain rain weather-57 Precipitation weather 0 metaphorical agent 1 metaphorical rain Theme Precipitation 2 rained upon
raise.01 raise go up quantifiably crane-40.3.2|put_direction-9.4 motion 0 Agent Agent 1 Logical subject, patient, thing rising Patient|Theme 2 EXT, amount risen 3 Start point 4 End point Destination
raise.02 raise fundraising 0 getter of money 1 money 2 giver of money
raise.03 raise rear or nurture 0 parent 1 child
rake.01 rake move with a rake funnel-9.3-1|search-35.2|wipe_instr-10.4.2-1 contact|perception 0 causer of movement, agent Agent 1 thing moved (leaves) Theme 2 source (yard) Initial_Location|Location 3 instrument: rake Instrument
rake.02 rake in get abundantly 0 getter 1 thing gotten
rally.01 rally summon to a cause 0 summoner 1 summoned 2 cause
rally.02 rally (cause to) suddenly show better performance 0 causative agent 1 performer 2 EXT, amount risen 3 start point 4 end point
ram.01 ram to hit or push with force bump-18.4-1|funnel-9.3-1-1 Cause_impact contact 0 hitter, agent or instrument Agent 1 entity hit Theme Impactor 2 entity rammed into/against Destination|Location Impactee
ramble.01 ramble move aimlessly run-51.3.2-1 motion 0 entity in motion Theme 1 path Location
ramble.02 ramble talk aimlessly 0 speaker 1 utterance, topic
ramify.01 ramify spread out into branches, extend into subdivisions 0 agent, entity making something be grow, spread 1 patient, thing spreading out 2 EXT or TMP, by how much or until when 3 start point 4 end point
ramp.01 ramp up to increase 0 cause of increase 1 activity increased
ranch.01 ranch to cultivate or produce a crop on 0 farmer 1 land
range.01 range move randomly across some scale meander-47.7 1 thing moving Theme 2 EXT or MNR 3 start or low point 4 end or high point 5 medium
rank.01 rank assign a position in a list characterize-29.2|masquerade-29.6 Occupy_rank cognition 0 assigner Agent 1 thing assigned a position Agent|Theme Item 2 position Attribute Dimension
rankle.01 rankle annoy amuse-31.1 Experiencer_obj emotion 0 rankler Stimulus Stimulus 1 rankled Experiencer Experiencer
ransack.01 ransack search thoroughly investigate-35.4 Seeking contact|possession 0 searcher, agent Agent Cognizer_agent 1 searched for, theme Theme Sought_entity 2 location Location Ground
rap.01 rap strike lightly 0 rapper (no, not like that) 1 instrument 2 target, surface
rape.01 rape to assault sexually 0 assaulter, agent 1 victim
rarefy.01 rarefy make rare other_cos-45.4 0 cause, agent Agent 1 rare thing Patient
rat.01 rat tell on 0 informant 1 victim, informed on
ratchet.01 ratchet up incremental growth 0 cause of growth, agent 1 thing growing 2 EXT 3 start point 4 end point
rate.01 rate establish value or worth consider-29.9-1|price-54.4 Assessing cognition 0 entity establishing value Agent Assessor 1 commodity or entity being evaluated Theme Phenomenon 2 value, worth, grade Attribute|Value Feature
ratify.01 ratify to approve 0 approver, agent 1 entity ratified 2 beneficiary
ration.01 ration measure carefully future_having-13.3 possession 0 rationer Agent 1 thing rationed Theme 2 measurement
ration.02 ration out measure out carefully, with particle 0 rationer 1 thing rationed 2 recipient
rationalize.01 rationalize make sense of, make excuses for 0 rationalizer 1 thing rationalized 2 instrument
rattle.01 rattle cause to shake 0 shaker 1 thing shaking
rattle.02 rattle emit rattling sounds animal_sounds-38|sound_emission-43.2 Communication_noise|Make_noise motion|perception 0 rattler Agent|Theme Noisy_event|Sound|Sound_source|Speaker
rattle.03 rattle on talk continuously 0 talker, rattler 1 topic
rattle.04 rattle off say/list things quickly 0 talker, rattler 1 topic
ravage.01 ravage destroy destroy-44 change 0 destroyer Agent 1 thing destroyed Patient 2 instrument of destruction Instrument
rave.01 rave to speak wildly or with enthusiasm marvel-31.3-8 communication 0 speaker Experiencer 1 utterance Stimulus
ravish.01 ravish fill with joy amuse-31.1 0 causer of emotion Stimulus 1 emotional entity Experiencer
raze.01 raze destroy destroy-44 Destroying creation 0 destroyer Agent Cause|Destroyer 1 thing destroyed Patient Undergoer 2 instrument of destruction Instrument Instrument
re-case.01 re-case to put or enclose in a case, again 0 packer 1 thing packed, again 2 case, location 0 agent, person packing something
re-create.01 re-create create again 0 recreator 1 thing recreated 2 source 3 benefactive 4 attribute, secondary predication
re-debate.01 re-debate to discuss or argue about again 0 discussant(s), debater(s) 1 thing discussed 2 person debated against
re-elect.01 re-elect elect again 0 voters 1 candidate 2 office or position
re-emerge.01 re-emerge exit again 0 thing exiting 1 thing/place exited from
re-emerge.02 re-emerge come to be seen as (again) 0 thing emerging 1 as what
re-emphasize.01 re-emphasize emphasize again 0 emphasizer 1 utterance 2 hearer
re-employ.01 re-employ give a job to one who has been furloughed 0 employer 1 employee 2 job
re-enact.01 re-enact enact again 0 agent 1 thing re-enacted
re-engage.01 re-engage cause to get involved again 0 causer of engagement 1 entity sucked in 2 thing involved in
re-enter.01 re-enter enter, go in 0 entity entering 1 place or thing entered
re-enter.02 re-enter submit again, cause to enter again 0 submitter 1 thing submitted 2 submitted to 3 benefactive
re-evaluate.01 re-evaluate to evaluate again 0 evaluator 1 entity evaluated
re-export.01 re-export ship out commodities, again 0 exporter 1 product 2 importer
re-fight.01 re-fight fight again 0 first fighter 1 second fighter, if separate 2 spoils
re-fix.01 re-fix prepare, fix again 0 agent, fixer 1 thing fixed again 3 benefactive
re-landscape.01 re-landscape enhance appearance, again 0 causer of enhancement, agent 1 location enhanced 2 instrument 3 enhanced by how much, EXT or MNR
re-ship.01 re-ship ship again 0 sender 1 package 2 recipient 3 source
re-summon.01 re-summon invite, again 0 inviter 1 invited 2 invited-to
re-unify.01 re-unify bring back together 0 joiner, agent 1 (first) thing(s) being unified 2 other things, if separate from arg1 3 unified whole
re-victimize.01 re-victimize make into a victim again 0 victimizer 1 victim 2 grounds
reach.01 reach attain, get to get-13.5.1|reach-51.8 Arriving|Change_position_on_a_scale|Path_shape motion|possession 0 thing striving Agent Attribute|Source|Theme 1 goal, end state Destination|Theme Difference|Goal
reach.02 reach contact 0 reacher 1 reached
reach.03 reach stretch, grasp 0 reacher 1 body part 2 goal
react.01 react give a response, reaction marvel-31.3-9 Communication_response|Response cognition 0 reactor Experiencer Addressee|Agent 1 reacted-to Stimulus Agent|Speaker 2 reaction
reactivate.01 reactivate make active again 0 reactivator 1 thing now active
read.01 read read discover-84-1-1|register-54.1-1|transfer_mesg-37.1.1-1 Reading cognition|communication 0 reader Agent 1 book Theme|Topic Phenomenon 2 benefactive or direction Recipient|Value 3 text, content
readjust.01 adjust to a new position 0 agent, readjuster 1 theme, thing being adjusted
readmit.01 readmit let back in, allow to enter again 0 allower 1 enterer 2 place entered
ready.01 ready prepare 0 preparer 1 thing made ready 2 ready for
reaffirm.01 reaffirm to affirm or assert again admire-31.2|conjecture-29.5-2|indicate-78-1-1 Statement communication 0 affirmer, agent Agent|Cause|Experiencer Speaker 1 thing reaffirmed Stimulus|Theme|Topic Topic
realign.01 realign align again 0 arranger, agent 1 thing being realigned 2 standard of comparison, realigned-to
realize.01 realize come to know conjecture-29.5-1|discover-84 Coming_to_believe cognition 0 new knower Agent Cognizer 1 new knowledge Predicate|Theme
realize.02 realize cause to come about, create 0 creator 1 thing created 2 source, created from
reallocate.01 allocate give to, donate (again) future_having-13.3 possession 0 granter Agent 1 thing granted Theme 2 benefactive, granted-to Goal 3 source
reap.01 reap take as harvest remove-10.1 contact|possession 0 receiver Agent 1 harvest Theme 2 received from Source
reappear.01 reappear come to be visible, again 1 thing becoming visible
reapply.01 reapply ask for again 0 applier 1 thing applied for 2 entity applied to
reapportion.01 reapportion distribute again 0 distributor, agent 1 thing apportioned, distributed 2 to/among 3 source
reappraise.01 reappraise find value of, again 0 appraiser 1 thing appraised 2 value
rear.01 rear raise a child 0 parent 1 child
rear.02 rear jump (like an animal) 0 rearing animal
rearm.01 rearm supply with weapons again equip-13.4.2-1 competition|possession 0 supplier of weapons Agent 1 receiver of weapons Recipient
rearrange.01 rearrange to change the arrangement of create-26.4-1 change 0 arranger, agent Agent 1 item being rearranged Material
reason.01 reason think logically deduce-97.2 cognition 0 thinker Agent 1 thought Theme 2 with whom?
reassemble.01 reassemble build again build-26.1 creation 0 builder Agent 1 construction Product 2 material, start state Material 4 end state Product
reassert.01 reassert speak up again 0 asserter 1 thing asserted
reassert.02 reassert say forcefully again conjecture-29.5-2|reflexive_appearance-48.1.2 communication 0 Sayer Agent 1 Utterance Theme 2 Hearer Recipient 3 Attribute of arg1 Predicate
reassert.03 reassert claim again reflexive_appearance-48.1.2 communication 0 claimer, asserter 1 thing claimed, asserted 2 benefactive, claimed/asserted for 3 attribute of arg1
reassess.01 reassess think about again 0 thinker 1 subject of thought
reassign.01 reassign give, associate with again future_having-13.3 social 0 agent, assigner Agent 1 thing assigned Theme 2 assigned to Goal
reassure.01 reassure calm someone's nerves (again) amuse-31.1 Experiencer_obj communication|emotion 0 causer of assurance Stimulus Stimulus 1 assured one Experiencer Experiencer 2 assurance, utterance
reawaken.01 reawaken to wake or make aware again 0 cause of awakeing, agent 1 entity awake 2 entity becoming aware of
rebear.01 rebear bear again (most often occurs with arg1 only to indicate spiritual awakening) 0 mother 1 child
rebel.01 rebel to refuse allegiance to conspire-71 social 0 rebel, agent Agent 1 rebel against Theme
rebound.01 rebound recover from, bounce 1 thing rebounding 2 EXT or MNR 3 start point, rebounded from 4 end point, attribute of arg1
rebuff.01 rebuff reject, spurn 0 rejecter 1 thing rejected
rebuild.01 rebuild to build again create-26.4 creation 0 builder Agent 1 construction Result
rebuke.01 rebuke chastise judgment-33 Judgment_direct_address communication 0 rebuker Agent Communicator 1 rebuked Theme Addressee 2 for what Attribute Reason
rebut.01 rebut make a rebuttal 0 entity making a rebuttal 1 in response to
rebut.02 rebut say as a rebuttal 0 speaker 1 spoken words
recalculate.01 recalculate recalculate, reckon, think 0 Thinker 1 Thought 2 Attributive
recalibrate.01 recalibrate fine-tune, again 0 calibrator, agent 1 thing calibrated
recall.01 recall manufactured defect banish-10.2 communication|possession|social 0 entity recalling, manufacturer Agent 1 thing being recalled, defective thing Theme 2 recalled from Source
recall.02 recall remember 0 rememberer 1 memory 2 secondary attribute 3 hearer
recant.01 recant to formally reject a formerly held belief or statement 0 rejector, agent 1 thing recanted
recap.01 recap to go back over, summarize transfer_mesg-37.1.1 communication 0 editor, summarizer, agent Agent 1 thing summarized Topic 2 listener Recipient
recapitulate.01 recapitulate repeat briefly, as summary 0 person summarizing 1 summary, utterance 2 listener
recapture.01 capture get again steal-10.5 contact|creation|emotion|possession 0 getter Agent 1 thing gotten Theme
recast.01 recast cast again (blacksmithing, literally or metaphorically) 0 metalworker, agent (possible but unlikely) 1 product, cast into 2 source, cast from
recede.01 recede go backwards, retreat escape-51.1 change|competition|motion 0 thing moving backwards Theme
receive.01 receive get obtain-13.5.2 Receiving possession 0 receiver Agent Donor 1 thing gotten Theme Theme 2 received from Source Means 3 price, in exchange for 4 attribute of arg1
recess.01 recess put into a lower position 0 placer, putter, agent 1 thing in lower position
recess.02 recess take a break 0 recessing entity
recharge.01 recharge to charge again amuse-31.1 0 cause, charger, agent Stimulus 1 entity recharged Experiencer 2 battery
recirculate.01 recirculate (cause to) go around again modes_of_being_with_motion-47.3 0 causer Agent 1 thing going 'round Theme
recite.01 recite utter memorized passage performance-26.7-1-1|transfer_mesg-37.1.1 communication|creation 0 speaker Agent 1 utterance Theme|Topic 2 audience or listener Beneficiary|Recipient
reckon.01 reckon figure, think, count consider-29.9-1|rely-70 Awareness cognition 0 thinker Agent Cognizer 1 object, thing under consideration, thought Theme Topic 2 attribute Attribute Manner|Topic
reckon.02 reckon respect, take into consideration 0 reckoner 1 thing to be reckoned with
reclaim.01 reclaim to claim back steal-10.5 possession 0 reclaimer, agent Agent 1 entity reclaimed Theme 2 entity reclaimed from Source
reclassify.01 reclassify assign a label or attribute 0 describer 1 thing defined 2 secondary attribute, described-as, definition
reclassify.02 reclassify make/keep secret 0 secret-keeper 1 secret
recognize.01 recognize assign a label or attribute conjecture-29.5-1|consider-29.9-1-1 Becoming_aware cognition|perception 0 describer Agent Cognizer 1 thing described, utterance Theme Phenomenon 2 secondary attribute, described-as Attribute|Predicate State
recognize.02 recognize state as true sight-30.2 Becoming_aware communication|perception 0 stater Experiencer Cognizer 1 true proposition Stimulus Phenomenon
recoil.01 recoil flinch, draw back flinch-40.5 motion 0 one who recoils Experiencer 1 cause for recoil Stimulus
recollect.01 recollect remember characterize-29.2-1-1 Memory cognition 0 recollect Agent Cognizer 1 memory Theme Topic 2 secondary attribute Attribute Reason
recombine.01 recombine combine, mix again mix-22.1-1-1 change 0 agent, mixer Agent 1 ingredient one Patient 2 ingredient two Co-Patient 3 end product
recommend.01 recommend recommend judgment-33|reflexive_appearance-48.1.2|say-37.7-1-1 communication 0 recommender Agent 1 thing recommended Theme|Topic 2 recommended to Recipient 3 secondary attribute
recompense.01 recompense to repay, rward for service judgment-33 Rewards_and_punishments possession 0 payer, rewarder Agent Agent 1 person being repaid Theme Evaluee 2 repaid for
reconcile.01 reconcile to accommodate, settle, accept 0 accommodator, settler, agent 1 theme 2 reconciled to/with
reconsider.01 reconsider think about again 0 considerer 1 thing thought about
reconstruct.01 reconstruct rebuild 0 rebuilder 1 former ruins 2 material, start state
reconvene.01 reconvene call a meeting again herd-47.5.2 motion 0 agent, entity calling the meeting Agent 1 theme, the meeting itself Theme
record.01 record make a permanent record transcribe-25.4 Recording communication 0 recorder Agent Agent 1 record Theme Entity
recount.01 recount to describe or enumerate say-37.7-1 Statement communication 0 teller of tale Agent Speaker 1 tale Topic Message|Topic 2 listener Recipient Addressee
recoup.01 recoup get back obtain-13.5.2|steal-10.5 possession 0 recoverer Agent 1 thing regained Theme 2 who had it before Source
recover.01 recover get better 1 that which was sick, now getting better 2 sickness
recover.02 recover get back obtain-13.5.2 possession 0 entity getting something Agent 1 thing gotten Theme 2 gotten from Source
recover.03 recover put the lid back on 0 coverer 1 thing covered 2 lid
recreate.01 recreate recreate create-26.4 0 recreator Agent 1 thing recreated Result 2 source Material 3 benefactive Beneficiary 4 attribute, secondary predication
recruit.01 recruit convince to join hire-13.5.3|orphan-29.7 competition|possession 0 recruiter Agent 1 recruit Theme 2 group, job (sometimes predicate on arg1) Attribute 3 source
rectify.01 rectify make right 0 maker right 1 wrong thing becoming right
recuperate.01 recuperate get better 1 that which was sick, now getting better 2 sickness
recur.01 recur occur over again occurrence-48.3 change 0 event Theme 1 count of recurrences
recuse.01 recuse remove oneself as a judge banish-10.2 communication 0 entity removing Agent 1 thing being withdrawn (often understood as 'self') Theme 2 removed from Source
recycle.01 recycle use again 0 recycler 1 garbage 2 shiny new product
redden.01 redden (cause to) become red other_cos-45.4 body|change 0 causer of red coloration Agent 1 thing becoming red Patient
redecorate.01 redecorate put on decorations again fill-9.8|illustrate-25.3 creation 0 decorator Agent 1 thing decorated Destination 2 decorations Theme
redeem.01 redeem save and exchange steal-10.5 0 redeemer Agent 1 thing saved and redeemed Theme 2 in-exchange-for
redefine.01 redefine assign a label or attribute again 0 describer 1 thing redefined 2 secondary attribute, described-as, definition
redeploy.01 redeploy set into place, again 0 deployer 1 deployed 2 secondary predication
redesign.01 redesign to make a revision on the appearance or function of 0 designer 1 entity redesigned 2 beneficiary
redevelop.01 redevelop create grow-26.2 change|perception 0 creator Agent 1 thing created Product 2 source Material 3 benefactive 4 attribute of arg1
redirect.01 redirect to change the direction or course of 0 director, agent 1 entity redirected 2 new direction
rediscover.01 rediscover discover again 0 finder, discoverer 1 thing found, discovery
redistribute.01 redistribute to distribute again in a different way 0 distributor, agent 1 entity redistributed
redline.01 redline mark as being a bad credit risk 0 liner 1 thing being redlined 2 attribute
redo.01 redo act again 0 agent, doer 1 thing done 2 benefactive, done for or about 3 instrumental 4 comitative, companion while doing
redouble.01 redouble rise twofold (again) other_cos-45.4 change 0 causer of increase Agent 1 thing increasing, rising Patient 2 EXT, always unmentioned because it's 2x 3 start point 4 end point
redound.01 redound have a consequence 0 action with consequence 1 benefactive
redress.01 redress right a wrong equip-13.4.2-1 0 agent, redresser Agent 1 wrong Recipient
reduce.01 reduce make less limit-76|subjugate-42.3 Cause_change_of_position_on_a_scale change 0 Agent Agent|Cause Cause 1 Logical subject, patient, thing falling Patient Item 2 EXT, amount fallen 3 Start point 4 End point, end state of arg1 Goal Difference
reek.01 reek to emit a strong odor or be extremely bad smell_emission-43.3 Chemical-sense_description perception 0 thing reeking 1 reeking of what Theme Sensory_attribute
reel.01 reel be astounded tingle-40.8.2 motion 1 entity which is astounded Patient 2 cause of reeling (us. 'from') Stimulus
reel.02 reel off enumerate, announce 0 speaker, enumerator 1 list of things
reelect.01 reelect elect again appoint-29.1 social 0 voters Agent 1 candidate Theme 2 office or position Result
reestablish.01 reestablish to bring back into existence or use 0 establisher, agent 1 entity reestablished
reevaluate.01 reevaluate contemplate an action again 0 thinker 1 action
reexamine.01 reexamine to review 0 examiner, agent 1 entity reexamined
refashion.01 refashion fashion again build-26.1 creation 0 builder, agent Agent 1 entity refashioned Product
refer.01 refer call, label 0 labeller 1 labelled 2 label
refer.02 refer recommend, send contribute-13.2 motion 0 recommender, sender Agent 1 thing recommended, sent Theme 2 recommended/sent to Recipient
reference.01 reference refer to 0 person making reference 1 thing referenced 2 secondary attribute, referenced-as
refile.01 refile paperwork 0 refiler 1 file 2 refiled-with 3 refiled against 4 purpose of filing
refile.02 refile seek, claim, call for 0 refiler 1 claim
refill.01 refill fill again 0 agent, causer 1 container
refinance.01 refinance provide money for, get money for 0 financ(i)er 1 thing financed 2 money
refinance.02 refinance buy using someone else's money 0 buyer 1 thing bought 2 money or provider of money
refine.01 refine to purify 0 purifier, agent 1 entity refined 2 impurities
refit.01 refit adapt 0 agent, adaptor 1 thing adapted 2 adapted to 3 adapted from
reflect.01 reflect cast an image back 1 thing casting a reflection 2 surface casting the reflection, image being reflected
reflect.02 reflect think about marvel-31.3-8 0 thinker Experiencer 1 thoughts Stimulus
refocus.01 refocus to focus again 0 focusser, agent 1 thing focussed 2 focussed on
reform.01 reform make changes, improve 0 reformer 1 thing changed 2 end state 3 start state
reformulate.01 reformulate to formulate again 0 formulator, agent 1 entity reformulated
refrain.01 refrain not do some action refrain-69 Avoiding consumption|stative 0 non-agent Agent Agent 1 non-action Theme Undesirable_situation
refresh.01 refresh refresh amuse-31.1 Rejuvenation change 0 cause of refreshment, agent Stimulus Agent 1 refreshed entity Experiencer Agent 2 instrument, when separate from agent
refuel.01 refuel to provide with additional fuel 0 provider of fuel, agent 1 entity refueled
refund.01 refund pay back give-13.1 possession 0 refunder Agent 1 amount refunded Theme 2 refunded to Recipient 3 in exchange for (might not be present)
refurbish.01 refurbish update structure 0 refurbisher 1 thing refurbished
refuse.01 refuse refuse 0 entity refusing 1 refused action or object 2 anti-benefactive
refute.01 refute to deny or prove to be false 0 denier, prover, agent 1 entity refuted
regain.01 regain get back obtain-13.5.2 possession 0 recoverer Agent 1 thing regained Theme 2 who had it before Source
regale.01 entertain entertain 0 agent, entertainer 1 entity being entertained 2 instrument
regard.01 regard assign a label or attribute characterize-29.2|sight-30.2 Categorization|Regard cognition|perception 0 describer Agent|Experiencer Cognizer 1 thing described Stimulus|Theme Evaluee|Item 2 secondary attribute, described-as Attribute Category|Reason
regenerate.01 regenerate make anew 0 cause, agent 1 thing becoming new again
register.01 register measure register-54.1-1 communication 0 measurer Agent 1 thing measured Theme 2 yardstick, standard of measurement 3 measurement Value
register.02 register official record patent-101 communication 0 entity registering Agent 1 thing registered Theme 2 registered with or for 3 secondary predication
regress.01 regress (cause to) return to a previous state 0 agent, causer of regression (rare) 1 thing returning to a previous state 3 initial state of arg1 4 end state of arg1
regret.01 regret regret, feel bad about admire-31.2-1 Experiencer_focus communication|emotion 0 regreter Experiencer Experiencer 1 thing regretted Stimulus Event
regroup.01 regroup collect onesself 0 regrouper
regularize.01 regularize to make regular 0 agent, cause of regularization 1 entity regularized
regulate.01 regulate supervise, watch over 0 regulator 1 thing regulated
regurgitate.01 regurgitate puke, throw up, (involuntarily) purge 0 puker 1 former contents of stomach
rehabilitate.01 rehabilitate to restore 0 restorer, agent 1 entity rehabilitated
rehash.01 rehash to discuss again 0 discussants 1 topic of conversation
rehearse.01 rehearse practice, play without audience 0 practicer 1 skill
rehire.01 rehire initiate employment again 0 employer 1 return employee 2 job
reign.01 reign to exercise sovereign power, dominate 0 entity reigning 1 empire
reignite.01 reignite to ignite anew 0 firestarter, agent 1 entity reignited
reimagine.01 reimagine imagine, again 0 thinker 1 object, thing under consideration 2 attribute
reimburse.01 reimburse pay back contribute-13.2-2-1 possession 0 payer Agent 1 amount of cash Theme 2 paid to Recipient 3 in-exchange-for
reimplant.01 reimplant put in 0 putter 1 thing reimplanted 2 reimplanted into
reimpose.01 reimpose be a bother 0 reimposer (not reimposter) 1 thing reimposed 2 reimposed on
rein.01 rein in to stop, slow up or control 0 slower, stopper, agent 1 entity reined
incarnate.01 reincarnate bring back to body 0 The Reanimator 1 thing brought back to body 1 the new body
reinforce.01 reinforce to strengthen 0 strengthener 1 thing reinforced 2 instrument
reinscribe.01 reinscribe engrave again image_impression-25.1 0 Agent, engraver Agent 1 surface Destination 2 message Theme
reinstall.01 reinstall to install again put-9.1-1 contact 0 installer, agent Agent 1 entity reinstalled Theme
reinstate.01 reinstate put (back) into some role hire-13.5.3 social 0 namer, assigner of a role Agent 1 entity playing the role Theme 2 attribute, role Attribute
reintegrate.01 reintegrate make into one, again 0 mixer, integrater 1 figure 2 ground
reintroduce.01 reintroduce cause to meet 0 entity making reintroduction 1 entity being reintroduced 2 entity being reintroduced TO
reintroduce.02 reintroduce implement, begin, bring up 0 implementer, agent 1 thing being brought up 2 medium, where arg1 is brought up into
reinvent.01 reinvent create, again 0 creator 1 thing created
reinvigorate.01 reinvigorate to give new life or energy to 0 causer 1 entity reinvigorated
reiterate.01 reiterate state again say-37.7-1 Statement communication 0 announcer Agent Speaker 1 utterance Topic Message|Topic 2 hearer Recipient Addressee
reject.01 reject reject, decline, turn down accept-77 0 rejecter Agent 1 thing rejected Theme 3 attribute
rejoice.01 rejoice take joy in 0 agent, causer 1 experiencer, rejoicer
rejoin.01 rejoin attach mix-22.1-2-1 social 0 agent, entity doing the tying Agent 1 patient, thing(s) being tied Co-Patient 2 instrument, string
rejuvenate.01 rejuvenate to make fresh or new again amuse-31.1 Rejuvenation 0 agent, cause Stimulus 1 patient, entity freshened Experiencer 2 instrument
rekindle.01 rekindle start a fire again other_cos-45.4 weather 0 firestarter Agent 1 fire Patient
relapse.01 relapse Fall or slip back into a previous state 1 thing experiencing a relapse 2 previous state, usually prepositional complement, relapsed into what?
relate.01 relate be related to 0 agent, entity drawing comparison 1 thing under consideration 2 what it's related to
relate.02 relate say say-37.7-1 Statement communication 0 Sayer Agent Speaker 1 Utterance Topic Message|Topic 2 Hearer Recipient Addressee 3 Attributive
relax.01 relax (cause to) become less tight amuse-31.1 body 0 thing causing relaxation Stimulus 1 thing relaxing Experiencer
relay.01 relay send along, transmit instr_communication-37.4|transfer_mesg-37.1.1 communication 0 sender, agent Agent 1 thing sent Topic 2 sent to Recipient
release.01 release let go free-80-1 Releasing 0 releaser Cause 1 thing released Theme 2 released from Source
relegate.01 relegate consign, send 0 relegator 1 relegated 2 destination
relent.01 relent not be so harsh anymore 0 relenter 1 with respect to what?
relieve.01 relieve help, ease, get rid of cheat-10.6 communication|emotion|possession|social 0 thing relieving Agent 1 thing being helped, eased, gotten rid of Source 2 benefactive
relieve.02 relieve make feel better amuse-31.1 emotion|possession 0 reliever Stimulus 1 patient, relieved Experiencer 2 instrument or manner
relinquish.01 relinquish abandon contribute-13.2 Surrendering_possession possession|social 0 abandoner Agent Theme 1 project Theme Theme
relish.01 relish enjoy admire-31.2 Experiencer_subj emotion 0 enjoyer Experiencer 1 thing enjoyed Stimulus
relive.01 relive to undergo or experience again 0 experiencer 1 experience
reload.01 reload load again 0 loader, agent 1 beast of burden 2 cargo 3 instrument
relocate.01 relocate to change residence 0 agent, causer 1 entity relocated 2 destination 3 source
rely.01 rely need rely-70 Reliance cognition 0 relier, needer Agent Protagonist 1 thing needed, relied on Theme Benefit|Instrument|Intermediary|Means|Purpose 2 for, in order to
remain.01 remain be left behind exist-47.1-1 Existence|Left_to_do|Remainder|State_continue change|stative 1 Thing remaining Theme Agent|Entity 2 benefactive, entity who gets the remainder 3 attribute of arg1
remake.01 remake make again build-26.1-1 creation 0 creator Agent 1 creation Product 2 created-from, thing changed Material 3 benefactive Beneficiary
remand.01 remand send (a case) back to a lower court, or a prisoner back to prison 0 agent, sender-back 1 thing sent 2 sent to
remark.01 remark to express briefly lecture-37.11-1|say-37.7-1 Statement communication 0 speaker Agent Speaker 1 utterance Topic Message|Topic 2 hearer Recipient Addressee
remarry.01 remarry marry again amalgamate-22.2-3-1-1 social 0 causer Agent 1 one half Patient 2 second half Co-Patient
remedy.01 remedy make better 0 causer of improvement, agent 1 thing getting better 2 instrument
remember.01 remember default characterize-29.2-1-1|consider-29.9-1-1-1 Memory|Remembering_experience|Remembering_information|Remembering_to_do cognition 0 rememberer Agent Cognizer 1 memory Theme Action|Topic 2 secondary attribute Attribute Manner|Reason|Topic
remind.01 remind to cause to remember tell-37.2 0 cause, agent Agent 1 thing reminded Recipient 2 recipient Topic
reminisce.01 reminisce recall past 0 recaller 1 memory
remit.01 remit make payment contribute-13.2 possession 0 agent, payer Agent 1 theme, thing being paid Theme 2 recipient, person receiving payment Recipient
remodel.01 remodel update structure 0 remodeler 1 thing remodel(l)ed
remove.01 remove remove banish-10.2|fire-10.10|remove-10.1 Removing change|motion|possession|social 0 entity removing Agent Agent|Cause 1 thing being removed Theme Theme 2 removed from Source Source
remunerate.01 remunerate to make a payment, compensate judgment-33 possession 0 payer, agent Agent 1 entity remunerated Theme 2 compensation
rename.01 rename to give a new name to dub-29.3 communication 0 assigner of name, agent Agent 1 entity named Theme 2 new name Result
rend.01 rend tear break-45.1 0 rend-er Agent 1 thing torn, rent Patient
render.01 render to cause to become 0 cause, agent 1 entity rendered 2 secondary predicate on arg1
render.02 render to give, provide give-13.1 Causation possession 0 giver Agent Cause 1 entity rendered Theme Effect 2 entity receiving Recipient Cause
render.03 render to translate 0 translator 1 entity rendered 2 rendered into
rendezvous.01 rendezvous to bring or come together correspond-36.1 social 0 entities meeting Agent 1 rendezvous with Co-Agent
renege.01 renege to fail to carry out 0 entities failing 1 renege on
renegotiate.01 renegotiate work out terms of agreement, again correspond-36.1 communication 0 negotiator Agent 1 agreement Theme 2 explicit other party Co-Agent
renew.01 renew make like new 0 agent, causer of renewal 1 thing becoming newish
renounce.01 renounce repudiate, deny resign-10.11 Renunciation social 0 denier Agent Speaker 1 thing denied Source Means 2 benefactive
renovate.01 renovate make new-looking 0 renovator, agent 1 thing becoming new
rent.01 rent be a renter get-13.5.1 Commerce_buy possession|social 0 renter Agent Buyer 1 thing rented (eg, apartment) Theme Goods 2 landlord Source Means 3 rent Asset Means 4 term
rent.02 rent be a landlord give-13.1-1 Commerce_buy|Commerce_sell possession|social 0 landlord Agent Buyer|Seller 1 thing rented (eg, apartment) Theme Goods 2 renter Recipient Buyer|Recipient 3 rent 4 term
rent.03 rent out be a renter 0 renter 1 thing rented (eg, apartment) 2 landlord 3 rent 4 term
rent.04 rent out be a landlord 0 landlord 1 thing rented (eg, apartment) 2 renter 3 rent 4 term
reoccur.01 reoccur occur, take place again 1 event
reopen.01 reopen open other_cos-45.4 contact 0 opener Agent 1 thing opening Patient 2 instrument Instrument 3 benefactive
reorganize.01 reorganize make organized again create-26.4-1 social 0 organizer Agent 1 thing organized Material 2 previous state Material 3 benefactive Beneficiary 4 end state Result
reorient.01 reorient orient again 0 adjuster, focusser, agent 1 thing oriented
repackage.01 repackage to place into a package again 0 packager, agent 1 entity packaged 2 entity packaged into 3 instrument
repaint.01 paint put paint on a surface, again coloring-24 0 agent, painter Agent 1 surface Patient 2 explicit mention of paint
repaint.02 paint create pictures with paint, again 0 artist 1 art 2 benefactive
repair.01 repair to restore after damage or injury 0 repairer, agent 1 entity repaired
repatriate.01 repatriate send one back to one's homeland 0 sender 1 expatriate 2 homeland
repay.01 repay pay back judgment-33|pay-68-1 possession 0 payer or buyer Agent 1 thing bought or paid for Theme 2 seller or person being paid Theme 3 price paid Asset
repeal.01 repeal to revoke, annul 0 revoker, agent 1 entity repealed
repeat.01 repeat say again rehearse-26.8|say-37.7-1|stop-55.4 change|communication|creation|social 0 speaker Agent 1 utterance or action Theme|Topic 2 listener Recipient 3 number of repetitions
repel.01 repel fight or scare off amuse-31.1 Experiencer_obj emotion|perception 0 intentional agent Stimulus Stimulus 1 repelled entity Experiencer Experiencer 2 instrument
repent.01 repent regret, feel penitence 0 repenter 1 thing regretted, shameful act 2 listener, repent to whom?
rephrase.01 rephrase to summarize or restate differently from original statement or text 0 speaker, writer, agent 1 thing rephrased 2 rephrased as
replace.01 replace substitute exchange-13.6 Replacing|Take_place_of change|possession 0 replacer Agent Agent 1 old thing Theme Old 2 new thing Co-Theme New
replant.01 replant plant again 0 gardener, agent 1 entity planted 2 location
replay.01 replay play again performance-26.7-2-1 creation 0 player Agent 1 music/video Theme 2 instrument
replenish.01 replenish refill fill-9.8 change 0 agent of filling Agent 1 container Destination 2 substance Theme
replicate.01 replicate make a copy 0 copier, agent 1 original
reply.01 reply say in response say-37.7 Communication_response 0 replier Agent Speaker 1 in response to Recipient Addressee 2 answer Topic Message|Topic|Trigger
report.01 report report, tell characterize-29.2-1-2|consider-29.9-1|say-37.7-1 Reporting|Statement communication 0 Reporter Agent Informer|Speaker 1 thing reported Attribute|Topic Message|Topic 2 entity reported to Recipient Addressee
reposition.01 reposition to place in a new position, update 0 repositioner, agent 1 entity repositioned 2 attribute
repossess.01 repossess take back material goods steal-10.5 possession 0 new/previous owner, holder of lien Agent 1 goods Theme
repost.01 repost Post, again 0 poster 1 posted 2 posted-to
represent.01 represent stand for, correspond characterize-29.2-1-1 0 item / entity taking place of other Agent 1 item / entity being substituted by the other Theme
repress.01 repress to hold back concealment-16|subjugate-42.3 cognition 0 holder back, agent Agent 1 topic Patient
reprimand.01 reprimand scold, punish for wrong doing judgment-33 Judgment_direct_address communication 0 reprimander, agent Agent Communicator 1 entity reprimanded Theme Addressee 2 for what
reprint.01 reprint to make a new copy 0 printer, copier, agent 1 thing copied
reproach.01 reproach to find fault with, blame judgment-33 Judgment_direct_address communication 0 assigner of blame Agent Communicator 1 guilty party Theme Addressee 2 crime
reprocess.01 reprocess process again 0 processor 1 thing reprocessed 2 end state 3 start state
reproduce.01 reproduce copy other_cos-45.4 Duplication body 0 copier, agent Agent Copy|Creator 1 original Patient Original
reprove.01 reprove chastise, blame judgment-33 Judgment_direct_address communication 0 blamer Agent Communicator 1 blamed Theme Addressee 2 cause
repudiate.01 repudiate prove to be right judgment-33 communication 0 prover Agent 1 thing that's right Theme
repulse.01 repulse To repel and/or disgust amuse-31.1 emotion 0 Cause of repulsion Stimulus 1 Repulsed entity Experiencer 2 Instrument or Manner if separate from arg 0
repute.01 repute to consider, look on conjecture-29.5-1 cognition 0 considerer, agent Agent 1 entity considered Theme 2 secondary predicate on arg1 Predicate
request.01 request ask a favor, ask a request, ask for beg-58.2 Request communication 0 asker Agent Speaker 1 favor Topic Topic 2 hearer Recipient Addressee
require.01 require need order-60-1|require-103 Have_as_requirement|Imposing_obligation communication|consumption 0 requirer Agent|Pivot Principle 1 thing required Theme|Topic Manner 2 required-of, required-from ('ablative') Recipient|Source Time
requisition.01 requisition to demand 0 demander, agent 1 entity requisitioned
reread.01 reread read again 0 reader 1 book 2 benefactive or direction 3 text, content
reroute.01 reroute route again 0 router 1 thing routed 2 new destination
reschedule.01 reschedule plan a time, again 0 planner 1 event 2 scheduled for or because of 3 time of event
rescind.01 rescind take back 0 taker back, agent 1 thing taken back
rescue.01 rescue save steal-10.5 possession 0 rescuer, agent Agent 1 entity rescued Theme 2 rescued from Source
research.01 research study very hard 0 student 1 subject
resell.01 resell sell again 0 Seller 1 Thing Sold 2 Buyer 3 Price Paid 4 Benefactive
resemble.01 resemble seem like 1 copy 2 original
resent.01 resent resent admire-31.2 Experiencer_focus emotion 0 resenter Experiencer Experiencer 1 thing or person resented Stimulus Event 2 because-of
reserve.01 reserve hold back get-13.5.1 communication|social 0 reserver, holder back Agent 1 thing reserved Theme 2 benefactive Beneficiary 3 secondary attribute of arg1
reset.01 reset return to start value 0 resetter 1 thing being reset 2 value
settle.01 resettle come to rest again settle-89 Choosing communication 0 entity causing something to settle again Agent Cognizer 1 commodity or stock, thing resettling Goal Place 2 EXT, amount declined by 3 start point 4 end point
reshape.01 reshape shape again 0 shaper 1 thing worked on
reshuffle.01 reshuffle to arrange or organize anew 0 shuffler, agent 1 entity reshuffled
reside.01 reside to live for an extended period exist-47.1-1|lodge-46 Residence stative 0 entity residing Theme Resident 1 location Location Location
resign.01 resign quit, cease employment 0 resigner 1 position resigned
resign.02 resign adjectival 1 experiencer of emotional resignation 2 resigned to what
resist.01 resist resist 0 resister 1 thing resisted
resolve.01 resolve resolve, come to a solution 0 entity making resolution 1 thing being resolved 2 comitative, resolved with 3 attribute, resolved to or at
resolve.02 resolve decide 0 decider 1 decision 2 benefactive 3 instrument
resonate.01 resonate sound robustly sound_existence-47.4 perception 1 sound Theme 2 additional description of sound
resort.01 resort last chance convert-26.6.2 social 0 entity needing a last chance Patient 1 last chance, resorted to Goal
resound.01 resound ring or echo sound_existence-47.4 Sound_movement perception 1 the sound Theme Sound 2 location, direction Location Sound_source
respect.01 respect to regard highly admire-31.2 Judgment cognition 0 regarder, respecter, agent Experiencer Cognizer 1 entity respected Stimulus Evaluee 2 secondary predicate
respond.01 respond give an answer, reply say-37.7 Communication_response 0 replier Agent Speaker 1 in response to Recipient Addressee 2 answer Topic Message|Topic|Trigger
rest.01 rest to be or place in a resting position put_spatial-9.2-1|spatial_configuration-47.6 Placing|State_continue contact|stative 0 agent, causer Agent Agent|Cause|Reason 1 entity resting Theme Entity|Theme
rest.02 rest to rely on, be imposed or vested 0 relier, agent 1 entity resting 2 rest with/on
restart.01 restart to start again or anew 0 starter, agent 1 entity restarted
restate.01 restate state again 0 announcer 1 utterance 2 hearer 3 attributive
restate.02 restate special stock report usage: revalue 0 revaluer 1 thing valued 2 EXT of change 3 start point 4 end point
restore.01 restore give back contribute-13.2 possession 0 giver, restorer Agent 1 gift, thing restored Theme 2 benefactive, restored-to Recipient
restore.02 restore name like new 0 restorer 1 thing restored, renewed 2 end state
restrain.01 restrain stop, prevent forbid-67|limit-76 change|emotion 0 Agent Agent|Cause 1 Theme (action or object being prevented) Patient|Theme 2 secondary predication or action Goal 3 instrument
restrict.01 restrict ensure something stays below a certain level limit-76 Inhibit_movement change 0 agent, limiter Cause Cause 1 thing limited Patient Theme 2 limit Goal Holding_location
restructure.01 restructure reorganize 0 organizer, agent 1 thing reorganized 2 start state 3 end state
resubmit.01 resubmit give again contribute-13.2-1-1 possession 0 giver Agent 1 given Theme 2 given-to Recipient 3 purpose
result.01 result come about, become appear-48.1.1 stative 1 Theme, prior condition Theme 2 Goal, end condition Location
resume.01 resume begin again begin-55.1-1 Process_resume change 0 Agent Agent Reason 1 Theme(-Creation) Theme Process 2 Instrument
resupply.01 resupply provide again fulfilling-13.4.1-1 0 provider Agent 1 thing provided Theme 2 entity provided for (benefactive) Recipient
resupply.02 resupply replenish with supplies fill-9.8 0 agent Agent 1 container Destination 2 substance Theme
resurface.01 resurface put a new surface on something 0 applier of new surface, agent 1 thing getting a new surface
resurface.02 resurface reappear 1 thing appearing
resurge.01 resurge come back strongly 0 thing resurging
resurrect.01 resurrect bring back to life 0 Dr. Frankenstein 1 former corpse
resuscitate.01 resuscitate bring back to life 0 resuscitator 1 dead thing, now alive
retail.01 retail sell at retail 0 Seller 1 Thing Sold 2 Buyer 3 Price Paid 4 Benefactive
retain.01 retain keep 0 Keeper 1 thing kept 3 attributive
retake.01 retake take again, take back 0 taker 1 taken
retaliate.01 retaliate violence in return conspire-71 Revenge competition 0 violent entity, agent Agent Avenger 1 instigating act Theme Injury
retard.01 retard make slow 0 cause of slowing 1 thing getting slower
retch.01 retch an involuntary spasm of inefectual vomiting breathe-40.1.2-1 Excreting body 0 retcher Agent Excreter 1 thing being retched up Theme Excreta
retest.01 retest check (for), examine (again) 0 examiner 1 examined 2 in search of, for what
rethink.01 rethink revise an opinion 0 rethinker 1 opinion
retie.01 retie tie again 0 agent, entity doing the tying 1 patient, thing(s) being tied 2 instrument, string 3 attribute of arg1
retire.01 retire stop working resign-10.11|withdraw-82-3 Quitting social 0 retiree Agent Employer 1 former job Source Means
retire.02 retire cease, end, as of debt 0 cause, payer-off of debt 1 thing (eg debt) being retired
retool.01 retool adapt 0 agent, adaptor 1 thing adapted 2 adapted to 3 adapted from
retort.01 retort reply say-37.7 Communication_response 0 replier Agent Speaker 1 in response to Recipient Addressee 2 answer Topic Message|Topic|Trigger
retrace.01 retrace to trace again or back 0 tracer, agent 1 entity retraced
retract.01 retract to take back remove-10.1 communication 0 taker back, agent Agent 1 thing retracted Theme
retrain.01 retrain train again 0 trainer 1 skill 2 trainee
retreat.01 retreat run away! escape-51.1|withdraw-82-3 Departing|Quitting_a_place communication|motion 0 retreater Agent|Theme Self_mover|Theme 1 scary thing Initial_Location|Source Source
retreat.02 retreat quantifiable downward movement 1 thing moving downward 2 EXT 3 start point 4 end point
retrench.01 retrench (re)take a strong defensive position 0 entity in defensive position
retrial.01 retrial Try a lawsuit again 0 Litigant 1 Lawsuit
retrieve.01 retrieve get back obtain-13.5.2 contact|possession 0 receiver Agent 1 thing gotten Theme 2 received from Source 3 benefactive
retrofit.01 retrofit adapt for older technology 0 adapter 1 thing adapted 2 for what, technology
retrogress.01 retrogress move backwards, return to a previous state 1 thing moving, going back to previous state 3 start point 4 end point
retry.01 retry Lawsuit 0 Litigant 1 Lawsuit
return.01 return come back escape-51.1 Arriving|Resurrection motion 1 entity in motion Theme Protagonist|Theme 2 (extent -- rare) 3 start point 4 end point
return.02 return give back contribute-13.2-2|send-11.1 contact|creation|possession 0 giver Agent 1 thing given Theme 2 entity given to Destination|Recipient
return.03 return bring back convert-26.6.2 Arriving|Resurrection motion 0 entity bring something back Agent Protagonist|Theme 1 thing brought back Patient Goal|Protagonist 2 attribute of arg1 Goal Path|Place
return.04 return send back send-11.1 contact|possession 0 sender 1 thing sent 2 sent-to
reunite.01 reunite.01 unite again, bring back together correspond-36.1|meet-36.3-1 0 unifier 1 (first) thing(s) being unified Agent 2 other things, if separate from arg1 Co-Agent 3 unified whole
re-up.01 re-up up again 0 causer 1 thing re-upped
reuse.01 reuse take advantage of or utilise again consume-66-1|use-105 consumption 0 User Agent 1 thing used again Asset|Theme 2 purpose Goal|Predicate
rev.01 rev increase engine's speed 0 driver 1 engine
rev.02 rev up same as previous, with particle 0 driver 1 engine 2 further description
revalue.01 revalue establish a value, again 0 entity establishing value 1 entity with value 2 value
revamp.01 revamp to revise, renovate 0 agent, causer 1 thing revamping
reveal.01 reveal say something that used to be not known, show characterize-29.2-1-2|confess-37.10|indicate-78-1-1|reflexive_appearance-48.1.2|say-37.7-1 Reveal_secret communication 0 speaker, revealer Agent|Cause Speaker 1 utterance, truth condition Theme|Topic Information|Topic 2 hearer Recipient Addressee 3 attribute of arg1 Attribute Topic
revel.01 revel to take great pleasure or delight marvel-31.3-5 consumption 0 experiencer of delight Experiencer 1 entity reveling in Stimulus
reverberate.01 reverberate qualitative emission of sound sound_existence-47.4 Sound_movement perception 1 sound Theme Sound
revere.01 revere admire admire-31.2 Judgment emotion 0 admirer Experiencer Cognizer 1 admired Stimulus Evaluee
reverse.01 reverse turn around, change direction other_cos-45.4 0 causer of reverse Agent 1 thing turning around Patient
revert.01 revert to return, turn back convert-26.6.2 change 1 entity going back Patient 2 reverted to Goal
review.01 review look at again assessment-34.1 communication 0 reviewer Agent 1 thing reviewed Theme 2 benefactive
revile.01 revile to criticize, speak harshly judgment-33 communication 0 criticizer Agent 1 entity scolded Theme 2 entity scolded on/for
revise.01 revise change, modify 0 causer of transformation 1 thing changing 2 end state 3 start state
revisit.01 revisit visit again, examine an issue again 0 visitor 1 visited, issue
revitalize.01 revitalize make lively amuse-31.1 body 0 giver of new life Stimulus 1 thing that was dead Experiencer
revive.01 revive bring back to life other_cos-45.4 0 The Reanimator Agent 1 thing brought back to life Patient
revoke.01 revoke to void or annul 0 revoker, agent 1 entity revoked
revolt.01 revolt To rise up against an authority 0 Revolting entity 1 Revolted against
revolt.02 revolt To repulse and/or disgust amuse-31.1 Experiencer_obj emotion|perception 0 Revolting entity Stimulus Stimulus 1 Repulsed entity Experiencer Experiencer 2 Instrument or Manner if separate from arg 0
revolutionize.01 revolutionize to bring about a radical change 0 causer 1 entity changed
revolve.01 revolve to move in a circle, be centered modes_of_being_with_motion-47.3 motion 1 entity revolving Theme 2 location Location
reward.01 reward give a reward judgment-33 Rewards_and_punishments social 0 entity giving reward Agent Agent 1 entity being given to Theme Evaluee 2 because of what Attribute Reason
rework.01 rework update, improve 0 worker 1 thing improved
rewrite.01 rewrite to write again, revise 0 writer 1 thing written
rhyme.01 rhyme find/have a similar syllable nucleus amalgamate-22.2-2-1 Compatibility stative 0 agent, discoverer of rhyme Agent Item_1 1 first or all rhyming words Patient Item_1 2 additional, if syntactically separate Co-Patient Item_2
rid.01 rid get rid of, eliminate cheat-10.6 Emptying possession 0 entity removing Agent Agent|Cause 1 thing being removed Theme Theme 2 removed from Source Source
ridden.01 ridden full of 0 cause of full-ness 1 emotion or substance
riddle.01 riddle be filled with fill-9.8 contact 0 causer of riddling Agent 1 entity riddled Destination 2 entity riddling Arg1 Theme
ride.01 ride as a horse nonvehicle-51.4.2 Operate_vehicle|Ride_vehicle motion 0 rider Agent Driver|Vehicle 1 steed Theme Theme|Vehicle
ride.02 ride out endure, persevere through 0 rider 1 the storm
ridicule.01 ridicule make fun of judgment-33 Judgment_communication communication 0 ridiculer Agent Communicator 1 ridiculous thing Theme Evaluee 2 cause of ridiculosity Attribute Reason
riff.01 riff make fun of 0 so-called comedian 1 victim
riffle.01 riffle ruffle 0 agent, causer 1 theme, item(s) being ruffled
rig.01 rig to set up, manipulate 0 manipulator, agent 1 thing rigged
rig.02 rig up to erect or construct 0 constructor 1 thing rigged up
right-size.01 right-size (cause to) fit as necessary 0 agent, sizer 1 thing that needs refitting 2 attribute of arg1
right.01 right make right, correct 0 maker right 1 thing that was wrong
rile.01 rile make angry amuse-31.1 Experiencer_obj emotion 0 causer Stimulus Stimulus 1 angry entity Experiencer Experiencer
rim.01 rim (cause to) be along the periphery of contiguous_location-47.8 stative 0 causal agent 1 thing on the rim Theme 2 the rim, thing enclosed Co-Theme
ring.01 ring to (cause) to make a sound of a bell sound_emission-43.2 Cause_to_make_noise|Make_noise perception 0 causer of ringing Agent Agent|Noisy_event 1 bell Theme Agent|Noisy_event|Sound 2 ring for
ring.02 ring to surround contiguous_location-47.8|fill-9.8 Contacting contact 1 entity surrounding Theme Topic 2 entity surrounded Co-Theme|Destination Addressee
ring.04 ring telephone 0 caller 1 called
ring.05 ring idiom: ring true 1 thing with truth 2 fixed: true
ring.03 ring up to record 0 recorder 1 entity rung up
rinse.01 rinse clean, remove dirt braid-41.2.2|wipe_manner-10.4.1-1 Removing body|contact 0 entity rinsing Agent Agent|Cause 1 dirt; thing being removed to make clean Theme Theme 2 thing being rinsed Patient|Source Goal|Source
riot.01 riot cause a public disturbance 0 rioter
rip.01 rip to tear apart break-45.1|cut-21.1-1|split-23.2 Cause_to_fragment|Damaging contact 0 ripper, agent Agent Agent 1 entity ripped Patient Patient|Whole_patient 2 ripped from Co-Patient|Source Means|Whole_patient
rip.02 rip to move violently 1 entity moving
rip.03 rip out to tear apart 0 ripper 1 entity ripped out
rip.04 rip off to exploit, steal 0 exploiter 1 entity ripped off
rip.05 rip up remove 0 remover 1 thing removed
ripen.01 ripen (make) become ripe other_cos-45.4 change 0 causer of ripening Agent 1 thing becoming ripe Patient
ripple.01 ripple to cause to form small waves or undulations entity_specific_modes_being-47.2|fill-9.8 perception 0 causer Agent 1 entity rippling Destination|Theme
rise.01 rise go up appear-48.1.1|assuming_position-50|calibratable_cos-45.6-1|escape-51.1|spatial_configuration-47.6 Change_position_on_a_scale|Change_posture|Dough_rising|Getting_up|Motion_directional|Path_shape|Sidereal_appearance body|change|motion|stative 1 Logical subject, patient, thing rising Agent|Patient|Theme Goal|Item|Protagonist|Road|Source|Theme 2 EXT, amount risen Extent Difference|Time 3 start point Initial_Location Place|Source 4 end point Destination Goal|Time
risk.01 risk risk, attempt, try risk-94-1 Daring social 0 entity risking something Agent Agent 1 thing risked, tried Theme Action
rival.01 rival to attempt to equal or surpass 0 competitor 1 competing with 2 competion goal
rive.01 rive render asunder 0 agent, destroyer, Shiva 1 patient, thign destroyed
rivet.01 rivet to focus or hold one's attention 0 cause of focussing 1 entity riveted 2 target of attention
roam.01 roam move over a wide area run-51.3.2-1 Self_motion motion 0 entity in motion Theme Self_mover 1 range, wide area Location Area|Goal|Path
roar.01 roar like a lion animal_sounds-38|manner_speaking-37.3|sound_emission-43.2|weather-57 Cause_impact|Communication_noise|Make_noise|Motion_noise communication 0 roarer Agent Agent|Cause|Noisy_event|Sound_source|Speaker 1 utterance, roar itself Theme|Topic Impactor|Message|Noisy_event|Sound|Theme|Topic 2 listener Recipient Addressee
roar.02 roar move fast and noisily 0 entity in motion 1 path
roast.01 roast metaphorical cooking, criticism 0 roaster 1 roasted
rob.01 rob to engage in or commit robbery cheat-10.6 Robbery possession 0 robber, thief Agent Perpetrator 1 person robbed Source Source|Victim 2 money or valuables, thing taken Theme Goods
robe.01 dress being_dressed-41.3.3 body 0 person putting on clothes Agent 1 person wearing clothes Theme 2 attribute
rock.01 rock tremble body_internal_motion-49|modes_of_being_with_motion-47.3 Moving_in_place motion 0 causer of trembling motion Agent Cause 1 thing trembling Patient|Theme Theme
rocket.01 rocket go up very fast calibratable_cos-45.6-1|vehicle-51.4.1 Change_position_on_a_scale contact|motion 1 Logical subject, patient, thing rising Patient|Theme Item 2 EXT, amount risen Extent Difference 3 start point 4 end point
roil.01 roil cause a disturbance entity_specific_modes_being-47.2 motion 0 agent, disturber 1 thing disturbed Theme
roll.01 roll move in circular fashion bend-45.2|build-26.1|coil-9.6|crane-40.3.2|preparing-26.3-1|roll-51.3.1|run-51.3.2-2|shake-22.3-2|slide-11.2-1|sound_emission-43.2|sound_existence-47.4|split-23.2 Body_movement|Cause_motion|Mass_motion|Motion|Reshaping|Sound_movement body|change|contact|motion|perception 0 roller Agent Agent|Cause|Deformer|Sound_source|Source|Theme 1 thing rolled or rolling Material|Patient|Theme Body_part|Goal|Mass_theme|Message|Sound|Theme|Undergoer 2 secondary attribute of arg1 Co-Patient|Destination|Location Area|Goal|Resistant_surface
roll.02 roll out bring out, cause to appear, introduce 0 introducer 1 thing appearing
roll.03 roll up cause to be in a coil 0 causer 1 thing rolling up or being rolled up 2 secondary attribute of arg1
romance.01 romance have an affair with 0 romancer 1 romanced
romanticize.01 romanticize fit to a romantic ideal 0 romantic fool 1 romanticized thing
romp.01 romp mode of motion run-51.3.2 Self_motion motion 0 entity in motion Theme Self_mover 1 path Location Area|Goal|Path
roost.01 roost be like a bird spatial_configuration-47.6 contact 0 bird Theme
root.02 root base, justify 0 justifier, agent (rarely seen) 1 decision 2 justification
root.03 root be an active fan 0 fan 1 rooted for
root.01 root out search for and remove 0 searcher 1 thing removed
rot.01 rot to decompose or decay entity_specific_cos-45.5 Rotting change 0 causer 1 entity decaying Patient Undergoer
rotate.01 rotate (make) go around coil-9.6|modes_of_being_with_motion-47.3|roll-51.3.1 Cause_to_move_in_place|Moving_in_place motion 0 causer of rotation Agent Agent|Cause 1 thing rotating Theme Bodypart_of_agent|Theme
rotate.02 rotate shift from one thing to another 0 causer of shift 1 thing being changed 2 old thing 3 new thing
rough.01 rough up commit violence on 0 committer of violence 1 victim
rough.02 rough in drawn in a sketchy form 0 artist 1 figure
round.01 round out bring to completion, fulfill 0 bringer to completion 1 thing complete
round.02 round up procure, arrange, get 0 getter 1 thing got(ten)
rouse.01 rouse stir up force-59 Cause_to_wake 0 agent, causer Agent 1 patient Patient
roust.01 roust to rouse or disturb someone remove-10.1 0 cause of disturbance Agent 1 thing or person disturbed Theme 2 disturbed from Source
route.01 route send via a specific route 0 sender 1 thing sent 2 destination
rove.01 rove move over a wide area run-51.3.2-1 motion 0 entity in motion Theme 1 range, wide area Location
row.01 row make a boat go drive-11.5|nonvehicle-51.4.2 Bringing|Operate_vehicle motion 0 rower Agent Agent|Driver 1 boat Theme Theme|Vehicle
rub.01 rub apply pressure to a surface crane-40.3.2|spray-9.7-1|touch-20-1|wipe_manner-10.4.1-1 Manipulation|Placing contact|perception 0 rubber, agent Agent Agent|Cause 1 thing rubbed Experiencer|Patient|Theme Agent|Entity|Theme 2 surface Destination|Source Entity|Goal|Means|Source 3 rubbed with, if separate from agent Instrument Instrument|Theme
rubberize.01 rubberize make composition that of rubber 0 agent, causer 1 patient
rue.01 rue to grieve accept-77|admire-31.2 Contrition|Experiencer_subj emotion 0 griever, agent Agent|Experiencer Experiencer 1 entity mourning for Stimulus|Theme Action|Emotional_state
ruffle.01 ruffle cause consternation amuse-31.1 emotion 0 causer of consternation Stimulus 1 victim Experiencer
ruffle.02 ruffle cause to be not smooth 0 unsmoother 1 unsmooth thing
ruin.01 ruin destroy destroy-44 Bungling contact 0 destroyer Agent Agent 1 thing destroyed Patient Patient 2 instrument of destruction Instrument Instrument
rule.01 rule decide dub-29.3 Verdict cognition 0 decider Agent Judge 1 decision Result Finding 2 beneficiary
rule.03 rule show leadership 0 ruler, leader 1 unwashed masses, minions
rule.02 rule out eliminate from consideration 0 eliminator 1 thing eliminated 2 eliminated from (?)
rumble.01 rumble to move or proceed with a long rolling sound animal_sounds-38|manner_speaking-37.3|sound_emission-43.2 Communication_noise|Motion_noise communication|perception 0 entity rumbling Agent|Theme Speaker|Theme
ruminate.01 ruminate to reflect on over and over again marvel-31.3-8 0 thinker Experiencer 1 topic Stimulus
rummage.01 rummage dig for something rummage-35.5-1 Scrutiny contact 0 digger, delver Agent Cognizer 1 dug/delved into/through Location Ground
rumor.01 rumor tell or spread rumors 0 agent 1 rumor
run.01 run operate, procede 0 operator 1 machine, operation, procedure 2 employer 3 coworker 4 instrumental
run.02 run walk quickly, a course or contest run-51.3.2-2-1|swarm-47.5.1-1 Cause_motion|Operating_a_system|Self_motion motion 0 runner Theme Means|Self_mover|Theme 1 course, race, distance Location Area|Goal|Place 2 opponent
run.03 run cost 1 commodity 2 price 3 buyer
run.04 run range, extend meander-47.7 Fluidic_motion|Self_motion stative 1 logical subject, thing ranging Theme Fluid|Self_mover 2 EXT, distance run 3 start point 4 end point
run.07 run encounter bump-18.4 Self_motion motion|stative 0 encounterer Theme Self_mover 1 thing encountered Location Area
run.08 run caused motion carry-11.4 Self_motion motion|stative 0 causer of motion Agent Source 1 entity in motion Theme Self_mover 2 destination Destination Goal 3 source
run.09 run cause to appear in media 0 advertiser 1 advertisement, series, etc 2 medium
run.10 run various idioms/multi-word expressions 0 runner, agent 1 idiom; deficit, risk, etc. 2 attribute of arg 1
run.05 run out run out: exhaust 1 commodity 2 benefactive
run.06 run up run up: accumulate 0 entity accumulating something 1 thing/stuff accumulated
rupture.01 rupture break a long skinny fluid container hurt-40.8.3-1-1|other_cos-45.4 contact 0 causer of breakage Agent|Experiencer 1 container Patient
rush.01 rush move quickly run-51.3.2-2-1 Self_motion motion 0 causer of motion Agent Source 1 entity in motion Theme Self_mover 2 path or secondary action of arg1 Location Area
rust.01 rust become rusty entity_specific_cos-45.5 Corroding change 1 rusty thing Patient Undergoer
rusticate.01 rusticate make rustic? 0 rusticator 1 thing rusticated
rustle.01 rustle emit dry random noise 1 emitter of noise
rustle.02 rustle steal 0 thief 1 livestock, usually
sabotage.01 sabotage wreck clandestinely 0 saboteur 1 thing wrecked 2 instrument
sack.01 sack cause defeat in by terminating employment or otherwise pillaging/ conquering fire-10.10 Firing social 0 employer, conquerer Agent Employer 1 former employee, conquered entity Theme Employee
sacrifice.01 sacrifice give, as to a god/dess contribute-13.2-1-1 0 sacrificer Agent 1 thing sacrificed Theme 2 thing sacrificed to Recipient
sadden.01 sadden (cause to) become sad amuse-31.1|marvel-31.3-1 Experiencer_obj emotion 0 causer of sadness Stimulus Stimulus 1 saddened entity Experiencer Experiencer 2 instrument
saddle.01 saddle to load or burden butter-9.9|equip-13.4.2-1 communication|contact 0 saddler Agent 1 entity saddled Destination|Recipient 2 burden Theme
safeguard.01 safeguard to protect 0 protector 1 entity protected 2 entity protected from
sag.01 sag sag, droop spatial_configuration-47.6 motion 0 cause of sagging 1 thing sagging Theme 2 EXT 3 start point 4 end point Location
sail.01 sail to move along, navigate nonvehicle-51.4.2 Operate_vehicle|Ride_vehicle motion 0 entity sailing Agent Driver|Vehicle 1 vessel Theme Theme|Vehicle
salivate.01 salivate mouth watering hiccup-40.1.1|marvel-31.3-8 emotion 0 entity experiencing salivation Agent|Experiencer 1 cause of salivation Stimulus
salt.01 salt apply salt to butter-9.9 perception 0 applier Agent 1 thing getting saltier Destination 2 explicit mention of salt itself Theme
salt.02 salt away store 0 storer 1 thing stored
salute.01 salute to greet or honor curtsey-40.3.3|judgment-33 communication|consumption 0 saluter Agent 1 entity saluted Recipient|Theme 2 attribute of arg1
salvage.01 salvage to save or rescue steal-10.5-1 social 0 saver, salvager Agent 1 entity salvaged Theme 2 entity salvaged from Source
salve.01 salve sooth butter-9.9 body 0 salve, thing that makes the pain go away Agent 1 hurt, injury Destination
sample.01 sample select a portion of a larger whole 0 sampler 1 thing sampled
sanctify.01 sanctify to make holy, set apart as sacred 0 agent, sanctifier, holy person 1 thing sanctified, made holy
sanction.01 sanction approve allow-64 Grant_permission|Permitting communication|social 0 approver, agent Agent Grantor|Principle 1 entity approved Theme Action|State_of_affairs
sanction.02 sanction punish by applying legal sanctions judgment-33 Grant_permission 0 entity enforcing sanctions Agent Grantor 1 entity being punished Theme Grantee 2 sanctions, manner of punishment
sandwich.01 sandwich put between two things 0 sandwich builder 1 lunch meat (eg) 2 bread (eg)
sanitize.01 sanitize make very very clean 0 cleaner, agent 1 thing made clean
sap.01 sap deplete of resources cheat-10.6 0 remover Agent 1 resources Theme 2 source Source
saponify.01 saponify to convert to soap other_cos-45.4 0 soap-maker, agent Agent 1 entity being converted to soap Patient 2 Instrument or Manner if separate from arg 0 Instrument 3 Soap, result
satiate.01 satiate make satisfied amuse-31.1 0 Cause of satisfaction Stimulus 1 patient, entity pleased Experiencer 2 instrument or manner if separate from arg 0
satirize.01 satirize ridicule with satire judgment-33 communication 0 satirizer Agent 1 satirized Theme 2 satire
satisfy.01 satisfy make happy amuse-31.1 Experiencer_obj emotion 0 agent, pleaser Stimulus Stimulus 1 patient, entity pleased Experiencer Experiencer 2 instrumental
satisfy.02 satisfy convince 0 convincer 1 convinced 2 proposition
saturate.01 saturate fill to capacity fill-9.8 Cause_to_be_wet change 0 agent of filling Agent Agent 1 container Destination Undergoer 2 substance Theme Agent
save.01 save financial sense bill-54.5|get-13.5.1-1 possession 0 entity saving money Agent 1 money Asset|Theme 2 beneficiary Beneficiary|Recipient 3 cause, reason
save.02 save desperate peril sense 0 hero 1 victim 2 peril
save.03 save collect, accrue get-13.5.1-1 possession 0 collector 1 thing saved, collected 2 purpose
save.04 save up collect, accrue (phrasal variant) 0 collector 1 thing saved, collected 2 purpose
savor.01 savor to enjoy or taste admire-31.2|sight-30.2 emotion|perception 0 taster, enjoyer Experiencer 1 entity savored Stimulus
savvy.01 savvy understand 0 knower 1 thing known or thought 2 attribute of arg1
saw.03 saw up render into pieces cut-21.1-1|split-23.2 contact 0 sawer Agent 1 sawed Patient 2 instrument Co-Patient|Source
say.01 say say indicate-78-1|say-37.7-1 Statement|Text_creation communication 0 Sayer Agent|Cause Author|Speaker 1 Utterance Topic Message|Text|Topic 2 Hearer Recipient Addressee 3 Attributive
say.02 say discourse function
scald.01 scald burn with hot liquid cooking-45.3|hurt-40.8.3-2 Apply_heat change 0 agent, scalder Agent|Experiencer Cook|Food 1 patient, thing scalded Patient Food 2 instrument (i.e. hot water, oil, latex) Instrument Heating_instrument
scale.01 scale change size 0 agent, entity causing change in size 1 thing changing size 2 EXT, amount changed by 3 start point 4 end point 5 direction, up or back
scale.02 scale remove scales from a fish pit-10.7 contact 0 remover Agent 1 fish Source 2 instrument
scale.03 scale climb, as a cliff 0 climber 1 cliff
scamper.01 scamper to move or proceed hurriedly run-51.3.2 Self_motion motion 0 entity in motion Theme Self_mover
scan.01 scan look at, examine investigate-35.4|sight-30.2 Reading|Scrutiny contact|perception 0 looker, examiner Agent|Experiencer Cognizer|Reader|Text 1 thing examined Location|Stimulus Ground|Phenomenon|Place|Text 2 examined for Theme Phenomenon
scandalize.01 scandalize shock, cause a scandal amuse-31.1 emotion 0 scandalizer Stimulus 1 person scandalized Experiencer 2 instrument
scapegoat.01 scapegoat to make a scapegoat of 0 agent, blamer making a scapegoat of someone/thing 1 entity made a scapegoat 2 arg 1 is blamed for what?
scar.01 scar to leave lasting signs of damage on (a person) image_impression-25.1 0 agent Agent 1 entity mutilated Theme
scare.01 scare scare amuse-31.1 Experiencer_obj emotion 0 intentional agent of scaring Stimulus Stimulus 1 scared entity Experiencer Experiencer 2 instrument 3 intensifier
scare.02 scare scare and make go away amuse-31.1 Experiencer_obj emotion 0 intentional agent of scaring 1 scared entity 2 instrument 3 direction or resulting action
scarf.01 scarf to eat or drink voraciously 0 eater 1 entity scarfed
scatter.01 scatter strew, distribute widely spray-9.7-1 Dispersal|Filling contact|motion 0 distributor Agent Agent 1 thing distributed Theme Agent|Theme 2 distributed to, area Destination Goal|Individuals
scavenge.01 scavenge search, seek like a scavenger search-35.2 contact 0 searcher Agent 1 Area scavenged Location 2 searched for Theme
scent.01 scent fill with the odor of butter-9.9 body|perception 0 agent, causer Agent 1 thing scented Destination 2 substance, scent Theme
schedule.01 schedule plan a time create-26.4-1 cognition|communication 0 planner Agent 1 event Result 2 scheduled for or because of 3 time of event
scheme.01 scheme work together for nefarious purposes conspire-71 cognition 0 schemer Agent 1 job, project Theme 2 co-schemer Co-Agent
school.01 school teach, educate 0 teacher 1 student 2 topic, subject
scoff.01 scoff to dismiss derisively nonverbal_expression-40.2 Judgment_communication 0 dismisser Agent Communicator 1 entity scoffed at Recipient Addressee
scold.01 scold to criticize judgment-33 Judgment_direct_address communication 0 criticizer Agent Communicator 1 entity scolded Theme Addressee 2 entity scolded on/for
scoop.01 scoop dip funnel-9.3 contact 0 scooper Agent 1 thing scooped Theme 2 scooped into Destination
scoop.02 scoop up acquire 0 acquirer 1 thing scooped
scoot.01 scoot move moderately quickly run-51.3.2-2|slide-11.2 Cause_motion|Self_motion motion 0 entity in motion Theme Self_mover|Theme 1 path Destination|Location Area|Goal
scorch.01 scorch burn with fire other_cos-45.4 Absorb_heat change 0 fire Agent Cause 1 thing burning Patient Entity
score.01 score earn points (in athletic competition) get-13.5.1-1 Getting 0 athlete, scorer Agent Recipient 1 cognate object, points Theme Theme 2 opponent
score.02 score set music, orchestrate 0 musical composer 1 piece of music 2 for what, ensemble
scorn.01 scorn despise judgment-33 Judgment emotion 0 scorner Agent Cognizer 1 thing scorned Theme Evaluee
scotch.01 scotch ruin, rule out 0 ruiner, ruler out 1 ruined, ruled out
scour.01 scour clean with harsh abrasives wipe_manner-10.4.1-1 Scouring contact 0 cleaner Agent Searcher 1 thing being cleaned Theme Means|Sought_entity 2 instrument (ie abrasive)
scour.02 scour look very intently for search-35.2 Scrutiny|Seeking contact 0 searcher Agent Cognizer|Cognizer_agent 1 locale searched Location Ground 2 thing searched for Theme Phenomenon|Sought_entity
scout.01 scout out search for search-35.2 Scrutiny perception 0 searcher Agent Cognizer 1 searched for Location Ground
scowl.01 scowl dirty look nonverbal_expression-40.2 Making_faces body 0 scowler Agent Agent 1 cognate object (very rare) Theme Body_part 2 reason Recipient Body_part
scrabble.01 scrabble feel searchingly rummage-35.5 contact 0 scrabbler Agent 1 scrabbled in/through Location 2 scrabbled for Theme
scramble.01 scramble try, attempt desperately 0 attempter 1 thing attempted
scramble.02 scramble put into random order mix-22.1-1|preparing-26.3-2|shake-22.3-1-1 contact 0 scrambler Agent 1 thing being randomized Patient 3 benefactive Beneficiary
scramble.03 scramble run run-51.3.2 Self_motion motion 0 runner Theme Self_mover
scrap.01 scrap discard, throw away 0 scrapper 1 garbage
scrap.02 scrap fight 0 one fighter 1 the other
scrape.01 scrape remove by scraping cut-21.1-1|funnel-9.3-1|wipe_manner-10.4.1-1 Friction|Make_noise|Removing contact 0 agent, scraper Agent Agent|Cause|Noisy_event|Theme 1 thing removed Patient|Theme Addressee|Goal|Sound|Theme 2 source Destination|Source Addressee|Source 3 instrument Instrument Instrument|Theme|Time
scrape.02 scrape collect with difficulty 0 collector 1 thing collected 2 quasi-phrasal attribute of arg1 3 source
scratch.02 scratch cut shallowly cut-21.1-1|hurt-40.8.3-2|swat-18.2|wipe_manner-10.4.1-1 Damaging contact|perception 0 cutter Agent|Experiencer Agent 1 thing cut Patient|Theme Agent|Patient 2 medium, source Source Means 3 instrument Instrument Instrument
scratch.04 scratch search rummage-35.5 0 searcher, scratcher Agent 1 searched for Theme
scratch.01 scratch out extract with difficulty 0 squeezer 1 extracted material (ie life) 2 source (ie, stony ground)
scratch.03 scratch out manner of writing scribble-25.2 0 writer Agent 1 thing written Theme 2 benefactive
scrawk.01 scrawk make the noise 'scrawk' animal_sounds-38 0 scrawk Agent
scrawl.01 scrawl write untidily scribble-25.2 creation 0 writer Agent 1 thing written Theme 2 surface Destination
scrawl.02 scrawl out write completely but untidily 0 writer 1 thing written
scream.01 scream speak very loudly manner_speaking-37.3|sound_emission-43.2 Communication_noise|Make_noise communication|perception 0 screamer Agent|Theme Noisy_event|Sound|Speaker 1 utterance Topic Message|Topic 2 hearer Recipient Addressee
screech.01 screech (cause to) emit noise sound_emission-43.2 Make_noise|Motion_noise communication|perception 0 causer Agent Cause|Noisy_event 1 thing screeching Theme Noisy_event|Sound|Theme
screech.02 screech stop 1 thing stopping 2 explicit mention of stop
screech.03 screech say, yell in a screeching manner animal_sounds-38|manner_speaking-37.3 Communication_noise communication|perception 0 Agentive screecher Agent Speaker 1 Utterance Theme|Topic Message|Topic 2 Hearer Recipient Addressee
screen.01 screen to test, examine, sort 0 tester, examiner 1 entity screened 2 screened for
screen.03 screen show a movie 0 agent 1 movie
screen.02 screen out filter 0 filterer 1 entity screened 2 screened for
screw.01 screw up to make a mess of 0 causer/agent 1 thing screwed up
scribble.01 scribble draw/write untidily scribble-25.2 communication|creation 0 scribbler Agent 1 thing scribbled Theme 2 benefactive
scrimp.01 scrimp to economize severly, cut bill-54.5 Frugality possession 0 scrimper, agent Agent Judge 1 thing being cut Asset Resource
script.01 script write something for someone 0 writer 1 thing written 2 benefactive 3 attribute of arg 1
scriptwrite.01 scriptwrite write script performance-26.7-1 0 writer Agent 1 thing written Theme 2 benefactive Beneficiary
scroll.01 scroll to move through text in an electronic document 0 agent, mover of mouse 1 text, page scrolled through
scrounge.01 scrounge to obtain with some difficulty hunt-35.1 possession 0 scrounger, agent Agent 1 thing obtained Theme
scrub.01 scrub clean with some difficulty wipe_manner-10.4.1-1 contact 0 cleaner, scrubber Agent 1 was dirty, now clean Theme
scrub.02 scrub up achieve cleanliness, with difficulty 0 scrubber 1 was dirty, now clean
scrunch.01 scrunch up break down, fold, wrinkle bend-45.2 0 causer of damage Agent 1 thing crumpled Patient
scrutinize.01 scrutinize examine closely assessment-34.1|investigate-35.4|sight-30.2 Scrutiny cognition|perception 0 examiner Agent|Experiencer Cognizer 1 examined Location|Stimulus|Theme Ground|Phenomenon 2 examined for Attribute|Theme Phenomenon
scud.01 scud move swiftly run-51.3.2 motion 0 thing in motion Theme 1 path Location
scuff.01 scuff move in a scraping manner 0 entity in motion 0 path
scuffle.01 scuffle fight battle-36.4-1 Hostile_encounter contact 0 first fighter Agent Side_1 1 second fighter, if separate Co-Agent Side_2 2 spoils Topic Side_2
sculpt.01 sculpt build by molding build-26.1-1 contact|creation 0 sculptor Agent 1 sculpture Product 2 material, start state Material 4 end state Product
scurry.01 scurry to scamper run-51.3.2 Self_motion motion 0 entity in motion Theme Self_mover
scuttle.01 scuttle sink, as a ship 0 sinker 1 thing sinking 2 instrument
scuttle.02 scuttle run like a spider or crab run-51.3.2 Self_motion motion 0 scuttler Theme Self_mover
seal.01 seal to close with or as if with a seal tape-22.4 Closure contact 0 agent, causer Agent Agent 1 entity sealed Patient Containing_object
search.01 search search, seek search-35.2 Scrutiny|Seeking contact|perception 0 searcher Agent Cognizer|Cognizer_agent 1 Area searched Location Ground 2 searched for Theme Phenomenon|Sought_entity
season.01 season make flavorful or fit fill-9.8 perception 0 causer of seasoning Agent 1 entity becoming seasoned Destination 2 instrument, if agent is also present Theme
seat.01 seat to place in a seat, provide seats fit-54.3 stative 0 placer, provider of seat Agent 1 entity seated Value 2 location Location
seat.02 seat to place in a position of authority 0 agent 1 entity seated
secede.01 secede to withdraw from an organization or communion 0 ex-member 1 organization
second-guess.01 second-guess criticize, usually 0 critic 1 criticized
second.01 second give support or approval 0 approver 1 thing approved 2 secondary attribute
secrete.01 secrete generate and releases substance 0 secreting entity 1 secretion
section.01 section to divide 0 entity dividing, agent 1 entity divided, patient 2 divided into what, end state, oblique 3 divided from what, source
secularize.01 secularize (cause to) become more secular, less religious 0 causer, agent 1 entity made more secular, less religious 2 instrument
secure.01 secure get get-13.5.1-1 Getting communication|possession 0 agent, entity acquiring something Agent Recipient 1 thing acquired Theme Theme 2 source, gained from Source Source 3 benefactive, gained for Beneficiary Theme
secure.02 secure make secure ensure-99|shake-22.3-2-1 Attaching|Getting communication|contact 0 maker Agent|Cause Agent|Recipient 1 thing secured Patient|Theme Item|Theme 2 instrument
sedate.01 sedate make calm with drugs 0 sedator 1 sedated 2 instrument of sedation
seduce.01 seduce cause romantic action force-59-1 communication 0 seducer Agent 1 seduced Patient 2 action Result
see.01 see view characterize-29.2-1|consider-29.9-1-1|see-30.1-1 Categorization|Grasp|Perception_experience cognition|communication|creation|perception|social 0 viewer Agent|Experiencer Cognizer|Perceiver_passive 1 thing viewed Stimulus|Theme Item|Phenomenon
see.02 see verb of motion: accompany 0 accompanier 1 entity in motion 2 destination
see.03 see discourse function 0 you
see.04 see ensure 0 ensurer 1 fixed: 'to it' 2 proposition, event
seed.01 seed remove seeds 0 entity removing seeds 1 seeds
seed.02 seed put in seeds butter-9.9 Filling contact 0 entity putting in seeds Agent Agent 1 destination of seeds, container Destination Goal 2 seeds Theme Theme
seek.01 seek look for hunt-35.1 communication|possession 0 Agent / entity seeking Agent 1 thing sought, attempted action Theme 2 sought-from Location
seek.02 seek out search diligently for 0 Agent / entity seeking 1 thing sought 2 sought-from
seem.01 seem appear 1 thing seeming 2 seeming to
seep.01 seep leak fluid substance_emission-43.4 Fluidic_motion motion 1 substance leaked Theme Fluid
seesaw.01 seesaw teeter or move up and down calibratable_cos-45.6-1 motion 1 thing moving Patient 2 EXT or MNR Extent 3 one side 4 other side 5 medium/range
seethe.01 seethe to be in a state of turmoil bulge-47.5.3|entity_specific_modes_being-47.2|marvel-31.3-8 Emotion_heat change|emotion|stative 0 entity in state of turmoil Experiencer|Location 1 emotional state, introduced by 'with' Theme Topic 2 cause, introduced by 'over' Stimulus
segment.01 segment divide object into pieces 0 agent, divider 1 whole object 2 pieces
segregate.01 segregate separate disassemble-23.3|separate-23.1-1 Separating change|contact|social 0 entity causing separation Agent Agent 1 thing being divided Patient Part_1 2 source, or destination Co-Patient Part_2
seize.01 seize acquire (forcefully or stealthily) hold-15.1-1|obtain-13.5.2|steal-10.5 Manipulation|Taking contact|possession 0 agent, entity acquiring something Agent Agent 1 thing acquired Theme Entity|Theme 2 acquired-from Source Source
select.01 select to make a choice, to pick out characterize-29.2|obtain-13.5.2 Choosing cognition 0 selector Agent Cognizer 1 entity selected Theme Chosen|Topic 2 selected from Source Means 3 attribute, selected for/as Attribute Reason
self-adjust.01 self-adjust change oneself 0 causer of transformation 2 end state 3 start state 4 purpose, reason for adjustment
self-destruct.01 self-destruct destroy self 0 destroyer and destroyed
self-efface.01 self-efface keep oneself out of sight 0 self-effacing entity
self-establish.01 self-establish establish for yourself 0 agent, establisher 1 thing established 2 attribute
sell.01 sell commerce: seller give-13.1-1 Commerce_sell possession 0 Seller Agent Seller 1 Thing Sold Theme Goods 2 Buyer Recipient Buyer 3 Price Paid 4 Benefactive
sell.02 sell out give up 0 entity selling out 1 entity sold out
sell.03 sell out sell until none is/are left 0 Seller 1 Thing Sold 2 Buyer 3 Price Paid 4 Benefactive
sell.04 sell off sell 0 Seller 1 Thing Sold 2 Buyer 3 Price Paid 4 Benefactive
send.01 send give confine-92-1|send-11.1-1 Causation|Sending communication|contact|motion|possession 0 sender Agent Cause|Sender 1 sent Theme Effect|Theme 2 sent-to Destination Cause|Goal|Recipient
send.02 send cause to action 0 sender 1 sent, impelled agent 2 project, impelled action, attribute of arg1
send.03 send cause motion 0 causer of motion 1 entity in motion 2 EXT 3 start point 4 end point, attribute of arg1 5 direction
send.04 send out summon, order for delivery 0 orderer, agent 1 theme, thing ordered
sense.01 sense sense see-30.1-1 Perception_experience perception 0 sensor Experiencer Perceiver_passive 1 thing sensed Stimulus Phenomenon 2 secondary attribute
sensitize.01 sensitize make sensitive 0 cause of sensitivity 1 entity becoming sensitive 2 sensitive to what
sentence.01 sentence assign criminal punishment 0 judge/jury 1 criminal 2 punishment 3 crime
separate.01 separate separate classify-29.10|remove-10.1|separate-23.1-2 Forming_relationships|Separation cognition|contact|motion|social|stative 0 entity causing separation Agent Partner_1 1 thing being divided Patient|Theme Partner_1 2 source, separated from Co-Patient|Source Partner_2
sequester.01 sequester to isolate concealment-16|steal-10.5 change|possession 0 cause of isolation Agent 1 entity sequestered Patient|Theme
serenade.01 serenade perform a vocal accompaniment 0 agent, serenader 1 entity serenaded
serve.01 serve act, work masquerade-29.6-2|spend_time-104 competition|stative 0 worker Agent 1 job, project Attribute|Theme 2 employer
serve.02 serve cater (to someone or something) fulfilling-13.4.1-1 consumption|contact 0 server Agent 1 thing served Theme 2 served to Recipient
serve.03 serve up provide, offer 0 server 1 served 2 served to
service.01 service do things to 0 doer 1 thing worked on
set.01 set put, place braid-41.2.2|image_impression-25.1|put-9.1-2 Cause_change_of_consistency|Change_of_consistency|Placing body|contact 0 agent, setter Agent Agent|Reason 1 thing set Patient|Theme Agent|Theme|Undergoer 2 location or position Destination Change_agent|Goal|Time
set.02 set establish 0 agent, setter 1 thing set 2 attribute of arg1
set.08 set prepare, make ready force-59-1 Cause_to_start|Departing|Setting_out change 1 ready entity Patient Agent|Goal|Source 2 ready for what Result Means
set.11 set go down 1 sun
set.04 set off set off: begin travel 0 traveller 1 destination
set.05 set off set off: make a bomb explode 0 bomber 1 bomb
set.12 set about start to do 0 agent, starter 1 thing started
set.06 set out set out: establish 0 agent, setter 1 thing set
set.07 set out set out: begin 0 traveller 1 destination, goal
set.13 set off set off: complement, balance 0 thing complementing 1 thing complemented
set.03 set up set up: establish 0 agent, setter 1 thing set 2 attribute
set.09 set down put into position 0 agent 1 thing set down 2 position
set.10 set upon (cause to) be attacked 0 agent, attacker 1 patient, thing attacked
settle.01 settle decide settle-89 Choosing communication 0 decider Agent Cognizer 1 decision Goal Place 2 benefactive 3 instrument
settle.02 settle resolve settle-89 Choosing communication 0 entity making resolution 1 thing being resolved 2 comitative, resolved with 3 attribute, resolved to or at
settle.03 settle come to rest, generally, or decline, of commodity prices lodge-46 Colonization change 0 entity causing something to settle Theme Purpose 1 commodity or stock, thing settling Theme Purpose 2 EXT, amount declined by 3 start point 4 end point Location Time
settle.04 settle down and be quiet! 1 one who should be quiet
sever.01 sever to divide or separate remove-10.1|separate-23.1 contact 0 causer Agent 1 entity severed Patient|Theme
sew.01 sew attach with thread shake-22.3-2|spray-9.7-1 Attaching contact 0 agent, entity causing two objects to be attached Agent Agent 1 patient, thing(s) being sewn Patient|Theme Agent|Item 2 instrument, thread 3 attribute of arg1
sew.02 sew create clothes by sewing build-26.1 creation 0 builder Agent 1 construction Product 2 material, start state Material 4 end state Product
sew.03 sew up make secure 0 entity making something secure 1 thing made secure
shack.01 shack up co-habitate with 0 one half of unit 1 other half of unit
shackle.01 shackle restrain, tie up, bind in shackles tape-22.4 Attaching contact 0 agent, entity doing the shackling Agent Agent 1 patient, thing(s) being shackled Patient Connector 2 instrument, shackles Co-Patient Goal 3 attribute of arg1 Instrument Instrument
shade.01 shade cast into shadow defend-85 contact 0 thing blocking light Agent 1 thing in shadow Theme
shadow.01 shadow to shade chase-51.6 Cotheme motion 0 causer Agent Theme 1 entity shadowed Theme Cotheme
shag.01 shag to chase and catch fly balls in baseball 0 catcher 1 balls
shake.01 shake tremble amuse-31.1|body_internal_states-40.6|crane-40.3.2|funnel-9.3-1-1|knead-26.5|modes_of_being_with_motion-47.3 Body_movement|Cause_to_move_in_place|Experiencer_obj|Moving_in_place body|change|emotion|motion 0 causer of trembling motion Agent|Stimulus Agent|Cause|Stimulus 1 thing trembling Experiencer|Patient|Product|Theme Agent|Angle|Body_part|Bodypart_of_agent|Experiencer|Path|Theme
shake.02 shake off lose 0 entity losing something 1 thing lost 2 benefactive, entity gaining thing lost
shake.03 shake up tremble very badly 0 cause of shaking 1 thing trembling
shamble.01 shamble walk in an awkward manner run-51.3.2 motion 0 agent, shambling entity Theme 1 path Location
shame.01 shame drive or impel by sense of shame force-59-1 Experiencer_obj social 0 causer of shame Agent Experiencer 1 shamed agent Patient Experiencer 2 action impelled through shame Result Means
shame.02 shame favor amuse-31.1|judgment-33 Experiencer_obj emotion|social 0 Cause of shame Agent|Stimulus Experiencer|Stimulus 1 entity shamed Experiencer|Theme Experiencer|Means 2 Instrument or Grounds for shame
shape.01 shape shape build-26.1-1|engender-27|reflexive_appearance-48.1.2 Reshaping change|cognition|creation 0 shaper Agent|Cause Cause 1 thing worked on Material|Theme Undergoer 2 end state, if different from arg1 Predicate|Product Undergoer
shape.02 shape up seem to be 1 thing seeming 2 attribute
shape.03 shape up reform behavior 1 entity acting out
share.01 share share 0 sharer 1 thing shared 2 shared with, if separate from arg0
share.02 share out distribute to shareholders 0 distributor 1 thing given out 2 shareholders
shark.01 shark to hunt shark berry-13.7 competition 0 agent or causer Agent 1 entity gathered 2 gathered into 3 beneficiary
sharpen.01 sharpen cause to become sharp(er) other_cos-45.4 Cause_to_be_sharp change|contact 0 sharpener Agent Agent 1 thing getting sharper Patient Patient 2 instrument, if agent is also present Instrument Instrument
shatter.01 shatter break into a zillion pieces break-45.1|destroy-44 Cause_to_fragment change 0 breaker Agent Agent 1 thing broken Patient Whole_patient 2 instrument Instrument Instrument 3 pieces
shave.01 shave to cut dress-41.1.1|floss-41.2.1|wipe_manner-10.4.1 Grooming|Removing body|contact 0 agent, cutter Agent Agent|Cause 1 thing or amount cut Patient|Theme Body_part|Patient|Theme 2 source Source Source 3 instrument Instrument Instrument
shear.01 shear slice off, as with scissors wipe_instr-10.4.2-1 contact 0 agent of cutting Agent 1 thing cut, smaller piece Theme 2 whole, source Initial_Location 3 instrument Instrument
sheathe.01 sheathe to put into a sheath pocket-9.10 Placing contact 0 sheather Agent Agent|Cause 1 thing sheathed Theme Theme 2 sheath, location Destination Goal
shed.01 shed get rid of, remove substance_emission-43.4 body|contact 0 entity removing Source 1 thing being removed (defaults to 'hair') Theme
shed.02 shed move downward 1 Logical subject, patient, thing falling 2 EXT, amount fallen 3 start point 4 end point, end state of arg1
shed.03 shed cast or radiate 0 entity shedding 1 thing shed 2 location
shell.01 shell remove shells from pit-10.7 change 0 sheller Agent 1 thing that used to have a shell Source
shell.02 shell bomb pelt-17.2 competition 0 sheller Agent 1 target Destination 2 explicit mention of bombs, shells Theme
shell.03 shell out pay 0 payer or buyer 1 money 2 seller or person being paid 3 thing bought or paid for
shelter.01 shelter put/be in a shelter concealment-16|exist-47.1-1|lodge-46 0 agent, putter in shelter Agent 1 thing in shelter (if separate from arg0) Patient|Theme 2 shelter Location 3 danger, sheltered from
shelve.01 shelve to place on a shelf pocket-9.10 Placing contact 0 placer, agent Agent Agent|Cause 1 entity shelved Theme Theme
shepherd.01 shepherd watch over accompany-51.7|captain-29.8-1 Cotheme social 0 shepherd Agent Source|Theme 1 sheep Beneficiary|Theme Cotheme|Theme
shield.01 shield protect 0 protector 1 protected 2 danger
shift.01 shift change location calibratable_cos-45.6-1|convert-26.6.2|send-11.1 change|motion 0 mover Agent 1 moved Attribute|Patient|Theme 2 destination Destination|Goal 3 source Initial_Location|Source
shimmer.01 shimmer emit light, sparkle light_emission-43.1 Light_movement|Location_of_light weather 1 source of light Theme Beam|Figure|Light
shimmer.02 shimmer verb of motion? 0 entity in motion 1 path
shimmy.01 shimmy Move or dance in a particular way. 0 dancer, thing doing the shimmy 1 path of shimmy when referring to movement 2 partner when referring to the dance
shine.01 shine produce light light_emission-43.1 Light_movement|Location_of_light perception|stative|weather 0 cause of illumination, agent Agent Cause_of_shine|Emitter 1 light itself Theme Beam|Figure|Light 2 thing illuminated Location Ground|Source
shine.02 shine through be very apparent 1 apparent thing
ship.01 ship send a package send-11.1-1 Sending motion 0 sender Agent Sender 1 package Theme Theme 2 recipient Destination Goal|Recipient 3 source Initial_Location Source
ship.02 ship out depart, as a soldier 1 soldier 2 destination
shirk.01 shirk to avoid or neglect 0 avoider, agent 1 entity avoided
shit.01 shit to defecate breathe-40.1.2 0 person defecating Agent 1 cognate object, hopefully feces and unspecified Theme
shiver.01 shiver shake from cold or fear body_internal_states-40.6|hiccup-40.1.1 Body_movement body|motion 1 shiverer Agent|Experiencer Agent
shock.01 shock surprise amuse-31.1 Experiencer_obj emotion 0 surpriser Stimulus Stimulus 1 person surprised Experiencer Experiencer 2 instrument
shoehorn.01 shoehorn put into a container with some difficulty 0 putter 1 thing put 2 put in, container
shoo.01 shoo to force or drive out, to discharge from remove-10.1 motion 0 expeller, agent Agent 1 entity expelled Theme 2 expelled from Source
shoot.01 shoot propel projectile throw-17.1-1 Shoot_projectiles contact 0 shooter Agent Agent 1 projectile Theme Projectile 2 target Destination Goal
shoot.02 shoot kill with gun poison-42.2 Hit_target|Shoot_projectiles|Use_firearm social 0 shooter Agent Agent 1 corpse Patient Goal|Target 2 gun Instrument Agent|Instrument|Means 3 specific location of wound
shoot.03 shoot record on film 0 videographer 1 video
shoot.06 shoot move very rapidly 0 causer of motion 1 entity in motion 2 EXT 3 start point 4 end point 5 direction
shoot.04 shoot off loose wildly 0 shooter 1 cannon, mouth, whatever
shoot.05 shoot down cause to not fly 0 shooter 1 planes, birds, ideas 2 instrument
shoot.07 shoot back answer 0 speaker 1 utterance 2 hearer
shop.01 shop look for something to buy search-35.2 Shopping 0 shopper Agent 1 thing sought Theme 4 benefactive
shop.02 shop try to sell 0 Seller 1 Thing Sold 2 Buyer 3 Price Paid 4 Benefactive
shoplift.01 shoplift to steal merchandise from a store steal-10.5-1 Theft possession 0 thief, agent Agent Perpetrator 1 thing stolen Theme Goods 2 stolen from Source Source 3 stolen for Beneficiary Victim
shore.01 shore up support, prop 0 agent, supporter 1 thing supported
short-circuit.01 short-circuit electrical problems 0 electrician 1 circuit, electrical appliance
short.01 short sell stocks short 0 stock broker 1 stocks
short.02 short short-circuit other_cos-45.4 creation 0 electrician Agent 1 circuit, electrical appliance Patient
short.03 short short change 0 giver of change 1 receiver of change 2 explicit mention of change
shortcircuit.01 shortcircuit cut-off or aviod standard procedure 0 agent or cause 1 thing shortciruited
shorten.01 shorten make shorter other_cos-45.4 Change_event_duration change 0 causal agent Agent Agent 1 thing becoming shorter Patient Agent 2 EXT 3 start point 4 end point
shoulder.01 shoulder to carry a burden pocket-9.10 Placing contact 0 carrier, agent Agent Agent|Cause 1 burden Theme Theme
shout.01 shout talk very loudly manner_speaking-37.3 Communication_manner communication 0 shouter Agent Speaker 1 utterance Topic Message|Topic 2 listener Recipient Addressee
shout.02 shout down to overwhelm by shouting loudly 0 shouter 1 thing shouted down
shout.03 shout out yell, or announce loudly 0 shouter 1 utterance 2 listener
shove.01 shove push harshly carry-11.4-1-1|push-12-1-1|split-23.2|throw-17.1-1 Cause_motion contact|motion 0 pusher Agent Agent 1 thing pushed Patient|Theme Goal|Theme 2 direction Destination Goal
shovel.01 shovel throw out, as with a shovel funnel-9.3-1|wipe_instr-10.4.2-1 contact 0 agent, shoveler Agent 1 theme, thing being shoveled Theme
show.01 show cause to see conjecture-29.5-2|crane-40.3.2|indicate-78-1-1|reflexive_appearance-48.1.2|transfer_mesg-37.1.1-1-1 Evidence|Reasoning cognition|communication|perception 0 shower Agent|Cause Arguer|Cognizer|Support 1 thing seen/shown Patient|Predicate|Theme|Topic Content|Means 2 seer Recipient Addressee|Cognizer
show.02 show up appear 1 thing appearing, showing up
show.03 show off display something (often oneself) proudly reflexive_appearance-48.1.2 Evidence|Reasoning cognition|communication|perception 0 displayer 1 thing displayed 2 seer / witness
showcase.01 showcase to present, exhibit as in a showcase 0 displayer, agent putting something on display 1 entity displayed 2 location
shower.01 shower fall, sprinkle, rain dress-41.1.1|pelt-17.2|spray-9.7-1|weather-57 Filling|Grooming|Mass_motion|Placing body|consumption|contact|possession|weather 0 causer of things falling Agent Agent|Cause 1 things falling Patient|Theme Body_part|Mass_theme|Patient|Theme 2 falling on what Destination Goal
shred.01 shred turn wide flat object into small flat objects break-45.1|carve-21.2-1 Cause_to_fragment|Grinding contact 0 shredder Agent Agent|Grinder 1 thing shredded, whole Patient Undergoer|Whole_patient 2 instrument Instrument Instrument 3 pieces
shriek.01 shriek emit high-pitched noise manner_speaking-37.3|sound_emission-43.2 Communication_noise communication 0 shrieker Agent|Theme Speaker|Topic 1 shriek itself, or utterance Topic Message|Topic 2 unfortunate listener Recipient Addressee
shrimp.01 shrimp to catch shrimp berry-13.7 competition 0 agent or causer Agent 1 entity gathered 2 gathered into 3 beneficiary
shrink.01 shrink become or make smaller flinch-40.5|other_cos-45.4 Cause_expansion|Expansion change|motion 0 Agent Agent|Stimulus Agent|Cause 1 Logical subject, patient, thing falling Experiencer|Patient Item 2 EXT, amount fallen 3 Start point 4 End point, end state of arg1
shrivel.01 shrivel wither, shrink other_cos-45.4 change 0 causer of shrivelment Agent 1 thing shriveling Patient 2 EXT 3 start point 4 end point
shroud.01 shroud cover with a shroud fill-9.8 Eclipse|Hiding_objects contact|stative 0 applier of cover Agent Agent|Obstruction 1 thing covered Destination Time 2 covered with Theme Agent
shrug.01 shrug move the shoulders wink-40.3.1-1 Body_movement body 0 shrugger Agent Agent 1 thing shrugged (defaults to shoulders) Theme Message 2 shrugged at, because of Recipient Addressee
shrug.03 shrug manner of speaking wink-40.3.1-1 Body_movement body 0 speaker 1 utterance 2 listener
shrug.02 shrug off ignore, let go of 0 ignorer, agent 1 thing shrugged off
shudder.01 shudder shudder body_internal_states-40.6 Body_movement body|motion 1 entity shuddering Experiencer Agent 2 fixed: at+NP Stimulus Agent
shuffle.01 shuffle style of dance waltz-51.5 Self_motion 0 dancer Theme Self_mover
shuffle.02 shuffle mode of motion run-51.3.2 Body_movement|Self_motion motion 0 entity in motion Theme Message|Self_mover 1 path Location Area|Goal|Path
shuffle.03 shuffle not pick up the feet while walking crane-40.3.2 Body_movement motion 0 agent, walker Agent Agent 1 feet Patient Body_part
shuffle.05 shuffle randomize a deck of cards shake-22.3-2 contact 0 dealer Agent 1 cards Patient
shuffle.04 shuffle off idiom for dying 0 corpse 1 this mortal coil
shun.01 shun to avoid, keep away from avoid-52 Avoiding communication 0 avoider, agent Agent Agent 1 thing avoided Theme Undesirable_situation
shunt.01 shunt move something or someone to send-11.1 motion 0 mover Agent 1 thing moved Theme 2 moved to or around amongst Destination
shut.01 shut close other_cos-45.4 Body_movement contact 0 person doing the closing Agent Agent 1 thing closing Patient Body_part
shut.02 shut out exclude, except 0 agent, excluder 1 patient, thing excluded 2 excluded-from
shut.03 shut off exclude, except 0 agent, excluder 1 patient, thing excluded 2 excluded-from
shut.04 shut off turn off, as a light 0 flipper of the switch, agent 1 light
shut.05 shut down cause to end 0 Intentional agent 1 Thing ending 2 Explicit instrument, thing ended with
shut.06 shut up stop talking 0 causer 1 person becoming quiet
shutter.01 shutter to close down butter-9.9 contact 0 closer, agent Agent 1 entity shuttered Destination
shuttle.01 shuttle move something back and forth drive-11.5-1 motion 0 mover Agent 1 thing moved Theme 2 one (or both) location(s), start point Initial_Location 3 other location, destination Destination
shuttle.02 shuttle off move (away) with little fanfare 0 agent of motion 1 thing moved 2 destination
shy.01 shy away avoid in fear 0 avoider 1 thing avoided
sicken.01 sicken make feel disgust amuse-31.1|change_bodily_state-40.8.4|other_cos-45.4 Experiencer_obj body|emotion|perception 0 cause, reason for feeling Agent|Stimulus Stimulus 1 experiencer, entity feeling sick Experiencer|Patient Experiencer
side.01 side take the side of, support 0 supporter 1 thing supported, sided with
side.02 side put siding on a house butter-9.9 0 construction worker, agent Agent 1 house Destination 2 siding Theme
sidestep.01 sidestep avoid avoid-52 Avoiding communication 0 avoider Agent Agent 1 thing avoided Theme Undesirable_situation
sidetrack.01 sidetrack to divert from a main issue 0 cause of diversion, agent 1 entity diverted
sidle.01 sidle to walk sideways,ingratiate oneself to run-51.3.2 Self_motion motion 0 agent, rider (use only if arg1 is present) Agent Source 1 thing sidled, walker Location Area|Goal|Path 1 path, thing sidled up to Location Area|Goal|Path
sift.01 sift to distinguish and separate out disassemble-23.3|search-35.2 Scouring|Scrutiny contact|motion 0 filter, discerning agent Agent Cognizer|Searcher 1 entity sifted or sifted through Patient|Theme Ground|Phenomenon|Sought_entity
sigh.01 sigh manner of speaking manner_speaking-37.3 communication 0 speaker Agent 1 utterance Topic 2 hearer Recipient
sigh.02 sigh breathe heavily, once nonverbal_expression-40.2 Breathing body 0 sigh-er Agent Agent
sight.01 see view sight-30.2 perception 0 viewer Experiencer 1 thing viewed Stimulus
sightsee.01 sightsee travel about looking at sights of interest 0 wanderer
sign.01 sign affix a signature image_impression-25.1 Sign_agreement|Text_creation communication|social 0 signer Agent Author|Signatory 1 document Destination Agreement|Text 2 signature Theme Addressee|Instrument|Means
sign.02 sign enter into an agreement hire-13.5.3 social 0 signer, agreer Agent 1 agreement Theme 2 co-signer
sign.03 sign up sign up: enroll, enter 0 signer, enroller 1 patient enrolled 2 co-signer 3 signed up for
sign.04 sign on sign on: become associated with 0 signer 1 entity associated with
signal.01 signal show, cause to see instr_communication-37.4 Communication|Gesture communication 0 shower Agent Communicator 1 thing seen/shown Topic Message|Topic 2 seer Recipient Addressee
signify.01 signify to denote, mean or make known 0 agent or entity signifying 1 entity meant or becoming known
silence.01 silence to make silent subjugate-42.3 Become_silent|Killing|Silencing 0 cause of silence Agent 1 entity silenced Patient
silicify.01 silicify convert into or enrich with silica other_cos-45.4 0 cause of transformation Agent 1 entity made into silica Patient
silt.01 silt up fill with silt 0 cause of silting (but not the silt itself), agent 1 container, river, harbor, etc.
silver.01 silver (cause to) be silver in color or coating butter-9.9|other_cos-45.4 change|contact 0 causer of transformation Agent 1 thing becoming silver Destination|Patient 2 instrument or manner separate from arg 0 Instrument|Theme
simmer.01 simmer to boil slowly cooking-45.3 Absorb_heat|Apply_heat change 0 cook, agent Agent Cook|Heat_source 1 entity simmering Patient Entity|Food
simplify.01 simplify make simple or simpler 0 agent, causer 1 entity simplified
simulate.01 simulate make believe establish-55.5-1 Feigning 0 agent, simulator Agent 1 thing simulated, mimicked Theme 2 instrumental Instrument
sin.01 sin To violate a command or law 0 Sinner, Agent 1 Thing sinned against, law or command violated
sing.01 sing sing manner_speaking-37.3|performance-26.7-1-1|sound_emission-43.2 Communication_manner communication|creation 0 singer Agent Speaker 1 song Theme|Topic Message|Topic 2 audience Beneficiary|Recipient Addressee
single.01 single out pick just one 0 picker 1 the one 2 group? 3 attribute
sink.01 sink (cause to) go down, esp into water other_cos-45.4 motion 0 causer of sinking Agent 1 thing sinking Patient 2 EXT 3 start point 4 end point 5 instrument Instrument
sip.01 sip to drink in small quantities chew-39.2-2 Ingestion consumption 0 drinker, agent Agent Ingestor 1 drink Patient Ingestibles 2 container
siphon.01 siphon to convey through or as if through a siphon funnel-9.3|wipe_instr-10.4.2-1 contact|motion 0 conveyor Agent 1 entity siphoned Theme 2 siphoned from Initial_Location
siphon.02 siphon off to convey through or as if through a siphon 0 conveyor, agent 1 entity siphoned 2 siphoned from
sire.01 sire bring forth, generate engender-27 Birth 0 sire Cause Mother 1 children Theme Child
sit.01 sit be in a position assuming_position-50|put_spatial-9.2-1|spatial_configuration-47.6 Change_posture|Placing|Posture contact|motion|stative 1 thing sitting Agent|Theme Agent|Protagonist|Theme 2 location or position Destination|Location Area|Goal|Location
sit.02 sit down assume a seated position 1 sitter 2 second sitter if separate from arg 1
sit.03 sit up assume an upright seated position 1 sitter
sit.04 sit out decline to participate 1 non-participant 2 event
sit.05 sit in act as substitute for during someone's temporary absence 1 substitute 2 thing being temporarily replaced
site.01 site (cause to) be located in 0 causer 1 thing that is located
situate.01 situate (cause to) be located put-9.1 Placing contact 0 cause of situation, agent Agent Agent|Cause 1 thing situated Theme Theme 2 place Destination Goal
size.01 size (cause to) have some size 0 agent, sizer 1 thing whose size is important 2 size itself, attribute of arg1
size.02 size up evaluate 0 evaluator 1 evaluated
sizzle.01 sizzle emit sizzling sound sound_emission-43.2 Absorb_heat|Make_noise change|communication 0 sizzling thing Theme Entity|Noisy_event|Sound
skate.01 skate move on, or as if on, skates vehicle-51.4.1-1 Operate_vehicle motion 0 skater Agent Driver 1 Path Location Area|Goal
sketch.01 sketch draw roughly scribble-25.2 Create_representation creation 0 artist Agent Creator 1 art Theme Instrument 2 benefactive
sketch.02 sketch out describe roughly 0 describer 1 thing described
skew.01 skew to distort 0 causer 1 entity skewed
skewer.01 skewer to fasten with a skewer pocket-9.10|tape-22.4 contact 0 skewerer Agent 1 thing skewered Patient|Theme 2 skewer, location Co-Patient
ski.01 ski slide over snow vehicle-51.4.1-1 motion 0 skier Agent 1 slope, trail Location
skid.01 skid (cause to) skid 0 causal agent 1 thing skidding
skid.02 skid quantifiable motion 1 thing in motion 2 EXT 3 start point 4 end point
skim.01 skim move lightly over the surface of 0 thing in motion 1 surface of what
skim.02 skim remove from the very top wipe_manner-10.4.1 Removing contact 0 agent, remover Agent Agent|Cause 1 thing removed, skimmed Theme Theme 2 top of what, source Source Source
skim.03 skim off remove from the very top, phrasal 0 agent, remover 1 thing removed, skimmed 2 top of what, source
skimp.01 skimp to use less than is necessary 0 one using less 1 entity used
skin.01 skin remove skin pit-10.7 Emptying contact 0 remover Agent Agent|Cause 1 thing which used to have skin Source Source
skip.01 skip to miss, omit or avoid 0 omiter, skipper 1 thing skipped
skip.02 skip to move lighly, to jump run-51.3.2-2 Self_motion contact|motion 0 one in motion Theme Self_mover
skip.03 skip off to leave quickly 0 one in motion
skipper.01 skipper steer a small ship captain-29.8-1 social 0 skipper Agent 1 boat Beneficiary
skirmish.01 skirmish fight sporadically battle-36.4-1 Hostile_encounter competition 0 first or all combatants Agent Side_1 1 additional combatants, if separate Co-Agent Side_2
skirt.01 skirt to surround, border contiguous_location-47.8|meander-47.7 Path_shape contact 1 entity surrounding Theme Road 2 entity surrounded Co-Theme|Location Road
skirt.02 skirt to evade, put off 0 evader 1 entity skirted
skulk.01 skulk move in a stealthy manner run-51.3.2 Self_motion motion 0 agent, skulker Agent Source 1 path Location Area|Goal|Path
skyrocket.01 skyrocket go up very fast calibratable_cos-45.6-1 Change_position_on_a_scale motion 1 Logical subject, patient, thing rising Attribute Attribute 2 EXT, amount risen Extent Difference 3 start point 4 end point
slack.01 slack off to become less intense 1 entity becoming less intense 2 extent
slacken.01 slacken to slow down other_cos-45.4 change 0 cause of slowing Agent 1 thing slackened Patient
slam.01 slam throw violently bump-18.4-1|throw-17.1-1 Cause_impact|Impact|Judgment_communication contact 0 thrower Agent Agent|Cause|Communicator 1 thing thrown Location|Theme Impactee|Impactor|Place|Topic 2 thrown at, to, over, etc Destination|Theme Impactee|Impactor|Time|Topic
slam.02 slam hit hard spank-18.3 Cause_impact|Impact|Judgment_communication contact 0 agent, hitter - animate only! Agent Agent|Cause|Communicator 1 thing hit Patient Addressee|Impactee 2 instrument, thing hit by or with Instrument Impactor|Instrument|Means
slander.01 slander to defame judgment-33 0 defamer, agent Agent 1 entity defamed Theme
slant.01 slant (cause to) not be level addict-96|meander-47.7 Motion_directional|Path_shape 0 causer of slant Agent 1 unlevel thing Patient|Theme Road|Theme
slap.01 slap hit with a flat object bump-18.4-1|hit-18.1-1|throw-17.1-1 Cause_harm|Cause_impact|Impact contact 0 agent, hitter - animate only! Agent Agent|Cause 1 thing hit Patient|Theme Body_part|Impactee|Impactor|Victim 2 instrument, thing hit by or with Instrument Impactor|Instrument
slash.01 slash slice cut-21.1-1 contact 0 cutter Agent 1 thing cut Patient 2 medium, source Source 3 instrument Instrument
slash.02 slash reduce 0 cutter 1 thing reduced 2 amount reduced by 3 start point 4 end point
slate.01 slate schedule, designate 0 scheduler, designator 1 entity chosen 2 function or time
slather.01 slather spread thickly spray-9.7-2 contact 0 slatherer, agent Agent 1 surface, what was slathered? Destination 2 substance Theme
slaughter.01 slaughter kill indiscriminately get-13.5.1|murder-42.1 Killing change|contact 0 killer Agent Cause|Killer 1 corpse(s) Patient|Theme Victim
slaver.01 slaver slobber 0 slobberer
slay.01 slay to kill violently murder-42.1 Killing social 0 killer Agent Cause|Killer 1 corpse Patient Victim
sleep.01 sleep sleep snooze-40.4 Sleep body 0 sleeper Agent Sleeper 1 cognate object Theme 2 expected terminus of sleep
sleep.02 sleep engage in sexual relations 0 agentive partner 1 prepositional partner
sleep.03 sleep away sleep away: consume a time period while asleep 0 sleeper 1 time period
sleep.04 sleep off sleep off: get rid of via sleep 0 one getting rid of something, corrupted entity 1 impurity, corruption
sleep.05 sleep over Sleep away from home, at someone else's house 0 sleeper
slice.01 slice to cut into slices or from a larger piece carve-21.2-1|cut-21.1-1|disassemble-23.3|swat-18.2 Cause_harm|Cutting contact 0 cutter, agent Agent Agent|Cause 1 entity sliced Patient Body_part|Item|Victim 2 larger piece Co-Patient|Source Body_part|Means|Victim
slice.02 slice up to cut into slices carve-21.2-1 Cause_harm|Cutting contact 0 cutter, agent 1 entity sliced
slide.01 slide slide roll-51.3.1|run-51.3.2-2|slide-11.2-1 Cause_motion|Change_position_on_a_scale|Motion motion 0 agent, causer of sliding Agent Agent|Attribute|Theme 1 thing sliding Theme Item|Theme
slide.02 slide quantifiable motion roll-51.3.1|run-51.3.2-2|slide-11.2-1 Cause_motion|Change_position_on_a_scale|Motion motion 1 Logical subject, patient, thing falling 2 EXT, amount fallen 3 start point 4 end point, end state of arg1
slim.01 slim down to reduce, melt off, lose weight 0 causer 1 entity slimming down
slim.01 slim to reduce, melt off, lose weight 0 causer 1 entity slimming down
slime.01 slime cover in slime 0 agent, slimer 0 theme, slimee
sling.01 sling sling put-9.1|throw-17.1-1 contact 0 slinger Agent 1 thing slung Theme 2 target Destination
slip.01 slip fall 1 Logical subject, patient, thing falling 2 EXT, amount fallen 3 start point 4 end point, end state of arg1
slip.02 slip change location split-23.2 Dressing|Undressing motion 0 mover Agent Wearer 1 moved Patient 2 destination
slip.03 slip give send-11.1-1 possession 0 sender Agent 1 sent Theme 2 sent-to Destination
slip.04 slip in slip in: include stealthily 0 stealthy includer 1 stealthy inclusion
slit.01 slit make a narrow cut carve-21.2-1 contact 0 agent, slitter Agent 1 patient, thing cut Patient 2 medium, source 3 instrument Instrument 4 beneficiary
slither.01 slither to glide or slide run-51.3.2 Self_motion motion 0 entity slithering Theme Self_mover
sliver.01 sliver produce slivers 0 producer 2 source material
slobber.01 slobber let saliva or liquid spill from the mouth; drool breathe-40.1.2-1 0 drooler Agent 1 drool (cognate object) Theme
slog.01 slog to walk or proceed with a slow heavy pace run-51.3.2 Self_motion motion 0 entity in motion Theme Self_mover 1 obstacle Location Area|Goal|Path
slop.01 slop pour untidily pour-9.5|substance_emission-43.4 contact 0 pourer Agent|Source 1 liquid Theme 2 source container Initial_Location|Source 3 destination container Destination|Location
slop.02 slop make noises like a liquid in a container 0 liquid 1 container or surface
slope.01 slope to ascend or descend spatial_configuration-47.6 motion 0 entity sloping Theme
slosh.01 slosh to spill or splash pour-9.5 contact 0 spiller Agent 1 substance Theme 2 destination Destination
slow.01 slow (cause to) move more slowly other_cos-45.4 change 0 causer of deceleration Agent 1 entity in motion Patient
slow.02 slow fall, decline 1 Logical subject, patient, thing declining 3 start point 4 end point
slow.03 slow down (cause to) move more slowly 0 causer of deceleration 1 entity in motion 3 starting pace of arg 1 4 ending pace, final state of arg 1
slug.01 slug hit heavily swat-18.2 contact 0 hitter Agent 1 hit Patient 2 hit with Instrument
slug.02 slug shoot 0 shooter 1 weapon 2 target
slug.03 slug out (cause to) bear through blows 0 first arguer 1 second arguer 2 topic at issue 3 usually 'it'
sluice.01 sluice down clean as if by using a sluice 0 sluicer 1 thing sluiced, location
sluice.02 sluice down flow as if a sluice has opened 1 substance
slumber.01 slumber sleep snooze-40.4 Sleep body 0 sleeper Agent Sleeper 1 cognate object Theme
slump.01 slump decline assuming_position-50|spatial_configuration-47.6 motion 0 is an agent possible? Agent 1 thing slumping Agent|Theme 2 EXT 3 start point 4 end point
slurp.01 slurp drink noisily with sucking sound chew-39.2-2 Ingestion consumption 0 agent Agent Ingestor 1 theme, entity slurped Patient Ingestibles
smack.01 smack to give an indication, be suggestive 0 entity being suggestive 1 entity suggested of
smart.01 smart experience mild pain tingle-40.8.2 Perception_body perception 1 entity which is experiencing pain Experiencer Experiencer 2 cause of pain (us. 'at') Stimulus Subregion
smarten.01 smarten (cause to) be more intelligent, quick, and/or stylish other_cos-45.4 0 cause of transformation, agent Agent 1 entity now stylish, quick, or smart Patient 2 Instrument or Manner if separate from arg 0 Instrument 3 subject, smarten about what?
smarten.02 smarten up (cause to) be more intelligent, quick, and/or stylish 0 cause of transformation, agent 1 entity now stylish, quick, or smart 2 Instrument or Manner if separate from arg 0 3 subject, smarten up about/to what?
smash.01 smash break violently break-45.1|carve-21.2-1|hit-18.1-1|throw-17.1-1 Cause_harm|Cause_to_fragment|Impact change|contact|motion 0 agent, smasher Agent Agent|Cause 1 patient, smashed Patient|Theme Agent|Body_part|Impactee|Impactor|Victim|Whole_patient
smash.02 smash move violently, so as to break apart bump-18.4-1 Cause_harm|Cause_to_fragment|Impact 1 thing in motion Theme Impactor
smear.01 smear apply pasty entity to surface spray-9.7-1 Filling|Placing contact 0 applier Agent Agent|Cause 1 paste, thing applied Theme Theme 2 surface, arg1 is smeared on what? Destination Goal
smear.02 smear Besmirch, cause damage to 0 Insulter, agent causing damage 1 Person, entity insulted, damaged
smell.01 smell notice an odor see-30.1|stalk-35.3 Perception_active|Perception_experience perception 0 entity with a nose Agent|Experiencer Perceiver_agentive|Perceiver_passive 1 stinky thing Location|Stimulus Ground|Phenomenon
smell.02 smell emit an odor smell_emission-43.3|stimulus_subject-30.4 Appearance|Chemical-sense_description|Perception_active perception 1 stinky thing Stimulus|Theme Body_part|Phenomenon|Sensory_attribute 2 attribute of arg1 Theme Body_part|Phenomenon|Sensory_attribute
smile.01 smile to have or form a smile nonverbal_expression-40.2 Making_faces body 0 agent smiling Agent Agent 1 cognate object Theme Body_part 2 smiled at Recipient Body_part
smirk.01 smirk smile smugly nonverbal_expression-40.2 Making_faces body 0 smirker Agent Agent 1 cognate object 2 source of smirk Theme Body_part 3 end state of Arg0, result of smirking
smoke.01 smoke emit smoke 0 causer of smoke emission 1 substance smoking
smoke.02 smoke smoke cigarettes 0 smoker 1 cigarettes (etc)
smoke.03 smoke imbue smoky flavor 0 smoker 1 thing acquiring smoky flavor
smolder.01 smolder to burn with little smoke and no flame entity_specific_modes_being-47.2 change 0 entity burning Theme
smooth.01 smooth make smooth other_cos-45.4|wipe_manner-10.4.1 contact 0 agent, entity causing smoothness Agent 1 thing becoming smooth Patient|Source 2 explicit instrument Instrument
smooth.02 smooth out smooth out: make smooth 0 agent, entity causing smoothness 1 thing becoming smooth 2 explicit instrument
smooth.03 smooth over smooth over: sooth difficulties 0 soother 1 hurts, difficulties
smother.01 smother make it hard to breathe fill-9.8|poison-42.2|subjugate-42.3 Killing contact|stative 0 cause of difficult breathing Agent Cause|Killer 1 thing becoming smothered Destination|Patient Victim 2 instrument, if agent is also present Instrument|Theme Instrument
smuggle.01 smuggle move clandestinely send-11.1-1|steal-10.5-1 Smuggling possession 0 thief Agent Perpetrator 1 stolen object Theme Goods 2 stolen-from Initial_Location|Source Source 3 destination Beneficiary|Destination Goal
snack.01 snack eat snack dine-39.5 Ingestion consumption 0 eater Agent Ingestor 1 food Patient Ingestibles
snag.01 snag get, capture 0 capturer 1 captured 2 instrument, hook
snake.01 snake move like a snake, be snake-shaped meander-47.7|roll-51.3.1 Motion|Path_shape 0 entity in motion Theme Road|Theme 1 path Location Area|Goal|Path
snap.01 snap say angrily, be angry manner_speaking-37.3 communication 0 speaker Agent 1 utterance Topic 2 hearer Recipient
snap.03 snap snap the fingers crane-40.3.2 contact 0 snapper Agent 1 fingers Patient 2 at whom/what Recipient
snap.04 snap make snapping noises sound_emission-43.2 change|contact|motion 0 maker of sounds Theme
snap.05 snap break into pieces break-45.1|split-23.2 Cause_to_fragment change|contact 0 breaker Agent Agent 1 thing broken Patient Whole_patient 2 instrument Instrument Instrument 3 pieces
snap.07 snap move quickly 0 mover 1 thing in motion 2 destination
snap.06 snap off break into pieces 0 breaker 1 piece(s) 2 whole
snap.08 snap up acquire quickly 0 agent, entity acquiring something 1 thing acquired 2 seller 3 price paid 4 benefactive
snare.01 snare catch in a snare pocket-9.10 contact 0 catcher, agent Agent 1 captured entity Theme 2 explicit mention of snare (usually when metaphorical) Destination
snarl.01 snarl make sounds like a mad dog animal_sounds-38|manner_speaking-37.3 Communication_noise|Make_noise communication 0 mad dog Agent Noisy_event|Sound_source|Speaker 1 utterance, when metaphorical Theme|Topic Message|Path|Sound|Topic 2 hearer, possibly Recipient Addressee
snatch.01 snatch grab quickly obtain-13.5.2|steal-10.5-1 Kidnapping|Removing|Theft contact 0 snatched Agent Agent|Cause|Perpetrator 1 snatched Theme Goods|Theme|Victim 2 source Source Source|Victim
snatch.02 snatch away grab quickly away from someone 0 snatcher 1 thing snatched 2 snatched from 3 snatched for
sneak.01 sneak move stealthily run-51.3.2-2|send-11.1-1 Self_motion motion|possession 0 entity sneaking Agent Source 1 destination Theme 2 source Initial_Location 3 surreptitious cargo Theme Self_mover
sneak.02 sneak steal send-11.1-1|steal-10.5-1 possession 0 thief Agent 1 stolen object Theme 2 stolen-from Source
sneeze.01 sneeze suddenly expel air through nose and mouth hiccup-40.1.1|nonverbal_expression-40.2 body 0 person sneezing Agent
snicker.01 snicker laugh in a covert manner nonverbal_expression-40.2 Make_noise body 0 snickerer Agent Noisy_event 1 cognate object 2 source of amusement Theme Sound 3 end state of Arg0, result of snickering
sniff.01 sniff use the nose, smell peer-30.3|sight-30.2 Perception_active perception 0 sniffer Experiencer Perceiver_agentive 1 thing sniffed Stimulus Phenomenon
sniff.02 sniff mode of speaking nonverbal_expression-40.2|transfer_mesg-37.1.1 Ingest_substance body 0 speaker Agent Ingestor 1 utterance Theme|Topic Means 2 listener Recipient Time
sniff.03 sniff out find 0 finder 1 found
snigger.01 snigger laugh in a covert manner nonverbal_expression-40.2 Make_noise body 0 snickerer Agent Noisy_event 1 cognate object 2 source of amusement Theme Sound 3 end state of Arg0, result of snickering
snipe.01 snipe shoot at sporadically 0 sniper 1 sniped at, target
snitch.01 snitch to commit theft 0 thief, agent 1 thing stolen 2 stolen from
snivel.01 snivel have a drippy nose manner_speaking-37.3|nonverbal_expression-40.2 body|communication 0 sniveller Agent
snoop.01 snoop to pry into the private affairs of others peer-30.3|rummage-35.5-1 communication 0 nosy entity Agent|Experiencer 1 private affairs Location|Stimulus
snore.01 snore breathe loudly while sleeping hiccup-40.1.1|nonverbal_expression-40.2 Make_noise body 0 snorer Agent Noisy_event
snort.01 snort emit a snorting sound, say snortingly nonverbal_expression-40.2 Communication_noise communication 0 snorter Agent Speaker 1 snort itself, utterance Theme Message|Topic
snort.02 snort ingest through the nose 0 snorter 1 substance ingested
snow.01 snow weather phenomenon weather-57 Precipitation weather 0 cause of snow 1 the snow itself Theme Precipitation 2 poor schmo getting snowed on
snowball.01 snowball to increase rapidly 1 thing increased 2 endstate
snub.01 snub to ignore, turn down judgment-33 communication 0 rude entity Agent 1 entity snubbed Theme
snuggle.01 snuggle snuggle 0 snuggler 1 snuggled with
soak.01 soak cause to become very very wet fill-9.8|other_cos-45.4|wipe_manner-10.4.1 Cause_to_be_wet|Fluidic_motion|Soaking change|contact 0 causer Agent|Theme Agent|Cause|Fluid|Theme 1 thing getting wet Destination|Patient Goal|Theme|Time|Undergoer
soak.02 soak up absorb 0 absorber, agent 1 liquid 2 instrument, if separate from agent
soar.01 soar go up very rapidly calibratable_cos-45.6-1 Change_position_on_a_scale change|motion 1 Logical subject, patient, thing rising Patient Item 2 EXT, amount risen Extent Difference 3 start point 4 end point
soar.02 soar fly roll-51.3.1 1 thing flying Theme
sob.01 sob to weep, cry nonverbal_expression-40.2 Make_noise body 0 weeper Agent Noisy_event
sober.01 sober become sober, undrunk amuse-31.1|other_cos-45.4 Experiencer_obj change 0 causer of sobering Agent|Stimulus Stimulus 1 thing getting sober Experiencer|Patient Experiencer 2 instrument Instrument Means
sober.02 sober up become sober, undrunk amuse-31.1|other_cos-45.4 Experiencer_obj change 0 causer of sobering 1 thing getting sober
socialize.01 socialize be social 0 socialite
socialize.02 socialize put into socialist system 0 government 1 industry, etc
sock.01 sock manner of hitting spank-18.3 contact 0 hitter Agent 1 hit Patient 2 hit with Instrument
sock.02 sock away put, save 0 putter 1 thing put 2 put where
sockdologize.01 sockdologize ??? 0 Arg0
soften.01 soften to make soft or softer other_cos-45.4 Cause_change_of_consistency|Change_of_consistency change 0 cause of softening Agent Agent|Cause|Reason 1 entity softened Patient Undergoer
soil.01 soil to make dirty fill-9.8 contact 0 causer Agent 1 entity soiled Destination
solace.01 solace cause to be comfortable, at ease amuse-31.1 Experiencer_obj emotion 0 comforter Stimulus Stimulus 1 patient, made comfortable Experiencer Experiencer 2 instrument or manner, only when separate from agent
solicit.01 solicit request 0 solicitor 1 thing solicited (us. 'bids') 2 solicited from
solidify.01 solidify to make solid, strong, or united other_cos-45.4 Cause_change_of_phase|Change_of_phase change 0 cause of solidification Agent Agent|Cause 1 entity made strong Patient Undergoer
solve.01 solve to find a solution to discover-84 Resolve_problem cognition 0 solver Agent Agent 1 the problem Theme Agent 2 manner/instrument
soothe.01 soothe to calm amuse-31.1|force-59 Experiencer_obj emotion 0 causer Agent|Stimulus Experiencer|Stimulus 1 entity soothed Experiencer|Patient Experiencer
sort.01 sort put into order classify-29.10 Differentiation cognition 0 sorter Agent Cognizer 1 thing being sorted Theme Means 2 order, criterion Goal Phenomenon_2
sort.02 sort out make sense of, distinguish 0 entity trying to understand 1 subject of confusion 2 in distinction to
soulsearch.01 soulsearch look inward, search for inspriation, motivation, etc. 0 soulsearcher
sound.01 sound seem, appear stimulus_subject-30.4 Appearance perception 1 thing seeming Stimulus Phenomenon 2 attribute of arg1 3 viewer Experiencer Perceiver_passive
sound.02 sound make a sound sound_emission-43.2|sound_existence-47.4 Make_noise perception 0 entity making the sound Agent 1 the sound Theme Sound
sound.03 sound off offer an opinion or complaint about something 0 speaker 1 topic
sour.01 sour make sour other_cos-45.4 change|perception 0 agent, entity causing sourness Agent 1 thing becoming sour Patient 2 'benefactive'
source.01 source obtain or use obtain-13.5.2 possession 0 obtainer Agent 1 thing obtained Theme 2 source Source
source.02 source provide, be a source of 0 provider 1 thing provided 2 entity provided for (benefactive)
sovietize.01 sovietize (cause to) change to a soviet form of gov't 0 causer, agent 1 entity sovietized 2 instrument
sow.01 sow to scatter seed for growing spray-9.7-1 Filling|Placing contact 0 farmer, sower Agent Agent|Cause 1 seed, entity sowed Theme Theme
space.01 space Place things with space in between 0 putter, agent 1 thing put 2 how far apart, amount of space in between
span.01 span to extend across in space or time contiguous_location-47.8 stative 0 thing extending Theme 1 entity spanned Co-Theme
spar.01 spar to fight battle-36.4-1 communication|contact 0 agent fighting Agent 1 other person fighting Co-Agent
spare.01 spare to save or relieve from 0 savior 1 entity spared 2 entity spared from
spare.02 spare to give up, part with bill-54.5 social 0 agent able to do without Agent 1 entity spared Asset
spark.01 spark begin, start, initiate engender-27 Cause_to_start creation 0 cause of starting, agent Cause Cause 1 thing beginning Theme Agent 2 instrument, if agent is also present
sparkle.01 sparkle emit light, sparkle light_emission-43.1 Light_movement|Location_of_light weather 1 source of light Location Ground|Source
spatter.01 spatter cover in spots of spray-9.7-1 Filling contact 0 spatterer Agent Agent 1 liquid being spattered Theme Theme 2 entity spattered Destination Goal
spawn.01 spawn to produce in large numbers, to give rise to calve-28|engender-27 Birth creation 0 causer Agent|Cause Mother|Parents 1 thing spawned Patient|Theme Child|Means
speak.01 speak speak lecture-37.11-1|talk-37.5 Chatting|Statement communication 0 talker Agent Interlocutor_1|Speaker 1 subject/language Topic Message|Topic 2 hearer Co-Agent|Recipient Addressee|Interlocutor_2|Topic
speak.02 speak up speak up: make yourself heard 0 speaker
speak.03 speak out speak out: make yourself heard 0 speaker 1 topic
spearhead.01 spearhead be in the lead 0 leader 1 thing led
specialize.01 specialize specialize 0 specialist 1 speciality
specify.01 specify set, establish, decide characterize-29.2 0 decider, specifier Agent 1 thing specified Theme
speculate.01 speculate prognosticate conjecture-29.5-1 cognition|communication 0 speculator Agent 1 thing speculated (on) Predicate
speed.01 speed (cause to) go fast run-51.3.2-2 change|motion 0 causer of fast motion Agent 1 entity in motion Theme
speed.02 speed up speed up: accelerate, cause to move fast 0 causer of fast motion 1 entity in motion
spell.01 spell sequence of letters scribble-25.2 Spelling_and_pronouncing 0 speller Agent Speaker 1 word Theme Formal_realization 2 spelling
spell.02 spell mean 0 theme 1 explanation
spell.03 spell out explain in detail 0 thing explaining 1 thing explained
spellbind.01 spellbind hold as if by a spell amuse-31.1 communication 0 causer of fascination Stimulus 1 spellbound entity Experiencer 2 instrument, if separate from arg0
spend.01 spend use money pay-68 possession 0 spender, buyer Agent 1 thing bought, commodity Theme 2 seller 3 price paid, money Asset 4 benefactive
spend.02 spend bide time consume-66-1 stative 0 bider, waiter Agent 1 unit of time Asset 2 activity Goal
spew.01 spew to flow or come out pour-9.5|substance_emission-43.4 Excreting|Fluidic_motion body 0 causer of flow Initial_Location|Source Excreter|Source 1 entity coming out Theme Excreta|Fluid 2 direction Destination|Location Area|Goal
spike.01 spike destroy, kill 0 killer 1 corpse
spike.02 spike pierce with a spike-like object 0 piercer 1 thing pierced 2 instrument
spike.03 spike add alcohol to innocuous beverage 0 adder of alcohol 1 innocuous beverage 2 alcohol
spike.04 spike sudden peak in quantity/number 1 entity peaking
spike.05 spike out botanical: to bring forth spikes 1 flower
spill.01 spill to cause or allow to flow pour-9.5|substance_emission-43.4 Fluidic_motion contact|motion 0 entity splilling Agent|Source Cause|Source 1 entity spilled Theme Fluid 2 location/direction Destination|Location Area|Goal
spill.02 spill over to overflow, pour out 1 entity spilled over 2 location/direction
spill.03 spill out to pour out 1 entity spilled out 2 location/direction
spin.01 spin move in circular fashion coil-9.6|roll-51.3.1|tingle-40.8.2 Cause_to_move_in_place|Moving_in_place|Perception_body motion 0 causative agent Agent|Stimulus Agent|Cause|Experiencer|Subregion 1 thing spinning Patient|Theme Body_part|Bodypart_of_agent|Theme
spin.03 spin tell tales performance-26.7-2-1 communication|creation 0 storyteller Agent 1 story Theme
spin.04 spin create through spinning build-26.1 Processing_materials contact|creation 0 creator Agent Agent 1 creation Product Result 2 raw material Material Time
spin.02 spin off spin off: create a new entity based on an existing entity 0 creator 1 thing created 2 source 3 benefactive 4 attribute, secondary predication
spindle.01 spindle to cover or coat with tin pocket-9.10 0 seamstress Agent 1 thing spindled Theme 2 spindle, location Destination
spiral.01 spiral move in spiral direction 0 mover 1 moved 2 destination
spirit.01 spirit possess high spirits 1 entity with high spirits
spit.01 spit eject saliva breathe-40.1.2 Excreting body 0 spitter Agent Excreter 1 explicit mention of saliva Theme Excreta 2 spat-on
splash.01 splash apply water spray-9.7-1 Cause_fluidic_motion|Filling|Fluidic_motion|Motion_noise contact 0 splasher Agent Agent|Cause 1 water Theme Fluid|Theme 2 splashed Destination Goal
splatter.01 splatter apply thin liquid to surface in a messy manner spray-9.7-1 Filling contact 0 applier Agent Agent 1 liquid Theme Theme 2 surface Destination Goal
splay.01 splay (cause to) spread out or apart bend-45.2 0 causer of growth, agent Agent 1 thing splayed Patient 2 amount increased by, EXT or MNR 3 start point 4 end point Result
splint.01 splint support with or as if with a splint 0 doctor 1 patient or broken limb
split.01 split divide, separate break-45.1|hurt-40.8.3-1-1|split-23.2|tingle-40.8.2 Cause_to_fragment change|contact 0 entity causing separation Agent|Experiencer|Stimulus Agent 1 thing being divided Patient Whole_patient 2 divided among/between, if separate from arg0 Co-Patient Whole_patient
split.02 split leave, depart leave-51.2 Departing|Quitting_a_place 0 entity leaving Theme Theme 1 place left Initial_Location Source
spoil.01 spoil to damage or decay entity_specific_cos-45.5 Rotting change 0 causer 1 entity decaying Patient Undergoer
sponge.01 sponge to gather sponges (the sea creature) berry-13.7 contact 0 agent or causer Agent 1 entity gathered 2 gathered into 3 beneficiary
sponsor.01 sponsor support openly captain-29.8-1 possession|social 0 sponsor Agent 1 thing sponsored Beneficiary
spook.01 spook scare amuse-31.1 Experiencer_obj emotion 0 cause of fright Stimulus Stimulus 1 scared entity Experiencer Experiencer 2 instrument, if arg0 is also present
spool.01 spool to cover or coat with tin pocket-9.10 contact 0 spooler Agent 1 thing spooled Theme 2 spool, location Destination
spoon-feed.01 spoon-feed give something to someone with little effort on the receiver's part, usually carries a negative connotation 0 feeder 1 food 2 fed to
sport.01 sport wear, display 0 wearer 1 clothing
sport.02 sport play with, toy with, tease 0 sporter 1 victim
spot.01 spot discovery sight-30.2 Becoming_aware change|perception 0 finder Experiencer Cognizer 1 thing found Stimulus Phenomenon 2 benefactive, found for 3 attribute
spot.02 spot dab, create a spot on something fill-9.8 contact 0 painter Agent 1 canvas Destination 2 paint Theme
spotlight.01 spotlight to highlight 0 entity throwing the spotlight on something 1 entity spotlighted
spout.01 spout emit liquid substance_emission-43.4 Fluidic_motion motion 0 spouter Source Source 1 liquid Theme Fluid
sprain.01 sprain break hurt-40.8.3-1-1 Experience_bodily_harm body 0 breaker Experiencer Experiencer 1 broken Patient Body_part
sprawl.01 sprawl extend horizontally and ungracefully assuming_position-50|spatial_configuration-47.6 Change_posture|Posture contact 0 causer Agent Agent 1 thing in sprawling mode Agent|Theme Agent|Protagonist 2 location Location Goal|Location
spray.01 spray apply thin liquid to surface spray-9.7-1 Cause_fluidic_motion|Filling contact 0 applier Agent Agent 1 liquid Theme Fluid|Theme 2 surface Destination Goal
spraypaint.01 spraypaint spraypaint on a surface coloring-24|scribble-25.2 0 agent, painter Agent 1 surface Destination|Patient 2 explicit mention of paint Theme
spread.01 spread smear, apply spray-9.7-1 Dispersal|Filling contact|stative 0 applier, intentional agent Agent Agent 1 substance Theme Agent|Theme 2 surface Destination Goal|Individuals 3 instrument, brush
spread.02 spread extend appear-48.1.1 Dispersal contact 1 substance Theme Agent
spread.03 spread cause to be widely located or distributed 0 distributor, agent 1 things distributed
spring.01 spring to develop, appear suddenly 1 entity springing 2 springing from/to
spring.02 spring up to develop, appear suddenly 1 entity springing up
sprinkle.01 sprinkle sprinkle spray-9.7-1 Dispersal|Filling change|contact 0 agent, sprinkler Agent Agent 1 liquid Theme Agent|Theme 2 sprinkled-upon Destination Goal|Individuals
sprinkle.02 sprinkle weather phenomenon weather-57 Precipitation weather
sprout.01 sprout young plants appearing entity_specific_cos-45.5|entity_specific_modes_being-47.2|other_cos-45.4|substance_emission-43.4 body|change 0 farmer Agent|Source 1 plant Patient|Theme 2 field Location
spruce.01 spruce up tidy, clean dressing_well-41.3.2 body 0 cleaner Agent 1 thing made tidy Patient
spur.01 spur cause an increase (in interest, etc) 0 cause of increase, agent 1 thing increasing 2 instrument, if agent is also present
spurn.01 spurn rebuff, reject 0 rejecter 1 thing rejected
spurt.01 spurt sudden motion of liquid-like substance spray-9.7-1|substance_emission-43.4 Fluidic_motion motion 1 liquid Theme Fluid 2 source Source Source
spurt.02 spurt move (upward) suddenly 1 thing in motion 2 EXT 3 start point 4 end point
sputter.01 sputter make sounds like a motorboat sound_emission-43.2 Communication_noise communication|perception 0 maker of sounds Agent Speaker
spy.01 spy to investigate intensively or discover by close observation sight-30.2 Perception_active communication|perception 0 secret agent Experiencer Perceiver_agentive 1 entity spied/seen Stimulus Phenomenon
squabble.01 squabble argue with battle-36.4-1 Quarreling communication 0 first arguer Agent Arguer1 1 second arguer Co-Agent Arguer2 2 topic Topic Issue
squander.01 squander to waste 0 wasteful one, agent 1 entity squandered
square.01 square set to rights, arrange properly settle-89 Compatibility stative 0 cause of rightness, agent Agent Item_1|Items 1 thing being set to rights Goal Parameter
square.02 square mathematics 0 mathematician 1 number 2 result
square.03 square off compete 0 causal agent 1 competitor 2 opponent 3 prize
squash.01 squash compress violently 0 agent of compression 1 patient of compression
squat.01 squat sit ungracefully assuming_position-50|spatial_configuration-47.6 Change_posture|Posture contact|stative 1 thing sitting, squatting Agent|Theme Agent|Protagonist 2 location Location Goal|Location
squat.02 squat occupy a building illegally 0 occupier 1 occupied
squawk.01 squawk make high-pitched sounds 0 emitter of sounds
squeak.01 squeak to make a screeching noise animal_sounds-38|manner_speaking-37.3|sound_emission-43.2 Communication_noise|Make_noise perception 0 causal agent Agent Noisy_event|Sound_source|Speaker 1 entity squeaking Theme|Topic Message|Noisy_event|Sound|Topic
squeak.02 squeak struggle to reach an end/goal 0 entity struggling 1 path
squeal.01 squeal make high-pitched sounds 0 emitter of sounds
squeegee.01 squeegee clean with a squeegee 0 squeegeer 1 squeegeed
squeeze.01 squeeze apply pressure to push-12-1-1|touch-20-1 Cause_to_move_in_place|Manipulation contact 0 squeezer Agent Agent 1 squozen Experiencer|Theme Agent|Theme
squeeze.02 squeeze extract or insert by means of pressure funnel-9.3-1-1|wipe_manner-10.4.1-1 Cause_to_move_in_place|Manipulation contact 0 squeezer Agent Agent 1 extracted material Theme Agent|Entity|Theme 2 source or destination Source Means
squeeze.03 squeeze reduce 0 Agent 1 Logical subject, patient, thing falling 2 EXT, amount fallen 3 Start point 4 End point, end state of arg1
squeeze.04 squeez out extract or erradicate by means of pressure 0 squeezer 1 extracted material 2 source
squelch.01 squelch stifle, suppress subjugate-42.3 0 squelcher, agent Agent 1 thing squelched Patient
squint.01 squint to look with the eyes partly closed peer-30.3|wink-40.3.1-1 Perception_active body 0 looker Agent|Experiencer Perceiver_agentive 1 looked at Recipient|Stimulus Body_part|Phenomenon
squirm.01 squirm mode of motion body_internal_motion-49 motion 0 squirmer Patient 1 path
squirt.01 squirt apply thin liquid to surface spray-9.7-1 Cause_fluidic_motion|Filling|Fluidic_motion contact 0 applier Agent Agent|Cause 1 liquid, substance Theme Fluid|Theme 2 surface Destination Goal
stab.01 stab poke with sharp object, perhaps fatally poison-42.2|swat-18.2 Cause_harm contact 0 stabber Agent Agent|Cause 1 thing stabbed Patient Body_part|Victim 2 sharp object Instrument Instrument 3 specific location of wound or end result of stabbing
stabilize.01 stabilize to make stable other_cos-45.4 change 0 cause of stability, agent Agent 1 thing stabilized Patient 2 stabilized at
stable.01 stable to keep or put in a stable pocket-9.10-1 Placing social 0 stabler Agent Agent|Cause 1 thing stabled Theme Theme 2 stable, location Destination Goal
stack.01 stack set one thing atop another spray-9.7-2 contact 0 stacker Agent 1 one thing Theme 2 the other Destination
stack.02 stack up be arranged, exist 1 thing existing
stack.03 stack up make into a stack 0 stacker 1 thing(s) being stacked
staff.01 staff provide manpower fill-9.8 competition 0 agentive staffer, employment agency Agent 1 workplace Destination 2 staff, workers Theme
stage.01 stage to perform or carry out create-26.4-1|establish-55.5 Behind_the_scenes creation 0 performer Agent Artist 1 performance Result|Theme Production
stagger.01 stagger move unsteadily run-51.3.2 Self_motion motion 1 thing in motion Theme Self_mover
stagger.02 stagger cause an emotional reaction 0 causer of reaction 1 thing reacting, staggering
stagnate.01 stagnate stagnate entity_specific_cos-45.5 stative 1 thing stagnating Patient
stain.01 stain to discolor, soil, or spot butter-9.9|coloring-24|fill-9.8-1 Processing_materials change 0 causer Agent Agent 1 entity stained Destination|Patient Material 2 stained with what Result|Theme Agent|Result
stake.01 stake make a wager 0 better 1 amount of bet 2 basis, proposition, bet-on
stake.02 stake out claim (as territory) 0 claimer, asserter 1 thing claimed, asserted 2 benefactive, claimed/asserted for 3 secondary predication
stalk.01 stalk walk stiffly 0 walker
stalk.02 stalk follow stealthily stalk-35.3 Cotheme motion 0 thing following Agent Theme 1 thing followed Theme Theme
stall.01 stall (cause to) cease/slow forward motion linger-53.1-1 change|stative 0 staller Agent 1 thing stalled Theme
stall.02 stall out (cause to) cease forward motion completely 0 staller 1 thing stalled
stall.03 stall off stall off: delay, intensive of stall.01 0 cause of delay 1 thing delayed, stalled
stammer.01 stammer not speak clearly 0 speaker 1 utterance 2 listener
stamp.01 stamp to imprint with a mark, design, or seal image_impression-25.1 contact 0 imprinter, agent Agent 1 thing stamped Destination 2 design, seal Theme
stamp.02 stamp to identify, characterize, reveal, etc dub-29.3 perception 0 assigner of attribute Agent 1 entity stamped Theme 2 attribute on arg1 Result
stamp.04 stamp rough foot motion crane-40.3.2 Body_movement|Self_motion 0 agent, footstomper Agent Agent|Self_mover 1 feet Patient Body_part
stamp.03 rubber stamp to approve without giving it much thought 0 approver, agent 1 thing rubber-stamped
stamp.05 stamp out to eliminate 0 agent 1 thing stamped_out
stampede.01 stampede to cause to act hurriedly 0 causal agent 1 entity stampeding, in motion 2 stampeded into, path or direction
stanch.01 stanch cause (blood) to stop seeping 0 stancher 1 stanched
stand.01 stand (cause to) be in a vertical position assuming_position-50|put_spatial-9.2-1|spatial_configuration-47.6 Being_located|Change_posture|Placing|Posture contact|stative 0 causal agent Agent Agent|Cause|Protagonist|Source|Theme 1 thing standing Agent|Theme Agent|Protagonist|Theme 2 location Destination|Location Area|Goal|Location
stand.02 stand be poised for an action 1 entity poised 2 action
stand.03 stand tolerate admire-31.2 cognition 0 tolerator Experiencer 1 thing tolerated Stimulus
stand.04 stand be 1 focus 2 attribute
stand.08 stand represent 0 representative entity 1 represented, stand for what?
stand.05 stand by be ready 1 stander
stand.06 stand out be noticeable 1 noticeable entity
stand.07 stand up rise 1 riser
standardize.01 standardize to cause to conform to a standard other_cos-45.4 0 cause, agent Agent 1 entity standardized Patient
staple.01 staple attach with staples tape-22.4 Attaching contact 0 cause of attachment, agent Agent Agent 1 entity stapled Patient Connector 2 entity stapled to Co-Patient Goal
star.01 star to play the leading role captain-29.8-1-1 creation 1 actor Agent 2 production Beneficiary 3 attribute
starch.01 starch to spray with starch butter-9.9|coloring-24 change 0 starcher, sprayer Agent 1 entity sprayed, starched Destination|Patient 2 starched with what (redundant and unlikely) Patient
stare.01 stare look intently peer-30.3 Perception_active perception 0 looker Experiencer Perceiver_agentive 1 looked at Stimulus Phenomenon
stare.02 stare down intimidate by staring 0 intimidator 1 intimidated
start.01 start begin begin-55.1-1 Activity_start|Process_start|Setting_fire change|motion|social 0 Agent Agent Agent|Cause|Event 1 Theme(-Creation) Theme Activity|Event|Means 2 Instrument Instrument Agent|Depictive|Means
start.02 start off phrasal aspectual 1 event
start.04 start up begin, phrasal 0 Agent 1 Theme(-Creation) 2 Instrument 3 secondary predication on arg1
start.05 start out begin, phrasal 0 Agent 1 Object 2 secondary predication (can be used on arg0 or arg1)
startle.01 startle surprise 0 cause of surprise 1 experiencer of surprise
starve.01 starve to suffer or cause to suffer from deprivation or hunger suffocate-40.7 Death|Killing 0 cause of starvation Agent Cause|Killer 1 entity starving Theme Protagonist|Victim 2 entity starving for
stash.01 stash hide put-9.1-1 Placing possession 0 agent, stasher Agent Agent|Cause 1 thing stashed Theme Theme 2 location or position, or attribute Destination Goal
stash.02 stash away hide without location 0 hider 1 thing hidden
state.01 state state, say say-37.7-1 Statement communication 0 announcer Agent Speaker 1 utterance Topic Message|Topic 2 hearer Recipient Addressee 3 attributive
station.01 station put military people in a place 0 high command, agent 1 military people 2 place
stave.01 stave off to prevent from happening 0 preventer, agent 1 action prevented
stay.01 stay remain, be left over exist-47.1-1|lodge-46 Avoiding|Residence|State_continue change|motion|stative 1 thing remaining Theme Agent|Entity|Resident 2 benefactive, probably will not occur Location Location|Place|Undesirable_situation 3 attribute of arg1
stay.03 stay legal term: postpone 0 postponer 1 thing postponed
stay.02 stay on linger 1 thing remaining, staying, lingering
steady.01 steady make steady other_cos-45.4 change|contact 0 cause of steadiness, agent Agent 1 thing made steady Patient
steal.01 steal to commit theft get-13.5.1-1|steal-10.5-1 Theft possession 0 thief, agent Agent Perpetrator 1 thing stolen Theme Goods 2 stolen from Source Source|Victim
steal.02 steal steal away 0 one(s) hiding, stealing away 1 thing stolen away with
steam.01 steam cook by applying steam cooking-45.3 Apply_heat change 0 cook Agent Cook 1 food Patient Food
steam.02 steam emit steam substance_emission-43.4 weather 1 steamer Source
steam.03 steam manner of motion 0 entity in motion 1 path
steamroller.01 steamroller force force-59 competition|social 0 forcer Agent 1 impelled agent Patient 2 impelled action Result
steel.01 steel gird ones loins 0 girder of loins 1 person being girded 2 action or state
steep.01 steep soak for a long time 0 cause of soaking 1 soaked thing 2 liquid
steer.01 steer provide direction accompany-51.7 motion|social 0 steerer Agent 1 thing steered Theme 2 direction, steered towards Destination
steer.02 steer clear avoid 0 avoider 1 avoided
stem.01 stem arise (from) appear-48.1.1 stative 1 thing (state) arising Theme 2 source (from or in or of)
stem.02 stem cause to stop (often flowing, as a liquid) 0 stopper 1 thing being stopped, (liquid)
step.01 step move incrementally run-51.3.2 Quitting|Self_motion 0 causer of movement Agent 1 thing moving Theme Self_mover 2 destination, end state 3 source, start place or state
step.02 step in enter 1 entity entering
step.03 step up increase incrementally 0 cause of increase 1 thing increasing
step.04 step down resign 0 resigner 1 position resigned
sterilize.01 sterilize to make free from live bacteria, to make inoffensive 0 sterilizer 1 entity sterilized
stew.01 stew cook for a long time in thick liquid cooking-45.3 Absorb_heat|Apply_heat change 0 cook Agent Cook|Heat_source 1 thing stewing Patient Entity|Food
stew.02 stew worry about, fret over marvel-31.3-2 emotion 0 worrier, stewer Experiencer 1 cause Stimulus
stick.01 stick (cause to) adhere, place in a location poke-19|put-9.1-2|shake-22.3-2|spray-9.7-1 Attaching|Being_attached|Cause_motion|Inchoative_attaching|Placing contact|creation 0 causal agent Agent Agent|Cause|Items 1 thing sticking, adhering, being placed Instrument|Patient|Theme Agent|Goal|Instrument|Item|Theme 2 stuck-to, destination of placement Co-Patient|Destination|Patient Goal|Item
stick.02 stick out stick out: (cause to) extend 0 causal agent 1 thing extended
stick.03 stick around stick around: continue to be in a location, hang out 0 sticker around, hanger out
stick.04 stick up stick up: defend 0 defender 1 defended
stiffen.01 stiffen (make) become stiff other_cos-45.4 change 0 cause of stiffness Agent 1 newly-stiff thing Patient
stifle.01 stifle stifle, suppress subjugate-42.3|suffocate-40.7 contact 0 stifler, suppressor Agent 1 thing stifled Patient|Theme
stigmatize.01 stigmatize to set some mark of disgrace or infamy upon judgment-33 Judgment social 0 stigmatizer Agent Cognizer 1 stigmatized Theme Topic 2 grounds, reason
stimulate.01 stimulate cause an increase (in interest, etc) amuse-31.1|force-59-1 Experiencer_obj body|communication|emotion|perception 0 cause of increase Agent|Stimulus Experiencer|Stimulus 1 thing increasing Experiencer|Patient Experiencer 2 instrument, if agent also present 3 end state of arg1 Result Means
sting.01 sting sting amuse-31.1|tingle-40.8.2|touch-20-1 Cause_harm|Experiencer_obj|Perception_body emotion 0 stinger Agent|Stimulus Stimulus 1 thing stung Experiencer|Patient Body_part|Experiencer 2 instrument, if separate from arg0 Instrument
stink.01 stink to emit a strong odor or be extremely bad smell_emission-43.3 Chemical-sense_description perception 0 causal agent 1 entity stinking Theme Sensory_attribute
stipulate.01 stipulate define arbitrarily 0 stipulator 1 thing defined
stir.01 stir stir shake-22.3-1-1 contact|motion 0 stirer Agent 1 thing stirred or stirring Patient 2 instrument
stir.02 stir cause (emotional) reaction amuse-31.1 Experiencer_obj creation|emotion 0 agent, stirrer Stimulus Stimulus 1 patient, stirred Experiencer Experiencer 2 instrument 3 induced action
stir.03 stir move modes_of_being_with_motion-47.3 motion 0 mover Agent 1 moved Theme 2 destination
stir.04 stir up create 0 creator 1 thing created
stitch.01 stitch connect with thread, tie tape-22.4 contact 0 agent, entity doing the tying Agent 1 patient, thing(s) being tied Patient 2 instrument, string Co-Patient 3 attribute of arg1 Instrument
stitch.02 stitch build by sewing build-26.1 contact 0 builder Agent 1 construction Product 2 material, start state Material 4 end state Product
stock.01 stock store keep-15.2|spray-9.7-2 possession 0 agent, storer Agent 1 commodity Theme 2 location or destination Destination|Location
stock.02 stock up store 0 agent, storer 1 commodity
stockpile.01 stockpile store keep-15.2 Amassing possession 0 agent, storer Agent Recipient 1 commodity Theme Mass_theme 2 location or destination Location Source
stoke.01 stoke feed a fire 0 stoker 1 fire
stomach.01 stomach eat with difficulty 0 eater 1 eaten
stomp.01 stomp to tread or trample heavily run-51.3.2 Self_motion motion 0 entity with heavy feet, agent Theme Self_mover 1 entity stomped (on)
stone.01 stone remove seeds from pit-10.7 Emptying change 0 entity removing seeds Agent Agent|Cause 1 seeds Source Source
stone.02 stone throw stones at pelt-17.2|poison-42.2 Cause_harm contact 0 thrower Agent Agent|Cause 1 target Destination|Patient Body_part|Victim
stone.03 stone use drugs 1 user
stonewall.01 stonewall play defensively 0 stonewaller
stoop.01 stoop bend at waist while standing assuming_position-50|spatial_configuration-47.6 Change_posture|Posture motion 0 stooper Agent Agent|Protagonist|Source
stop.01 stop stop stop-55.4-1 Activity_stop|Halt|Process_stop change|competition|motion|stative 0 Agent Agent Agent|Cause|Theme 1 Theme (action or object being stopped) Theme Activity|Process|Theme 2 Instrument Instrument Means|Time
stop.03 stop stop from forbid-67 Preventing|Thwarting social 0 preventer, stopper Agent Preventing_cause 1 stopped agent Theme Action|Event|Protagonist 2 stopped action Theme Action|Event|Protagonist
stop.02 stop by visit briefly 0 visitor 1 place visited
stop.04 stop up put a stop to something 0 stopper 1 thing stopped
store.01 store store keep-15.2 Storing possession 0 storer Agent Agent 1 commodity Theme Theme 2 benefactive
store.02 store up store up: same as store.01 keep-15.2 Storing possession 0 storer 1 commodity 2 benefactive
storm.01 storm bad weather weather-57 Weather weather
storm.02 storm move violently 0 entity in motion 1 path
stow.01 stow store, especially on a boat put-9.1-1 Placing 0 agent, storer Agent Agent|Cause 1 thing stored Theme Theme 2 location or position, or attribute Destination Goal
straddle.01 straddle (come to) be astride assuming_position-50|contiguous_location-47.8|spatial_configuration-47.6 stative 0 thing astride Agent|Theme 1 astride what, location Co-Theme|Location
strafe.01 strafe shoot at from an airplane 0 shooter 1 target
straggle.01 straggle move in a raggedy way meander-47.7 Self_motion motion 0 mover Theme Self_mover
straighten.01 straighten make straight bend-45.2 0 cause of straightness, agent Agent 1 thing becoming straight Patient 2 instrument, when separate from arg0 Instrument
straighten.02 straighten out make right 0 cause of rightness, agent 1 wrong to right
strain.01 strain injure hurt-40.8.3-2 consumption 0 agent, entity causing damage Experiencer 1 patient, entity experiencing hurt/damage Patient
strain.02 strain separate solids from liquid wipe_manner-10.4.1 contact 0 separator, filter, agent Agent 1 solids, thing removed Theme 2 liquid, source, removed-from Source
strain.03 strain try hard 0 Agent/Entity Trying 1 thing tried
strain.04 strain adjectival: hurting 1 thing hurting 2 for what
strand.01 strand to leave stranded 0 leaver, agent 1 entity stranded
strangle.01 strangle to suppress, repress poison-42.2 contact 0 stranger, agent Agent 1 entity strangled Patient
strap.01 strap fasten, bind tape-22.4 contact 0 fastener, agent Agent 1 thing strapped Patient 2 location Co-Patient
strap.02 strap be in need of 0 agent, needer 1 needed thing 2 cause of need
strap.03 strap to beat with a strap spank-18.3 contact 0 beater, hitter, agent Agent 1 thing strapped Patient
strategize.01 strategize expect 0 planner 1 thing planned 2 grounds for planning 3 beneficiary
stratify.01 stratify divide (often social/cultural) or layer (geology) other_cos-45.4 change 0 agent/cause Agent 1 patient Patient
stray.01 stray wander run-51.3.2 motion 0 entity in motion Theme 1 source/path Location
streak.01 streak to move quickly run-51.3.2 motion 0 entity in motion Theme
stream.01 stream release liquids substance_emission-43.4 Fluidic_motion|Mass_motion body 0 thing leaking Source Source 1 substance leaked Theme Fluid|Mass_theme
stream.02 stream move like water appear-48.1.1 Mass_motion motion 1 substance (ie, water) Theme Mass_theme
streamline.01 streamline make smoother 0 cause of smoothness 1 thing becoming smoother
strengthen.01 strengthen make stronger other_cos-45.4 Cause_change_of_strength change 0 causal agent Agent Agent 1 thing strengthening Patient Patient 2 EXT 3 start point 4 end point
stress.01 stress to single out as important butter-9.9 communication 0 stresser, agent Agent 1 thing stressed Destination 2 attribute
stretch.01 stretch extend, lengthen bend-45.2|crane-40.3.2|meander-47.7 Body_movement|Expansion body|stative 0 agent, entity making something be longer Agent Agent 1 patient, thing getting longer Patient|Theme Body_part|Item 2 EXT or TMP, by how much or until when 3 start point 4 end point
stretch.02 stretch out to extend to a greater or the full length 0 cause of lengthening 1 patient, thing getting longer
strew.01 strew scatter, distribute spray-9.7-1 Filling contact 0 distributor Agent Agent 1 thing distributed Theme Theme 2 distributed to, area Destination Goal
stride.01 stride manner of motion run-51.3.2-1 Self_motion motion 0 strider Theme Self_mover
stridulate.01 stridulate to produce a shrill grating sound, as a cricket does animal_sounds-38 perception 0 stridulating insect Agent
strike.01 strike hit bump-18.4-1|hit-18.1-1 Attack|Cause_harm|Cause_impact|Impact contact 0 agent, hitter - animate only! Agent Agent|Cause|Source 1 thing hit Location|Patient Body_part|Impactee|Path|Victim 2 instrument, thing hit by or with Instrument|Theme Impactor|Instrument|Means|Victim
strike.02 strike refrain from working 0 workers 1 employer
strike.03 strike remove 0 remover 1 thing removed 2 source, removed from
strike.04 strike appear, seem amuse-31.1 Attack|Cause_harm|Cause_impact|Impact emotion 1 thing seeming Stimulus Agent|Cause|Means 2 attribute 3 viewer Experiencer Agent|Impactee|Victim
strike.05 strike initiate 0 Agent 1 Theme(-Creation) 2 Instrument
strike.10 strike strike a pose 0 poseur 1 pose
strike.06 strike out baseball 0 batter 1 with respect to
strike.07 strike out remove 0 remover 1 thing removed 2 source, removed from
strike.08 strike down defeat, smite (cf. hit sense above) 0 agent, hitter - animate only! 1 thing hit 2 instrument, thing hit by or with
strike.09 strike up initiate 0 Agent 1 Theme(-Creation) 2 Instrument
string.01 string to arrange in a string, stretch out butter-9.9|pocket-9.10|spray-9.7-1|tape-22.4 contact 0 arranger, agent Agent 1 entity stretched Patient|Theme
strip.01 strip remove cheat-10.6|dress-41.1.1|wipe_manner-10.4.1-1 Emptying|Removing change|contact|possession 0 remover Agent Agent|Cause 1 thing removed Theme Theme 2 source Patient|Source Goal|Source
strip.02 strip away remove 0 remover 1 thing removed
strive.01 strive try, attempt 0 Agent/Entity Trying 1 thing tried
stroke.01 stroke stroke touch-20-1 Manipulation contact 0 stroker Agent Agent 1 thing stroked Experiencer Agent 2 instrument, if separate from arg0 Instrument Instrument
stroll.01 stroll to walk at a leisurely pace run-51.3.2-1 Self_motion motion 0 walker, stroller Theme Self_mover 1 path Location Area|Goal|Path
strop.01 strop sharpen 0 agent 1 razor
structure.01 structure arrange in a particular fashion 0 agent, structurer 1 thing structured, arranged 2 how or as
struggle.01 struggle struggle battle-36.4-1 social 0 first struggler Agent 1 second struggler Co-Agent 2 topic or prize Topic
struggle.02 struggle try very hard 0 entity trying 1 predicative action
strut.01 strut to walk proudly, like a peacock run-51.3.2-2 Self_motion motion 0 agent, rider (use only if arg1 is present) Agent Source 1 thing strutted, walker Theme Self_mover 1 path, thing strutted up to Theme Self_mover
stub.01 stub whack the toe into something hard hurt-40.8.3-1 Experience_bodily_harm body 0 whacker Experiencer Experiencer 1 toe Patient Body_part 2 obstacle
stud.01 stud attach studs to some object fill-9.8 Adorning contact 0 attacher of studs Agent Theme 1 attached to Destination Location 2 studs Theme Theme
study.01 study examine closely assessment-34.1|learn-14-1|sight-30.2 Education_teaching|Scrutiny cognition 0 student Agent|Experiencer Cognizer|Student 1 subject Stimulus|Theme|Topic Ground|Phenomenon|Subject
study.02 study up examine closely 0 student 1 subject
stuff.01 stuff to pack or place spray-9.7-2 Placing change|contact|motion 0 packer, agent Agent Agent 1 container Destination Goal 2 substance Theme Theme
stultify.01 stultify to cause to appear foolish or rediculous judgment-33 0 causer of appearance Agent 1 entity appearing foolish Theme 2 reason
stumble.01 stumble to miss a step while walking, to make an error run-51.3.2 Self_motion motion 0 agent, entity stumbling Theme Self_mover 1 stumble over Location Area|Goal|Path
stump.01 stump (cause to) be confounded amuse-31.1 cognition 0 cause Stimulus 1 entity stumped Experiencer
stun.01 stun to shock or surprise amuse-31.1 Experiencer_obj perception 0 surprise Stimulus Stimulus 1 surprised Experiencer Experiencer 2 source, instrument
stunt.01 stunt to check the growth or development of 0 preventer of growth, agent 1 growth
stupefy.01 stupefy astound, cause stupor in amuse-31.1 Experiencer_obj cognition|perception 0 causer of stupor Stimulus Stimulus 1 stupefied entity Experiencer Experiencer 2 instrument, if separate from cause
style.01 style put something into a style create-26.4 creation 0 stylist Agent 1 thing being styled (hair, etc) Material 2 style, attribute Result
stymie.01 stymie block someone's actions 0 blocker, agent 1 action
subcontract.01 subcontract send out part of a job 0 employer, entity with big job 1 (part of) job 2 subcontractor
subdivide.01 subdivide separate, divide into smaller units or divide again. 0 entity causing separation 1 thing being divided, again 2 divided among/between, if separate from arg1
subdue.01 subdue to defeat 0 defeater, victor, agent 1 entity subdued
subject.01 subject cause to experience some procedure 0 causer 1 induced experiencer 2 procedure
subjugate.01 subjugate repress subjugate-42.3 0 subjugator Agent 1 subjugated Patient 2 instrument Instrument
sublet.01 sublet to rent property one holds by lease to another 0 original renter, agent 1 property 2 new renter
sublimate.01 sublimate To have a purifying, ennobling effect; to change from solid to gas or vice versa 0 agent, cause of sublimation 1 entity undergoing change, sublimation 2 instrument 3 starting state of arg 1 4 final state of arg 1, result after sublimation
submerge.01 submerge plunge under water or fluid 0 placer, causer of underwater-ness 1 thing being put under water 2 location or fluid
submit.01 submit give contribute-13.2-1-1 Submitting_documents competition|possession 0 giver Agent Authority 1 given Theme Means 2 given-to Recipient Time 3 purpose
subordinate.01 subordinate make lesser, dependent on 0 cause 1 subordinate thing 2 superordinate thing
subpoena.01 subpoena to serve or summon with a subpoena 0 summoner, agent 1 entity subpoenaed
subscribe.01 subscribe like a magazine subscription, or belief system 0 subscriber 1 magazine or belief system
subscribe.02 subscribe pledge or contribute or sign up(?) 0 contributor 1 thing contributed
subside.01 subside to decrease 1 entity decreasing 2 decreasing to
subsidize.01 subsidize to assist or support with a subsidy 0 assister, agent 1 entity subsidized
substantiate.01 substantiate prove, justify 0 prover 1 justified
substitute.01 substitute exchange one thing for another exchange-13.6-1-1 Replacing|Take_place_of possession 0 agent, entity trading Agent Agent 1 thing being preferred, new thing Co-Theme New 3 other item in exchange, old thing 4 benefactive
subsume.01 subsume include, incorporate 1 thing included 2 included in, subsumed by
subtitle.01 subtitle provide translation 0 translator (rare) 1 movie, etc 2 target language
subtitle.02 subtitle give a secondary title 0 author (rare) 1 magnum opus 2 secondary title
subtract.01 subtract mathematics remove-10.1 cognition 0 subtracter Agent 1 thing being subtracted Theme 2 thing being subtracted from Source
subvert.01 subvert to corrupt, destroy, or weaken something 0 corrupter, agent 1 entity subverted 2 entity subverted from
succeed.01 succeed win, accomplish some task succeed-74-1 Success_or_failure|Successful_action social 0 entity succeeding Agent Agent|Cause 1 task Theme Agent|Protagonist
succeed.02 succeed take over for 0 successor 1 entity being replaced 2 attributive, role, function
succeed.03 succeed be subsequent to 1 thing coming after 2 thing going before
succumb.01 succumb to give up or give in 0 entity giving in 1 succumbed to
suck.01 suck to draw something in by or as if by suction chew-39.2-2|wipe_manner-10.4.1-1 Desirability consumption 0 agent, causer Agent 1 entity sucked Patient|Theme Evaluee 2 source, entity that arg1 is sucked from Source
suck.02 suck up suck_up: deal with an unpleasant or undesireable situation 0 one who must endure the situation 1 thing sucked up
sue.01 sue call to court 0 litigant 1 defender 2 crime 3 intended prize
suffer.01 suffer suffer marvel-31.3-4 body|emotion 0 entity suffering Experiencer 1 malady Stimulus
suffice.01 suffice be sufficient 0 sufficient thing 1 sufficient to whom? Entity satisfied by arg 0
suffocate.01 suffocate (cause to) not be able to breathe 0 cause of not-breathing 1 entity not breathing 2 instrument, if cause also present as arg0
suffuse.01 suffuse have a lot of 0 a lot of what 1 thing with a lot
sugar.01 sugar sweeten (as) with sugar 0 causer of sweetening 1 entity sweetened
sugarcoat.01 sugarcoat coat with candy shell of sugar 0 coater, agent 1 thing now candy-coated 2 sugar itself, coating usually unspecified or metaphorical
suggest.01 suggest say say-37.7-1-1 communication 0 Sayer Agent 1 Utterance (suggestion) Topic 2 Hearer Recipient
suit.01 suit (cause to) be suitable for 1 suitable thing 2 suitable to/for
suit.02 suit adapt, make pleasant to 0 adapter, agent 1 purpose
suit.03 suit up prepare for/put on a uniform for work, sports, etc 0 person suiting up
sulfurize.01 sulfurize to treat with sulfur 0 Agent, cause of treatment 1 entity now sulfurized
sully.01 sully corrupt or taint fill-9.8 0 cause/source of defilement Agent 1 thing becoming defiled Destination 2 instrument if separate from ARG 0 Theme
sum.01 sum up summarize 0 summarizer 1 thing summarized 2 as, if syntactically neat
summarize.01 summarize to make a summary 0 editor, summarizer, agent 1 thing summarized 2 summary
summon.01 summon invite 0 inviter 1 invited 2 invited-to
summon.02 summon forth cause to appear 0 causer 1 thing appearing
sunder.01 sunder to break apart, come apart disassemble-23.3 change 0 entity sundering, agent Agent 1 entity sundered, patient Patient 2 entity sundered from, source (rare) Co-Patient
super.01 super Short for 'superimpose:' put one thing atop another 0 placer, putter, agent 1 thing on top 2 thing below
superimpose.01 superimpose put one thing atop another put-9.1 contact 0 placer, putter, agent Agent 1 thing on top Theme 2 thing below Destination
supersede.01 supersede to replace 0 entity replacing 1 entity replaced
supervise.01 supervise supervise 0 supervisor 1 thing supervised
supplant.01 supplant replace 0 replacer 1 old thing 2 new thing
supplement.01 supplement add to, enhance 0 intentional agent 1 thing enhanced, added to 2 the supplement itself
supply.01 supply provide fulfilling-13.4.1-1 Supply consumption|possession|social 0 provider Agent Theme 1 thing provided Theme Theme 2 entity provided for (benefactive) Recipient Recipient
support.01 support lend aid, credence to admire-31.2|contiguous_location-47.8|help-72 Taking_sides cognition|contact|social 0 helper Agent|Experiencer|Theme Cognizer 1 person or project being supported Beneficiary|Co-Theme|Stimulus
suppose.01 suppose think, assume consider-29.9-2 0 Thinker Agent 1 Thought Theme 2 Attributive Attribute
suppose.02 suppose s'pos'ta 1 thing seeming 2 attribute
suppress.01 suppress (attempt to) conceal, push down concealment-16|subjugate-42.3 cognition 0 suppressor Agent 1 suppressed Patient
surf.01 surf ride waves or browse 0 surfer 1 waves or internet 2 thing looked for, sought
surface.01 surface appear, as from underwater 1 thing appearing
surface.02 surface put atop, apply a surface to 0 applier, agent 1 substrate, medium 2 stuff on top
surfeit.01 surfeit excessively satisfy 0 causer of satisfaction 1 person satisfied 2 instrument of satisfaction
surge.01 surge rise appear-48.1.1|calibratable_cos-45.6-1 motion 1 Logical subject, patient, thing rising Patient|Theme 2 EXT, amount risen Extent 3 start point 4 end point
surmise.01 surmise beleive (uncertainly) something, guess conjecture-29.5-1 Coming_to_believe 0 conjecturer Agent Cognizer 1 belief Theme Content
surmount.01 surmount (cause to) be atop contiguous_location-47.8 stative 0 cause, agent 1 thing on top Theme 2 on top of what Co-Theme
surmount.02 surmount overcome 0 victorious one, agent 1 challenge
surpass.01 surpass go beyond exceed-90-1 Surpassing competition|stative 0 thing going beyond Theme Profiled_item 1 thing left in the dust Co-Theme Standard_item
surprise.01 surprise surprise amuse-31.1 Experiencer_obj cognition 0 surpriser Stimulus Stimulus 1 person surprised Experiencer Experiencer 2 instrument
surrender.01 surrender give up (eg, a fight) contribute-13.2-1-1 Surrendering|Surrendering_possession competition|possession 0 one surrendering Agent Authorities|Theme 1 fight Theme Charges|Theme 2 victor Recipient Authorities|Recipient
surround.01 surround be on all sides of fill-9.8 competition|contact 0 causative agent Agent 1 thing surrounding Theme 2 thing surrounded Destination
surveil.01 surveil to examine, inspect carefully investigate-35.4|sight-30.2 perception 0 surveiler Agent|Experiencer 1 entity surveiled Location|Stimulus 2 surveiled about Theme 3 beneficiary
survey.01 survey to examine, inspect carefully investigate-35.4|sight-30.2 Scrutiny cognition|perception 0 examiner Agent|Experiencer Cognizer 1 entity surveyed Location|Stimulus Ground|Phenomenon 2 surveyed about Theme Phenomenon 3 beneficiary
survive.01 survive live despite exist-47.1-1-1|gorge-39.6 Surviving stative 0 survivor Agent|Theme 1 adverse circumstances
survive.02 survive outlive 0 survivor 1 deceased 2 margin
suspect.01 suspect have a suspicion about something conjecture-29.5-1 Awareness communication 0 suspecter Agent Cognizer 1 suspicion Theme Content 2 about something Predicate Evidence
suspend.01 suspend put a stop to, temporarily 0 Agent 1 Theme (action or object being stopped) 2 attribute of arg1 3 Instrument
suspend.02 suspend hang put_spatial-9.2-1 contact 0 agent, entity causing something to be suspended Agent 1 thing suspended Theme 2 suspended from Destination
sustain.01 sustain continue 0 Intentional agent (often inanimate, though) 1 thing continuing
sustain.02 sustain suffer (a loss) 0 entity suffering a loss 1 the loss
buff.01 swab to polish or soften wipe_manner-10.4.1 0 polisher, agent Agent 1 stain, thing swabbed Source 2 source, swabbed from
swagger.01 swagger walk with excessive confidence 0 walker, swaggerer 1 path
swallow.01 swallow cause to go down the throat gobble-39.3-2|hiccup-40.1.1 consumption 0 swallower Agent 1 thing swallowed Patient
swamp.01 swamp cover with water, overwhelm 0 cause, agent 1 entity swamped 2 instrument, swamped with
swap.01 swap exchange one thing for another exchange-13.6-1-1 Exchange possession 0 agent, entity trading Agent 1 thing being traded (away) Theme Means 2 other exchanger 3 other item in exchange, price, or premium, traded for or at Co-Theme Means 4 benefactive
swarm.01 swarm move chaotically in a group 0 the swarmer 1 location/source of swarming
swathe.01 swathe to wrap or bind fill-9.8 contact 0 agent Agent 1 entity swathed Destination 2 entity swathed in/with Theme
sway.01 sway move body_internal_motion-49|modes_of_being_with_motion-47.3 motion 0 causer Agent 1 thing swaying Patient|Theme 2 degree of motion
sway.02 sway persuade (per-sway-d?) 0 persuader 1 persuaded
swear.01 swear make a promise 0 swearer 1 promise 2 on what (bible, life, etc)
swear.02 swear use bad language 0 swearer
swear.04 swear tell the truth conjecture-29.5-1 0 speaker Agent 1 true utterance Theme 2 listener
swear.05 swear attest to something 0 swearer 1 thing sworn by
swear.03 swear off promise to not (do) 0 swearer 1 thing you're not going to do
swear.06 swear in make/accept an oath of office or court 0 judge, legal authority 1 person sworn in 2 position, office
sweat.01 sweat sweat breathe-40.1.2|substance_emission-43.4 Excreting body 0 sweater (no, not like your grandmother made for you) Agent|Source Excreter 1 the sweat itself Theme Excreta
sweat.02 sweat out endure, last through 1 experiencer 2 thing endured or period of time
sweat.03 sweat off remove by sweating 0 sweat-er 1 thing sweat off
sweep.01 sweep wipe, clean by sweeping funnel-9.3-1-1|wipe_manner-10.4.1-1 Scouring contact 0 agent Agent Searcher 1 thing being cleaned (ie dirt) Theme Means|Sought_entity 2 source (ie floor) or destination Destination|Source Means 3 instrument (ie, broom)
sweep.02 sweep (cause to) move in a sweeping manner meander-47.7|run-51.3.2-1 Scrutiny contact|motion|stative 0 cause of motion Agent Cognizer 1 thing in motion Theme Phenomenon 2 location Location Ground 3 destination
sweep.03 sweep up sweep up: embrace as 0 embracer, sweeper 1 thing embraced, swept up 2 attribute on arg1
sweep.04 sweep up sweep up: clean by sweeping 0 agent 1 thing being cleaned (ie dirt) 2 source (ie floor) or destination 3 instrument (ie, broom)
sweeten.01 sweeten make sweet other_cos-45.4 perception 0 agent, entity causing sweetness Agent 1 thing becoming sweet Patient 2 explicit instrument Instrument
sweeten.02 sweeten improve, make more palatable 0 improver 1 thing improved 2 end state 3 start state
swell.01 swell (cause to) grow larger calibratable_cos-45.6-1|entity_specific_cos-45.5 Cause_change_of_position_on_a_scale|Cause_expansion|Change_position_on_a_scale|Expansion change 0 causal agent 1 thing swelling Attribute|Patient Attribute|Dimension|Item|Manner 2 EXT Extent Difference|Size_change|Time 3 start point 4 end point
swerve.01 swerve move to avoid meander-47.7|run-51.3.2 Path_shape 0 entity in motion Theme Road 1 description of path Location Area|Path
swim.01 swim move through water run-51.3.2-1|swarm-47.5.1-1 Self_motion motion 0 swimmer Theme Self_mover 1 course Location Area|Goal|Path
swim.02 swim feel dizzy tingle-40.8.2 stative 1 head Patient 2 cause Stimulus
swindle.01 swindle cheat, steal cheat-10.6-1 social 0 entity removing Agent 1 thing being removed Theme 2 removed from Source
swing.01 swing type of spatial configuation 1 thing swinging
swing.02 swing cause swinging motion coil-9.6-1|roll-51.3.1|spatial_configuration-47.6 Body_movement|Cause_to_move_in_place|Change_direction|Motion|Moving_in_place|Path_shape|Self_motion contact|motion|stative 0 cause, agent Agent Agent|Cause|Source|Theme 1 thing swinging Theme Bodypart_of_agent|Message|Road|Self_mover|Theme
swing.03 swing quantifiable motion 1 thing in motion 2 EXT 3 start point 4 end point
swing.04 swing said of music 1 music
swing.05 swing manage 0 entity managing some task 1 task managed
swipe.01 swipe strike with a swinging motion 0 striker 1 target 2 instrument
swipe.02 swipe steal 0 thief 1 goods
swirl.01 swirl move in circular fashion 1 thing in motion
swish.01 swish emit rustling noise 0 emitter of noise
swish.02 swish move swishingly 0 cause of motion 1 entity in motion
switch.01 switch change, exchange convert-26.6.2-1|exchange-13.6-1 Change_tool|Exchange|Replacing change|possession 0 causer of transformation Agent Agent 1 thing changing Patient|Theme Agent|Means|Old 2 end state, attribute of arg1 Co-Theme|Goal Means|New|Place 3 start state Source|Theme Agent|Means|Old
switch.02 switch over (ex)change 0 causer of transformation 1 thing changing 2 end state, attribute of arg1 3 start state
swivel.01 swivel to turn or rotate 0 cause, agent 1 thing swiveled
swoon.01 swoon lose consciousness change_bodily_state-40.8.4 body 0 fainter Experiencer 1 Cause of fainting Stimulus
swoon.02 swoon be in a state of ecstacy marvel-31.3-1 body 0 Cause of swooning Stimulus 1 Experiencer, swooner Experiencer
swoop.01 swoop To make a sudden sweeping movement, as a bird descending upon its prey. 0 swooper
swoop.02 swoop up to grab with a swooping motion 0 grabber 1 grabbed
symbolize.01 symbolize act as a representative of a class 1 symbol 2 class
sympathize.01 sympathize to share the feelings or ideas empathize-88.2 Emotion_directed cognition|emotion 0 experiencer Experiencer Experiencer 1 shared feelings or ideas Stimulus Stimulus
synchronize.01 synchronize make coincide in time 0 cause, agent 1 first thing synchronized 2 second thing, if separate
syncopate.01 syncopate to accent a normally unaccented beat 0 agent, person accenting the rythm 1 words, motions that are syncopated
syndicate.01 syndicate distribute by proxy 0 giver, distributor, syndicator 1 thing given 2 given to
synthesize.01 synthesize create create-26.4 cognition 0 creator Agent 1 thing created Result 2 source Material 3 benefactive Beneficiary 4 attribute, secondary predication Attribute
systematize.01 systematize make or become systematic 0 causer, systematizer 1 thing made or becoming systematic
taboo.01 taboo make something be a taboo 0 causer of tabooment 1 taboo
tabulate.01 tabulate arrange 0 builder 1 construction, item/material being arranged 2 start state 3 benefactive 4 end state
tack.01 tack attach with a tack tape-22.4 Attaching contact 0 agent, entity doing the tacking Agent Agent 1 patient, thing(s) being tacked Patient Connector 2 instrument, string, tack Co-Patient Goal
tack.02 tack turn a boat nonvehicle-51.4.2|run-51.3.2-2 Operate_vehicle|Self_motion motion 0 sailor Agent Driver|Source 1 boat Theme Self_mover|Vehicle
tack.04 tack down attach to a surface with tacks 0 cause of attachment, agent 1 thing tacked down
tack.03 tack on rise 1 thing rising 2 EXT 3 start point 4 end point
tackle.01 tackle to deal with confront-98 social 0 tackler, entity dealing with something, agent Agent 1 thing tackled Theme 2 means, strategy Instrument
tag.01 tag to attach a label butter-9.9|illustrate-25.3 contact 0 attacher of label, agent Agent 1 entity tagged Destination 2 label Theme
tail.01 tail follow chase-51.6 Cotheme motion 0 follower, tailer Agent Theme 1 followed, tailed Theme Cotheme
tailgate.01 tailgate Follow too closely on someone else's tailgate 0 driver following too closely 1 driver of the car being followed
tailor.01 tailor make fit nicely captain-29.8-1 change|creation 0 tailor Agent 1 clothes Beneficiary 2 target audience
taint.01 taint contaminate fill-9.8 body 0 cause/source of contamination Agent 1 thing becoming contaminated Destination 2 contaminant Theme
taiwanize.01 taiwanize make more Taiwan-like 0 agent 1 patient
take.01 take take, acquire, come to have bring-11.3|steal-10.5 Bringing|Change_of_leadership|Removing|Taking motion|possession|stative 0 Taker Agent|Instrument Agent|Cause|Instrument|Means|Selector|Theme 1 thing taken Theme New_leader|Theme 2 entity taken from, or prepositional complement of arg1 Source Means|Source
take.02 take tolerate 0 tolerator 1 thing tolerated
take.03 take cause (to be) convert-26.6.2 Ingest_substance social 0 impeller to action Agent Ingestor 1 impelled agent, topic Patient Ingestor 2 impelled action, attribute of arg1 Goal Place
take.04 take understand to be characterize-29.2 Ride_vehicle|Taking cognition|possession 0 understander Agent Agent|Theme 1 thing Theme Theme 2 attribute Attribute Manner|Reason
take.14 take fixed phrase: take place 1 thing occuring 2 fixed: place
take.15 take write-off, acknowledge a (financial) loss 0 corporation, etc 1 loss 2 current financial holdings?
take.10 take need cost-54.2|fit-54.3|require-103 Have_as_requirement|Taking_time possession|stative 0 requirer Location|Pivot|Theme Activity|Agent 1 thing required Theme|Value Activity 2 required-of, required-from ('ablative') Beneficiary|Source Duration
take.16 take take by surprise 0 causer of surprise 1 experiencer of surprise 2 surprise
take.17 take become fond of 0 entity becoming fond of something 1 thing fond of
take.05 take away take away: remove 0 taker 1 thing removed
take.06 take in take in: give shelter 0 entity giving shelter 1 entity taking shelter
take.07 take off take off: remove 0 entity removing something 1 thing being removed
take.08 take off take off: increase dramatically 1 thing increasing
take.19 take off take off: like a plane 1 airplane 2 airport
take.18 take off take off: vacation 0 entity taking a vacation 1 'time' 2 work, job, etc
take.09 take on take on: acquire 0 entity acquiring something 1 thing being acquired 2 seller 3 price paid 4 benefactive
take.21 take on take on: (prepare for) battle 0 hero 1 adversary
take.11 take out take out: obtain, draw (out) 0 entity drawing something forth 1 thing taken out
take.12 take over take over: become dominant 0 entity becoming dominant 1 entity being taken over
take.13 take up take up: occupy 0 entity taking 1 thing being occupied 2 collaborator, interlocutor
take.20 take aback take aback: different kind of surprise 1 surprised entity
take.22 take down take down: remove, deconstruct, dismantle 0 taker 1 thing taken down
talk.01 talk speak lecture-37.11-1|talk-37.5 Chatting|Statement communication 0 talker Agent Interlocutor_1|Speaker 1 subject Topic Message|Topic 2 hearer Co-Agent|Recipient Addressee|Interlocutor_2|Topic
talk.02 talk persuade / dissuade force-59-1 0 talker Agent 1 talked to Patient 2 secondary action Result
tally.01 tally count, enumerate, come to a total multiply-108|transcribe-25.4 Adding_up communication 0 counter, agent Agent Cognizer 1 thing counted, summed Theme Means
tame.01 tame cause to be tame other_cos-45.4 change 0 tamer Agent 1 formerly wild beast Patient 2 instrument Instrument
tamp.01 tamp down strike 0 agent, hitter - animate only! 1 thing hit 2 instrument, thing hit by or with
tamper.01 tamper to interfere 0 interferer, agent 1 tamper with
tan.01 tan (cause to) become darker in skin tone other_cos-45.4 body|change 0 causer of tanning (eg sun) Agent 1 tanned entity, entity courting skin cancer Patient 2 description of tan, attribute of arg1
tangle.01 tangle to mix or twist together, drag in 0 causer 1 entity tangled 2 location
tangle.02 tangle up phrasal variant of tangle.01 0 causer 1 entity tangled 2 location
tango.01 tango style of dance waltz-51.5 motion 0 two Theme 1 explicit mention of dance itself (rare), or path Location
tank.01 tank do very poorly 0 tanker
tantalize.01 tantalize Tempt and withold amuse-31.1 communication 0 tantalizer Stimulus 1 tantalized Experiencer 2 instrument or manner if separate
tap.01 tap hit hit-18.1-1|throw-17.1-1 contact|perception 0 agent, hitter - animate only! Agent 1 thing hit Patient|Theme 2 instrument, thing hit by or with Instrument
tap.02 tap call upon 0 caller 1 thing being summoned 2 benefactive 3 attribute of arg1 or task
tap.03 tap access, as a phone or water tap 0 accessor, agent 1 thing tapped
tape.01 tape to secure of fasten with a tape tape-22.4 Attaching contact 0 taper, agent Agent Agent 1 entity taped Patient Connector 2 entity taped to Co-Patient Goal
tape.02 tape to record on magnetic tape transcribe-25.4 communication 0 recorder, agent Agent 1 entity taped Theme
taper.01 taper off become slender other_cos-45.4 change 1 thing becoming slender Patient
tar.01 tar apply tar to a surface butter-9.9 contact 0 applier, agent Agent 1 surface Destination 2 explicit mention of tar Theme
target.01 target take aim at confront-98 competition 0 targeter Agent 1 thing aimed at Theme 2 instrument Instrument
tarnish.01 tarnish (cause to) get a stained surface entity_specific_cos-45.5 Corroding_caused 0 water or wind 1 substance worn away Patient Undergoer
tarry.01 tarry not be prompt linger-53.1 motion|stative 0 one who tarries Agent 1 thing tarried over Theme
task.01 task assign someone a task 0 boss 1 task required 2 required-of, task assigned to whom?
tassel.01 tassel to adorn with tassels pocket-9.10 0 tassler Agent 1 thing tassled Theme 2 craft shop, location Destination
taste.01 taste use one's tastebuds see-30.1|stalk-35.3 Appearance|Perception_active|Perception_experience consumption|perception 0 taster Agent|Experiencer Perceiver_agentive|Perceiver_passive 1 food Location|Stimulus Ground|Phenomenon
taste.02 taste possess a flavor stimulus_subject-30.4 Appearance|Perception_active perception 1 thing with flavor Stimulus Phenomenon 2 description of flavor
tattoo.01 tattoo to mark the skin with permanent colors and patterns image_impression-25.1 creation 0 tattooer, applier of design Agent 1 tattooed, person design is applied to Destination
taunt.01 taunt to ridicule amuse-31.1 0 taunter, agent Stimulus 1 entity taunted Experiencer
tauten.01 tauten cause to be more taut other_cos-45.4 change 0 causer of tightening Agent 1 thing tightening Patient
tax.01 tax government charging money bill-54.5 possession 0 taxer Agent 1 amount of tax Asset 2 taxpayer Recipient 3 commodity
tax.02 tax away government charging money 0 taxer 1 amount of tax 2 taxpayer 3 commodity
taxi.01 taxi airplane moving on the ground vehicle-51.4.1 Operate_vehicle|Ride_vehicle motion 0 agent, driver Agent Driver|Vehicle 1 thing moved Theme Theme|Vehicle 2 locations, or start point Location Area|Goal 3 destination Location Area|Goal
teach.01 teach (try to) make learn transfer_mesg-37.1.1-1-1 Education_teaching communication 0 teacher Agent Student 1 subject Topic Subject 2 student(s) Recipient Subject
team.01 team (cause to) be on a team amalgamate-22.2-2 competition 0 agent, entity causing some grouping Agent 1 theme, thing being included in some group Patient 2 group, associated-with Co-Patient
team.02 team up (cause to) be on a team 0 agent, entity causing some grouping 1 theme, thing being included in some group 2 group, associated-with
tear.01 tear to pull apart, separate forcefully break-45.1|hurt-40.8.3-1-1|split-23.2 Cause_to_fragment|Damaging|Experience_bodily_harm contact 0 puller, tearer, separator, agent Agent|Experiencer Agent|Experiencer 1 thing torn Patient Body_part|Patient|Whole_patient 2 torn between/from/out Co-Patient Body_part|Means|Whole_patient
tear.02 tear to rush, move hurriedly run-51.3.2 motion 0 entity rushing Theme 1 direction/location Location
tear.03 tear to fill with tears 1 entity filled with tears
tear.04 tear up to tear to pieces 0 tearer 1 entity torn
tear.05 tear down to demolish, take apart 0 demolisher, agent 1 entity torn
tease.01 tease discover bit by bit, get out ferret-35.6 0 agent, discoverer Agent 1 thing discovered Theme 2 from where, source Source
tease.02 tease tease amuse-31.1|force-59-1 communication|emotion 0 agent, teaser Agent|Stimulus 1 patient, teased Experiencer|Patient 2 about what
tease.03 tease do bad things to hair braid-41.2.2 body 0 evildoer, agent Agent 1 hair Patient 2 end result
tease.04 tease out discover bit by bit, phrasal 0 agent, discoverer 1 thing discovered 2 from where, source
tee.01 tee off use tee to place golf ball for stricking 0 golfer, agent 1 golf ball
teem.01 teem to be full swarm-47.5.1-1|weather-57 Abundance|Mass_motion stative 0 entity teeming Location Area|Goal|Place 1 teeming with Theme Collection|Mass_theme
teeter.01 teeter stand unsteadily body_internal_motion-49|modes_of_being_with_motion-47.3 motion 1 thing teetering Patient|Theme
telegraph.01 telegraph send a message via telegraph instr_communication-37.4 Communication_means|Contacting communication 0 sender Agent Communicator 1 receiver Topic Communication|Message|Topic 2 message Recipient Addressee
telephone.01 telephone call instr_communication-37.4 Communication_means|Contacting communication 0 caller Agent Communicator 1 called Recipient Addressee 2 message Topic Communication|Message|Topic
televise.01 televise put on television transcribe-25.4 communication 0 who put it on tv, agent Agent 1 event on television Theme
telework.01 telework work from home using computer/ connection 0 worker 1 job, project 2 employer 3 coworker 4 instrumental
tell.01 tell pass along information tell-37.2-1|transfer_mesg-37.1.1-1-1 Reporting|Request|Telling communication 0 Speaker Agent Informer|Speaker 1 Utterance Topic Behavior|Message|Topic 2 Hearer Recipient Addressee|Authorities
tell.02 tell distinguish, determine 0 entity causing separation 1 thing(s) being divided 2 source, separated from, if separate from arg1
tell.03 tell on squeal, be a tattletail 0 stool pigeon 1 alleged perpetrator
temper.01 temper moderate 0 moderator 1 thing that would be extreme otherwise
tempt.01 tempt tempt, entice amuse-31.1|force-59 Attempt_suasion communication|emotion 0 agent, tempter Agent|Stimulus Speaker 1 patient, tempted Experiencer|Patient Addressee 2 instrument, tempted with or by Stimulus Speaker 3 induced action of arg1 Result Content|Topic
tend.01 tend care for 0 tender 1 thing tended (to)
tend.02 tend have a tendency 1 theme 2 attribute
tender.01 tender light verb with 'offer' or 'bid' 0 entity making offer/bid 1 offer/bid, or shares if being tendered to an offer 2 offered to
tense.01 tense cause to be tight(er) other_cos-45.4 body|change|contact 0 causer of tightening Agent 1 thing tightening Patient
term.01 term assign a label dub-29.3 Labeling|Simple_naming communication 0 caller Agent Speaker 1 item being labelled Theme Entity 3 attribute Result Time
terminate.01 terminate end, stop stop-55.4 Activity_finish|Activity_stop|Firing|Killing change|stative 0 Intentional agent Agent Agent|Cause|Employer|Killer 1 Thing ending Theme Activity|Employee|Victim
terminate.02 terminate cause to cease employment fire-10.10 social 0 employer Agent 1 ex-employee Theme 2 job Source
terrify.01 terrify scare very badly amuse-31.1|force-59-1 Experiencer_obj emotion 0 cause of terrification Agent|Stimulus Experiencer|Stimulus 1 terrified entity Experiencer|Patient Experiencer 2 prepositional argument Result|Stimulus Means|Stimulus
terrorize.01 terrorize fill with terror amuse-31.1 Cause_to_experience emotion 0 intentional agent of scaring Stimulus Agent 1 scared entity Experiencer Experiencer 2 instrument, when separate from arg 0 3 intensifier, predication
test.01 test check (for), examine investigate-35.4 Examination|Operational_testing social 0 examiner Agent Examiner|Tester 1 examined Location Place|Product|Tested_property 2 in search of, for what Theme Means|Unwanted_characteristics
testify.01 testify give testimony, provide evidence lecture-37.11-1 Evidence communication 0 witness, agent Agent Cognizer 1 testimony, evidence for Topic Proposition 2 person testified for/against Recipient Cognizer
tether.01 tether attach, tie to tape-22.4 Attaching contact 0 attacher, agent Agent Agent 1 thing(s) being tied together Patient Connector 2 other things Co-Patient Goal
thank.01 thank thank judgment-33 Judgment_direct_address communication 0 thanker Agent Communicator 1 thanked Theme Addressee 2 for what? Attribute Reason
thatch.01 thatch cover roof butter-9.9 contact 0 applier Agent 1 location thatched Destination 2 loofing material Theme
thaw.01 thaw defrost 0 causer of defrosting
thaw.02 thaw out thaw_out: fully defrost 0 causer of defrosting 1 item losing its frost
theorize.01 theorize to formulate a theory, speculate lecture-37.11-1 cognition 0 theorist Agent 1 theory Topic
thicken.01 thicken (cause to) become thicker other_cos-45.4 Cause_change_of_consistency|Change_of_consistency change 0 cause, agent Agent Agent|Cause|Reason 1 thing becoming thick Patient Undergoer 2 instrument Instrument Change_agent|Instrument|Means|Time
thieve.01 thieve steal, be a thief steal-10.5 Theft possession 0 thief Agent Perpetrator
thin.01 thin to make or become thin or thinner other_cos-45.4 Cause_change_of_consistency body|change 0 cause, agent Agent Agent|Cause 1 entity getting thin Patient Undergoer
thin.02 thin out to make or become sparse or sparser 0 cause, agent 1 entity getting thin
think.01 think think consider-29.9-2|wish-62 Awareness|Opinion cognition 0 Thinker Agent|Experiencer Cognizer 1 Thought Theme Topic 2 Attributive Attribute
think.02 think up think 0 Thinker 1 Thought
thrash.01 thrash beat up thoroughly spank-18.3 contact 0 agent, hitter - animate only! Agent 1 thing hit Patient 2 instrument, thing hit by or with Instrument
thrash.03 thrash move violently and randomly 1 thing in motion
thrash.02 thrash out work out, arrange 0 arranger 1 scheme 2 collaborator
thread.01 thread move or cause to move in a non-linear fashion tape-22.4 0 causer of motion Agent 1 thing in motion Patient 2 medium of threading Co-Patient
threaten.01 threaten threaten amuse-31.1 stative 0 agent, entity making a threat Stimulus 1 threat Experiencer 2 'benefactive', entity threatened
thrill.01 thrill excite amuse-31.1 Experiencer_obj emotion|perception 0 causer of excitement Stimulus Stimulus 1 excited entity Experiencer Experiencer
thrill.02 thrill prepositional usage 0 excited entity 1 cause of excitement
thrive.01 thrive to grow, make steady progress exist-47.1-1|gorge-39.6 change|possession 1 entity thriving Agent|Theme 2 source, thrive on Location|Patient
throb.01 throb pulse with increased pressure regularly modes_of_being_with_motion-47.3|tingle-40.8.2 motion|perception 1 throbbing thing Patient|Theme
throng.01 throng move chaotically in a group swarm-47.5.1-2 Abounding_with|Congregating|Mass_motion motion 0 the swarmer Theme Mass_theme|Theme|Topic 1 location Location Area|Location|Place
throttle.01 throttle squeeze, choke poison-42.2 0 squeezer Agent 1 person or thing being squeezed Patient
throw.01 throw throw throw-17.1-1-1 Body_movement|Cause_motion contact|motion 0 thrower Agent Agent 1 thing thrown Theme Message|Theme 2 thrown at, to, over, etc Destination Goal
throw.03 throw hold 0 holder 1 thing held
throw.07 throw away toss, get rid of 0 thrower 1 thing gotten rid of
throw.02 throw in include 0 agent, entity causing some grouping 1 theme, thing being included in some group 2 group
throw.04 throw out say 0 Sayer 1 Utterance 2 Hearer
throw.06 throw out toss, get rid of 0 thrower 1 thing gotten rid of
throw.05 throw up puke with object 0 puker 1 former contents of stomach
thrust.01 thrust to push quickly and forcibly carry-11.4-1-1|push-12-1-1 Cause_motion contact|motion 0 agent, causer Agent Agent 1 entity pushed Theme Theme 2 direction Destination Goal
thud.01 thud hit, make a thudding sound bump-18.4-1|sound_emission-43.2 Cause_impact|Impact|Motion_noise contact|perception 0 thing thudding Theme Impactor|Theme 1 thing hit (NOT Location) Location Area|Impactee|Place
thumb.01 thumb look through idly rummage-35.5-1 perception 0 thumber Agent 1 thing looked through Location
thumb.02 thumb make a rude gesture 0 maker of gesture 1 nose 2 at whom
thump.01 thump hit bump-18.4-1|hit-18.1|spank-18.3 Cause_impact|Impact|Make_noise|Motion_noise contact|perception 0 hitter Agent|Theme Agent|Cause|Noisy_event 1 thing hit Location|Patient Addressee|Goal|Impactee
thump.02 thump emit regular dull sounds sound_emission-43.2 Make_noise|Motion_noise perception 1 emitter of sound Theme Noisy_event|Sound|Theme
thunder.01 thunder make loud noises, speak loudly animal_sounds-38|manner_speaking-37.3|sound_emission-43.2|weather-57 Communication_noise|Make_noise|Motion_noise communication|motion|weather 0 thunderer Agent|Theme Cause|Noisy_event|Sound|Sound_source|Speaker|Theme 1 utterance Theme|Topic Message|Sound|Theme|Topic 2 listener Recipient Addressee|Path
thunder.02 thunder effect a change by speaking loudly 0 speaker 1 thing affected 2 effect, attribute of arg1
thwap.01 thwap hit with a thwapping sound 0 agent, hitter - animate only! 1 thing thwapped 2 instrument, thing thwapping arg 1; answers the question thwapped with what?
thwart.01 thwart prevent 0 thwarter 1 thwartee
tick.01 tick make sounds like a clock sound_emission-43.2 perception 0 ticker Agent
tick.02 tick off make angry 0 cause of anger 1 angry entity
tick.03 tick off enumerate 0 counter, agent 1 thing(s) counted
ticket.01 ticket to designate for a specified use 0 designator, agent 1 entity ticketed 2 use
tickle.01 tickle to touch in such a way as to induce laughter and/or crying amuse-31.1|tingle-40.8.2|touch-20-1 Experiencer_obj|Perception_body contact|emotion|perception 0 tickler, agent Agent|Stimulus Experiencer|Stimulus 1 thing tickled, patient Experiencer|Patient Body_part|Experiencer 2 instrument of tickling Instrument Body_part
tidy.01 tidy up to make clean or orderly 0 organizer, agent 1 thing/place organized
tie.01 tie attach mix-22.1-2|tape-22.4 Attaching|Closure|Immobilization|Inhibit_movement|Knot_creation|Rope_manipulation contact|creation 0 agent, entity doing the tying Agent Agent 1 patient, thing(s) being tied Patient Agent|Connector|Containing_object|Item|Patient|Theme 2 instrument, string Co-Patient Containing_object|Goal|Means 3 attribute of arg1 Instrument Instrument
tie.03 tie score the same 0 causer of equal score 1 in comparison to
tie.02 tie in attach 0 agent, entity doing the tying 1 patient, thing(s) being tied
tie.04 tie up bind with rope (eg) 0 tie-er 1 tied
tie.05 tie up be involved in 1 thing involved 2 thing involved in/with
tie.06 tie down be stuck 1 stuck entity 2 cause of stuckness
tighten.01 tighten cause to be tight(er) other_cos-45.4 change 0 causer of tightening Agent 1 thing tightening Patient
tighten.02 tighten up get tight over 0 thing getting tight 1 because of what
tile.01 tile cover a surface in tiles butter-9.9|fill-9.8 Filling contact 0 applier Agent Agent 1 location tiled Destination Goal 2 material, stuff tiled with Theme Theme
till.01 till turn soil 0 tiller 1 soil
tilt.01 tilt (cause to) be not level, motion according other_cos-45.4|spatial_configuration-47.6 motion 0 cause, agent Agent 1 thing not level Patient|Theme 2 description of non-level-ness, path or destination
time.01 time measure the time it takes to do an action register-54.1 0 measurer Agent 1 action Theme 2 time required Value
time.02 time synchronize 0 agent 1 first thing synchronized 2 second thing, if separate
tin.01 tin to cover or coat with tin pocket-9.10 change 0 coater Agent 1 thing coated Theme 2 metal workshop, location Destination
tincture.01 tincture (cause to) tint, tinge, color lightly 0 causer, agent 1 thing tinctured, colored 2 attribute of arg 1
tinge.01 tinge (cause to) be affected with a certain attribute fill-9.8 change|communication 0 causer, affecter Agent 1 thing affected Destination 2 attribute Theme
tingle.01 tingle experience prickling, stinging sensation tingle-40.8.2 Perception_body 1 experiencer Patient Body_part 2 cause Stimulus
tinker.01 tinker to mess around 0 tinkerer, agent 1 entity tinkered with
tinkle.01 tinkle make a high tinny sound sound_emission-43.2 Make_noise perception 1 emitter of sound Theme Noisy_event|Sound
tip.01 tip cause to not be level throw-17.1-1-1 0 cause, agent Agent 1 thing not level Theme 2 end state Destination
tip.02 tip leave a gratuity bill-54.5 possession 0 tipper Agent 1 gratuity Asset 2 waiter, etc Recipient
tip.05 tip inform, give advice 0 informant 1 informed 2 informed of what
tip.03 tip over cause to be upside down 0 causer 1 thing upside down
tip.04 tip off give a hint to 0 giver of hint 1 getter of hint
tiptoe.01 tiptoe to walk or move quietly on one's toes run-51.3.2 Self_motion motion 0 entity walking Theme Self_mover
tire.01 tire (make) become weary amuse-31.1|other_cos-45.4 body|emotion 0 causer of tiredness Agent|Stimulus 1 tired entity Experiencer|Patient
tire.03 tire prepositional usage marvel-31.3-6 body 0 tired entity Experiencer 1 cause of weariness Stimulus
tire.02 tire out (make) become weary, phrasal amuse-31.1|other_cos-45.4 body|emotion 0 causer of tiredness 1 tired entity
titillate.01 titillate pleasurably excite amuse-31.1 emotion 0 causer of titillation Stimulus 1 experiencer of titillation Experiencer
title.01 title to give a title to 0 giver of title 1 thing getting a title 2 name, title
titter.01 titter laugh in a somewhat supressed manner nonverbal_expression-40.2 Communication_noise body 0 laugher Agent Speaker 1 cognate object, laugh itself when mentioned Theme Message|Topic 2 source of amusement Recipient Addressee 3 end state of Arg0, result of snickering, into a tizzy, etc.
toast.01 toast to propose a toast to judgment-33 consumption 0 toaster, agent Agent 1 entity honored Theme
toe.01 toe place toe on 0 placer of toe 1 location of toe
toil.01 toil work endlessly 0 worker 1 job, project
tolerate.01 tolerate tolerate, put up with admire-31.2|allow-64 cognition|communication 0 tolerater Agent|Experiencer 1 thing tolerated Stimulus|Theme
toll.01 toll to (cause) to make a sound of a bell sound_emission-43.2 Make_noise perception 0 causer of ringing Agent Noisy_event 1 bell Theme Noisy_event|Sound 2 ring for
toll.02 toll Charge a toll 0 toll-booth employee, person charging toll 1 toll itself, amount charged 2 person charged, paying toll 3 toll for what? commodity
tomb.01 tomb put into a tomb 0 who put what where, agent 1 corpse (I hope) 2 tomb
tone.01 tone down diminish intensity 0 cause of diminishment, agent 1 thing becoming less intense
toot.01 toot make whistle noises sound_emission-43.2 perception 0 cause, agent Agent 1 whistle Theme
top.01 top provide a top for butter-9.9|contiguous_location-47.8 contact|possession 0 provider of top, agent Agent 1 thing topped Co-Theme|Destination 2 top Theme
top.02 top surpass exceed-90-1 stative 0 surpasser Theme 1 thing surpassed Co-Theme
top.03 top off top off: provide with a top 0 provider of top, agent 1 thing topped 2 top
topple.01 topple (cause to) fall down other_cos-45.4 Motion_directional motion 0 causal agent Agent Theme 1 thing toppling Patient Goal 2 EXT 3 start point 4 end point
torch.01 torch to cause to burn 0 agent, causer 1 entity torched
torment.01 torment cause anguish amuse-31.1 Cause_to_experience|Experiencer_obj emotion 0 tormenter Stimulus Agent|Stimulus 1 tormented Experiencer Experiencer 2 instrument
torpedo.01 torpedo to destroy decisively, wreck 0 destroyer, firer of torpedo, agent 1 entity torpedoed
torture.01 torture torture amuse-31.1 Cause_harm 0 torturer Stimulus Agent|Cause 1 tortured Experiencer Victim 2 instrument
toss.01 toss throw randomly crane-40.3.2|preparing-26.3-1|throw-17.1-1-1 Body_movement|Cause_motion contact|motion 0 tosser(s) Agent Agent 1 thing tossed Patient|Theme Body_part|Message|Theme
toss.02 toss out get rid of 0 eliminator, agent 1 thing eliminated
toss.03 toss out include 0 includer 1 included
tot.01 tot to carry lightly 0 carrier 1 thing carried 2 instrument 3 'with' reflecting back on arg0 4 benefactive (predicted but not seen)
total.01 total sums to amalgamate-22.2-2|register-54.1-1 Adding_up|Amounting_to communication|stative 1 thing being counted Patient|Theme Attribute|Numbers 2 count Value Result|Value
total.02 total slang: wreck completely 0 wrecker 1 wreck
total.03 total up count 0 counter 1 thing counted
tote.01 tote carry, lug carry-11.4 Bringing contact 0 carrier Agent Agent 1 thing carried Theme Theme 2 instrument 3 'with' reflecting back on arg0 4 benefactive (predicted but not seen)
tote.02 tote up total, count up 0 counter 1 thing counted
totter.01 totter stand unsteadily body_internal_motion-49|modes_of_being_with_motion-47.3|run-51.3.2 Self_motion motion 1 thing tottering Patient|Theme Self_mover
totter.02 totter around move unsteadily 1 thing tottering
touch.01 touch be or come in(to) contact with amuse-31.1|contiguous_location-47.8-1|relate-86.2-1|touch-20-1 Impact|Manipulation contact|emotion|stative 0 causal agent Agent|Stimulus|Theme Agent|Impactor 1 thing touched Co-Theme|Experiencer Agent|Impactee 2 touched with, if separate from agent Instrument Instrument
touch.07 touch cause an effect by touching 0 causer 1 start state, thing touched 2 end state
touch.02 touch off touch off: start 0 Agent 1 thing starting 2 Instrument 3 secondary predication
touch.06 touch off touch off: ignite 0 starter of fire 1 (in)flammable substance
touch.03 touch up touch up: repair 0 repairer 1 thing repaired 2 instrument
touch.04 touch on touch on: be/get involved with 0 focus 1 topic
touch.05 touch upon touch upon: same as touch on 0 focus 1 topic
toughen.01 toughen make/be tough other_cos-45.4 change 0 cause of toughness, agent Agent 1 thing getting tough Patient
tour.01 tour visit, view investigate-35.4 Travel 0 tourist Theme 1 destination Location
tout.01 tout to solicit or advertise in strongly positive terms overstate-37.12 communication 0 advertiser Agent 1 thing touted Theme 2 attribute of arg1 3 recipient
tow.01 tow (try to) cause motion carry-11.4 contact 0 puller Agent 1 thing pulled Theme 2 DIR or attribute of arg1 3 EXT, distance moved
tower.01 tower to rise, be preeminent exist-47.1-1|spatial_configuration-47.6 stative 0 entity rising Theme 1 entity towered over Location
toy.01 toy To experiment or play with something 0 Agent, toyer 1 Thing toyed with
trace.01 trace copy scribble-25.2 contact|creation 0 copier, agent Agent 1 original Theme 2 copy Destination
trace.02 trace follow to the source 0 follower 1 thing followed 2 source
track.01 track follow chase-51.6|stalk-35.3 Cotheme motion 0 thing following Agent Theme 1 thing followed Theme Cotheme|Theme 2 benefactive 3 instrument
track.03 track be on track 1 thing on track 2 track itself (loosely speaking)
track.02 track down find 0 finder 1 thing found 2 benefactive, found for
trade.01 trade exchange exchange-13.6-1 Exchange possession 0 agent, entity trading Agent 1 thing being traded (away) Theme Means 2 other exchanger Co-Agent Means 3 other item in exchange, price, or premium, traded for or at Co-Theme Means 4 benefactive
traduce.01 traduce to badmouth, malign 0 speaker, agent 1 entity traduced
trail.01 trail be subsequent, temporally or spatially, or less than chase-51.6 Cotheme motion 0 thing following Agent Theme 1 thing followed Theme Cotheme
trail.03 trail drag, draw, trail 0 dragger, drawer 1 trailer
trail.02 trail off trail off: come to an end 1 thing ending
train.01 train teach a skill hire-13.5.3 Education_teaching social 0 trainer Agent Student 1 skill Attribute Manner 2 trainee Theme Means
train.02 train aim, focus 0 agent, focusser 1 thing focussed 2 focussed-on
traipse.01 traipse mode of motion run-51.3.2-1 Self_motion motion 0 entity in motion Theme Self_mover 1 path Location Area|Goal|Path
tramp.01 tramp mode of motion run-51.3.2-1 Self_motion motion 0 entity in motion Theme Self_mover 1 path Location Area|Goal|Path
trample.01 trample damage by walking on 0 damager 1 damaged
tranquilize.01 tranquilize (cause to) calm down other_cos-45.4 0 agent Agent 1 patient Patient
transact.01 transact perform a transaction 0 entity performing the transaction 1 mention of the transaction itself
transcend.01 transcend go beyond (may be spiritual/mystical) exceed-90 stative 0 thing going beyond Theme 1 thing transcended Co-Theme
transcribe.01 transcribe to make a copy or record on tape transcribe-25.4 communication|creation 0 copier, agent Agent 1 thing copied Theme
transfer.01 transfer send contribute-13.2-2|send-11.1 Change_tool|Transfer contact|possession 0 sender Agent Agent|Theme 1 sent Theme Agent|Theme 2 sent-to Destination|Recipient Recipient|Time 3 sent-from Initial_Location Place|Recipient
transfix.01 transfix to make motionless, as if fixed amuse-31.1 0 causer of transfixation Stimulus 1 transfixed entity Experiencer 2 instrument, if separate from arg 0
transform.01 transform change turn-26.6.1 change 0 causer of transformation Agent 1 thing changing Patient 2 end state Result 3 start state Material
transgress.01 transgress To violate a command or law 0 Transgressor, Agent 1 Thing transgressed, law or command violated
transit.01 transit travel 1 thing passing
transition.01 transition change 0 causer of change 1 thing changing 2 end state 3 start state
translate.01 translate change (language) turn-26.6.1 Be_translation_equivalent|Categorization|Have_as_translation_equivalent|Translating 0 causer of transformation Agent Cognizer 1 thing changing Patient Item 2 end state Result Category 3 start state Material
transmit.01 transmit send (electronically) send-11.1-1 contact|possession 0 sender Agent 1 sent Theme 2 sent-to Destination
transmogrify.01 transmogrify change, transform 0 cause of change, agent 1 thing changing 2 start state 3 end state
transpire.01 transpire occur, take place occurrence-48.3 Event change 1 event Theme Event 2 transpired between, location Location Place|Time
transplant.01 transplant move from one place to another 0 mover, agent 1 thing moved 2 destination 3 source
transport.01 transport move from one place to another send-11.1 Bringing contact|motion 0 causer of motion Agent Agent 1 thing in motion Theme Theme 2 destination Destination Goal 3 source Initial_Location Source
transpose.01 transpose move or switch (written) elements 0 transposer, agent 1 thing(s) transposed 2 source, initial state/place 3 destination, final state/place
trap.01 trap to catch in or as if in a trap pocket-9.10 contact 0 trapper, agent Agent 1 entity trapped Theme 2 location Destination
trash.01 trash to dispose, tear apart 0 disposer, agent 1 entity trashed
traumatize.01 traumatize affect deeply and negatively 0 cause 1 patient 2 instrument
travel.01 travel travel run-51.3.2-1 motion 0 traveller Theme 1 destination or path Location
traverse.01 traverse cross contiguous_location-47.8 Intentional_traversing|Path_shape|Traversing 0 traveller Theme Road 1 wide area Co-Theme Road
tread.01 tread to step carve-21.2-2 possession 0 entity treading Agent
treasure.01 treasure cherish admire-31.2 emotion|possession 0 experiencer, treasurer Experiencer 1 treasured Stimulus
treat.01 treat assume that something has a particular attribute characterize-29.2 Communicate_categorization|Topic cognition 0 assumer of attribute Agent Communicator|Speaker 1 thing Theme Item|Topic 2 attribute Attribute Category|Manner|Topic
treat.02 treat buy for someone equip-13.4.2-1 Giving consumption|possession 0 buyer, treater Agent Theme 1 treat Theme Theme 2 benefactive Recipient Recipient
treat.03 treat medical treatment 0 doctor (etc) 1 patient 2 illness or injury 3 instrument
treat.04 treat affect a change in s.t. by applying a substance 0 cause of change, agent 1 thing changing 2 substance
treat.05 treat handle (esp scholarly) 0 author 1 topic, subject
treble.01 treble to make or become triple other_cos-45.4 0 cause of tripling, agent Agent 1 entity tripled Patient
tree.01 tree to drive up a tree pocket-9.10 motion 0 driver Agent 1 thing driven Theme 2 tree, location Destination
trek.01 trek mode of motion run-51.3.2-1 Self_motion motion 0 entity in motion Theme Self_mover 1 path Location Area|Goal|Path
tremble.01 tremble shake body_internal_states-40.6|modes_of_being_with_motion-47.3 motion 1 thing trembling Experiencer|Theme
trend.01 trend be part of a trend 1 theme 2 attribute of arg1
trespass.01 trespass to intrude, take advantage, overstep 0 trespasser, agent 1 entity trespassed on
trick.01 trick to deceive force-59-1 Manipulate_into_doing social 0 deceiver, agent Agent Manipulator 1 entity tricked Patient Victim
trickle.01 trickle to move or proceed slowly pour-9.5|substance_emission-43.4 Fluidic_motion motion 0 agent, causer Agent|Source Cause 1 entity trickling Theme Fluid 2 destination Destination|Location Goal
trigger.01 trigger begin 0 Agent 1 Theme(-Creation) 2 Instrument 3 secondary predication
trigger.02 trigger off Start off 0 agent starting/triggering something 1 thing beginning, triggered off 2 instrument 3 attribute of arg1
trill.01 trill to sing or play with a vibratory or quavering effect animal_sounds-38|manner_speaking-37.3|sound_emission-43.2 Communication_noise communication 0 trill-er Agent|Theme Speaker|Topic
trim.01 trim slice braid-41.2.2|wipe_manner-10.4.1 change|contact|creation 0 cutter Agent 1 thing cut Patient|Theme 2 medium, source Source 3 instrument
trim.02 trim reduce 0 cutter 1 thing reduced 2 amount reduced by 3 start point 4 end point
trim.03 trim adorn, decorate fill-9.8 creation 0 decorator Agent 1 thing decorated Destination 2 decorations Theme
trim.04 trim down trim down: reduce 0 cutter 1 thing reduced 2 amount reduced by 3 start point 4 end point
trip.01 trip what circuit breakers do 0 cause of trip, overload 1 thing tripped (circuit breaker)
triple.01 triple to make three times as great other_cos-45.4 Change_position_on_a_scale change 0 agent, causer Agent Attribute 1 entity increasing Patient Attribute 2 EXT, never mentioned 3 start point 4 end point
triumph.01 triumph win 0 winner 1 loser 2 competition
trivialize.01 trivialize make trivial 0 cause, agent 1 trivial thing
trot.01 trot mode of motion run-51.3.2-2 Self_motion motion 0 trotter Theme Self_mover 1 path Location Area
trot.02 trot out introduce, bring out/up 0 introducer 1 thing being brought up
trouble.01 trouble upset slightly amuse-31.1 Experiencer_obj emotion 0 cause of trouble Stimulus Stimulus 1 experiencer, one upset Experiencer Experiencer 2 instrument or manner
trounce.01 trounce win over some competitor 0 winner 1 loser 2 competition
truck.01 truck drive a truck or carry via truck drive-11.5-1 Bringing motion 0 driver Agent Agent 1 truck or load Theme Theme
trudge.01 trudge mode of motion run-51.3.2-1 Self_motion motion 0 entity in motion Theme Self_mover 1 path Location Area|Goal|Path
trump.01 trump to outdo, get the better of 0 better one 1 entity trumped, lesser one
trumpet.01 trumpet mode of speaking animal_sounds-38|manner_speaking-37.3|sound_emission-43.2 Communication_noise|Make_noise communication 0 speaker Agent Noisy_event|Sound_source|Speaker 1 utterance Theme|Topic Message|Noisy_event|Sound|Topic 2 hearer Recipient Addressee
trundle.01 trundle move ungracefully run-51.3.2 Self_motion motion 0 entity in motion Theme Self_mover 1 path Location Area|Goal|Path
trust.01 trust trust someone with something fulfilling-13.4.1 possession 0 truster Agent 1 something Theme 2 someone Recipient
trust.02 trust put faith in admire-31.2 Certainty|Trust cognition 0 truster Experiencer Cognizer 1 thing trusted Stimulus Topic
try.01 try Attempt try-61 Attempt social 0 Agent/Entity Trying Agent Agent 1 thing tried Theme Agent
try.02 try Lawsuit 0 Litigant 1 Lawsuit
try.04 try various idtioms: try one's hand at, try one's patience, etc. 0 tryer 1 thing tried (hand, patience) 2 attribute of Arg 1
try.03 try out audition 0 auditionee 1 role 2 casting agency
tuck.01 tuck put securely funnel-9.3-1 Placing contact 0 tucker Agent Agent 1 tucked Theme Theme 2 place Destination Goal
tuck.02 tuck away give criminal sentence 0 tucker 1 tucked 2 sentence
tuck.03 tuck in put your shirt in your pants 0 tucker 1 shirt
tug.01 tug carry by tugging carry-11.4 Cause_motion|Manipulation contact 0 dragger Agent Agent|Cause 1 thing dragged Theme Entity|Theme 2 direction Destination Goal|Time
tug.02 tug pull (on) hold-15.1-1|push-12-1|touch-20-1 Cause_motion|Manipulation contact 0 puller Agent Agent 1 thing pulled Experiencer|Theme Agent|Entity|Theme
tug.03 tug pull with end result push-12-1|split-23.2 Cause_motion|Manipulation contact 0 puller, tugger Agent Agent 1 thing tugged Patient Goal 2 other thing tugged or secondary attribute, result of arg1 Co-Patient Goal
tumble.01 tumble fall calibratable_cos-45.6-1|escape-51.1|meander-47.7|mix-22.1-1 Change_position_on_a_scale change|contact|motion 0 causer of falling Agent 1 Logical subject, patient, thing falling Attribute|Patient|Theme Attribute|Item 2 EXT, amount fallen Extent Difference 3 start point 4 end point, end state
tune.01 tune to adopt or adjust 0 causer 1 entity tuned 2 entity tuned for
tune.02 tune in to adjust the controls on a radio or television 0 adjuster of radio/tv 1 entity tuned (radio, etc) 2 broadcast
tune.03 tune out ignore, pay no heed to 0 ignorer 1 entity tuned out
tunnel.01 tunnel dig for something rummage-35.5-1 motion 0 digger, delver Agent 1 dug/delved into/through Location 2 thing tunneled for, goal/theme (unlikely) Theme 3 instrument (also unlikely)
turn.01 turn rotation crane-40.3.2|hurt-40.8.3-1-1|meander-47.7|roll-51.3.1 Cause_to_move_in_place|Change_direction|Moving_in_place body|motion 0 turner Agent|Experiencer Agent|Cause|Theme 1 thing turning Patient|Theme Bodypart_of_agent|Goal|Theme
turn.02 turn transformation convert-26.6.2|turn-26.6.1-1 Becoming|Cause_change|Undergo_change change|motion|stative 0 causer of transformation Agent Agent|Cause 1 thing changing Patient Attribute|Entity 2 end state Goal|Result Final_category|Place 3 start state Material|Source Initial_category
turn.03 turn idiomatic: turn thumbs down on = reject 0 rejecter 1 thumbs 2 thing rejected
turn.14 turn depend, hang 0 depender 1 depended on
turn.16 turn produce, nonphrasal 0 producer 1 us. 'profit'
turn.04 turn away reject 0 turner 1 thing turned away 2 turned-away-from
turn.05 turn down reject 0 rejecter 1 thing rejected
turn.06 turn in give 0 giver 1 thing given 2 entity given to
turn.13 turn on cause to be on 0 cause of on-ness 1 lamp, etc
turn.07 turn off cause to be off 0 turner off 1 thing which becomes off
turn.08 turn off cause to reject 0 causer 1 rejecter 2 thing rejected
turn.09 turn out cause to be off 0 turner out 1 thing turned out
turn.10 turn out produce, create 0 creator 1 creation 2 created-from, thing changed 3 benefactive
turn.11 turn out seem 1 thing seeming 2 attribute
turn.17 turn out (cause to) turn out: appear, show up 0 cause 1 those appearing
turn.12 turn over submit, give, exchange 0 giver 1 thing given 2 entity given to 3 in-exhange-for
turn.15 turn up (cause to) appear 0 agent, causer of appearance 1 thing appearing
tutor.01 tutor teach closely captain-29.8-1 Education_teaching communication|social 0 tutor Agent Teacher 1 student Beneficiary Student 2 subject
tweet.01 tweet make the noise 'tweet' animal_sounds-38 Make_noise perception 0 tweeter Agent Noisy_event|Sound_source
tweeze.01 tweeze to capture, obtain braid-41.2.2 contact 0 one doing the tweezing Agent 1 thing(s) tweezed Patient 2 instrument, tweezed with (unlikely)
twiddle.01 twiddle to turn over or around, fiddle with crane-40.3.2 contact 0 turner, fiddler, agent Agent 1 entity twiddled Patient
twig.01 twig branch out (like a twig) 1 thing branching
twin.01 twin match exactly, like an identical twin 0 person performing match 1 matching objects
twine.01 twine wrap coil-9.6 contact 0 cause, agent Agent 1 string-like object Theme 2 hub, axis, ball Location
twirl.01 twirl (cause to) move in a circle quickly coil-9.6-1|knead-26.5|roll-51.3.1 Cause_to_move_in_place|Moving_in_place motion 0 cause of twirling Agent Agent|Cause 1 thing twirling Material|Theme Bodypart_of_agent|Fixed_location|Theme|Time 2 axis Location Fixed_location
twist.01 twist to change form, shape, etc coil-9.6-1|knead-26.5 Path_shape change|contact 0 cause of change, agent Agent Source 1 entity twisted Material|Theme Path
twitch.01 twitch (cause to) move spastically body_internal_motion-49|crane-40.3.2 Body_movement body|contact|motion 0 causer of motion Agent Agent 1 thing twitching Patient Body_part
twitter.01 twitter to utter a succesion of small, tremulous sounds, as a bird animal_sounds-38|manner_speaking-37.3 Communication_noise|Make_noise communication 0 twitter-er Agent Noisy_event|Sound_source|Speaker
twotime.01 twotime simultaneous amorous affairs 0 cheater 1 victim 2 accomplice
type.01 type use a typewriter scribble-25.2|transcribe-25.4 Text_creation communication 0 writer Agent Author 1 text Theme Text
type.02 type up phrasal typing scribble-25.2|transcribe-25.4 Text_creation communication 0 writer 1 text
typify.01 typify serve as an example of a class 0 example 1 class
tyrannize.01 tyrannize act like a tyrant, terrorize 0 Tyrannizer, tyrant, agent 1 Thing(s)/people tyrannized, patient 2 instrument(s) of terror!
ululate.01 ululate to utter howling sounds, as in shrill, wordless lamentation animal_sounds-38|sound_emission-43.2 Make_noise communication 0 ululate Agent|Theme Noisy_event|Sound|Sound_source
unblock.01 unblock remove obstacles 0 remover 1 thing blocked
unburden.01 unburden remove a load cheat-10.6 contact|possession 0 unloader Agent 1 carrier Source 2 load Theme
uncap.01 uncap remove cap 0 remover 1 thing uncapped 2 instrument
uncover.01 uncover discover 0 discoverer 1 thing discovered 3 secondary attribute
undercut.01 undercut counteract, prevent 0 preventer, agent 1 thing counteracted
underestimate.01 underestimate underestimate characterize-29.2-1 cognition 0 underestimator Agent 1 thing underestimated Theme 2 by how much
undergo.01 undergo experience, undergo 1 experiencer 2 experienced
underinflate.01 underinflate cause to expand, but not enough 0 causer of expansion, agent 1 thing grown 2 amount increased by, EXT or MNR 3 start point 4 end point
underlie.01 underlie act as the foundation for contiguous_location-47.8 consumption|contact|stative 0 thing acting as a foundation Theme 1 foundation for what? Co-Theme
underline.01 underline to draw a line under or emphasize 0 drawer of line, emphasizer, agent 1 entity underlined
undermine.01 undermine weaken, not quantifiable 0 causal agent 1 thing weakening
underperform.01 underperform to perform not as well as smth else 0 underperformer 1 entity compared to
underpin.01 underpin support 0 supporter 1 person or project being supported
underprice.01 underprice give a too-low price 0 giver of price 1 commodity
underscore.01 underscore emphasize 0 emphasizer 1 utterance 2 hearer (rare)
undersell.01 undersell sell some commodity at a lower price than the competition 0 seller 1 competition
undersell.02 undersell Sell less of something, withold sales of a good 0 seller witholding a good 1 good, thing being sold 2 buyer, arg 1 sold to whom 3 price paid 4 benefactive
understand.01 understand understand accept-77|comprehend-87.2-1 Awareness|Categorization|Grasp cognition 0 understander Agent|Experiencer Cognizer 1 thing understood Attribute|Theme Category|Content|Topic 2 attribute of arg1 Stimulus Item|Phenomenon
understate.01 understate to state (a quantity, for example) that is too low 0 stater 1 entity understated 2 quantity
undertake.01 undertake to decide or agree to do begin-55.1-1|confront-98 creation|social 0 decider, agreer Agent 1 thing undertaken Theme 2 other participant
underuse.01 underuse to not put to use effectively 0 underuser, agent 1 entity underused
underutilize.01 underutilize to not put to use effectively 0 underutilizer, agent 1 entity underutilized
undervalue.01 undervalue establish a cost, value that's too low 0 entity establishing value 1 commodity being valued 2 difference from proper value, EXT
underwrite.01 underwrite provide money 0 financ(i)er 1 thing financed
undo.01 undo to reverse or annul destroy-44 0 doer of deed, agent Agent 1 entity undone Patient
undress.01 undress to remove clothes dress-41.1.1 Undressing body|change 0 person removing clothes Agent Wearer 1 person (soon to be not) wearing clothes Patient 2 attribute, clothes removed
undulate.01 undulate to move in a wavy pattern meander-47.7|modes_of_being_with_motion-47.3|roll-51.3.1 Motion|Path_shape motion 0 cause of motion, agent Agent Source|Theme 1 entity in motion Theme Road|Theme
unearth.01 unearth to uncover 0 agent, causer 1 thing uncovered
unfold.01 unfold cause to become unfolded bend-45.2 0 unfolder Agent 1 thing that used to be folded Patient
unfold.02 unfold progress, come about 1 topic
unfurl.01 unfurl (cause to) become unfurled bend-45.2 0 Agent, cause of unfurling Agent 1 Entity unfurled Patient
unhinge.01 unhinge to disrupt, confuse 0 cause, agent 1 entity unhinged
unhinge.02 unhinge disconnect disassemble-23.3 change 0 agent, causer of disconnection Agent 1 topic, focus Patient 2 disconnected from, if separate from arg1 Co-Patient
unhitch.01 unhitch unfasten disassemble-23.3 Detaching contact 0 causer of unfastening Agent Agent 1 horse (or whatever) Patient Item 2 location of former hitching Co-Patient Means
uniform.01 uniform to provide with uniforms 0 causer of non-nudity, agent 1 person(s) dressed 2 clothes, uniform
unify.01 unify join together amalgamate-22.2-2-1 Amalgamation|Cause_to_amalgamate change|contact 0 joiner, agent Agent Agent|Whole 1 (first) thing(s) being unified Patient Part_1 2 other things, if separate from arg1 Co-Patient Part_2 3 unified whole
unionize.01 unionize to organize or join a labor union other_cos-45.4 social 0 agent, causer Agent 1 entity joining a union Patient
unite.01 unite make into one amalgamate-22.2-2-1|mix-22.1-2-1 Amalgamation|Cause_to_amalgamate change|stative 0 uniter, agent Agent Agent|Whole 1 (first) thing(s) being unified Patient Part_1 2 other things, if separate from arg1 Co-Patient Part_2 3 unified whole
unleash.01 unleash let loose disassemble-23.3 contact 0 letter loose Agent 1 loose thing Patient
unload.01 unload get rid of wipe_manner-10.4.1 Emptying|Removing contact 0 agent, entity getting rid of something Agent Agent|Cause 1 thing gotten rid of Source Source 2 instrument or manner, if separate from agent Theme Theme
unload.02 unload cause to be unburdened 0 unloader, agent 1 beast of burden 2 cargo 3 instrument
unlock.01 unlock detach, open disassemble-23.3 change|contact 0 entity with a key, agent Agent 1 things that were attached Patient 2 lock Co-Patient
unmask.01 unmask to disclose the true character of 0 discloser, agent 1 entity unmasked
unnerve.01 unnerve cause to be nervous amuse-31.1 Experiencer_obj emotion 0 cause Stimulus Stimulus 1 patient, entity become nervous Experiencer Experiencer 2 instrument or manner
unpack.01 unpack unload, remove stuff 0 unpacker, agent 1 thing(s) unpacked, theme 2 unpacked from, container
unplug.01 unplug pull the plug 0 puller, agent 1 thing unplugged
unquote.01 unquote parenthetical discourse expression "quote unquote" 0 subject, "unquoter", usually null 1 quoted utterance (will not be there if sentence is treed properly)
unravel.01 unravel (cause to) fall apart 0 unraveller 1 thing unravelling
unreel.01 unreel remove from a reel 0 remover 1 thing removed
unroll.01 unroll unroll bend-45.2 0 unroller, agent Agent 1 thing no longer rolled (up) Patient
unseal.01 unseal to remove a seal disassemble-23.3 contact 0 agent, causer Agent 1 entity unsealed Patient
unseat.01 unseat remove from office fire-10.10 social 0 entity removing Agent 1 thing being removed Theme 2 removed from Source
unsettle.01 unsettle cause anxiety amuse-31.1 Experiencer_obj emotion 0 causer of anxiety Stimulus Stimulus 1 anxious entity Experiencer Experiencer 2 instrument
unshackle.01 unshackle to remove shackles disassemble-23.3 0 agent, unshackler Agent 1 thing unshackled Patient 2 unshackled from what Co-Patient
unstable.01 unstable unsettle, destabilize 0 agent, cause 1 thing unstabled
unteach.01 unteach make forget learning 0 unteacher 1 subject 2 (former) student
unthaw.01 unthaw defrost 0 causer of defrosting 1 item losing its frost
untie.01 untie unattach disassemble-23.3 Detaching contact 0 agent, entity doing the untying Agent Agent 1 patient, thing(s) being untied Patient Item 2 untied from Co-Patient Means
unveil.01 unveil display, show, reveal 0 agent, entity revealing 1 thing shown 2 viewer
unwind.01 unwind (cause to) be uncoiled bend-45.2 0 unroller Agent 1 thing unrolled or unrolling Patient
unwind.02 unwind relax 1 relaxer 2 instrument
up.01 up make higher 0 causer 1 ante
upbraid.01 upbraid to find fault with or reproach severely judgment-33 Judgment_direct_address communication 0 upbraider Agent Communicator 1 guilty party Theme Addressee 2 crime, fault
update.01 update make more modern 0 updated 1 thing becoming more modern
upgrade.01 upgrade replace 0 replacer, agent 1 old thing 2 new thing
upgrade.02 upgrade improve appoint-29.1 0 cause of improvement, agent Agent 1 thing improving Theme 2 amount, EXT 3 start point 4 end point Result
uphold.01 uphold lend aid, credence to 0 helper 1 person or project being supported
upholster.01 upholster add nice things to furniture 0 artisan 1 furniture 2 padding, springs, etc
uplift.01 uplift cause increase in elevation 0 elevator, Agent 1 Logical subject, patient, thing rising
upload.01 upload to transfer data 0 agent, uploader 1 data, thing uploaded 2 patient, uploaded to what
uproot.01 uproot remove from foundation remove-10.1 contact 0 remover Agent 1 thing removed Theme
upset.01 upset cause emotional anguish amuse-31.1 Experiencer_obj emotion 0 agent of upsetting Stimulus Stimulus 1 upset entity Experiencer Experiencer 2 instrument
upset.02 upset turn over 0 turner 1 turned (container, usually)
cremate.01 urbanize to make urban, like a city 0 causer of urbanization 1 entity urbanized 2 Instrument or Manner if separate from arg 0
urge.01 urge impelled action urge-58.1 Attempt_suasion|Request communication 0 urger Agent Speaker 1 impelled agent Recipient Addressee 2 impelled action Topic Content|Message|Topic
defecate.01 urinate relieve one's bladder breathe-40.1.2-1 Excreting 0 person in the bathroom Agent Excreter
use.01 use Take advantage of, utilise consume-66|fit-54.3|use-105 Intentionally_affect|Using consumption 0 User Agent Agent 1 thing used Asset|Theme|Value Agent|Event|Means 2 purpose Goal|Location|Predicate Event|Means|Place
use.03 use to modal
use.02 use to Accustomed 0 Accustomed 1 custom
usher.02 usher lead, escort captain-29.8-1 Cotheme motion 0 usher Agent Source 1 person led Beneficiary Theme 2 destination
usher.01 usher in signal the start of 0 signal 1 thing starting
usurp.01 usurp to seize, take over 0 usurper, new holder 1 role usurped
utilize.01 utilize to put to use use-105 consumption 0 user, agent Agent 1 entity utilized Theme
utter.01 utter to pronounce or speak say-37.7 Text_creation 0 speaker Agent Author 1 utterance Topic Text
vacate.01 vacate cause to be empty escape-51.1-1|resign-10.11 Departing|Quitting_a_place motion|social 0 cause of emptiness, agent Agent|Theme Self_mover|Theme|Vehicle 1 thing becoming empty Initial_Location|Source Source
vacation.01 vacation go on holiday weekend-56 stative 0 vacationer(s) Theme 1 location of vacation Location
vacillate.01 vacillate not make up ones mind 0 undecided entity 1 topic, question
vacuum.01 vacuum to collect dirt with a vacuum cleaner wipe_instr-10.4.2-1 contact 0 vacuumer, agent Agent 1 dirt Theme 2 location Initial_Location
validate.01 validate to declare or make legally valid 0 causer 1 entity validated
value.01 value establish a cost, value admire-31.2|price-54.4 Assessing|Judgment cognition|possession 0 entity establishing value Agent|Experiencer Assessor|Cognizer 1 commodity being valued Stimulus|Theme Evaluee|Phenomenon 2 value Value Result
vandalize.01 vandalize maliciously detroy (esp. property) 0 vandal 1 thing vandalized 2 instrument of vandalism
vanish.01 vanish disappear disappearance-48.2 Departing change|motion|perception 1 thing disappearing Patient Theme
vanquish.01 vanquish overcome, conquer 0 overcomer 1 difficulty
vaporize.01 vaporize convert into vapor destroy-44|other_cos-45.4 Change_of_phase|Destroying change 0 cause of mineralization Agent Cause|Destroyer 1 entity ionized Patient Undergoer
vary.01 vary experience changes in scale calibratable_cos-45.6-1|differ-23.4|other_cos-45.4 Cause_change|Similarity change|stative 0 causer of motion Agent Agent 1 thing moving Patient|Theme Attribute|Entity 2 EXT or MNR Extent|Instrument Agent 3 low point 4 high point 5 medium Attribute
vault.01 vault move upward dramatically run-51.3.2-1 Self_motion motion 0 causer of upward movement Agent Source 1 thing in motion Theme Self_mover 2 EXT 3 start point 4 end point Location Area|Goal|Path
vaunt.01 vaunt be loudly proud of 0 boaster 1 thing proud of 2 attribute
veer.01 veer change course meander-47.7 Path_shape 0 agent, thing in motion Theme Road 1 description of path or change in path Location Area|Path
veil.01 veil to conceal or disguise butter-9.9|fill-9.8 contact 0 concealer, agent Agent 1 entity concealed Destination
vein.01 vein make a vein-like pattern fill-9.8 creation 0 causer of veins Agent 1 destination of veins Destination
vend.01 vend sell 0 seller, vendor 1 commodity
venerate.01 venerate admire, revere admire-31.2 emotion 0 admirer Experiencer 1 admired Stimulus
vent.01 vent to release through an opening 0 releaser 1 thing vented
ventilate.01 ventilate allow air circulation 0 allower, agent 1 stuffy room
venture.01 venture to proceed despite possible damage or risk risk-94 Daring|Self_motion|Statement social 0 foolhardy entity in motion Agent Agent|Source|Speaker
venture.02 venture to express at a risk of denial say-37.7 0 speaker Agent 1 utterance Topic
verbalize.01 verbalize speak, give voice to 0 speaker 1 utterance 2 hearer (in theory possible)
verge.01 verge to approach, come close to 1 entity verging 2 entity coming close to
verify.01 verify determine truth of a proposition indicate-78-1-1|patent-101|transfer_mesg-37.1.1 Evidence|Verification cognition|communication 0 verifier Agent|Cause Cognizer|Inspector 1 verified Theme|Topic Manner|Proposition
verse.01 verse make familiar 0 agent, causer of familiarity 1 entity becoming familiar 2 familiar with
vest.01 vest to provide with power and authority 0 provider 1 entity vested 2 vested with
vet.01 vet examine closely 0 examiner 1 examined 2 examined for
veto.01 veto to forbid or prevent 0 agent, causer 1 entity vetoed 2 attribute
vex.01 vex to annoy, bother amuse-31.1 Experiencer_obj emotion 0 causer of emotion Stimulus Stimulus 1 experiencer Experiencer Experiencer
vibrate.01 vibrate (cause to) vibrate modes_of_being_with_motion-47.3|other_cos-45.4 Cause_to_move_in_place|Moving_in_place motion 0 causer of vibration (rare) Agent Agent|Cause 1 thing vibrating Patient|Theme Bodypart_of_agent|Theme
victimize.01 victimize make into a victim judgment-33 social 0 victimizer Agent 1 victim Theme 2 grounds Attribute
videotape.01 videotape to record on magnetic tape transcribe-25.4 communication 0 recorder, agent Agent 1 entity taped Theme
vie.01 vie compete battle-36.4-1 competition 0 competitor Agent 1 opponent Co-Agent 2 prize Topic
view.01 view watch sight-30.2 Perception_active perception 0 viewer Experiencer Perceiver_agentive 1 thing viewed Stimulus Phenomenon
view.02 view assign an attribute to characterize-29.2-1|consider-29.9-1 Categorization cognition 0 assigner Agent Cognizer 1 thing labelled Theme Item 2 attribute Attribute Category
vilify.01 vilify to speak ill of, slander judgment-33 communication 0 vilifier, agent Agent 1 entity vilified Theme
vindicate.01 vindicate to clear of accusation 0 clearer, vindicator 1 person vindicated 2 accusation
violate.01 violate break some rule 0 violator 1 thing violated, usually a rule
visit.01 visit visit, meet with meet-36.3-1 Arriving|Visiting communication|motion|social 0 one party Agent Agent|Theme 1 other party Co-Agent Entity|Goal
visualize.01 visualize see, imagine characterize-29.2-1-1 creation 0 visionary Agent 1 thing seen Theme 2 attribute Attribute
vitiate.01 vitiate corrupt, impair, invalidate 0 corrupter, agent 1 patient, thing corrupted (etc)
voice.01 voice say say-37.7 Expressing_publicly 0 speaker Agent Communicator 1 utterance Topic Content 2 hearer Recipient Addressee
void.01 void to invalidate void-106 social 0 voider, invalidator, agent Agent 1 entity made void Patient
volatilize.01 volatilize make volatile, convert into gas other_cos-45.4 change 0 cause of volatilization Agent 1 entity ionized Patient 2 instrument or manner, if separate from arg 0 Instrument
volunteer.01 volunteer to give or offer to give voluntarily captain-29.8|say-37.7 Commitment communication|social 0 entity volunteering, voluntary agent Agent Speaker 1 service volunteered Beneficiary|Topic Addressee|Topic 2 recipient Recipient Addressee
vomit.01 vomit puke breathe-40.1.2 Excreting body 0 poor schmo vomiting Agent Excreter
vomit.02 vomit up puke with object 0 puker 1 former contents of stomach
vote.01 vote cast a ballot dub-29.3 social 0 voter Agent 1 candidate or ballot issue Theme 2 numerical count of vote, margin Result
vote.02 vote give via legislative process future_having-13.3|get-13.5.1 social 0 giver Agent 1 gift Theme 2 recipient Beneficiary|Goal
vote.03 vote down vote against 0 voter 1 defeated issue
vouch.01 vouch guarantee 0 guarantor 1 guarantee
vow.01 vow to promise 0 promiser, agent 1 promised action
wad.01 wad form into a wad knead-26.5 contact 0 former of wad, agent Agent 1 thing wadded Product 2 explicit mention of wad Material
waddle.01 waddle to walk clumsily run-51.3.2 Self_motion motion 0 entity in motion Theme Self_mover
wade.01 wade walk through water run-51.3.2-1 Self_motion motion 0 wader Theme Self_mover 1 water Location Area|Goal|Path
waffle.01 waffle to speak, write, or act evasively about 0 speaker, writer, actor 1 topic
waft.01 waft (cause to) float lightly modes_of_being_with_motion-47.3 weather 0 cause or agent (rare) Agent 1 thing floating Theme
wag.01 wag move back and forth, usually a body part crane-40.3.2|wink-40.3.1 Body_movement motion 0 causer of motion Agent Agent 1 thing wagging Patient Body_part
wage.01 wage wage war 0 combatant 1 war 2 foe, if separate from arg0
wail.01 wail to grieve or protest loudly, to cry animal_sounds-38|manner_speaking-37.3|sound_emission-43.2 Communication_noise|Make_noise body|communication 0 speaker Agent|Theme Noisy_event|Sound|Sound_source|Speaker|Topic 1 entity wailed about Theme|Topic Message|Sound|Topic
wait.01 wait wait exist-47.1-1 Expectation|Holding_off_on|Waiting stative 1 wait-er (not waiter, that's the other sense) Theme Agent|Protagonist|Topic 2 thing waited for
wait.02 wait wait tables 0 waiter 1 table
wait.03 wait out wait out: endure, outlast 0 thing lasting longer 1 thing lasting shorter
waive.01 waive waive, relinquish, give up 0 waiver 1 thing waived, usually rights 2 benefactive
wake.01 wake (cause to) become awake other_cos-45.4 Cause_to_wake|Waking_up 0 alarm clock, eg Instrument Instrument 1 sleeper Patient Sleeper 2 sleep (oft metaphorical) 3 thing awoken to, outside reality
wake.02 wake up (cause to) become awake, with particle 0 alarm clock, eg 1 sleeper 2 sleep (oft metaphorical) 3 thing awoken to, outside reality
waken.01 waken to wake other_cos-45.4 body 0 causer of waking, agent Agent 1 entity awake Patient 2 sleep, wakened from what?
walk.01 walk walk run-51.3.2-2-1 Cotheme|Self_motion motion 0 walker Theme Self_mover|Theme 1 path Location Area
walk.02 walk baseball 0 pitcher 1 batter
walk.03 walk achieve a result through walking 0 walker 1 thing affected 2 desired result
wall.01 wall off separate with walls 0 builder of walls 1 thing separated 2 from what
wallow.01 wallow wallow marvel-31.3-5 consumption|emotion 0 wallower Experiencer 1 wallowed in Stimulus
wander.01 wander move randomly run-51.3.2-1 Self_motion motion 0 entity in motion, wanderer Theme Self_mover 1 path, range Location Area|Goal|Path
wane.01 wane diminish entity_specific_cos-45.5 change 1 thing waning Patient
wangle.01 wangle to accomplish or obtain by scheming or underhand methods steal-10.5-1 social 0 wangler Agent 1 thing wangled Theme 2 wangled from Source 3 wangled for Beneficiary
want.01 want want, desire appoint-29.1|want-32.1-1-1 Desiring|Possession cognition|consumption|contact|emotion|stative 0 Wanter Agent|Pivot Cause|Experiencer|Owner 1 thing wanted Result|Theme Event|Possession 2 beneficiary 3 in-exchange-for 4 from
war.01 war to carry on warfare battle-36.4-1 Hostile_encounter competition 0 warmonger, agent Agent Side_1 1 war against/over Co-Agent Side_2
warble.01 warble to sing with trills, quavers, or melodic embellishments animal_sounds-38|manner_speaking-37.3 Communication_noise communication 0 warbler Agent Speaker
ward.01 ward off avoid, keep away 0 avoider, warder 1 thing avoided, warded off 2 explicit instrument
warehouse.01 warehouse to keep or put in a warehouse pocket-9.10 Placing possession 0 storer Agent Agent|Cause 1 thing stored Theme Theme 2 warehouse, location Destination Goal
warm.01 warm (cause to) become warm other_cos-45.4 Cause_temperature_change|Inchoative_change_of_temperature change 0 cause of warmth Agent Agent|Cause 1 thing becoming warm Patient Item
warm.03 warm become receptive to 0 entity becoming receptive 1 to what?
warm.02 warm up (cause to) become warm 0 cause of warmth 1 thing becoming warm
warm.04 warm over warm slightly 0 causer of warming 1 thing becoming warm
warmonger.01 warmonger agitate for war 0 agitator
warn.01 warn give a warning advise-37.9-1 communication 0 entity giving warning Agent 1 warning, impelled action Topic 2 entity getting warning, impelled agent Recipient
warp.01 warp bend out of shape bend-45.2 Reshaping 0 causer of bending Agent Cause|Deformer 1 object being bent Patient Undergoer
warrant.01 warrant call for, require, justify 0 requirer 1 thing required
wash.01 wash (make) become clean dress-41.1.1|floss-41.2.1|preparing-26.3-2|wipe_manner-10.4.1-1 Grooming|Removing body|change|contact 0 agent of washing Agent Agent|Cause 1 thing being washed, dirt Patient|Theme Agent|Body_part|Patient|Theme 2 washing liquid 3 source 4 end state of arg1
wash.02 wash cut it, be adequate 0 inadequate thing
wash.03 wash up Arrive on unknown shore, reach land from water 1 Thing arriving on land from water
waste.01 waste destroy, use up needlessly consume-66-1|destroy-44|pay-68 Frugality change|consumption|contact|possession 0 destroyer Agent Resource_controller 1 thing destroyed Asset|Patient Behavior|Resource 2 instrument of destruction Asset|Goal|Instrument Resource
watch.01 watch look at search-35.2|sight-30.2 Perception_active|Seeking perception|social 0 observer Agent|Experiencer Cognizer_agent|Perceiver_agentive 1 thing looked at Stimulus|Theme Phenomenon|Sought_entity
watch.02 watch out erwarten sich search-35.2 Seeking perception 0 watcher out 1 thing watched out for
water.01 water to make wet butter-9.9 body 0 provider of water, agent Agent 1 entity watered Destination
water.02 water down to reduce the strength or effectiveness of 0 cause of lesser strength 1 entity watered down
wave.01 wave to signal (a person) or move back and forth modes_of_being_with_motion-47.3|wink-40.3.1-1 Body_movement|Gesture|Moving_in_place communication|contact|motion 0 agent, causer Agent Agent|Cause|Communicator 1 entity moving Patient|Theme Body_part|Theme 2 person waved at Recipient Addressee
wave.02 wave give directions via waving 0 waver, giver of directions 1 receiver of directions 2 directions
waver.01 waver go back and forth, not make up one's mind modes_of_being_with_motion-47.3 motion 0 undecided entity Agent 1 topic, question Theme
wax.01 wax apply wax to braid-41.2.2|butter-9.9 Grooming contact 0 agent, waxer Agent Agent 1 thing waxed Destination|Patient Patient 2 explicit mention of wax Theme Body_part
wax.02 wax grow appear-48.1.1 1 thing growing Theme
wax.03 wax become 1 topic 2 description
weaken.01 weaken make or become weaker other_cos-45.4 change 0 causal agent Agent 1 thing weakening Patient 2 EXT 3 start point 4 end point
wean.01 wean cause to be no longer dependent on cheat-10.6 emotion 0 causer, agent Agent 1 newly independent entity Theme 2 former dependency Source
weaponize.01 weaponize provide with weapon component 0 provider 1 entity getting equipment 2 equipment
wear.01 wear not be naked simple_dressing-41.3.1 Wearing body 0 wearer Agent Wearer 1 clothing Theme Clothing
wear.02 wear off erode 0 causer of erosion 1 thing disappearing
wear.03 wear out degrade completely 0 causer of wear 1 thing worn out
wear.04 wear on last, painfully 1 thing lasting too long
wear.05 wear down tire, exhaust 0 cause 1 experiencer
weary.01 weary (make) become tired amuse-31.1 body 0 causer of tiredness Stimulus 1 tired entity Experiencer 2 Instrment or Manner if separate from arg 0
weary.02 weary prepositional usage marvel-31.3-6 body 0 tired entity Experiencer 1 cause of weariness Stimulus
weather.01 weather live through rocky situation, survive 0 survivor 1 situation
weave.01 weave to interlace as if by weaving build-26.1 creation 0 weaver Agent 1 entity woven Material 2 entity woven into Product
weave.02 weave to move in a circular course meander-47.7|run-51.3.2 Motion|Path_shape motion 0 entity moving Theme Road|Theme 1 path Location Area|Goal|Path
wed.01 wed cause to be closely affiliated amalgamate-22.2-3-1-1 Forming_relationships social 0 causer Agent Partner_1 1 one half Patient Partner_1 2 other half, usually prepositional Co-Patient Means
wedge.01 wedge to squeeze or stick funnel-9.3-1-1 contact 0 wedger, agent Agent 1 entity wedged Theme 2 wedged into Destination
weep.01 weep to cry breathe-40.1.2|marvel-31.3-3|nonverbal_expression-40.2 body 0 weeper Agent|Experiencer 1 tears Theme
weigh.01 weigh determine the weight register-54.1-1 Dimension stative 0 measurer Agent 1 thing measured Theme Object 2 yardstick, standard of measurement 3 measurement Value Measurement
weigh.02 weigh press heavily upon 0 presser 1 pressed (on)
weigh.04 weigh compare X and Y, consider carefully 0 agent, comparer, considerer 1 X, thing considered 2 Y, in comparison to
weigh.03 weigh in enter, contribute to discussion 0 contributor, agent 1 entry, thing contributed
weight.01 weight to present with a bias equip-13.4.2-1-1 contact 0 presenter of bias, agent Agent 1 entity weighted Theme 2 attribute
welcome.01 welcome greet, accept admit-65|judgment-33 contact|possession 0 welcomer Agent 1 thing welcomed Theme 2 welcomed to Location
weld.01 weld to join (metals) by applying heat preparing-26.3-2|shake-22.3-2-1 Attaching|Building contact 0 joiner, agent Agent Agent 1 thing welded Patient Created_entity|Item
well.01 well gather 1 liquidy thing 2 location of gathering
well.02 well up well_up: gather 1 liquidy thing 2 location of gathering
westernize.01 westernize make more western (new world) other_cos-45.4 change 0 agent Agent 1 patient Patient
wet.01 wet cause to be wet other_cos-45.4 Cause_to_be_wet 0 cause Agent Agent|Cause 1 now-wet thing Patient Undergoer 2 liquid Instrument Liquid
whack.01 whack hit hit-18.1 contact 0 agent, hitter - animate only! Agent 1 thing hit Patient 2 instrument, thing hit by or with Instrument
whack.02 whack off remove 0 entity removing 1 thing being removed 2 removed from
whale.01 whale to hunt or fish for whale berry-13.7 competition 0 agent or causer Agent 1 entity gathered 2 gathered into 3 beneficiary
wheedle.01 wheedle coax force-59-1 Attempt_suasion communication 0 coaxer Agent Speaker 1 request Result Content|Topic 2 source of requested object/action
wheel.01 wheel move something on wheels drive-11.5 Bringing motion 0 causer of motion, agent Agent Agent 1 thing on wheels, vehicle Theme Theme
wheeze.01 wheeze speak while short of breath animal_sounds-38|manner_speaking-37.3 Communication_noise body 0 speaker Agent Speaker 1 utterance Theme|Topic Message|Topic 2 hearer Recipient Addressee
wheeze.02 wheeze breathe with difficulty hiccup-40.1.1|sound_emission-43.2 Communication_noise|Motion_noise body 0 breather, wheezer Agent Cause|Speaker
whelk.01 whelk to catch whelk (the marine snail) berry-13.7 competition 0 agent or causer Agent 1 entity gathered 2 gathered into 3 beneficiary
while.01 while away spend time in a leisurely manner 0 bider, spender 1 unit of time 2 activity
whimper.01 whimper to cry with low, plaintive sounds animal_sounds-38|manner_speaking-37.3 Communication_noise|Make_noise body 0 whimper-er Agent Noisy_event|Sound_source|Speaker
whine.01 whine emit high-pitched continuous sound animal_sounds-38|complain-37.8|manner_speaking-37.3|sound_emission-43.2 Communication_noise|Complaining|Make_noise|Motion_noise communication|motion 0 emitter of noise, whiner Agent|Theme Cause|Noisy_event|Sound|Sound_source|Speaker|Theme
whinny.01 whinny the characteristic sound of a horse; neigh animal_sounds-38 Make_noise communication 0 whinny-er Agent Noisy_event|Sound_source
whip.01 whip change of state by repeated striking or rapid movement knead-26.5|shake-22.3-1-1|spank-18.3 Cause_harm contact 0 causer Agent Agent|Cause 1 entity whipped Material|Patient Victim 2 end state Product Body_part
whip.02 whip out to take quickly 0 causer 1 entity whipped
whip.03 whip up to excite 0 causer 1 entity whipped
whipsaw.01 whipsaw move back and forth violently? 0 mover 1 thing moved
whir.01 whir make a soft swishing sound sound_emission-43.2 Motion_noise perception 1 emitter of sound Theme Theme
whirl.01 whirl move in a circle or spiral, quickly coil-9.6|roll-51.3.1 motion 1 thing in motion Theme 2 axis (rare) Location
whirr.01 whirr emit whirring sound 0 emitter
whisk.01 whisk to move or cause to move wipe_manner-10.4.1 contact 0 causer Agent 1 entity moving Theme 2 location moving from Source
whisper.01 whisper speak quietly manner_speaking-37.3|sound_emission-43.2 Communication_manner communication 0 speaker Agent|Theme Speaker 1 utterance Topic Message|Topic 2 hearer Recipient Addressee
whistle.01 whistle make a whistling noise animal_sounds-38|manner_speaking-37.3|nonverbal_expression-40.2|performance-26.7-1-1|sound_emission-43.2 Make_noise communication|motion|perception 0 maker of noise Agent|Theme Noisy_event|Sound|Sound_source 1 noise itself, tune, utterance Theme|Topic Path|Sound 2 hearer Beneficiary|Recipient Addressee
whiten.01 whiten make more white other_cos-45.4 change 0 agent Agent 1 patient Patient
whittle.01 whittle create by remove wood build-26.1 contact 0 builder Agent 1 construction Product 2 material, start state Material 4 end state Product
whittle.02 whittle down make smaller gradually 0 agent of making smaller 1 thing getting smaller 2 EXT 3 start point 4 end point
wholesale.01 wholesale sell at wholesale 0 Seller 1 Thing Sold 2 Buyer 3 Price Paid 4 Benefactive
whoop.01 whoop mode of speaking manner_speaking-37.3 Communication_noise communication 0 speaker Agent Speaker 1 utterance Topic Message|Topic 2 listener Recipient Addressee
whoosh.01 whoosh make a whooshing noise sound_emission-43.2 motion 0 maker of noise Theme
whoosh.02 whoosh move so as to make a whooshing noise 0 entity in motion
whore.01 whore to act like a prostitute, or consort with prostitutes captain-29.8|orphan-29.7 communication|social 0 agent (whore, sometimtes) Agent 1 thing whored, often reflexive ("himself/herself") Theme 2 patient/goal, client, "to whom" Beneficiary
wick.01 wick absorb or draw off liquid 0 absorber, wicker 1 liquid
widen.01 widen make wider other_cos-45.4 Cause_expansion change 0 causal agent Agent Agent|Cause 1 thing becoming wider Patient Item 2 EXT 3 start point 4 end point
widow.01 widow (cause to) become unmarried because of death orphan-29.7 Personal_relationship change 0 causer of widowment Agent Partner_1 1 widow Theme Means
wield.01 wield hold, brandish hold-15.1-1 contact 0 holder Agent 1 thing held Theme 2 benefactive 3 secondary attribute of thing held
wiggle.01 wiggle mode of motion modes_of_being_with_motion-47.3 Body_movement motion 0 entity in motion Theme Body_part 1 path Location Area|Goal
wiggle.02 wiggle cause to wiggle body_internal_motion-49 Body_movement motion 0 causer Agent Agent 1 thing wiggling Patient Body_part
will.01 will give in a will, bequeath future_having-13.3 Desiring possession 0 bequeather, giver Agent Cause 1 inheritance, gift Theme Event 2 beneficiary Goal Event
will.02 will desire some state (usually God) 0 desirer 1 state desired
wilt.01 wilt to become weak or droopy entity_specific_cos-45.5 change 0 cause, agent 1 patient, thing wilting Patient 2 end state
win.01 win win get-13.5.1 possession 0 winner Agent 1 thing won (contest or prize) Theme 2 beneficiary Beneficiary 3 loser, giver of prize Source 4 in-exchange-for Asset
win.02 win over cause change of opinion 0 causer of changing opinion 1 entity with opinion 2 new opinion
wince.01 wince To shrink or start involuntarily, as in pain or distress flinch-40.5 body|motion 0 wincer Experiencer 1 prepositional arg Stimulus
wind.01 wind move in circular fashion, cause to be coiled coil-9.6|knead-26.5|meander-47.7|pit-10.7|roll-51.3.1 Motion|Path_shape contact|motion|stative 0 roller Agent Source|Theme 1 thing rolled or rolling Material|Source|Theme Path|Road|Theme 2 secondary attribute of arg1 Location|Product Area|Goal|Path|Road|Time
wind.02 wind up wind up: result in a condition 1 who/what's coming into a condition 2 the condition
wind.03 wind up wind up: move in circular fashion, cause to be coiled 0 roller 1 thing rolled or rolling 2 secondary attribute of arg1
wind.05 wind up wind up: bring to an end 0 entity causing something else to stop 1 thing stopping
wind.04 wind down wind down: come/bring to a stop 0 entity causing something else to stop 1 thing stopping
wing.01 wing fly through the air, travel via air nonvehicle-51.4.2|run-51.3.2-1 motion 0 causal agent Agent 1 thing actually doing the flying Theme 2 benefactive
wink.01 wink close one eye wink-40.3.1-1 Body_movement body 0 winker Agent Agent 1 eye Patient Body_part 2 winked at Recipient Addressee
winkle.01 winkle to pry, extract, or force from a position remove-10.1 contact 0 agent, pry-er Agent 1 thing pried Theme 2 pried from Source
wipe.01 wipe move with wiping action funnel-9.3-1|wipe_manner-10.4.1-1 contact 0 causer of motion, agent Agent 1 thing moved Theme 2 source Source 3 instrument
wipe.02 wipe out wipe out: exhaust, use up 0 user, exhauster, agent 1 thing becoming exhausted 2 instrument
wipe.03 wipe off wipe off: remove impurities from a surface 0 wiper 1 surface
wipe.04 wipe up wipe up: remove via wiping action 0 wiper, remover 1 impurity 2 dirty surface 3 instrument
wire.01 wire send electronically instr_communication-37.4|send-11.1-1 Communication_means|Sending communication 0 sender Agent Communicator|Sender|Theme 1 sent, message Theme|Topic Goal|Message|Theme|Topic 2 recipient Destination|Recipient Addressee|Goal|Message|Recipient
wire.02 wire attach with wires tape-22.4 Attaching contact 0 cause of attachment Agent Agent 1 entity wired Patient Connector 2 other entity or end state Co-Patient Goal
wish.01 wish wish long-32.2-1|wish-62 Desiring emotion 0 wisher Experiencer|Pivot Experiencer 1 thing wished for Theme Event 2 benefactive
withdraw.01 withdraw withdraw, remove oneself escape-51.1|remove-10.1|resign-10.11|withdraw-82-3 Departing|Quitting_a_place|Removing change|communication|motion|possession|social 0 entity removing Agent|Theme Agent|Cause|Self_mover|Theme 1 thing being withdrawn (often understood as 'self') Theme Theme 2 removed from Initial_Location|Source Source
wither.01 wither like an unwatered plant entity_specific_cos-45.5 change 0 cause of withering 1 plant Patient
withhold.01 withhold to refrain from or deduct 0 withholder, agent 1 entity withheld 2 entity withheld from
withstand.01 withstand to oppose or resist 0 entity withstanding 1 entity opposed
witness.01 witness to observe, see, or be a site of captain-29.8-1|sight-30.2 perception 0 agent, entity witnessing Agent|Experiencer 1 thing witnessed Beneficiary|Stimulus
wobble.01 wobble stay in place, unsteadily body_internal_motion-49|modes_of_being_with_motion-47.3 motion 0 unsteady thing Agent|Theme
wolf.01 wolf down eat voraciously gobble-39.3-1 consumption 0 eater Agent 1 food Patient
womanize.01 womanize pursue women excessively 0 womanizer
wonder.01 wonder think about, ponder care-88.1-1 Cogitation communication 0 thinker Experiencer Cognizer 1 thought Stimulus Topic
wonder.02 wonder experience a sense of wonder 0 experiencer 1 wonder at what?
woo.01 woo pursue with intent to marry addict-96 0 pursuer Stimulus 1 pursued Patient
woof.01 woof make the noise 'woof' animal_sounds-38 0 woofer Agent
woolgather.01 woolgather daydream 0 daydreamer 1 thing dreamt about
word.01 word to express in words 0 expresser, agent 1 text
work.01 work work cooperate-73-3 social 0 worker Agent 1 job, project Theme 2 employer 3 coworker Co-Agent 4 instrumental
work.06 work move with purpose 0 entity in motion 1 description of path 3 start point 4 end point
work.07 work put knead-26.5 contact|creation 0 putter Agent 1 thing put Material 2 destination Product
work.08 work confused with wreak 0 worker 1 damage, havoc 2 upon what
work.09 work function, operate 0 worker 1 job 2 beneficiary
work.02 work out work out: arrange 0 arranger 1 scheme 2 collaborator
work.03 work out work out: exercise 0 athlete
work.05 work out work out: amount, count up 0 counter 1 thing being counted 2 count, number
work.04 work up work up: create, cause to come about 0 creator 1 thing arising 2 benefactive
worm.01 worm manner of motion modes_of_being_with_motion-47.3|run-51.3.2 motion 0 creeper Theme 1 path Location
worry.01 worry worry with direct object amuse-31.1 Emotion_active|Experiencer_obj emotion|stative 0 cause of worrying, troublesome topic Stimulus Stimulus|Topic 1 worrier Experiencer Experiencer 2 instrument
worry.02 worry prepositional usage 0 worrier 1 topic of worry
worsen.01 worsen make or become worse other_cos-45.4 change 0 agent (rarely occuring) Agent 1 thing getting worse Patient 2 instrument (preferable to agent) Instrument
worship.01 worship admire admire-31.2 emotion 0 admirer Experiencer 1 admired Stimulus
wound.01 wound cause injury amuse-31.1 emotion 0 causer of injury Stimulus 1 injured party Experiencer 2 instrument, if separate from arg0
wow.01 wow cause amazement amuse-31.1 Experiencer_obj emotion 0 causer of amazement Stimulus Stimulus 1 amazed entity Experiencer Experiencer 2 instrument, if separate from arg0
wrack.01 wrack to cause the ruin of 0 causer 1 entity wracked
wrangle.01 wrangle to argue battle-36.4-1 Quarreling communication 0 speaker Agent Arguer1 1 entity wrangled with Co-Agent Arguer2 2 topic Topic Issue
wrap.01 wrap enclose spray-9.7-1 Filling|Placing contact 0 cause of wrapping Agent Agent|Cause 1 thing wrapped (ie, gift) Destination Goal 2 wrapper (ie, paper) Theme Theme
wrap.02 wrap up finish 0 Intentional agent 1 Thing finishing 2 Explicit instrument, thing finished with
wreak.01 wreak to bring about, cause 0 causer 1 damage 2 wreaked on/with/to
wreathe.01 wreathe to encircle or decorate with butter-9.9|contiguous_location-47.8 Adorning contact 0 placer of wreath Agent Theme 1 location where wreath is placed Co-Theme|Destination Location 2 wreath or wreath-like object Theme Theme
wreathe.02 wreathe to move with slow, curvy movements 0 mover
wreck.01 wreck destroy destroy-44 contact 0 destroyer Agent 1 thing destroyed Patient 2 instrument of destruction Instrument
wrench.01 wrench rotate violently so as to remove pain-40.8.1|remove-10.1 contact 0 cause of rotation, remover Agent|Stimulus 1 thing removed Experiencer|Theme 2 from Source
wrest.01 wrest get violently steal-10.5 contact 0 agent, entity acquiring something Agent 1 thing acquired Theme 2 acquired-from Source
wrestle.01 wrestle struggle with battle-36.4-1 contact 0 first wrestler Agent 1 second wrestler Co-Agent 2 topic, competition Topic
wrestle.02 wrestle put with difficulty 0 putter, agent 1 patient, thing put 2 destination, put where
wrestle.03 wrestle take with difficulty 0 taker 1 taken 2 taken from
wriggle.01 wriggle move part of the body slightly body_internal_motion-49 Body_movement|Self_motion motion 0 cause of motion, agent Agent Agent|Source 1 body part Patient Body_part|Self_mover
wriggle.02 wriggle move with wriggling motion 0 mover 1 path
wring.01 wring twist crane-40.3.2|touch-20-1 Manipulation contact 0 twister Agent Agent 1 twisted Experiencer|Patient Agent|Entity
wring.02 wring remove liquid from, by twisting funnel-9.3-1|touch-20-1|wipe_manner-10.4.1 Manipulation contact 0 remover Agent Agent 1 liquid Theme Agent|Entity 2 source; rag etc Source Means
wring.03 wring out drain completely 0 wringer 1 wrung
bend.01 wrinkle (cause to) form creases assuming_position-50|bend-45.2|knead-26.5|meander-47.7|spatial_configuration-47.6 Body_movement|Change_posture|Path_shape|Posture|Reshaping contact|motion 0 wrinkler, causer Agent Agent|Cause|Deformer|Protagonist 1 thing becoming wrinkled Material|Patient|Theme Agent|Body_part|Instrument|Message|Road|Undergoer 2 instrument, thing used to wrinkle (rare)
write.01 write set pen to paper lecture-37.11-1|performance-26.7-2-1|say-37.7|scribble-25.2|transfer_mesg-37.1.1-1-1 Contacting|Spelling_and_pronouncing|Statement|Text_creation communication|creation 0 writer Agent Author|Communicator|Speaker 1 thing written Theme|Topic Formal_realization|Text|Topic 2 benefactive Beneficiary|Recipient Addressee
write.02 write off acknowledge a (financial) loss 0 corporation, etc 1 loss 2 current financial holdings?
write.03 write down record on paper 0 writer 1 written, recorded
write.04 write down lower monetary value 0 changer of monetary value 1 thing with value 2 amount of change 3 old high value 4 new lower value
write.05 write in fill out form 0 writer 1 entry on form
write.06 write out issue 0 writer 1 thing issued 2 beneficiary
writhe.01 writhe move like a snake body_internal_states-40.6|modes_of_being_with_motion-47.3 Body_movement motion 1 thing writhing Experiencer|Theme Agent|Body_part
wrong.01 wrong to treat dishonorably or unjustly 0 treater, agent 1 wronged entity
wrought.01 wrought To cause a change of state 0 Agent 1 Theme, thing wrought 2 Patient, thing wrought upon
x-ray.01 x-ray take a picture inside 0 x-rayer 1 subject
yank.01 yank pull roughly carry-11.4|hold-15.1-1|push-12-1|split-23.2 Cause_motion|Manipulation contact 0 puller Agent Agent|Cause 1 thing pulled Patient|Theme Entity|Goal|Theme 2 source Co-Patient|Initial_Location Bodypart_of_agent|Entity|Goal|Source
yap.01 yap to bark sharply, shrilly, or snappishly animal_sounds-38|manner_speaking-37.3 Make_noise communication 0 yapper Agent Noisy_event|Sound_source
yawn.01 yawn involuntarily open mouth wide hiccup-40.1.1|nonverbal_expression-40.2 Body_movement body 0 person yawning Agent Agent
yearn.01 yearn strongly desire 0 desirer 1 object of desire
yell.01 yell to cry out loudly animal_sounds-38|manner_speaking-37.3 Communication_noise communication 0 Yeller Agent Speaker 1 Utterance Theme|Topic Message|Topic 2 Hearer Recipient Addressee
yellow.01 yellow (cause to) become yellow other_cos-45.4 change 0 causer of yellow coloration Agent 1 thing becoming yellow Patient
yelp.01 yelp mode of speaking animal_sounds-38|manner_speaking-37.3 Communication_noise|Make_noise communication 0 yelper, speaker Agent Noisy_event|Sound_source|Speaker 1 utterance Theme|Topic Message|Sound|Topic 2 listener Recipient Addressee
yield.01 yield Result in 0 thing yielding 1 thing yielded
yield.02 yield Give way acquiesce-95|future_having-13.3 Surrendering_possession change|communication|competition|possession 0 Thing giving way Agent Theme 1 what's lost Theme Theme 2 what's preferred Co-Agent|Goal Means|Recipient
yield.03 yield give a dividend 0 thing providing a dividend 1 dividend, earnings 2 recipient
yip.01 yip to bark sharply, as a young dog animal_sounds-38 communication 0 yipper, dog Agent
yodel.01 yodel yodel manner_speaking-37.3 Make_noise communication 0 yodeler Agent Noisy_event 1 song Topic Path 2 hearer Recipient Addressee
yowl.01 yowl a long wail, like that of a dog animal_sounds-38 Make_noise communication 0 yowler Agent Noisy_event|Sound_source 1 utterance Theme Sound 2 hearer Recipient Addressee
zag.01 zag (cause to) move in \/\/\/ fashion meander-47.7 0 cause of zagging 1 entity in motion Theme
zap.01 zap destroy 0 destroyer 1 destroyed
zero.01 zero in target 0 targeter 1 thing aimed at
zero.02 zero out get rid of, remove 0 entity removing 1 thing being removed
zig.01 zig (cause to) move in \/\/\/ fashion meander-47.7 0 cause of zigging 1 entity in motion Theme
zigzag.01 zigzag (cause to) move in \/\/\/ fashion meander-47.7|run-51.3.2 Motion|Path_shape motion 0 cause of zigzagging Agent Source|Theme 1 entity in motion Theme Road|Theme
zip.01 zip to move very fast 0 entity in motion
zip.02 zip zip_up 0 one who zips up, agent 1 patient, entity being zipped up
zone.01 zone establish areas for certain activities 0 zoning board 1 area 2 activity
zoom.01 zoom move quickly run-51.3.2 motion 1 entity moved Theme 2 EXT 3 start point 4 end point Location
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