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eu.hansolo.medusa.skins.MorphingClockSkin Maven / Gradle / Ivy
/*
* SPDX-License-Identifier: Apache-2.0
*
* Copyright 2016-2021 Gerrit Grunwald.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package eu.hansolo.medusa.skins;
import eu.hansolo.medusa.Clock;
import eu.hansolo.medusa.tools.Helper;
import javafx.animation.AnimationTimer;
import javafx.geometry.Insets;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.effect.BlurType;
import javafx.scene.effect.InnerShadow;
import javafx.scene.layout.Background;
import javafx.scene.layout.BackgroundFill;
import javafx.scene.layout.Border;
import javafx.scene.layout.BorderStroke;
import javafx.scene.layout.BorderStrokeStyle;
import javafx.scene.layout.BorderWidths;
import javafx.scene.layout.CornerRadii;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.paint.CycleMethod;
import javafx.scene.paint.LinearGradient;
import javafx.scene.paint.Paint;
import javafx.scene.paint.RadialGradient;
import javafx.scene.paint.Stop;
import java.time.ZonedDateTime;
import java.time.format.DateTimeFormatter;
import java.util.Locale;
public class MorphingClockSkin extends ClockSkinBase {
protected static final double PREFERRED_WIDTH = 415;
protected static final double PREFERRED_HEIGHT = 110;
protected static final double MINIMUM_WIDTH = 50;
protected static final double MINIMUM_HEIGHT = 20;
protected static final double MAXIMUM_WIDTH = 4096;
protected static final double MAXIMUM_HEIGHT = 4096;
private static final DateTimeFormatter HHMMSS_FORMATTER = DateTimeFormatter.ofPattern("HH:mm:ss");
private static final DateTimeFormatter AMPM_HHMMSS_FORMATTER = DateTimeFormatter.ofPattern("hh:mm:ss");
private static final long INTERVAL = 40_000_000l;
private double aspectRatio = 0.26506024;
private double width;
private double height;
private Pane pane;
private Canvas canvas;
private GraphicsContext ctx;
private double dotSize;
private double spacer;
private double digitSpacer;
private double digitWidth;
private double digitHeight;
private Color hourColor;
private Color hourOffColor;
private Color minuteColor;
private Color minuteOffColor;
private Color secondColor;
private Color secondOffColor;
private RadialGradient hourGradient;
private RadialGradient hourOffGradient;
private RadialGradient minuteGradient;
private RadialGradient minuteOffGradient;
private RadialGradient secondGradient;
private RadialGradient secondOffGradient;
private int[][] hl;
private int[][] hr;
private int[][] ml;
private int[][] mr;
private int[][] sl;
private int[][] sr;
private int oldHourLeft;
private int oldHourRight;
private int oldMinLeft;
private int oldMinRight;
private int oldSecLeft;
private int oldSecRight;
private int hourLeft;
private int hourRight;
private int minLeft;
private int minRight;
private int secLeft;
private int secRight;
private int step;
private long lastTimerCall;
private AnimationTimer timer;
// ******************** Constructors **************************************
public MorphingClockSkin(Clock clock) {
super(clock);
hourColor = clock.getHourColor();
hourOffColor = Helper.getTranslucentColorFrom(hourColor, 0.15);
minuteColor = clock.getMinuteColor();
minuteOffColor = Helper.getTranslucentColorFrom(minuteColor, 0.15);
secondColor = clock.getSecondColor();
secondOffColor = Helper.getTranslucentColorFrom(secondColor, 0.15);
hl = new int[15][8]; // hour left digit
hr = new int[15][8]; // hour right digit
ml = new int[15][8]; // minute left digit
mr = new int[15][8]; // minute right digit
sl = new int[15][8]; // second left digit
sr = new int[15][8]; // second right digit
hourLeft = 0;
hourRight = 0;
minLeft = 0;
minRight = 0;
secLeft = 0;
secRight = 0;
step = 0;
lastTimerCall = System.nanoTime();
timer = new AnimationTimer() {
@Override public void handle(final long now) {
if (now > lastTimerCall + INTERVAL) {
if (hourLeft != oldHourLeft) hl = animateArray(hourLeft, step);
if (hourRight != oldHourRight) hr = animateArray(hourRight, step);
if (minLeft != oldMinLeft) ml = animateArray(minLeft, step);
if (minRight != oldMinRight) mr = animateArray(minRight, step);
if (secLeft != oldSecLeft) sl = animateArray(secLeft, step);
if (secRight != oldSecRight) sr = animateArray(secRight, step);
drawTime();
step++;
if (step > 7) {
step = 0;
updateArrays();
this.stop();
}
lastTimerCall = now;
}
}
};
initGraphics();
registerListeners();
timer.start();
}
// ******************** Initialization ************************************
@Override protected void initGraphics() {
// Set initial size
if (Double.compare(clock.getPrefWidth(), 0.0) <= 0 || Double.compare(clock.getPrefHeight(), 0.0) <= 0 ||
Double.compare(clock.getWidth(), 0.0) <= 0 || Double.compare(clock.getHeight(), 0.0) <= 0) {
if (clock.getPrefWidth() > 0 && clock.getPrefHeight() > 0) {
clock.setPrefSize(clock.getPrefWidth(), clock.getPrefHeight());
} else {
clock.setPrefSize(PREFERRED_WIDTH, PREFERRED_HEIGHT);
}
}
canvas = new Canvas(PREFERRED_WIDTH, PREFERRED_HEIGHT);
ctx = canvas.getGraphicsContext2D();
ctx.setLineWidth(1);
ctx.setStroke(null);
pane = new Pane(canvas);
pane.setBorder(new Border(new BorderStroke(clock.getBorderPaint(), BorderStrokeStyle.SOLID, CornerRadii.EMPTY, new BorderWidths(clock.getBorderWidth()))));
pane.setBackground(new Background(new BackgroundFill(clock.getBackgroundPaint(), CornerRadii.EMPTY, Insets.EMPTY)));
getChildren().setAll(pane);
}
@Override protected void registerListeners() {
super.registerListeners();
}
// ******************** Methods *******************************************
@Override protected void handleEvents(final String EVENT_TYPE) {
super.handleEvents(EVENT_TYPE);
if ("VISIBILITY".equals(EVENT_TYPE)) {
} else if ("SECTION".equals(EVENT_TYPE)) {
redraw();
}
}
// ******************** Canvas ********************************************
private void drawTime() {
ctx.clearRect(0, 0, width, height);
// draw hours
drawMatrix(0, 0, hl, hourGradient, hourOffGradient);
drawMatrix(digitWidth + digitSpacer, 0, hr, hourGradient, hourOffGradient);
// draw colon
// draw minutes
drawMatrix(2 * digitWidth + 3 * digitSpacer, 0, ml, minuteGradient, minuteOffGradient);
drawMatrix(3 * digitWidth + 4 * digitSpacer, 0, mr, minuteGradient, minuteOffGradient);
// draw colon
// draw seconds
drawMatrix(4 * digitWidth + 6 * digitSpacer, 0, sl, secondGradient, secondOffGradient);
drawMatrix(5 * digitWidth + 7 * digitSpacer, 0, sr, secondGradient, secondOffGradient);
}
private void drawMatrix(final double X, final double Y, final int[][] MATRIX, final Paint ON_PAINT, final Paint OFF_PAINT) {
double x;
double y = Y;
boolean fill;
for (int row = 0 ; row < 15 ; row++) {
x = X;
for (int col = 0; col < 8; col++) {
fill = MATRIX[row][col] == 1;
ctx.setFill(fill ? ON_PAINT : OFF_PAINT);
ctx.fillOval(x, y, dotSize, dotSize);
x = X + ((col + 1) * (dotSize + spacer));
}
y = Y + ((row + 1) * (dotSize + spacer));
}
}
private void updateArrays() {
hl = updateArray(hourLeft);
hr = updateArray(hourRight);
ml = updateArray(minLeft);
mr = updateArray(minRight);
sl = updateArray(secLeft);
sr = updateArray(secRight);
}
private int[][] updateArray(final int DIGIT) {
final int[][] ARRAY;
switch(DIGIT) {
case 0:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 1:
ARRAY = new int[][] {
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 }
};
break;
case 2:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 3:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 4:
ARRAY = new int[][] {
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 }
};
break;
case 5:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 6:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 7:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 }
};
break;
case 8:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 9:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
default:
ARRAY = new int[][] {
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 }
};
}
return ARRAY;
}
private int[][] animateArray(final int DIGIT, final int STEP) {
// Call every 125 ms to get 8 positions in 1000 ms
switch(DIGIT) {
case 0: return toZero(STEP);
case 1: return toOne(STEP);
case 2: return toTwo(STEP);
case 3: return toThree(STEP);
case 4: return toFour(STEP);
case 5: return toFive(STEP);
case 6: return toSix(STEP);
case 7: return toSeven(STEP);
case 8: return toEight(STEP);
case 9: return toNine(STEP);
default:
return new int[][] {
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 }
};
}
}
private int[][] toZero(final int STEP) {
final int[][] ARRAY;
switch(STEP) {
case 0:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 1:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 2:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 3:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 4:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 5:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 6:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 7:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
default:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
}
return ARRAY;
}
private int[][] toOne(final int STEP) {
final int[][] ARRAY;
switch(STEP) {
case 0:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 1:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 2:
ARRAY = new int[][] {
{ 0, 0, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 1, 1, 1, 1, 0 }
};
break;
case 3:
ARRAY = new int[][] {
{ 0, 0, 0, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 1, 1, 1, 0 }
};
break;
case 4:
ARRAY = new int[][] {
{ 0, 0, 0, 0, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 1, 1, 0 }
};
break;
case 5:
ARRAY = new int[][] {
{ 0, 0, 0, 0, 0, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 1, 0 }
};
break;
case 6:
ARRAY = new int[][] {
{ 0, 0, 0, 0, 0, 0, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 0 }
};
break;
case 7:
ARRAY = new int[][] {
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 }
};
break;
default:
ARRAY = new int[][] {
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 }
};
}
return ARRAY;
}
private int[][] toTwo(final int STEP) {
final int[][] ARRAY;
switch(STEP) {
case 0:
ARRAY = new int[][] {
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 }
};
break;
case 1:
ARRAY = new int[][] {
{ 0, 0, 0, 0, 0, 0, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0 }
};
break;
case 2:
ARRAY = new int[][] {
{ 0, 0, 0, 0, 0, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 1, 0 }
};
break;
case 3:
ARRAY = new int[][] {
{ 0, 0, 0, 0, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 0 },
{ 0, 0, 0, 0, 1, 1, 1, 0 }
};
break;
case 4:
ARRAY = new int[][] {
{ 0, 0, 0, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 1, 1, 1, 0 }
};
break;
case 5:
ARRAY = new int[][] {
{ 0, 0, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 1, 1, 1, 1, 0 }
};
break;
case 6:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 7:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
default:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
}
return ARRAY;
}
private int[][] toThree(final int STEP) {
final int[][] ARRAY;
switch(STEP) {
case 0:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 1:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 2:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 3:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 4:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 5:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 6:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 7:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
default:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
}
return ARRAY;
}
private int[][] toFour(final int STEP) {
final int[][] ARRAY;
switch(STEP) {
case 0:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 1:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 1, 1, 1, 1, 0 }
};
break;
case 2:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 1, 1, 1, 0 }
};
break;
case 3:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 1, 1, 0 }
};
break;
case 4:
ARRAY = new int[][] {
{ 0, 1, 1, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 1, 0 }
};
break;
case 5:
ARRAY = new int[][] {
{ 0, 1, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 0 }
};
break;
case 6:
ARRAY = new int[][] {
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 }
};
break;
case 7:
ARRAY = new int[][] {
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 }
};
break;
default:
ARRAY = new int[][] {
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 }
};
}
return ARRAY;
}
private int[][] toFive(final int STEP) {
final int[][] ARRAY;
switch(STEP) {
case 0:
ARRAY = new int[][] {
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 }
};
break;
case 1:
ARRAY = new int[][] {
{ 0, 0, 0, 0, 0, 0, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 0 }
};
break;
case 2:
ARRAY = new int[][] {
{ 0, 0, 0, 0, 0, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 1, 0 }
};
break;
case 3:
ARRAY = new int[][] {
{ 0, 0, 0, 0, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 1, 1, 0 }
};
break;
case 4:
ARRAY = new int[][] {
{ 0, 0, 0, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 1, 1, 1, 0 }
};
break;
case 5:
ARRAY = new int[][] {
{ 0, 0, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 1, 1, 1, 1, 0 }
};
break;
case 6:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 7:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
default:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
}
return ARRAY;
}
private int[][] toSix(final int STEP) {
final int[][] ARRAY;
switch(STEP) {
case 0:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 1:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 2:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 3:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 4:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 5:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 6:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 7:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
default:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
}
return ARRAY;
}
private int[][] toSeven(final int STEP) {
final int[][] ARRAY;
switch(STEP) {
case 0:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 1:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 2:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 1, 1, 1, 1, 0 }
};
break;
case 3:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 1, 1, 1, 0 }
};
break;
case 4:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 0 },
{ 0, 0, 0, 0, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 1, 1, 0 }
};
break;
case 5:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 1, 0 }
};
break;
case 6:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 0 }
};
break;
case 7:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 }
};
break;
default:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 }
};
}
return ARRAY;
}
private int[][] toEight(final int STEP) {
final int[][] ARRAY;
switch(STEP) {
case 0:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0 }
};
break;
case 1:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 0 }
};
break;
case 2:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 1, 0 }
};
break;
case 3:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 1, 1, 0 }
};
break;
case 4:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 1, 1, 1, 0 }
};
break;
case 5:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 1, 1, 1, 1, 0 }
};
break;
case 6:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 7:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
default:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
}
return ARRAY;
}
private int[][] toNine(final int STEP) {
final int[][] ARRAY;
switch(STEP) {
case 0:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 1:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 2:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 3:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 4:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 0, 0, 0, 1, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 5:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 0, 0, 0, 0, 1, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 6:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 0, 0, 0, 0, 0, 1, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
case 7:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
break;
default:
ARRAY = new int[][] {
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 0 }
};
}
return ARRAY;
}
@Override public void updateTime(final ZonedDateTime TIME) {
String timeString = Locale.US == clock.getLocale() ? AMPM_HHMMSS_FORMATTER.format(TIME) : HHMMSS_FORMATTER.format(TIME);
oldHourLeft = hourLeft;
oldHourRight = hourRight;
oldMinLeft = minLeft;
oldMinRight = minRight;
oldSecLeft = secLeft;
oldSecRight = secRight;
hourLeft = Integer.parseInt(timeString.substring(0, 1));
hourRight = Integer.parseInt(timeString.substring(1, 2));
minLeft = Integer.parseInt(timeString.substring(3, 4));
minRight = Integer.parseInt(timeString.substring(4, 5));
secLeft = Integer.parseInt(timeString.substring(6, 7));
secRight = Integer.parseInt(timeString.substring(7, 8));
timer.start();
}
@Override public void updateAlarms() {}
// ******************** Resizing ******************************************
@Override protected void resize() {
width = clock.getWidth() - clock.getInsets().getLeft() - clock.getInsets().getRight();
height = clock.getHeight() - clock.getInsets().getTop() - clock.getInsets().getBottom();
if (aspectRatio * width > height) {
width = 1 / (aspectRatio / height);
} else if (1 / (aspectRatio / height) > width) {
height = aspectRatio * width;
}
if (width > 0 && height > 0) {
pane.setMaxSize(width, height);
pane.relocate((clock.getWidth() - height) * 0.5, (clock.getHeight() - height) * 0.5);
canvas.setWidth(width);
canvas.setHeight(height);
dotSize = height * 0.045455;
spacer = height * 0.022727;
digitWidth = 8 * dotSize + 7 * spacer;
digitHeight = 15 * dotSize + 14 * spacer;
digitSpacer = height * 0.09090909;
}
}
@Override protected void redraw() {
pane.setBorder(new Border(new BorderStroke(clock.getBorderPaint(), BorderStrokeStyle.SOLID, CornerRadii.EMPTY, new BorderWidths(clock.getBorderWidth() / PREFERRED_WIDTH * height))));
pane.setBackground(new Background(new BackgroundFill(clock.getBackgroundPaint(), CornerRadii.EMPTY, Insets.EMPTY)));
hourColor = clock.getHourColor();
hourOffColor = Helper.getTranslucentColorFrom(hourColor, 0.15);
minuteColor = clock.getMinuteColor();
minuteOffColor = Helper.getTranslucentColorFrom(minuteColor, 0.15);
secondColor = clock.getSecondColor();
secondOffColor = Helper.getTranslucentColorFrom(secondColor, 0.15);
hourGradient = new RadialGradient(0, 0,
0.5, 0.5, 1,
true, CycleMethod.NO_CYCLE,
new Stop(0.00, hourColor),
new Stop(0.25, hourColor),
new Stop(0.43, hourColor.darker()),
new Stop(0.48, hourColor.darker().darker().darker()),
new Stop(0.50, hourColor.darker().darker().darker().darker()));
hourOffGradient = new RadialGradient(0, 0,
0.5, 0.5, 1,
true, CycleMethod.NO_CYCLE,
new Stop(0.00, hourOffColor),
new Stop(0.25, hourOffColor),
new Stop(0.43, hourOffColor.darker()),
new Stop(0.48, hourOffColor.darker().darker().darker()),
new Stop(0.50, hourOffColor.darker().darker().darker().darker()));
minuteGradient = new RadialGradient(0, 0,
0.5, 0.5, 1,
true, CycleMethod.NO_CYCLE,
new Stop(0.00, minuteColor),
new Stop(0.25, minuteColor),
new Stop(0.43, minuteColor.darker()),
new Stop(0.48, minuteColor.darker().darker().darker()),
new Stop(0.50, minuteColor.darker().darker().darker().darker()));
minuteOffGradient = new RadialGradient(0, 0,
0.5, 0.5, 1,
true, CycleMethod.NO_CYCLE,
new Stop(0.00, minuteOffColor),
new Stop(0.25, minuteOffColor),
new Stop(0.43, minuteOffColor.darker()),
new Stop(0.48, minuteOffColor.darker().darker().darker()),
new Stop(0.50, minuteOffColor.darker().darker().darker().darker()));
secondGradient = new RadialGradient(0, 0,
0.5, 0.5, 1,
true, CycleMethod.NO_CYCLE,
new Stop(0.00, secondColor),
new Stop(0.25, secondColor),
new Stop(0.43, secondColor.darker()),
new Stop(0.48, secondColor.darker().darker().darker()),
new Stop(0.50, secondColor.darker().darker().darker().darker()));
secondOffGradient = new RadialGradient(0, 0,
0.5, 0.5, 1,
true, CycleMethod.NO_CYCLE,
new Stop(0.00, secondOffColor),
new Stop(0.25, secondOffColor),
new Stop(0.43, secondOffColor.darker()),
new Stop(0.48, secondOffColor.darker().darker().darker()),
new Stop(0.50, secondOffColor.darker().darker().darker().darker()));
drawTime();
}
}