
eu.hansolo.steelseries.tools.Util Maven / Gradle / Ivy
package eu.hansolo.steelseries.tools;
/**
* A set of handy methods that will be used all over
* the place.
* @author hansolo
*/
public enum Util
{
INSTANCE;
private final float INT_TO_FLOAT_CONST = 1f / 255f;
private final java.util.regex.Pattern NUMBERS_ONLY = java.util.regex.Pattern.compile("^[-+]?[0-9]+[.]?[0-9]*([eE][-+]?[0-9]+)?$");
private final java.util.regex.Matcher MATCHES_NUMBERS = NUMBERS_ONLY.matcher("");
private java.awt.Font digitalFont = null;
private final java.awt.Font STANDARD_FONT = new java.awt.Font("Verdana", 1, 24);
private final java.awt.geom.Rectangle2D TEXT_BOUNDARY = new java.awt.geom.Rectangle2D.Double(0, 0, 10, 10);
/**
* A class that contains some useful methods related to the PointOfInterest class and
* to general ui related things.
*/
Util()
{
try
{
digitalFont = java.awt.Font.createFont(0, this.getClass().getResourceAsStream("/eu/hansolo/steelseries/resources/lcd.ttf"));
java.awt.GraphicsEnvironment.getLocalGraphicsEnvironment().registerFont(digitalFont);
}
catch (java.awt.FontFormatException exception)
{
}
catch (java.io.IOException exception)
{
}
}
//
//********************************** UI related utils **************************************************************
/**
* It will take the font from the given Graphics2D object and returns a shape of the given TEXT
* that is rotated by the ROTATION_ANGLE around it's center which is defined
* by TEXT_POSITION_X and TEXT_POSITION_Y. It will take the font's descent into account so that
* the rotated text will be centered correctly even if it doesn't contain characters with descent.
* @param G2
* @param TEXT
* @param TEXT_POSITION_X
* @param TEXT_POSITION_Y
* @param ROTATION_ANGLE
* @return Glyph that is a shape of the given string rotated around it's center.
*/
public java.awt.Shape rotateTextAroundCenter(final java.awt.Graphics2D G2, final String TEXT, final int TEXT_POSITION_X, final int TEXT_POSITION_Y, final double ROTATION_ANGLE)
{
final java.awt.font.FontRenderContext RENDER_CONTEXT = new java.awt.font.FontRenderContext(null, true, true);
final java.awt.font.TextLayout TEXT_LAYOUT = new java.awt.font.TextLayout(TEXT, G2.getFont(), RENDER_CONTEXT);
// Check if need to take the fonts descent into account
final float DESCENT;
MATCHES_NUMBERS.reset(TEXT);
if (MATCHES_NUMBERS.matches())
{
DESCENT = TEXT_LAYOUT.getDescent();
}
else
{
DESCENT = 0;
}
final java.awt.geom.Rectangle2D TEXT_BOUNDS = TEXT_LAYOUT.getBounds();
TEXT_BOUNDARY.setRect(TEXT_BOUNDS.getMinX(), TEXT_BOUNDS.getMinY(), TEXT_BOUNDS.getWidth(), TEXT_BOUNDS.getHeight() + DESCENT/2);
final java.awt.font.GlyphVector GLYPH_VECTOR = G2.getFont().createGlyphVector(RENDER_CONTEXT, TEXT);
final java.awt.Shape GLYPH = GLYPH_VECTOR.getOutline((int) -TEXT_BOUNDARY.getCenterX(), 2 * (int) TEXT_BOUNDARY.getCenterY());
final java.awt.geom.AffineTransform OLD_TRANSFORM = G2.getTransform();
G2.translate(TEXT_POSITION_X, TEXT_POSITION_Y + TEXT_BOUNDARY.getHeight());
G2.rotate(Math.toRadians(ROTATION_ANGLE), -TEXT_BOUNDARY.getCenterX() + TEXT_BOUNDARY.getWidth() / 2, TEXT_BOUNDARY.getCenterY() - (TEXT_BOUNDARY.getHeight() + DESCENT) / 2);
G2.fill(GLYPH);
G2.setTransform(OLD_TRANSFORM);
return GLYPH;
}
/**
* Calculates the centered position of the given text in the given boundary and
* the given graphics2d object. This is really useful when centering text on buttons or other components.
* @param G2
* @param BOUNDARY
* @param TEXT
* @return a point2d that defines the position of the given text centered in the given rectangle
*/
public java.awt.geom.Point2D getCenteredTextPosition(final java.awt.Graphics2D G2, final java.awt.geom.Rectangle2D BOUNDARY, final String TEXT)
{
return getCenteredTextPosition(G2, BOUNDARY, G2.getFont(), TEXT);
}
/**
* Calculates the centered position of the given text in the given boundary, with the given font and
* the given graphics2d object. This is really useful when centering text on buttons or other components.
* @param G2
* @param BOUNDARY
* @param FONT
* @param TEXT
* @return a point2d that defines the position of the given text centered in the given rectangle
*/
public java.awt.geom.Point2D getCenteredTextPosition(final java.awt.Graphics2D G2, final java.awt.geom.Rectangle2D BOUNDARY, final java.awt.Font FONT, final String TEXT)
{
// Get the visual center of the component.
final double CENTER_X = BOUNDARY.getWidth() / 2.0;
final double CENTER_Y = BOUNDARY.getHeight() / 2.0;
// Get the text boundary
final java.awt.font.FontRenderContext RENDER_CONTEXT = G2.getFontRenderContext();
final java.awt.font.TextLayout LAYOUT = new java.awt.font.TextLayout(TEXT, FONT, RENDER_CONTEXT);
final java.awt.geom.Rectangle2D TEXT_BOUNDS = LAYOUT.getBounds();
// Calculate the text position
final double TEXT_X = CENTER_X - TEXT_BOUNDS.getWidth() / 2.0;
final double TEXT_Y = CENTER_Y - TEXT_BOUNDS.getHeight() / 2.0 + TEXT_BOUNDS.getHeight();
return new java.awt.geom.Point2D.Double(TEXT_X, TEXT_Y);
}
/**
* This method was taken from the great book "Filthy Rich Clients"
* from Chet Haase and Romain Guy
*
* Convenience method that returns a scaled instance of the
* provided BufferedImage.
*
* @param IMAGE the original image to be scaled
* @param TARGET_WIDTH the desired width of the scaled instance,
* in pixels
* @param TARGET_HEIGHT the desired height of the scaled instance,
* in pixels
* @param HINT one of the rendering hints that corresponds to
* RenderingHints.KEY_INTERPOLATION (e.g.
* RenderingHints.VALUE_INTERPOLATION_NEAREST_NEIGHBOR,
* RenderingHints.VALUE_INTERPOLATION_BILINEAR,
* RenderingHints.VALUE_INTERPOLATION_BICUBIC)
* @param PROGRESSIVE_BILINEAR if true, this method will use a multi-step
* scaling technique that provides higher quality than the usual
* one-step technique (only useful in down-scaling cases, where
* targetWidth or targetHeight is
* smaller than the original dimensions)
* @return a scaled version of the original BufferedImage
*/
public java.awt.image.BufferedImage getScaledInstance(final java.awt.image.BufferedImage IMAGE, final int TARGET_WIDTH, final int TARGET_HEIGHT, final Object HINT, final boolean PROGRESSIVE_BILINEAR)
{
final int TYPE = (IMAGE.getTransparency() == java.awt.Transparency.OPAQUE) ? java.awt.image.BufferedImage.TYPE_INT_RGB : java.awt.image.BufferedImage.TYPE_INT_ARGB;
java.awt.image.BufferedImage ret = IMAGE;
java.awt.image.BufferedImage scratchImage = null;
java.awt.Graphics2D g2 = null;
int width;
int height;
int previewWidth = ret.getWidth();
int previewHeight = ret.getHeight();
if (PROGRESSIVE_BILINEAR)
{
width = IMAGE.getWidth();
height = IMAGE.getHeight();
}
else
{
width = TARGET_WIDTH;
height = TARGET_HEIGHT;
}
do
{
if (PROGRESSIVE_BILINEAR && width > TARGET_WIDTH)
{
width /= 2;
if (width < TARGET_WIDTH)
{
width = TARGET_WIDTH;
}
}
if (PROGRESSIVE_BILINEAR && height > TARGET_HEIGHT)
{
height /= 2;
if (height < TARGET_HEIGHT)
{
height = TARGET_HEIGHT;
}
}
if (scratchImage == null)
{
scratchImage = new java.awt.image.BufferedImage(width, height, TYPE);
g2 = scratchImage.createGraphics();
}
g2.setRenderingHint(java.awt.RenderingHints.KEY_INTERPOLATION, HINT);
g2.drawImage(ret, 0, 0, width, height, 0, 0, previewWidth, previewHeight, null);
previewWidth = width;
previewHeight = height;
ret = scratchImage;
}
while (width != TARGET_WIDTH || height != TARGET_HEIGHT);
g2.dispose();
if (TARGET_WIDTH != ret.getWidth() || TARGET_HEIGHT != ret.getHeight())
{
scratchImage = new java.awt.image.BufferedImage(TARGET_WIDTH, TARGET_HEIGHT, TYPE);
g2 = scratchImage.createGraphics();
g2.drawImage(ret, 0, 0, null);
g2.dispose();
ret = scratchImage;
}
return ret;
}
/**
* Creates a image that contains the reflection of the given sourceimage.
* This could be useful whereever you need some eyecandy. Here we use the good working
* standard values for opacity = 0.5f and fade out height = 0.7f.
* @param SOURCE_IMAGE
* @return a new buffered image that contains the reflection of the original image
*/
public java.awt.image.BufferedImage createReflectionImage(final java.awt.image.BufferedImage SOURCE_IMAGE)
{
return createReflectionImage(SOURCE_IMAGE, 0.5f, 0.7f);
}
/**
* Creates a image that contains the reflection of the given sourceimage.
* This could be useful whereever you need some eyecandy.
* @param SOURCE_IMAGE
* @param OPACITY a good standard value is 0.5f
* @param FADE_OUT_HEIGHT a good standard value is 0.7f
* @return a new buffered image that contains the reflection of the original image
*/
public java.awt.image.BufferedImage createReflectionImage(final java.awt.image.BufferedImage SOURCE_IMAGE, final float OPACITY, final float FADE_OUT_HEIGHT)
{
final java.awt.image.BufferedImage REFLECTION_IMAGE = new java.awt.image.BufferedImage(SOURCE_IMAGE.getWidth(), SOURCE_IMAGE.getHeight(), java.awt.image.BufferedImage.TYPE_INT_ARGB);
final java.awt.image.BufferedImage BLURED_REFLECTION_IMAGE = new java.awt.image.BufferedImage(SOURCE_IMAGE.getWidth(), SOURCE_IMAGE.getHeight(), java.awt.image.BufferedImage.TYPE_INT_ARGB);
final java.awt.Graphics2D G2 = REFLECTION_IMAGE.createGraphics();
G2.translate(0, SOURCE_IMAGE.getHeight());
G2.scale(1, -1);
G2.drawRenderedImage(SOURCE_IMAGE, null);
G2.setComposite(java.awt.AlphaComposite.getInstance(java.awt.AlphaComposite.DST_IN));
G2.setPaint(new java.awt.GradientPaint(0, SOURCE_IMAGE.getHeight() * FADE_OUT_HEIGHT, new java.awt.Color(0.0f, 0.0f, 0.0f, 0.0f), 0, SOURCE_IMAGE.getHeight(), new java.awt.Color(0.0f, 0.0f, 0.0f, OPACITY)));
G2.fillRect(0, 0, SOURCE_IMAGE.getWidth(), SOURCE_IMAGE.getHeight());
G2.dispose();
// Blur the reflection to make it look more realistic
float[] data =
{
0.0625f, 0.125f, 0.0625f,
0.125f, 0.25f, 0.125f,
0.0625f, 0.125f, 0.0625f
};
final java.awt.image.Kernel KERNEL = new java.awt.image.Kernel(3, 3, data);
final java.awt.image.ConvolveOp CONVOLE = new java.awt.image.ConvolveOp(KERNEL, java.awt.image.ConvolveOp.EDGE_NO_OP, null);
CONVOLE.filter(REFLECTION_IMAGE, BLURED_REFLECTION_IMAGE);
return BLURED_REFLECTION_IMAGE;
}
/**
* Creates a texture with a brushed metal look. The code originaly comes from Jerry Huxtable.
* If you don't know his Java image related stuff you have to check out http://huxtable.com/
* @param WIDTH
* @param HEIGHT
* @param COLOR
* @return a buffered image that contains a brushed metal texture
*/
public java.awt.image.BufferedImage createBrushMetalTexture(final java.awt.Color COLOR, final int WIDTH, final int HEIGHT)
{
if (WIDTH <= 0 || HEIGHT <= 0)
{
return new java.awt.image.BufferedImage(1, 1, java.awt.image.BufferedImage.TYPE_INT_ARGB);
}
final java.awt.image.BufferedImage IMAGE = new java.awt.image.BufferedImage(WIDTH, HEIGHT, java.awt.image.BufferedImage.TYPE_INT_ARGB);
BrushedMetalFilter metalBrush = new BrushedMetalFilter();
if (COLOR != null)
{
metalBrush.setColor(COLOR.getRGB());
}
metalBrush.setMonochrome(true);
metalBrush.setShine(0.3f);
metalBrush.setRadius(5);
return metalBrush.filter(IMAGE, IMAGE);
}
/**
* Returns the given COLOR with the given ALPHA transparency
* @param COLOR
* @param ALPHA
* @return Color with the given float transparency
*/
public java.awt.Color setAlpha(final java.awt.Color COLOR, final float ALPHA)
{
if (ALPHA > 1)
{
return setAlpha(COLOR, 255);
}
if (ALPHA < 0)
{
return setAlpha(COLOR, 0);
}
return setAlpha(COLOR, (int) (Math.ceil(255 * ALPHA)));
}
/**
* Return the given COLOR with the given ALPHA transparency
* @param COLOR
* @param ALPHA
* @return Color with given integer transparency
*/
public java.awt.Color setAlpha(final java.awt.Color COLOR, final int ALPHA)
{
return new java.awt.Color(COLOR.getRed(), COLOR.getGreen(), COLOR.getBlue(), ALPHA);
}
/**
* Returns the color that equals the value from CURRENT_FRACTION in a RANGE of values
* where the start of the RANGE equals the SOURCE_COLOR and the end of the RANGE
* equals the DESTINATION_COLOR. In other words you could get any color in a gradient
* between to colors by a given value.
* @param SOURCE_COLOR
* @param DESTINATION_COLOR
* @param RANGE
* @param CURRENT_FRACTION
* @return Color that was calculated by a fraction from a range of values.
*/
public java.awt.Color getColorFromFraction(final java.awt.Color SOURCE_COLOR, final java.awt.Color DESTINATION_COLOR, final int RANGE, final int CURRENT_FRACTION)
{
final float SOURCE_RED = SOURCE_COLOR.getRed() * INT_TO_FLOAT_CONST;
final float SOURCE_GREEN = SOURCE_COLOR.getGreen() * INT_TO_FLOAT_CONST;
final float SOURCE_BLUE = SOURCE_COLOR.getBlue() * INT_TO_FLOAT_CONST;
final float SOURCE_ALPHA = SOURCE_COLOR.getAlpha() * INT_TO_FLOAT_CONST;
final float DESTINATION_RED = DESTINATION_COLOR.getRed() * INT_TO_FLOAT_CONST;
final float DESTINATION_GREEN = DESTINATION_COLOR.getGreen() * INT_TO_FLOAT_CONST;
final float DESTINATION_BLUE = DESTINATION_COLOR.getBlue() * INT_TO_FLOAT_CONST;
final float DESTINATION_ALPHA = DESTINATION_COLOR.getAlpha() * INT_TO_FLOAT_CONST;
final float RED_DELTA = DESTINATION_RED - SOURCE_RED;
final float GREEN_DELTA = DESTINATION_GREEN - SOURCE_GREEN;
final float BLUE_DELTA = DESTINATION_BLUE - SOURCE_BLUE;
final float ALPHA_DELTA = DESTINATION_ALPHA - SOURCE_ALPHA;
final float RED_FRACTION = RED_DELTA / RANGE;
final float GREEN_FRACTION = GREEN_DELTA / RANGE;
final float BLUE_FRACTION = BLUE_DELTA / RANGE;
final float ALPHA_FRACTION = ALPHA_DELTA / RANGE;
return new java.awt.Color(SOURCE_RED + RED_FRACTION * CURRENT_FRACTION, SOURCE_GREEN + GREEN_FRACTION * CURRENT_FRACTION, SOURCE_BLUE + BLUE_FRACTION * CURRENT_FRACTION, SOURCE_ALPHA + ALPHA_FRACTION * CURRENT_FRACTION);
}
/**
* Returns the given COLOR with the given BRIGHTNESS
* @param COLOR
* @param BRIGHTNESS
* @return Color with the given brightness
*/
public java.awt.Color setBrightness(final java.awt.Color COLOR, final float BRIGHTNESS)
{
final float HSB_VALUES[] = java.awt.Color.RGBtoHSB( COLOR.getRed(), COLOR.getGreen(), COLOR.getBlue(), null );
return java.awt.Color.getHSBColor( HSB_VALUES[0], HSB_VALUES[1], BRIGHTNESS);
}
/**
* Returns the given COLOR with the given SATURATION which is really useful
* if you would like to receive a red tone that has the same brightness and hue
* as a given blue tone.
* @param COLOR
* @param SATURATION
* @return Color with a given saturation
*/
public java.awt.Color setSaturation(final java.awt.Color COLOR, final float SATURATION)
{
final float HSB_VALUES[] = java.awt.Color.RGBtoHSB( COLOR.getRed(), COLOR.getGreen(), COLOR.getBlue(), null );
return java.awt.Color.getHSBColor( HSB_VALUES[0], SATURATION, HSB_VALUES[2]);
}
/**
* Returns the given COLOR with the given HUE
* @param COLOR
* @param HUE
* @return Color with a given hue
*/
public java.awt.Color setHue(final java.awt.Color COLOR, final float HUE)
{
final float HSB_VALUES[] = java.awt.Color.RGBtoHSB( COLOR.getRed(), COLOR.getGreen(), COLOR.getBlue(), null );
return java.awt.Color.getHSBColor( HUE, HSB_VALUES[1], HSB_VALUES[2]);
}
/**
* Returns the seven segment font "lcd.ttf" if it is available.
* Usualy it should be no problem because it will be delivered in the package but
* if there is a problem it will return the standard font which is verdana.
* @return Font with fontface from lcd.ttf (if available)
*/
public java.awt.Font getDigitalFont()
{
if (digitalFont == null)
{
digitalFont = STANDARD_FONT;
}
return this.digitalFont.deriveFont(24).deriveFont(java.awt.Font.PLAIN);
}
/**
* Returns the standard font which is verdana.
* @return Font that is defined as standard
*/
public java.awt.Font getStandardFont()
{
return this.STANDARD_FONT;
}
//
}
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