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/*
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
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package org.apache.commons.codec.language.bm;

import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.EnumMap;
import java.util.HashSet;
import java.util.LinkedHashSet;
import java.util.List;
import java.util.Locale;
import java.util.Map;
import java.util.Objects;
import java.util.Set;
import java.util.TreeMap;
import java.util.stream.Collectors;

import org.apache.commons.codec.language.bm.Languages.LanguageSet;
import org.apache.commons.codec.language.bm.Rule.Phoneme;

/**
 * Converts words into potential phonetic representations.
 * 

* This is a two-stage process. Firstly, the word is converted into a phonetic representation that takes * into account the likely source language. Next, this phonetic representation is converted into a * pan-European 'average' representation, allowing comparison between different versions of essentially * the same word from different languages. *

*

* This class is intentionally immutable and thread-safe. * If you wish to alter the settings for a PhoneticEngine, you * must make a new one with the updated settings. *

*

* Ported from phoneticengine.php *

* * @since 1.6 */ public class PhoneticEngine { /** * Utility for manipulating a set of phonemes as they are being built up. Not intended for use outside * this package, and probably not outside the {@link PhoneticEngine} class. * * @since 1.6 */ static final class PhonemeBuilder { /** * An empty builder where all phonemes must come from some set of languages. This will contain a single * phoneme of zero characters. This can then be appended to. This should be the only way to create a new * phoneme from scratch. * * @param languages the set of languages * @return a new, empty phoneme builder */ public static PhonemeBuilder empty(final Languages.LanguageSet languages) { return new PhonemeBuilder(new Rule.Phoneme("", languages)); } private final Set phonemes; private PhonemeBuilder(final Rule.Phoneme phoneme) { this.phonemes = new LinkedHashSet<>(); this.phonemes.add(phoneme); } private PhonemeBuilder(final Set phonemes) { this.phonemes = phonemes; } /** * Creates a new phoneme builder containing all phonemes in this one extended by {@code str}. * * @param str the characters to append to the phonemes */ public void append(final CharSequence str) { phonemes.forEach(ph -> ph.append(str)); } /** * Applies the given phoneme expression to all phonemes in this phoneme builder. *

* This will lengthen phonemes that have compatible language sets to the expression, and drop those that are * incompatible. *

* * @param phonemeExpr the expression to apply * @param maxPhonemes the maximum number of phonemes to build up */ public void apply(final Rule.PhonemeExpr phonemeExpr, final int maxPhonemes) { final Set newPhonemes = new LinkedHashSet<>(maxPhonemes); EXPR: for (final Rule.Phoneme left : this.phonemes) { for (final Rule.Phoneme right : phonemeExpr.getPhonemes()) { final LanguageSet languages = left.getLanguages().restrictTo(right.getLanguages()); if (!languages.isEmpty()) { final Rule.Phoneme join = new Phoneme(left, right, languages); if (newPhonemes.size() < maxPhonemes) { newPhonemes.add(join); if (newPhonemes.size() >= maxPhonemes) { break EXPR; } } } } } this.phonemes.clear(); this.phonemes.addAll(newPhonemes); } /** * Gets underlying phoneme set. Please don't mutate. * * @return the phoneme set */ public Set getPhonemes() { return this.phonemes; } /** * Stringifies the phoneme set. This produces a single string of the strings of each phoneme, * joined with a pipe. This is explicitly provided in place of toString as it is a potentially * expensive operation, which should be avoided when debugging. * * @return the stringified phoneme set */ public String makeString() { return phonemes.stream().map(Rule.Phoneme::getPhonemeText).collect(Collectors.joining("|")); } } /** * A function closure capturing the application of a list of rules to an input sequence at a particular offset. * After invocation, the values {@code i} and {@code found} are updated. {@code i} points to the * index of the next char in {@code input} that must be processed next (the input up to that index having been * processed already), and {@code found} indicates if a matching rule was found or not. In the case where a * matching rule was found, {@code phonemeBuilder} is replaced with a new builder containing the phonemes * updated by the matching rule. * * Although this class is not thread-safe (it has mutable unprotected fields), it is not shared between threads * as it is constructed as needed by the calling methods. * @since 1.6 */ private static final class RulesApplication { private final Map> finalRules; private final CharSequence input; private final PhonemeBuilder phonemeBuilder; private int i; private final int maxPhonemes; private boolean found; public RulesApplication(final Map> finalRules, final CharSequence input, final PhonemeBuilder phonemeBuilder, final int i, final int maxPhonemes) { Objects.requireNonNull(finalRules, "finalRules"); this.finalRules = finalRules; this.phonemeBuilder = phonemeBuilder; this.input = input; this.i = i; this.maxPhonemes = maxPhonemes; } public int getI() { return this.i; } public PhonemeBuilder getPhonemeBuilder() { return this.phonemeBuilder; } /** * Invokes the rules. Loops over the rules list, stopping at the first one that has a matching context * and pattern. Then applies this rule to the phoneme builder to produce updated phonemes. If there was no * match, {@code i} is advanced one and the character is silently dropped from the phonetic spelling. * * @return {@code this} */ public RulesApplication invoke() { this.found = false; int patternLength = 1; final List rules = this.finalRules.get(input.subSequence(i, i+patternLength)); if (rules != null) { for (final Rule rule : rules) { final String pattern = rule.getPattern(); patternLength = pattern.length(); if (rule.patternAndContextMatches(this.input, this.i)) { this.phonemeBuilder.apply(rule.getPhoneme(), maxPhonemes); this.found = true; break; } } } if (!this.found) { patternLength = 1; } this.i += patternLength; return this; } public boolean isFound() { return this.found; } } private static final int DEFAULT_MAX_PHONEMES = 20; private static final Map> NAME_PREFIXES = new EnumMap<>(NameType.class); static { NAME_PREFIXES.put(NameType.ASHKENAZI, Collections.unmodifiableSet( new HashSet<>(Arrays.asList("bar", "ben", "da", "de", "van", "von")))); NAME_PREFIXES.put(NameType.SEPHARDIC, Collections.unmodifiableSet( new HashSet<>(Arrays.asList("al", "el", "da", "dal", "de", "del", "dela", "de la", "della", "des", "di", "do", "dos", "du", "van", "von")))); NAME_PREFIXES.put(NameType.GENERIC, Collections.unmodifiableSet( new HashSet<>(Arrays.asList("da", "dal", "de", "del", "dela", "de la", "della", "des", "di", "do", "dos", "du", "van", "von")))); } /** * Joins some strings with an internal separator. * * @param strings Strings to join * @param sep String to separate them with * @return a single String consisting of each element of {@code strings} interleaved by {@code sep} */ private static String join(final List strings, final String sep) { return strings.stream().collect(Collectors.joining(sep)); } private final Lang lang; private final NameType nameType; private final RuleType ruleType; private final boolean concat; private final int maxPhonemes; /** * Generates a new, fully-configured phonetic engine. * * @param nameType * the type of names it will use * @param ruleType * the type of rules it will apply * @param concat * if it will concatenate multiple encodings */ public PhoneticEngine(final NameType nameType, final RuleType ruleType, final boolean concat) { this(nameType, ruleType, concat, DEFAULT_MAX_PHONEMES); } /** * Generates a new, fully-configured phonetic engine. * * @param nameType * the type of names it will use * @param ruleType * the type of rules it will apply * @param concat * if it will concatenate multiple encodings * @param maxPhonemes * the maximum number of phonemes that will be handled * @since 1.7 */ public PhoneticEngine(final NameType nameType, final RuleType ruleType, final boolean concat, final int maxPhonemes) { if (ruleType == RuleType.RULES) { throw new IllegalArgumentException("ruleType must not be " + RuleType.RULES); } this.nameType = nameType; this.ruleType = ruleType; this.concat = concat; this.lang = Lang.instance(nameType); this.maxPhonemes = maxPhonemes; } /** * Applies the final rules to convert from a language-specific phonetic representation to a * language-independent representation. * * @param phonemeBuilder the current phonemes * @param finalRules the final rules to apply * @return the resulting phonemes */ private PhonemeBuilder applyFinalRules(final PhonemeBuilder phonemeBuilder, final Map> finalRules) { Objects.requireNonNull(finalRules, "finalRules"); if (finalRules.isEmpty()) { return phonemeBuilder; } final Map phonemes = new TreeMap<>(Rule.Phoneme.COMPARATOR); phonemeBuilder.getPhonemes().forEach(phoneme -> { PhonemeBuilder subBuilder = PhonemeBuilder.empty(phoneme.getLanguages()); final String phonemeText = phoneme.getPhonemeText().toString(); for (int i = 0; i < phonemeText.length();) { final RulesApplication rulesApplication = new RulesApplication(finalRules, phonemeText, subBuilder, i, maxPhonemes).invoke(); final boolean found = rulesApplication.isFound(); subBuilder = rulesApplication.getPhonemeBuilder(); if (!found) { // not found, appending as-is subBuilder.append(phonemeText.subSequence(i, i + 1)); } i = rulesApplication.getI(); } // the phonemes map orders the phonemes only based on their text, but ignores the language set // when adding new phonemes, check for equal phonemes and merge their language set, otherwise // phonemes with the same text but different language set get lost subBuilder.getPhonemes().forEach(newPhoneme -> { if (phonemes.containsKey(newPhoneme)) { final Rule.Phoneme oldPhoneme = phonemes.remove(newPhoneme); final Rule.Phoneme mergedPhoneme = oldPhoneme.mergeWithLanguage(newPhoneme.getLanguages()); phonemes.put(mergedPhoneme, mergedPhoneme); } else { phonemes.put(newPhoneme, newPhoneme); } }); }); return new PhonemeBuilder(phonemes.keySet()); } /** * Encodes a string to its phonetic representation. * * @param input * the String to encode * @return the encoding of the input */ public String encode(final String input) { final Languages.LanguageSet languageSet = this.lang.guessLanguages(input); return encode(input, languageSet); } /** * Encodes an input string into an output phonetic representation, given a set of possible origin languages. * * @param input * String to phoneticise; a String with dashes or spaces separating each word * @param languageSet * set of possible origin languages * @return a phonetic representation of the input; a String containing '-'-separated phonetic representations of the * input */ public String encode(String input, final Languages.LanguageSet languageSet) { final Map> rules = Rule.getInstanceMap(this.nameType, RuleType.RULES, languageSet); // rules common across many (all) languages final Map> finalRules1 = Rule.getInstanceMap(this.nameType, this.ruleType, "common"); // rules that apply to a specific language that may be ambiguous or wrong if applied to other languages final Map> finalRules2 = Rule.getInstanceMap(this.nameType, this.ruleType, languageSet); // tidy the input // lower case is a locale-dependent operation input = input.toLowerCase(Locale.ENGLISH).replace('-', ' ').trim(); if (this.nameType == NameType.GENERIC) { if (input.startsWith("d'")) { // check for d' final String remainder = input.substring(2); final String combined = "d" + remainder; return "(" + encode(remainder) + ")-(" + encode(combined) + ")"; } for (final String l : NAME_PREFIXES.get(this.nameType)) { // handle generic prefixes if (input.startsWith(l + " ")) { // check for any prefix in the words list final String remainder = input.substring(l.length() + 1); // input without the prefix final String combined = l + remainder; // input with prefix without space return "(" + encode(remainder) + ")-(" + encode(combined) + ")"; } } } final List words = Arrays.asList(input.split("\\s+")); final List words2 = new ArrayList<>(); // special-case handling of word prefixes based upon the name type switch (this.nameType) { case SEPHARDIC: words.forEach(aWord -> { final String[] parts = aWord.split("'", -1); words2.add(parts[parts.length - 1]); }); words2.removeAll(NAME_PREFIXES.get(this.nameType)); break; case ASHKENAZI: words2.addAll(words); words2.removeAll(NAME_PREFIXES.get(this.nameType)); break; case GENERIC: words2.addAll(words); break; default: throw new IllegalStateException("Unreachable case: " + this.nameType); } if (this.concat) { // concat mode enabled input = join(words2, " "); } else if (words2.size() == 1) { // not a multi-word name input = words.iterator().next(); } else if (!words2.isEmpty()) { // encode each word in a multi-word name separately (normally used for approx matches) final StringBuilder result = new StringBuilder(); words2.forEach(word -> result.append("-").append(encode(word))); // return the result without the leading "-" return result.substring(1); } PhonemeBuilder phonemeBuilder = PhonemeBuilder.empty(languageSet); // loop over each char in the input - we will handle the increment manually for (int i = 0; i < input.length();) { final RulesApplication rulesApplication = new RulesApplication(rules, input, phonemeBuilder, i, maxPhonemes).invoke(); i = rulesApplication.getI(); phonemeBuilder = rulesApplication.getPhonemeBuilder(); } // Apply the general rules phonemeBuilder = applyFinalRules(phonemeBuilder, finalRules1); // Apply the language-specific rules phonemeBuilder = applyFinalRules(phonemeBuilder, finalRules2); return phonemeBuilder.makeString(); } /** * Gets the Lang language guessing rules being used. * * @return the Lang in use */ public Lang getLang() { return this.lang; } /** * Gets the maximum number of phonemes the engine will calculate for a given input. * * @return the maximum number of phonemes * @since 1.7 */ public int getMaxPhonemes() { return this.maxPhonemes; } /** * Gets the NameType being used. * * @return the NameType in use */ public NameType getNameType() { return this.nameType; } /** * Gets the RuleType being used. * * @return the RuleType in use */ public RuleType getRuleType() { return this.ruleType; } /** * Gets if multiple phonetic encodings are concatenated or if just the first one is kept. * * @return true if multiple phonetic encodings are returned, false if just the first is */ public boolean isConcat() { return this.concat; } }




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