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/*
 * Copyright 1997-2008 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Sun designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Sun in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
 * CA 95054 USA or visit www.sun.com if you need additional information or
 * have any questions.
 *
 */

package eu.mihosoft.ext.j3d.javax.vecmath;


/**
 * A 2 element point that is represented by single precision floating
 * point x,y coordinates.
 *
 */
public class Point2f extends Tuple2f implements java.io.Serializable {

    // Compatible with 1.1
    static final long serialVersionUID = -4801347926528714435L;

    /**
     * Constructs and initializes a Point2f from the specified xy coordinates.
     * @param x the x coordinate
     * @param y the y coordinate
     */
    public Point2f(float x, float y)
    {
         super(x,y);
    }


    /**
     * Constructs and initializes a Point2f from the specified array.
     * @param p the array of length 2 containing xy in order
     */
    public Point2f(float[] p)
    {
         super(p);
    }


    /**
     * Constructs and initializes a Point2f from the specified Point2f.
     * @param p1 the Point2f containing the initialization x y data
     */
    public Point2f(Point2f p1)
    {
        super(p1);
    }

    /**
     * Constructs and initializes a Point2f from the specified Point2d.
     * @param p1 the Point2d containing the initialization x y z data
     */
    public Point2f(Point2d p1)
    {
       super(p1);
    }



    /**
     * Constructs and initializes a Point2f from the specified Tuple2d.
     * @param t1 the Tuple2d containing the initialization x y z data
     */
    public Point2f(Tuple2d t1)
    {
       super(t1);
    }



    /**
     * Constructs and initializes a Point2f from the specified Tuple2f.
     * @param t1 the Tuple2f containing the initialization x y data
     */
    public Point2f(Tuple2f t1)
    {
       super(t1);
    }


    /**
     * Constructs and initializes a Point2f to (0,0).
     */
    public Point2f()
    {
       super();
    }

  /**
   * Computes the square of the distance between this point and point p1.
   * @param p1 the other point
   */
  public final float distanceSquared(Point2f p1)
    {
      float dx, dy;

      dx = this.x-p1.x;
      dy = this.y-p1.y;
      return dx*dx+dy*dy;
    }

  /**
   * Computes the distance between this point and point p1.
   * @param p1 the other point
   */
  public final float distance(Point2f p1)
    {
      float  dx, dy;

      dx = this.x-p1.x;
      dy = this.y-p1.y;
      return (float) Math.sqrt(dx*dx+dy*dy);
    }


  /**
    * Computes the L-1 (Manhattan) distance between this point and
    * point p1.  The L-1 distance is equal to abs(x1-x2) + abs(y1-y2).
    * @param p1 the other point
    */
  public final float distanceL1(Point2f p1)
    {
      return( Math.abs(this.x-p1.x) + Math.abs(this.y-p1.y));
    }

  /**
    * Computes the L-infinite distance between this point and
    * point p1.  The L-infinite distance is equal to
    * MAX[abs(x1-x2), abs(y1-y2)].
    * @param p1 the other point
    */
  public final float distanceLinf(Point2f p1)
    {
      return(Math.max( Math.abs(this.x-p1.x), Math.abs(this.y-p1.y)));
    }

}




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