eu.mihosoft.vrl.v3d.VFX3DUtil Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of jcsg Show documentation
Show all versions of jcsg Show documentation
Java implementation of BSP based CSG (Constructive Solid Geometry)
/*
* Copyright (c) 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package eu.mihosoft.vrl.v3d;
import javafx.event.EventHandler;
import javafx.event.EventType;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.paint.Color;
import javafx.scene.shape.TriangleMesh;
import javafx.scene.shape.MeshView;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.DrawMode;
import javafx.scene.shape.CullFace;
import javafx.scene.input.MouseButton;
import javafx.scene.input.MouseEvent;
import javafx.scene.transform.Rotate;
/**
* Utility class that allows to visualize meshes created with null {@link MathUtil#evaluateFunction(
* eu.mihosoft.vrl.javaone2013.math.Function2D,
* int, int, float, float, float, double, double, double, double)
* }.
*
* @author Michael Hoffer
*/
public class VFX3DUtil {
private VFX3DUtil() {
throw new AssertionError("don't instanciate me!");
}
/**
* Adds rotation behavior to the specified node.
*
* @param n node
* @param eventReceiver receiver of the event
* @param btn mouse button that shall be used for this behavior
*/
public static void addMouseBehavior(
Node n, Scene eventReceiver, MouseButton btn) {
eventReceiver.addEventHandler(MouseEvent.ANY,
new MouseBehaviorImpl1(n, btn));
}
/**
* Adds rotation behavior to the specified node.
*
* @param n node
* @param eventReceiver receiver of the event
* @param btn mouse button that shall be used for this behavior
*/
public static void addMouseBehavior(
Node n, Node eventReceiver, MouseButton btn) {
eventReceiver.addEventHandler(MouseEvent.ANY,
new MouseBehaviorImpl1(n, btn));
}
}
// rotation behavior implementation
class MouseBehaviorImpl1 implements EventHandler {
private double anchorAngleX;
private double anchorAngleY;
private double anchorX;
private double anchorY;
private final Rotate rotateX = new Rotate(0, 0, 0, 0, Rotate.X_AXIS);
private final Rotate rotateZ = new Rotate(0, 0, 0, 0, Rotate.Z_AXIS);
private MouseButton btn;
public MouseBehaviorImpl1(Node n, MouseButton btn) {
n.getTransforms().addAll(rotateX, rotateZ);
this.btn = btn;
if (btn == null) {
this.btn = MouseButton.MIDDLE;
}
}
@Override
public void handle(MouseEvent t) {
if (!btn.equals(t.getButton())) {
return;
}
t.consume();
if (MouseEvent.MOUSE_PRESSED.equals(t.getEventType())) {
anchorX = t.getSceneX();
anchorY = t.getSceneY();
anchorAngleX = rotateX.getAngle();
anchorAngleY = rotateZ.getAngle();
t.consume();
} else if (MouseEvent.MOUSE_DRAGGED.equals(t.getEventType())) {
rotateZ.setAngle(anchorAngleY + (anchorX - t.getSceneX()) * 0.7);
rotateX.setAngle(anchorAngleX - (anchorY - t.getSceneY()) * 0.7);
}
}
}