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Java implementation of BSP based CSG (Constructive Solid Geometry)
/**
* PolygonUtil.java
*
* Copyright 2014-2014 Michael Hoffer . All rights
* reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY Michael Hoffer "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL Michael Hoffer OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are
* those of the authors and should not be interpreted as representing official
* policies, either expressed or implied, of Michael Hoffer
* .
*/
package eu.mihosoft.vrl.v3d.ext.org.poly2tri;
import eu.mihosoft.vrl.v3d.Extrude;
import eu.mihosoft.vrl.v3d.Vector3d;
import eu.mihosoft.vrl.v3d.Vertex;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Optional;
/**
*
* @author Michael Hoffer <[email protected]>
*/
public class PolygonUtil {
private PolygonUtil() {
throw new AssertionError("Don't instantiate me!", null);
}
/**
* Converts a CSG polygon to a poly2tri polygon (including holes)
* @param polygon the polygon to convert
* @return a CSG polygon to a poly2tri polygon (including holes)
*/
private static eu.mihosoft.vrl.v3d.ext.org.poly2tri.Polygon fromCSGPolygon(
eu.mihosoft.vrl.v3d.Polygon polygon) {
// convert polygon
List< PolygonPoint> points = new ArrayList<>();
for (Vertex v : polygon.vertices) {
PolygonPoint vp = new PolygonPoint(v.pos.x, v.pos.y, v.pos.z);
points.add(vp);
}
eu.mihosoft.vrl.v3d.ext.org.poly2tri.Polygon result
= new eu.mihosoft.vrl.v3d.ext.org.poly2tri.Polygon(points);
// convert holes
Optional> holesOfPresult
= polygon.
getStorage().getValue(eu.mihosoft.vrl.v3d.Edge.KEY_POLYGON_HOLES);
if (holesOfPresult.isPresent()) {
List holesOfP = holesOfPresult.get();
holesOfP.stream().forEach((hP) -> {
result.addHole(fromCSGPolygon(hP));
});
}
return result;
}
public static List concaveToConvex(
eu.mihosoft.vrl.v3d.Polygon concave) {
List result = new ArrayList<>();
Vector3d normal = concave.vertices.get(0).normal.clone();
boolean cw = !Extrude.isCCW(concave);
eu.mihosoft.vrl.v3d.ext.org.poly2tri.Polygon p
= fromCSGPolygon(concave);
eu.mihosoft.vrl.v3d.ext.org.poly2tri.Poly2Tri.triangulate(p);
List triangles = p.getTriangles();
List triPoints = new ArrayList<>();
for (DelaunayTriangle t : triangles) {
int counter = 0;
for (TriangulationPoint tp : t.points) {
triPoints.add(new Vertex(
new Vector3d(tp.getX(), tp.getY(), tp.getZ()),
normal));
if (counter == 2) {
if (!cw) {
Collections.reverse(triPoints);
}
eu.mihosoft.vrl.v3d.Polygon poly =
new eu.mihosoft.vrl.v3d.Polygon(
triPoints, concave.getStorage());
result.add(poly);
counter = 0;
triPoints = new ArrayList<>();
} else {
counter++;
}
}
}
return result;
}
}