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/**
 * TriangulationUtil.java
 *
 * Copyright 2014-2014 Michael Hoffer . All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright notice, this list of
 *       conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright notice, this list
 *       of conditions and the following disclaimer in the documentation and/or other materials
 *       provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY Michael Hoffer  "AS IS" AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL Michael Hoffer  OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * The views and conclusions contained in the software and documentation are those of the
 * authors and should not be interpreted as representing official policies, either expressed
 * or implied, of Michael Hoffer .
 */ 

package eu.mihosoft.vrl.v3d.ext.org.poly2tri;


/**
 * @author Thomas ???, [email protected]
 */
class TriangulationUtil
{
    public final static double    EPSILON = 1e-12;

    // Returns triangle circumcircle point and radius
//    public static Tuple2 circumCircle( TPoint a, TPoint b, TPoint c )
//    {
//        double A = det( a, b, c );
//        double C = detC( a, b, c );
//
//        double sa = a.getX() * a.getX() + a.getY() * a.getY();
//        double sb = b.getX() * b.getX() + b.getY() * b.getY();
//        double sc = c.getX() * c.getX() + c.getY() * c.getY();
//
//        TPoint bx1 = new TPoint( sa, a.getY() );
//        TPoint bx2 = new TPoint( sb, b.getY() );
//        TPoint bx3 = new TPoint( sc, c.getY() );
//        double bx = det( bx1, bx2, bx3 );
//
//        TPoint by1 = new TPoint( sa, a.getX() );
//        TPoint by2 = new TPoint( sb, b.getX() );
//        TPoint by3 = new TPoint( sc, c.getX() );
//        double by = det( by1, by2, by3 );
//
//        double x = bx / ( 2 * A );
//        double y = by / ( 2 * A );
//
//        TPoint center = new TPoint( x, y );
//        double radius = Math.sqrt( bx * bx + by * by - 4 * A * C ) / ( 2 * Math.abs( A ) );
//
//        return new Tuple2( center, radius );
//    }

    /**
     * Requirement:
* 1. a,b and c form a triangle.
* 2. a and d is know to be on opposite side of bc
*
     *                a
     *                +
     *               / \
     *              /   \
     *            b/     \c
     *            +-------+ 
     *           /    B    \  
     *          /           \ 
     * 
* Fact: d has to be in area B to have a chance to be inside the circle formed by * a,b and c
* d is outside B if orient2d(a,b,d) or orient2d(c,a,d) is CW
* This preknowledge gives us a way to optimize the incircle test * @param a - triangle point, opposite d * @param b - triangle point * @param c - triangle point * @param d - point opposite a * @return true if d is inside circle, false if on circle edge */ public static boolean smartIncircle( final TriangulationPoint pa, final TriangulationPoint pb, final TriangulationPoint pc, final TriangulationPoint pd ) { final double pdx = pd.getX(); final double pdy = pd.getY(); final double adx = pa.getX() - pdx; final double ady = pa.getY() - pdy; final double bdx = pb.getX() - pdx; final double bdy = pb.getY() - pdy; final double adxbdy = adx * bdy; final double bdxady = bdx * ady; final double oabd = adxbdy - bdxady; // oabd = orient2d(pa,pb,pd); if( oabd <= 0 ) { return false; } final double cdx = pc.getX() - pdx; final double cdy = pc.getY() - pdy; final double cdxady = cdx * ady; final double adxcdy = adx * cdy; final double ocad = cdxady - adxcdy; // ocad = orient2d(pc,pa,pd); if( ocad <= 0 ) { return false; } final double bdxcdy = bdx * cdy; final double cdxbdy = cdx * bdy; final double alift = adx * adx + ady * ady; final double blift = bdx * bdx + bdy * bdy; final double clift = cdx * cdx + cdy * cdy; final double det = alift * ( bdxcdy - cdxbdy ) + blift * ocad + clift * oabd; return det > 0; } /** * @see smartIncircle * @param pa * @param pb * @param pc * @param pd * @return */ public static boolean inScanArea( final TriangulationPoint pa, final TriangulationPoint pb, final TriangulationPoint pc, final TriangulationPoint pd ) { final double pdx = pd.getX(); final double pdy = pd.getY(); final double adx = pa.getX() - pdx; final double ady = pa.getY() - pdy; final double bdx = pb.getX() - pdx; final double bdy = pb.getY() - pdy; final double adxbdy = adx * bdy; final double bdxady = bdx * ady; final double oabd = adxbdy - bdxady; // oabd = orient2d(pa,pb,pd); if( oabd <= 0 ) { return false; } final double cdx = pc.getX() - pdx; final double cdy = pc.getY() - pdy; final double cdxady = cdx * ady; final double adxcdy = adx * cdy; final double ocad = cdxady - adxcdy; // ocad = orient2d(pc,pa,pd); if( ocad <= 0 ) { return false; } return true; } /** * Forumla to calculate signed area
* Positive if CCW
* Negative if CW
* 0 if collinear
*
     * A[P1,P2,P3]  =  (x1*y2 - y1*x2) + (x2*y3 - y2*x3) + (x3*y1 - y3*x1)
     *              =  (x1-x3)*(y2-y3) - (y1-y3)*(x2-x3)
     * 
*/ public static Orientation orient2d( TriangulationPoint pa, TriangulationPoint pb, TriangulationPoint pc ) { double detleft = ( pa.getX() - pc.getX() ) * ( pb.getY() - pc.getY() ); double detright = ( pa.getY() - pc.getY() ) * ( pb.getX() - pc.getX() ); double val = detleft - detright; if( val > -EPSILON && val < EPSILON ) { return Orientation.Collinear; } else if( val > 0 ) { return Orientation.CCW; } return Orientation.CW; } public enum Orientation { CW,CCW,Collinear; } }




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