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Java implementation of BSP based CSG (Constructive Solid Geometry)
/**
* Copyright John E. Lloyd, 2004. All rights reserved. Permission to use,
* copy, modify and redistribute is granted, provided that this copyright
* notice is retained and the author is given credit whenever appropriate.
*
* This software is distributed "as is", without any warranty, including
* any implied warranty of merchantability or fitness for a particular
* use. The author assumes no responsibility for, and shall not be liable
* for, any special, indirect, or consequential damages, or any damages
* whatsoever, arising out of or in connection with the use of this
* software.
*/
package eu.mihosoft.vrl.v3d.ext.quickhull3d;
/**
* A three-element spatial point.
*
* The only difference between a point and a vector is in the
* the way it is transformed by an affine transformation. Since
* the transform method is not included in this reduced
* implementation for QuickHull3D, the difference is
* purely academic.
*
* @author John E. Lloyd, Fall 2004
*/
public class Point3d extends Vector3d
{
/**
* Creates a Point3d and initializes it to zero.
*/
public Point3d ()
{
}
/**
* Creates a Point3d by copying a vector
*
* @param v vector to be copied
*/
public Point3d (Vector3d v)
{
set (v);
}
/**
* Creates a Point3d with the supplied element values.
*
* @param x first element
* @param y second element
* @param z third element
*/
public Point3d (double x, double y, double z)
{
set (x, y, z);
}
}