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Java implementation of BSP based CSG (Constructive Solid Geometry)
/*
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package eu.mihosoft.vrl.v3d.samples;
import eu.mihosoft.vrl.v3d.CSG;
import eu.mihosoft.vrl.v3d.Cube;
import eu.mihosoft.vrl.v3d.FileUtil;
import eu.mihosoft.vrl.v3d.Transform;
import static eu.mihosoft.vrl.v3d.Transform.unity;
import eu.mihosoft.vrl.v3d.UnityModifier;
import eu.mihosoft.vrl.v3d.Vector3d;
import eu.mihosoft.vrl.v3d.WeightFunction;
import eu.mihosoft.vrl.v3d.YModifier;
import java.io.IOException;
import java.nio.file.Paths;
/**
*
* @author Michael Hoffer <[email protected]>
*/
public class QuadrocopterLadingGears {
public static void main(String[] args) throws IOException {
QuadrocopterLadingGears moebiusStairs = new QuadrocopterLadingGears();
CSG csg = moebiusStairs.toCSG();
FileUtil.write(Paths.get("quadcopter-landing-gear.stl"), csg.toStlString());
csg.toObj().toFiles(Paths.get("quadcopter-landing-gear.obj"));
}
private CSG toCSG() {
double armThickness = 18;
double armShrinkFactor = 0.640;
double gearHeadHeight = 18;
double gearWidth = 16;
double gearDepth = 20;
double armInset = 6;
CSG arm = QuadrocopterArm.outerCyl(armThickness / 2.0, gearDepth, 0, armShrinkFactor, 0, true);
arm = arm.transformed(unity().translateY(armInset));
CSG landingGearHead = new Cube(gearWidth, gearHeadHeight, gearDepth).toCSG();
Transform lgOrigin = unity().translate(0, gearHeadHeight / 2.0, gearDepth / 2.0);
landingGearHead = landingGearHead.transformed(lgOrigin);
landingGearHead = landingGearHead.difference(arm);
double gearLegHeight = 120;
int legResolution = 10;
CSG legPrototype = new Cube(gearDepth, gearLegHeight / legResolution, gearWidth).noCenter().toCSG().transformed(unity().translate(0, gearHeadHeight, -gearWidth / 2.0));
CSG leg = legPrototype.clone();
double dH = gearLegHeight / legResolution;
for (int i = 1; i < legResolution; i++) {
leg = leg.union(legPrototype.transformed(unity().translateY(i * dH)));
}
WeightFunction translateWeight = (v, csg) -> {
if (v.y < 2*dH) {
return 0;
} else {
double val = 0.9+v.y * v.y/ ((gearLegHeight * gearLegHeight) + gearLegHeight*10);
// System.out.println("val: " + val + ", " + Math.min(1,val));
return val;
}
};
leg = leg.weighted(translateWeight).transformed(unity().scale(0.6, 1, 0.6)).
// weighted(translateWeight).transformed(unity().translateX(-50)).
weighted(new UnityModifier()).transformed(unity().rotY(90));
return leg.union(landingGearHead);
}
}