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Java implementation of BSP based CSG (Constructive Solid Geometry)
/*
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package eu.mihosoft.vrl.v3d.samples;
import eu.mihosoft.vrl.v3d.CSG;
import eu.mihosoft.vrl.v3d.Cube;
import eu.mihosoft.vrl.v3d.Cylinder;
import eu.mihosoft.vrl.v3d.FileUtil;
import eu.mihosoft.vrl.v3d.Sphere;
import static eu.mihosoft.vrl.v3d.Transform.unity;
import eu.mihosoft.vrl.v3d.UnityModifier;
import eu.mihosoft.vrl.v3d.ZModifier;
import java.io.IOException;
import java.nio.file.Paths;
/**
* Average Chicken Egg.
*
* @author Michael Hoffer <[email protected]>
*/
public class Sabine {
public CSG toCSG() {
double w = 16;
double h = 9;
double offset = 1.5;
double fractW = 2;
double fractL = 10;
double fractD = 0.25;
CSG cube = new Cube(w, h, 1).toCSG();
CSG beam = new Cylinder(1, 10, 32).toCSG();
CSG beam1 = beam.weighted(new ZModifier()).transformed(unity().scale(0.5, 0.5, 1)).weighted(new UnityModifier()).transformed(unity().translate(w / 2.0 - offset, h / 2.0 - offset, 0));
CSG beam2 = beam.transformed(unity().translate(-(w / 2.0 - offset), h / 2.0 - offset, 0));
CSG beam3 = beam.transformed(unity().translate(-(w / 2.0 - offset), -(h / 2.0 - offset), 0));
CSG beam4 = beam.transformed(unity().translate(w / 2.0 - offset, -(h / 2.0 - offset), 0));
CSG fractures = null;
for(int i = 0; i < 50;i++) {
double angleX = 45 + Math.random()*90;
double angleZ = 45 + Math.random()*90;
CSG fracture1 = new Cube(0.1+fractW*Math.random(), fractL*Math.random(),fractD).noCenter().toCSG().transformed(unity().rotZ(-angleZ).rotX(-angleX));
double x = -w/2.0+Math.random()*(w-2);
double y = -h/2.0+Math.random()*(h-2);
fracture1 = fracture1.transformed(unity().translate(x, y, 0));
if (fractures==null) {
fractures = fracture1;
} else {
fractures = fractures.union(fracture1);
}
}
CSG diffCube = new Cube(w, h, 11).noCenter().toCSG().transformed(unity().translate(-w/2.0, -h/2.0, 0));
fractures = fractures.intersect(diffCube);
return cube.union(beam1,beam2,beam3,beam4,fractures);
}
public static void main(String[] args) throws IOException {
FileUtil.write(Paths.get("sabine.stl"), new Sabine().toCSG().toStlString());
}
}