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Java implementation of BSP based CSG (Constructive Solid Geometry)
/*
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*/
package eu.mihosoft.vrl.v3d.samples;
import eu.mihosoft.vrl.v3d.CSG;
import eu.mihosoft.vrl.v3d.Cylinder;
import eu.mihosoft.vrl.v3d.FileUtil;
import eu.mihosoft.vrl.v3d.Plane;
import eu.mihosoft.vrl.v3d.RoundedCube;
import eu.mihosoft.vrl.v3d.Transform;
import eu.mihosoft.vrl.v3d.UnityModifier;
import eu.mihosoft.vrl.v3d.WeightFunction;
import eu.mihosoft.vrl.v3d.ZModifier;
import java.io.IOException;
import java.nio.file.Paths;
/**
*
* @author Michael Hoffer <[email protected]>
*/
public class WeightedTubeSample {
public CSG toCSG() {
WeightFunction weight = (v, csg) -> {
double w = Math.max(1,((0.1)+Math.random())/(v.z*0.1+0.1));
return w;
};
// CSG.setDefaultOptType(CSG.OptType.POLYGON_BOUND);
CSG protoOuter = new Cylinder(1, 1, 16).toCSG();
CSG protoInner = new Cylinder(0.5, 1, 16).toCSG();
CSG outer = protoOuter;
CSG inner = protoInner;
for (int i = 0; i < 50; i++) {
outer = outer.union(protoOuter.transformed(Transform.unity().translateZ(i / 5.0)));
inner = inner.union(protoInner.transformed(Transform.unity().translateZ(i / 5.0)));
}
Transform scale = Transform.unity().scale(2, 2, 1);
Transform scaleInner = Transform.unity().scale(1.5, 1.5, 1);
inner = inner.weighted(weight).transformed(scaleInner).weighted(new UnityModifier());
return outer.weighted(weight).
transformed(scale).difference(inner);
}
public static void main(String[] args) throws IOException {
FileUtil.write(Paths.get("weighted-tube.stl"), new WeightedTubeSample().toCSG().toStlString());
// new WeightedTubeSample().toCSG().toObj().toFiles(Paths.get("weighted-tube.obj"));
}
}