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/*
 * Copyright 2012-2016 Michael Hoffer . All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright notice, this list of
 *       conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright notice, this list
 *       of conditions and the following disclaimer in the documentation and/or other materials
 *       provided with the distribution.
 *
 * Please cite the following publication(s):
 *
 * M. Hoffer, C.Poliwoda, G.Wittum. Visual Reflection Library -
 * A Framework for Declarative GUI Programming on the Java Platform.
 * Computing and Visualization in Science, 2011, in press.
 *
 * THIS SOFTWARE IS PROVIDED BY Michael Hoffer  "AS IS" AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL Michael Hoffer  OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * The views and conclusions contained in the software and documentation are those of the
 * authors and should not be interpreted as representing official policies, either expressed
 * or implied, of Michael Hoffer .
 */
package jfxtras.scene.control.window;

import javafx.beans.property.ObjectProperty;
import javafx.beans.property.SimpleObjectProperty;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.control.Control;

/**
 * A window icon that is the visual representation of an action that can be
 * performed on the window. Usually, icons are shown in the titlebar of a window
 * and react on clicking gestures.
 *
 * @author Michael Hoffer <[email protected]>
 */
public class WindowIcon extends Control {

    public static final String DEFAULT_STYLE_CLASS = "window-icon";
    private final ObjectProperty> onActionProperty =
            new SimpleObjectProperty<>();

    /**
     * Constructor.
     */
    public WindowIcon() {
        getStyleClass().setAll(DEFAULT_STYLE_CLASS);
    }

    /**
     * The property that defines the action that shall be performed by/ is
     * represented by this icon.
     *
     * @return the property that defines the action that shall be performed by/
     * is represented by this icon
     */
    public ObjectProperty> onActionProperty() {
        return onActionProperty;
    }

    /**
     * Returns the action handler that defines the action that shall be
     * performed by/ is represented by this icon.
     *
     * @return the action handler that defines the action that shall be
     * performed by/ is represented by this icon
     */
    public EventHandler getOnAction() {
        return onActionProperty.get();
    }

    /**
     * Defines the action handler that defines the action that shall be
     * performed by/ is represented by this icon.
     *
     * @param handler action handler that defines the action that shall be
     * performed by/ is represented by this icon
     */
    public void setOnAction(EventHandler handler) {
        onActionProperty.set(handler);
    }
}




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