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MASON is a fast discrete-event multiagent simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, and also to provide more than enough functionality for many lightweight simulation needs. MASON contains both a model library and an optional suite of visualization tools in 2D and 3D.
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/*
Copyright 2006 by Sean Luke and George Mason University
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
package sim.app.crowd3d;
import sim.engine.*;
import sim.display.*;
import sim.display3d.*;
import sim.portrayal3d.*;
import sim.portrayal3d.simple.*;
import sim.portrayal3d.continuous.*;
import sim.util.*;
import java.awt.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import javax.swing.*;
public class Crowd3DWithUI extends GUIState
{
public JFrame displayFrame;
FieldPortrayal3D boidsP;
Portrayal3D wireFrameP;
public static void main(String[] args)
{
new Crowd3DWithUI().createController();
}
public Crowd3DWithUI()
{
this(new CrowdSim(System.currentTimeMillis()));
}
public Crowd3DWithUI(CrowdSim b)
{
super(b);
boidsP = new ContinuousPortrayal3D();
wireFrameP = new WireFrameBoxPortrayal3D(0,0,0, b.spaceWidth, b.spaceHeight, b.spaceDepth);
}
public static String getName() { return "Crowd Spacing"; }
public void start()
{
super.start();
setupPortrayals();
}
public void load(SimState state)
{
super.load(state);
setupPortrayals();
}
public void setupPortrayals()
{
// display.destroySceneGraph();
boidsP.setField(((CrowdSim)state).boidSpace);
display.reset();
// rebuild the scene graph
display.createSceneGraph();
}
public Display3D display;
public void init(Controller c)
{
CrowdSim cState = (CrowdSim)state;
super.init(c);
display = new Display3D(500,500,this);
display.attach(wireFrameP, "Fish tank");
Appearance appearance = new Appearance();
appearance.setColoringAttributes(
new ColoringAttributes(new Color3f(new Color(0,0,255)), ColoringAttributes.SHADE_GOURAUD));
Material m= new Material();
m.setDiffuseColor(new Color3f(new Color(255,255,0)));
m.setSpecularColor(0.5f,0.5f,0.5f);
m.setShininess(64f);
appearance.setMaterial(m);
boidsP.setPortrayalForAll(new Shape3DPortrayal3D(new GullCG(),
appearance)); //new GullPortrayal3D());
display.attach(boidsP, "boids");
display.attach(new LightPortrayal3D(new Color(127,127,255), new Double3D(-1,-1,1)), "Light One");
display.attach(new LightPortrayal3D(new Color(127,255,127), new Double3D(1,-1,-1)), "Light Two");
display.attach(new LightPortrayal3D(new Color(255,127,127), new Double3D(1,1,-1)), "Light Three");
display.setShowsSpotlight(false); // we have our own spotlights
display.translate(-.5*cState.spaceWidth,-.5*cState.spaceHeight,-0.5*cState.spaceDepth);
display.scale(1.0/Math.max(cState.spaceWidth, Math.max(cState.spaceHeight, cState.spaceDepth)));
displayFrame = display.createFrame();
c.registerFrame(displayFrame); // register the frame so it appears in the "Display" list
displayFrame.setVisible(true);
}
public void quit()
{
super.quit();
if (displayFrame!=null) displayFrame.dispose();
displayFrame = null;
display = null;
}
}
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