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MASON is a fast discrete-event multiagent simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, and also to provide more than enough functionality for many lightweight simulation needs. MASON contains both a model library and an optional suite of visualization tools in 2D and 3D.
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/*
Copyright 2006 by Sean Luke and George Mason University
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
package sim.app.heatbugs;
import sim.engine.*;
import sim.display.*;
import sim.portrayal.grid.*;
import sim.portrayal.*;
import java.awt.*;
import javax.swing.*;
import sim.field.grid.*;
import sim.util.*;
import javax.swing.event.*;
import java.awt.event.*;
import java.awt.geom.*;
import sim.portrayal.simple.*;
public class HeatBugsWithUI extends GUIState
{
public Display2D display;
public JFrame displayFrame;
FastValueGridPortrayal2D heatPortrayal = new FastValueGridPortrayal2D("Heat");
SparseGridPortrayal2D bugPortrayal = new SparseGridPortrayal2D();
// uncomment this to try out trails (also need to uncomment out some others in this file, look around)
// you'll also need to cause a Bug to wander a lot more in order to see the trail -- I suggest setting
// its idealTemperature to 0 in the Inspector.
/*
SparseGridPortrayal2D trailsPortrayal = new SparseGridPortrayal2D();
*/
public static void main(String[] args)
{
new HeatBugsWithUI().createController();
}
public HeatBugsWithUI() { super(new HeatBugs(System.currentTimeMillis())); }
public HeatBugsWithUI(SimState state) { super(state); }
public static String getName()
{
return "HeatBugs";
}
public Object getSimulationInspectedObject() { return state; } // non-volatile
public void start()
{
super.start();
// set up our portrayals
setupPortrayals();
}
public void load(SimState state)
{
super.load(state);
// we now have new grids. Set up the portrayals to reflect that
setupPortrayals();
}
// This is called by start() and by load() because they both had this code
// so I didn't have to type it twice :-)
public void setupPortrayals()
{
// tell the portrayals what to portray and how to portray them
bugPortrayal.setField(((HeatBugs)state).buggrid);
bugPortrayal.setPortrayalForAll( new MovablePortrayal2D(new sim.portrayal.simple.OvalPortrayal2D(Color.white))); // all the heatbugs will be white ovals
heatPortrayal.setField(((HeatBugs)state).valgrid);
heatPortrayal.setMap(new sim.util.gui.SimpleColorMap(0,HeatBugs.MAX_HEAT,Color.black,Color.red));
// uncomment this to try out trails (also need to uncomment out some others in this file, look around)
// you'll also need to cause a Bug to wander a lot more in order to see the trail -- I suggest setting
// its idealTemperature to 0 in the Inspector.
/*
trailsPortrayal.setField(((HeatBugs)state).buggrid);
SimplePortrayal2D heatBugPortrayal = new sim.portrayal.simple.OvalPortrayal2D(Color.white);
for(int x=0;x<((HeatBugs)state).bugs.length;x++)
{
trailsPortrayal.setPortrayalForObject(((HeatBugs)state).bugs[x],
new TrailedPortrayal2D(this, heatBugPortrayal, trailsPortrayal, 10));
}
*/
// reschedule the displayer
display.reset();
// redraw the display
display.repaint();
}
public void init(final Controller c)
{
super.init(c);
// Make the Display2D. We'll have it display stuff later.
display = new Display2D(400,400,this); // at 400x400, we've got 4x4 per array position
displayFrame = display.createFrame();
displayFrame.setTitle(displayFrame.getTitle() +
(HeatBugs.availableProcessors() > 1 ?
" (Multiprocessor)" : "" ));
c.registerFrame(displayFrame); // register the frame so it appears in the "Display" list
displayFrame.setVisible(true);
// attach the portrayals
display.attach(heatPortrayal,"Heat");
// uncomment this to try out trails (also need to uncomment out some others in this file, look around)
// you'll also need to cause a Bug to wander a lot more in order to see the trail -- I suggest setting
// its idealTemperature to 0 in the Inspector.
/*
display.attach( trailsPortrayal, "Trails" );
*/
display.attach(bugPortrayal,"Bugs");
// specify the backdrop color -- what gets painted behind the displays
display.setBackdrop(Color.black);
}
public void quit()
{
super.quit();
if (displayFrame!=null) displayFrame.dispose();
displayFrame = null; // let gc
display = null; // let gc
}
}
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