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MASON is a fast discrete-event multiagent simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, and also to provide more than enough functionality for many lightweight simulation needs. MASON contains both a model library and an optional suite of visualization tools in 2D and 3D.
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/*
Copyright 2006 by Daniel Kuebrich
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
package sim.app.keepaway;
import sim.engine.*;
import sim.display.*;
import sim.portrayal.continuous.*;
import java.awt.*;
import javax.swing.*;
public class KeepawayWithUI extends GUIState
{
public Display2D display;
public JFrame displayFrame;
ContinuousPortrayal2D entityPortrayal = new ContinuousPortrayal2D();
public static void main(String[] args)
{
new KeepawayWithUI().createController();
}
public KeepawayWithUI() { super(new Keepaway(System.currentTimeMillis())); }
public KeepawayWithUI(SimState state) { super(state); }
public static String getName() { return "Keep-Away Soccer"; }
public void start()
{
super.start();
// set up our portrayals
setupPortrayals();
}
public void load(SimState state)
{
super.load(state);
// we now have new grids. Set up the portrayals to reflect that
setupPortrayals();
}
public void setupPortrayals()
{
// tell the portrayals what to portray and how to portray them
entityPortrayal.setField(((Keepaway)state).fieldEnvironment);
entityPortrayal.setPortrayalForClass(Bot.class, new sim.portrayal.simple.RectanglePortrayal2D(Color.red));
entityPortrayal.setPortrayalForClass(Ball.class, new sim.portrayal.simple.OvalPortrayal2D(Color.white));
// reschedule the displayer
display.reset();
// redraw the display
display.repaint();
}
public void init(Controller c)
{
super.init(c);
// Make the Display2D. We'll have it display stuff later.
display = new Display2D(400,400,this); // at 400x400, we've got 4x4 per array position
displayFrame = display.createFrame();
c.registerFrame(displayFrame); // register the frame so it appears in the "Display" list
displayFrame.setVisible(true);
// attach the portrayals
display.attach(entityPortrayal,"Bots and Balls");
// specify the backdrop color -- what gets painted behind the displays
display.setBackdrop(new Color(0,80,0)); // a dark green
}
public void quit()
{
super.quit();
if (displayFrame!=null) displayFrame.dispose();
displayFrame = null; // let gc
display = null; // let gc
}
}
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