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MASON is a fast discrete-event multiagent simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, and also to provide more than enough functionality for many lightweight simulation needs. MASON contains both a model library and an optional suite of visualization tools in 2D and 3D.
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/*
Copyright 2006 by Daniel Kuebrich
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
package sim.app.lsystem;
public class ByteList implements java.io.Serializable
{
// Use exactly this serialVersionUID: the lss classes were serialized under it
private static final long serialVersionUID = -7841332939713409966L;
public byte[] b;
public int length = 0;
ByteList()
{
b = new byte[16];
}
ByteList(int size)
{
b = new byte[size];
}
ByteList(ByteList a)
{
b = new byte[a.b.length];
System.arraycopy(a.b,0,b,0,a.length);
length = a.length;
}
public void resize(int toAtLeast)
{
if (b.length >= toAtLeast) // already at least as big as requested
return;
if (b.length * 2 > toAtLeast) // worth doubling
toAtLeast = b.length * 2;
// now resize
byte[] newb = new byte[toAtLeast];
System.arraycopy(b,0,newb,0,length);
b=newb;
}
// assume only one addition at a time
public void add(byte n)
{
if (length + 1 > b.length)
resize(length + 1);
b[length] = n;
length++;
}
public void addAll(ByteList a)
{
if (length + a.length > b.length)
resize(length + a.length);
System.arraycopy(a.b, 0, b,length,a.length);
length += a.length;
}
public void clear()
{
b = new byte[16];
length = 0;
}
}
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