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MASON is a fast discrete-event multiagent simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, and also to provide more than enough functionality for many lightweight simulation needs. MASON contains both a model library and an optional suite of visualization tools in 2D and 3D.
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/*
Copyright 2006 by Daniel Kuebrich
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
// Class LSystemData
package sim.app.lsystem;
import java.util.*;
// This class holds the L-system data.
// It is set in RuleUI's calculation thread, and
// in DrawUI's Set button call, then copied into
// a LSystemDrawer instance (on LSystem.start()). The LSystemDrawer is
// a steppable which draws the L-system post-calculation.
// So, this class holds the data between the time of
// calculation and draw setting and the actual drawing.
public class LSystemData implements java.io.Serializable
{
// Use exactly this serialVersionUID: the various lss files were serialized under it
private static final long serialVersionUID = 2491061639713100804L;
// expanded code and rule lists
public ByteList code;
public ArrayList rules;
// used only for deserialization
public String seed;
public int expansions;
// for drawing--basically just passed to LSystemDrawer
// start facing upward
public double theta=-/*Strict*/Math.PI/2;
// length of segment
public double segsize = 2;
// rotation angle
public double angle = /*Strict*/Math.PI/2;
// start coordinates
public double x=50,y=50;
// turns a string of chars into a ByteList
public static void setVector( ByteList v, final String dat )
{
v.clear();
int p = 0;
for(p=0; p
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