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MASON is a fast discrete-event multiagent simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, and also to provide more than enough functionality for many lightweight simulation needs. MASON contains both a model library and an optional suite of visualization tools in 2D and 3D.
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/*
Copyright 2006 by Sean Luke and George Mason University
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
package sim.app.particles3d;
import sim.engine.*;
import sim.field.grid.*;
import sim.util.*;
public class Particles3D extends SimState
{
private static final long serialVersionUID = 1;
// these are made static (ugh) in order to allow Particles3DWithUI.init() to access them to build the wireframe
static public final int gridWidth = 30;
static public final int gridHeight = 30;
static public final int gridLength = 30;
public SparseGrid3D particles;
public DoubleGrid3D trails = new DoubleGrid3D(gridWidth, gridHeight, gridLength);
public int numParticles = 20;
public Particles3D(long seed)
{
super(seed);
}
public void start()
{
super.start();
particles = new SparseGrid3D(gridWidth, gridHeight, gridLength);
trails = new DoubleGrid3D(gridWidth, gridHeight, gridLength);
Particle p;
for(int i=0 ; i
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