sim.app.pso.Particle Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of mason Show documentation
Show all versions of mason Show documentation
MASON is a fast discrete-event multiagent simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, and also to provide more than enough functionality for many lightweight simulation needs. MASON contains both a model library and an optional suite of visualization tools in 2D and 3D.
The newest version!
/*
Copyright 2006 by Ankur Desai, Sean Luke, and George Mason University
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
package sim.app.pso;
import sim.util.Double2D;
import sim.util.MutableDouble2D;
/**
@author Ankur Desai and Joey Harrison
*/
public class Particle
{
private static final long serialVersionUID = 1;
double bestVal = 0;
MutableDouble2D bestPosition = new MutableDouble2D();
MutableDouble2D position = new MutableDouble2D();
MutableDouble2D velocity = new MutableDouble2D();
PSO pso;
Evaluatable fitnessFunction;
int index; // this kludge is necessary because the particles are individually scheduled
public Particle()
{
super();
}
public Particle(double x, double y, double vx, double vy, PSO pso, Evaluatable f, int index)
{
super();
this.position.setTo(x, y);
this.velocity.setTo(vx, vy);
this.pso = pso;
this.fitnessFunction = f;
pso.space.setObjectLocation(this,new Double2D(position));
this.index = index;
}
public void updateBest(double currVal, double currX, double currY)
{
if (currVal > bestVal)
{
bestVal = currVal;
bestPosition.setTo(currX, currY);
pso.updateBest(currVal, currX, currY);
}
}
public double getFitness()
{
return fitnessFunction.calcFitness(position.x,position.y);
}
public void stepUpdateFitness()
{
updateBest(getFitness(), position.x, position.y);
}
public void stepUpdateVelocity()
{
double x = position.x;
double y = position.y;
MutableDouble2D nBestPos = new MutableDouble2D();
pso.getNeighborhoodBest(index, nBestPos); // updates the location of nBestPos
// calc new velocity
// calc x component
double inertia = velocity.x;
double pDelta = bestPosition.x - x;
double nDelta = nBestPos.x - x;
double gDelta = pso.bestPosition.x - x;
double pWeight = Math.random() + 0.4;
double nWeight = Math.random() + 0.4;
double gWeight = Math.random() + 0.4;
double vx = (0.9*inertia + pWeight*pDelta + nWeight*nDelta + gWeight*gDelta) / (1+pWeight+nWeight+gWeight);
// calc y component
inertia = velocity.y;
pDelta = bestPosition.y - y;
nDelta = nBestPos.y - y;
gDelta = pso.bestPosition.y - y;
pWeight = Math.random() + 0.4;
nWeight = Math.random() + 0.4;
gWeight = Math.random() + 0.4;
double vy = (0.9*inertia + pWeight*pDelta + nWeight*nDelta + gWeight*gDelta) / (1+pWeight+nWeight+gWeight);
vx *= pso.velocityScalar;
vy *= pso.velocityScalar;
// update velocity
velocity.setTo(vx, vy);
}
public void stepUpdatePosition()
{
//System.out.println(
// "Best: " + n.bestVal + " (" + n.bestPosition.x + ", " + n.bestPosition.y + ")");
position.addIn(velocity);
pso.space.setObjectLocation(this, new Double2D(position));
}
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy