sim.app.swarmgame.SwarmGameWithUI Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of mason Show documentation
Show all versions of mason Show documentation
MASON is a fast discrete-event multiagent simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, and also to provide more than enough functionality for many lightweight simulation needs. MASON contains both a model library and an optional suite of visualization tools in 2D and 3D.
The newest version!
/*
Copyright 2006 by Sean Luke and George Mason University
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
package sim.app.swarmgame;
import sim.engine.*;
import sim.display.*;
import sim.portrayal.continuous.*;
import javax.swing.*;
import java.awt.*;
import sim.portrayal.simple.*;
public class SwarmGameWithUI extends GUIState
{
public Display2D display;
public JFrame displayFrame;
public static void main(String[] args)
{
new SwarmGameWithUI().createController(); // randomizes by currentTimeMillis
}
public Object getSimulationInspectedObject() { return state; } // non-volatile
ContinuousPortrayal2D agentsPortrayal = new ContinuousPortrayal2D();
public SwarmGameWithUI()
{
super(new SwarmGame(System.currentTimeMillis()));
}
public SwarmGameWithUI(SimState state)
{
super(state);
}
public static String getName() { return "The Swarm Game"; }
public void start()
{
super.start();
setupPortrayals();
}
public void load(SimState state)
{
super.load(state);
setupPortrayals();
}
public void setupPortrayals()
{
SwarmGame swarm = (SwarmGame)state;
// obstacle portrayal needs no setup
agentsPortrayal.setField(swarm.agents);
agentsPortrayal.setPortrayalForAll(new OrientedPortrayal2D(new OvalPortrayal2D(Color.black),0,1.0));
// reschedule the displayer
display.reset();
display.setBackdrop(Color.white);
// redraw the display
display.repaint();
}
public void init(Controller c)
{
super.init(c);
// make the displayer
display = new Display2D(500,500,this);
display.setClipping(false);
displayFrame = display.createFrame();
displayFrame.setTitle("Swarmers");
c.registerFrame(displayFrame); // register the frame so it appears in the "Display" list
displayFrame.setVisible(true);
display.attach( agentsPortrayal, "Fear the Swarmers!" );
}
public void quit()
{
super.quit();
if (displayFrame!=null) displayFrame.dispose();
displayFrame = null;
display = null;
}
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy