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MASON is a fast discrete-event multiagent simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, and also to provide more than enough functionality for many lightweight simulation needs. MASON contains both a model library and an optional suite of visualization tools in 2D and 3D.
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/*
Copyright 2006 by Sean Luke and George Mason University
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
package sim.app.tutorial1and2;
import sim.engine.*;
import sim.field.grid.*;
public class Tutorial1 extends SimState
{
private static final long serialVersionUID = 1;
public Tutorial1(long seed)
{
super(seed);
}
// our own parameters for setting the grid size later on
public IntGrid2D grid;
public int gridWidth = 100;
public int gridHeight = 100;
// A b-heptomino looks like this:
// X
// XXX
// X XX
public static final int[][] b_heptomino = new int[][]
{{0, 1, 1},
{1, 1, 0},
{0, 1, 1},
{0, 0, 1}};
void seedGrid()
{
// we stick a b_heptomino in the center of the grid
for(int x=0;x
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