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MASON is a fast discrete-event multiagent simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, and also to provide more than enough functionality for many lightweight simulation needs. MASON contains both a model library and an optional suite of visualization tools in 2D and 3D.

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/*
  Copyright 2006 by Sean Luke and George Mason University
  Licensed under the Academic Free License version 3.0
  See the file "LICENSE" for more information
*/

package sim.app.tutorial1and2;
import sim.engine.*;
import sim.display.*;
import sim.portrayal.grid.*;
import java.awt.*;
import javax.swing.*;

public class Tutorial2 extends GUIState
    {
    public Display2D display;
    public JFrame displayFrame;

    public Tutorial2() { super(new Tutorial1(System.currentTimeMillis())); }
    
    public Tutorial2(SimState state) { super(state); }
    
    public static String getName() { return "Tutorial 2: Life"; }

// We comment this out of the example, which will cause MASON to look
// for a file called "index.html" in the same directory -- which we've
// included for consistency with the other applications in the demo 
// apps directory.   
/* 
   public static Object getInfo()
   {
   return 
   "

Conway's Game of Life

" + "

... with a B-Heptomino"; } */ FastValueGridPortrayal2D gridPortrayal = new FastValueGridPortrayal2D(); public void setupPortrayals() { // tell the portrayals what to portray and how to portray them gridPortrayal.setField(((Tutorial1)state).grid); gridPortrayal.setMap( new sim.util.gui.SimpleColorMap( new Color[] {new Color(0,0,0,0), Color.blue})); } public void start() { super.start(); setupPortrayals(); // set up our portrayals display.reset(); // reschedule the displayer display.repaint(); // redraw the display } public void init(Controller c) { super.init(c); // Make the Display2D. We'll have it display stuff later. Tutorial1 tut = (Tutorial1)state; display = new Display2D(tut.gridWidth * 4, tut.gridHeight * 4,this); displayFrame = display.createFrame(); c.registerFrame(displayFrame); // register the frame so it appears in the "Display" list displayFrame.setVisible(true); // attach the portrayals display.attach(gridPortrayal,"Life"); // specify the backdrop color -- what gets painted behind the displays display.setBackdrop(Color.black); } public static void main(String[] args) { Tutorial2 tutorial2 = new Tutorial2(); Console c = new Console(tutorial2); c.setVisible(true); } public void load(SimState state) { super.load(state); setupPortrayals(); // we now have new grids. Set up the portrayals to reflect this display.reset(); // reschedule the displayer display.repaint(); // redraw the display } }





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