sim.app.tutorial3.Tutorial3WithUI Maven / Gradle / Ivy
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/*
Copyright 2006 by Sean Luke and George Mason University
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
package sim.app.tutorial3;
import sim.engine.*;
import sim.display.*;
import sim.portrayal.grid.*;
import java.awt.*;
import javax.swing.*;
public class Tutorial3WithUI extends GUIState
{
private static final long serialVersionUID = 1;
public Display2D display;
public JFrame displayFrame;
SparseGridPortrayal2D particlesPortrayal = new SparseGridPortrayal2D();
FastValueGridPortrayal2D trailsPortrayal = new FastValueGridPortrayal2D("Trail");
public static void main(String[] args)
{
new Tutorial3WithUI().createController();
}
public Tutorial3WithUI() { super(new Tutorial3(System.currentTimeMillis())); }
public Tutorial3WithUI(SimState state) { super(state); }
public static String getName() { return "Tutorial3: Particles"; }
// We comment this out of the example, which will cause MASON to look
// for a file called "index.html" in the same directory -- which we've
// included for consistency with the other applications in the demo
// apps directory.
/*
public static Object getInfoByClass(Class theClass)
{
return "Tutorial3
An odd little particle-interaction example.";
}
*/
public void quit()
{
super.quit();
if (displayFrame!=null) displayFrame.dispose();
displayFrame = null; // let gc
display = null; // let gc
}
public void start()
{
super.start();
// set up our portrayals
setupPortrayals();
}
public void load(SimState state)
{
super.load(state);
// we now have new grids. Set up the portrayals to reflect that
setupPortrayals();
}
// This is called by start() and by load() because they both had this code
// so I didn't have to type it twice :-)
public void setupPortrayals()
{
// tell the portrayals what to
// portray and how to portray them
trailsPortrayal.setField(
((Tutorial3)state).trails);
trailsPortrayal.setMap(
new sim.util.gui.SimpleColorMap(
0.0,1.0,Color.black,Color.white));
particlesPortrayal.setField(((Tutorial3)state).particles);
particlesPortrayal.setPortrayalForAll( new sim.portrayal.simple.OvalPortrayal2D(Color.green) );
// reschedule the displayer
display.reset();
// redraw the display
display.repaint();
}
public void init(Controller c)
{
super.init(c);
// Make the Display2D. We'll have it display stuff later.
display = new Display2D(400,400,this); // at 400x400, we've got 4x4 per array position
displayFrame = display.createFrame();
c.registerFrame(displayFrame); // register the frame so it appears in the "Display" list
displayFrame.setVisible(true);
// specify the backdrop color -- what gets painted behind the displays
display.setBackdrop(Color.black);
// attach the portrayals
display.attach(trailsPortrayal,"Trails");
display.attach(particlesPortrayal,"Particles");
}
}