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MASON is a fast discrete-event multiagent simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, and also to provide more than enough functionality for many lightweight simulation needs. MASON contains both a model library and an optional suite of visualization tools in 2D and 3D.
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/*
Copyright 2006 by Sean Luke and George Mason University
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
package sim.app.tutorial4;
import sim.engine.*;
import sim.util.*;
/** A bouncing particle that cannot be randomized */
public class BigParticle extends Particle implements Proxiable
{
private static final long serialVersionUID = 1;
// we can't "turn off" setRandomize by making it protected or whatnot.
// but we can tell SimpleProperties to use a proxy of our invention
// rather than querying us directly. The proxy class MUST be public;
// and if it's to be used in our model, it must be Serializable.
// Also remember that if it's a non-static inner class, and we care
// about cross-platform serialization, it needs to have a serialversionUID,
// as well as its inclosing class!
public class MyProxy implements java.io.Serializable
{
public int getXDir() { return xdir; }
public int getYDir() { return ydir; }
// because we are a non-static inner class
private static final long serialVersionUID = 1;
}
public Object propertiesProxy()
{
return new MyProxy();
}
public BigParticle(int xdir, int ydir) { super(xdir,ydir); }
public void step(SimState state)
{
// hard-code me to be non-randomized
randomize = false;
super.step(state);
}
}
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