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MASON is a fast discrete-event multiagent simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, and also to provide more than enough functionality for many lightweight simulation needs. MASON contains both a model library and an optional suite of visualization tools in 2D and 3D.
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/*
Copyright 2006 by Sean Luke and George Mason University
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
package sim.app.tutorial5;
import sim.portrayal.network.*;
import sim.portrayal.continuous.*;
import sim.engine.*;
import sim.display.*;
import javax.swing.*;
import java.awt.Color;
public class Tutorial5WithUI extends GUIState
{
public Display2D display;
public JFrame displayFrame;
NetworkPortrayal2D edgePortrayal = new NetworkPortrayal2D();
ContinuousPortrayal2D nodePortrayal = new ContinuousPortrayal2D();
public static void main(String[] args)
{
new Tutorial5WithUI().createController();
}
public Tutorial5WithUI() { super(new Tutorial5( System.currentTimeMillis())); }
public Tutorial5WithUI(SimState state) { super(state); }
public static String getName() { return "Tutorial 5: Hooke's Law"; }
// We comment this out of the example, which will cause MASON to look
// for a file called "index.html" in the same directory -- which we've
// included for consistency with the other applications in the demo
// apps directory.
/*
public static Object getInfoByClass(Class theClass) { return "Tutorial 5
Hooke's Law"; }
*/
public Object getSimulationInspectedObject() { return state; }
public void start()
{
super.start();
setupPortrayals();
}
public void load(SimState state)
{
super.load(state);
setupPortrayals();
}
public void setupPortrayals()
{
Tutorial5 tut = (Tutorial5) state;
// tell the portrayals what to portray and how to portray them
edgePortrayal.setField( new SpatialNetwork2D( tut.balls, tut.bands ) );
edgePortrayal.setPortrayalForAll(new BandPortrayal2D());
nodePortrayal.setField( tut.balls );
// reschedule the displayer
display.reset();
display.setBackdrop(Color.white);
// redraw the display
display.repaint();
}
public void init(Controller c)
{
super.init(c);
// make the displayer
display = new Display2D(600,600,this);
// turn off clipping
display.setClipping(false);
displayFrame = display.createFrame();
displayFrame.setTitle("Tutorial 5 Display");
c.registerFrame(displayFrame); // register the frame so it appears in the "Display" list
displayFrame.setVisible(true);
display.attach( edgePortrayal, "Bands" );
display.attach( nodePortrayal, "Balls" );
}
public void quit()
{
super.quit();
if (displayFrame!=null) displayFrame.dispose();
displayFrame = null;
display = null;
}
}
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