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MASON is a fast discrete-event multiagent simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, and also to provide more than enough functionality for many lightweight simulation needs. MASON contains both a model library and an optional suite of visualization tools in 2D and 3D.
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/*
Copyright 2006 by Sean Luke and George Mason University
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
package sim.app.tutorial6;
import sim.engine.*;
import sim.util.*;
public class Body implements Steppable
{
private static final long serialVersionUID = 1;
public double velocity;
public double distanceFromSun;
public double getVelocity() { return velocity; }
public double getDistanceFromSun() { return distanceFromSun; }
public Body(double vel, double d)
{
velocity = vel; distanceFromSun = d;
}
public void step(SimState state)
{
Tutorial6 tut = (Tutorial6) state;
if (distanceFromSun > 0) // the sun's at 0, and you can't divide by 0
{
double theta = ((velocity / distanceFromSun) * state.schedule.getSteps())%(2*Math.PI) ;
tut.bodies.setObjectLocation(this,
new Double2D(distanceFromSun*Math.cos(theta), distanceFromSun*Math.sin(theta)));
}
}
}
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