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MASON is a fast discrete-event multiagent simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, and also to provide more than enough functionality for many lightweight simulation needs. MASON contains both a model library and an optional suite of visualization tools in 2D and 3D.
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/*
Copyright 2006 by Sean Luke and George Mason University
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
package sim.app.tutorial6;
import sim.portrayal3d.continuous.*;
import sim.portrayal3d.simple.*;
import sim.engine.*;
import sim.display.*;
import sim.display3d.*;
import javax.swing.*;
import java.awt.*;
import sim.util.*;
public class Tutorial6WithUI extends GUIState
{
public Display3D display;
public JFrame displayFrame;
ContinuousPortrayal3D bodyPortrayal = new ContinuousPortrayal3D();
public static void main(String[] args)
{
new Tutorial6WithUI().createController();
}
public Tutorial6WithUI() { super(new Tutorial6( System.currentTimeMillis())); }
public Tutorial6WithUI(SimState state) { super(state); }
public static String getName() { return "Tutorial 6: Planets"; }
// We comment this out of the example, which will cause MASON to look
// for a file called "index.html" in the same directory -- which we've
// included for consistency with the other applications in the demo
// apps directory.
/*
public static Object getInfoByClass(Class theClass) { return "Tutorial 6
Planetary Orbits"; }
*/
public void start()
{
super.start();
setupPortrayals();
}
public void load(SimState state)
{
super.load(state);
setupPortrayals();
}
public void quit()
{
super.quit();
if (displayFrame!=null) displayFrame.dispose();
displayFrame = null;
display = null;
}
/** Gets an image relative to the tutorial6 directory */
public static Image loadImage(String filename)
{
return new ImageIcon(Tutorial6.class.getResource(filename)).getImage();
}
public void setupPortrayals()
{
// display.destroySceneGraph();
Tutorial6 tut = (Tutorial6) state;
bodyPortrayal.setField(tut.bodies);
// make individual portrayals of proper size
Bag objs = tut.bodies.getAllObjects();
// Color colors[] = {Color.yellow, Color.white, Color.green , Color.blue, Color.red, Color.orange,
// Color.magenta, Color.cyan, Color.pink, Color.white};
String imageNames[] = {"sunmap.jpg","mercurymap.jpg","venusmap.jpg","earthmap.jpg","marsmap.jpg","jupitermap.jpg","saturnmap.jpg","uranusmap.jpg","neptunemap.jpg","plutomap.jpg"};
/*
for(int i=0;i<10;i++)
bodyPortrayal.setPortrayalForObject(
objs.objs[i], new SpherePortrayal3D(colors[i],
// objs.objs[i], new SpherePortrayal3D(loadImage(imageNames[i]),
(float) (Math.log(Tutorial6.DIAMETER[i])*50),
50));
*/
for(int i=0;i<10;i++)
{
TransformedPortrayal3D trans =
new TransformedPortrayal3D(new SpherePortrayal3D(loadImage(imageNames[i]),
(float) (Math.log(Tutorial6.DIAMETER[i])*50),
50));
trans.rotateX(90.0); // move pole from Y axis up to Z axis
bodyPortrayal.setPortrayalForObject(objs.objs[i], trans);
}
display.reset();
display.createSceneGraph();
}
public void init(Controller c)
{
super.init(c);
Tutorial6 tut = (Tutorial6) state;
bodyPortrayal.setField(tut.bodies);
display = new Display3D(600,600,this);
display.attach(bodyPortrayal, "The Solar System");
display.scale(1.0/(Tutorial6.DISTANCE[Tutorial6.PLUTO]*1.05)); // give a little room (1.05) to see pluto
displayFrame = display.createFrame();
c.registerFrame(displayFrame); // register the frame so it appears in the "Display" list
displayFrame.setVisible(true);
}
}
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