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MASON is a fast discrete-event multiagent simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, and also to provide more than enough functionality for many lightweight simulation needs. MASON contains both a model library and an optional suite of visualization tools in 2D and 3D.
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/*
Copyright 2006 by Sean Luke and George Mason University
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
package sim.app.wcss.tutorial09;
import sim.portrayal.network.*;
import sim.portrayal.continuous.*;
import sim.engine.*;
import sim.display.*;
import sim.portrayal.simple.*;
import sim.portrayal.*;
import javax.swing.*;
import java.awt.Color;
import java.awt.*;
public class StudentsWithUI extends GUIState
{
public Display2D display;
public JFrame displayFrame;
ContinuousPortrayal2D yardPortrayal = new ContinuousPortrayal2D();
NetworkPortrayal2D buddiesPortrayal = new NetworkPortrayal2D();
public static void main(String[] args)
{
StudentsWithUI vid = new StudentsWithUI();
Console c = new Console(vid);
c.setVisible(true);
}
public StudentsWithUI() { super(new Students( System.currentTimeMillis())); }
public StudentsWithUI(SimState state) { super(state); }
public static String getName() { return "WCSS 2008 Tutorial"; }
public void start()
{
super.start();
setupPortrayals();
}
public void load(SimState state)
{
super.load(state);
setupPortrayals();
}
public void setupPortrayals()
{
Students students = (Students) state;
// tell the portrayals what to portray and how to portray them
yardPortrayal.setField( students.yard );
yardPortrayal.setPortrayalForAll(new OvalPortrayal2D()
{
public void draw(Object object, Graphics2D graphics, DrawInfo2D info)
{
Student student = (Student)object;
int agitationShade = (int) (student.getAgitation() * 255 / 10.0);
if (agitationShade > 255) agitationShade = 255;
paint = new Color(agitationShade, 0, 255 - agitationShade);
super.draw(object, graphics, info);
}
});
buddiesPortrayal.setField( new SpatialNetwork2D( students.yard, students.buddies ) );
buddiesPortrayal.setPortrayalForAll(new SimpleEdgePortrayal2D());
// reschedule the displayer
display.reset();
display.setBackdrop(Color.white);
// redraw the display
display.repaint();
}
public void init(Controller c)
{
super.init(c);
// make the displayer
display = new Display2D(600,600,this);
// turn off clipping
display.setClipping(false);
displayFrame = display.createFrame();
displayFrame.setTitle("Schoolyard Display");
c.registerFrame(displayFrame); // register the frame so it appears in the "Display" list
displayFrame.setVisible(true);
display.attach( buddiesPortrayal, "Buddies" );
display.attach( yardPortrayal, "Yard" );
}
public void quit()
{
super.quit();
if (displayFrame!=null) displayFrame.dispose();
displayFrame = null;
display = null;
}
}
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