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MASON is a fast discrete-event multiagent simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, and also to provide more than enough functionality for many lightweight simulation needs. MASON contains both a model library and an optional suite of visualization tools in 2D and 3D.
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/*
Copyright 2006 by Sean Luke and George Mason University
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
package sim.app.woims3d;
import sim.portrayal3d.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import com.sun.j3d.utils.geometry.Sphere;
public class Obstacle3D extends SimplePortrayal3D
{
private static final long serialVersionUID = 1;
double diameter;
protected Color3f obstacleColor = new Color3f(192f/255,255f/255,192f/255);
public Obstacle3D( double diam )
{
this.diameter = diam;
}
public TransformGroup getModel(Object obj, TransformGroup j3dModel)
{
if(j3dModel==null)
{
j3dModel = new TransformGroup();
Sphere s = new Sphere((float)diameter/2);
Appearance appearance = new Appearance();
appearance.setColoringAttributes(new ColoringAttributes(obstacleColor, ColoringAttributes.SHADE_GOURAUD));
Material m= new Material();
m.setAmbientColor(obstacleColor);
m.setEmissiveColor(0f,0f,0f);
m.setDiffuseColor(obstacleColor);
m.setSpecularColor(1f,1f,1f);
m.setShininess(128f);
appearance.setMaterial(m);
s.setAppearance(appearance);
j3dModel.addChild(s);
clearPickableFlags(j3dModel);
}
return j3dModel;
}
}
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