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MASON is a fast discrete-event multiagent simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, and also to provide more than enough functionality for many lightweight simulation needs. MASON contains both a model library and an optional suite of visualization tools in 2D and 3D.
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/*
Copyright 2006 by Sean Luke and George Mason University
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
package sim.app.woims3d;
import sim.portrayal3d.continuous.*;
import sim.portrayal3d.simple.*;
import sim.engine.*;
import sim.display.*;
import sim.display3d.*;
import javax.swing.*;
public class WoimsDemo3DWithUI extends GUIState
{
public Display3D display;
public JFrame displayFrame;
public static String getName() { return "3D Woims"; }
public static void main(String[] args)
{
new WoimsDemo3DWithUI(new WoimsDemo3D(System.currentTimeMillis())).createController();
}
public WoimsDemo3DWithUI()
{
this(new WoimsDemo3D(System.currentTimeMillis()));
}
ContinuousPortrayal3D p2;
WireFrameBoxPortrayal3D wireFrameP;
public WoimsDemo3DWithUI(SimState state)
{
super(state);
WoimsDemo3D wd = (WoimsDemo3D) state;
p2 = new ContinuousPortrayal3D();
p2.setField(wd.environment);
// build the box
wireFrameP = new WireFrameBoxPortrayal3D(-WoimsDemo3D.EXTRA_SPACE,-WoimsDemo3D.EXTRA_SPACE,-WoimsDemo3D.EXTRA_SPACE,wd.environment.width + 2*WoimsDemo3D.EXTRA_SPACE,wd.environment.height + 2*WoimsDemo3D.EXTRA_SPACE,wd.environment.length + 2*WoimsDemo3D.EXTRA_SPACE);
}
public void start()
{
super.start(); // clear out the schedule
setupPortrayals();
}
public void load(SimState state)
{
super.load(state); // clear out the schedule
setupPortrayals();
}
public void setupPortrayals()
{
// display.destroySceneGraph();
p2.setField(((WoimsDemo3D) state).environment);
display.createSceneGraph();
display.reset();
}
public void init(Controller c)
{
super.init(c);
display = new Display3D(600,600,this);
display.attach(p2,"Woims");
display.attach(wireFrameP, "WireFrame");
display.translate(-100,-100,-100);
display.scale(1.0/200);
displayFrame = display.createFrame();
c.registerFrame(displayFrame); // register the frame so it appears in the "Display" list
displayFrame.setVisible(true);
}
public void quit()
{
super.quit();
if (displayFrame!=null) displayFrame.dispose();
displayFrame = null;
display = null;
}
}
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