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MASON is a fast discrete-event multiagent simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, and also to provide more than enough functionality for many lightweight simulation needs. MASON contains both a model library and an optional suite of visualization tools in 2D and 3D.
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/*
Copyright 2006 by Sean Luke and George Mason University
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
package sim.portrayal;
import sim.display.*;
/**
A common interface for portrayal classes.
*/
public interface Portrayal
{
/** Provide an inspector for an object. */
public Inspector getInspector(LocationWrapper wrapper, GUIState state);
/** Returns a static, one-line name for the given object that is useful for a human
to distinguish it from other objects. A simple default would
be just to return "" + object. */
public String getName(LocationWrapper wrapper);
/** Returns a simple, informative one-line description of the current status of the object,
which may change at any time to reflect how the object is changing. A simple default would
be just to return getName(wrapper). */
public String getStatus(LocationWrapper wrapper);
/** Change the portrayal state to reflect the fact that you've
been selected or not selected. Always return true, except
if you've received a setSelected(true) and in fact do not
wish to be selectable, in which case return false in that
sole situation. */
public boolean setSelected(LocationWrapper wrapper, boolean selected);
}
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