com.google.code.appengine.awt.image.DataBufferFloat Maven / Gradle / Ivy
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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @author Igor V. Stolyarov
*/
package com.google.code.appengine.awt.image;
import com.google.code.appengine.awt.image.DataBuffer;
public final class DataBufferFloat extends DataBuffer {
float data[][];
public DataBufferFloat(float dataArrays[][], int size, int offsets[]) {
super(TYPE_FLOAT, size, dataArrays.length, offsets);
data = dataArrays.clone();
}
public DataBufferFloat(float dataArrays[][], int size) {
super(TYPE_FLOAT, size, dataArrays.length);
data = dataArrays.clone();
}
public DataBufferFloat(float dataArray[], int size, int offset) {
super(TYPE_FLOAT, size, 1, offset);
data = new float[1][];
data[0] = dataArray;
}
public DataBufferFloat(float dataArray[], int size) {
super(TYPE_FLOAT, size);
data = new float[1][];
data[0] = dataArray;
}
public DataBufferFloat(int size, int numBanks) {
super(TYPE_FLOAT, size, numBanks);
data = new float[numBanks][];
int i = 0;
while (i < numBanks) {
data[i++] = new float[size];
}
}
public DataBufferFloat(int size) {
super(TYPE_FLOAT, size);
data = new float[1][];
data[0] = new float[size];
}
@Override
public void setElem(int bank, int i, int val) {
data[bank][offsets[bank] + i] = val;
notifyChanged();
}
@Override
public void setElemFloat(int bank, int i, float val) {
data[bank][offsets[bank] + i] = val;
notifyChanged();
}
@Override
public void setElemDouble(int bank, int i, double val) {
data[bank][offsets[bank] + i] = (float) val;
notifyChanged();
}
@Override
public void setElem(int i, int val) {
data[0][offset + i] = val;
notifyChanged();
}
@Override
public int getElem(int bank, int i) {
return (int) (data[bank][offsets[bank] + i]);
}
@Override
public float getElemFloat(int bank, int i) {
return data[bank][offsets[bank] + i];
}
@Override
public double getElemDouble(int bank, int i) {
return data[bank][offsets[bank] + i];
}
@Override
public void setElemFloat(int i, float val) {
data[0][offset + i] = val;
notifyChanged();
}
@Override
public void setElemDouble(int i, double val) {
data[0][offset + i] = (float) val;
notifyChanged();
}
public float[] getData(int bank) {
notifyTaken();
return data[bank];
}
@Override
public int getElem(int i) {
return (int) (data[0][offset + i]);
}
@Override
public float getElemFloat(int i) {
return data[0][offset + i];
}
@Override
public double getElemDouble(int i) {
return data[0][offset + i];
}
public float[][] getBankData() {
notifyTaken();
return data.clone();
}
public float[] getData() {
notifyTaken();
return data[0];
}
}
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