games.mythical.saga.sdk.proto.api.currency.BalanceOfPlayerProtoKt.kt Maven / Gradle / Ivy
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Saga SDK for Java game servers
//Generated by the protocol buffer compiler. DO NOT EDIT!
// source: api/currency/definition.proto
package games.mythical.saga.sdk.proto.api.currency;
@kotlin.jvm.JvmName("-initializebalanceOfPlayerProto")
inline fun balanceOfPlayerProto(block: games.mythical.saga.sdk.proto.api.currency.BalanceOfPlayerProtoKt.Dsl.() -> kotlin.Unit): games.mythical.saga.sdk.proto.api.currency.BalanceOfPlayerProto =
games.mythical.saga.sdk.proto.api.currency.BalanceOfPlayerProtoKt.Dsl._create(games.mythical.saga.sdk.proto.api.currency.BalanceOfPlayerProto.newBuilder()).apply { block() }._build()
object BalanceOfPlayerProtoKt {
@kotlin.OptIn(com.google.protobuf.kotlin.OnlyForUseByGeneratedProtoCode::class)
@com.google.protobuf.kotlin.ProtoDslMarker
class Dsl private constructor(
private val _builder: games.mythical.saga.sdk.proto.api.currency.BalanceOfPlayerProto.Builder
) {
companion object {
@kotlin.jvm.JvmSynthetic
@kotlin.PublishedApi
internal fun _create(builder: games.mythical.saga.sdk.proto.api.currency.BalanceOfPlayerProto.Builder): Dsl = Dsl(builder)
}
@kotlin.jvm.JvmSynthetic
@kotlin.PublishedApi
internal fun _build(): games.mythical.saga.sdk.proto.api.currency.BalanceOfPlayerProto = _builder.build()
/**
* string oauth_id = 1;
*/
var oauthId: kotlin.String
@JvmName("getOauthId")
get() = _builder.getOauthId()
@JvmName("setOauthId")
set(value) {
_builder.setOauthId(value)
}
/**
* string oauth_id = 1;
*/
fun clearOauthId() {
_builder.clearOauthId()
}
/**
* .saga.api.currency.BalanceProto balance = 2;
*/
var balance: games.mythical.saga.sdk.proto.api.currency.BalanceProto
@JvmName("getBalance")
get() = _builder.getBalance()
@JvmName("setBalance")
set(value) {
_builder.setBalance(value)
}
/**
* .saga.api.currency.BalanceProto balance = 2;
*/
fun clearBalance() {
_builder.clearBalance()
}
/**
* .saga.api.currency.BalanceProto balance = 2;
* @return Whether the balance field is set.
*/
fun hasBalance(): kotlin.Boolean {
return _builder.hasBalance()
}
/**
* string trace_id = 3;
*/
var traceId: kotlin.String
@JvmName("getTraceId")
get() = _builder.getTraceId()
@JvmName("setTraceId")
set(value) {
_builder.setTraceId(value)
}
/**
* string trace_id = 3;
*/
fun clearTraceId() {
_builder.clearTraceId()
}
}
}
@kotlin.jvm.JvmSynthetic
inline fun games.mythical.saga.sdk.proto.api.currency.BalanceOfPlayerProto.copy(block: games.mythical.saga.sdk.proto.api.currency.BalanceOfPlayerProtoKt.Dsl.() -> kotlin.Unit): games.mythical.saga.sdk.proto.api.currency.BalanceOfPlayerProto =
games.mythical.saga.sdk.proto.api.currency.BalanceOfPlayerProtoKt.Dsl._create(this.toBuilder()).apply { block() }._build()
val games.mythical.saga.sdk.proto.api.currency.BalanceOfPlayerProtoOrBuilder.balanceOrNull: games.mythical.saga.sdk.proto.api.currency.BalanceProto?
get() = if (hasBalance()) getBalance() else null