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games.mythical.saga.sdk.proto.api.currency.IssueCurrencyRequestOrBuilder Maven / Gradle / Ivy

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// Generated by the protocol buffer compiler.  DO NOT EDIT!
// source: api/currency/definition.proto

package games.mythical.saga.sdk.proto.api.currency;

public interface IssueCurrencyRequestOrBuilder extends
    // @@protoc_insertion_point(interface_extends:saga.api.currency.IssueCurrencyRequest)
    com.google.protobuf.MessageOrBuilder {

  /**
   * 
   * Currency Type the currency to issue belongs to 
   * 
* * string currency_type_id = 1; * @return The currencyTypeId. */ java.lang.String getCurrencyTypeId(); /** *
   * Currency Type the currency to issue belongs to 
   * 
* * string currency_type_id = 1; * @return The bytes for currencyTypeId. */ com.google.protobuf.ByteString getCurrencyTypeIdBytes(); /** *
   * Users to issue currency to 
   * 
* * repeated .saga.api.currency.UserAmountProto user_amounts = 2; */ java.util.List getUserAmountsList(); /** *
   * Users to issue currency to 
   * 
* * repeated .saga.api.currency.UserAmountProto user_amounts = 2; */ games.mythical.saga.sdk.proto.api.currency.UserAmountProto getUserAmounts(int index); /** *
   * Users to issue currency to 
   * 
* * repeated .saga.api.currency.UserAmountProto user_amounts = 2; */ int getUserAmountsCount(); /** *
   * Users to issue currency to 
   * 
* * repeated .saga.api.currency.UserAmountProto user_amounts = 2; */ java.util.List getUserAmountsOrBuilderList(); /** *
   * Users to issue currency to 
   * 
* * repeated .saga.api.currency.UserAmountProto user_amounts = 2; */ games.mythical.saga.sdk.proto.api.currency.UserAmountProtoOrBuilder getUserAmountsOrBuilder( int index); /** *
   * Unique id to ensure request is processed only once 
   * 
* * string idempotency_id = 3; * @return The idempotencyId. */ java.lang.String getIdempotencyId(); /** *
   * Unique id to ensure request is processed only once 
   * 
* * string idempotency_id = 3; * @return The bytes for idempotencyId. */ com.google.protobuf.ByteString getIdempotencyIdBytes(); }




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