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Saga SDK for Java game servers
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: streams/currency/definition.proto
package games.mythical.saga.sdk.proto.streams.currency;
public interface CurrencyStatusUpdateOrBuilder extends
// @@protoc_insertion_point(interface_extends:saga.rpc.streams.currency.CurrencyStatusUpdate)
com.google.protobuf.MessageOrBuilder {
/**
*
* Id given from chain
*
*
* string transaction_id = 1;
* @return The transactionId.
*/
java.lang.String getTransactionId();
/**
*
* Id given from chain
*
*
* string transaction_id = 1;
* @return The bytes for transactionId.
*/
com.google.protobuf.ByteString
getTransactionIdBytes();
/**
* repeated .saga.rpc.streams.currency.BalanceProto balances = 2;
*/
java.util.List
getBalancesList();
/**
* repeated .saga.rpc.streams.currency.BalanceProto balances = 2;
*/
games.mythical.saga.sdk.proto.streams.currency.BalanceProto getBalances(int index);
/**
* repeated .saga.rpc.streams.currency.BalanceProto balances = 2;
*/
int getBalancesCount();
/**
* repeated .saga.rpc.streams.currency.BalanceProto balances = 2;
*/
java.util.List extends games.mythical.saga.sdk.proto.streams.currency.BalanceProtoOrBuilder>
getBalancesOrBuilderList();
/**
* repeated .saga.rpc.streams.currency.BalanceProto balances = 2;
*/
games.mythical.saga.sdk.proto.streams.currency.BalanceProtoOrBuilder getBalancesOrBuilder(
int index);
/**
* string idempotency_id = 3;
* @return The idempotencyId.
*/
java.lang.String getIdempotencyId();
/**
* string idempotency_id = 3;
* @return The bytes for idempotencyId.
*/
com.google.protobuf.ByteString
getIdempotencyIdBytes();
/**
*
* State of the Currency, see CurrencyState
*
*
* .saga.proto.common.currency.CurrencyState currency_state = 8;
* @return The enum numeric value on the wire for currencyState.
*/
int getCurrencyStateValue();
/**
*
* State of the Currency, see CurrencyState
*
*
* .saga.proto.common.currency.CurrencyState currency_state = 8;
* @return The currencyState.
*/
games.mythical.saga.sdk.proto.common.currency.CurrencyState getCurrencyState();
}