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Common API to build HyperLap2D plugins
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package games.rednblack.h2d.common.view.ui.widget;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.*;
import com.badlogic.gdx.scenes.scene2d.ui.Container;
import com.badlogic.gdx.utils.Null;
/** A listener that shows a tooltip actor when the mouse is over another actor.
* @author Nathan Sweet */
public class H2DTooltip extends InputListener {
static Vector2 tmp = new Vector2();
private final H2DTooltipManager manager;
final Container container;
boolean instant, always, followMouse;
Actor targetActor;
/** @param contents May be null. */
public H2DTooltip (@Null T contents) {
this(contents, H2DTooltipManager.getInstance());
}
/** @param contents May be null. */
public H2DTooltip (@Null T contents, H2DTooltipManager manager) {
this.manager = manager;
container = new Container(contents) {
public void act (float delta) {
super.act(delta);
if (targetActor != null && targetActor.getStage() == null) remove();
}
};
container.setTouchable(Touchable.disabled);
}
public H2DTooltipManager getManager () {
return manager;
}
public Container getContainer () {
return container;
}
public void setActor (@Null T contents) {
container.setActor(contents);
}
public @Null T getActor () {
return container.getActor();
}
/** If true, this tooltip is shown without delay when hovered. */
public void setInstant (boolean instant) {
this.instant = instant;
}
/** If true, this tooltip will follow mouse position when actor is hovered. */
public void setFollowMouse(boolean followMouse) {
this.followMouse = followMouse;
}
/** If true, this tooltip is shown even when tooltips are not {@link H2DTooltipManager#enabled}. */
public void setAlways (boolean always) {
this.always = always;
}
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
if (instant) {
container.toFront();
return false;
}
manager.touchDown(this);
return false;
}
public boolean mouseMoved (InputEvent event, float x, float y) {
if (!followMouse && container.hasParent()) return false;
setContainerPosition(event.getListenerActor(), x, y);
return true;
}
private void setContainerPosition (Actor actor, float x, float y) {
this.targetActor = actor;
Stage stage = actor.getStage();
if (stage == null) return;
float offsetX = manager.offsetX, offsetY = manager.offsetY, dist = manager.edgeDistance;
Vector2 point = actor.localToStageCoordinates(tmp.set(x + offsetX, y - offsetY - container.getHeight()));
if (point.y < dist) point = actor.localToStageCoordinates(tmp.set(x + offsetX, y + offsetY));
if (point.x < dist) point.x = dist;
if (point.x + container.getWidth() > stage.getWidth() - dist) point.x = stage.getWidth() - dist - container.getWidth();
if (point.y + container.getHeight() > stage.getHeight() - dist) point.y = stage.getHeight() - dist - container.getHeight();
container.setPosition(point.x, point.y);
point = actor.localToStageCoordinates(tmp.set(actor.getWidth() / 2, actor.getHeight() / 2));
point.sub(container.getX(), container.getY());
container.setOrigin(point.x, point.y);
}
public void enter (InputEvent event, float x, float y, int pointer, @Null Actor fromActor) {
if (pointer != -1) return;
if (Gdx.input.isTouched()) return;
Actor actor = event.getListenerActor();
if (fromActor != null && fromActor.isDescendantOf(actor)) return;
container.pack();
setContainerPosition(actor, x, y);
manager.enter(this);
}
public void exit (InputEvent event, float x, float y, int pointer, @Null Actor toActor) {
if (toActor != null && toActor.isDescendantOf(event.getListenerActor())) return;
hide();
}
public void hide () {
manager.hide(this);
}
}