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Common API to build HyperLap2D plugins
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/*
* ******************************************************************************
* * Copyright 2015 See AUTHORS file.
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
* *****************************************************************************
*/
package games.rednblack.h2d.common.view.ui.widget;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.scenes.scene2d.Group;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.kotcrab.vis.ui.VisUI;
/**
* Created by azakhary on 7/8/2014.
*/
public class TintButton extends Group {
private final Skin skin;
private final Image colorImg;
private final Color colorValue = new Color();
public TintButton(int width, int height) {
skin = VisUI.getSkin();
colorImg = new Image(skin.getDrawable("white"));
Image borderImg = new Image(skin.getDrawable("tint-border"));
colorImg.setWidth(width - 2);
colorImg.setHeight(height - 2);
colorImg.setX(1);
colorImg.setY(1);
borderImg.setWidth(width);
borderImg.setHeight(height);
addActor(colorImg);
addActor(borderImg);
setWidth(borderImg.getWidth());
setHeight(borderImg.getHeight());
}
public Color getColorValue() {
return colorValue;
}
public void setColorValue(Color color) {
colorImg.setColor(color);
colorValue.set(color);
}
}