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HyperLap2D libGDX runtime to render exported scenes
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package games.rednblack.editor.renderer.box2dLight;
public class RayHandlerOptions {
boolean gammaCorrection = false;
boolean isDiffuse = false;
boolean pseudo3d = false;
boolean shadowColorInterpolation = false;
public void setDiffuse (boolean diffuse) {
isDiffuse = diffuse;
}
public void setGammaCorrection (boolean gammaCorrection) {
this.gammaCorrection = gammaCorrection;
}
public void setPseudo3d (boolean pseudo3d) {
setPseudo3d(pseudo3d, false);
}
public void setPseudo3d (boolean pseudo3d, boolean shadowColorInterpolation) {
this.pseudo3d = pseudo3d;
this.shadowColorInterpolation = shadowColorInterpolation;
}
}