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HyperLap2D libGDX runtime to render exported scenes
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package games.rednblack.editor.renderer.components;
import com.artemis.PooledComponent;
import com.artemis.annotations.EntityId;
public class ParentNodeComponent extends PooledComponent {
@EntityId public int parentEntity = -1;
@Override
public void reset() {
parentEntity = -1;
}
}