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HyperLap2D libGDX runtime to render exported scenes
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package games.rednblack.editor.renderer.components;
import com.artemis.PooledComponent;
import com.badlogic.gdx.graphics.Color;
public class TintComponent extends PooledComponent {
public Color color = new Color(1, 1, 1, 1);
@Override
public void reset() {
color.set(1, 1, 1, 1);
}
}