
games.rednblack.editor.renderer.data.ShaderVO Maven / Gradle / Ivy
package games.rednblack.editor.renderer.data;
import com.badlogic.gdx.utils.ObjectMap;
public class ShaderVO {
public String shaderName = "";
public ObjectMap shaderUniforms = new ObjectMap<>(0);
public ShaderVO(){
}
public ShaderVO(ShaderVO vo) {
set(vo);
}
public void set(ShaderVO vo) {
shaderName = vo.shaderName;
for (String uniformName : vo.shaderUniforms.keys()) {
shaderUniforms.put(uniformName, new ShaderUniformVO(vo.shaderUniforms.get(uniformName)));
}
}
}
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