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HyperLap2D libGDX runtime to render exported scenes
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package games.rednblack.editor.renderer.resources;
/**
* Created by azakhary on 9/9/2014.
*/
public interface IAssetLoader {
void loadAtlasPacks();
void loadParticleEffects();
void loadSpriteAnimations();
void loadFonts();
void loadBitmapFonts();
void loadShaders();
void loadExternalTypes();
}