games.rednblack.talos.runtime.modules.AttractorModule Maven / Gradle / Ivy
package games.rednblack.talos.runtime.modules;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.math.Vector2;
import games.rednblack.talos.runtime.ScopePayload;
import games.rednblack.talos.runtime.values.NumericalValue;
public class AttractorModule extends AbstractModule {
public static final int INITIAL_ANGLE = 0;
public static final int INITIAL_VELOCITY = 1;
public static final int ATTRACTOR_POSITION = 2; // maybe change to support multiple attractors later
public static final int ALPHA = 3;
public static final int ANGLE = 0;
public static final int VELOCITY = 1;
NumericalValue initialAngle;
NumericalValue initialVelocity;
NumericalValue attractorPosition;
NumericalValue alpha;
NumericalValue angle;
NumericalValue velocity;
Vector2 initialVector = new Vector2();
Vector2 attractionVector = new Vector2();
Vector2 pos = new Vector2();
Vector2 result = new Vector2();
@Override
protected void defineSlots() {
initialAngle = createInputSlot(INITIAL_ANGLE);
initialVelocity = createInputSlot(INITIAL_VELOCITY);
attractorPosition = createInputSlot(ATTRACTOR_POSITION);
alpha = createInputSlot(ALPHA);
angle = createOutputSlot(ANGLE);
velocity = createOutputSlot(VELOCITY);
initialAngle.setFlavour(NumericalValue.Flavour.ANGLE);
}
@Override
public void processValues() {
NumericalValue posNumVal = getScope().get(ScopePayload.PARTICLE_POSITION);
pos.set(posNumVal.get(0), posNumVal.get(1));
float alphaVal = getScope().getFloat(ScopePayload.PARTICLE_ALPHA);;
if(!alpha.isEmpty()) {
alphaVal = alpha.getFloat();
}
initialVector.set(initialVelocity.getFloat(), 0);
initialVector.rotate(initialAngle.getFloat());
attractionVector.set(attractorPosition.get(0), attractorPosition.get(1)).sub(pos);
attractionVector.nor().scl(initialVelocity.getFloat());
Interpolation interpolation = Interpolation.linear;
// now let's mix them
result.set(interpolation.apply(initialVector.x, attractionVector.x, alphaVal),
interpolation.apply(initialVector.y, attractionVector.y, alphaVal));
angle.set(result.angle());
velocity.set(result.len());
}
}