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Java library for reading and writing FITS files. FITS, the Flexible Image Transport System, is the format commonly used in the archiving and transport of astronomical data.
package nom.tam.image.tile.operation.buffer;
/*
* #%L
* nom.tam FITS library
* %%
* Copyright (C) 1996 - 2015 nom-tam-fits
* %%
* This is free and unencumbered software released into the public domain.
*
* Anyone is free to copy, modify, publish, use, compile, sell, or
* distribute this software, either in source code form or as a compiled
* binary, for any purpose, commercial or non-commercial, and by any
* means.
*
* In jurisdictions that recognize copyright laws, the author or authors
* of this software dedicate any and all copyright interest in the
* software to the public domain. We make this dedication for the benefit
* of the public at large and to the detriment of our heirs and
* successors. We intend this dedication to be an overt act of
* relinquishment in perpetuity of all present and future rights to this
* software under copyright law.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
* #L%
*/
import java.nio.Buffer;
import nom.tam.util.type.PrimitiveType;
import nom.tam.util.type.PrimitiveTypeHandler;
/**
* This subclass of the row based view, will abstract the problems that occur
* when the tile does not spread over a whole row. in that case the buffer
* describing the image does not match the buffer describing the tile. That is
* why a temporary buffer is needed to make the buffer continuous.
*/
class TileBufferColumnBased extends TileBuffer {
/**
* the buffer representing the tile data gap less. this will exist only
* between the first getBuffer() and the finish(). This way the memory used
* for the data copy is allocates as early as needed and freed as soon as
* possible.
*/
private Buffer gapLessBuffer;
/**
* the width of the image in pixels, that differs from the width of the
* tile.
*/
private final int imageWidth;
TileBufferColumnBased(PrimitiveType baseType, int dataOffset, int imageWidth, int width, int height) {
super(baseType, dataOffset, width, height);
this.imageWidth = imageWidth;
}
@Override
public void finish() {
desolveGapLessBuffer();
}
@Override
public Buffer getBuffer() {
if (this.gapLessBuffer == null) {
createGapLessBuffer();
}
return this.gapLessBuffer;
}
/**
* create the temporary buffer that contains no data gaps.
*/
private void createGapLessBuffer() {
final int gap = this.imageWidth - getWidth();
final int pixelSizeInData = getPixelSizeInData();
Buffer imagebuffer = getImageBuffer();
imagebuffer.position(0);
imagebuffer.limit(0);
PrimitiveType type = primitiveType();
this.gapLessBuffer = type.newBuffer(getPixelSize());
while (imagebuffer.limit() < pixelSizeInData) {
imagebuffer.limit(imagebuffer.position() + getWidth());
type.appendBuffer(this.gapLessBuffer, imagebuffer);
imagebuffer.limit(Math.min(pixelSizeInData, imagebuffer.position() + gap));
imagebuffer.position(imagebuffer.limit());
}
this.gapLessBuffer.rewind();
}
/**
* resolve the temporary buffer that contains no data gaps, and put the data
* back into the image buffer.
*/
private void desolveGapLessBuffer() {
final int gap = this.imageWidth - getWidth();
final int pixelSize = getPixelSize();
Buffer imagebuffer = getImageBuffer();
imagebuffer.limit(getPixelSizeInData());
imagebuffer.rewind();
this.gapLessBuffer.rewind();
this.gapLessBuffer.limit(0);
PrimitiveType type = primitiveType();
while (this.gapLessBuffer.limit() < pixelSize) {
this.gapLessBuffer.limit(this.gapLessBuffer.position() + getWidth());
type.appendBuffer(imagebuffer, this.gapLessBuffer);
imagebuffer.position(Math.min(imagebuffer.position() + gap, imagebuffer.limit()));
}
this.gapLessBuffer = null;
}
/**
* @return size of the tile data inside the image data. normally
* tile-height*image-width but then the data block of the last tile
* would go over the image data limit.
*/
private int getPixelSizeInData() {
return (getHeight() - 1) * this.imageWidth + getWidth();
}
private PrimitiveType primitiveType() {
return PrimitiveTypeHandler.valueOf(getImageBuffer().getClass());
}
}
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